Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Zweiblumen on <02-10-16/1626:24>

Title: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/1626:24>
This is not a recruitment thread.

IC Thread: http://forums.shadowruntabletop.com/index.php?topic=23495.0
Getting the planning started here.  If you could each put a place holder before we start talking things out to put your character sheets in, I'd appreciate it :)

Cast:

Where:
Gonna start off in the Jewel on the Bay, San Francisco.  More accurately, the Bay Area, but SF will be prominent.

House Rules:
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/1628:59>
Place holder #1
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/1629:09>
Place holder #2
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/1629:19>
Place holder #3
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-10-16/1639:10>
Second draft:

[spoiler]
 == Info ==
Street Name: Expo
Name: Marlowe Norwood
Movement: 8/16
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Dwarf Male Age 26
Height 3'10" Weight 111 lbs
Composure: 11
Judge Intentions: 10
Lift/Carry: 11 (90 kg/60 kg)
Memory: 9
Nuyen: 876

== Priorities ==
Metatype: C - Human, Dwarf, Elf, or Ork
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 5
AGI: 4
REA: 3
STR: 6
CHA: 6
INT: 4
LOG: 4
WIL: 5
EDG: 2

== Derived Attributes ==
Essence:                   5.5
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     11
Stun Damage Track:         11

== Limits ==
Physical:                  7
Mental:                    6
Social:                    10
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
   Mortimer of London: Berwick Suit [+1] (Must be visible)
   Mortimer of London: Ulysses Coat [+1]
   Trustworthy [+2] (Situations involving trust.)
Astral:                    10

== Active Skills ==
Animal Handling            : 0                      Pool: 5
Archery                    : 0                      Pool: 3
Armorer                    : 0                      Pool: 3
Artisan                    : 6 [Painting]           Pool: 11 (13)
Automatics                 : 0                      Pool: 3
Blades                     : 0                      Pool: 3
Clubs                      : 0                      Pool: 3
Computer                   : 1                      Pool: 5
Con                        : 5                      Pool: 11
Cybercombat                : 0                      Pool: 3
Demolitions                : 0                      Pool: 3
Disguise                   : 4                      Pool: 8
Diving                     : 0                      Pool: 4
Escape Artist              : 0                      Pool: 3
Etiquette                  : 5                      Pool: 12
First Aid                  : 0                      Pool: 3
Forgery                    : 2                      Pool: 6
Free-Fall                  : 0                      Pool: 4
Gunnery                    : 0                      Pool: 3
Gymnastics                 : 0                      Pool: 3
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 3
Impersonation              : 4 [Dwarf]              Pool: 10 (12)
Instruction                : 0                      Pool: 5
Intimidation               : 1                      Pool: 7
Leadership                 : 5                      Pool: 12
Longarms                   : 0                      Pool: 3
Navigation                 : 0                      Pool: 3
Negotiation                : 5                      Pool: 12
Perception                 : 4 [Visual]             Pool: 8 (10)
Performance                : 0                      Pool: 5
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 2                      Pool: 6
Running                    : 0                      Pool: 5
Sneaking                   : 0                      Pool: 3
Survival                   : 0                      Pool: 4
Swimming                   : 0                      Pool: 5
Throwing Weapons           : 0                      Pool: 3
Tracking                   : 0                      Pool: 3
Unarmed Combat             : 5 [[Martial Art]]      Pool: 9 (11)

== Knowledge Skills ==
Area Knowledge: SF (Street) : 3                      Pool: 7
Art                        : 5 [Fine]               Pool: 9 (11)
English                    : N                      Pool: 0
Fashion                    : 1 [Paris Scene]        Pool: 5 (7)
French                     : 2                      Pool: 6
Japanese                   : 3                      Pool: 7

== Contacts ==
Marianna Coughlan; Downtown SF; Art Gallery Curator (5, 3)
Mickey Arthur; Halferville; Black Market Art Dealer (1, 2)
Skylar Scrivens; Oakland; Beat Cop (4, 2)
Takuma Tsukino; Downtown SF; Aikido Sensei (2, 3)

== Qualities ==
In Debt VI
Inspired.RF (Artisan)
Phobia (Common, Moderate) (Heights)
Poor Self Control (Compulsive I, Personal) (Doodles)
Resistance to Pathogens/Toxins
SINner (National) (California)
Thermographic Vision
Trustworthy

== Lifestyles ==
Downtown SF (Medium)  1 months

== Cyberware/Bioware ==
Datajack
Tailored Pheromones Rating 2

== Armor ==
Ballistic Mask                      2
   +Flare Compensation
   +Gas Mask
   +Respirator Rating 2
   +Smartlink
Cheap Pants                         0
Cheap Shirt                         0
Cheap Shoes                         0
Cheap Socks                         0
Cheap Undergarments                 0
Coveralls                           0
Forearm Guards                      1
Good Pants                          0
Good Shirt                          0
Good Shoes                          0
Good Socks                          0
Good Undergarments                  0
Helmet                              2
   +Trodes
Mortimer of London: Berwick Suit    9
   +Custom Fit
Mortimer of London: Ulysses Coat    10
   +Concealability
   +Custom Fit (Stack)
Nice Pants                          0
Nice Shirt                          0
Nice Shoes                          0
Nice Socks                          0
Nice Undergarments                  0

== Weapons ==
Ares Predator V
   +Concealable Holster
   +Gas-Vent 2 System
   +Smartgun System, Internal
   Pool: 6   Accuracy: 7   DV: 8P   AP: -1   RC: 5
Knife
   Pool: 3   Accuracy: 5   DV: 7P   AP: -1   RC: 3
Shock Gloves
   Pool: 9   Accuracy: 7   DV: 8S(e)   AP: -5   RC: 3
Streetline Special
   +Hidden Gun Arm Slide
   Pool: 6   Accuracy: 4   DV: 6P   AP: -   RC: 3
Unarmed Attack
   Pool: 9   Accuracy: 7   DV: 6S   AP: -   RC: 3

== Martial Arts ==
Aikido
   +Called Shot (Disarm)
   +Yielding Force (Counterstrike)

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module

== Gear ==
Ammo: APDS (Heavy Pistols) x50
Ammo: Regular Ammo (Holdouts) x50
Ammo: Stick-n-Shock (Holdouts) x50
AR Gloves
Bliss x5
Certified Credstick, Gold x2
Certified Credstick, Silver x5
Certified Credstick, Standard x10
Datachip x10
Fake SIN (Émeric Martel) Rating 3
   +Fake License (Firearms License) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
Flashlight
Jazz x5
Restraint, Metal
Restraint, Plastic x10
Security Tags x10
Stealth Tags x10
Subvocal Mic
Tool Shop (Art Studio)
Zen x5

[/spoiler]

Here's my 20 Questions:

[spoiler]

1. What is the Character’s sex?
Male

2. What is the character’s physical size?
Average for a dwarf. A little slim.

3. What is the color of the character’s hair, eyes, and skin?
His natural hair color is black but he often dyes it. His eyes are bright blue. He’s caucasian, and his complexion is fair.

4. What is the character’s general appearance?
He knows how to change his look depending on his social situation. If he’s slumming it in Oakland or hanging out in Halferville he goes with a blue-collar look, with very little ornamentation. When he’s with the high society art crowd he goes all-out with wildly styled and colored hair, glitter in his beard, some guyliner, and his most expensive, avant-garde clothing. When he’s not trying to impress anyone, his tastes fall more on the modern French fashion style. He has a lot of tattoos.

5. Where was the character born?
Born and raised in San Francisco.

6. What is the character’s age?
26

7. What was the character’s family?
His family still lives in Halferville and he visits them on occasion. If he were to be honest, he’d say he only does it out of obligation. His parents are both still alive, though they’re divorced and have both started new families. He’s the oldest child, and has one full sibling: a sister named Zanna. She’s a waitress and bartender in Halferville. He has almost a dozen half-brothers and sisters from after the divorce, but he barely knows them.

8. Has the character begun his own family?
No time for that drek.

9. Where or how was the character educated?
Public school, community college dropout. Since then, he’s learned a lot about art from the gallery, and taken up martial arts lessons. Years ago he found an old Aikido sensei who was willing to teach him some self-defense in exchange for running chores and errands for the dojo. He places high value in a good teacher, but doesn’t care for formal education.

10. Has the character ever done anything else for a living?
Before running the shadows, he was a freelance painter and graphic designer.

11. What about the character’s political and religious beliefs?
Liberal and agnostic.

12. What is the character’s moral code?
He’s not a killer. He’d never tell any of his new associates in the shadows but he’s never killed anyone. In general, he believes good people should be treated with respect and bad people should get what they deserve.

