Shadowrun

Shadowrun Play => Character creation and critique => Topic started by: norskface on <10-03-14/1529:38>

Title: Concept problems of sneaky assasin street scum
Post by: norskface on <10-03-14/1529:38>
I really have problems with my sneaky sneak character street scum placed in Sarajevo. I could pull off a little money (never enough), to get priorities D on Cash and two times C with Skills and Attributes, but that actually doesnt give me really the blow, just some used muscle replacement which I would had to exchange later on anyway and also dont let me use my preferred weapon (Bow) over the crossbow.
At the same time the character is missing a lot of Skills, to make it good rounded and working for the concept.
Im lacking a little bit ideas how to finish this…


I have tried to write my stuff together, what I got so far:
Either: Skills (B), Attributes (C), Metatype (D)=Elf, Magic(E), Cash (E)
Or: Skills (C), Attributes (C), Metatype (D)=Elf, Cash (D), Magic(E)

The attributes I only placed as minmaxed as I could for the moment with the skills I have and use and buy the rest may a little up with karma:
Bod=1??
Agi=6
Rea=1
Str=5
Wil=1
Lo=1
Int=4
Cha=8 (Im leaning towards to take some social skills for backup, but Im not sure if 8 is overblown, it was just karma wise decisions)
Edge 5
Ess 6 or 1,5

Skills:
Stealth group either up to 5 for (B) or all at Palming and Sneaking at 6 and Disguise at 4 with (C)
Gymnastics 6
Archery 6
One Social Skillgroup at 2 for (C)
For sure buying at least 1 point in Etiquette and Perception

Cyberware, if I go with Cash (D):
Used muscle replacement 2 or 3, (37,5k or 56,25k) which I found still wouldn't let me prioritize the bow over the crossbow damage wise, so I skipped it. And hope for fast cash flow.

Gear:
Chameleon Suit (is Electronic Clothing necessary to use it to bland in?) 1,7k +0,5k
Glue Sprayer 150
Miniwelder 250 or crowbar 20
Keycard Copier 6 3600 (maybe later? And its maybe no use without Logic and Hardware skill)
Gecko tape gloves 250
Grapple gun??? (I thought its cool, until I saw it uses the exotic weapon skill)

Ok, I know this is far from finished and Im sorry I badder you all with this, but I just got stuck with him. I planned to make an cool sneaky assassin which you maybe never see. But as we all know the game is not always like that, so I thought of picking up some social skills too. I even hesitated about demolition, till I saw its Logic based again.
I tend towards the Elf, because I found it cool and when I saw the race gives me some bonus on my Agi I just went with it. The Archery I also just found cool, but Im still not sure, if its may just too bulky and its silent use is not that big advantage of just some kind of other weapon.
It would be nice if I could take your time to give me some advice, especially because of the street scum problem I run into.
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeConster on <10-03-14/1607:49>
Don't put 2 attributes at racial minimum unless the minimum in at least one of them is more than 1, and get more than 1 Edge.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Michael Chandra on <10-03-14/1813:04>
It's already hard to minmax a character without making a bad character at normal levels, at Street Scum levels you definitely shouldn't hard-cap and soft-cap this many attributes. Right now your karma-efficiency attempts make for a horrible broken character, so you should start making sacrifices there.
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-03-14/1941:35>
Hm yes, so may I put Agi back on 7 and even out the restly points of Cha on the other Atributes?
Im realy now sure, what is more important.... Bod for damage, Willpower, I can only see resisting attacking Hackers and Logic.... well Im not sure too what I realy nead it for.

That Edge is just on one was maybe basicly, because the Character is far from finished, like I said, but I hope I have enough Karma in the end still left, to rais it.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Imveros on <10-03-14/2108:37>
you should definitely add more reaction and body or you will die in the first combat. You need body for soak dice and reaction for initiative and for doge pool. More edge is also nice for when the drek hits the fan
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-04-14/0602:02>
I may should skip the bow and gow with s.th. using Agility, but just Pistols and Monowips come to my mind.

