@rednblack The reduction in penalty was more about wind and visibility being less of a factor at Short range than Medium.
I did not apply this logic (in reverse) to the Dragon because I reasoned that the larger-caliber machine gun rounds would be less affected by the wind, and that the Dragon had sufficient sensors to help negate any additional visibility penalty. I didn't state this explicitly because I feared that it would confuse the issue. ("@rednblack, I'm
not changing your roll results because of all these various reasons.")
Ice elemental dodging Dan-Dan:
Agility 6 + Logic 4 - Wounds 3:
7d6t5 3 hitsDan-Dan connects with 1 net hit. That stages the damage to
8P. The ice maiden weeps crystal tears as she fades.
I'll say that Dan-Dan attacks #7 - Doberman A because it just fired on him. As such I will probably override rednblack's designation so that the Dragon is firing on #8 - Doberman B instead to avoid the possibility of friendly fire. (From a metagame standpoint, it also makes more sense to fire on Doberman B since it hasn't had its turn yet.)
#7 - Doberman A dodging Dan-Dan:
Agility 8 + Logic 6:
14d6t5 5 hitsTies go to the attacker. Dan-Dan connects with 7P. The Doberman armor auto-soaks 1 box and the armor eats the remaining 6 boxes.
@rednblack Good catch on the armor. I think I was giving the Doberman credit for 12 points of Armor instead of 9. So it has 3 boxes left, and the Dragon does 11P. Before we resolve damage let's figure out APDS.
APDS: I don't think Armor Avoidance is overpowered. It means that
net hits skip the Armor track, not the whole attack. In this case it would mean that 8P (base attack) hits the Doberman's armor and 3P (net hits) hit the Doberman directly.
This is open for discussion, as APDS is not defined in the book, but my instinct is to go with the game mechanic that already exists. The table is open for others to opine.
Let's go with my interpretation for the present. 8P hits the armor of Doberman B. The armor auto-soaks 1 hit. That leaves 7P, of which 3P knocks out the remaining armor and 4P passes to the Doberman itself. That combines with the 3P from the net hits for a total of
7P against the Doberman.
In this case the end result is the same because the base attack was strong enough to knock out the drone armor, but if the drone had been at full armor then it would be the difference of ending with 1P of damage and 0 Armor (not using AA) and 3P but with 2 points of armor left (using AA).
#3 - male humanLooking for Swoopy:
Logic 3 + Willpower 5 - Conditions 2:
6d6t5 3 hits, sees Swoopy
Shooting Swoopy:
Agility 5 + Firearms 4 - Environment 4:
5d6t5 4 hits, oo you made him mad
#6 - male elfLooking for Swoopy:
Logic 3 + Willpower 5 - Conditions 2:
6d6t5 1 hit, no Swoopy!
Shooting Dan-Dan instead:
Agility 6 + Firearms 4 - Environment 2:
8d6t5 1 hit, pathetic
#8 - Doberman BSince these little bastards are Logic 6 I'm going to say that it's smart enough to realize that it's probably never going to connect with Shiriki's rotodrone. Instead it's going to turn its love on Dan-Dan, who is oh-so-close.
Shooting Dan-Dan too:
Agility 8 + Skill 3 - Wounds 2 - Environment 2:
7d6t5 4 hitsCharacter | Initiative | Distance | Condition | Armor | Plot Points | Edge | Notes |
Shiriki's rotodrone | 4 | Medium | 0P | 9 + Armor 1 | Per Shiriki | Per Shiriki | |
#4 - human female | 4 | - | 5S 0P | 0 | GM | GM | -1 wounds, SMG |
Swoopy | 3 | Medium | 0S 0P | 12 | 5 | 2 of 3 | |
#7 - Doberman A | 3 | - | 0P | 3 + Armor 1 | GM | GM | assault rifle |
Shiriki | 2 | Far (in Dragon) | 0S 0P | 12 | 4 | 0 of 2 | |
Dan-Dan | 2 | Short | 0S 0P | 12 | 4 | 5 of 6 | in melee with #9 |
#3 - male human | 2 | - | 0S 0P | 12 | GM | GM | SMG |
#6 - male elf | 1 | - | 0S 0P | 12 | GM | GM | SMG |
#8 - Doberman B | 1 | - | 7P | 0 + Armor 1 | GM | GM | -2 wounds, assault rifle |
Chante | 0 | Medium | 0S 0P | 12 | 3 | 3 of 6 | Invisible (2 hits) |
#5 - male ork | 0 | - | 6S 0P | 0 | GM | GM | LMG, -2 wounds |
#2 - female human | 0 | - | 0S 0P | 4 | GM | GM | SMG |
Chante's spirit of earth 2.0 | 0 | Medium | 0S 0P | 12 + Immunity 3 | Per Chante | Per Chante | hauling Ité |
Ité YeyΆ | 0 | Medium | ?S ?P | 3 | 4 | 2 of 6 | Unconscious |
#1 - male ork | 3 | - | 17S 0P | 0 | GM | GM | KO |
#9 - ice elemental | 1 | - | 0S 17P | 0 + Immunity 3 | GM | GM | -3 Wounds, in melee with Dan-Dan |
GM | N/A | N/A | N/A | N/A | GM | GM | |
@MDMann Dodge a 1-hit attack (6P if it connects) and a 4-hit attack (8P). You don't have to take the "in melee" penalty since you have dispatched the ice elemental and are no longer in melee.
@Glorious Dodge a 4-hit attack (6P if it connects)
@Jayde Action to Chante