So, after losing 2.8 essence, I would still be at 0 magic and burnt out. Alright, need to work on that aspect. So I might have to take aware and use the special point to make it to where I'm not a burn out.
Just looked it up again, you're right, I messed that one up pretty bad, hahahaha. Was too focused on optimizing.
So the way that I read Redliner and the author's post about it, it increases the strength of the mechanical limb, so with getting both set cut off, I get +2 Strength and +2 Agility with those limbs. If I leave the limb at 3, I get 5 and 5 at character generation, but if I push the meatspace up and then customize the limbs, I get 7 Strength and 7 Agility at the beginning, then can put in upgrades to the cyberware to increase their strength and agility, either +3 enhancement with how their built to get 10/10 or +2 enhancement, having to get limbs built to have strength and agility 6 and spend karma on getting them in the meatspace 6 to have a human at strength and agility 10.
(Redliner) Any cyberlimbs you have installed are jacked-to-themax, with safety limits disabled and performance overclocked beyond what the warranty normally covers, and that’s the way you like it. You receive +1 Strength and +1 Agility for every two full cyberarms or cyberlegs installed, up to a maximum of +2 for both attributes (sorry, no super centipede-man builds). The downside to pushing your ’ware that hard, however, is that the strain is quite damaging. You lose three Physical Condition Monitor boxes per two full cyberarms and legs installed. Normally, every cyberlimb gives you one additional box, but with this quality, after two full limbs you end up with net one less box (i.e., –1 instead of +2)
Through the erratta it sounds like its suppose to be able to effect both base and Limb.
Now, at the beginning I could lose that, free up some nuyen for other stuff and build up the core strength and such for a later date of hitting that 10. Or do I have it wrong somewhere?
Yeah, I can change from blades to using spurs, swap out the martial arts for more hand to hand orientated, thats not a problem.
I picked up Astral Combat so that while being dual natured, I could maybe take on smaller spiritual threats while working on Charisma, but with cutting off the limbs to 3 and dropping attributes to 3 also, I can pick up some more charisma with the points at the begining. But we can always dash that part away and go with something different.