Indeed. Spells like Armor and Heal do not spell out resistance tests because it's generally assumed you wouldn't want to resist them. But if you're trying to make a hostile target glow via Armor, or ruin an enemy's chance for a good heal for his wounds by casting a weak-ass heal on him, it's a good rule of thumb to have a principle that no spell is unresistable and that there's always a chance to resist.