Do you have any suggestion, what would be my weapon of choise?
Title: Re: Concept problems of sneaky assasin street scum
Post by: Imveros on <10-04-14/1401:50>
mono whips rock for low str runners. Just remember, if you do go that route YOU NEED MORE THAN 1 EDGE! Monowhips can kill you just as easily as the baddies if you roll poorly. Also more body is always useful for melee fighters. Pistols are nice especially the few burst fire options.  The lower the enemy defense pools the better!

As for other build options. I suggest bringing cha down to at most a 5 then moving str down to a 3, especially if going mono whip, then bringing reaction and body up. Will and logic of one is rough, but you could always up one for 10 karma or put those on the to do list. I also suggest going human D for those 5 sweet edge points. If you take my advice and drop cha to 5 then there is no point to being an elf anyway. Humans can have 6 agi and then just buy some contacts to the low light vision if it is important.

At the end of the day though its all up to you. There are a lot of tough choices for a street scum game and all we can offer is advice :)
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-05-14/1513:20>
Yes the advice is the thing Im looking for.

I may do as you said, or even drop Cha lower and hoping for the best, whyle I maybe go for Explosives at the same time. But I dont see any other use of Logic for my character, I gues some breaking and entering skills are more important. (Well explosives can be also usefull for that, but are not so realy stealthy)
Title: Re: Concept problems of sneaky assasin street scum
Post by: Imveros on <10-05-14/2233:26>
logic is important to keep your mental limit up. The mental limit is super important for perception tests and several other useful skills! Though i admit i tanked logic myself. I made up for it with Mnemonic Enhancers though!
Title: Re: Concept problems of sneaky assasin street scum
Post by: Michael Chandra on <10-05-14/2239:45>
With Audio/Vision Enhancements to boost the Perception limits, it's not that big a problem there, but it can be rather annoying for other mental skills.
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-06-14/1839:08>
Ok now I come up with the character actually almost finished built and totally overworked. He is not anymore Elf, like mentioned from you guys, but I made him a Elfposer still. I think I will go with pistols as second or primary skill with which I plan to do silent Kills from the shadows, or poison People with some special Ammo. If I better should go with Automatics or Crossbows, please point this out. Also which Pistol I should try to get as the game starts since I dont have Gunheavon3.
Im still really not satisfied with my Attributes, so just respond how I should rewire them. I guess its better to have an higher Intuition over Reflexes, if not both can be at 5. Also Im thinking of dropping Strength to 1 and Boost instead Cha or Logic more. I dont feel really happy, because its so less optimized, but I followed your guys advice kind off.

Im totally out of money, as you can see and i have to drop some of the Gear again at chargen. I thought of leaving the climbing gear behind and even buy the sh**** comlink (also if I really worry with my Gecko gloves, but I heard there is anyway not really a Grid to hack it in Sarajevo).
As for Sound devices and Microphone Im not really sure yet too.

Metatype Human

Attributes   Augmented         _
Body              4/6       
Agility          6/6       
Reaction          4/6      
Strength          2/6      10
Willpower          1/6      
Logic             1/6      
Intuition                  5/6      
Charisma          2/6      

Special                  _
Edge             5/7
Magic            _
Essence          6
Intiative 9+W6

Qualities               _
+Catlike               7
+Homeground               0
+Natural Athlete            7
-Elf Poser               6
-Incompetent in Cracking         5
-Mild Alergy

   

Skills                   _
   Combat Active
Pistols            6
Monowhip         6
      -
   Physical Active
Gymnastics         6
Disguise         6
Palming            1      2
Sneaking         6 (8)
Perception         1      2
      -
   Social
Acting Skillgroupe:      5
Con                            5
Inpersonation         5
Performance                 5
Etiquette                 1      2
      -
   Magical
      -
   Resonance
      -
   Technical
Locksmith                 6
      -
   Vehicle         
      -

