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[Errata] Shadowrun 5th Edition Core Rulebook

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Patrick Goodman

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« Reply #45 on: <05-08-17/1446:28> »
Status: Official

Rules Clarification (P. 57, Burning Edge)
Change the third sentence of the first paragraph to read as follows.

"In those circumstances, you can choose to burn a point of your Edge Attribute, meaning it is gone and will not be recovered through the normal means (though in the future you can spend Karma to move your Edge up again)."

Add the following sentence between the third and fourth sentences of the first paragraph.

"You may burn a point of Edge even if you have spent all of your Edge points."
« Last Edit: <10-20-17/1446:04> by Patrick Goodman »
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« Reply #46 on: <05-09-17/1556:13> »
Status: Official (French and German errata)

Rules Clarification (P. 141, Using Leadership)
Under the Command application, change the first sentence to read as follows.

"The target resists with a Leadership + Willpower [Social] test (with Social Modifiers, p. 140)."
« Last Edit: <10-20-17/1450:21> by Patrick Goodman »
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Patrick Goodman

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« Reply #47 on: <05-09-17/2138:20> »
Status: Official (French and German errata)

Rules Clarification (P. 141-2, Using Leadership)
On page 142, under the Rally application, add "for the rest of the Combat Turn" to the end of the sentence.
« Last Edit: <10-20-17/1452:10> by Patrick Goodman »
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Patrick Goodman

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« Reply #48 on: <05-09-17/2148:24> »
Status: Official

Maximum Attribute Boost (P. 94, Spend Your Resources)
In the second full paragraph in the second column, before the sentence that begins "The second restriction...", insert the following.

"This applies to all sources of attribute increases. Whatever the source, or combination of sources, the maximum bonus for an attribute is always +4, unless specifically excepted."
« Last Edit: <10-20-17/1454:45> by Patrick Goodman »
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Patrick Goodman

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« Reply #49 on: <05-09-17/2149:31> »
Status: Official

Complex Form Clarification (P. 252, Resonance Library)
Add the following paragraph after the second paragraph.

"Certain complex forms may affect attributes. The maximum attribute boost described on page 94 applies to these complex forms."
« Last Edit: <10-20-17/1456:17> by Patrick Goodman »
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Patrick Goodman

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« Reply #50 on: <05-09-17/2150:06> »
Status: Official

Spell Clarification (P. 282-3, Spell Characteristics)
Add the following paragraph after the third paragraph on page 283.

"Certain spells may affect attributes. The maximum attribute boost described on page 94 applies to these spells."
« Last Edit: <10-20-17/1458:21> by Patrick Goodman »
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« Reply #51 on: <05-09-17/2150:48> »
Status: Official

Adept Power Clarification (P. 308, Using Powers)
Add the following paragraph after the second paragraph.

"Certain adept powers may affect attributes. The maximum attribute boost described on page 94 applies to these powers."
« Last Edit: <10-20-17/1501:58> by Patrick Goodman »
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« Reply #52 on: <05-09-17/2151:37> »
Status: Official

Critter Power Clarification (P. 394, Powers)
Add the following paragraph after the first paragraph in the second column.

"Certain critter powers may affect attributes, either the critter's own or someone else's. The maximum attribute boost described on page 94 applies to these powers."
« Last Edit: <10-20-17/1502:21> by Patrick Goodman »
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« Reply #53 on: <05-09-17/2152:29> »
Status: Official

Drug Clarification (P. 411, Drugs)
Add the following paragraph after the third full paragraph.

"Most drugs may affect attributes. The maximum attribute boost described on page 94 applies to these drugs."
« Last Edit: <10-20-17/1504:40> by Patrick Goodman »
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« Reply #54 on: <05-09-17/2154:53> »
Status: Official

Augmentation Clarification (P. 451, Augmentation)
Add the following paragraph after the first paragraph in the second column, just before Cyberware and Bioware Grades.

"Many augmentations affect attributes. The maximum attribute boost described on page 94 applies to these augmentations, unless specifically excepted."
« Last Edit: <10-20-17/1505:12> by Patrick Goodman »
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« Reply #55 on: <06-22-17/1141:45> »
Status: Official

Quality Clarification (P. 87, Uneducated quality)
Change the last sentence of the second paragraph to read as follows.

"Additionally, the Karma cost for learning new skills, skill groups or specializations (or for improving existing ones) in these categories is doubled compared to the normal cost (including at character creation), and it’s possible the character will never learn some skill groups belonging to these categories."
« Last Edit: <10-20-17/1508:33> by Patrick Goodman »
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« Reply #56 on: <06-22-17/1211:38> »
Status: Official

Table Correction (P. 153, Skill Groups table)
Under the Biotech skill group, add Biotechnology.
« Last Edit: <10-20-17/1510:29> by Patrick Goodman »
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« Reply #57 on: <10-10-17/0122:13> »
Status: Official (Typo correction)

Optional Power Correction (P. 303, Spirits of Beasts)
Change the entry for their Natural Weapon power to read as follows:

Natural Weapon (Claws/Bite: DV (Force)P, AP —)
« Last Edit: <10-10-17/0938:25> by Patrick Goodman »
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« Reply #58 on: <10-10-17/1840:55> »
Status: Official

Quality Clarification (P. 74-5, Home Ground quality)
On page 75, Change the last sentence of The Transporter bullet point to read as follows.

"When the transporter is on her Home Ground, she has a +2 dice pool modifier for Catch-Up/Break Away Tests. This modifier also applies to Sneaking Tests to avoid being followed in the first place."
« Last Edit: <10-20-17/1513:45> by Patrick Goodman »
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Patrick Goodman

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« Reply #59 on: <10-10-17/2026:35> »
Status: Official

Magical Skills Clarification (P. 142, Magical Skills)
Change: “In order to acquire magic-specific skills, characters must have a quality that provides a Magic rating.” To: “In order to acquire magic-specific skills, characters must be an Adept, Aspected Magician, Magician, or Mystic Adept.”

Please note that this supersedes existing errata first published 02/07/2014, which omitted Adepts from this list.
« Last Edit: <10-20-17/1516:09> by Patrick Goodman »
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