Shadowrun

Shadowrun General => Gear => Topic started by: _Pax_ on <06-04-12/1803:26>

Title: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-04-12/1803:26>
I've been thinking about this a lot, lately.  The "Trucks" category has some holes in it - where are the normal vans and minivans, for the soccer-mom types?  I see pickup trucks, RVs, city busses, and panel trucks ... but no ordinary passenger vans.  This is a (small) problem to me, because I'd like to have one for the next Rigger I make.

Nor are there rules for trailer trucks ("18 wheelers"), exactly.

There really aren't any snow mobiles, either.

And the cycles section doesn't have any decent Trikes, normal or reversed.  No recumbant, Akira-style bikes either, that I recall.



On the mod front, there's no distinction drawn beteen "seated passengers" style accomodations, and "full kitchen, one and a half bathrooms, three bedrooms" apartment-style accomodations.  Why can't my country hick have a camper-top put into his pickup, and live out of that?  :)



Anyone else got things they wish were afailable, vehicle-wise, but just aren't in any of hte official sources?
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: All4BigGuns on <06-04-12/1809:07>
I just want reprints of some vehicles that were around in the previous edition that haven't seen publication yet.

Rolls Royce Prairie Cat - RV
BMW Blitzen - Motorcycle
A return of the 'from scratch' vehicle creation rules.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-04-12/1813:41>
Well yes, the "from scratch" rules would certainly allow we the players to fill in every gap that ever existed.  :)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: All4BigGuns on <06-04-12/1834:35>
There's that, but there's also that I like sitting and making vehicles and stuff for 'sh*ts and grins' when the rules are available. Started doing it with the first d20 Star Wars game, cranking out a butt-ton of ships.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Falconer on <06-04-12/1933:12>
Nothing's stopping you from using the old edition vehicle creation rules... then porting the results into SR4 stats.

The vital statistics I really miss are...
Cargo capacity  (ok it has a cargo bay, how much does it hold?!)
Seating
Fuel Burn rate (really loved this figure on top of battery/tank capacity...)


As far as a van... I could have sworn I saw one in one of the expansion things...  but you could always just take a Rover 2068 downgrade it to low luxury or so to double the seating and turn it into a bimbo box.  (Snow Crash... great source of some fun jargon)


I have a hard enough time explaining to some of my friends (an aerospace engineer at that) that a LAV is not a vectored thrust vehicle, but a plane specifically designed to fly at high speed, low altitude in ground effect.  None of the tbirds actually have Improved Takeoff & Landing 2 (which gives the VTOL capability).  They all need runways and can't stop and hover.  (give it ITOL2 and I'm more than happy to let it hover and fly like a helicopter on crack).
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-04-12/1941:58>
Nothing's stopping you from using the old edition vehicle creation rules... then porting the results into SR4 stats.
Except, you know, not owning them.

Quote
As far as a van... I could have sworn I saw one in one of the expansion things... 
  Nissan Coda ... looks like a van, but it's actually a food service truck.

  As for the Rover ... it's not just the seating, it's the body form/shape.  I want more than just passenger capacity.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: All4BigGuns on <06-04-12/1948:51>
The Bulldog is a van.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-04-12/2029:10>
The Bulldog is a van.
The bulldog is a delivery van - a cargo vehicle, not a passenger vehicle.  Basically, it's a UPS truck.

If you look here: http://www.gods-inc.de/macavity/IsleOfShadows/vehicles/trucks.html

Those are ... I dunno, 2E or 3E stats.  anyway, look t the picture of the Bulldog; I thing that's scanned right out of one of the RiBBs.

Now scroll down to the Leyland-Rover Transport.  I want that.  Or maybe the Hyundai Appa.  And I want it in SR4 stats and prices, with an SR4/Arsenal "standard modifications" list, and withut having to figure out the conversion myself, from scratch, with no guidelines to help me.  :(
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-04-12/2130:07>
Used Car Lot has been announced.  Hopefully that'll fill a lot of holes.

...

I also apparently need to get a plaid suit for GenCon.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: RelentlessImp on <06-04-12/2241:02>
Used Car Lot has been announced.  Hopefully that'll fill a lot of holes.

...

I also apparently need to get a plaid suit for GenCon.

And to start practicing talking like this (http://www.youtube.com/watch?v=YtespeLin2c).
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-04-12/2327:57>
Used Car Lot has been announced.  Hopefully that'll fill a lot of holes.
I have very, very high hopes.  :)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: All4BigGuns on <06-04-12/2334:54>
Used Car Lot has been announced.  Hopefully that'll fill a lot of holes.
I have very, very high hopes.  :)

As do I, but I have a strong feeling they probably won't be including the creation rules I want.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-04-12/2339:51>
As do I, but I have a strong feeling they probably won't be including the creation rules I want.
Honestly, people, are you so quick to want SR5???
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: All4BigGuns on <06-04-12/2345:42>
As do I, but I have a strong feeling they probably won't be including the creation rules I want.
Honestly, people, are you so quick to want SR5???

