Shadowrun

Off-topic => Off-off-topic => Topic started by: Ragnarok on <02-05-12/2047:46>

Title: Is there an SR5 in the works?
Post by: Ragnarok on <02-05-12/2047:46>
Just curious if there are any rumors to an SR5.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-05-12/2102:10>
Fifth edition?  That's as crazy as coming out with a new 5th Edition of D&D so soon after...  Oh, riiiiiiiiiiiiiiiiiiiiiight...

I doubt it.  I mean, hell, we're barely into metaplot storylines and how many more PDFs CGL can pump out.  :)  SOTA'73 is pretty good.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-05-12/2114:16>
Fifth edition?  That's as crazy as coming out with a new 5th Edition of D&D so soon after...  Oh, riiiiiiiiiiiiiiiiiiiiiight...

I doubt it.  I mean, hell, we're barely into metaplot storylines and how many more PDFs CGL can pump out.  :)  SOTA'73 is pretty good.

I was hoping that a 5th Edition would return to the old Priority System for character creation, considering that the SR players I know won't touch 4e because of the PB system.

I do know that Runner's Companion had a PS system in it, but without any copies to be had (unless I wanted to spend $100 on eBay/amazon, which I don't), I was hoping that 8 years would be time for a new edition.
Title: Re: Is there an SR5 in the works?
Post by: Malex on <02-05-12/2133:22>
Fifth edition?  That's as crazy as coming out with a new 5th Edition of D&D so soon after...  Oh, riiiiiiiiiiiiiiiiiiiiiight...

I doubt it.  I mean, hell, we're barely into metaplot storylines and how many more PDFs CGL can pump out.  :)  SOTA'73 is pretty good.

I was hoping that a 5th Edition would return to the old Priority System for character creation, considering that the SR players I know won't touch 4e because of the PB system.

I do know that Runner's Companion had a PS system in it, but without any copies to be had (unless I wanted to spend $100 on eBay/amazon, which I don't), I was hoping that 8 years would be time for a new edition.

I'm sure that a reprint is well underway. I'm also sure that if you're nice someone on here would post up a copy of the Priority System from Runner's Companion. (Wink, Nudge, Wink)

I really hope there's not going to be another edition, SR4 has resolved alot of the frustrations I had with SR3 ie. the Matrix system.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-05-12/2143:32>
Or you can buy the PDF. (http://www.battlecorps.com/catalog/product_info.php?cPath=28_187_84&products_id=2127)
Title: Re: Is there an SR5 in the works?
Post by: Gardensnake on <02-05-12/2151:11>
no, the rigger book isn't out yet. A rigger book always heralds the new edition.

William :P
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-05-12/2201:34>
no, the rigger book isn't out yet. A rigger book always heralds the new edition.

William :P
This is an RBB (http://www.shadowrun4.com/wp-content/uploads/2011/08/Runners-Black-Book_Cover.jpg), however.   ;D
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-05-12/2310:42>
Or you can buy the PDF. (http://www.battlecorps.com/catalog/product_info.php?cPath=28_187_84&products_id=2127)

PDFs are nice, but I prefer hardcopy/dead tree copy.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-05-12/2316:24>
Or you can buy the PDF. (http://www.battlecorps.com/catalog/product_info.php?cPath=28_187_84&products_id=2127)

PDFs are nice, but I prefer hardcopy/dead tree copy.

Gotta choose your evil: Hold out hope for a new printing, Choke down the price-tag on eBay, or break down buy the PDF.

Sometimes there are no good choices, just less-bad ones and more-bad ones.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-06-12/0011:41>
Honestly? I hope that when 5E comes (Yes, we all know that eventually they will bring out a 5th edition, just hopefully not too soon), they keep the point buy system. It is WORLDS better than the priority system. Honestly, the ease of customization is a helluvalot better than you see in the priority system.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-06-12/0118:20>
Fifth edition?  That's as crazy as coming out with a new 5th Edition of D&D so soon after...  Oh, riiiiiiiiiiiiiiiiiiiiiight...

I doubt it.  I mean, hell, we're barely into metaplot storylines and how many more PDFs CGL can pump out.  :)  SOTA'73 is pretty good.

I was hoping that a 5th Edition would return to the old Priority System for character creation, considering that the SR players I know won't touch 4e because of the PB system.

I do know that Runner's Companion had a PS system in it, but without any copies to be had (unless I wanted to spend $100 on eBay/amazon, which I don't), I was hoping that 8 years would be time for a new edition.

Oh please, Priority (at least in my opinion) is exactly what a GM should avoid. Railroading players and nixing customizations.
Title: Re: Is there an SR5 in the works?
Post by: Makki on <02-06-12/0155:55>
I know, that they are at least talking and thinking about 5th ed. I know, because I was asked to contribute some thoughts and suggestions about what needs to be changed.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-06-12/0248:43>
I know, that they are at least talking and thinking about 5th ed. I know, because I was asked to contribute some thoughts and suggestions about what needs to be changed.
Did you say a lack of novels?  Please say you said a lack of novels!!!
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-06-12/0321:15>
I know, that they are at least talking and thinking about 5th ed. I know, because I was asked to contribute some thoughts and suggestions about what needs to be changed.
Did you say a lack of novels?  Please say you said a lack of novels!!!
I'm pretty sure he said "Too much CanRay"... ;)
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-06-12/0351:26>
I know, that they are at least talking and thinking about 5th ed. I know, because I was asked to contribute some thoughts and suggestions about what needs to be changed.

I have a solution for both types of character creation for a possible 5th Edition:  Have both!
Title: Re: Is there an SR5 in the works?
Post by: Kylen on <02-06-12/0353:14>
I know, that they are at least talking and thinking about 5th ed. I know, because I was asked to contribute some thoughts and suggestions about what needs to be changed.
Did you say a lack of novels?  Please say you said a lack of novels!!!
I'm pretty sure he said "Too much CanRay"... ;)

Heresy. No such thing as too much CanRay.

I wouldn't mind a remodel of the Initiative system personally. I mean, we're running through 5+ turns in every NORMAL turn. There's a reason I ignore it and go with a much simpler pass system.

Oh, and removing/upping hard caps. Because 6 is just so LOW, espcially given that you max out your skills at 5 (for normal humans). (And no, I'm not trying to start a war between the groups of "Oh god why such large dice pools" and "why aren't the pools larger oh god I'm failing so often")

Digital: Could you explain the Priority system to me? I never got a good look at it, and i'm a large fan of Point Buy, like in 4A and Dark Heresy.
Title: Re: Is there an SR5 in the works?
Post by: rasmusnicolaj on <02-06-12/0755:23>
You have 5 priorities in old SR you use on Magic, Race, Money, Attributes and skills.
They where named A, B, C, D & E.
The better a priority you give to a category the higher values you would get.
To be a mage you had to use your A on magic. Aspected magician and Adept where a B. Mundanes used E on magic.
Elf where a C, Human E and i think the other metatypes where D.
I think A on money gave you 1.000.000 nuyen and E gave you 5.000. The others spread out between those extreemes.

Hope that explains it enough  :D

Rasmus
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-06-12/0838:29>
You have 5 priorities in old SR you use on Magic, Race, Money, Attributes and skills.
They where named A, B, C, D & E.
The better a priority you give to a category the higher values you would get.
To be a mage you had to use your A on magic. Aspected magician and Adept where a B. Mundanes used E on magic.
Elf where a C, Human E and i think the other metatypes where D.
I think A on money gave you 1.000.000 nuyen and E gave you 5.000. The others spread out between those extreemes.

Hope that explains it enough  :D


Rasmus

What he said.
Title: Re: Is there an SR5 in the works?
Post by: FastJack on <02-06-12/0856:03>
First Edition:
Quote from: Shadowrun 7101, p. 53
PriorityMagicAttributesSkillsTech*Race
0None15 Points17 Points100/5Human
1None17 Points20 Points1,000/10Human
2None20 Points24 Points20,000/20Human
3If Metahuman24 Points30 Points400,000/50Human
4Yes30 Points40 Points1,000,000-Metahuman
*Gear Nuyen/Total Force Points for spells

Second Edition:
Quote from: SR2, p. 47
PriorityRaceMagicAttributesSkillResources*
AMetahumanHuman Magician30 Points40 Points1,000,000¥/50
BHumanHuman Adept/Metahuman Magicion24 Points30 Points400,000¥/35
CHumanMetahuman Adept20 Points24 Points90,000¥/25
DHuman-17 Points20 Points5,000¥/15
EHuman-15 Points17 Points500¥/5
*Gear Nuyen/Total Force Points for spells

Third Edition:
Quote from: SR3, p. 54
PriorityRaceMagicAttributesSkillResources
A-Full Magician30501,000,000¥
B-Adept/Aspected Magician2740400,000¥
CTroll/Elf-243490,000¥
DDwarf/Ork-213020,000¥
EHuman-18275,000¥

Fourth Edition:
Quote from: Runner's Companion, p. 38
PriorityHeritageTalentAttributesSkills*Resources/Contacts
AAny metatypeMagician or Technomancer2038/2250,000¥/8
BAny metatypeAdept, Magician or Technomancer1730/2140,000¥/6
CHuman, Dwarf or OrkAdept or Technomancer1524/170,000¥/4
DHumanAdept or Technomancer1320/115,000¥/3
EHumanMundane1818/05,000¥/2
*Skill points/Max # of Skill Groups
Title: Re: Is there an SR5 in the works?
Post by: Henker on <02-06-12/1000:49>
I really hope there is no 5th Ed in the pipes at the moment.

The 4th is very good, the new games systeme is doing very well and we just start to have fun with new extension really unique to the 4th Ed like street legends and SOTA2073.

Until now the street magic, arsenal augmentation was for most part "conversion" of material already existing in previous editions
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-06-12/1022:48>
SR5D20 . . *runs*
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-06-12/1259:14>
SR5D20 . . *runs*
And people say I'm the one that's like Slamm-0!.
Title: Re: Is there an SR5 in the works?
Post by: Medicineman on <02-06-12/1317:18>
JM Hardy already said that they're working on SR5 /that there will be SR5 . But He won't say when its finished
But thats life..... its Change , Destruction & Creation

with a philosophical Dance
Medicineman
Title: Re: Is there an SR5 in the works?
Post by: Kylen on <02-06-12/1818:45>
First Edition:
Quote from: Shadowrun 7101, p. 53
PriorityMagicAttributesSkillsTech*Race
0None15 Points17 Points100/5Human
1None17 Points20 Points1,000/10Human
2None20 Points24 Points20,000/20Human
3If Metahuman24 Points30 Points400,000/50Human
4Yes30 Points40 Points1,000,000-Metahuman
*Gear Nuyen/Total Force Points for spells

Second Edition:
Quote from: SR2, p. 47
PriorityRaceMagicAttributesSkillResources*
AMetahumanHuman Magician30 Points40 Points1,000,000¥/50
BHumanHuman Adept/Metahuman Magicion24 Points30 Points400,000¥/35
CHumanMetahuman Adept20 Points24 Points90,000¥/25
DHuman-17 Points20 Points5,000¥/15
EHuman-15 Points17 Points500¥/5
*Gear Nuyen/Total Force Points for spells

Third Edition:
Quote from: SR3, p. 54
PriorityRaceMagicAttributesSkillResources
A-Full Magician30501,000,000¥
B-Adept/Aspected Magician2740400,000¥
CTroll/Elf-243490,000¥
DDwarf/Ork-213020,000¥
EHuman-18275,000¥

Fourth Edition:
Quote from: Runner's Companion, p. 38
PriorityHeritageTalentAttributesSkills*Resources/Contacts
AAny metatypeMagician or Technomancer2038/2250,000¥/8
BAny metatypeAdept, Magician or Technomancer1730/2140,000¥/6
CHuman, Dwarf or OrkAdept or Technomancer1524/170,000¥/4
DHumanAdept or Technomancer1320/115,000¥/3
EHumanMundane1818/05,000¥/2
*Skill points/Max # of Skill Groups

Yeeeaaahhhhno. I think I'll stick with my point buy.

But on the subject on Skill Caps, I dislike them. When I've dumped a good 100+ karma (Ya know, 10 or so runs down the line, give or take), I wanna be able to show that I have a decent 80 percent chance of nailing that one thing I'm DAMN good at. Not take 13 dice (general off the top of my head average for human (6 max stat, 6 max skill, and bonus for specialization) and hope to god it succeeds, given that 3 die faces do jack, one is bad, and two are successes.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-06-12/2019:51>
First Edition:
Quote from: Shadowrun 7101, p. 53
PriorityMagicAttributesSkillsTech*Race
0None15 Points17 Points100/5Human
1None17 Points20 Points1,000/10Human
2None20 Points24 Points20,000/20Human
3If Metahuman24 Points30 Points400,000/50Human
4Yes30 Points40 Points1,000,000-Metahuman
*Gear Nuyen/Total Force Points for spells

Second Edition:
Quote from: SR2, p. 47
PriorityRaceMagicAttributesSkillResources*
AMetahumanHuman Magician30 Points40 Points1,000,000¥/50
BHumanHuman Adept/Metahuman Magicion24 Points30 Points400,000¥/35
CHumanMetahuman Adept20 Points24 Points90,000¥/25
DHuman-17 Points20 Points5,000¥/15
EHuman-15 Points17 Points500¥/5
*Gear Nuyen/Total Force Points for spells

Third Edition:
Quote from: SR3, p. 54
PriorityRaceMagicAttributesSkillResources
A-Full Magician30501,000,000¥
B-Adept/Aspected Magician2740400,000¥
CTroll/Elf-243490,000¥
DDwarf/Ork-213020,000¥
EHuman-18275,000¥

Fourth Edition:
Quote from: Runner's Companion, p. 38
PriorityHeritageTalentAttributesSkills*Resources/Contacts
AAny metatypeMagician or Technomancer2038/2250,000¥/8
BAny metatypeAdept, Magician or Technomancer1730/2140,000¥/6
CHuman, Dwarf or OrkAdept or Technomancer1524/170,000¥/4
DHumanAdept or Technomancer1320/115,000¥/3
EHumanMundane1818/05,000¥/2
*Skill points/Max # of Skill Groups

Yeeeaaahhhhno. I think I'll stick with my point buy.

But on the subject on Skill Caps, I dislike them. When I've dumped a good 100+ karma (Ya know, 10 or so runs down the line, give or take), I wanna be able to show that I have a decent 80 percent chance of nailing that one thing I'm DAMN good at. Not take 13 dice (general off the top of my head average for human (6 max stat, 6 max skill, and bonus for specialization) and hope to god it succeeds, given that 3 die faces do jack, one is bad, and two are successes.

