Shadowrun Play > Rules and such

Bull's Eye Double-Tap / Burst

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welldressedgent:

The Bull's Eye Burst called shot (RnG p116) triples the AP value of a weapon firing APDS ammo. Is this formula (Weapon AP + APDS AP) x 3 or (Weapon AP) x 3 + APDS AP? If the latter, is there any point to using this called shot with machine pistols / SMGs?

Stainless Steel Devil Rat:
As a general mathematical rule of operations, you multiply first and then add.  BTW that's the trick to those puzzles you see on social media where icons stand in for un-specified numbers... e.g. 2+2x3 is 8, not 12.

Looking at the page myself, it's pretty clear.  It says "The Attack results in an AP increase equal to the base AP multiplied by the number of bullets in the burst, with a maximum modifier of x3".

Between the rules of math and the explicit specification that you're multiplying the Base AP, there's really no argument to be had that it could possibly include APDS before multiplication.  And yes, it does look like guns with a base AP of 0 get no benefit from that particular called shot as anything multiplied by zero is zero.

welldressedgent:
Good to know, thanks for the math lesson. Algebra seems so long ago.
Sure sucks for the smg guys, though.

Stainless Steel Devil Rat:
Yeah, SMGs are totally outclassed by Assault Rifles.  If the GM doesn't enforce concealability rules, the SMG guy is gonna have a bad time when everyone else totes rifles.

Tecumseh:
FYI, this one was errata'd. Here's the errata text:


--- Quote ---The last sentence under the Effects sub-header should be changed from “The attack results in an AP increase equal to the base AP multiplied by the number of bullets in the burst with a maximum modifier of x3” to “The attack results in an AP increase equal to the base weapon AP multiplied by the number of bullets in the burst with a
maximum modifier of x3.”
--- End quote ---

If your weapon's AP (before ammo) was -1 it is now -2 (double tap) or -3 (burst). If it was -2 then it is now -4 or -6.

Having played with both versions of the rule - pre- and post-errata - the new one is much better. The old version was stupidly powerful, to the point where you would rarely use anything else.

Some would argue that the new version is only worthwhile for assault rifles using burst, since you want the benefit (extra -4 AP) to offset the cost (-4 dice to hit). That's true, but even when using a non -2 AP weapon the called shot still has some value for high-armor targets, including spirits where you're trying to overcome Immunity to Normal Weapons.

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