Not so much, but i miss my Rigger 3 and want my Rigger 4.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-04-12/2348:51>
As do I, but I have a strong feeling they probably won't be including the creation rules I want.
Honestly, people, are you so quick to want SR5???
Not so much, but i miss my Rigger 3 and want my Rigger 4.
Know ye not the Rigger's Black Book curse?
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: All4BigGuns on <06-04-12/2352:36>
As do I, but I have a strong feeling they probably won't be including the creation rules I want.
Honestly, people, are you so quick to want SR5???
Not so much, but i miss my Rigger 3 and want my Rigger 4.
Know ye not the Rigger's Black Book curse?

Heard about it, but I have my doubts. I had my Rigger 3 a couple years before SR4 came out.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-05-12/0001:56>
That said, I'd like vehicle creation rules myself.  But I'm not ready for SR5 yet, and wish not to tempt the curse.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mason on <06-05-12/0007:54>
The Bulldog is a van.
The bulldog is a delivery van - a cargo vehicle, not a passenger vehicle.  Basically, it's a UPS truck.

If you look here: http://www.gods-inc.de/macavity/IsleOfShadows/vehicles/trucks.html

Those are ... I dunno, 2E or 3E stats.  anyway, look t the picture of the Bulldog; I thing that's scanned right out of one of the RiBBs.

Now scroll down to the Leyland-Rover Transport.  I want that.  Or maybe the Hyundai Appa.  And I want it in SR4 stats and prices, with an SR4/Arsenal "standard modifications" list, and withut having to figure out the conversion myself, from scratch, with no guidelines to help me.  :(

Those are SR3 stats. SR2 was mostly like SR1, which didn't have an Accel value.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-05-12/0009:11>
Now scroll down to the Leyland-Rover Transport.  I want that.  Or maybe the Hyundai Appa.  And I want it in SR4 stats and prices, with an SR4/Arsenal "standard modifications" list, and withut having to figure out the conversion myself, from scratch, with no guidelines to help me.  :(
There's a station wagon available...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mara on <06-05-12/0511:00>
Eurovan

More danged RVs(seriously..I hate having only one thing of a type to play with!)

The Blitzen

The old-style "With an extra fuel tank and improved economy, you could run from Seattle to NY without filling up"
  Yamaha Rapier(Seriously..pull out the old RBB, and do the math! the thing could go forever!)

The Phaeton(Seriously! I was going to build a Rigger who used one tonight...and we don't have it :( I want my Trunk of
 DOOM!!!tm back!)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Lichtbringer on <06-05-12/0522:45>
I wish for an affordable way to insert or evac my team via the air. The one helicoptor I can think of in a realistic price range (wasp/yellowjacket) is a single seater. I am not looking for something fancy or state of the art, just big enough to carry a small team and room enough for some (stealth) gadget.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mirikon on <06-05-12/0619:56>
I wish for an affordable way to insert or evac my team via the air. The one helicoptor I can think of in a realistic price range (wasp/yellowjacket) is a single seater. I am not looking for something fancy or state of the art, just big enough to carry a small team and room enough for some (stealth) gadget.
This! There are no air options that even come close to being affordable. Even a bare bones short range cargo copter costs hundreds of thousands of nuyen, if not millions. I get that with milspec vehicles, but I wish there was something in a reasonable price range.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: JustADude on <06-05-12/0630:59>
I wish for an affordable way to insert or evac my team via the air. The one helicoptor I can think of in a realistic price range (wasp/yellowjacket) is a single seater. I am not looking for something fancy or state of the art, just big enough to carry a small team and room enough for some (stealth) gadget.
This! There are no air options that even come close to being affordable. Even a bare bones short range cargo copter costs hundreds of thousands of nuyen, if not millions. I get that with milspec vehicles, but I wish there was something in a reasonable price range.

Um... Mirikon... a quick Google shows me that they really are that expensive.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mirikon on <06-05-12/0642:48>
I wish for an affordable way to insert or evac my team via the air. The one helicoptor I can think of in a realistic price range (wasp/yellowjacket) is a single seater. I am not looking for something fancy or state of the art, just big enough to carry a small team and room enough for some (stealth) gadget.
This! There are no air options that even come close to being affordable. Even a bare bones short range cargo copter costs hundreds of thousands of nuyen, if not millions. I get that with milspec vehicles, but I wish there was something in a reasonable price range.

Um... Mirikon... a quick Google shows me that they really are that expensive.
That doesn't mean I have to like it.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Lichtbringer on <06-05-12/0708:48>
I wish for an affordable way to insert or evac my team via the air. The one helicoptor I can think of in a realistic price range (wasp/yellowjacket) is a single seater. I am not looking for something fancy or state of the art, just big enough to carry a small team and room enough for some (stealth) gadget.
This! There are no air options that even come close to being affordable. Even a bare bones short range cargo copter costs hundreds of thousands of nuyen, if not millions. I get that with milspec vehicles, but I wish there was something in a reasonable price range.

Um... Mirikon... a quick Google shows me that they really are that expensive.