Unfortunately, you then have people who bitch and whine saying "this is broken" with variable target numbers because things that make things easier or harder affect the target number that you need to reach.

Personally though, variable target numbers are preferable to me, but they shouldn't reach the obscenely high values seen in SR3 unless you're (for example) shooting at someone behind a barrier--you can only see their head--in pitch dark during a storm at extreme range.
Title: Re: Is there an SR5 in the works?
Post by: beowulf_of_wa on <02-06-12/2047:20>
i always enjoyed messing with my players when they chose to use the MASTeR charts,, suckers,,,
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <02-07-12/0635:08>
Best way to create character is Karma generation. One and only one system available for both, creating and upgrading character is very good, creates quite ballanced characters with wide variety of skills.

Floating Target numbers are worse evil I`ve ever met, 5/6 hit system is much better. Again. IMO

I serriously hope that 5ed would come out later than sooner, as I`ve spent maybe 500USD for books and dont want to spend it one more time too soon, because books/characters/gear would be incompatible in next editon and for sure it would be following current CGL business model, that is, creating core books and then as much "DLC`s" as possible, like recent example Street Legends/ Supplemental, Black Book etc showed.

I can see it would be cheaper to buy whole new edition instead of buying Runners Companions...LOL

Well, on the other side, there is really lot of things that need to be improved in core rules, such as Matrix issues, where more antagonistic approaches applies on one thing in SRA core X Unwired, things like Reality Filters exists etc. But I see this can be solved by only a slight changes in existing rules
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-07-12/0911:46>
For an SR5, I would hope that the timeline would be extended out to more than just a few years, like maybe a couple of decades this time.
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <02-07-12/0951:03>
ive heard that there was kind of consensus that every edition is a decade or something like that...seen that in some discussion around here. Maybe interresting idea, to take a peek into the future. But on the other side, since events we are encountering via sourcebooks are pretty dense, alnmost month by month, I can hardly imagine this leap.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/1213:10>
Best way to create character is Karma generation. One and only one system available for both, creating and upgrading character is very good, creates quite ballanced characters with wide variety of skills.

Completely disagree. There is only one time--in my opinion--where it's better, and that is if the GM is gauging their success in the role by how many character sheets are in the trash can from character death at the end of the session.

Floating Target numbers are worse evil I`ve ever met, 5/6 hit system is much better. Again. IMO

Again, I disagree wholeheartedly. This is a much better way to show difficulty of a given task. SR3 just did it horribly wrong in that the target number should never be higher than the maximum roll on a single die--once it reaches that value the number of hits required to succeed should increase.

All this said, I'd prefer if SR5 were quite a ways off, but if it is just over the horizon, my suggestion to the design team would be to leave attribute + skill as the way to determine dice pool, with the cap on skills being removed.  Instead of only 1/3 of d6 results producing a successful result, a floating TN of a base 4 modified by various factors would be much preferable--things such as range and other stuff could affect that target number with smartgun systems still adding 2 dice. In order to prevent ridiculousness, setting a minimum target number of 2 would also be good (further positive modifiers being there only to mitigate negative modifiers).
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <02-07-12/1254:39>
All this said, I'd prefer if SR5 were quite a ways off, but if it is just over the horizon, my suggestion to the design team would be to leave attribute + skill as the way to determine dice pool, with the cap on skills being removed.  Instead of only 1/3 of d6 results producing a successful result, a floating TN of a base 4 modified by various factors would be much preferable--things such as range and other stuff could affect that target number with smartgun systems still adding 2 dice. In order to prevent ridiculousness, setting a minimum target number of 2 would also be good (further positive modifiers being there only to mitigate negative modifiers).

OK, so every player would need to memorize two tables instead of one...one to modify dicepool, one to modify target number. I also remember 2nd edition with tasks with TN 23 etc...this adds nothing to the gameplay but frustration.
Instead of removing caps from skills, Id rather see system where skills are linked to the attribute the way attribute somehow caps max for skill...thinking about characters with Agility 2 and Wing Chun 15 is realy funny...also this can cap dicepools at some reasonable level...dice fetishism with 20+ dices is a good source of jokes about shadowrun :)

Other things you said...Ive seen you using this arguments before, we would have to agree we disagree ;)
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/1303:47>
All this said, I'd prefer if SR5 were quite a ways off, but if it is just over the horizon, my suggestion to the design team would be to leave attribute + skill as the way to determine dice pool, with the cap on skills being removed.  Instead of only 1/3 of d6 results producing a successful result, a floating TN of a base 4 modified by various factors would be much preferable--things such as range and other stuff could affect that target number with smartgun systems still adding 2 dice. In order to prevent ridiculousness, setting a minimum target number of 2 would also be good (further positive modifiers being there only to mitigate negative modifiers).

OK, so every player would need to memorize two tables instead of one...one to modify dicepool, one to modify target number. I also remember 2nd edition with tasks with TN 23 etc...this adds nothing to the gameplay but frustration.
Instead of removing caps from skills, Id rather see system where skills are linked to the attribute the way attribute somehow caps max for skill...thinking about characters with Agility 2 and Wing Chun 15 is realy funny...also this can cap dicepools at some reasonable level...dice fetishism with 20+ dices is a good source of jokes about shadowrun :)

Other things you said...Ive seen you using this arguments before, we would have to agree we disagree ;)

If you'll read what I said on the note of target numbers, I said that the TNs should never be higher than the max result on a single die, but increase the number of 'hits' required for success after reaching that point.

As to dice pools, you'd be unlikely to reach 20+ dice pool sizes until you've gotten a significant amount of karma under your belt, at which point you should be able to blow any simpler task completely out of the water.

As to multiple tables, how does smartlink adding 2 dice still, but all others affecting target number require memorizing two tables?

If necessary, a rule could be placed into char gen to limit the initial maximum rating at generation to 6 (which I can understand). I just don't think that 6 should be the absolute maximum skill rating period. (After all, by the rules, you can't buy gear higher than rating 6 at char gen.)
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-07-12/1327:18>
Guns, simple is good. What you're proposing adds needless complexity to the works. You want to know why the d20 system is used so often by indie makers? Because "Roll a d20, add X, compare to target" is dirt simple and easy to understand. "Roll xd6, compare to what the target number is for this test, try to get the the proper number of hits" is not.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/1334:09>
Guns, simple is good. What you're proposing adds needless complexity to the works. You want to know why the d20 system is used so often by indie makers? Because "Roll a d20, add X, compare to target" is dirt simple and easy to understand. "Roll xd6, compare to what the target number is for this test, try to get the the proper number of hits" is not.

I just think it's better than the "you have a 66 and 2/3 percent chance of failing on any given die".  This is why people go for the huge dice pools.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-07-12/1341:27>
See, I have no problem with the large pools. There is something very, very satisfying about gathering up a handful of d6 to roll. And it makes it all the more poignant when you get a critical glitch on such a roll.

It actually makes Shadowrun a more challenging game than D&D in some cases. For instance, in D&D 3.5, if you are a mage working on the touch AC, after a certain point as long as you don't roll a 1, you know you're going to hit, no matter what kind of armor they have.
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <02-07-12/1341:38>
Talking about smartgun...and what other things like that would be necessary to have in rules?
How would you distinguish those that do and those that don`t?
Would there be two kind of things like that? One modifying target number, other modifying dicepool?
...
etcetc...highway to GURPS hell :p

About TN in range from 1-6 (IDN if I understand you correctly so excuse me if I dont, sometimes my english fails and I really dont want to insult you anyhow)...well
I can see that TN 5 is statisticaly that what you are looking for...and modifying number of hits..like modifying thresshold or oposed test...this is what we have now so why you think it is wrong?  ???
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-07-12/1346:46>
More complex concealment rules would be a nice return.  Weapons having an individual concealment rather than by class is good enough.  ;D
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/1350:41>
Talking about smartgun...and what other things like that would be necessary to have in rules?
How would you distinguish those that do and those that don`t?
Would there be two kind of things like that? One modifying target number, other modifying dicepool?
...
etcetc...highway to GURPS hell :p

About TN in range from 1-6 (IDN if I understand you correctly so excuse me if I dont, sometimes my english fails and I really dont want to insult you anyhow)...well
I can see that TN 5 is statisticaly that what you are looking for...and modifying number of hits..like modifying thresshold or oposed test...this is what we have now so why you think it is wrong?  ???

I was thinking more minimum of 2 TN starting at a 4 base TN. With the modifying hits required for success it would be adding +1 to the hits required for every point the difficulty would be pushed over 6. Opposed tests would likely use the base difficulty at all times (so as to prevent the possibility of needing more hits than the opposing roll made to succeed).
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <02-07-12/1437:29>
IMO I get it, well can you give example to be sure?
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/1448:01>
IMO I get it, well can you give example to be sure?

Okay imagine for a moment that you have a circumstance giving you a penalty of 4. Under this system, using a base TN of 4, you would be looking at needing to roll sixes to get a hit and would need at least two to succeed. In order to keep things working well, the Rule of Six should be active on all rolls with Edge (or whatever takes its place--was Karma Pool in SR3) just adding additional dice--I prefer sixes (or tens in d10 systems) exploding at all times personally.

Doing things this way, smaller dice pools can actually accomplish a task, while once someone accumulates the karma to get a huge dice pool, their character will succeed at the rate they should.
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-07-12/1458:30>
SR5D20 . . *runs*
And people say I'm the one that's like Slamm-0!.
I like Slamm-0!.
Title: Re: Is there an SR5 in the works?
Post by: WellSpokenRunner on <02-07-12/1718:24>
Out of curisoity is there any reason why people like the priority build system?  I found it clunky and the starting characters it created, like the detective or the street mage, were very hard to play (unless you were a human samurai who spent 1 million on cyber).  When the point build came out I found it much better for building playable characters.  (Especially with the free knowledge points.)
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/1721:16>
Out of curisoity is there any reason why people like the priority build system?  I found it clunky and the starting characters it created, like the detective or the street mage, were very hard to play (unless you were a human samurai who spent 1 million on cyber).  When the point build came out I found it much better for building playable characters.  (Especially with the free knowledge points.)

No idea, but personally I find it overly restrictive to the point of railroading the player.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-07-12/1747:32>
Out of curisoity is there any reason why people like the priority build system?  I found it clunky and the starting characters it created, like the detective or the street mage, were very hard to play (unless you were a human samurai who spent 1 million on cyber).  When the point build came out I found it much better for building playable characters.  (Especially with the free knowledge points.)

For me, it's familiar.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-07-12/1758:13>
As for dice pools system in SR5, why not have them as such:

Base attribute + skill (in # of dice to be rolled), and then have a range of difficulties to succeed (the higher the difficulty, the more heroic the result)

If anyone has played Star Wars D6, then you'll understand what I mean about the "Range of Difficulties".
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/1855:43>
As for dice pools system in SR5, why not have them as such:

Base attribute + skill (in # of dice to be rolled), and then have a range of difficulties to succeed (the higher the difficulty, the more heroic the result)

If anyone has played Star Wars D6, then you'll understand what I mean about the "Range of Difficulties".

Kind of what I was thinking. For a more clear idea of what I mean by the target number per die thing, see the Old World of Darkness (vastly superior to the new one to my way of thinking--at least pre-revised).
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-07-12/2048:19>
As for dice pools system in SR5, why not have them as such:

Base attribute + skill (in # of dice to be rolled), and then have a range of difficulties to succeed (the higher the difficulty, the more heroic the result)

If anyone has played Star Wars D6, then you'll understand what I mean about the "Range of Difficulties".

Kind of what I was thinking. For a more clear idea of what I mean by the target number per die thing, see the Old World of Darkness (vastly superior to the new one to my way of thinking--at least pre-revised).

The scary thing is is that Wikipedia classified SR4's system as very similar to nWoD's system.
Title: Re: Is there an SR5 in the works?
Post by: Kylen on <02-07-12/2240:46>
See, my ONLY issue with 4A at the moment, other then Initiative, which I believe is THE big issue with it, is the fact that 2/3s of the die is worthless to the player. The chances of rolling 5s and 6s on 12 dice? Not nearly as high as you think. My DM knows how many times I've busted all out with 20+ dice for an attack and got 1, count it, 1 hit. A MAJORITY of the dice I had were 2s, 3s and 4s. No ones, and a single 5.

Now, I'm not saying that every number except 1 needs to be a hit. That's just foolish. I'd LIKE to see 4-6 be hits. That still leaves room for error via luck, but given the fact that our characters are PROFESSIONALS in their chosen fields, I personally think they should have a 50/50 chance (I know the actual odds don't break down like that) of a hit on every die they throw. Then again, I don't tend to use a lot of Edge. I mean, this isn't Dark Heresy after all.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-07-12/2248:24>
See, my ONLY issue with 4A at the moment, other then Initiative, which I believe is THE big issue with it, is the fact that 2/3s of the die is worthless to the player. The chances of rolling 5s and 6s on 12 dice? Not nearly as high as you think. My DM knows how many times I've busted all out with 20+ dice for an attack and got 1, count it, 1 hit. A MAJORITY of the dice I had were 2s, 3s and 4s. No ones, and a single 5.

Now, I'm not saying that every number except 1 needs to be a hit. That's just foolish. I'd LIKE to see 4-6 be hits. That still leaves room for error via luck, but given the fact that our characters are PROFESSIONALS in their chosen fields, I personally think they should have a 50/50 chance (I know the actual odds don't break down like that) of a hit on every die they throw. Then again, I don't tend to use a lot of Edge. I mean, this isn't Dark Heresy after all.

At a base it is foolish, however, circumstances can make the chances of success just that easy, hence the variable TN on the die through modifiers. It goes both ways as well as such a system could push a difficulty to 6 requiring (exaggeration but barely possible) 6 or 7 hits to succeed. Things like range, high ground and attacker in melee would affect those with smartlink adding dice (though affecting the target number in a positive manner might not be bad considering there would likely be more negative modifiers than positive).
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <02-07-12/2318:07>
As for dice pools system in SR5, why not have them as such:

Base attribute + skill (in # of dice to be rolled), and then have a range of difficulties to succeed (the higher the difficulty, the more heroic the result)

If anyone has played Star Wars D6, then you'll understand what I mean about the "Range of Difficulties".

Kind of what I was thinking. For a more clear idea of what I mean by the target number per die thing, see the Old World of Darkness (vastly superior to the new one to my way of thinking--at least pre-revised).