13. Does the character have any goals?
He’d like to run the shadows for long enough to fund his art, maybe open a gallery of his own someday. Then retire to a nice island somewhere, surrounded by nice things and nice people. He’s not a realistic person.

14. Why does the character run the shadows?
He couldn’t make ends meet as an artist. He wouldn’t “sell out” to work as a designer for a corp, and as a freelancer he kept getting screwed by the very same corps. Eventually he said enough is enough. He will almost always take a job that hurts one of the Japanacorps.

15. What is the character’s personality?
Incredibly fun. His favorite sound in the world is when he walks into a room and it explodes with people cheering, greeting, and otherwise happy to see him. He’s happy to see them, too. He’s extroverted, but not a dance-on-the-table party animal type. He’s more of a sit-around-big-table-with-drinks-and-drugs-and-laugh-and-tell-stories type.

16. What special qualities does the character possess?
He’s a gifted artist, especially as a painter. He loves oil paints but they’re hard to get ahold of. Acrylics are the next best thing.

17. Are there certain things the character just cannot do?
Nothing you’re going to get him to admit, anyway.

18. What does the character hate?
Japanacorps.

19. What does the character love?
Loud rooms full of creative people. Anything French, especially their food and clothing.

20. What is the character’s name?
Birth name: Marlowe Norwood
Fake SIN: Émeric Martel
Street name: Expo (short for “Exposure”)

[/spoiler]

Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-10-16/1639:34>
== Info ==
Street Name: Uffington
Name: Aiden Gosse
Movement: 6/12
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Elf
Composure: 9
Judge Intentions: 8
Lift/Carry: 5 (30 kg/20 kg)
Memory: 8
Nuyen: 480¥

== Priorities ==
Metatype: C(2) - Human, Dwarf, Elf, or Ork
Attributes: C(2) - 16 Attributes
Special: A(4) - Magician or Technomancer
Skills: C(2) - 28 Skills/2 Skill Groups
Resources: E(0) - 6,000¥

== Attributes ==
BOD: 3
AGI: 3
REA: 4
STR: 2
CHA: 3
INT: 5
LOG: 2
WIL: 6
EDG: 4
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                9 + 1d6
Rigger Initiative:         9 + 1d6
Astral Initiative:         10 + 2d6
Matrix AR Initiative:      9 + 1d6
Matrix Cold Initiative:    5 + DP + 3d6
Matrix Hot Initiative:     5 + DP + 4d6
Physical Damage Track:     10
Stun Damage Track:         11

== Limits ==
Physical:                  4
Mental:                    5
Social:                    6
   Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral:                    6

== Active Skills ==
Animal Handling            : 0                      Pool: 2
Alchemy                    : 1                        Pool: 7
Archery                    : 4 [Crossbow]           Pool: 7 (9)
Armorer                    : 0                      Pool: 1
Assensing                  : 5 [Aura Reading]       Pool: 10 (12)
Automatics                 : 0                      Pool: 2
Binding                    : 2                      Pool: 8
Blades                     : 0                      Pool: 2
Clubs                      : 0                      Pool: 2
Computer                   : 0                      Pool: 1
Con                        : 4 [Fast Talk]          Pool: 7 (9)
Cybercombat                : 0                      Pool: 1
Demolitions                : 0                      Pool: 1
Disguise                   : 0                      Pool: 4
Diving                     : 0                      Pool: 2
Escape Artist              : 0                      Pool: 2
Etiquette                  : 2                      Pool: 7
First Aid                  : 0                      Pool: 1
Forgery                    : 0                      Pool: 1
Free-Fall                  : 0                      Pool: 2
Gunnery                    : 0                      Pool: 2
Gymnastics                 : 0                      Pool: 2
Hacking                    : 0                      Pool: 1
Heavy Weapons              : 0                      Pool: 2
Impersonation              : 0                      Pool: 2
Instruction                : 0                      Pool: 2
Intimidation               : 0                      Pool: 2
Leadership                 : 2                      Pool: 5
Longarms                   : 0                      Pool: 2
Navigation                 : 0                      Pool: 4
Negotiation                : 2                      Pool: 5
Perception                 : 4 [Visual]             Pool: 9 (11)
Performance                : 0                      Pool: 2
Pilot Ground Craft         : 0                      Pool: 3
Pilot Watercraft           : 0                      Pool: 3
Pistols                    : 0                      Pool: 2
Running                    : 0                      Pool: 1
Sneaking                   : 3 [Urban]              Pool: 6 (8)
Spellcasting               : 6 [Illusion]           Pool: 12 (14)
Summoning                  : 6                      Pool: 12
Survival                   : 2                      Pool: 8
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 2
Tracking                   : 0                      Pool: 4
Unarmed Combat             : 0                      Pool: 2

== Knowledge Skills ==
                           : 0                      Pool: 0
Area Knowledge: San Franscisco : 3                      Pool: 8
Magical Theory             : 6                      Pool: 8
Magical Threats            : 6                      Pool: 8
Parazoology                : 6                      Pool: 8
Sperethiel                 : 2 [Speak]              Pool: 7 (9)

== Contacts ==
Estrella Catalan; San Francisco; Fixer (3, 1)
Sontag; San Francisco; Talismonger (3, 1)
Trip Mendez; San Francisco; Meta Rights Organzier (1, 1)

== Qualities ==
College Education.RF
Did You Just Call Me Dumb?
Focused Concentration (Rating 4)
Low-Light Vision
Magician
Mentor Spirit (Dragonslayer) (Stag)
Prejudiced (Specific, Outspoken) (Hermetics)
Social Stress
Weak Immune System

== Spells ==
(Tradition: Druid, Resist Drain with WIL + INT (11))
Ball Lightning             DV: F-1
Heal                       DV: F-4
Improved Invisibility      DV: F-1
Increase Reflexes          DV: F
Levitate                   DV: F-2
Manabolt                   DV: F-3
Control Thoughts          DV: F-1
Physical Mask              DV: F-1
Stealth                    DV: F-2
Trid Phantasm              DV: F

== Lifestyles ==
Squatter  1 months

== Armor ==
Armor Jacket                        12
Ballistic Mask                      2
   +Gas Mask
   +Trodes

== Weapons ==
Knife
   Pool: 2   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Medium Crossbow
   Pool: 7   Accuracy: 6   DV: 7P   AP: -2   RC: 2
Unarmed Attack
   Pool: 2   Accuracy: 4   DV: 2S   AP: -   RC: 2

== Commlink ==
Meta Link (ATT: 0, SLZ: 0, DP: 1, FWL: 1)

== Gear ==
AR Gloves
Bolt: Injection (Crossbows) x6
   +Narcoject
Bolt: Standard (Crossbows) x6
Certified Credstick, Standard
Cram x2
Fake SIN (CFS) Rating 1
Flashlight, Low-light
Medkit Rating 3
Psyche x1
Reagents, per dram x30
Slap Patch, Stim Patch Rating 6 x2
Slap Patch, Trauma Patch
R2 Power Focus (Unbound)
R4 Sustaining Focus (Unbound)

20 Questions
[spoiler]1. What is the Character’s sex?
Male

2. What is the character’s physical size?
Past slender and into gaunt territory, Uffington is past 195 cm, but he's all skin and bones. 

3. What is the color of the character’s hair, eyes, and skin?
Very fair complexioned, with a shock of almost white blond hair.  His facial hair is ruddy, red, and comes in patches.  His eyes are a steely gray.

4. What is the character’s general appearance?
He holds fairly close to neo-primitivist fashion.  He has a number of Celtic tattoos, including a torq around his neck, braces on his arms, and a pair of Uffington horses on his chest facing inward.  He has a large bulbous nose, making him less attractive than most elves, and his hair which is longer in front than in the back is a bit stringy.  He usually keeps it tucked behind his very prominent ears, which are lined in a row of piercings. 

5. Where was the character born?
Puyallup Barrens.

6. What is the character’s age?
25

7. What was the character’s family?
His parents were full-grown and new parents themselves during the Night of Rage.  Their child, a daughter named Chryssal died in the troubles, and Sam and Abigail waited many years before having more children, an older brother named Trim was born in 2047, and Aiden followed in 2051.  Aiden has never known money.  He was born and raised in Puyallup, while his dad usually worked odd jobs when he could find them, while his mom had a somewhat steady gig working at a sweat shop that was a front for some corp or another.  Aiden's older brother Trim took to gang life in his middle teens and died before hitting twenty. 