Knowledge Skills             _      
   Street
      -
   Academic
      -
   Professional
      -
   Interests
      -
   Languages
      Rumanian (N)
      


Augmentations               Essence      ,000¥    
   Headware
      
   Bodyware
      
   Cyberlimbs
      

Gear-                               
   Weapons
Monofilament Whip                  10000
      -
   Ammuntion

      -
   Armor
Chameleon Siut                     1700
      -
   Technology
Gecko tape gloves                  250
Endoscope                             250
Goggles (6)+Lowlight, Image link, Thermographic vision, Vision Enhancement (3)   2825
Autopicker (6)                     3000
Lockpick Set                             250
Climbing Gear                     200
5 Stealth Tags                     50
Renraku Sensei                     1000
      -
   Licenses (SINs)
      -
   Kit
      -
   Vehicles
      -

Lifestyle
I gues Squatter
   -
                        ¥
Contacts
   -

Edit: Im sorry for the numbers not being in place, I dont know why that happens. When I write it, it just looks normal. (the number in the end means normaly that I payed Karma for it like on a Skill of 1 its 2 Karma)
Title: Re: Concept problems of sneaky assasin street scum
Post by: MijRai on <10-06-14/1906:44>
So 16 Attributes (C), Human Metatype with 5 Special Attribute points (C),  37/5 Skills (B+1), no Magic (E), 19,925 nuyen spent (Assuming E with Karma?).  Regardless, you've got some numbers messed up somewhere, as well as mixed up Priorities. 

Also, how is Incompetent in Cracking relevant to you, if you have no other computer/decking/Resonance related skills? 
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-06-14/1952:14>
Yes Skills (B) 36/5 + 3 Skills bought on 1 with Karma, Atributes (C), Metha (D), Magic (E), Money (E)+ invested Karma, but I know I still nead to drop some of my stuff in order to go along.

Was the requirement to have a Skill in the skillgoup in order to take it as incompetent? I thought you cant make a unskilled test for it and also can only raise it very difficult. I actually meant Electronics, because of Hardware, but till now I also dont have it.

Edit: Ok I saw I mistakely put my Edge on 7 instead of 5, I corrected that.
Title: Re: Concept problems of sneaky assasin street scum
Post by: MijRai on <10-06-14/1958:44>
Yes Skills (B) 36/5 + 3 Skills bought on 1 with Karma, Atributes (C), Metha (D), Magic (E), Money (E)+ invested Karma, but I know I still nead to drop some of my stuff in order to go along.

Was the requirement to have a Skill in the skillgoup in order to take it as incompetent? I thought you cant make a unskilled test for it and also can only raise it very difficult. I actually meant Electronics, because of Hardware, but till now I also dont have it.

Edit: Ok I saw I mistakely put my Edge on 7 instead of 5, I corrected that.

You've also got that ( 8 ) in Sneaking; a specialty?  That would put you at 37.  You can't have any skills in a skill-group; I was asking how not being able to hack (which only Technomancers and Deckers need) would affect you.  If it is the Electronics group, it makes much more sense, thanks.
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-06-14/2021:48>
With the sneaking 8 comes from catlike.

If you have any suggestions on my Attributes especialy, I would be glad  :D.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Imveros on <10-06-14/2030:40>
i would suggest dropping intuition to 4 and body to three to raise willpower up to 3 for extra stun boxes and resistance tests. Min logic and low cha are things you can fix in play. Nothing wrong with one dump stat and a few low ones in a street scum game.

Title: Re: Concept problems of sneaky assasin street scum
Post by: 8-bit on <10-06-14/2242:44>
I personally think the Elf is a little more interesting thematically, but it's your decision.