The scary thing is is that Wikipedia classified SR4's system as very similar to nWoD's system.
Because it was based on nWoD with D6 instead of D10.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-08-12/0210:12>
JM:

And that's why I consider SWD6 and CWoD's systems as being among the best rpg systems out there.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-08-12/0537:24>
Personally, the systems I prefer are SR4, D&D 3.5, M&M2, and Hero 5th. With the exception of Hero System, they are all fairly simple systems, that can scale easily to different power levels. Hero system, of course, is anything but simple, but it provides a very good tactical experience.

Personally, you would have to pay me (very well) to even touch mechanics like SR3, Heroes Unlimited, Marvel's FASERIP, D&D4, or M&M3. Especially the last two. The creators of those two drekheaps need to be thrown on a pyre of their own sourcebooks.
Title: Re: Is there an SR5 in the works?
Post by: FastJack on <02-08-12/0823:58>
See, my ONLY issue with 4A at the moment, other then Initiative, which I believe is THE big issue with it, is the fact that 2/3s of the die is worthless to the player. The chances of rolling 5s and 6s on 12 dice? Not nearly as high as you think. My DM knows how many times I've busted all out with 20+ dice for an attack and got 1, count it, 1 hit. A MAJORITY of the dice I had were 2s, 3s and 4s. No ones, and a single 5.

Now, I'm not saying that every number except 1 needs to be a hit. That's just foolish. I'd LIKE to see 4-6 be hits. That still leaves room for error via luck, but given the fact that our characters are PROFESSIONALS in their chosen fields, I personally think they should have a 50/50 chance (I know the actual odds don't break down like that) of a hit on every die they throw. Then again, I don't tend to use a lot of Edge. I mean, this isn't Dark Heresy after all.
Step 1: Get 100 Karma.
Step 2: Purchase Legendary Positive Quality from Street Legends (Hits on 4,5,6).
Step 3: Profit.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-08-12/0828:29>
See, my ONLY issue with 4A at the moment, other then Initiative, which I believe is THE big issue with it, is the fact that 2/3s of the die is worthless to the player. The chances of rolling 5s and 6s on 12 dice? Not nearly as high as you think. My DM knows how many times I've busted all out with 20+ dice for an attack and got 1, count it, 1 hit. A MAJORITY of the dice I had were 2s, 3s and 4s. No ones, and a single 5.

Now, I'm not saying that every number except 1 needs to be a hit. That's just foolish. I'd LIKE to see 4-6 be hits. That still leaves room for error via luck, but given the fact that our characters are PROFESSIONALS in their chosen fields, I personally think they should have a 50/50 chance (I know the actual odds don't break down like that) of a hit on every die they throw. Then again, I don't tend to use a lot of Edge. I mean, this isn't Dark Heresy after all.
Step 1: Get 100 Karma.
Step 2: Purchase Legendary Positive Quality from Street Legends (Hits on 4,5,6).
Step 3: Profit.

That's not Missions Legal by any chance, is it? ;)
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-08-12/1938:05>
As long as Bull himself hasn't said no anywhere yet, i think it is legal . .
But i don't think that something like that would get by the cranky old ork.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-08-12/2022:34>
As long as Bull himself hasn't said no anywhere yet, i think it is legal . .
But i don't think that something like that would get by the cranky old ork.

Oh, wait, they have to have earned at least 500 karma. No way a Missions character is going to last that long, so the point is moot.
Title: Re: Is there an SR5 in the works?
Post by: Kylen on <02-09-12/0423:34>
Now, I keep seeing reference to a target number. I never referenced such a thing, and to my knowledge there are VERY few times in 4A that you have such a thing, specifically crafting to my knowledge, and I think high resource purchases.

I'd just like my character who is specialized in lockpicking to have a much better then average chance at picking that lock then some slothead who just loaded up a skillsoft at the highesft rank.
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-09-12/0509:39>
The Target Number in SR4 is always 5 or 6 and each roll of 5 or 6 on a single die constitutes a hit.
And then you need a specific number of hits to achieve what you set out to do with that roll. Or rolls, in the case of extended tests.
So, technically, there is no TargetNumber ever in SR4. And with legendary status, you can get a hit on a roll of 4 too.
SR4 only has hit yes/no and enough hits yes/no.
SR3 had Target numbers that went all over the place from 2 if you were fortunate to 20 if you were unfortunate.
And then you still needed a specific number of successes(managed to roll the TN of X with 1 dice) to do certain stuff.
TN of 2 means nothing if you need 10 successes and only have 5 dice to roll with . .
Title: Re: Is there an SR5 in the works?
Post by: WellSpokenRunner on <02-09-12/1725:56>
When I was GMing SR3, I loved to mess with my team by saying "roll all your dice and just tell me how many 6s you get so you can roll again."
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-09-12/2019:04>
The Target Number in SR4 is always 5 or 6 and each roll of 5 or 6 on a single die constitutes a hit.
And then you need a specific number of hits to achieve what you set out to do with that roll. Or rolls, in the case of extended tests.
So, technically, there is no TargetNumber ever in SR4. And with legendary status, you can get a hit on a roll of 4 too.
SR4 only has hit yes/no and enough hits yes/no.
SR3 had Target numbers that went all over the place from 2 if you were fortunate to 20 if you were unfortunate.
And then you still needed a specific number of successes(managed to roll the TN of X with 1 dice) to do certain stuff.
TN of 2 means nothing if you need 10 successes and only have 5 dice to roll with . .

The only way you could get down to needing a 2 on a die to get a success/hit, was through difficulty modifiers, which in my opinion, sometimes something is so easy that there is little possibility of failure, but just enough such possibility that a roll is still needed--mainly the possibility that fragging it up severely will have BAD consequences.
Title: Re: Is there an SR5 in the works?
Post by: MisterJohnson on <02-10-12/0207:49>
I go away for a few days and come back to see this thread...  oh, please say it is not so.  Keep 4E around for a long time.  I feel there is no need to redo everything into a 5E version.

Please.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-10-12/0313:54>
I go away for a few days and come back to see this thread...  oh, please say it is not so.  Keep 4E around for a long time.  I feel there is no need to redo everything into a 5E version.

Please.

Well, I'm just trying to be realistic here.  SR4 was released in 2004 (yes I know SR4A was released in 2009, but its still part of the current ruleset).  Its now 2012.  Eight years is a lot longer than the average time of most rpgs.

Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-10-12/0453:10>
I go away for a few days and come back to see this thread...  oh, please say it is not so.  Keep 4E around for a long time.  I feel there is no need to redo everything into a 5E version.

Please.

Well, I'm just trying to be realistic here.  SR4 was released in 2004 (yes I know SR4A was released in 2009, but its still part of the current ruleset).  Its now 2012.  Eight years is a lot longer than the average time of most rpgs.

I bet we'll see a new edition about when all the big meta-arcs get to a point where they can be time-jumped forward a few years, and not before.
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <02-10-12/0706:14>
I hate time jumps.
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-10-12/0722:50>
Several Star Trek Officers got Headaches because of them.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-10-12/0725:37>
I hate time jumps.
What about time warps?
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <02-10-12/0752:02>
Stop right there.
Title: Re: Is there an SR5 in the works?
Post by: FastJack on <02-10-12/0759:36>
Stop right there.
But...
It's just a jump to the left.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-10-12/0820:05>
Stop right there.
But...
It's just a jump to the left.

And then a step to the ri-i-i-i-ight...
Title: Re: Is there an SR5 in the works?
Post by: Medicineman on <02-10-12/0903:38>
Stop right there.
But...
It's just a jump to the left.

And then a step to the ri-i-i-i-ight...

put Your Hands on your Hip....

He who dances with (Where do You come from ? )Columbia and (Whats Your fav. Colour ? )Magenta
Medicineman
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-10-12/0946:57>
I go away for a few days and come back to see this thread...  oh, please say it is not so.  Keep 4E around for a long time.  I feel there is no need to redo everything into a 5E version.

Please.

Well, I'm just trying to be realistic here.  SR4 was released in 2004 (yes I know SR4A was released in 2009, but its still part of the current ruleset).  Its now 2012.  Eight years is a lot longer than the average time of most rpgs.

I bet we'll see a new edition about when all the big meta-arcs get to a point where they can be time-jumped forward a few years, and not before.

Or some sort of cataclysmic event, such as an asteroid hitting the planet...
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-10-12/1213:30>
Stop right there.
But...
It's just a jump to the left.

And then a step to the ri-i-i-i-ight...

put Your Hands on your Hip....

He who dances with (Where do You come from ? )Columbia and (Whats Your fav. Colour ? )Magenta
Medicineman
And your knees in tight!
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-10-12/1230:25>
And do the pelvic thrust...
Title: Re: Is there an SR5 in the works?
Post by: beowulf_of_wa on <02-10-12/1242:59>
AND SNAP INTO A SLIM JIM!!!!
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-10-12/1808:06>
Let's do the time warp again...

Let's do the time warp again.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-10-12/2253:09>
AND SNAP INTO A SLIM JIM!!!!

Coulda just gone with "C-C-C-Combo Breaker!!!!"  ;)
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <02-11-12/0013:26>
I hate you all.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-11-12/0021:40>
Now now James, don't be bitter.

He's a bit upset, he thought you guys were going to be the...  Candyman.  ;D
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-11-12/0736:33>
Well why don't we go up to the lab, and see what he has on the slab?
Title: Re: Is there an SR5 in the works?
Post by: WellSpokenRunner on <02-11-12/1110:25>
"Well I was walking down the street just a-having a think
When a snake of a guy gave me an evil wink
He shook me up, he took me by surprise
He had a pickup truck and the devil's eyes.
He stared at me and I felt a change
Time meant nothing, never would again"

Soooo...Harlequin's back?

Sorry James.   ;)
Title: Re: Is there an SR5 in the works?
Post by: FastJack on <02-12-12/1304:40>
I hate you all.
Ah the sweet ambrosia of a Freelancer's tears.... Almost as good as CanRay's.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-12-12/1432:57>
I hate you all.
Ah the sweet ambrosia of a Freelancer's tears.... Almost as good as CanRay's.

I'm still trying to figure out why he'd hate all of us.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-12-12/1510:04>
I hate you all.
Ah the sweet ambrosia of a Freelancer's tears.... Almost as good as CanRay's.

I'm still trying to figure out why he'd hate all of us.
Because he wanted to be Frank-n-furter, but Tim Curry got the role.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-15-12/0830:40>
I hate you all.
Ah the sweet ambrosia of a Freelancer's tears.... Almost as good as CanRay's.

I'm still trying to figure out why he'd hate all of us.
Because he wanted to be Frank-n-furter, but Tim Curry got the role.

That's just mean.  ;)
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <02-15-12/1300:19>
Don't you hurt him, Frank-further!
Title: Re: Is there an SR5 in the works?
Post by: Medicineman on <02-15-12/1630:10>
Her !

with a dance in the Lab
so I can see whats on the Slab
Medicineman
Title: Re: Is there an SR5 in the works?
Post by: Malex on <02-19-12/2128:12>
First Edition:
Quote from: Shadowrun 7101, p. 53
PriorityMagicAttributesSkillsTech*Race
0None15 Points17 Points100/5Human
1None17 Points20 Points1,000/10Human
2None20 Points24 Points20,000/20Human
3If Metahuman24 Points30 Points400,000/50Human
4Yes30 Points40 Points1,000,000-Metahuman
*Gear Nuyen/Total Force Points for spells

Second Edition:
Quote from: SR2, p. 47
PriorityRaceMagicAttributesSkillResources*
AMetahumanHuman Magician30 Points40 Points1,000,000¥/50
BHumanHuman Adept/Metahuman Magicion24 Points30 Points400,000¥/35
CHumanMetahuman Adept20 Points24 Points90,000¥/25
DHuman-17 Points20 Points5,000¥/15
EHuman-15 Points17 Points500¥/5
*Gear Nuyen/Total Force Points for spells

Third Edition:
Quote from: SR3, p. 54
PriorityRaceMagicAttributesSkillResources
A-Full Magician30501,000,000¥
B-Adept/Aspected Magician2740400,000¥
CTroll/Elf-243490,000¥
DDwarf/Ork-213020,000¥
EHuman-18275,000¥

Fourth Edition:
Quote from: Runner's Companion, p. 38
PriorityHeritageTalentAttributesSkills*Resources/Contacts
AAny metatypeMagician or Technomancer2038/2250,000¥/8
BAny metatypeAdept, Magician or Technomancer1730/2140,000¥/6
CHuman, Dwarf or OrkAdept or Technomancer1524/170,000¥/4
DHumanAdept or Technomancer1320/115,000¥/3
EHumanMundane1818/05,000¥/2
*Skill points/Max # of Skill Groups

There ya go. Told you someone would post it.
Title: Re: Is there an SR5 in the works?
Post by: Longshot23 on <02-20-12/0919:36>
I hate you all.
Ah the sweet ambrosia of a Freelancer's tears.... Almost as good as CanRay's.

I'm still trying to figure out why he'd hate all of us.
Because he wanted to be Frank-n-furter, but Tim Curry got the role.

Imagine a simsense remake of the flick, with Harlequin as Frankenfurter . . . .

And Ehran as the narrator . . . .
Title: Re: Is there an SR5 in the works?
Post by: Mara on <02-20-12/1017:18>
Honestly, how many people remember all the previous editions? Generally speaking, a new edition usually has a couple years update in the
"And so it came to pass" history, and a few rules fixes. There were some changes from 1 to 2(mostly the change to damage code, and making
priorities lettered, not numbered). A few other changes from 2nd to 3rd., then 4th completely redid everything from the ground up. Now,
all RPGs go through multiple editions. Look at Call of Cthulhu, where, really, to my knowledge, there are not any major differences between
the editions. For Shadowrun, I was still using Shadowtech and Fields of Fire all the way into 3rd edition.  A 5th Edition of SR is inevitable. The best thing they could do is start planning it YEARS in advance..I mean, I would love to see a game with 2 years or more of play testing and then open beta test...

(I would also like to see a return of Grounding and more random initiative passes)
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <02-20-12/1101:27>
The earlier shadowrun editions were meant to be improvements on the same system (similar to how D&D 3rd went to 3.5) rather than a new system all together. Many games have taken this approach, but a lot of them choose to go with something more like Revised or Improved or Advanced rather than numbers.

SR5 is almost assuredly in the works the way this industry goes, I just hope its a system improvement rather than a new system all together. That way we don't have to buy all new books.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-20-12/1103:30>
SR5 is almost assuredly in the works the way this industry goes, I just hope its a system improvement rather than a new system all together. That way we don't have to buy all new books.

