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Mystic Adepts get a ridiculous boost in Life Path

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MercilessMing

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« on: <05-18-22/2046:44> »
Thanks to the inscrutable design choices in Life Path, mystic adepts will commonly be created with 6 magic, 6 power points, and a nice selection spells.  Compare that to the max you could get from priority: 6 magic, and only 4 magic's worth of points divided between PP and spells.  A lot of thought about power levels obviously went into designing mystic adepts. 
All that goes right out the window in Life Paths, where mystic adepts get to choose a power point OR spell every time they gain magic in chargen, followed by the ability to purchase spells and PP with karma.  So instead of having to make hard choices, get a little from each realm and not excelling in either, they will literally come out of chargen with the power of a full adept plus as many spells as they care to pay for. The only difference being they will not gain PP when increasing their Magic rating, which is the least cost effective way to gain a PP anyway. 
Or, to put it in another term, just build your Life Path mysad the way you would a standard magician, and accept the tradeoff of astral projection for a full slate of adept power points.  Spend 20 karma on 4 starter spells, you're golden. 

mik212

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« Reply #1 on: <05-18-22/2059:21> »
Dope. I'll keep that in mind next time I play a mystic adept. ;D

Finstersang

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« Reply #2 on: <05-19-22/0929:39> »
So even Lifepaths is busted when it comes to Mysads. Why am I not surprised? ::)

Seriously, Mysads are really not that hard to balance acrosss all the different chargen methods - as long as you are willing to limit their potential to a reasonable degree, that is. Just give them only half their Magic in PP (no rounding needed, PP are valuable in Fractions as well) and only 1x Magic (i.e. half of the spells a Full magician gets) in Starting Spells. Take away the option to Initiate for 1PP and confine them to getting their PP by increasing their Magic Attribute (or by using KI Foci) - and of course, they only get 0.5 points for each Karma-bought point of Magic as well. Maybe give them Astral Vision without Adept Powers, if all that sounds to punishing. Mysads are supposed to be a "blend" of Magicians and Adepts, so why not just make that blend more or less 50/50 all they way? No confusing separation of priorities/points/path-based Magic and Karma Progression needed.
« Last Edit: <05-19-22/1031:29> by Finstersang »

Xenon

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« Reply #3 on: <05-19-22/1538:20> »
Seriously, Mysads are really not that hard to balance acrosss all the different ...
I was under the impression that mysads were actually in a pretty good spot (for regular priority, post errata).

MercilessMing

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« Reply #4 on: <05-19-22/1552:55> »
Mysads are also in a decent place with point buy, though their point cost can vary WILDLY depending on how many PP you purchase.  If you normally go for a 4 Mag/4 PP build, it's pretty similar, little over 100 IIRC though.  But if you do a 4 Mag/2 PP build, suddenly you have 16 extra CP to spend on things.  Usually the point of a mysad at character creation is to get as many PP as possible.

Finstersang

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« Reply #5 on: <05-19-22/1602:44> »
They are in a good spot compared to the initial writing  :P The current balancing solution still treats the Magic Points from the Priorty Column differently than Magic from Special Attribute Points or Karma Advancements, which is prone to confusion and doesn´t organically translate to other Chargen Systems - hence the problem MM pointed out. Simply treating them like normal Adepts with only Magic/2 PP would have been the more elegant (and arguably, balanced) way.

NB: Just noticed that Mysads already get Astral Perception for free - I was under the Impression that they still had to buy the Adept power - which also means that an out-of-the-box MysAd beats a PhysAd even without the spells and Summons rn. They essentially get 1 PP worth of Powers for free!   
« Last Edit: <05-19-22/1608:31> by Finstersang »

MercilessMing

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« Reply #6 on: Today at 11:02:31 »
Comparing issues like mysads in Life Path, the karma for spells in Point Buy, and the huge Resource issue in Point Buy,  to the published optional rules, it couldn't be more clear that the people writing the optional rules should at a bare minimum have quality control authority over game mechanics.  They know more about 6e than some of the people writing the official rules.

Video game companies learn this lesson too - too often, game devs don't play their own game enough.  Devs who don't listen to their QA who play the game do so at their own peril.

Banshee

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« Reply #7 on: Today at 11:33:27 »
Comparing issues like mysads in Life Path, the karma for spells in Point Buy, and the huge Resource issue in Point Buy,  to the published optional rules, it couldn't be more clear that the people writing the optional rules should at a bare minimum have quality control authority over game mechanics.  They know more about 6e than some of the people writing the official rules.

Video game companies learn this lesson too - too often, game devs don't play their own game enough.  Devs who don't listen to their QA who play the game do so at their own peril.

We are pushing for this too
Robert "Banshee" Volbrecht
Freelancer & FAQ Committee member
Former RPG Lead Agent
Catalyst Demo Team