8. Has the character begun his own family?
Ya know, that might be in the cards one day, if Uffington can ever get out from underneath the boot heels enough to breath for a moment or two, then yeah, he could see himself finding a nice little elf girl, settle down, and do the kids thing.  But right now he's hungry, and the girls he's interested in are rarely interested in return.

9. Where or how was the character educated?
Uffington had rather little raw talent for schooling, especially in any of the hard sciences.  What he did have was a boundless curiosity and a father who supported his son's thirst for knowledge, most likely it would stop him from getting into too much trouble later on.  On Uffington's thirteenth birthday, the family sprung on a Metalink for him, which really opened up whole new worlds for him.  When he Awakened at fourteen, Sam was convinced that Aiden would be the one to get out of the barrens, trying to get him a scholarship to one of Evo's feeder schools.  Aiden couldn't pass the IQ tests, though, and learned most of his magic knowledge from a kindly old dwarf named Riley who owned a talismonger shop a few blocks from the crime mall.  Again, Sam was convinced that Aiden would show enough promise to be noticed, and at the very least be employed by one of the local corps.  Instead, he was noticed by the Laésa.

10. Has the character ever done anything else for a living?
Uffington wouldn't be able to tell you much about it even if he wanted to -- and he doesn't -- but Uffington spent a little bit of time in his late teens and early twenties with the Laésa.  He never moved up as a Laésasa, having a more narrow set of talents than what they needed for solo operatives, and his naturally curious nature put him at odds with the group's main selling point for potential clients.  Besides, Uffington took too kindly a view on the Ancients, who were in direct competition with the Laésa.  At the end of the day, Uffington had his Seattle privileges revoked, and he saw no future for himself in the Tir. 

While he couldn't tell you the nature of the work, Uffington had been to San Francisco a number of times, and had made some friends there after the laes had worn off, so the California Free State seemed like the best place to land, at least temporarily.

11. What about the character’s political and religious beliefs?
Uffington has long bought into the image of the noble elf following the old ways.  Religiously he is very devote, though his political views are more nuanced.  He's seen the blatant corruption and ignoble behavior of the Tir Tairngire, and has seen how the protectors of elven kind, the Laésa, have abandoned that charge.  While he may have an idealized picture in his mind about Tír na nÓg, he's really come to see politics themselves as being corrupting, and he's just fine leaving those games to the politicians.  Still, he's involved in metahuman rights, or was until he started taking to the shadows in earnest. 

12. What is the character’s moral code?
In Druidism there is a concept: An Fhírinne aghaidh an tSoail, the truth against the world.  It is important not to let the brutal dystopian moral wastes of the sixth world infect and grind down the individual.  Instead, Uffington believes that it is his moral obligation to stand tall against what seems pernicious, and live in a certain kind of harmony with nature.  You've got to get out of your head, though, the notion that nature is all fields and the soft warmth of the sun on your back.  Nature is about the hunt, the raw terror of the beasts and the waves, earthquakes, and volcanoes, death and rebirth.  Life is sacred, yes, but so is taking life.

13. Does the character have any goals?
So far Uffington has had rather scarce possibilities for his life.  He'd like to open up the field more, and he knows that in order to do so he'll need money.  From a purely mercenarial point of view, he'd like to make that money, become more powerful, and make even more money.  He figures that he'll probably die in those endeavors -- and he's made peace with that -- but should he survive and make a little nest egg, he'd like to return to Tir Tairngire or maybe Tír na nÓg with a brand new SIN and a hunk of cash to settle down and start a family.

14. Why does the character run the shadows?
It pays better than the sweatshops, and he believes it to be one of the few lines of work open to him where he has any agency. 

15. What is the character’s personality?
Uffington finds people fascinating.  What they do, why they do what they do, what their beliefs are, how they think they'll best get ahead, how the way they speak betrays their biases and desires, this all interests him endlessly, even if he takes a rather dim view of metahumanity in general. He can be witty, if a bit abrasive, and often asks the wrong questions to the wrong people.  He in incredibly trustworthy, though, believing his word to be his bond, and feeling as though he is a representative for his kind (both elven and druid) when he interacts with outsiders.

16. What special qualities does the character possess?
He's a gifted magician, who takes great interest in the spirits whom he summons.  His Mentor Spirit, the Stag, demands that his behavior remain upright, and that he conduct himself with a certain amount of nobility -- not a hard request on an elf.   

17. Are there certain things the character just cannot do?
Advanced Calc, running long distances, not relying heavily on his magic to get him through.  He will not desecrate or destroy what few natural areas remain.

18. What does the character hate?
Hermetic magicians, elves who sell-out elves or otherwise fail to live up to his standards, but really hate is a rather misplaced emotion.  Uffington believes that usually when someone says, "hate," they mean, "fear," and that gives those who you find yourself in opposition to too much power over you.

19. What does the character love?
Sunrises on holy days, metas whom he can trust, his parents.

20. What is the character’s name?
Birth name: Aiden Gosse
Fake SIN: Gregor Boiko
Street name: Uffington[/spoiler]

Physical Condition Monitor: 10/10  Wound Modifier: 0  Damage caused by Drain: 0
Stun Condition Monitor: 8/11  Wound Modifier: 1  Damage caused by Drain: 2
Edge: 2/4
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-10-16/1649:28>
Heavily inspired by this image:
[spoiler](https://subidaipfblog.files.wordpress.com/2012/01/shadowrun-ganger.jpg)[/spoiler]

Name: Nanuq
Alias: Knucks
Race: Human (Ork Poser)
Sex: Male
Nationality: Salish-Shidhe
Ancestry: Native American
Money: ¥4,780
Current Karma: 1
Knowledge Karma: 5

Attributes
BodyAgilityReactionStrength
36 (9)5 (8)5 (8)
LogicIntuitionWillpowerCharisma
4552
EdgeEssenceInitiative
50.00251d6 + 13
Physical l.Mental l.Social l.
963
Physical boxStun boxOverflow
0/100/100

Positive Qualities
NameNotes
Agile DefenderAgility for Full Defense
Barrens Rat-1 Concealability for items hidden on person (up to five)
Biocompatability (Cyberware)     
Perfect Time+1 Performance, Extra Free Action, always knows time to the minute
School of Hard Knocks2 for 1 Street Knowledge skills
Steely Eyed WheelmanTerrain Modifiers are reduced by 1
Vehicle Empathy+1 Pilot tests, +1 Handling

Negative Qualities
NameNotes
Dead EmotionShame/Guilt
Family Curse-2 to addiction tests
In Debt IVOwe ¥30,000 to Koshari, 10% due every month
Ork Poser
Prejudice (Common, Outspoken) (Humans)     -4 to social interactions
SINner (National)Salish-Shidhe
So Jacked Up+1 Reaction -1 Logic, or vice versa

== Cyberware/Bioware ==
Used Bone Density III
Cyberears Rating 1
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
Cybereyes Basic System Rating 1
   +Image Link
   +Low-Light Vision
   +Flare Compensation
Minor Biosculpting Modification (Ork)
Used Muscle Replacement Rating 3
Used Reaction Enhancers Rating 3
Used Striking Callus Rating 2
Tusk(s), Small Rating 2

Active Skills
Skill Groups
NameRating     Notes
Firearms skill group4+1 smartlink when applicable
...Automatics4
...Longarms4
...Pistols4
Athletics skill group1
...Gymnastics1
...Running1
...Swimming1
Outdoors skill group     1
...Navigation1
...Survival1
...Tracking1

Individual Skills
Name     Rating     Notes
Automotive Mechanic (Wheeled)     1 (3)     
Computer (Matrix Search) 2 (4)
Etiquette (Street)1 (3)
Intimidation (Physical) 1 (3)
Locksmith1
Palming1
Perception (Hearing)5 (7)+3 audio enhancers
Performance (Drumming)1 (3)+1 Perfect Time, linked to Agility
Pilot Ground Craft (Wheeled)1 (3)+1 Vehicle Empathy
Sneaking (Urban)5 (7)
Throwing Weapons (Blades)5 (7)
Unarmed Combat (Wildcat)6 (8)

Knowledge Skills
NameRating     Category
Gangs4Street
Music (Orxploitation)     2 (4)Interest
Sports (Combat Biking)1 (3)Interest
Sprawl Life4Street
Street Drugs4Street
Syndicates2Street
Underworld4Street

Language Skills
NameRating
EnglishN
Or'zet (Speak)3 (5)

Contacts
Name     Location     Profession     C/L     Description
Fish Boy     Daly CityLow-Ranking Koshari Ganger     2/2TBD
Doc Sands    Near SFSU, by Lake Merced     Back-Alley Street Doc2/1TBD

== Lifestyles ==
Blue-Collar Apartment  (Bayview, Low), paid through the end of September 2075

