Where does every run start? Why, with a Johnson of course. But where does that Johnson get his information? And how is that information gathered?
Many runners are treated as blunt-force tools, even the very best. They are the working-end of the equation, They're usually not paid to think, only to resolve a problem presented to them. That's what 'runners are, Problem Solvers. What is never seen, though, are the runners and proprietary teams dedicated to simply gathering that top-level intel that drives most jobs. Some of the greatest tales that were never told involve those in this field.
You are part of the few, you don't take jobs that end in blood, or simple datasteals. You infiltrate and gather information that drives hundreds of Runs around the world. You go across the world, and get information that makes or breaks AAA corps.
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I'm looking for 3-5 people that enjoy a good bit of espionage. The game style is going to be extremely Mirrorshades, this is a world of Dead Drops, Double-crosses, Obfuscation, Fieldcraft, and no compromise. You are absolute professionals with malleable morals and even more malleable memories.
Da Rulez
520 BP, 240 may be spent on Attributes.
All published books are in play, with the exception of Emoti-stuff (Emotisofts grant +2 on judge intention checks and opposed interrogation rolls at Program rating 2, which is the max)
Positive and Negative qualities may be taken up to a maximum of 40 points either way.
Mages and Adepts may initiate to up to Level 3 at the following costs:
Level 1 - 7BP
Level 2 - +8 BP
Level 3 - +9 BP
After initiation, you may raise your Magic at the rate of 15 BP for Magic 6(Initiate 1), +20 BP for Magic 7(Initiate 2), and +25 BP for magic 8(Initiate 3). That's 134 BP for Magic 8 and Initiate 3, for those not keeping score.
Technomancers may use the above rules for Submersion/Resonance.
Gear/Nuyen limit is 70BP
Availability cap is 16, 24 with Restricted Gear quality (20/26 for Hackers buying Programs/Commlinks)
20 BP minimum is to be spent on contacts, with at least 3 contacts.
Expect lots of travel
Game starts in the LA sprawl, but you won't be there long.
The team are freelancers. But if you want to be a Government/Corp-sponsored agent, have at it.
While combat is going to be rare, it can happen. Besides, what good spy Doesn't know how to snap someone's neck/fire a pistol when it comes down to it?
Pretty sure that covers all the bases. Any questions on rules or just more information just post here or PM me. We'll see how this goes. I've been itching to do a Mirrorshades/Espionage game for a while now.