My problem is that it simply feels like there is a "hole" in the list. The "cheaper" models (Airstar for example) that could be used for such a purpose (still over 300k) are described as high-end luxus models. And if the price for a such a model lies between 300 and 500k there should be something below that is quite a bit cheaper, but without leather seats and other such things. Comparing it to cars, this is like there would be nothing available between a Trabi and a Mercedes E-Class & upwards.

This gets even a bit more absurd considering the mods that can turn cheap vehicles into flying machines. Or that it is relative easy to get a military grade transporter like the Citymaster, yet even small civilian models are not available..except the mentioned wasp..which is sadly too small.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Crash_00 on <06-05-12/0821:04>
There is a snowmobile in Hazard Pay.

As for vans, just choose a truck or delivery van, choose one of the similar models (or make up your own name) and slap whatever picture you want to it. There really isn't that large of a gap in the SR4 system mathematically so they'd be pretty damned similar anyway.

For Single Person insertions, you can grab a Dalmation (2,200), slap a Self Contained Personnel Compartment (60,000 War! pg. 177) on it, and still have room for 12 armor (2,400). Total Cost = 64,600¥. The SCPC can take a few extra mods also (it isn't too shabby to begin with).

A more expensive insertion route uses the Air Supply (more slots will allow for some armaments on the drone for support and the air supply has lots of storage space for gear, be it taken with or stolen.

Also keep in mind that you can lower the amenities to squatter and double seating. This will allow for the wasp to be a two man. Slap the SCPC on it and it becomes a 3 man. Saving up the extra cash for the stallion is the best bet for large teams though.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Sichr on <06-05-12/0823:34>
I wish for an affordable way to insert or evac my team via the air. The one helicoptor I can think of in a realistic price range (wasp/yellowjacket) is a single seater. I am not looking for something fancy or state of the art, just big enough to carry a small team and room enough for some (stealth) gadget.
This! There are no air options that even come close to being affordable. Even a bare bones short range cargo copter costs hundreds of thousands of nuyen, if not millions. I get that with milspec vehicles, but I wish there was something in a reasonable price range.

U R the runner. "Extract" one :)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Sichr on <06-05-12/0841:23>
There is a snowmobile in Hazard Pay.

I also remember tracked bike from Arsenal...anyway if you modify vehicle to be tracked, IMO you become to be able to use it as a asnowmobile...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Crash_00 on <06-05-12/0844:37>
As far as mods go, I'd like to see a light and extra light weapon mounts for SMG or lower and holdout sized weapons respectively. I see know reason why the iBall (just for an example) can't house a Scout or something similar. Likewize, I miss tossing Machine Pistols on top of Gaz-Nikis.

I'd also like to see rules for linked weapons so you can fire them with the same action.

Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mara on <06-05-12/0910:10>
As far as mods go, I'd like to see a light and extra light weapon mounts for SMG or lower and holdout sized weapons respectively. I see know reason why the iBall (just for an example) can't house a Scout or something similar. Likewize, I miss tossing Machine Pistols on top of Gaz-Nikis.

I'd also like to see rules for linked weapons so you can fire them with the same action.

Yeah, right now, all weapon mounts are Hard Points....can we have our Firm Points back, please? I miss being able to mount two SMGs over the handlebars of a Scorpion...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-05-12/0954:34>
As far as mods go, I'd like to see a light and extra light weapon mounts for SMG or lower and holdout sized weapons respectively. I see know reason why the iBall (just for an example) can't house a Scout or something similar. Likewize, I miss tossing Machine Pistols on top of Gaz-Nikis.

I'd also like to see rules for linked weapons so you can fire them with the same action.

I have houseruled those sorts of things in.  I'll share, if you like.  :)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mason on <06-05-12/1124:46>
That said, I'd like vehicle creation rules myself.  But I'm not ready for SR5 yet, and wish not to tempt the curse.

What curse is this ye speak of?

What is a Firm Point?

Yes, I would like to see your House rules, Pax :) I love reading house rules. :D
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mirikon on <06-05-12/1203:03>
Apparently, the Rigger 2 and 3 books came shortly before 2nd and 3rd editions ended, so superstitious people believe there's a curse.

Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-05-12/1208:26>
Yes, I would like to see your House rules, Pax :) I love reading house rules. :D
Your wish is my command:


Vehicle Modification: Weapon Mounts
… to allow smaller drones to carry very small weapons, and to make mid-sized drones not always carry an LMG, the following changes are used:

Basic Frame
Mobility

Visibility

Special


I specifically crafted them to make them as compatible-without-conversion as possible with the existing rules.  Really, the only judgement call is whether or not to call an existing, ordinary weaponmount in the RAW "Standard" or "Reinforced" in my houserules (IOW, "Can it hold an LMG, or not?").
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Sichr on <06-05-12/1210:03>
On the other hand, when you let people to create their own goodies, that is always the test for the system that shows you lack of ballance and many other flaws there are. SRA nightmare is to let people to create their own matrix goodies, and right after that Vehicles, since vehicle combat is something absolutely ridiculous IMO...(funny in tha game that almost beggs for vehicle chasing, racing with gangs and cops, smuggling/evading coastguards etc...)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: farothel on <06-05-12/1602:09>
Nor are there rules for trailer trucks ("18 wheelers"), exactly.
Anyone else got things they wish were afailable, vehicle-wise, but just aren't in any of hte official sources?