== Armor ==
Armor Vest 9
   +Chemical Protection 3
   +Fire Resistance 3
   +Nonconductivity 3
Custom Ballistic Mask 2
   +Vision Enhancement Rating 3
   +Smartlink
   +Gas Mask
Forearm Guards 1
   +Concealed Pocket

== Weapons ==
Grenade: Flash-Bang
Grenade: Fragmentation
Grenade: High Explosive
Mossberg AM-CMDT
   +Personalized Grip
   +Shock Pad
   +Smartgun System, Internal
   +Underbarrel Weight
Plasteel Toe Boots
Ruger 101
   +Imaging Scope
      +Vision Magnification
   +Personalized Grip
   +Shock Pad
   +Smartgun System, External
   +Stock
Survival Knife
Throwing Knives
Urban Tribe Tomahawk

== Martial Arts ==
Wildcat
   +Finishing Move

== Commlink ==
Hermes Ikon (DP: 5, FWL: 5)
   +Trodes
   +Subvocal Mic
   +Micro-Transceiver

== Gear ==
Ammo: APDS (Sniper Rifles) x20
Ammo: Explosive Rounds (Sniper Rifles) x20
Ammo: Hollow Points (Sniper Rifles) x20
Ammo: Stick-n-Shock (Sniper Rifles) x20
Ammo: Explosive Rounds (Shotguns) x20
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Shotguns) x20
Ammo: Stick-n-Shock (Shotguns) x20
Grenade: Flash-Bang x4
Grenade: Fragmentation x4
Grenade: High Explosive x4
Throwing Knife x10
Urban Tribe Tomahawk

Autopicker Rating 5
Lockpick Set
Tool Kit (Automotive)

Fake SIN (Salish-Shidhe National) Rating 4
   +Fake License (Restricted Bioware License) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Firearms License) Rating 4

Glasses Rating 4
   +Vision Enhancement Rating 3
   +Smartlink

Betameth x5
Betel x20
Cram x10
Hurlg x5
Jazz x5
NoPaint x10
Snuff x10
Generic Uppers x49
Generic Downers x49

Medkit R6
Stim Patch R6
Tranq Patch R6
Trauma Patch

one piece of Expo's art (http://payload310.cargocollective.com/1/17/547492/8512145/13-copy_o.jpg)

== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup) (Used)
   +Sensor Array Rating 2

== Background ==
[spoiler]Nanuq was born in 2055, the youngest of three brothers. His father was an ork and his mother was a human. Both of Nanuq’s older brothers are orks. Nanuq, a human, was an unpleasant surprise for his father. His arrival introduced a certain frigidity to his parents’ relationship, as his father questioned his mother’s fidelity. It was a chilly household after that and there were no more children.

Nanuq’s older brothers are Kuruk and Machk. Each of the three brothers' names means “bear” in a different native language. Nanuq’s father favored his two older brothers. Nanuq was the runt of the litter, especially in size compared to his much larger brothers. Nanuq grew up idolizing his brothers, following them around everywhere, wanting to be big and strong like they were.

Their father was a blue-collar laborer in Boise, Salish-Shidhe Council. ¥100 a day, six days a week, ¥32,500 a year. It wasn’t a lot for a family of five but it kept a roof over their heads and soy on the dinner table. The family even had SINs, so the boys attended school.

The job didn’t offer much in the way of vacation or time off. To cope with the constant grind, Nanuq’s father turned to simsense, with a particular fondness for the Rambo series. (Favorite: Rambo Twenty: "Siberian Slay-ride," with Vita Revak, the Russian pom star.) Mom popped pills to deal with her loveless marriage and constrained circumstances.

With dad on simsense and mom on pills, there wasn’t much family structure. Nanuq’s older brothers found the structure they were looking for in gang life; Nanuq, idolizing them, wanted to as well. Being a human, and not a particularly big one, he was never fully welcome. His brothers, more competent and more popular by far, tolerated him but treated him like a pest and the rest of the gang mirrored that treatment as well.

Gangs being gangs, Nanuq’s older brothers eventually found themselves facing some heat from the law. In the early 2070s, they decided to duck town and find their fortunes elsewhere. Their timing was excellent, as they got swept up in the tempo craze and struck it rich.

Nanuq’s brothers began sending money home. Tons of it. First, ¥2,000 a month, then ¥5,000. Then ¥10,000 a month, from each brother. There was more than enough money for their father to transform into a full-time simsense junkie, turning first to cal-hots and, eventually, BTLs. Their mother OD’d on pills and their father eventually died of dehydration on a BTL bender. Either Kuruk and Machk hadn’t heard or hadn’t cared, as the money kept coming, leaving Nanuq flush with cash.

Nanuq took the money put it into anything that would fulfill his dream of being an ork. First it was the muscles. Then it was his bones, so they could bear the stress that his new muscles generated. Then it was his ears, so they could be pointy, and a new pair of tusks. Then metatype modification to make him look more like an ork, then striking callouses. Cybereyes and reaction enhancers came later as the money kept rolling in.

All of a sudden this eager-to-please teenager was bigger and stronger than anyone else in the gang. The gang immediately identified the value of this, even if Nanuq still wasn’t accepted socially. But he was happy as long as he was hanging around orks, or at least not humans, whom he grew to resent on behalf of his ork brothers.

Nanuq grew up in a rough household, so he already knew how to fight, but the gang had a guy who had done his mandatory year in the Sioux Defense Force. He knew some Wildcat techniques, which he used taught to the gang. Nanuq, being reasonably bright and physically supreme, was an eager student. His prowess with his fists eventually earned him the nickname “Knucks” from the gang, one of the proudest moments of his life.

With the money from his brothers, Knucks developed some hobbies. He liked the outdoors, so he bought a well-used Toyota Gopher he nicknamed ‘Pepe’ to go offroading in the hills surrounding Boise. There he learned some of basics about survival and tracking, as well as hunting with a rifle and a shotgun. Knucks learned the basics of auto maintenance, and he got better with his commlink as he searched the Matrix to find answers for his repair questions.

Knucks has been into orxploitation music ever since it got big in 2064. He was only a nine years old at the time, but his brothers loved it so he did too. He loved that they sang in Or’zet and he threw himself into the language. His favorites are the classics from CrimeTime and Orxanne. He’s particularly fond of the drumming, and has been air-drumming along for years.

Knucks came by his drug addiction the old fashioned way: through peer pressure and bad influences. His gang loaded him up with Cram and NoPaint, especially when it was time to brawl with another gang. Afterwards, it would be eX, Push, and Hurlg to celebrate. (Knucks can’t stomach hulrg any better than a normal human. It leaves him curled up with massive stomach cramps, but he drinks it anyway - much to the derision of the other gangers - because drinking hurlg is what orks do.)

When Knucks’ mother died, she left behind a giant stash of pills that she had purchased with the money that her sons had sent home. Knucks didn’t want them to go to waste and soon found himself popping handfuls at a time. Everyone - including himself - presumed he was feeling empty and sad over the death of his parents and the departure of his brothers, but in reality he was feeling emptier and emptier due to his massive essence loss due to second-hand cyberware and bioware. The pills help fill the void, or at least cover it so that he doesn’t sink into a pit of existential despair.

Knucks’ situation changed when his brothers suddenly stopped sending money home. Although he had been “investing” in himself through various ‘ware, he hadn’t been setting aside any money for an emergency. He quickly found himself in debt to the Koshari. Gang life didn’t pay much, so Knucks got the idea to go find his brothers. The gang, relieved to be rid of a socially-inept poser, urged him to go find Kuruk and Machk. Knucks loaded up Pepe with his guns and gear and took off for San Francisco.

His first night in town, Knucks ended up in the Mission District, but quickly learned that many orks lived in Bayview, so he got an apartment there after a few nights. He had heard stories about Oakland/”Orkland”, but the last known contact with his brothers was in San Fran proper, so he wanted to stay on the west side of the Bay. He doesn’t have much to go on, just the name and commcode of a low-ranking ganger that his brothers were reported to deal with, plus a not-entirely-qualified street doc that his regular bonesaw in Boise referred him to. Other than that he’s new in town and with even fewer friends than usual.[/spoiler]

== 20 Questions ==
[spoiler]
1. Gender?
Dude

2. What is the character’s physical size?
Gigantic but not tall. Huge, artificial muscles everywhere. He looks like a short ork. If most orks are 1.9 meters (6'3") then he's probably 1.75 meters (5'10").

3. What is the color of the character’s hair, eyes, and skin?
He's Amerind. His skin is deeply tanned, with black hair. He has cybereyes that are subtly orange, not unlike a bear's eyes.