Kinda like SR4A could also be called SR4.5? ;)
Title: Re: Is there an SR5 in the works?
Post by: ArkangelWinter on <02-20-12/1106:48>
SR5 is almost assuredly in the works the way this industry goes, I just hope its a system improvement rather than a new system all together. That way we don't have to buy all new books.

Kinda like SR4A could also be called SR4.5? ;)

If Paizo starts snooping aroung CGL, run. SR5 shall be like the videogame, and we'll sll have to.play ShadowFinder.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-20-12/1303:29>
Hero System is on its sixth edition now, and I've played the last three editions. I can honestly say there is not much difference between the three editions. The core mechanic is the same, though other things have been changed a bit, mostly cosmetic things.

I vastly prefer SR4 to SR3, so when (yes, I'm saying when, not if) SR5 comes along, I hope that the core mechanic from SR4 remains.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-20-12/1305:01>
Hero System is on its sixth edition now, and I've played the last three editions. I can honestly say there is not much difference between the three editions. The core mechanic is the same, though other things have been changed a bit, mostly cosmetic things.

I vastly prefer SR4 to SR3, so when (yes, I'm saying when, not if) SR5 comes along, I hope that the core mechanic from SR4 remains.

Would be nice if the firearm and vehicle creation rules made a comeback though. I really miss those  :'(
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <02-20-12/1316:51>
Quote
Kinda like SR4A could also be called SR4.5? ;)
Not near enough changes between SR4 and SR4A to be considered that similar. It would be closer to 4.05 maybe. All they really did was add some awesome artwork and stories, change a few costs around (att improvements, adept powers, skillsofts, ect.), and put in some overdue errata.


Quote
Would be nice if the firearm and vehicle creation rules made a comeback though. I really miss those  :'(
I just hope they do a better job with them than the SR3 system did. Otherwise you wind up at a point where everyone has to build custom guns or fall behind the curve.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-21-12/0210:20>
Quote
Would be nice if the firearm and vehicle creation rules made a comeback though. I really miss those  :'(
I just hope they do a better job with them than the SR3 system did. Otherwise you wind up at a point where everyone has to build custom guns or fall behind the curve.
But I have this great idea for a silenced, belt fed, full-auto assault cannon...
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <02-21-12/0257:38>
With "Total Recoil" upgrade...
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-21-12/0414:58>
Quote
Would be nice if the firearm and vehicle creation rules made a comeback though. I really miss those  :'(
I just hope they do a better job with them than the SR3 system did. Otherwise you wind up at a point where everyone has to build custom guns or fall behind the curve.
But I have this great idea for a silenced, belt fed, full-auto assault cannon...

That's just scary!
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <02-21-12/0747:29>
But, is it more concealable than a holdout pistol?

I think my main issue was that there were no drawbacks really to most of the design options, and there were no limits on what did and didn't stack. The recoil rules make me think that Catalyst can put their minds to it and possibly do a good job at a custom creation segment, but it really just depends on who they get to write it.

For example, there were no downsides to taking a higher power (good ones would be louder (bonus to hear), bigger (conceal modifier), or a lowered firing mode (like what the Warhawk does)). I could also build an Assault Rifle with a conceal higher than starting holdouts between reduced barrel, bullpup, and imp. conceal. I moved the old SR3 rules over to SR4 not too long ago  found here (http://forums.shadowrun4.com/index.php?topic=5450.msg88333#msg88333) with only a few tweaks, but a brand new system would work much better.
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <02-21-12/0802:28>
And I really want that rapid fire Needle gun Molly was using whe nextracting Case from Chiba...
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-21-12/1521:57>
i think i once made a full auto shotgun with enough recoil compensation to fire 6 shots without problem that was as easy to hide as a heavy pistol . .
Title: Re: Is there an SR5 in the works?
Post by: Mara on <02-22-12/0134:33>
i think i once made a full auto shotgun with enough recoil compensation to fire 6 shots without problem that was as easy to hide as a heavy pistol . .

I think I made a Sniper Rifle with a D damage code, and burst fire, no recoil, and no sound that was as concealable as a Machine Pistol...
It was that where our GM said "Um....you know what...No..we are not going to use those rules!"
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-22-12/1054:38>
*nods*
always taking away our toys ._.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-22-12/1054:59>
The problem wasn't with the firearm/vehicle creation rules.  Any rules are going to be "broken" when someone does everything they can to TRY to break them.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-22-12/1222:55>
Indeed. Any rules can be twisted to the point of breaking. That does not, in itself, mean those rules are broken.
Title: Re: Is there an SR5 in the works?
Post by: Mara on <02-23-12/0222:33>
The problem wasn't with the firearm/vehicle creation rules.  Any rules are going to be "broken" when someone does everything they can to TRY to break them.

The problem is: you didn't really have to TRY to break them...any tool kit where you can accidentally make something that ends up
being "Why don't the corps make this? THey would make a MINT!" is a problem...any system where you have to work hard to build
something balanced(that is not just "You made a Widowmaker with Smartlink for twice the cost...go you!") is where the issues came
up....
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <02-23-12/0920:45>
I hate that argument to defend things that are broken. Yes things can always be broken, but there is a difference between smashing the TV in with a bat and taking it out of the box already broken.

The very first time I used them was to make a Urban Assault Rifle. All I wanted was a Short Barreled, Bullpup assault rifle. Well that combination, by itself, gave the weapon a conceal of 7 (high was good back then) which was better than a light pistol. I got a penalty to range (it was an urban weapon, so it wasn't an issue, but a bonus to Recoil Comp to top things off. The only drawback was that they cost more than normal weapons, but compared to what all your ware cost back then, it was a minimal amount.

Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-23-12/1016:04>
Sounds more to me like the rules for the firearm/vehicle creation were the balanced part and concealabilities on the already made stuff were woefully underpowered (totally agree with that by the way, having played SR3).

Though, I still don't see how you were getting broken-arse guns without trying to break the system. I've seen a result of the firearm creation rules (and even used a version of it myself), and it came out no better and only a little bigger than a Ruger Warhawk with the concealability of a sporting rifle.
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-23-12/1103:17>
Because using these rules to make a usefull weapon creates a broken weapon.
I want a weapon that i can use in close quarters, by fuff this means short barrel and bullpup design.
By crunch this means higher conceal than hold out pistols have with more recoil compensation too.
I want a fully automatic shotgun that is not as big as an HMG, and presto, i have an assault gun in my pocket.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <02-23-12/1109:54>
Because using these rules to make a usefull weapon creates a broken weapon.
I want a weapon that i can use in close quarters, by fuff this means short barrel and bullpup design.
By crunch this means higher conceal than hold out pistols have with more recoil compensation too.
I want a fully automatic shotgun that is not as big as an HMG, and presto, i have an assault gun in my pocket.

Somehow I'm picturing the collapsible guns from the Mass Effect games here.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-23-12/1125:14>
Because using these rules to make a usefull weapon creates a broken weapon.
I want a weapon that i can use in close quarters, by fuff this means short barrel and bullpup design.
By crunch this means higher conceal than hold out pistols have with more recoil compensation too.
I want a fully automatic shotgun that is not as big as an HMG, and presto, i have an assault gun in my pocket.

Emphasis mine.

I think here is part of the problem. You don't need both to use it in close quarters. You only need the bullpup.  Just because people are putting an additional point that makes sense to them using too much "realism" in their logic, doesn't mean the system is broken.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <02-23-12/1355:11>
I don't really see how the conceal system was bad to start with. With the shifting target numbers and no Perception skill (only rolling Intelligence for Perception) the average person was only rolling 3-5 dice, with geniuses rolling 6-8. Even at eight dice (maxed Intelligence), needing a 9 to spot a hold out isn't exactly a sure deal. Toss in Lined Coats and Concealable holsters and you needed a 15 or 16 (depending on how the GM applied the coat/holster), which means unless they're giving you a thorough pat down it isn't likely to get noticed.

On Light Pistols it dropped down to needing an 11 or 12 to notice, which again isn't likely.

take the longcoat  and holster out of the equation and you were still looking at 6s, 8s and 9s for the light and holdout pistols. Anything bigger than a light pistol isn't really meant to be that concealable.

The lack of drawbacks (other than a little bit of cost) made the firearm creation system just another power creep. The mods system is arsenal is slightly better, but a combination of the two would really make things a lot nicer.

Quote
Somehow I'm picturing the collapsible guns from the Mass Effect games here.
The really screwed part of it was that a clip of ammo was easier to see in many cases than the gun (with the clip loaded) was. The shortbarreled bullpup rifle was more concealable than a pack of cigs basically.

Quote
I think here is part of the problem. You don't need both to use it in close quarters. You only need the bullpup.  Just because people are putting an additional point that makes sense to them using too much "realism" in their logic, doesn't mean the system is broken.

Depends on whether they're wanting just a bullpup rifle, or a short barreled bullpup rifle. Not all bullpup rifles are short barrelled, cutting the barrel down on one gives you an almost SMG sized package with rifle stopping power. Technically you could use an HMG in close quarters mechanically, but god forbid people use a little common sense when designing custom firearms. Heck, if logic is just getting tossed to the wind, might as well just rename the already placed stats and use them instead of worrying about it.

Saying that its applying too much realism is about the weakest excuse possible for something that is blatantly broken. They made a point to distinguish that Bullpup couldn't be used with Imp. Conceal, but left the Barrel Reduction option open. That implies that it fits reallistically.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <02-23-12/1524:34>
I don't really see how the conceal system was bad to start with. With the shifting target numbers and no Perception skill (only rolling Intelligence for Perception) the average person was only rolling 3-5 dice, with geniuses rolling 6-8. Even at eight dice (maxed Intelligence), needing a 9 to spot a hold out isn't exactly a sure deal. Toss in Lined Coats and Concealable holsters and you needed a 15 or 16 (depending on how the GM applied the coat/holster), which means unless they're giving you a thorough pat down it isn't likely to get noticed.

On Light Pistols it dropped down to needing an 11 or 12 to notice, which again isn't likely.

take the longcoat  and holster out of the equation and you were still looking at 6s, 8s and 9s for the light and holdout pistols. Anything bigger than a light pistol isn't really meant to be that concealable.

The lack of drawbacks (other than a little bit of cost) made the firearm creation system just another power creep. The mods system is arsenal is slightly better, but a combination of the two would really make things a lot nicer.

Quote
Somehow I'm picturing the collapsible guns from the Mass Effect games here.
The really screwed part of it was that a clip of ammo was easier to see in many cases than the gun (with the clip loaded) was. The shortbarreled bullpup rifle was more concealable than a pack of cigs basically.

Quote
I think here is part of the problem. You don't need both to use it in close quarters. You only need the bullpup.  Just because people are putting an additional point that makes sense to them using too much "realism" in their logic, doesn't mean the system is broken.

Depends on whether they're wanting just a bullpup rifle, or a short barreled bullpup rifle. Not all bullpup rifles are short barrelled, cutting the barrel down on one gives you an almost SMG sized package with rifle stopping power. Technically you could use an HMG in close quarters mechanically, but god forbid people use a little common sense when designing custom firearms. Heck, if logic is just getting tossed to the wind, might as well just rename the already placed stats and use them instead of worrying about it.

Saying that its applying too much realism is about the weakest excuse possible for something that is blatantly broken. They made a point to distinguish that Bullpup couldn't be used with Imp. Conceal, but left the Barrel Reduction option open. That implies that it fits reallistically.

Again, you're claiming that because you think it's "broken" it means that it is, no ifs ands or buts about it. And another thing, the firearms and vehicle creation rules were something heavily dependent on GM approval (even more so than character generation itself). If a particular firearm design doesn't fit your game, disallow that design and try again.
Title: Re: Is there an SR5 in the works?
Post by: street.mage on <02-23-12/2336:18>
Honestly, I shrug about this type of thing.  People in all RPGs fret about the new edition like their previous stuff is going to suddenly be obsolete and worthless.  But even if they print a new edition, does that mean that we will stop playing?  Probably not.  Chances are, if we stop playing the game, we're either getting tired of playing anyway and just looking for a good excuse to stop playing or we tell ourselves that things are too unbalanced and refuse to play the old edition in anticipation of "something better."  Typically some tell themselves what they have is comparable to trash (after they hear news of *NEW AND SHINY*), and they can no longer "stand" to tolerate such garbage they own.

Many people continued to play 2.0 D&D long after 3.0 came out.  Many still played 3.5/pathfinder after 4.0 came out or played 4.0 D&D and disliked it so much they were willing to return to 3.5/pathfinder.  I mean not to degrade this into an edition wars argument of D&D, but to point out that some preferred older material.

Look, are games fun?  Yes, that's why we play them.  Fundamentally, most editions of the individual RPG game are extremely similar.  Most of the time the dice, monsters, idea, etc are identical from edition to edition; game designers just try to enhance the "fun" experience from the last edition when they create a new one.  D&D still rolls a D20 after all this time.  Shadowrun still rolls D6's for tests against an opposed test or a target number.  These ideals aren't likely to change. 

As with all RPGs, the game is only as good as the people you are gaming with.  And the game runs well if the people involved are willing to participate and continue striving to create a great experience.  The game system can mess this up if it sucks and is bulky, but SR doesn't suck.  There might be a few rules that are a little haywire and complex; but for the most part, it is fine.  If they do produce a SR5, will we still buy the books?  I know I will; and its not like they'll be pushing 5 core books in one month....they'll stagger them along like they do now.  I read this stuff probably more than I play it.  And a new edition won't change that.

But to answer your question, is it in the works?  Like soon?  I highly doubt it.  Otherwise Hero Labs wouldn't be working on getting all the core books there on their sheet as they recently uploaded 3 book options; Catalyst also just reprinted several core supplements.  It's bad business to reprint something pricey, then announce a new edition so all those reprinted books sit there and collect dust.  Not saying it won't happen, but it is very unlikely.
Title: Re: Is there an SR5 in the works?
Post by: Medicineman on <02-24-12/0210:22>
Quote
Many people continued to play 2.0 D&D long after 3.0 came out.  Many still played 3.5/pathfinder after 4.0 came out or played 4.0 D&D and disliked it so much they were willing to return to 3.5/pathfinder.  I mean not to degrade this into an edition wars argument of D&D, but to point out that some preferred older material.
Its not just about previous Editions
D&D4 is a Boardgame with only a resemblance of Roleplaying and its no Wonder that Pathfinder is such a succes beccause Roleplayer want Roleplaying Games and not a F*********** Boardgame thats whey they left D&D 4and have gone back to D&D 3.x or switched to Pathfinder (which is ImO a tad better than D&D 3.x).
And there is a similarity to Shadowrun. There are a lot of Players (specially those that started with SR2) that consider SR4 with WiFi is "not my Shadowrun anymore" they want the Cyberpunk back, they....want Robocop and not Minority Report
ImO they're wrong ,Shadowrun stopped being Cyberpunky in SR3.But this won't change their Point of View

and I guarantee that if SR5 is from the same dubious Quality as D&D 4 that this would be the Ruin of CGL
Only If they (CGL) can deliver a game with a better Rulesmechanik and a better Background than SR4
Players will stay with the new Edition (and ImO thats highly Doubtfull )

Hough!
Medicineman
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <02-24-12/0655:39>
Medicineman, that is some FOX "News" level doomsaying there.