There is the Zugsmachine in Arsenal I think.  That's a trailer truck (at least the cabin part of it).
And I know in one of my PbPs the rigger has an upgraded zugsmachine, a bit like the truck in Knight Rider.  So there must be a way to do this, although I must say I'm not sure how exactly.  I mostly go with the Rover 2068 if I'm the vehicle character, as it is the best vehicle IMO (after some mods).
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-05-12/1738:28>
I should clarify: the rules for handlign the trailer part, are missing.  Imagine all the drone launch/landing systems you could pack into one of those!!  :)  (And still have reasonable cargo room, too.)

Or, a tandem setup, with three trailers - the backmost of which is NOT for cargo, but for weapons, sleeping accomodations, etc.

There's so many possibilities ... and they all need houserules front-to-back.  :(
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mirikon on <06-05-12/2032:02>
Well, if you look in Arsenal, pg 110, it basically says that the trailer adds 6 Body, and costs 20K, as well as making the vehicle less maneuverable and slower.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-05-12/2056:43>
Yes, but logically, the trailer should be able to accept more than 6 points of vehicle modifications.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-05-12/2137:42>
I should clarify: the rules for handlign the trailer part, are missing.  Imagine all the drone launch/landing systems you could pack into one of those!!  :)  (And still have reasonable cargo room, too.)
Or, as suggested before, you could have a supercar Trans Am drive into the back for maintenance and mission briefings.  ;D
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mara on <06-05-12/2244:19>
I should clarify: the rules for handlign the trailer part, are missing.  Imagine all the drone launch/landing systems you could pack into one of those!!  :)  (And still have reasonable cargo room, too.)
Or, as suggested before, you could have a supercar Trans Am drive into the back for maintenance and mission briefings.  ;D

My group has told me I cannot do that...and that I especially cannot have teh semi and trailer painted black except for the white Paladin/Have Gun, Will Travel chess piece on the side.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-05-12/2254:48>
My group has told me I cannot do that...and that I especially cannot have teh semi and trailer painted black except for the white Paladin/Have Gun, Will Travel chess piece on the side.
Why not?
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: TheNarrator on <06-05-12/2319:31>
My group has told me I cannot do that...and that I especially cannot have teh semi and trailer painted black except for the white Paladin/Have Gun, Will Travel chess piece on the side.
Why not?
I guess they're not fans of '60s TV shows. (http://en.wikipedia.org/wiki/Have_Gun%E2%80%93Will_Travel)

(http://upload.wikimedia.org/wikipedia/en/d/dd/Haveguncard.png)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Medicineman on <06-06-12/0544:53>
Quote
Know ye not the Rigger's Black Book curse?

Yes I do
and I also know about the "self-fulfilling-Prophesy"bit ;)

HokaHey
Medicineman
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mason on <06-06-12/0611:03>
Yes, I would like to see your House rules, Pax :) I love reading house rules. :D
Your wish is my command:


Vehicle Modification: Weapon Mounts
… to allow smaller drones to carry very small weapons, and to make mid-sized drones not always carry an LMG, the following changes are used:

Basic Frame
  • Mini Weapon Mount (Minidrone); 1 slot / 500 nuyen; kit, threshold 3 Can mount Holdout and Light Pistols.
  • Light Weapon Mount (Standard); 1 slot / 1000 nuyen; kit, threshold 6 Can mount Heavy Pistols, Machine Pistols, and SMGs.
  • Standard Weapon Mount (Standard); 1 slot / 1,500 nuyen; kit, threshold 9 Can mount any rifle, shotgun, or generally rifle-sized grenade launcher.  Minimum body of 4.
  • Reinforced Weapon Mount (Standard); 2 slots / 3,000 nuyen; shop, threshold 12 Can mount Light and Medium Machineguns, and man-portable Assault Cannons.  Minimum body of 6; may only have one per 5 body (round down).
  • Heavy Weapon Mount (Standard); 3 slots / 10,000 nuyen; shop, threshold 15 Can mount Heavy Machineguns and vehicle-scale weapons (e.g., rotary assault cannons).  Minimum body of 14; may only have one per 10 body (round down).
Mobility
  • Fixed; +0 slots / 1,000 nuyen;
  • Flexible; +1 slot / 3,000 nuyen; +6 threshold
  • Turret; +3 slots / 5,000 nuyen; +16 threshold

Visibility
  • External; +0 slots / 0 nuyen
  • Internal; +2 slots / 1,000 nuyen; +6 threshold
  • Concealed; +3 slots / 4,000 nuyen; +10 threshold

Special
  • Manual Control; +1 slot /
  • Remote Control; +0 slots /


I specifically crafted them to make them as compatible-without-conversion as possible with the existing rules.  Really, the only judgement call is whether or not to call an existing, ordinary weaponmount in the RAW "Standard" or "Reinforced" in my houserules (IOW, "Can it hold an LMG, or not?").

