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Technomancer Fading...

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Jonny Reload

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« on: <09-13-10/1805:05> »
I was curious, since Mages have an Metamagic to add to there Drain pools by there Initiation grade, is there anything that could help with a Technomancer's Fading since they don't have an Echo that does the same thing?  ???
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FastJack

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« Reply #1 on: <09-13-10/1820:20> »
The Technomancers now have the Submersion, which acts the same as Magic's Initiation for them.

Jonny Reload

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« Reply #2 on: <09-13-10/1842:44> »
Yeah... I was asking about stuff to ask for Fading though....  ???
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FastJack

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« Reply #3 on: <09-13-10/1904:33> »
Sorry about that... Misunderstood what you were asking. I don't know of any Echoes in SR4a or Unwired that reduce the Fading for a Technomancer, but there are some things like Netweaving in a network (Unwired, p 143), a Resonance Bond with Sprites (p 160), or Resonance Wells (p 172) that help with the Fading.

Jonny Reload

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« Reply #4 on: <09-13-10/1952:23> »
Hmmm, I guess bonding with a Free Sprite is really the only reasonable method for Technomancers always on the run. Not like you can call up your Network in a moments notice to come give you a bonus or bring the node your hacking to a Resonance well  :-\ Thank you so much for the references though!  ;D
"Do you hear that Mr. Anderson? That is the sound of inevitability... That is the sound of your death."
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The_Gun_Nut

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« Reply #5 on: <09-14-10/1442:18> »
Well, as the technomancer submerges, he can increase his Resonance rating.  Which helps with resisting fading.  But I haven't found much else.
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