I would recommend getting the full 25 points of negative qualities, it gives you more to work with. For the attributes, drop Body to 3, Reaction to 3 and put those 2 points into Willpower. You can always raise Logic later. 10 karma into nuyen will probably get you enough cash to afford Used Reaction Enhancers 3. Possibly drop one point in Disguise to get a specialization (probably Urban for Sarajevo) for Sneaking. Other than that it looks good.
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeldaBravo on <10-06-14/2340:47>
If you want more attribute points then go Metatype C (ork)+Attributes D. Other than that - listen to the other guys and get your willpower to 3.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Marcus on <10-07-14/0259:03>
ugh. I mean I know street scum is rough but man, that is painful to look at.
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeldaBravo on <10-07-14/0441:49>
ugh. I mean I know street scum is rough but man, that is painful to look at.
I know what you mean. I don't want to insult anyone but this character is pretty weak, because that's what you get for minmaxing without knowing the system well enough. I'll try to make an alternative build (or two) later.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Michael Chandra on <10-07-14/0640:29>
That's basically the problem: Minmaxing is much harder on Street Scum. So I'd avoid it myself and make a few sacrifices.
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-07-14/0720:03>
I dont feal insulted, just speak it out and comment. I have my problems my self to axcept it and its my second character after having a TM so Im not realy sure, what is best for him...

I wait till ZeldaBravo made is suggestion and than try it again.
@Zelda: How do you mean it with the Ork? From my perspective Str is not that important to me...

@8-bit: The Elf has its ways, but what do you say about the part mentioned before with the Edge? Especialy if I continiue the Mono wipe way.
Im still thinking of which negative Qualitys I take. May some predjedice against trolls or something...
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeldaBravo on <10-07-14/0758:16>

I wait till ZeldaBravo made is suggestion and than try it again.
@Zelda: How do you mean it with the Ork? From my perspective Str is not that important to me...
Simply put, strength gives you higher physical limit so you sneak better.
The dwarf is even better actually, here, have a look:
Magic B (Adept),  Meta C (Dwarf),  Skills D, Attributes E, Money E.
B 3
A 6
R 2(5)
S 3
W 3
I 4
L 1
C 3
Edge 2
Magic 6
Initiative 9+4d6
Limits:
Physical 5
Mental 3
Social 5
Qualities:
Natural athlete 7
Mentor spirit: Rat 5
13 points of negative qualities
Skills (dicepools in brackets):
Sneaking 4 (12)
Pistols 6 (12)
Clubs 6 (12) - this one is for the Stun Baton. You can change it to unarmed+shock gloves
Perception 4 (8)
Con 3(6)
Gymnastics 3 (11)
Locksmith 1 (7) - 2 karma
Running 1 (6) - 2 karma
Disguise 1 (5) - 2 karma
Palming 1 (7) - 2 karma
Influence skill group 1 (4) 5 karma. You can throw it away for extra cash or contacts.
Karma leftover: 1. Same as above, a bit of money or a contact.
Adept powers:
Improved reflexes 3, 3.5PP
Attribute boost (agility) 1, 0.25PP
Danger sense 1, 0.25PP
Danger sense 1, 0.5PP
Pain resistance 1, 0.5PP
Traceless walk, 1PP
Natural resistance 2, free from Mentor spirit.

I'll try to build a razorboy/girl too, but right now i must go back to work.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Imveros on <10-07-14/1225:54>
zelda i like the build! He's not perfect, but he looks great for a street scum game. And being a dwarf you don't even notice he has 3 minimum stats

Then throw in a chameleon suit and a gun with a simple lazer sight and you are ready to rock and roll! I suggest the Ares Light Fire 70. Buy the optional silencer and a lazer sight and you are go for spec ops
Title: Re: Concept problems of sneaky assasin street scum
Post by: 8-bit on <10-07-14/1244:43>
@8-bit: The Elf has its ways, but what do you say about the part mentioned before with the Edge? Especialy if I continiue the Mono wipe way.
Im still thinking of which negative Qualitys I take. May some predjedice against trolls or something...

Edge is incredibly powerful, don't get me wrong. The thing is, especially at Street Scum level, you need the attribute bonuses you get from races other than Human in order to make things fit with your limited Priorities. Edge is the ultimate luck factor, it can turn the tables if used correctly. The problem arises when you need to Edge everything because you find yourself in the situation where you need to turn the tables all too often. I would definitely stick with Bows if you go with the Elf. In fact, I'll post a sample build you can draw from (and others can point out where I went wrong) down below.