Why does manual control cost MORE slots? I would think....oh you mean, it has manual and remote control capabilities, whereas the other has remote only, right?
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Sichr on <06-06-12/0732:09>
Remote control...small gyro, servo + chip, whole device maybe 30*20*20 cm
Manual control...waayy much bigger...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-06-12/0930:25>
Why does manual control cost MORE slots? I would think....oh you mean, it has manual and remote control capabilities, whereas the other has remote only, right?
Ask the authors of Arsenal.  Other than the "Basic Frame" stuff, I didn't change one letter of the Arsenal rules:

(http://i30.photobucket.com/albums/c313/GMPax/Shadowrun/manual1.jpg)

I believe the reasoning is, "provide the gunner space in/near the weapon mount".

... however, I do see now that I forgot to include "Armored Control" in my Houseruled version.  Off to fix that oversight, I go ...!  :)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: KarmaInferno on <06-06-12/1101:44>
I wish for an affordable way to insert or evac my team via the air. The one helicoptor I can think of in a realistic price range (wasp/yellowjacket) is a single seater. I am not looking for something fancy or state of the art, just big enough to carry a small team and room enough for some (stealth) gadget.
This! There are no air options that even come close to being affordable. Even a bare bones short range cargo copter costs hundreds of thousands of nuyen, if not millions. I get that with milspec vehicles, but I wish there was something in a reasonable price range.
Ares Air Supply drone from Runner's Black Book/This Old Drone.

It's Obsolescent, which means as a military drone it's Device Rating 4 instead of 5, but looking at the picture it's drekking huge, especially for a drone. The old SR3 rules for it gave it 16 CF of cargo space, which equates to about 30 cubic feet.

Stick some padding in the cargo space and have the crew wear life support gear and warm clothing. And they need to get used to being stacked on top of each other.


-k
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-06-12/1127:17>
Stick some padding in the cargo space and have the crew wear life support gear and warm clothing. And they need to get used to being stacked on top of each other.

-k
"Sir, Nixon's Simsense Recorder kicked on again."  "Nixon, what the hell are you do...  Never mind, the last time I asked that you ended up a BTL star."
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Falconer on <06-06-12/1909:05>
Here's what we consider to be manual turret.  YMMV

Manual turret means someone can manually use the turret possibly without even electronics... so allow the use of Agility + Gunnery for someone actually manning the vehicular gun mount.

Otherwise any remote control option needs to use an electronic interface... either someone playing 'gunner' inside the vehicle with a command program, issuing orders to the autopilot, or rigging the vehicle.  Since it costs nothing to keep remote control under SR4 vehicle rules... not a big fan of the manual control only weapons on a few of the book vehicles.  At least a cost should have been given to reinstall it.



As far as the ares air supply... yeah I dug up my old rigger 2 book and took a glance... it's actually an alternate name for some other one... which had a whopping body score of 3 and 16CF of cargo as others have said.  (Just for sake of comparison a steel lynx had a body score of *2*... so 3 is big for a drone).  I boasts about 150kg of cargo as well.  Though it's gas tank and fuel economy are not going to get you very far.  (don't have book handy... IIRC it was something like .4liter per km fuel efficiency which worked out to maybe a 500km range).

Though personally I really like the Air Supply... nothing else says old school like making an "A-10" out of one with 18 armor and a reinforced weapon mount and internal space to spare for a few dumb iron bombs and maybe some internal drop tanks.   It's one of the few drones I think can easily manage to carry a passenger as well (16CF space and 150kg payload is plenty for a riggers cocoon in my book).   Though once you start tricking the drone out the costs do go up quite a bit.


Personally I find crashes suggestion to use a dalmation with the passenger bit from War to be suicidal...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Keita on <06-26-12/1535:52>
What I would like to see is an off-road truck. And by "truck" I don't mean a pick-up or a semi. I mean something with the off-road capability of a Mercedes Unimog (http://www.youtube.com/watch?v=CDD0MU7jVIU), but somewhat larger...something like the Mercedes Zetros (http://www.youtube.com/watch?v=5jl9qEykLsU). Big, robust, simple, low maintainance, reasonably priced and completely customisable. Some of my characters would sell their souls for something like that!
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: JustADude on <06-26-12/1614:10>
What I would like to see is an off-road truck. And by "truck" I don't mean a pick-up or a semi. I mean something with the off-road capability of a Mercedes Unimog (http://www.youtube.com/watch?v=CDD0MU7jVIU), but somewhat larger...something like the Mercedes Zetros (http://www.youtube.com/watch?v=5jl9qEykLsU). Big, robust, simple, low maintainance, reasonably priced and completely customisable. Some of my characters would sell their souls for something like that!

They actually have a pretty good one: GMC MPUV from MilSpecTech. It's essentially a military-grade HumVee... which is to a civilian Hummer what a Citymaster is to a Bulldog.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: ArkangelWinter on <06-26-12/1615:48>
 I'll just leave this here (http://fc05.deviantart.net/fs70/f/2010/021/1/6/Post_Apocalyptic_Truck_by_skybolt.jpg)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Sichr on <06-26-12/1620:09>
Hmm...Tata Hotspur seems to me as an option: With body 16 it aint no shorty...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: JustADude on <06-26-12/1626:00>
Hmm...Tata Hotspur seems to me as an option: With body 16 it aint no shorty...