SR5 will come. It is inevitable. And contrary to what you believe, they don't have to change the core mechanic or update the rules that much to do it. Hell, Hero System's last three editions have been nearly identical. And those are just the three I've played. You don't have to change the system much, you just have to avoid changing it in the wrong ways.

As far as the background, that is easy enough. A timeskip to, say, 2080 or so would give you enough room to change things up a bit, and keep the fun going.
Title: Re: Is there an SR5 in the works?
Post by: Medicineman on <02-24-12/1017:19>
Medicineman, that is some FOX "News" level doomsaying there.
Here In Germany I don't watch FOX News but America is famous for its "Fear News"
Instead we have the "Bild Zeitung" which consists of ...(Angst, Hass, Titten & der Wetterbericht) Fear,Hate,Tits,Weatherforecast

And Yes my Post was a bit ...."ranty" (I hope thats the right Word ? )

SR5 will come. It is inevitable. And contrary to what you believe, they don't have to change the core mechanic or update the rules that much to do it.
I Know  ;D
(I knew since 2010 )
and since they didn't change the Rules between SR2 & 3 It may as well be possible that they won't change
between SR4A and SR5
The SR4 Rules are actually quite good
and You "don't change a runnig system/winning Team" ,right ?  ;) ;D

Quote
You don't have to change the system much, you just have to avoid changing it in the wrong ways.
exactly :)

With a Fearless Dance
Medicineman
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <02-24-12/1046:05>
Okay, let me clarify one salient point:

All I wanted to know is if a new edition was in the works, thats all.  I had hoped that it wouldn't devolve into a bunch of rants on what is or isn't broken.

D_R
Title: Re: Is there an SR5 in the works?
Post by: Mara on <02-24-12/1142:15>
Okay, let me clarify one salient point:

All I wanted to know is if a new edition was in the works, thats all.  I had hoped that it wouldn't devolve into a bunch of rants on what is or isn't broken.

D_R

Eh..it is not so bad..now, go over to DumpShock and ask that....and be sure you are wearing your asbestos undies...
Basicly, every edition has stuff people don't like...(I still miss grounding through a Focus....I miss there being a trade off
with Foci, but I understand, mechanically speaking, why they did it in 3rd edition...)
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <02-24-12/1338:38>
Dumpshock doesn't seem to care much about wether or not a SR5(D20) is in the making right now . .
It'd be a good business decision to do so, based on the normal dev cycle . . doesn't say much though.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <02-25-12/2127:06>
Quote
Again, you're claiming that because you think it's "broken" it means that it is, no ifs ands or buts about it. And another thing, the firearms and vehicle creation rules were something heavily dependent on GM approval (even more so than character generation itself). If a particular firearm design doesn't fit your game, disallow that design and try again.

No. There is a level of balance that has to be maintained when creating anything within a game system. Its one of the two fundamental concepts in game design. When something is ridiculously out of order mechanically (a rifle with light pistol concealability for example), it breaks both the Immersion for players (because it makes no damn sense) and the other weapons in the game (why pick up a light pistol if you can get a short barreled bullpup 50 round assault rifle that you can apparently conceal in the small of your back).

The GM approval disclaimer does not excuse things being unbalanced. The system was flawed at a design level. The GM is already allowed to disallow anything in their given game. The problem with the Firearm Creation Rules was that rather than having to try and break the system for an unbalanced creation, you had to try not to break the system for an unbalanced creation. Again, that's just poor design no matter what field you're working in.

Title: Re: Is there an SR5 in the works?
Post by: ArkangelWinter on <02-29-12/0440:48>
I follow a rule, when GMing, that my first Mechwarrior GM told me.
 
"At this table, I make commandments. I am your god and you shall have no other gods before me"
Title: Re: Is there an SR5 in the works?
Post by: Kylen on <03-01-12/0038:27>
I would likely not play a d20 SR. It's like playing D20 BESM. It's just not the same, and would be a different game to me. Kinda like how people now differentiate between d6 Star Wars and d20 Star Wars.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <03-01-12/0042:47>
I would likely not play a d20 SR. It's like playing D20 BESM. It's just not the same, and would be a different game to me. Kinda like how people now differentiate between d6 Star Wars and d20 Star Wars.

Couldn't agree more; I pretty much despise d20 based games. I'll play them if, and only if, they're the only thing going, and even then only if I can bum someone else's books to make my character with.
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <03-01-12/0149:36>
Does anyone play D20 anymore?
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-01-12/0633:10>
Does anyone play D20 anymore?
Yes. Over on RPOL, there are plenty of D&D games going on (from OD&D to D&D4), as well as Mutants & Masterminds (which is basically d20 Superheroes). And there are definitely groups IRL that still play games on the d20 system.
Title: Re: Is there an SR5 in the works?
Post by: FastJack on <03-01-12/0748:49>
Does anyone play D20 anymore?
Well, I'm still big into Pathfinder, but that is a derivative of the d20 system.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-01-12/1100:47>
Does anyone play D20 anymore?
Well, I'm still big into Pathfinder, but that is a derivative of the d20 system.

I'll still play that and 3.5 D&D, as well as the Star Wars systems in the system.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-02-12/1456:52>
D20ifying it would definitely be the nail in the coffin as far as I'm concerned. I didn't switch over to the brief D20 Deadlands stint, won't even go to the Savage Worlds crap they put out. Sure didn't touch the D20 Swashbuckling Adventures stuff (D20 version of 7th Sea). The only possible benefit is it might drag more people to the game, but then we'd have to drag them from their D20 system to a real system. Trying to explain that there are no classes is something I don't feel like having to do again.
Title: Re: Is there an SR5 in the works?
Post by: ArkangelWinter on <03-02-12/1503:57>
Just follow the Mutants and Masterminds 1st ed template, no classed
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-02-12/1505:31>
D20ifying it would definitely be the nail in the coffin as far as I'm concerned. I didn't switch over to the brief D20 Deadlands stint, won't even go to the Savage Worlds crap they put out. Sure didn't touch the D20 Swashbuckling Adventures stuff (D20 version of 7th Sea). The only possible benefit is it might drag more people to the game, but then we'd have to drag them from their D20 system to a real system. Trying to explain that there are no classes is something I don't feel like having to do again.

Drag from d20 to a "real" system? What the hell? The d20 system is just as valid a system as most others--I say most because of the diceless systems out there.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-02-12/1506:49>
There are d20 System games without classes, Crash. Mutants & Masterminds, for instance, has a point buy system for chargen much like Shadowrun's, though with different values, of course. It is actually one of the easier superhero systems to pick up, especially when compared to things like Hero System, Heroes Unlimited, BESM, and others.

Personally, I find M&M 2nd to be the best of the M&M editions. Flexible enough that you are able to do any character you want, but firm enough that you aren't going to have someone be Goku, but with invulnerability.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-02-12/1511:21>
There are d20 System games without classes, Crash. Mutants & Masterminds, for instance, has a point buy system for chargen much like Shadowrun's, though with different values, of course. It is actually one of the easier superhero systems to pick up, especially when compared to things like Hero System, Heroes Unlimited, BESM, and others.

Personally, I find M&M 2nd to be the best of the M&M editions. Flexible enough that you are able to do any character you want, but firm enough that you aren't going to have someone be Goku, but with invulnerability.

M&M is a decent system. The main problem I have with it is trying to get powers that I want with the powers presented. I generally need about four or five of that system's powers for what I think a power should be able to do.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-02-12/1527:42>
Really? Especially with Ultimate Power, I've been able to make everything from Duke Nukem to time-travelling necromancers to Nacho Cheese Man.
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <03-02-12/1553:47>
I'm pretty sure Iron Man armor is feasible in SR4.

At the very least, the arsenal SHIELD puts together to hunt the autonomous armor that thinks it's Tony in Hypervelocity (http://4thletter.net/2010/07/6-writers-adam-warren/) is either already in SR4 or just hasn't been statted yet.

Anyway, D20 is the devil.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-02-12/1607:10>
AFAIK, as of WAR!, metahuman exoskeleton type suits have proven unworkable so far. Either they are too large and bulky to work, or they move so quickly that they injure their drivers.

I wouldn't say D20 is the devil. It is different from Shadowrun, certainly, but it is a very simple, easy to learn system, which is why so many people use it.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <03-02-12/1615:36>
I'm pretty sure Iron Man armor is feasible in SR4.

There's already the Iron Will exoskeleton out of Attitude (p 154); which is armor that gets treated like a vehicle... or a vehicle that gets worn like armor... or something to that effect. All I know is it's a power-assistance device that was invented before muscle aug and rigged drones became so freakin' cheap, and it's basically the Power Loader from Aliens. That gives you a precedent to base "power armor," since it bridges the line between armor and vehicles.

One might foreseeably have something similar, but built with modern tech and with Responsive Interface Gear as "stock" to eliminate the -1 Agility Iron Will gives the wearer (via reading the intent to move as it goes out to your muscles instead of needing delay-causing mechanical feedback). After that, throwing in a jet-pack and some built-in laser weapons is easy... though it'll probably look more like the Iron Monger from the first movie, rather than Iron Man.
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <03-02-12/1947:16>
wear soft-weave-military-grade-armor underneath it that has agility and strength boost built into it.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-02-12/2022:55>
I'm pretty sure Iron Man armor is feasible in SR4.

There's already the Iron Will exoskeleton out of Attitude (p 154); which is armor that gets treated like a vehicle... or a vehicle that gets worn like armor... or something to that effect. All I know is it's a power-assistance device that was invented before muscle aug and rigged drones became so freakin' cheap, and it's basically the Power Loader from Aliens. That gives you a precedent to base "power armor," since it bridges the line between armor and vehicles.

One might foreseeably have something similar, but built with modern tech and with Responsive Interface Gear as "stock" to eliminate the -1 Agility Iron Will gives the wearer (via reading the intent to move as it goes out to your muscles instead of needing delay-causing mechanical feedback). After that, throwing in a jet-pack and some built-in laser weapons is easy... though it'll probably look more like the Iron Monger from the first movie, rather than Iron Man.

Woot! SAMAS power armor here we come!
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <03-02-12/2025:20>
though it'll probably look more like the Iron Monger from the first movie, rather than Iron Man.
That's because Tony Stark didn't build it.  In a cave.  WITH A BOX OF SCRAPS!
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <03-02-12/2033:41>
I thought the Iron-Monger-Armor was cooler actually . .
It looked closer to Battletech than to Gundamn or the newer Macross-Stuff, which is always a + in my book . .
Title: Re: Is there an SR5 in the works?
Post by: KarmaInferno on <03-02-12/2258:08>
AFAIK, as of WAR!, metahuman exoskeleton type suits have proven unworkable so far. Either they are too large and bulky to work, or they move so quickly that they injure their drivers.

Well, what they need are smaller drivers.

:)



-k
Title: Re: Is there an SR5 in the works?
Post by: Kylen on <03-03-12/0159:39>
Now, I wasn't condeming d20. I love my Pathfinder and M&M. BESM will always be a 2d6 game in my book, and I never got a chance at Deadlands T_T

My point was that the Pool o'd6 just SCREAMS shadowrun to me. The same way seeing someone put down a bag mostly filled with d10s tells me they play in White Wolf games. Its just a fundamental part of it's identity, and taking that way (like how they tried WAY too hard to streamline D&D in 4e. I know DMs who just carry around plastic baggies with notecards, with each baggy marked as a different class) is going to likely drive off a good portion of the fanbase. There will always be people who say "Previous Edition is better". That's just nature. But I'm sure everyone who likes 2e SR over 3e or so on was still able to at least comprehend most the rule changes because the fundemental, the Pool of d6s, never changed, and thus was able to formulate their opinion more on rule changes then on the fact that it just isn't the same game any more.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <03-03-12/0204:40>
wear soft-weave-military-grade-armor underneath it that has agility and strength boost built into it.

Actually, the Iron Will replaces the user's actual Strength with an effective value of 8, so the strength booster would be useless.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-03-12/0916:20>
Quote
Drag from d20 to a "real" system? What the hell? The d20 system is just as valid a system as most others--I say most because of the diceless systems out there.

Its a perfectly valid miniature wargame system with roleplaying optional. You can argue until your blue in the face, but when the suggested XP for roleplaying is absolutely horrid compared to killing monsters and nothing other than killing monsters gives experience, then its pretty much a killing monsters game.

It's not just D20, Dungeons and Dragons has almost always been like this, but D20 definitely redefined it into a board game making a battlegrid and dice almost mandatory to manage it without someone at the table getting jipped on abilities.

Most of the diceless systems out there are actually more viable as a roleplaying system, because the focus is actually on roleplaying.

I'm not saying you can't roleplay D20, just that the focus isn't on roleplaying at all. A real RPG system should have roleplaying as a key aspect, not an afterthought.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-03-12/0937:07>
Roleplaying in D&D, as in any other setting, including Shadowrun, is a function of the interaction between the DM and the PCs. The dice are there because not everyone has the silver tongue of a bard, or the nimble fingers of the rogue, or the fighter's skill with a blade. The diceless systems are no better or worse at roleplaying. Indeed, I've seen more than a few such 'diceless' games devolve into cowboys and indians style shenanigans.

And where, then, is the "roleplaying as a key aspect" in Shadowrun? The 1-2 karma points you may get for good roleplaying if the DM feels like it, just like how a DM in D&D can award bonus XP for roleplaying if he feels like it? I will admit that D&D books don't have the same flair as Shadowrun books do, but there is a simple reason for that. Shadowrun is a single setting. D&D is designed to be used in different settings, be it Greyhawk, Faerun, Ravenloft, Eberron, Dark Sun, Dragonlance, Birthright, or any one of the hundreds of thousands of homebrew settings that DMs have brought in over the years. Shadowrun's system is intrinsically tied to the setting, making it far more difficult to transplant into another world than D&D, which provides a skeleton, and allows DMs to put meat on the bones, building the world to their specifications.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-03-12/1016:16>
SR3 and SR4 are extremely easy to use with other systems. All it requires is stripping out cyberware and/or magic and the skills that don't fit.