--------------------------------------

-- Priorities --
Metatype D (Elf)
Attributes C
Magic E
Skills C
Resources D

-- Karma Expenditure --
50 Total
-22 in Qualities
-10 for 20,000 nuyen
-10 to Raise Edge to 2
-8 for Contacts

0 Left

-- Attributes --
Body 3
Agility 5
Reaction 2 (5)
Strength 5
Willpower 3
Logic 1
Intuition 5
Charisma 3
Edge 1
Essence 4.500

Initiative - 10 + 1d6
Physical Condition Monitor - 10
Stun Condition Monitor - 10
Physical Limit - 7
Mental Limit - 4
Social Limit - 5

-- Qualities --
Catlike (-7 Karma)
Indomitable - Physical (-8 Karma)
Natural Athlete (-7 Karma)
Incompetent - Close Combat (+5 Karma)
Allergy - Uncommon, Moderate [You decide] (+10 Karma)
Weak Immune System (+10 Karma)

-- Skills --
Influence 2 (I honestly hate this one, your dice pools aren't large enough for it, but you wanted some social skills)
Archery 6 (+2 Bows) - Dice pool of 11 (13)
Gymnastics 6 - Dice pool of 13
Palming 3 (+2 Legerdemain) - Dice pool of 8 (10)
Perception 3 (+2 Visual) - Dice pool of 8 (10)
Sneaking 6 (+2 Urban) - Dice pool of 13 (15)

-- Knowledge/Language Skills --
TBD - You have 12 points

-- Augmentations --
Reaction Enhancers 3 - Used - 29,250 nuyen | 1.125 Essence
Smartlink in Natural Eye - Used - 3,000 nuyen | 0.250 Essence
Image Link in Natural Eye - Used - 750 nuyen | 0.125 Essence

-- Gear --
Vashon Island: Sleeping Tiger w/ Thermal Damping 6, Nonconductivity 4 - 17,500 nuyen
Rating 5 Bow w/ Internal Smartgun System, Sling - 1,015 nuyen
Ammo: 10 Incendiary Arrows (Rating 5), 20 Stick-n-shock w/ Static Shaft Arrows (Rating 5), 10 Injection Arrows w/ Narcoject (Rating 5), 50 Standard Arrows (Rating 5) - 6,100 nuyen
Rating 6 Medkit - 1,500 nuyen
Transys Avalon Commlink - 5,000 nuyen
3 Meta Link Commlinks - 300 nuyen
Rating 6 Bug Scanner - 600 nuyen
Micro-Transceiver - 100 nuyen
Rating 6 White Noise Generator - 300 nuyen
Gecko Tape Gloves - 250 nuyen
Rating 6 Respirator - 300 nuyen
Survival Kit - 200 nuyen
Capacity 4 Glasses w/ Flare Compensation, Thermographic Vision, Vision Magnification, Vision Enhancement 1 - 1,900 nuyen
1 month of Low Lifestyle w/ Dangerous Area - 1,600 nuyen

Remaining Money - 335 + (3d6 x 60) nuyen

-- Contacts --
TBD - 9 free points + 8 through Karma

--------------------------------------

I don't know Sarajevo that well, so it might be worth it to get some Radiation protection and stuff. If you want, replace Sleeping Tiger with a Chameleon Suit w/ Thermal Damping 6 and Nonconductivity 3. This allows you to pick up a Yamaha Growler as well. Probably 2 karma into Pilot Groundcraft if you do that.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Imveros on <10-07-14/1308:52>
i see where you were going with the build 8 bit, i just prefer the adept route from the dwarf build. Then again you build is defiantly less min maxed and could be more flavorful. Makes a good case for a CCDDE build. No one else in the group has gone that route yet. The B is just so alluring even at the cost of two Es

Still it boils down to does norskface want to be a meta, or was he human for plot/story reasons?
Title: Re: Concept problems of sneaky assasin street scum
Post by: 8-bit on <10-07-14/1405:52>
i see where you were going with the build 8 bit, i just prefer the adept route from the dwarf build. Then again you build is defiantly less min maxed and could be more flavorful. Makes a good case for a CCDDE build. No one else in the group has gone that route yet. The B is just so alluring even at the cost of two Es

Still it boils down to does norskface want to be a meta, or was he human for plot/story reasons?