I totally skipped past it since the art makes it look like a Dune Buggy... but frag yeah. With Body 16, it's gonna be one heck of a hauler on top of all that speed.

If you wanted to make a fortress out of it, you'd have plenty of room to slap on Armor 20, an extra 7 points of Personal Protection to max that out, then either Chameleon Coat or Smart Armor. Then you can decide what to do with the other 11 mod slots. :)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Sichr on <06-26-12/1637:19>
I always hope Omar, my rigger character for Missions PbP, would get his hands on this one (see in my signature) right now Rover has to be enought...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-26-12/1638:04>
What I would like to see is an off-road truck. And by "truck" I don't mean a pick-up or a semi. I mean something with the off-road capability of a Mercedes Unimog (http://www.youtube.com/watch?v=CDD0MU7jVIU), but somewhat larger...something like the Mercedes Zetros (http://www.youtube.com/watch?v=5jl9qEykLsU). Big, robust, simple, low maintainance, reasonably priced and completely customisable. Some of my characters would sell their souls for something like that!
They actually have a pretty good one: GMC MPUV from MilSpecTech. It's essentially a military-grade HumVee... which is to a civilian Hummer what a Citymaster is to a Bulldog.
Yeah, but the MPUV is more Jeep-Sized than Hummer-Sized.

It looks like the bastard child of two WWII All-Terrain Vehicles:  The Jeep and the Kübelwagen.  With windows and a roof.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Keita on <06-26-12/1711:21>
What I would like to see is an off-road truck. And by "truck" I don't mean a pick-up or a semi. I mean something with the off-road capability of a Mercedes Unimog (http://www.youtube.com/watch?v=CDD0MU7jVIU), but somewhat larger...something like the Mercedes Zetros (http://www.youtube.com/watch?v=5jl9qEykLsU). Big, robust, simple, low maintainance, reasonably priced and completely customisable. Some of my characters would sell their souls for something like that!

They actually have a pretty good one: GMC MPUV from MilSpecTech. It's essentially a military-grade HumVee... which is to a civilian Hummer what a Citymaster is to a Bulldog.
Too small.  :P Like CanRay says, that thing is more Jeep sized, and even a Humvee would be too tiny. I'm talking something with a 10 to 15,000kg payload capacity here. The Hotspur is also too small. I'm thinking expedition vehicle here, as in stock it up and travel cross-country over Africa in reasonable comfort and safety. Something you can enter a warzone with and be reasonably sure you and your payload will get to the other side.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <06-26-12/1718:10>
I'm thinking expedition vehicle here, as in stock it up and travel cross-country over Africa in reasonable comfort and safety. Something you can enter a warzone with and be reasonably sure you and your payload will get to the other side.
So...  A tank with an armoured box trailer?

EDIT:  Ares Roadmaster with Off-Road Suspension and Additional Fuel Tank.  The Ares Savannamaster!
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Keita on <06-26-12/1730:08>
 :P Nobody watched the vids, did they?

------>http://blog.caranddriver.com/wp-content/uploads/2011/03/Mercedes-Benz-Zestros-101.jpg (http://blog.caranddriver.com/wp-content/uploads/2011/03/Mercedes-Benz-Zestros-101.jpg) <--------

THAT is what I have in mind!  :P

EDIT: LOL! Nice one Ray!  ;D
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <06-26-12/1806:44>
The Ares Savannamaster!

... Ladies, Gentlemen, and other Sentients:

Ares Savannahmaster (Ares Roadmaster)
B 16, Sen 2, Han +0, Fir 4, Pil 4, Rsp 4, Sig 4, Init 8, IP 3
Physical Condition Monitor: 16
Armor (Vehicle): 32 [16]
Skills:
Gear:
. . Additional Fuel Tank
. . Fuzzy Logic
. . Gun Port x2
. . Life Support, Level 1
. . Off-Road Suspension
. . Personal Armor (6)
. . Pilot (4)
. . Satellite Communication
. . Satellite Link
. . Smart Tires x6
. . Winch, Enhanced

--------------------

Pilot (Pilot)
Fir 4, Pil 4, Rsp 4, Init 8, IP 3
Matrix Condition Monitor: 10
Armor (Matrix): 4
Skills: Maneuver: Ground 3
Knowledge Skills: English N
Gear:
. . Adaptability (3)
. . Maneuver: Ground (3)
. . Trailblazer (3)

Hero Lab® and the Hero Lab logo are Registered Trademarks of LWD Technology, Inc. Free download at http://www.wolflair.com
Shadowrun © 2005-2012 The Topps Company, Inc. All rights reserved. Shadowrun is a registered trademark of The Topps Company, Inc.


All this, for the entirely reasonable price of 98,500 nuyen.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: KarmaInferno on <06-26-12/2333:16>
Why not go for a classic? (http://en.wikipedia.org/wiki/Landmaster)



-k
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: beowulf_of_wa on <06-27-12/0033:16>
Nothing's stopping you from using the old edition vehicle creation rules... then porting the results into SR4 stats.
Except, you know, not owning them.

