Keep in mind that the cards included are (or at least should be, IIRC) the "whole set" for what's in these introductory boxes. The full spread of programs isn't available in the cut-down version of the game in these intro boxes, so there was no need to include every program (and, in fact, some programs use simplified/streamlined rules for what they do, also, compared to the full core rules). These boxes aren't meant as augmentations to the core SR5 rules, for the most part, they're meant as replacements for it. Folks that don't want quite all the options, all the crunch, all the nitty-gritty gear, etc, etc, can use these trimmed-down boxes to get into the game, test the waters, and see how they like 'em.
It's not quite the level of "Shadowrun Basic" that I, personally, would have liked to have pitched and rewritten whole cloth if I'd had my madman's druthers, but I think it was a good effort at...at...distilling down the 480+ page core book, and still ending up with a final product that's much more compact, while still allowing for some iconic Shadowrun goodness.
That said, because I'm a vainglorious bastard, it's mostly the character booklets I'm curious about opinions on, and I did my best to make THEM perfectly reasonable characters (within the bounds of the artwork presented, SR5 cover included) that even folks with the core SR5 book can get some mileage out of. I would've loved to be able to give Sledge modular cyberarms (since, y'know, artwork), but other than that I'm pretty happy with how this merry band worked out.