Shadowrun encourages the player to make an actual person in the world. D&D encourages the player to roll up attributes, pick a class and go.

In addition, Shadowrun rewards roleplaying as roughly 20-40% of the reward (if you use the 1-2 for RPing guide and the 4-5 per run guide suggested). In 3.5 the suggested roleplaying reward was 200 per session. It really only compares at very low levels. In addition, the book actually encourages roleplaying in most areas and brings it up often. I haven't touched 4E D&D (I ran the beta adventures and could not figure out why I would ever want to expose any players to it), but my old 3rd book had a tiny section roughly a paragraph long on what rolelpalying means with no descriptions of how to do it. It led to plenty of Living Greyhawk games where I would start RPing one of the NPCs the group meets only to have everyone in the group have a simultaneous WTF moment because they had never actually seen or understood that roleplaying also involves talking like the characters and playing the part of the characters. In their 10-12 levels they had never had anyone talk to them in character, because it was an often left out part of the game.

Now, D20 isn't the exact same in every D20 game, but D20 gamers (meaning those that haven't played a non-D20 game) tend to have that same mindset until they are exposed to a non-D20 game.

I has nothing to do with my personal dislike (which revolves around the classes and levels), just hundreds of hours of experience running the living campaigns.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-03-12/1035:42>
Crash, that is because Shadowrun has a single world to deal with. You can encourage people to be scared drekless by bug spirits because any SR player knows EXACTLY what they've done. This isn't the case in D&D, where there is no set world. Mindflayers? Yes, they're nasty, because they eat your brain. Drow? Evil elves. There is a very good reason for this. Not everyone may use the idea that Mindflayers are actually refugees from the far future trying to rebuild their future empire that crossed the stars while fighting to enslave the giths that will eventually rise up to overthrow the empire, since they got tired of being slaves. Not everyone will play how Malcanthet, demon queen of the Succubi, is currently trying to seduce one of the Lords of Hell in order to forge an unholy alliance between the Abyss and the Nine Hells that will leave the material plane in shambles. Not everyone will have Elminster sitting in his tower, keeping the REALLY nasty things from wrecking havoc while he sends adventurers out to handle 'local' threats.

And yes, there are people who play a simple dungeon run style game, where the whole purpose is to kill things and take their stuff. That motif is especially popular at cons and pick up games at your FLGS where they hand out a few pregens to play. There are a great many, however, who do roleplay their characters, especially when they are in a long-running game IRL, with characters they have played for a while, and grown to know. You don't get that same experience with living campaigns as you do gaming with the same group week in and week out.
Title: Re: Is there an SR5 in the works?
Post by: Longshot23 on <03-03-12/1131:43>
Crash, that is because Shadowrun has a single world to deal with. You can encourage people to be scared drekless by bug spirits because any SR player knows EXACTLY what they've done. This isn't the case in D&D, where there is no set world. Mindflayers? Yes, they're nasty, because they eat your brain. Drow? Evil elves. There is a very good reason for this. Not everyone may use the idea that Mindflayers are actually refugees from the far future trying to rebuild their future empire that crossed the stars while fighting to enslave the giths that will eventually rise up to overthrow the empire, since they got tired of being slaves. Not everyone will play how Malcanthet, demon queen of the Succubi, is currently trying to seduce one of the Lords of Hell in order to forge an unholy alliance between the Abyss and the Nine Hells that will leave the material plane in shambles. Not everyone will have Elminster sitting in his tower, keeping the REALLY nasty things from wrecking havoc while he sends adventurers out to handle 'local' threats.

And yes, there are people who play a simple dungeon run style game, where the whole purpose is to kill things and take their stuff. That motif is especially popular at cons and pick up games at your FLGS where they hand out a few pregens to play. There are a great many, however, who do roleplay their characters, especially when they are in a long-running game IRL, with characters they have played for a while, and grown to know. You don't get that same experience with living campaigns as you do gaming with the same group week in and week out.

[sarcasm]

So that's what Alachia has been doing while running beneath the radar: masquerading as the demon queen of succubi (short stretch).  And Harlequin has been putting some 'Elminster' time in - explains a lot . . .

[/sarcasm]
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-03-12/1151:25>
It has nothing to do with one setting vs. multiple settings. The core book has always had a pantheon, and nothing keeps it from putting more emphasis on creating generic backgrounds for the characters. The core rulebooks have also always had the races with generic cultures as well. The core book is a single setting, just generic rather than well defined.

Skip to SR. SR has a little bit of world building at the beginning of the book, but even in the character creation section, it's encouraging the building of a person rather than a set of numbers. Knowledge skills, Lifestyles, Contacts,Qualities; These are all things that breathe life into a character. D&D (the core of D20) has what? Racial bonuses and languages.
Quote
There are a great many, however, who do roleplay their characters, especially when they are in a long-running game IRL, with characters they have played for a while, and grown to know. You don't get that same experience with living campaigns as you do gaming with the same group week in and week out.
I'm assuming you didn't bother to actually read both my posts or you would have noticed:
I'm not saying you can't roleplay D20, just that the focus isn't on roleplaying at all. A real RPG system should have roleplaying as a key aspect, not an afterthought.

There are plenty of RPG systems out there designed for multiple systems that still manage to put a large emphasis on roleplaying. D20 just isn't one of them.

Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-03-12/1217:15>
Roleplaying in D&D, as in any other setting, including Shadowrun, is a function of the interaction between the DM and the PCs. The dice are there because not everyone has the silver tongue of a bard, or the nimble fingers of the rogue, or the fighter's skill with a blade. The diceless systems are no better or worse at roleplaying. Indeed, I've seen more than a few such 'diceless' games devolve into cowboys and indians style shenanigans.

And where, then, is the "roleplaying as a key aspect" in Shadowrun? The 1-2 karma points you may get for good roleplaying if the DM feels like it, just like how a DM in D&D can award bonus XP for roleplaying if he feels like it? I will admit that D&D books don't have the same flair as Shadowrun books do, but there is a simple reason for that. Shadowrun is a single setting. D&D is designed to be used in different settings, be it Greyhawk, Faerun, Ravenloft, Eberron, Dark Sun, Dragonlance, Birthright, or any one of the hundreds of thousands of homebrew settings that DMs have brought in over the years. Shadowrun's system is intrinsically tied to the setting, making it far more difficult to transplant into another world than D&D, which provides a skeleton, and allows DMs to put meat on the bones, building the world to their specifications.

To be fair, the 1 to 2 karma in SR is worth more than the 100 to 200 xp that D&D allows for non-combat encounters.

Quote
Drag from d20 to a "real" system? What the hell? The d20 system is just as valid a system as most others--I say most because of the diceless systems out there.

Its a perfectly valid miniature wargame system with roleplaying optional. You can argue until your blue in the face, but when the suggested XP for roleplaying is absolutely horrid compared to killing monsters and nothing other than killing monsters gives experience, then its pretty much a killing monsters game.

It's not just D20, Dungeons and Dragons has almost always been like this, but D20 definitely redefined it into a board game making a battlegrid and dice almost mandatory to manage it without someone at the table getting jipped on abilities.

Most of the diceless systems out there are actually more viable as a roleplaying system, because the focus is actually on roleplaying.

I'm not saying you can't roleplay D20, just that the focus isn't on roleplaying at all. A real RPG system should have roleplaying as a key aspect, not an afterthought.

The d20 system was not turned into a board game until the crap that is D&D 4th came about.

Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-03-12/1252:10>
The board game feel came in 3rd edition when the entire game started revolving around the square map system, and abilities began to be tied directly to it. 4E just made it feel like a board game version of an MMO complete with cooldowns.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-03-12/1301:35>
The board game feel came in 3rd edition when the entire game started revolving around the square map system, and abilities began to be tied directly to it. 4E just made it feel like a board game version of an MMO complete with cooldowns.

The grid wasn't ever "revolved around" in third or 3.5... Sure, it made things easier, but I've seen it used for other systems with absolutely no mention of such things in the books, and it still made things a bit easier (even in SR), and abilities in 3.0/3.5 weren't "tied directly to" the grid any more than they were in the previous editions.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-03-12/1348:14>
If you went off the grid and just used real distances, melee classes suffered drastically from movement no longer being set up in 5 ft. chunks (primarily due to the five ft. step and how full attacks worked which was a core of the the combat system (Full round and five ft step or move, standard, and five ft step)). Every ability was tied to the combat system which was at it's core tied to five foot movement increments. The game revolved around it so much, that during beta you didn't even have movement in feet, it was in squares that you could move. They changed back to feet because they felt that the math would make diagonal movement easier to comprehend.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-03-12/1400:03>
If you went off the grid and just used real distances, melee classes suffered drastically from movement no longer being set up in 5 ft. chunks (primarily due to the five ft. step and how full attacks worked which was a core of the the combat system (Full round and five ft step or move, standard, and five ft step)). Every ability was tied to the combat system which was at it's core tied to five foot movement increments. The game revolved around it so much, that during beta you didn't even have movement in feet, it was in squares that you could move. They changed back to feet because they felt that the math would make diagonal movement easier to comprehend.

Not really, they didn't suffer except in the first round against a given opponent, and even then there were abilities you could gain from feats or class abilities (I think on that second one) where you could get bonuses when making just one attack in a round. This is definitely the case in Pathfinder, which is the true successor to 3.5 D&D, and thus still d20.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-03-12/2022:33>
Quote
Not really, they didn't suffer except in the first round against a given opponent,
So, they suffered. I don't really agree with that analysis, but I'm not going to break down the entire 3.5 system in an SR5 thread. That would take far more time and effort than I really care for.
Quote
and even then there were abilities you could gain from feats or class abilities (I think on that second one) where you could get bonuses when making just one attack in a round. This is definitely the case in Pathfinder, which is the true successor to 3.5 D&D, and thus still d20.
So, it's not that bad because you can spend your feats or abilities to compensate for the fact that you're not using a vital part of the game's concept? Right.

If you've got a good GM that can just vision the map in his head, it runs fine and smooth. Attacks within 5 ft are the norm, letting you 5 ft. at anywhere from 10-6 ft and be able to full attack. The easiest thing is just to always round to the nearest 5 ft. favorable to the player. Even then though, the fact remains that the map is a core to the game, there is just a work around being used to simulate the map without using it.
Title: Re: Is there an SR5 in the works?
Post by: Kylen on <03-03-12/2049:20>
See, the reason I'm fine with maps is because, unfortunately, not everyone at the table has my, or someone else's, ability to envision the situation with "So describe the battlefield." There are a LOT of players who need to physically SEE the situation in order to know what they can, or what they SHOULD do.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-03-12/2213:08>
Indeed. Maps and minis were brought about to make things easier for players to understand what they can and can't do, and to understand what other people can do to them. And it DRAMATICALLY cuts down on friendly fire when a fireball goes off, for instance. In my first SR game, I nearly got killed on a courier run because the troll street samurai thought it'd be a good idea to toss a grenade into the group of gunmen we were facing, not knowing that two of the team were well within the blast radius.
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-04-12/0124:50>
Indeed. Maps and minis were brought about to make things easier for players to understand what they can and can't do, and to understand what other people can do to them. And it DRAMATICALLY cuts down on friendly fire when a fireball goes off, for instance. In my first SR game, I nearly got killed on a courier run because the troll street samurai thought it'd be a good idea to toss a grenade into the group of gunmen we were facing, not knowing that two of the team were well within the blast radius.

Not as bad as a story I was told where the street sam detonated multiple explosives in the area the team was in (which was surrounded pretty close both by walls and a physical barrier spell...)
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-04-12/0822:21>
Heh. Well, my mage did end a later encounter in that mission fairly quickly (and cinematically). We'd crossed two borders in Denver, and were on our way to the final drop when we had a go gang on our tails. So my mage drops an ice slick in the road behind the van. The drain knocked him out, but the DM had a lot of fun describing (in detail) what happened to the gangers as they encountered the ice slick.
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <03-04-12/1600:14>
Heh. Well, my mage did end a later encounter in that mission fairly quickly (and cinematically). We'd crossed two borders in Denver, and were on our way to the final drop when we had a go gang on our tails. So my mage drops an ice slick in the road behind the van. The drain knocked him out, but the DM had a lot of fun describing (in detail) what happened to the gangers as they encountered the ice slick.

Oooooooooh.... nice one!
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <03-04-12/1613:01>
Heh. This is what happens when you have someone move to Shadowrun after they have experience in D&D and superhero RPGs (Hero System and M&M), and let them play a mage.
Title: Re: Is there an SR5 in the works?
Post by: KarmaInferno on <03-07-12/2240:40>
My point was that the Pool o'd6 just SCREAMS shadowrun to me. The same way seeing someone put down a bag mostly filled with d10s tells me they play in White Wolf games. Its just a fundamental part of it's identity...

(http://www.karmainferno.com/images/Shadowrun-dice.jpg)


-k
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <03-07-12/2242:03>
My point was that the Pool o'd6 just SCREAMS shadowrun to me. The same way seeing someone put down a bag mostly filled with d10s tells me they play in White Wolf games. Its just a fundamental part of it's identity...

(http://www.karmainferno.com/images/Shadowrun-dice.jpg)


-k
Star Wars D6.  It's happened in a few of our games.
Title: Re: Is there an SR5 in the works?
Post by: Longshot23 on <03-08-12/0455:24>
Star Wars d6 rocks!!! unlike 'Star Wars' d20
Title: Re: Is there an SR5 in the works?
Post by: ArkangelWinter on <03-08-12/1150:17>
Star Wars d6 rocks!!! unlike 'Star Wars' d20

Let's not start that again
Title: Re: Is there an SR5 in the works?
Post by: All4BigGuns on <03-08-12/1235:30>
Shall I go off like CanRay at the mention of "clips"?
Title: Re: Is there an SR5 in the works?
Post by: TheWanderingJewels on <03-08-12/1322:31>
Fifth edition?  That's as crazy as coming out with a new 5th Edition of D&D so soon after...  Oh, riiiiiiiiiiiiiiiiiiiiiight...

I doubt it.  I mean, hell, we're barely into metaplot storylines and how many more PDFs CGL can pump out.  :)  SOTA'73 is pretty good.

SOTA  '73? I missed that one :(
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <03-08-12/1402:09>
Shall I go off like CanRay at the mention of "clips"?
Grrlr, gnash, snap, RAY SMASH!!!
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <03-08-12/1850:32>
Shall I go off like CanRay at the mention of "clips"?
Grrlr, gnash, snap, RAY SMASH!!!