Except for them not translating directly between editions even if you built many vehicles in the previous versions.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Wakshaani on <06-27-12/0856:34>
Hrmm. Seems that a taxinomy would be a good way to go, with a 'generic' build, followed by mods for specific name brands. I'm not a car guy, however, so I don't know what the traditional breakdowns are. So, I'll make up my own categories for a minute. Whee!

ON-ROAD
Scooter
Motorcycle
Heavy Motorcycle
Racing Motorcycle

Subcompact
Compact
Mid-seized/Sedan
Sports Car
Luxury

Truck
Minivan
Van

Large Van
10-Wheeler
Semi

OFF-ROAD
DIrtbike
Buggy
Jeep
Truck

This is missing something, I know, but I don't really know what. (And I'm discounting weird stuff for now, like trikes) ... it seems like there's some kind of Luxury-size Sports Car that should exist, for instance, but I don't know enough on cars to be much help here.

Always been a weakness for me. :(
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: DarkLloyd on <06-27-12/0907:00>
:P Nobody watched the vids, did they?

------>SNIP!!<--------

THAT is what I have in mind!  :P

Maybe this is more what you had in mind....

(http://i1118.photobucket.com/albums/k611/DarkLloyd1/Ablum3/b8e3182b-c6ba-463e-8ff6-d45874d1fd3b.jpg)
(http://i1118.photobucket.com/albums/k611/DarkLloyd1/Ablum3/1f0bf464-87a2-479f-9024-93d2565446ae.jpg)
The Tank and shelves are added but they add perspective for the room in there. And it has a Liftgate on the back, for the Big loots!
(http://i1118.photobucket.com/albums/k611/DarkLloyd1/Ablum3/274223f4-538b-4577-bf34-66f3df6483c5.jpg)

This is what I used for Runner mobile shops, or rigger vans.

Check out Here. (http://forums.shadowrun4.com/index.php?topic=5104.0) I posted alot of the vehicles I find there.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Aelavel on <07-05-12/0620:26>
hmmmmm, an A-10....
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: JustADude on <07-05-12/0626:21>
hmmmmm, an A-10....

They've got equivalents.

Just look for a jet-fighter with high Handling and a lot of weapon mounts. I'm pretty sure there's one somewhere.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Aelavel on <07-05-12/0634:42>
Wondering how much one of the old "tank-killers" would cost to "modernize"
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: rasmusnicolaj on <07-05-12/0646:47>
Does it need modernizing?
Won't it still be awesome in 60 years?

Rasmus
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: JustADude on <07-05-12/0651:42>
Does it need modernizing?
Won't it still be awesome in 60 years?

Mostly electronics upgrades, etc. Still, the old workhorse was designed to be adaptable, so I could see an A-10A2 or A-10A3 floating around that's basically the good old Warthog with some new sensors and a new title like the Razorback... same way they upgraded the Apache becoming the Apache Longbow.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Charasanya on <07-05-12/0701:03>
What I am really looking for, is a large-sized vehicle you can actually live in, like a luxury caravan, with integrated port (large drone rack?) for a PMV or subcompact car, high end entertainment facilities, bed, kitchen, shower and toilet, etc... Any suggestions?
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mirikon on <07-05-12/0708:50>
Go with the Zuggs-whatever from Arsenal with the trailer attached. Add in Amenities, and there's still plenty of room to keep your car.
http://www.youtube.com/watch?v=dYlstdCWzCY
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Aelavel on <07-05-12/0918:27>
almost sounds like a version of the old M.A.S.K. toy, the Rhino, and those are good ideas for the A-10s, always thought that they MIGHT be an effective aircraft against some of the larger paranimals(sp), lol
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: DarkLloyd on <07-05-12/0936:14>
What I am really looking for, is a large-sized vehicle you can actually live in, like a luxury caravan, with integrated port (large drone rack?) for a PMV or subcompact car, high end entertainment facilities, bed, kitchen, shower and toilet, etc... Any suggestions?

Well if you are based in Seattle or a place near water, you can't go wrong with a Strand Craft 122  (http://www.autoblog.com/2010/05/28/strand-craft-122-super-yacht-comes-with-supercar-and-in-boat-gar/).

Might be a little pricey tho...... lol.
Just check out the pics at the bottom...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: TheNarrator on <07-05-12/1117:03>
What I am really looking for, is a large-sized vehicle you can actually live in, like a luxury caravan, with integrated port (large drone rack?) for a PMV or subcompact car, high end entertainment facilities, bed, kitchen, shower and toilet, etc... Any suggestions?

What about the Ford-Canada Buffalo? It's an RV, so it has living amenities (Middle quality) and it's big. Not sure if you could fit a whole car in it, but motorcycles and drones should be possible.

