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(SR 5) Rigger 5

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Wakshaani

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« on: <11-07-15/2214:52> »
In case y'all missed it, there was a small art preview today.

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And so it begins…Shadowrun Rigger 5 is already starting to move into layout and art is coming in fast and furious, which means time to start sharing details!

Here’s the pre-final description from the book:


Transporting goods across long overland routes can be dangerous, so Mack developed the Hellhound. I was going to say something about it being like a real hellhound only without flaming breath, but one of the most common close-defense systems installed on the Hellhound is flamethrowers. This road warrior would make a great post-apocalyptic war rig like the ones in Mad Max: Furios Child. It’s meant to deter go-gangs and road-jackers, and while it’s nice and shiny off the factory line, it tends to take a beating in short order and look like its been through hell. But it also looked like it survived hell and came back to share some of it with you.

And here’s the illustration from artist Victor Moreno:



I suddenly want a run through the Outback!

Enjoy!

Randall
***

(That post was from Randall Bills, just a little copy-paste-o from me.)

The Mack Hellhound. Ahhh yisss...

(Riggers! Start yer engines!)

Sendaz

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« Reply #1 on: <11-08-15/0506:55> »
Definitely a sweet pic and tip of the hat to the artist drawing that.

Not trying to be funny, but the question is did that come off the factory line with all that or is there a mod system to let us make that?
I ask as it mentioned one of the most commonly installed close defense systems is flamethrowers.
So again, will we be able to get a baseline Hellhound and trick it out, or is it like the Master line and you get MobMaster, Citymaster, Donutmaster where you can only select from a few variants?

Sure it is nice that it is bristling with weapons, but if the new book only gives us premade engines of destruction but no modding system, a lot of riggers are still going to feel cheated.

No too unlike how some mages feel about a lack of a cohesive spell creation system.

Let's hope for the best.  ;D
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Dr. Meatgrinder

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« Reply #2 on: <11-08-15/1011:10> »
Sure it is nice that it is bristling with weapons, but if the new book only gives us premade engines of destruction but no modding system, a lot of riggers are still going to feel cheated.

Agreed.  Half the fun of playing a rigger (at least an old-school one) is pimping the ride.
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AJCarrington

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« Reply #3 on: <11-08-15/1035:47> »
Thanks Wakshaani, missed that one yesterday.  For those link challenged, the article of the CGL Tumblr can be found here:

Shadowrun Rigger 5 Art…


Wakshaani

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« Reply #4 on: <11-08-15/1058:35> »
My pleasure! I can't tell you about the goodies inside this one yet, but it's one that I've *very* much been looking forward to. I'm a sucker for Riggers and, honestly, if it wasn't for shooting proposals for other books, I would have asked for, like, the whole thing. :D Obviously, they wouldn't let me do that, that would have been *crazy*, and my hands would have fallen off from typing, but... boy, I dig riggers.

Kirito99

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« Reply #5 on: <11-08-15/1636:49> »
Does Rigger 5 will include some changes in vehicle chase rules ? Worst part of corebook, shoudl we expect some changes in this manner?

bull30548

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« Reply #6 on: <11-08-15/1644:41> »
VIVA LA RIGGER!!!!!! Now take my money and give me my Rigger!!!!

My only issue with the art is the back mounted turret seems a bit disproportionate to the rest of the vehicle, especially as it looks like it could be control by another person.  Riggers have to have awareness of their surroundings and having the barrel of a weapon hanging outside the bed of the vehicle.  Be really bad to ding up weaponry or people if you booking it down a narrow street.  Also most riggers also may pimp out their vehicles keeping the weapons concealed so the Star or Knights don't use you for the latest episode of "Let's Blow It Up!!!" trid series.
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PiXeL01

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« Reply #7 on: <11-08-15/2250:30> »
Yes! I'm both excited and a little hesitant given the ratio between flush and crunch in previous Core books ...
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Rift_0f_Bladz

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« Reply #8 on: <11-09-15/1315:52> »
As long as this is closer to R&G or Run Faster than I will be happy. If it is like Chromed Flesh I am going fluff writer hunting!!
Quote- Mirikon on 7/30/2019 at 08:26:51
Agreed. This looks like a 'training wheels' edition, that you can use to introduce someone to the setting, and then shift over to something like 5E or 4E. Like how D&D 5E is best used as training wheels for D&D 3.X.

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Dinendae

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« Reply #9 on: <11-10-15/0600:19> »

And here’s the illustration from artist Victor Moreno:



I suddenly want a run through the Outback!

Enjoy!

Randall
***

(That post was from Randall Bills, just a little copy-paste-o from me.)

The Mack Hellhound. Ahhh yisss...

(Riggers! Start yer engines!)

Must. Have. That. Vehicle! Oh, yes, that has become a must have purchase for my decker/rigger! (Insert Homer Simpson pork chop drooling noises here)  ;D
« Last Edit: <11-10-15/0602:59> by Dinendae »

Mirikon

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« Reply #10 on: <11-13-15/1001:23> »
I just hope they keep most of what was in Arsenal, instead of how they destroyed weapon mods.
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Wakshaani

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« Reply #11 on: <11-13-15/1010:08> »
Could you be a tad more specific? It's been a while since I loked through that part of Arsenal.

Kirito99

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« Reply #12 on: <11-17-15/1336:41> »
Gib moar pictures plz

Medicineman

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« Reply #13 on: <11-17-15/1404:51> »
I just hope they keep most of what was in Arsenal, instead of how they destroyed weapon mods.
I wager CGL will add only a minimum of Vehicle/Drone Modification Rules
and later they'll produce a PDF with more of them ,so that they can sell the Rules twice.
 they did it before , so I'll bet they'll do it again

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Wakshaani

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« Reply #14 on: <11-17-15/2247:16> »
You're too young to be so cynical.

That said, I do want to submit a book to the upstairs people to expand on Rigger 5 some more, but it's via my own thoughts on a Thing. More on this, hopefully, later.