4. What is the character’s general appearance?
He's an ork poser street punk with huge muscles like a Mr. Olympia contestant. He wears armored vests to show off his arms. He usually wears a hoodie underneath (with the sleeves ripped off) to help stay warm, and to pull over his head if it's raining and/or he's feeling mysterious. See the picture under the spoiler tags at the top of this post.

5. Where was the character born?
He was born and raised in Boise, Salish-Shidhe.

6. What is the character’s age?
He was born in 2055. Presuming we're playing in the mid-to-late 2070s, he's likely in his early 20s.

7. What was the character’s family?
See the background above.

8. Has the character begun his own family?
No.

9. Where or how was the character educated?
He graduated high school in Boise. He's also been a ganger who was raised by the streets.

10. Has the character ever done anything else for a living?
He's been a ganger, if that's a "living". Most of his money came from his brothers, who struck it rich in the tempo trade.

11. What about the character’s political and religious beliefs?
He's a metahuman supremacist, so he supports anyone with a pro-metahuman platform. He's a sworn foe of the Arch-Conservatives like Kenneth Brackhaven (even if Knucks has never been to Seattle). Elves are fine just as long as they're not trying to repress orks. As for religion, not really. He has some rudimentary shamanistic beliefs that aren't well-developed and rarely enter into his line of thinking.

12. What is the character’s moral code?
As a street punk, he's not above brawling and vandalism and stealing. He'll talk big about the men he's killed but, like many things, he's more of a poser than a hardened killer.

13. Does the character have any goals?
He wants to find his brothers. He wants to be fully accepted as the ork that he believes that he is, even if - deep down - he knows that he isn't and he's intensely insecure about it.

14. Why does the character run the shadows?
Knucks wants to find his brothers. In the meantime, he's deeply in debt to the Koshari and needs to pay them back.

15. What is the character’s personality?
He's an insufferable poser who is incredibly insecure under the surface. More than anything, he wants to be accepted as an ork and he will do anything to achieve that goal, including grotesque transformations of his body. His addiction to uppers and downers gives him a bi-polar-esque personality, either moping and introspective or excitable and irrational.

16. What special qualities does the character possess?
He has the natural talent and timing to either be a good driver or a good drummer, if he ever wanted a legitimate occupation. For now, both are just hobbies. He always knows the time, down to the minute, even without checking his commlink.

17. Are there certain tings the character just cannot do?
Knucks is a classic "follower" who will readily follows anyone with a modicum of leadership ability. He's also relatively naive and prone to take things at face value, believing people unless he has an explicit reason not to. He'd make a great cultist if he ever found religion.

18. What does the character hate?
Knucks hates humans and, by extension, he secretly hates himself. He also hates anything or anyone that would repress his ork brothers and sisters, with whom he feels an intense camaraderie (that is rarely reciprocated).

19. What does the character love?
Knucks loves ork culture. He loves spicy food, or at least pretends to even though it gives him the screaming shits. He's a huge fan of Orxplotation music, especially Orxanne. He's also fond of the woods and the outdoors, where he enjoys loud pursuits like hunting and offroading in his Toyota Gopher. He also loves going to gym to show off his muscles, or anywhere that he can safely be shirtless.

20. What is the character’s name?
His birth name is Nanuq. His street name is Knucks, which his gang gave to him to reflect his prowess as a brawler. He is intensely proud of the name and will use it for all occasions not requiring a SIN.
[/spoiler]

Karma log
Spent 5 Karma Working for the Man
Spent 4 Karma on Computer 2
Swapped In Debt V for In Debt IV while upgrading/downgrading Prejudice from Biased to Outspoken to offset karma cost of In Debt

Nuyen log
Spent ¥500 on one piece of Expo's art
Spent ¥2,000 on September 2075 lifestyle
Spent ¥3,000 on September 2075 debt payment
Spent $7,500 paying down debt
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/1657:51>
W00t!  Already, here we go.  Gonna try and keep this one on the simpler side.  Start small and all.  Lets get the characters backstories and such flushed out here and then I'll get the IC post up.  Do you guys want to have any overlapping histories or have distinct backgrounds?  FWIW, I've no preference.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-10-16/1814:56>
My character will be fresh off the bus from Boise, so likely won't know the others. Unless, by some strange coincidence, they have Salish-Shidhe roots too. He thinks of himself as a meta, so he'll go to meta-heavy neighborhoods. He'd probably start in the Mission and then end up in Bay View after finding out that it has a large population of orks and trolls.

Is Zweiblumen going to be okay GMing a game without a Matrix PC??

Can I get a ruling on the stackability of titanium skeleton + striking callouses + knucks, please?

Currently I have Charisma higher that it should be, given the weakness of my character's personality. But I need high Charisma for Intimidation (Physical). Can we house rule that another attribute can be used for Physical Intimidation? Strength would work best for my guy, but even an average of Body+Str would be reasonable.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/1838:40>
I'd say that TS stacks with either SC or knucks, but knucks and SC don't stack as they are essentially the same thing.  TS is adding the rigidness and mass behind the blow, where as knucks and SC are providing an improved striking surface.

And yeah, I'm fine with no Matrix PC :) having Astral and Physical will keep me busy enough.  Hopefully someone will have a few points in computer to run some searches now and then, or have a Nixdorf to run some searches.  Again, nothing a few commcalls couldn't fix, but sometimes its nice to have those on your own :)
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-10-16/1900:07>
I've always thought Intimidation should run off of BOD, but I never bothered to implement it as a house rule in any of my games.

Which reminds me, I've been meaning to start a thread it make a post somewhere that puts all my house rules in one spot. I should do that.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-10-16/1914:26>
Well for my own BOD 3 poser, Body wouldn't be much help. I'm hoping STR 9 gives people a little bit of pause, but maybe he's too ridiculous to take seriously.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-10-16/1917:40>
Hmm, I just discovered that my titanium skeleton and my muscle replacement are both over the availability limit. I may have to tone him down a bit.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/2028:59>
Forgot about that. I'm used to having HL tell me all of these things, I'll have to actually pay a bit of attention now I guess ;).

Don't forget about some of the meta alterations that are available in chrome flesh.  Dunno how much room you have in your build for them, again see the rule of cool.  If it makes sense I'll allow it.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-10-16/2032:28>
I've always thought Intimidation should run off of BOD, but I never bothered to implement it as a house rule in any of my games.

Which reminds me, I've been meaning to start a thread it make a post somewhere that puts all my house rules in one spot. I should do that.

That makes sense to me, however I can see CHA being used as a swap out.  You don't have to be big to be intimidating, but I'd think it would default to BOD, with CHA or even WIL being an alt option.

Also think that matrix search should be logic instead of intuition and most of the rigger base attribs being swapped out for mental ones.  Again, as we come across stuff, I'm happy to make changes as we go.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-11-16/0839:50>
I haven't yet done a lot of reading on the ins and outs of the SF area (recommendations?), but as a dwarf my character would probably also be living in one of those meta-heavy areas.

My basic character concept is that he's a freelance fine artist/graphic designer who kept getting screwed by clients because 1. they're corps and screwing people over is their job, and 2. they're racist Japanese corps and he's not a human. He takes up shadowrunning both as a way to make ends meet and to get back at the Japanacorps he's grown to hate so much.

His contacts will range from high-society art gallery types to metahuman rights activists to wageslaves to workaday laborers, if either of you want to share contacts or have previous acquaintance with my character.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-11-16/1442:55>
Can I get a ruling on how you want to handle licenses? Specifically, how granular you want to be. Possible licenses my character would need:
- Cyberware
- Bioware
- Firearms (shotgun and rifle)
- Driver's license
- Hunting (more for backstory)

If I give up some cyberware then I might be able to afford a vehicle for team use. A Toyota Gopher would fit the character well, but for story reasons I'd like to buy it used. Can I get one at a discount?

I'm thinking about picking up a point in Performance for fluff purposes. It would be for drumming, although I can't afford the specialization to say so. Not that I ever expect it to come up, but can I tie that to an attribute other than Charisma?

Any idea what time of year the game will be set in? I'm trying to figure out whether to get an armored jacket or vest. He'll want to wear a vest to show off his muscles, but, you know, "The coldest winter I ever spent was a summer in San Francisco."
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-11-16/1629:41>
Can I get a ruling on how you want to handle licenses? Specifically, how granular you want to be. Possible licenses my character would need:
- Cyberware
- Bioware
- Firearms (shotgun and rifle)
- Driver's license
- Hunting (more for backstory)

1 license to cover all R Cyber
1 license to cover all R Bio
1 license to cover all R firearms
1 license for driving
I'll give you the hunting license as fluff mostly because this needs to be renewed seasonally.  Well, lets call it 25¥ for it. 