*throws Ray some chocolate chip muffins to calm him down!*
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <03-08-12/1916:01>
Shall I go off like CanRay at the mention of "clips"?
Grrlr, gnash, snap, RAY SMASH!!!
*throws Ray some chocolate chip muffins to calm him down!*
Lactose Intolerance!!!  RAY SMASH INTOLERANCE!!!
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <03-09-12/0002:09>
Star Wars d6 rocks!!! unlike 'Star Wars' d20

Let's not start that again

I'll bite...  What's wrong with SWD6?  I also think its superior to d20.
Title: Re: Is there an SR5 in the works?
Post by: ArkangelWinter on <03-09-12/0009:54>
Star Wars d6 rocks!!! unlike 'Star Wars' d20

Let's not start that again

I'll bite...  What's wrong with SWD6?  I also think its superior to d20.

SWD6 is better than SWD20. But everytime its mentioned we get a "dicepool vs d20" discussion that changes no one's opinion because everyones been gaming long enough to be firmly entrenched in whichever side (or middle) of the issue they prefer.

But it's not as bad as magazines vs clips.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <03-09-12/0354:14>
But it's not as bad as magazines vs clips.
*Perks up*
Title: Re: Is there an SR5 in the works?
Post by: ArkangelWinter on <03-09-12/0458:44>
But it's not as bad as magazines vs clips.
*Perks up*

Yes I know the difference and it bothers me too.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <03-09-12/0828:17>
Everyone does, you read one and you use the other to group pieces of paper together.
Title: Re: Is there an SR5 in the works?
Post by: Longshot23 on <03-09-12/1026:27>
Star Wars d6 rocks!!! unlike 'Star Wars' d20

Let's not start that again

Sorry, just stating my opinion, I thought.  No intention of starting anything (again or not).
Title: Re: Is there an SR5 in the works?
Post by: ArkangelWinter on <03-09-12/1101:48>
Star Wars d6 rocks!!! unlike 'Star Wars' d20

Let's not start that again

Sorry, just stating my opinion, I thought.  No intention of starting anything (again or not).

No worries. And you'll notice, I agree
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <03-10-12/0021:18>
But it's not as bad as magazines vs clips.
*Perks up*

Yes I know the difference and it bothers me too.

First off, let me say that I agree. People bastardizing precise terminology to suit their needs makes me want to slap someone... or roll my eyes and sigh dramatically. One of the two. I usually go with the sigh, since assault charges are a pain.

However, as much as we may not like the path it takes, language does evolve. If an incorrect usage continues for long enough, and reaches a broad enough level of usage, it becomes correct.

Unfortunately for everyone, the word "Clip" being used to mean "the thing that keeps bullets together so you can shove them in the gun quickly," passed that threshold quite a while ago, and no amount of pedanticism is going to reverse it... rather like kids today thinking "FTW" means "For The Win" not "Fuck The World."
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <03-10-12/0114:14>
And FTP doesn't mean what it should mean either.
Title: Re: Is there an SR5 in the works?
Post by: fovar on <04-06-12/1958:47>
Just wondering...

When SR5 will come out (not if), how will Initiative passes will be handled? Will it be removed or switched to anything else? If removed, will it hurt the fanbase? Because, yes, a battle dragging for too long really makes it dangerous, but four sets of action in 3 seconds makes it quite unrealistic.

DnD 3.5 was never played as a tabletop game by my group: we used figures once and then like we do in many other RPG because it IS simpler to picture. Not in every single encounter but when it does matter. Of course our DMs were cooperative, it didn't take much to flank and such.

In 4th Edition it is mandatory as even a fighter can make an opponent move away from an ally so he can shoot/cast. It is a tabletop strategy game when it comes to encounters... and it allows for good roleplaying too. Especially when your DM is cooperative and allows automatic successes when you're awesome in a social skill challenge.

I don't see what is wrong for a RPG to ressemble a tabletop game: that is where they come from. That would be like blaming them for ressembling novels or movies or MMORPGs. Your role is to make an entertaining evening. That is all. You've got your preferences, it's alright.

I do agree that the core mechanics of the game should NEVER change: this alleniate the fanbase and is never good for an RPG: But going from THAC0 to a 3.5 To Hit is not a major change: it is just a simplification that streamlined things.

In that way, I look forward to SR5, in a hope that a character augmented in some other way that Reflexes can really hold it up, while simplifying the game. No small task.

- Fovar
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <04-06-12/2023:26>
if they really wanna troll, they'll go back to SR3-System . .
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <04-07-12/0147:10>
if they really wanna troll, they'll go back to SR3-System . .

The SR4 system was a departure from the SR1-3 system.  There's no trolling in that.
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <04-07-12/1056:03>
I actually liked SR3 better. I just didn't like teaching people SR3. It was a horribly complicated thing to learn the first time.
Title: Re: Is there an SR5 in the works?
Post by: Malex on <04-11-12/1137:36>
I actually liked SR3 better. I just didn't like teaching people SR3. It was a horribly complicated thing to learn the first time.

Agreed. I don't think anyone in my SR3 group wanted to play a Decker due to how complicated it was. Plus the GM kinda groaned the one time we made any mention of getting a Decker to help on a run.
Title: Re: Is there an SR5 in the works?
Post by: Mara on <04-12-12/0147:06>
I actually liked SR3 better. I just didn't like teaching people SR3. It was a horribly complicated thing to learn the first time.

Agreed. I don't think anyone in my SR3 group wanted to play a Decker due to how complicated it was. Plus the GM kinda groaned the one time we made any mention of getting a Decker to help on a run.

SR3 was remarkably simplified from SR2...I don't see why anyone wouldn't want to play a Decker...And, since the GM would have
essentially been NPCing the Decker in that instance..he could have just made a couple abstracted rolls...
Title: Re: Is there an SR5 in the works?
Post by: Crash_00 on <04-12-12/1137:05>
I think it was the two bazillion rolls to do just about anything on the matrix combined with the completely different time passages that made combat a real pain in the ass if the decker was VR decking at the same time as the rest of the team was in physical combat.

Decking is one of the things that I think SR4 did a good job with, but I hate how they slapped deckers and riggers together. I really liked the full blown VCR feel of riggers.
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <04-12-12/1202:17>
I lik the uniqueness of riggers, but couldn't stand the metaphor used in the books to depict jumping into a vehicle.
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <04-12-12/1451:00>
?
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <04-12-12/1527:03>
”The tail rotor was damaged, which I felt as a pain in my ankle and lower leg.”

No. Just, no.
Title: Re: Is there an SR5 in the works?
Post by: Stahlseele on <04-12-12/1543:23>
Ah that.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <04-12-12/1645:18>
What's wrong with that? The majority of the digital world is metaphor. How one person translates the input from their drone 'body' may be completely different from how another person experiences it. If you don't like that metaphor, slap a different reality filter on, and go.
Title: Re: Is there an SR5 in the works?
Post by: Crimsondude on <04-12-12/1654:34>
That's the only way it worked in SR2-3, and it's ridiculous.
Title: Re: Is there an SR5 in the works?
Post by: beowulf_of_wa on <04-13-12/0851:40>
reality filters allowed me to cause some very messed up runs, hence i still like them.

mission: save the group of meta children from the humanis prior to the rally.
complication: the deck is broken, decker must use immediately available replacement, an elementary school principals personal deck, complete with really fucked up reality filter.
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <04-13-12/1240:31>
well, Reality filter...and even Personalisation, seems to be quite underpowered to cause really big problem to hacker in SRA
Title: Re: Is there an SR5 in the works?
Post by: Hermes on <06-15-12/1032:21>
I'm just getting used to SR4A.  You want a fifth one now?
 :-\

No, I'm kidding.

A Shadowrun 5th edition is something I'm kind of unprepared for.  Unlike D&D, where they kinda did it to fix a marketing snafu, 4th Edition is growing on me and I'm not ready to chuck it yet. :)  So far, I don't see any room for improvement so I don't know where I can suggest changes.  Perhaps the item threshold table can be made more clear?  We had a fight about it last night.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <06-18-12/0547:03>
D&D brought out 5th Edition because they realized they ROYALLY pissed off their fans with 4th. They brought out 4th because they'd run through pretty much all the material they could without getting into real shark-jumping territory. Their mistake is that, unlike games such as Hero System, which has had the same basic mechanic from at least 4th edition all the way to 6th, with some minor tweaks, they decided to strip out over half the rulebook, and change everything. Take any Hero character's 4th ed stats, and it is fairly straightforward to convert them to 6th ed. Take a D&D character's 3.5 stats, and you need to get a lobotomy to convert them and be satisfied with the results.

That, above all, is the lesson Catalyst should learn from D&D. You have a good, fairly simple mechanic here, that is pretty easy to design any kind of character you like, but doesn't treat more advanced players like their twelve years old.
Title: Re: Is there an SR5 in the works?
Post by: DarkLloyd on <06-23-12/1957:11>
I think it was the two bazillion rolls to do just about anything on the matrix combined with the completely different time passages that made combat a real pain in the ass if the decker was VR decking at the same time as the rest of the team was in physical combat.

Decking is one of the things that I think SR4 did a good job with, but I hate how they slapped deckers and riggers together. I really liked the full blown VCR feel of riggers.

THAT is my single biggest problem with SR4. The gutting of riggers.
There are other issues like the dumbing down of the magic and making technomancers/otaku just mages in the matrix. but I could live with those.

And yeah I would REALLY love some vehicle creation rules, weapon rule would be awesome, but the Vee rules are on my Must list.
Title: Re: Is there an SR5 in the works?
Post by: Hermes on <06-25-12/1605:07>


That, above all, is the lesson Catalyst should learn from D&D. You have a good, fairly simple mechanic here, that is pretty easy to design any kind of character you like, but doesn't treat more advanced players like their twelve years old.

Pretty much not talks down to them.  I can make any character I want for SR4A right now.  SR5 should stay in the same ballpark.  The point buy system is very praised, I don't think you should get rid of that.
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <06-25-12/1638:41>
Karmagen :)
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <06-25-12/1715:14>
Karmagen :)

You hear about the Hero Lab errata to that over in General Discussion? It's official Word of God (or at least Word of JMH) that the Karmagen system is to be bumped up to 1000 Karma. ;)
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <06-25-12/1753:33>
"What's his Karma level?"  "It's...  1006.  Kick his ass!"  "YAY!"  *Ass whupin' happens*  "Oh, I had this upsidedown...  Uh oh..."
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <06-25-12/1757:50>
Karmagen :)

You hear about the Hero Lab errata to that over in General Discussion? It's official Word of God (or at least Word of JMH) that the Karmagen system is to be bumped up to 1000 Karma. ;)

Hmmm...that would be real advanced result you built with 1000 Karma points. Any movement in limitations for Attributes and resources?
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <06-25-12/1826:02>
Karmagen :)
You hear about the Hero Lab errata to that over in General Discussion? It's official Word of God (or at least Word of JMH) that the Karmagen system is to be bumped up to 1000 Karma. ;)
Hmmm...that would be real advanced result you built with 1000 Karma points. Any movement in limitations for Attributes and resources?

Short answer: Yes. The cost of Attributes was recalculated to x5, so stuff derived from the old x3 cost had to be recalculated.

HERE (http://forums.shadowrun4.com/index.php?topic=6886.msg137417#msg137417) is a link to the actual post by Mathias, which includes the relevant email from Mr. Hardy, for details.
Title: Re: Is there an SR5 in the works?
Post by: Xzylvador on <06-26-12/1422:03>
1000? That's really a lot.
Most of the chars I built with both 400BP and 750 karma, the karma characters are a lot more powerful. And that's already using the x5 rule instead x3 (Chummer uses x5 by default).
Do you pay karma for metatype too? Or just the increased cost of racially modified attributes?
Title: Re: Is there an SR5 in the works?
Post by: JustADude on <06-26-12/1511:00>
1000? That's really a lot.
Most of the chars I built with both 400BP and 750 karma, the karma characters are a lot more powerful. And that's already using the x5 rule instead x3 (Chummer uses x5 by default).
Do you pay karma for metatype too? Or just the increased cost of racially modified attributes?

Yeah, it's basically the German rules, with an extra 250 Karma.
Title: Re: Is there an SR5 in the works?
Post by: KarmaInferno on <06-27-12/1037:52>
D&D brought out 5th Edition because they realized they ROYALLY pissed off their fans with 4th. They brought out 4th because they'd run through pretty much all the material they could without getting into real shark-jumping territory. Their mistake is that, unlike games such as Hero System, which has had the same basic mechanic from at least 4th edition all the way to 6th, with some minor tweaks, they decided to strip out over half the rulebook, and change everything. Take any Hero character's 4th ed stats, and it is fairly straightforward to convert them to 6th ed. Take a D&D character's 3.5 stats, and you need to get a lobotomy to convert them and be satisfied with the results.

That, above all, is the lesson Catalyst should learn from D&D. You have a good, fairly simple mechanic here, that is pretty easy to design any kind of character you like, but doesn't treat more advanced players like their twelve years old.

There's an old design maxim.

People want more of the same.

Oh, they THINK they want new stuff, they may even have convinced themselves on a surface level that they do, but on average the bulk of your customer base wants exactly what they had before, with enough cosmetic changes to make it FEEL different.



-k
Title: Re: Is there an SR5 in the works?
Post by: DaveDaveDaave on <08-01-12/1829:05>
Argh why 5th? Why not get more input from the user base(Hell a lot of the writers now are LONG span players and fans) and get 4A bug fixed then see how many of us buy  SR4B The Matrix That Makes Sense Edition etc. I`d buy two copies one for me and another for the players. I`d like to see an official rules Wiki/SRD not just a FAQ. Give it to the Scary Canadian to do?
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <08-06-12/1250:54>
Argh why 5th? Why not get more input from the user base(Hell a lot of the writers now are LONG span players and fans) and get 4A bug fixed then see how many of us buy  SR4B The Matrix That Makes Sense Edition etc. I`d buy two copies one for me and another for the players. I`d like to see an official rules Wiki/SRD not just a FAQ. Give it to the Scary Canadian to do?
Scary Canadian? Isn't that like Military Intelligence or Microsoft Works? ;)
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <08-06-12/1326:47>
Scary Canadian? Isn't that like Military Intelligence or Microsoft Works? ;)
Not when it's me.  ;D
Title: Re: Is there an SR5 in the works?
Post by: Digital_Viking on <08-06-12/1454:53>

Scary Canadian? Isn't that like Military Intelligence or Microsoft Works? ;)

Discuss federal politics with a member of BQ - you will know terror.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <09-05-12/0048:15>
Scary Canadian? Isn't that like Military Intelligence or Microsoft Works? ;)
Not when it's me.  ;D
Heh. See, I don't find CanRay remotely scary. Then again, I'm someone who enjoys driving on a hiway when it is bumper to bumper at 80 MPH, so...