Oh, I agree. It's by no means the most min/maxed, and I tend to prefer Dwarf/Ork with C or D attributes. I could probably make another build that's a little better. He originally asked for a Sneaky Assassin, so that's what I went with. Elves can be really stealthy, and Bows are actually quite fantastic Assassin weapons. Injection Arrow is 7P + Net Hits + Power 15 Narcoject. That is seriously powerful. Incendiary Heads are also good. Stick-n-shock w/ Static Shaft Arrows give a pretty nice 12S damage without net hits.

About the only thing I don't like about adepts in a place like Sarajevo (although I have no experience with it, I'm comparing it to Chicago) is that background counts affect stuff. Not that bad of a penalty though.
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeldaBravo on <10-07-14/2304:07>
I was worried about the background count too, but an adept route just gives too much power to ignore. I was assuming that street scum characters only get up to 13 karma though, so there is a lot of stuff to add.
Title: Re: Concept problems of sneaky assasin street scum
Post by: 8-bit on <10-07-14/2307:21>
I was worried about the background count too, but an adept route just gives too much power to ignore. I was assuming that street scum characters only get up to 13 karma though, so there is a lot of stuff to add.

Nah, Street Scum just alters priorities. They keep the same amount of Resources from Priorities and the same karma restrictions as Standard Level.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Michael Chandra on <10-08-14/0812:10>
I was worried about the background count too, but an adept route just gives too much power to ignore. I was assuming that street scum characters only get up to 13 karma though, so there is a lot of stuff to add.
That's Street Level, that limit indeed doesn't apply to Street Scum who instead have less Priorities. As for Background Count, it's a good idea for Adepts to get 2 initiations asap, with the second Adept Centering.
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeldaBravo on <10-08-14/0839:25>
I was worried about the background count too, but an adept route just gives too much power to ignore. I was assuming that street scum characters only get up to 13 karma though, so there is a lot of stuff to add.
That's Street Level, that limit indeed doesn't apply to Street Scum who instead have less Priorities. As for Background Count, it's a good idea for Adepts to get 2 initiations asap, with the second Adept Centering.
I was worried about the background count too, but an adept route just gives too much power to ignore. I was assuming that street scum characters only get up to 13 karma though, so there is a lot of stuff to add.

Nah, Street Scum just alters priorities. They keep the same amount of Resources from Priorities and the same karma restrictions as Standard Level.

Yeah I know but I was not sure about it because I cannot find that option in the goddamn rulebook. I am sure I've seen it somewhere!
Title: Re: Concept problems of sneaky assasin street scum
Post by: Michael Chandra on <10-08-14/0902:28>
You mean Street Scum? Alternate Campaigns, page 350.
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeldaBravo on <10-08-14/0905:16>
Thank you very much, Michael!
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-09-14/1619:40>
Hey Guys,
Thank you very much fort he input!!
I was a little busy the last days, so I couldn't come on here to answer.
Originally I was going for a cybered up non Magic guy. If Elf, or Elfposer, or an Ork it was all OK. But a dwarf hanging on the wall like Spiderman and sneaking around just doesn't go into my head. Isnt that a little odd?
Also the Magic direction I was actually a little turned off. (I never have read that section) but from Zeldas built I actually see also a lot of potential.
Would you say, it equals each other, or the Adept way is going to be much more “fun for me”. (Whatever that means :) )
 