If I give up some cyberware then I might be able to afford a vehicle for team use. A Toyota Gopher would fit the character well, but for story reasons I'd like to buy it used. Can I get one at a discount?

Yup!  Describe the condition of the vehicle and we'll work out a price for you.

I'm thinking about picking up a point in Performance for fluff purposes. It would be for drumming, although I can't afford the specialization to say so. Not that I ever expect it to come up, but can I tie that to an attribute other than Charisma?
Hrm, Performance feels pretty tied to Charisma to me.  Get me a justification and what you'd tie it to, and I'll give you a decision.  I can probably be talked into the point of performance w/spec for fluff purposes.  I dig the story and don't see it being over powered.  Yeah, technically it's a free 9 karma, but I don't see it being a big deal for balance.

Any idea what time of year the game will be set in? I'm trying to figure out whether to get an armored jacket or vest. He'll want to wear a vest to show off his muscles, but, you know, "The coldest winter I ever spent was a summer in San Francisco."

It's always sweater weather here.  That said, he's a big tough ganger, it's rarely too cold to show off those guns ;)  Keep a hoody in the gopher for when comfort is more important than showing off and it'll go fine under the vest either way.  It's almost never so cold that you'd have exposure issues.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-11-16/1712:02>
I'm trying to keep in mind that he's from Boise, where it's hot in the summer and cold in the winter. The San Fran weather will probably confuse him. Wearing a vest is obviously sub-optimal from an armor perspective, but it might fit the character. Or it might not. He's not stupid, just brash. I'll think about it.

Specializations of Performance include Acting, Comedy, Presentation, and [Musical Instrument]. I would definitely agree that Acting, Comedy, and Presentation are all Charisma-driven, but I certainly don't think that someone's ability to play the piano or guitar or drums should be linked to their "force of personality, persuasiveness, and charm". I would link Performance (Musical Instrument) to either Agility, to represent the physical finesse of playing, or Intuition, if you wanted to use Artisan as a parallel. If we're looking for a precedent, instruments were rolled up under Artisan in Fourth Edition. As I said, it's a fluff hobby, so it doesn't really matter, but I figured I would ask.

As for the truck, I'm not sure my vehicular vocabular is very extensive. I was thinking of something that was maybe 4-5 years old and had seen some off-roading use (which is what Toyota Gophers are popular for in the NAN, according to the fluff). I imagine the paint is scuffed up, maybe some chips and dings on the hood and the windshield. The ride might not be as comfortable as it once was, the upholstrey might have some tears and repairs, and the interior smells like snuff, hurlg, and the wrong end of a bean burrito. So, a functional ride, but not socially prestigious. Something that would identify him as an outsider to the city folks.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-11-16/1730:05>
I'm trying to keep in mind that he's from Boise, where it's hot in the summer and cold in the winter. The San Fran weather will probably confuse him. Wearing a vest is obviously sub-optimal from an armor perspective, but it might fit the character. Or it might not. He's not stupid, just brash. I'll think about it.

Specializations of Performance include Acting, Comedy, Presentation, and [Musical Instrument]. I would definitely agree that Acting, Comedy, and Presentation are all Charisma-driven, but I certainly don't think that someone's ability to play the piano or guitar or drums should be linked to their "force of personality, persuasiveness, and charm". I would link Performance (Musical Instrument) to either Agility, to represent the physical finesse of playing, or Intuition, if you wanted to use Artisan as a parallel. If we're looking for a precedent, instruments were rolled up under Artisan in Fourth Edition. As I said, it's a fluff hobby, so it doesn't really matter, but I figured I would ask.
Makes sense to me.  Agility for Drumming and I'll give you the 1 with spec for fluff.

As for the truck, I'm not sure my vehicular vocabular is very extensive. I was thinking of something that was maybe 4-5 years old and had seen some off-roading use (which is what Toyota Gophers are popular for in the NAN, according to the fluff). I imagine the paint is scuffed up, maybe some chips and dings on the hood and the windshield. The ride might not be as comfortable as it once was, the upholstrey might have some tears and repairs, and the interior smells like snuff, hurlg, and the wrong end of a bean burrito. So, a functional ride, but not socially prestigious. Something that would identify him as an outsider to the city folks.

I'll give you two choices:
#1 80% cost and it's just as described with the same mechanics.  You'll obviously not be city-chic in this, but remember SF is the land of Burning Man (wonder what the status of that is in the 6th world, that could make for a fun run!), so you don't stand out *that* much, just lumped in with all the other burners/hippies/ranch-hands.
#2 40% cost, but it's got Gremlins level 2 to represent that age and shit just going wrong.  (Note: If you do any upgrades from Rigger 5.0 like pilot upgrade or something that's not covered in the discount, purpose is that you've got a shitty old truck so it was cheap.  That said, I can totally see getting a shitty old truck then throwing some upgrades on it afterwards.)
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-11-16/1801:40>
I just about finished a new version of Uffington, my druid magician, but chummer ate him.  I dunno if I need to do a reinstall or what, but that's kinda bugging me.  Anyway, I gave him some ranks in Survival and Alchemy, mostly for camping and reagent gathering, so while it's not likely that he knows Tec's ork poser, he'll probably appreciate the truck.

@badneighbor, Uffington's decidedly low class and an elf, so there's a chance that he and your dwarf combat face know one another from the hood.  I don't know anything about SF as far as neighborhoods go, but maybe we're from around the same way, or at least know one another by reputation. 
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-11-16/1819:05>
I'll go with the 80% truck.

This PC is slowly migrating into Nux from Mad Max, which may be subconscious because I was intending to name him Knucks or something similar.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-11-16/1839:39>
Hah, nice :)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-11-16/2129:36>
Running out the door to catch my bus, but the next draft is up in my placeholder post.

Background is well underway but not typed up yet.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-11-16/2204:14>
Reaction Enhancers, Muscle Toner and Muscle Augmentation are all Rating * 5 for availability.  I'd honestly go with the Restricted Gear quality and then buy rating 4 Muscle Replacement.  You'd only be able to do rating 2 Reaction Enhancers.  Start running into essence and nuyen shortages right about then, but that'd get you your bulk right there.

Also, and this applies to everyone, no limits on Qualities, but the delta can't be less than a -10 difference (@Tec, if you want to go that route, you can use that karma to buy the performance skill I should have thought of that earlier sorry).  I'll update the House Rules section with this.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-11-16/2341:17>
== Cyberware/Bioware == (all Used, except Biosculpting+Tusks)

Almost all the 'ware is Used. Chummer, for whatever reason, does not include the 'ware quality on its printouts. I was racing the bus and didn't have time to label every piece individually, so I put an easily-missed note in the title section.

The Used aspect is important for the ork poser's mindset. On a conscious level, Knucks likes the idea of having 'ware in him that used to be in orks because that makes him feel more like an ork. (Whether it actually came from orks is an open question. His street doc learned long ago that Knucks is gullible.) On a subconscious level so deep that he has no chance of ever finding it without some brain-diving magician, Knucks has confused feeling "less human" (i.e. lower Essence) with feeling "more ork". In that sense, he's like a cyber-singularity seeker, but for second-hand ork bioware instead of cyberlimbs. I'm actually kind of excited about this dynamic.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-12-16/0025:07>
Then why did you have to switch to the bioware?  Rating 3 Used Muscle Replacements are 11R.  I thought you said you needed to switch due to availability. 
Bah, I'm sure you figured it all out and wether biocompatibility (cyber) or biocompatibility (bio) would be better for you (with all that bioware, might be better off switching that, dunno haven't done the math).  But then as you said, he feels more ork by feeling less human.  Cool psychological switch there.

Kinda sad about the bow, I dug that aspect.  Overall looks good.  And feel free to tweak the qualities if there's something you want that you feel you didn't have room for.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-12-16/0052:46>
My working Chummer file is at work, but I think Muscle Replacement got the boot for Essence concerns. I think he could only afford Rating 2 without imploding into an Essence black hole.

Switching to Muscle Replacement 2 and losing that point of AGI+STR would free up something like ¥140,000, but he'd be left with something like 0.22 Essence, so he wouldn't have the Essence to play with any of that cash.

ICly, he decided that he liked bioware better because it felt "more ork". On that note, I think I need to switch his Biocompatibility from Cyberware to Bioware. I don't think it's going to change much of the end product, but now that his bones and muscles are bioware that's where most of his Essence cost is.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-14-16/1633:13>
@badneighbor, Uffington's decidedly low class and an elf, so there's a chance that he and your dwarf combat face know one another from the hood.  I don't know anything about SF as far as neighborhoods go, but maybe we're from around the same way, or at least know one another by reputation.