Discuss federal politics with a member of BQ - you will know terror.
Meh. They can't be worse than the Tea Party nutjobs I have to deal with down here. There's a difference between annoying idiots you don't want in power, and terror-inducing.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <09-05-12/0154:42>
Discuss federal politics with a member of BQ - you will know terror.
Meh. They can't be worse than the Tea Party nutjobs I have to deal with down here. There's a difference between annoying idiots you don't want in power, and terror-inducing.[/quote]That depends on if the BQ in question is just a whack job that wants to leave Canada...  Or a former member of the FLQ trying to stay on the downlow and is a politician to seem like they're a legitimate and honest citizen now.
Title: Re: Is there an SR5 in the works?
Post by: Mirikon on <09-05-12/0437:17>
Again, meh. There's plenty of people who were (and still are) extremist nutbags who run for (and sometimes gain) office. That doesn't scare me. Give me that over standing between Alabama-Auburn fans. Or worse, those idiots who follow Soccer in Europe or Latin America. THOSE people scare me worse than a few terrorists.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <09-05-12/1123:01>
I fear for my life every Banjo Bowl just in case I'm wearing the wrong colour clothing.
Title: Re: Is there an SR5 in the works?
Post by: Smiley on <09-05-12/1147:52>
BQ terrifying? Really?

Meh! FLQ days are over. Now it's the other way around, a federalist nutjob trying to assasinate our newly appointed Prime Minister. Proof that extremists appear in every idiology, every single one of them.
Title: Re: Is there an SR5 in the works?
Post by: Longshot23 on <09-05-12/1220:29>
Seems like we Down Under got off light when Pauline Hanson & One Nation were trying to make waves.

Now if only we could get rid of Tony Abbott, the Tea Party-wannabe.
Title: Re: Is there an SR5 in the works?
Post by: Digital_Viking on <09-05-12/2053:11>
BQ terrifying? Really?

Meh! FLQ days are over. Now it's the other way around, a federalist nutjob trying to assasinate our newly appointed Prime Minister. Proof that extremists appear in every idiology, every single one of them.

It's more the passion my BQ friends have in discussions that I was joking about  ;)
Title: Re: Is there an SR5 in the works?
Post by: Digital_Viking on <09-05-12/2055:39>
Meh. They can't be worse than the Tea Party nutjobs I have to deal with down here. There's a difference between annoying idiots you don't want in power, and terror-inducing.
I live in Missouri - we get Tea Party, White Supremacists and sundry varieties of WTF here.
Title: Re: Is there an SR5 in the works?
Post by: Black on <09-06-12/0250:12>
Seems like we Down Under got off light when Pauline Hanson & One Nation were trying to make waves.

Now if only we could get rid of Tony Abbott, the Tea Party-wannabe.

Yeah, she was just embarrising.  No, we seem fairly quiet in comparision to the US.  Abbot, a bit out there by our standards, is probably still a moderate in comparision to some of the american comparisions
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <09-14-12/1708:37>
Why is there RL politics being discussed?  This is an SR5 Speculation thread, not a place to discuss political opinions!!!
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <09-14-12/2113:15>
Why is there RL politics being discussed?  This is an SR5 Speculation thread, not a place to discuss political opinions!!!
The two are different?
Title: Re: Is there an SR5 in the works?
Post by: FastJack on <09-15-12/0833:44>
<moderator hat on>
Yes, they are CanRay. And if it continues, the thread will be locked.
</moderator hat off>
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <09-15-12/0944:31>
<moderator hat on>
Yes, they are CanRay. And if it continues, the thread will be locked.
</moderator hat off>

Thank you, FastJack!
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <12-21-12/1026:40>
With the announcement of SR5 for next year, will we get previews of any new mechanics in the new edition?

Oh, and what year will SR5 be set in as the 'default' year?  Me, I'm hoping for a twenty year jump.

What, IMO, would be a sort of "reset" for the setting: another Matrix crash, which causes all the wireless technologies to basically implode.  It would be cool that in the mass chaos of what happened, a new conspiracy to reunite the old U.S., and this time they're successful.

Or (borrowing a little from Star Wars), the MegaCorps engineer a nanovirus that attacks all the metatypes - causing a whole-new halocaust, with the end result, the destruction of all the AAA MegaCorps.

....Just some random thoughts.
Title: Re: Is there an SR5 in the works?
Post by: RHat on <12-24-12/0012:15>
Argh why 5th? Why not get more input from the user base(Hell a lot of the writers now are LONG span players and fans) and get 4A bug fixed then see how many of us buy  SR4B The Matrix That Makes Sense Edition etc. I`d buy two copies one for me and another for the players. I`d like to see an official rules Wiki/SRD not just a FAQ. Give it to the Scary Canadian to do?
Scary Canadian? Isn't that like Military Intelligence or Microsoft Works? ;)

You know, I know this is old and off topic, but my Canuck pride demands a response...

James freaking Bond.  Based on an actual Canadian that Ian Fleming met in the war.

And on an on-topic note: Am I the only one concerned that SR5 might overwrite stuff I might want to put into a campaign between now and its release?  Sure, I can just choose to pretend the change isn't made or find a way to work it in, but... 
Title: Re: Is there an SR5 in the works?
Post by: Kat9 on <12-24-12/0017:58>

You know, I know this is old and off topic, but my Canuck pride demands a response...

Great, now there's two of them...
Title: Re: Is there an SR5 in the works?
Post by: Mara on <12-24-12/0203:16>

You know, I know this is old and off topic, but my Canuck pride demands a response...

Great, now there's two of them...

Well, they do tend to travel in groups...
Title: Re: Is there an SR5 in the works?
Post by: Black on <12-24-12/0312:59>
Is there a name for a group of Canadians? ...  a brewery?
Title: Re: Is there an SR5 in the works?
Post by: RHat on <12-24-12/0323:13>
Is there a name for a group of Canadians?   ...  a brewery?

Would that make a micro-brewery a smaller group of Canadians?

...

This terminology would make reading certain areas of history - the Battle of Vimy Ridge becomes a great big brewery taking an extremely fortified German position that completely resisted all other attempts...  But the best would be the War of 1812.

Alternatives would include "hockey team", in which case the above examples would make staggering amounts of sense.
Title: Re: Is there an SR5 in the works?
Post by: Wakshaani on <12-24-12/0924:36>
I give Canadians their props. The US has invaded them, like, a bunch, and gets repulsed every time. Heck, they came over and torched the White House, once, as a sort of "Get out, you hosers!" thing. People forget that.

http://www.youtube.com/watch?v=Ety2FEHQgwM

Kudos to them!
Title: Re: Is there an SR5 in the works?
Post by: PeterSmith on <12-24-12/0939:51>
You know, I know this is old and off topic, but my Canuck pride demands a response...

I hate to kick a new guy square in the nuts, but...

James freaking Bond.  Based on an actual Canadian that Ian Fleming met in the war.

Sorry dude, but Fleming based James Bond on a whole slew of individuals. Fleming himself said he drew on aspects of pretty much every individual he worked with during WWII, however main points were drawn from himself, his brother, and a few other Englishmen along with a Ukranian and a Serbian. You might be thinking of Conrad O'Brien-ffrench, who did move to Canada after WWII. However he's as much a Canadian as William Shatner is an American.
Title: Re: Is there an SR5 in the works?
Post by: CanRay on <12-24-12/1436:37>
James freaking Bond.  Based on an actual Canadian that Ian Fleming met in the war.
Actually, James Bond is based on a few people Mr. Flemming met, one of which is Christopher Lee (Yes, the actor and heavy metal artist.).

The Canadian fellow, Sir William "Intrepid" Stevenson, is where we get the 007 from, however.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <12-28-12/1924:09>
How did James Bond make it into a discussion of SR5?
Title: Re: Is there an SR5 in the works?
Post by: Black on <12-28-12/2032:54>
The frequency that the actor who plays bond changes is about the same?
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <12-28-12/2109:00>
My interest in James Bond ended when the cheesiest title of a Bond film of "The World Is Not Enough" was released!

Does anyone wish to comment on my thought on the last page before the attempted highjacking of my thread was unleashed?
Title: Re: Is there an SR5 in the works?
Post by: KarmaInferno on <12-28-12/2116:17>
I think with the recent announcements all the relevant topics are now over in General Discussion.

You might try out the last few Bond films, though. Completely different look and feel. Hardly any gadgets, Bond is more brutal, and the villains are slightly less fantasy based. Definate influences from the Bourne movies. You'll probably either hate them or love them.




-k
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <12-28-12/2121:37>
I think with the recent announcements all the relevant topics are now over in General Discussion.

You might try out the last few Bond films, though. Completely different look and feel. Hardly any gadgets, Bond is more brutal, and the villains are slightly less fantasy based. Definate influences from the Bourne movies. You'll probably either hate them or love them.




-k

Can't stand Daniel Craig.
Title: Re: Is there an SR5 in the works?
Post by: Xzylvador on <12-29-12/0615:29>
He made a good Bond, imo.
I'd even go so far and say that, to me, Casino Royale is the best bond movie ever.
Title: Re: Is there an SR5 in the works?
Post by: Ragnarok on <12-29-12/1211:47>
He made a good Bond, imo.
I'd even go so far and say that, to me, Casino Royale is the best bond movie ever.

For me it was Goldeneye. 

My mother's favorite Bond is Connery.  She can't stand Craig either.  Hell, Dalton is better than Craig.


On to things that matter.....    Since no one but me wants to discuss SR5, then I'll leave this thread to all you highjackers, and bid you adieu.
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <12-29-12/1525:38>
He made a good Bond, imo.
I'd even go so far and say that, to me, Casino Royale is the best bond movie ever.

Same here. He is surprisingly good.
Title: Re: Is there an SR5 in the works?
Post by: Mithlas on <12-29-12/1948:48>
THAT is my single biggest problem with SR4. The gutting of riggers.
There are other issues like the dumbing down of the magic and making technomancers/otaku just mages in the matrix.
I personally see nothing wrong with that. A unified and consistent set of rules only makes it that much faster to be able to cast what dice you need and get with the roleplay and fun. There doesn't need to be a fundamental difference between how mages and hackers function, is there?

Oh, they THINK they want new stuff, they may even have convinced themselves on a surface level that they do, but on average the bulk of your customer base wants exactly what they had before, with enough cosmetic changes to make it FEEL different.
I remind with:
Quote from: Tron Legacy
"Given what we're charging students and schools, what improvements have been made in Flynn... er, I mean, Encom OS 12?"
"Yeah this year we put a "12" on the box."

It would be cool that in the mass chaos of what happened, a new conspiracy to reunite the old U.S., and this time they're successful.
While I think america shouldn't have split and that the creators went a little Balkanization crazy (looking at history over the span from 500BC to the present, there is a stronger tendency to consolidation in geopolitics and economics than breaking down). However, the balkanization has already happened. It's part of the setting, so its something that will have to be dealt with as a coming plot arc - and given that countries unifying would threaten the political power of megacorps, that's not likely. It would be interesting to see, because I'd have liked a little more conflict between the competing interests of nations and corps with the nations being more than transparent pawns, that's not what I think the foundation of Shadowrun is.

You might try out the last few Bond films, though. Completely different look and feel.
I don't really consider them Bond movies so much as a reskinned Jason Bourne. In Shadowrun terms, Bond was at his base a Face with a lot of other skills. The recent ones are more a Street Sam with a lot of other skills - it just doesn't quite seem to jive with the books or earlier movies. On their own they're not bad movies, but as part of the Bond franchise I think they're a little weak.

As for the thread topic...I guess there's really nothing more to say, we all know the answer, don't we?
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <12-30-12/0649:39>
It would be cool that in the mass chaos of what happened, a new conspiracy to reunite the old U.S., and this time they're successful.
While I think america shouldn't have split and that the creators went a little Balkanization crazy (looking at history over the span from 500BC to the present, there is a stronger tendency to consolidation in geopolitics and economics than breaking down). However, the balkanization has already happened. It's part of the setting, so its something that will have to be dealt with as a coming plot arc - and given that countries unifying would threaten the political power of megacorps, that's not likely. It would be interesting to see, because I'd have liked a little more conflict between the competing interests of nations and corps with the nations being more than transparent pawns, that's not what I think the foundation of Shadowrun is.

I cannot agree with you. In fact when you look at those years 500BC to present, there is much more examples of crash of  "Balkanization" then just a few. Not talking about ancinet empires, just for the last century: Decline of United Kingdom and other kolonial empires, Habsbourgh monarchy in Europe, decline of USSR, Yougoslavia, pro-autonomy tendencies in Spain, break up of Czechoslovakia and many other examples had shown us that unified empires/states with central government are giants on sand feet. Even as decentralized as US...Im not american but dont tell me that there are no separatistic movements there. Such entities appear on geopolitic map, and disappear back into history. In fact...based on the return of magic and great ghost dance etc, the background story for shadowrun universe had been pretty well written and quite believable...with, IMHO, exceptions of some recent events, like Aztlan`s capability of building resources for multiple military agendas over a very short period of time despites its inability to show any sucessfull result from this strategy...so far they invested huge man/material resources into and have lost at least two conflicts with major impact on their capabilities,Reciprocity and Yucatan, plus Denver/LA and other "border skirmishes", with nothing apparently won...I see their motivation would be rather to change the strategy than to start another conflict.
But it takes time for such events to reveal its true nature and become part of history, so I dont want to judge it too quickly.
Title: Re: Is there an SR5 in the works?
Post by: Wakshaani on <01-03-13/0928:42>
Aztlan is likely in debt to Aztechnology up to its eyeballs.

Makes you wonder what the corp gets out of floating the Aztlanders all that Nuyen, doesn't it?
Title: Re: Is there an SR5 in the works?
Post by: Sichr on <01-03-13/1046:49>
Aztlan is likely in debt to Aztechnology up to its eyeballs.

Makes you wonder what the corp gets out of floating the Aztlanders all that Nuyen, doesn't it?

Even AAA corp with global agenda would reconsider such resources investment strategy...if a raison d`Etre for AAA corp is Profit, it would less likely act as economical kamikadze...if they are to keep their AAA status and resources for global operations.