I feel bad about spamming, but it's something that really needs to be answered... Drone movement on standard combat scale. I can be more specific!
1) Is the Movement Rates Table on SR5 Page 202 still accurate/relevant?
2) Do the new Speed qualifiers (Water, Ground, Rotor, Jet) affect standard-scale movement at all?
3) How does Acceleration factor into standard movement?
3a) Is there a minimum movement per turn? I.E. If you're moving at Speed 3, can you decide to not move at all next turn?
4) How many meters per turn can something with 0 Speed move?
5) What constitutes "Running" for a vehicle or drone? How does a Running speed work with a set Speed attribute?
I'm also still unclear about movement rates of drones and vehicles on standard-scale combat. Especially with the new classifications on Speed for Ground and Rotor, I somehow don't think the Kanmushi was ever intended to be able to run at 20m a turn. And can the Cheetah really go 160m each turn "walking"? Is it a zero to max thing, too, or do they have to deal with Acceleration and take the Change Speed Simple Action like vehicles? Do vehicles still have "running" rates, whatever the hell that's supposed to be...?
Seconded. Seriously, are we still bound to these ridiculous exponentially rising Tactical Movement Speeds from the Core Rulebook? If so: Then what is the Movement Rate of the new nerfed-into-oblivion Bumblebee with its Speed of 0?
By the way, with the rules in the book, the Cheetah runs at 238 miles per hour, not 112. Though it does have a "Walking Speed" of only 119 MPH, as retarded as "Walking Speed" is as a term here.