Attribute Description..... | Value.... | Attribute Description..... | Value |
Body | 2 | Essence | 6 |
Agility | 5 | Magic | 6 |
Reaction | 2 | Initiative | 7+1d6 |
Strength | 2 | Matrix Initiative | 8+2d6 |
Willpower | 5 | Astral Initiative | 10+2d6 |
Logic | 5 | Composure | 13 |
Intuition | 5 | Judge Intentions | 10 |
Charisma | 8 | Memory | 10 |
Edge | 4 | Lift/Carry | 40kgs |
Edge Points | Movement | 10/+5 | |
Damage Resist | 2 | Defense Rating | 6 |
Active Skill Name ..... | Specialization ..... | Rating ..... | Dice Pool |
Astral | Signatures | 5 | 11 (+2) |
Athletics | 0 | 4 | |
Close Combat | 0 | 4 | |
Con | 4 | 12 | |
Electronics | 0 | 4 | |
Engineering | 4 | ||
Firearms | 0 | 4 | |
Influence | 4 | 12 | |
Outdoors | 4 | ||
Perception | 0 | 4 | |
Piloting | 0 | 1 | |
Sorcery | Spellcasting | 6 | 12 (+2) |
Stealth | 5 | 10 |
the hardened armor of spirits only works against normal weapons so a manabolt ignores that. Thats spread a bit trough the rules but i know there is a direct mention. try searching for "immunity to normal weapons"in the pdf.Ah, of course! Thanks for the reminder, I should have known better :)
Assuming a continuing campaign I'd always go D magic. Even with full mages and only getting 2 spells. I get the intent, give it something that can't be bought up with other attribute points so there is a reason to get higher levels of magic. Mathematically it just fails to do that though. Instead its just a eye roll and a fine I'll start with 2 spells then. Skills are just far far more valuable in karma costs and given the numbers we are talking here its not fluff skills you wont be using. Though I probably wouldn't worry about shooting people though it is usually more effective than combat spells. a separate skill is a lot of karma. 2 spells one single target one area covers your damaging needs. And while the drain is fairly high I could comfortably get 20 drain dice on a elf shaman at the start. Though personally I'd probably only have 14 and put my attribute boosts to more general survival stats(reaction/intuition/body). Id focus on getting by with less for the first couple runs, learn the spells as you gain karma.I agree 100% with Magic as a priority pick, and on your point regarding shooting.
Increase Con and Influence from 3 to 4, Astral from 4 to 5, and Stealth from 0 to 5 (-8 skill points)I make that -7 skill points, leaving you with one.
This does mean I lose two spells ...Four spells. You get two per magic at priority, you're reducing by two magic, you lose four spells.
Full magicians gain access to the full range of
magical abilities, spellcasting, summoning, and enchanting,
as well as offering full access to the astral
plane with both astral perception (p. 159) and astral
projection (p. 160). During character creation,
they get a number of spells or rituals equal to their
Magic x 2—the rating used for that calculation is
the Magic in the Priority table, not as altered with
any points, Karma, or any other adjustments.
Aspected magicians are only able to utilize one
of the three aspects of magic: spellcasting (Sorcery),
summoning (Conjuring), or enchanting (Enchanting).
They can access to the astral plane with astral perception
and projection. Sorcerers select a number of free
spells or rituals equal to their Magic x 2—as before,
the rating used is the Magic in the Priority table, not as
altered with any points, Karma, or adjustments.
(my emphasis by bolding)
CigarSmoker hit most of it, but the point that locks this in for me is pages 65 and 66.Oh, i was totally aware of the limitation on free skills; you'll note that I had to drop spells when I reduced my Magic priority, and intended to buy them back with Karma. I don't even mind the concept of getting free stuff based on your priority picks, because that makes the picks impactful.
Oh well. That's just a definitive house rule right there. I can see not allowing initiation, maybe, but extra spells? Really? That's just silly.
[...]
Karma 0 Total Karma 0 Misc
[...]
Worn:
Micro-transceiver
[...]
Trodes
Just something popping up in my mind, why does anybody need a Micro-transceiver when DNI allows to control things by thinking ? You could just think voice message to teammate:"going in in 3 seconds".
Pretty much. No Mage will ever take anything other than Magic Priority D if you let them buy spells with Karma at char gen. That would be the important bit. Its a pretty significant buff to Mages, but it's your table.