Yeah, works for me. I can imagine the sort of social gatherings that would attract both an artist and a druid. :D
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-15-16/0214:45>
I'm open to suggestions, critique, whatever. I picked up a motorcycle just cause I understand SF sucks to travel on foot and it seemed weird for the Face to take the bus to a meet. I might drop it though.

I'll probably fill out a 20 Questions for him, as well as a brief writeup for my contacts. Speaking of which, should I have thrown a Fixer in there? I've played with groups that have required everyone to have a fixer, and groups that take that as a given.

What SIN(s) do you have?  I see you've got the National SINner NQ, I'm assuming that's going to be what he does his art under and possibly where the Downtown SF lifestyle is associated with?  Speaking of, what rating is your lifestyle?  Low, Medium, High?  Guessing it's not street or squatter and pretty sure it's not luxury :P
You'll want at least 1 fake SIN to commit crimes under.

Would like to see a bit more invested in your Art Gallery contact, and/or another artist-type contact given that he's supposed to be one of the best artists in the area (the Inspired PQ along with the heavy investment in the Artisan/Performer skills).

If you can afford it, the Mortimer line is probably more useful than the actioneer, and better armor than the jacket when paired with one of the overcoats.  Especially as the actioneer and the armored jacket don't stack.

I'm sure you'll get more into this with the 20 questions, but a few off the top:
Is he going to be from Halferville and moved into Downtown?
How long has he lived in Downtown?

Overall, I really like the concept.  If you're finding that you don't have enough room for all of the traits/skills remember you can take a few more NQ's as I don't limit you to 25 for PQs and NQs just the net can't be more than -10 (if you go over the 25 for NQs.  If you take 25 NQs with 0 PQs, you get the full 25 karma).  Can't wait to read Expo's background :)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-15-16/2247:00>
Background is up under a spoiler tag on my initial IC post.

Starting Nuyen (http://orokos.com/roll/373943): 3d6*60 ¥780
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-15-16/2347:57>

What SIN(s) do you have?  I see you've got the National SINner NQ, I'm assuming that's going to be what he does his art under and possibly where the Downtown SF lifestyle is associated with?  Speaking of, what rating is your lifestyle?  Low, Medium, High?  Guessing it's not street or squatter and pretty sure it's not luxury :P
You'll want at least 1 fake SIN to commit crimes under.

Would like to see a bit more invested in your Art Gallery contact, and/or another artist-type contact given that he's supposed to be one of the best artists in the area (the Inspired PQ along with the heavy investment in the Artisan/Performer skills).

If you can afford it, the Mortimer line is probably more useful than the actioneer, and better armor than the jacket when paired with one of the overcoats.  Especially as the actioneer and the armored jacket don't stack.

I'm sure you'll get more into this with the 20 questions, but a few off the top:
Is he going to be from Halferville and moved into Downtown?
How long has he lived in Downtown?

I made pretty much all of the changes you suggested. I had to ditch the motorcycle to afford the fake SIN and better armored suit, but I think that's a good trade. I dropped his stripper contact in favor of a low-level art dealer, and buffed up his art gallery contact.

His lifestyle is Medium, and I made a note of that on the sheet (dunno why Chummer doesn't list it by default). To answer your other question, he's originally from Halferville but he's been living downtown for about five years now.

The updated sheet and 20 questions are in my first post on pg 1.

Starting Nuyen (http://orokos.com/roll/373958): 4d6*100 1700
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-16-16/0054:02>
Background is up under a spoiler tag on my initial IC post.

Starting Nuyen (http://orokos.com/roll/373943): 3d6*60 ¥780

That's great.  Lots and lots to work with there.  I expect to be able to start things no later than the end of the month, if everyone is ready by the end of the week I can get this rolling on the 22nd.  I've a good chunk of things already worked out, just want to plan a little better so things are smooth for when you make decisions I've not even come close to considering :)

@rednblack: Your sheet looks good except for your magic.  How do you get an 11?  Also, don't understand 11 (6).  That nomenclature doesn't make sense to me.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-16-16/0132:35>

What SIN(s) do you have?  I see you've got the National SINner NQ, I'm assuming that's going to be what he does his art under and possibly where the Downtown SF lifestyle is associated with?  Speaking of, what rating is your lifestyle?  Low, Medium, High?  Guessing it's not street or squatter and pretty sure it's not luxury :P
You'll want at least 1 fake SIN to commit crimes under.

Would like to see a bit more invested in your Art Gallery contact, and/or another artist-type contact given that he's supposed to be one of the best artists in the area (the Inspired PQ along with the heavy investment in the Artisan/Performer skills).

If you can afford it, the Mortimer line is probably more useful than the actioneer, and better armor than the jacket when paired with one of the overcoats.  Especially as the actioneer and the armored jacket don't stack.

I'm sure you'll get more into this with the 20 questions, but a few off the top:
Is he going to be from Halferville and moved into Downtown?
How long has he lived in Downtown?

I made pretty much all of the changes you suggested. I had to ditch the motorcycle to afford the fake SIN and better armored suit, but I think that's a good trade. I dropped his stripper contact in favor of a low-level art dealer, and buffed up his art gallery contact.

His lifestyle is Medium, and I made a note of that on the sheet (dunno why Chummer doesn't list it by default). To answer your other question, he's originally from Halferville but he's been living downtown for about five years now.

The updated sheet and 20 questions are in my first post on pg 1.

Starting Nuyen (http://orokos.com/roll/373958): 4d6*100 1700

I like the 20 Qs, that looks really good to me.  It'll be interesting essentially having to "pleasers" (though in very different ways) on the team.  Dunno why chummer didn't include the bonuses from mortimer gear in your dice pools for the social skills.  Just remember that while you're wearing them you get +2 when wireless is on.  Wouldn't hurt to note that somewhere on your sheet.
Do any of your contacts know you by your street name and/or your fake ID or does everyone know you as Marlowe?

@Tec: Same question about contacts for you.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-16-16/0149:28>
The contacts would know his street name ("Knucks") but not his fake SIN.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-16-16/1152:11>
Zwei, that's weird.  I checked through the sheet, and it doesn't look like chummer made any other strange gaffs.  Char sheet updated, and I should get 20 Qs and background info on contacts up this week/weekend. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-16-16/1202:11>
The contacts would know his street name ("Knucks") but not his fake SIN.
Cool, thanks.

Zwei, that's weird.  I checked through the sheet, and it doesn't look like chummer made any other strange gaffs.  Char sheet updated, and I should get 20 Qs and background info on contacts up this week/weekend. 

No worries.  Looks good, thanks for updating it.


@All: Thinking of getting things started on the 22nd.  Does that give everyone enough time to put the final touches/changes they want to make?
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-16-16/1610:41>

Do any of your contacts know you by your street name and/or your fake ID or does everyone know you as Marlowe?


I should've mentioned that somewhere in the 20q. No one calls him by his real name except his family. He prefers his fake name, Émeric, so that's what all his contacts would call him. He only uses the name Expo when dealing with shadow-types, so Fixers, Johnsons, and other Runners.

And yeah, I'm good to roll out by the 22nd. I still want to do some more writing of his backstory/contacts/whatever, but I think his character sheet is mostly done.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-16-16/1711:20>
I feel ready to go. I don't think I have any more tweaking to do.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-16-16/1717:32>
This week is super busy for me at work and I didn't want to commit to starting so soon or rush rednblack.  Next Monday is the earliest I think I can commit to.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-18-16/2319:06>
I think we are just waiting for RnBs background and confirmation that he's good to go for Monday, or there about.  I need a little background on Uffington to start things off, but I'm pretty much ready aside from that.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-19-16/1040:27>
I've been swamped the past couple days, and I'm not sure if I'll have the time today to get everything down.  If I can I'll put down the twenty questions and the broad strokes today, and fill in the details early next week. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-19-16/1219:22>
I've been swamped the past couple days, and I'm not sure if I'll have the time today to get everything down.  If I can I'll put down the twenty questions and the broad strokes today, and fill in the details early next week. 
No worries mate.  Life happens :)  Get us what you can and we'll get started then.  The more time you take, the more time I have to try and figure out WTF I'm doing as a GM :P
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-20-16/0033:21>
Was feeling ambitious so I filled out the 20 Questions and put them under a spoiler tag on my initial post.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-20-16/0130:43>
Thanks Tec :)  I appreciate it.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-22-16/0022:58>
SO. I figured out that Chummer was handling Essence costs incorrectly. As such, my first approach (more cyberware, less bioware) is actually viable. And, since Cyber is cheaper, it let me swap Priorities B and C to get some more skill points, which I mostly put into lower-rated skills. As such, he's much less one-dimensional than he was before. If this gets the green light, I'll update my original post and pretty it up a bit.

