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HereYaGo: Matrix Flowchart for Dummies

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Opti

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« Reply #15 on: <01-15-15/2343:45> »
I hate it.  I completely despise it.  :P :)

Makes my day. ;D

Red Rivka

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« Reply #16 on: <01-18-15/0629:50> »
On principle alone, I hate it so much that it sickens me to the core of my being. It must be eradicated with extreme prejudice. I'm organizing right now to destroy it forever.

Oh, sorry, I'm thinking of capitalism. This is pretty cool, thank you! Sorry again.

Fizzygoo

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« Reply #17 on: <08-04-15/1836:37> »
Link no more work! Link no more work! Impertinent Fizzgig Howl
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Opti

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ScytheKnight

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« Reply #19 on: <08-04-15/2122:30> »
Thiiis is pretty cool.
From To<<Matrix message>>
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Fizzygoo

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« Reply #20 on: <08-04-15/2142:35> »
Danke! Danke!
Member of the ITA gaming podcast, including live Shadowrun 5th edition games: On  iTunes and Podbay

ScytheKnight

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« Reply #21 on: <08-04-15/2145:27> »
One possible bit of feedback is in the section detailing Matrix Actions also list how many marks you'll need.
From To<<Matrix message>>
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danny.slag

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« Reply #22 on: <08-12-15/1314:31> »
I love you.

Opti

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« Reply #23 on: <08-12-15/1315:55> »
I am an equal opportunity lover.

Beta

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« Reply #24 on: <08-12-15/1647:16> »
I am an equal opportunity lover.

Good to hear, as I may love you too. 

I mean, I used to roll some dice, nod sagely like I have a clue of what is going on, and say "OK, the hired decker manages to loop the security cam" ... Now I can follow all the way through the flow-chart, roll some dice, nod sagely like I have a clue of what is going on, and say "OK, the hired decker manages to loop the security cam."

Wait, you just added a step to my process, actually I hate you and your flow chart!  (but I've printed it and will start using it tonight, all the same)

Solracd

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« Reply #25 on: <07-11-21/1917:24> »
Has this "horrible" chart been updated for 6th World?

I'd love to hate the updated version.

:)

Xenon

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« Reply #26 on: <07-27-21/1204:27> »
Less complexity in SR6.

In some cases you might need to first gain user or admin access, but most times you just jump directly to "do your thing".

Stainless Steel Devil Rat

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« Reply #27 on: <07-27-21/1337:18> »
Here ya go!  I made a very crude one for 6e.
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.

tequila

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« Reply #28 on: <07-27-21/2212:41> »
Thanks SSDR!
#thistasergoesto11

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Nuff said.  :-X

Sir Ludwig

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« Reply #29 on: <07-27-21/2215:10> »
SSDR, 

Going to be handing that out to all my new hacker/techno players. 

Thanks
SL
Si vis pacem, para bellum