So RAW no Spells, no Initiation, no bonding Foci, no Complex Forms... Only Skills, Attributes, Nuyen, or Qualities can be purchased.
I disagree that the cost of picking a lower priority in Magic is only in the number of spells you start with; you cannot simply dismiss the fact that your Magic attribute decreases; while you could potentially make up the difference with Special / Attribute Points, that means you are using those points on Magic instead of elsewhere.QuoteOh well. That's just a definitive house rule right there. I can see not allowing initiation, maybe, but extra spells? Really? That's just silly.
Well, no it's not. Step back and consider: what is/are the decision cost penalties to magic abilities for choosing magic C instead of magic D (or any other pairing, if you wish)? Minor though it is, the only fixed cost is the number of spells you start with.
Pretty much. No Mage will ever take anything other than Magic Priority D if you let them buy spells with Karma at char gen. That would be the important bit. Its a pretty significant buff to Mages, but it's your table.I haven't done the math, and while I think your statement is hyperbolic ("no one will ever" is a pretty broad generalization) I agree that allowing spells to be purchased with Karma might skew the priority picks in favour of lower magic.
...shouldnt your Total Karma be 50+8 (Weak Immune System) +10 (Honorbound) = 68 Karma ?I personally don't count customization Karma as part of the Karma earned through gameplay. That's just a personal choice.
Just something popping up in my mind, why does anybody need a Micro-transceiver when DNI allows to control things by thinking ? You could just think voice message to teammate:"going in in 3 seconds".As mentioned by Hobbes, micro-transceivers are old-school. In previous editions they did not need the Matrix to function, and were as such a means of communication used by teams that needed to go, for the most part, dark.
Outside things like one shots no one will anyways. Take 2 or 4 for aspected spells get by with summoning as a full mage. Learn a spell or two after every run until you are where you want to be.Agreed 100%. The math speaks for itself in my opinion, and it is overwhelmingly in favour of picking Magic at a lower priority from a character optimization and progression planning perspective.
It doesn’t motivate people to forget their math skills it motivates exacerbated eye rolls. Because it’s just a hoop jump not a real limit.
Just something popping up in my mind, why does anybody need a Micro-transceiver when DNI allows to control things by thinking ? You could just think voice message to teammate:"going in in 3 seconds".As mentioned by Hobbes, micro-transceivers are old-school. In previous editions they did not need the Matrix to function, and were as such a means of communication used by teams that needed to go, for the most part, dark.
I disagree that the cost of picking a lower priority in Magic is only in the number of spells you start with; you cannot simply dismiss the fact that your Magic attribute decreases; while you could potentially make up the difference with Special / Attribute Points, that means you are using those points on Magic instead of elsewhere.
I agree that the 50 karma for customization cannot be used to buy spells, but is there any reason that the karma you get from negative qualities could not be used to by a few extra spells?Because the intent is that the karma difference from qualities impacts your customization karma, so basically it either comes out of the 50 or goes on top of it. And in the customization phase, under RAW you cannot learn spells.
Is this intent indicated anywhere (such as a dev or writer mentioning it somewhere)?
Or is the intent the current interpretation from some/most folks?
Or is this something else that needs to wait on the updated Errata/FAQ?
To be honest, she’s a little concerned that the 14 attribute
points from Priority C will be a little thin, but she figures the
extra Karma for customization and a negative quality or two
will help fill in any gaps she might have.
Is this intent indicated anywhere (such as a dev or writer mentioning it somewhere)?
Or is the intent the current interpretation from some/most folks?
Or is this something else that needs to wait on the updated Errata/FAQ?
There is only 1 section covering the quality karma, which I quoted. It is very clear an explicit mention is missing. I do not understand why you insist on claiming the quality karma bypasses chargen rules, when there is nothing supporting that interpretation.
Is this intent indicated anywhere (such as a dev or writer mentioning it somewhere)?
Or is the intent the current interpretation from some/most folks?
Or is this something else that needs to wait on the updated Errata/FAQ?
The bonus karma you get from negative qualities is spent alongside, and by implication in the same way, as the 50 "regular" karma. There's nothing saying you CAN spend that karma any differently. "Doesn't say you can" trumps "Doesn't say you can't" when rules debates come down to that conflict.