Since Im building first time this kind of character, or one who maybe has to fight from day to day, I get more and more confused about what is necessary for me? I was actually skipping the bow way, because pushing Streangth seamed just too expensive for me. So I went the Pistol/Crossbow and Mono wipe way, like suggested. May adding in some used Level 3 Muscle replacements, if I drop Atriputes to E or if I go for Human (E).
Title: Re: Concept problems of sneaky assasin street scum
Post by: 8-bit on <10-09-14/1633:30>
When you say they need to fight day to day, I think of a few things. Either someone who excels at guerilla warfare and is super perceptive (can go cybered or adept route there), or someone who is really cybered up to quickly take out people. For an assassin at Street Scum level, you need only two things in my opinion. 1) Stealth capabilities; 2) Quick and silent damage dealing to put down targets quickly. An optional choice would be to have a pretty high initiative to go first and get multiple action passes. I could give you a couple more builds if you want, but you might need to narrow it down a bit. At the moment, I'm not 100% sure where you want your character to be, as I've seen 3 (wildly different) builds thrown around so far.
Title: Re: Concept problems of sneaky assasin street scum
Post by: ZeldaBravo on <10-09-14/1736:31>
I prefer cyber warriors myself, but street scum level just doesn't give you enough to stay toe to toe with PhysAdepts. And dwarves in Shadowrun are not the same square shaped tanks as they are in DnD or movies (well, some of them are).  They are just short people with different leg to arm ratio and good muscle. Actually, the sample Covert ops specialist from the rulebook is a dwarf girl. They are smaller than humans so they can find more places to hide. And a bod 3 str 3 dwarf is one of the scrawniest dwarves out there.
A word about the monowhip: if you want it because of high damage - skip it. If you just want a badass 'laser' whip like that Japanese assassin had in Johnny Mnemonic - go for it.
Title: Re: Concept problems of sneaky assasin street scum
Post by: 8-bit on <10-09-14/1759:36>
Well, if you go B for Resources you can fit in Wired Reflexes 2, Reaction Enhancers 2, and Muscle Replacement 2 all at Standard Grade. It's not the best, but it's something. There's a few options you can go, but that's the best in my mind.
Title: Re: Concept problems of sneaky assasin street scum
Post by: Imveros on <10-09-14/1803:27>
yeah i made a nice sam with the scum rules for the same game this runner is for

http://forums.shadowruntabletop.com/index.php?topic=18247.0 (http://forums.shadowruntabletop.com/index.php?topic=18247.0)

--Augmentations--
Reaction Enhancers 3 (used)
Wired Reflexes 2
Muscle Toner 2 (used)
Platelet Factories (used)
Mnemonic Enhancer 1
Smart Link

you can fit a lot into that B price point
Title: Re: Concept problems of sneaky assasin street scum
Post by: norskface on <10-10-14/1004:33>
It turned out last night, that I misscalculated the time of our groupe to play, so it seams, like I leave it before it has even started.

But I still go for building a Covered Ops Secialist as Backup. Only with the difference that he/she will have be created with the normal roules.
On the one hand, I found out by this, that I realy want to go for such an character and on the other, I dont want you guys effort helping me wasted.

I will come up with some more in detail ideas again, this weekend, when I have sorted my thoughts a little bit.
(May I bring than the bowguy back again, lats see.)

@ZeldaBravo: I thought Mono wipes are quite good, especially with AP -8 and with high Agi + Adept or Muscle replacement it should give me a bunch of extra damage hits.

Edit: Im not sure, if I really need the full reaction enhancer stuff, because my plan is trying to stay hidden and killing my targets when they are still surprised or they may still dont recognize where I am, when I killed the guy beside them.
If I really would go the Dwarf way, I still could think about throwing weapons like shuriken. But actually I tend to leave strength behind beside a few points and only go for Agi weapons, to have more Attribute points left for other things. Agi has to be very high is for sure and with Str. as weapon Attribute (which than also has to be almost at max) I have not much left for other things, beside I get some Cyber Arms and best also Legs to dump Agi and Str in creation both.
Actually I tend more towards Muscle replacements as they give me much more.