A couple of questions about Ally spirits. I’m about to make my own, probably force 10. My mage was a member of the german version of the Knights Templar in his background and I’m going to make an Angel type. Here are my questions:
1. One of his powers I’m taking Natural Weapon and making it a Great Sword(nodachi stats). I’m also taking Flame Aura, which states that it adds half the magic rating in damage to any close combat attack. The question I have is, does this make the natural weapon a “magic” attack now for defeating immunity to normal weapons?
2. I can’t find a starting initiative dice on the Ally spirit. I see that all summoned spirits are usually 2d6 and 3d6 astral. Is that just base for all spirits?