My SR3 rigger used it's predecessor, the F-C Bison, as the team vehicle for runs, modded with armor, a couple gun turrets, drone racks and amphibious modification. On several occassions the team had to live in it during long trips to do runs in other countries (the campaign we were doing was Survival of the Fittest, and we even took it to Hong Kong to hit Wuxing Tower... and then fled Wuxing Tower into the bay and didn't stop until we hit Macau).
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <07-05-12/2121:16>
You could fit a PMV on the roof rack with the help of a friendly troll to get it up and down.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <07-05-12/2237:25>
What about the Ford-Canada Buffalo? It's an RV, so it has living amenities (Middle quality) and it's big. Not sure if you could fit a whole car in it, but motorcycles and drones should be possible.
  Real-world RVs can fit actual cars into storage compartments.  Some real-life examples:

http://www.youtube.com/watch?v=3HgoW-J4urk

http://www.youtube.com/watch?v=LOKynkqZ-30&feature=related

http://www.youtube.com/watch?v=wUtA5mpl_5Y&feature=related (small electric vehicle being driven on, at ~3:30)

http://www.youtube.com/watch?v=s50qsu9wKlg (aftermarket job, built from an old city bus, with space for a whole Jeep / Landrover thing in the back!)

So yeah, I woudl say a Large Landing Rack shoudl be able to handle a PMV (which is going to be motorcycle sized or less).

Alternately, "Special Machinery (Garage)" should let you park a very small car (like a Honda Spirit) in the back of an RV or bus.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: JustADude on <07-05-12/2303:28>
What about the Ford-Canada Buffalo? It's an RV, so it has living amenities (Middle quality) and it's big. Not sure if you could fit a whole car in it, but motorcycles and drones should be possible.
  Real-world RVs can fit actual cars into storage compartments.  Some real-life examples:

http://www.youtube.com/watch?v=3HgoW-J4urk

http://www.youtube.com/watch?v=LOKynkqZ-30&feature=related

http://www.youtube.com/watch?v=wUtA5mpl_5Y&feature=related (small electric vehicle being driven on, at ~3:30)

http://www.youtube.com/watch?v=s50qsu9wKlg (aftermarket job, built from an old city bus, with space for a whole Jeep / Landrover thing in the back!)

So yeah, I woudl say a Large Landing Rack shoudl be able to handle a PMV (which is going to be motorcycle sized or less).

Alternately, "Special Machinery (Garage)" should let you park a very small car (like a Honda Spirit) in the back of an RV or bus.

Those are all definitely awesome...

Personally, I'd say you get automated doors with the Large Landing Rack and a manual hatch (like in the last one) with Special Machinery. That's just me, though.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: DarkLloyd on <07-05-12/2330:07>
Nice links there Pax!

If you did a city bus conversion I'd even say you could get a mid-size car in one. It would be tight but doable, but not a fast load up..... Like that last vid.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <07-06-12/0019:44>
Personally, I'd say you get automated doors with the Large Landing Rack and a manual hatch (like in the last one) with Special Machinery. That's just me, though.
And an external speaker system that plays the Knight Rider theme whenever you deploy or park the car.  ;D
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <07-06-12/0204:53>
Canray .... /fail

SPY HUNTER, not Knight Rider.

http://www.youtube.com/watch?v=KnPwB-KGXQY

^_^
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Charasanya on <07-06-12/0315:03>
Thanks all for the very useful links and hints! I guess I'll run em by my GM's and see what they got to say about it! :D
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: CanRay on <07-06-12/1227:11>
Canray .... /fail

SPY HUNTER, not Knight Rider.

http://www.youtube.com/watch?v=KnPwB-KGXQY

^_^
Both had the "Weapons Van".
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: FlyDog on <07-14-12/1919:48>
Call me odd, but you know what I felt was missing?

 An illustration/picture of the venerable Chrysler-Nissan Patrol-1.  I've been running from the damned things for years and have no bloody idea what they look like.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mara on <07-14-12/2130:17>
Thanks to Used Car Lot, everything I thought was missing is back! Now just for it to be added to Hero Lab!
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: _Pax_ on <07-15-12/0329:07>
Used car Lot does fill in a LOT of gaps.  I don't think it covers everything, though.  :)
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mara on <07-15-12/0409:04>
Used car Lot does fill in a LOT of gaps.  I don't think it covers everything, though.  :)

No, it doesn't...but it gave me back the Eurovan, the 4201, the Blitzen 2050, Phaeton, and Praerie Cat.
Now, just need those in Hero lab, and I will be happy!
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mirikon on <07-15-12/0742:54>
Used car Lot does fill in a LOT of gaps.  I don't think it covers everything, though.  :)

No, it doesn't...but it gave me back the Eurovan, the 4201, the Blitzen 2050, Phaeton, and Praerie Cat.
Now, just need those in Hero lab, and I will be happy!
Now just give me the Medusa, Bumblebee, and Spider drones, and I'll be happy.
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Wakshaani on <07-15-12/0925:33>
Now just give me the Medusa, Bumblebee, and Spider drones, and I'll be happy.

...

*peer*

My, but those are interesting cyber-eyes you have there...
Title: Re: Vehicles (andmods) that are missing from SR4
Post by: Mirikon on <07-15-12/1410:24>
Thank you. Blue was the new thing going when I got them, so I figured what the hell?