Question to the group: are tomahawks (from Run & Gun) for melee or throwing or both? Chummer seems to think "for throwing" but "both" seems like the more logical answer to me.


Priorities
Metatype: D - Human
Attributes: A - 24 Attributes
Special: E - Mundane
Skills: B - 36 Skills/5 Skill Groups
Resources: C - 140,000¥

Karma spending
31 - Positive Qualities
-41 - Negative Qualities
10 - Attributes
9 - Skills
9 - Nuyen
7 - Martial Art

== Info ==
Name: Nanuq           
Alias: Knucks
Nuyen: ¥780

== Attributes ==
BOD: 3                            CHA: 2
AGI: 6 (9)                        INT: 5
REA: 5 (8)                        LOG: 4
STR: 5 (8)                        WIL: 3
EDG: 5               

== Derived Attributes ==
Essence: 0.07                 
Initiative:           10 (13) + 1d6
Physical Damage Track: 10
Stun Damage Track: 10
Physical: 9
Mental: 6
Social: 3
   Custom Ballistic Mask [+2] (Only for intimidation, Must be visible)

== Active Skills ==
Automatics                        Base: 4  + Karma: 0  = 4   Pool: 13
Automotive Mechanic (Wheeled)     Base: 1  + Karma: 0  = 1   Pool: 5 (7)
Computer (Matrix Search)          Base: 1  + Karma: 0  = 1   Pool: 5 (7)
Etiquette (Street)                Base: 1  + Karma: 0  = 1   Pool: 3 (5)
Gymnastics                        Base: 1  + Karma: 0  = 1   Pool: 10
Intimidation (Physical)           Base: 1  + Karma: 0  = 1   Pool: 3 (5)
Locksmith                         Base: 0  + Karma: 1  = 1   Pool: 10
Longarms                          Base: 4  + Karma: 0  = 4   Pool: 13
Navigation                        Base: 1  + Karma: 0  = 1   Pool: 6
Palming                           Base: 0  + Karma: 1  = 1   Pool: 10
Perception (Hearing)              Base: 5  + Karma: 0  = 5   Pool: 10 (12)
Performance (Drumming)            Base: Nil + Karma: 0 = 1   Pool: 10 (12)
Pilot Ground Craft (Wheeled)      Base: 1  + Karma: 0  = 1   Pool: 10 (12)
Pistols                           Base: 4  + Karma: 0  = 4   Pool: 13
Running                           Base: 1  + Karma: 0  = 1   Pool: 9
Sneaking (Urban)                  Base: 5  + Karma: 0  = 5   Pool: 14 (16)
Survival                          Base: 1  + Karma: 0  = 1   Pool: 4
Swimming                          Base: 1  + Karma: 0  = 1   Pool: 9
Throwing Weapons (Blades)         Base: 5  + Karma: 0  = 5   Pool: 14 (16)
Tracking                          Base: 1  + Karma: 0  = 1   Pool: 6
Unarmed Combat ([Martial Art])    Base: 6  + Karma: 0  = 6   Pool: 15 (17)


== Language Skills ==
English                           N                     
Or'zet                            Base: 4  + Karma: 0  = 4   Pool: 9

== Knowledge Skills ==
Gangs                             Base: 4  + Karma: 0  = 4   Pool: 9
Music (Orxploitation)             Base: 2  + Karma: 0  = 2   Pool: 7 (9)
Sports (Combat Biking)            Base: 1  + Karma: 0  = 1   Pool: 6 (8)
Sprawl Life                       Base: 4  + Karma: 0  = 4   Pool: 9
Street Drugs                      Base: 4  + Karma: 0  = 4   Pool: 9
Syndicates                        Base: 2  + Karma: 0  = 2   Pool: 7
Underworld                        Base: 4  + Karma: 0  = 4   Pool: 9

== Qualities ==
Agile Defender
Barrens Rat
Biocompatability (Cyberware)
In Debt V
Loss of Confidence (Automatics)
Ork Poser
Perfect Time
Prejudiced (Common, Biased) (Humans)
School of Hard Knocks
SINner (National) (Salish-Shidhe)
So Jacked Up
Steely Eyed Wheelman
Vehicle Empathy

== Lifestyles ==
Blue-collar Apartment, Bayview (Low)  1 month

== Cyberware/Bioware ==
Used Bone Lacing (Titanium)
Used Cyberears Rating 1
   +Sound Link
   +Damper
   +Audio Enhancement Rating 3
Used Cybereyes Basic System Rating 1
   +Image Link
   +Low-Light Vision
   +Flare Compensation
Minor Biosculpting Modification (Ork)
Used Muscle Replacement Rating 3
Used Reaction Enhancers Rating 3
Used Striking Callus Rating 2
Tusk(s), Small Rating 2

== Armor ==
Armor Vest                          9
   +Chemical Protection 3
   +Fire Resistance 3
   +Nonconductivity 3
Custom Ballistic Mask               2
Forearm Guards                      1
   +Concealed Pocket

== Weapons ==
Grenade: Flash-Bang
   Pool: 14       Accuracy: 9     DV: 10S (10m Radius)AP: -4    RC: 4
Grenade: Fragmentation
   Pool: 14       Accuracy: 9     DV: 18P(f) (-1/m)AP: +5    RC: 4
Grenade: High Explosive
   Pool: 14       Accuracy: 9     DV: 16P (-2/m)AP: -2    RC: 4
Mossberg AM-CMDT
   +Personalized Grip
   +Shock Pad
   +Smartgun System, Internal
   +Underbarrel Weight
   Pool: 13       Accuracy: 8     DV: 12P      AP: -1    RC: 6
Plasteel Toe Boots
   Pool: 15       Accuracy: 9     DV: 9P       AP: -     RC: 4
Ruger 101
   +Imaging Scope
   +Personalized Grip
   +Shock Pad
   +Smartgun System, External
   +Stock
   Pool: 13       Accuracy: 9     DV: 11P      AP: -3    RC: 5
Survival Knife
   Pool: 8        Accuracy: 5     DV: 10P      AP: -1    RC: 4
Throwing Knife
   Pool: 14       Accuracy: 9     DV: 9P       AP: -1    RC: 4
Unarmed Attack
   Pool: 15       Accuracy: 9     DV: 12P      AP: -     RC: 4
Urban Tribe Tomahawk
   Pool: 14       Accuracy: 10    DV: 10P      AP: -1    RC: 4

== Martial Arts ==
Wildcat
   +Finishing Move

== Commlink ==
Hermes Ikon (DP: 5, FWL: 5)
   +Trodes
   +Subvocal Mic
   +Micro-Transceiver

== Gear ==
Ammo: APDS (Sniper Rifles) x20
Ammo: Explosive Rounds (Shotguns) x20
Ammo: Explosive Rounds (Sniper Rifles) x20
Ammo: Flechette Rounds (Shotguns) x30
Ammo: Gel Rounds (Shotguns) x20
Ammo: Hollow Points (Sniper Rifles) x20
Ammo: Stick-n-Shock (Shotguns) x20
Ammo: Stick-n-Shock (Sniper Rifles) x20
Autopicker Rating 6
Betameth x5
Betel x20
Cram x10
Fake SIN (Salish-Shidhe National) Rating 4
   +Fake License (Restricted Cyberware License) Rating 4
   +Fake License (Driver's License) Rating 4
   +Fake License (Firearms License) Rating 4
Glasses Rating 4
   +Vision Enhancement Rating 3
   +Smartlink
Grenade: Flash-Bang x4
Grenade: Fragmentation x4
Grenade: High Explosive x4
Hurlg x5
Jazz x5
Lockpick Set
Miniwelder
NoPaint x10
Sequencer Rating 4
Snuff x10
Throwing Knife x10
Tool Kit (Automotive)
Urban Tribe Tomahawk x2

== Vehicles ==
Toyota Gopher (Heavy-Duty Pickup) (Used)
   +Sensor Array Rating 2

== Contacts ==
Koshari-affiliated Ganger: C2, L1
San Fran Street Doc: C2, L1
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-22-16/0042:35>
Overall looks good to me.
Couple of questions:
Who is he in debt to?  Or would you like me to come up with that?  (Either needs to be to someone in SF or a group from Boise that has contacts/influence in SF)
For So Jacked Up, are you going with the "generic" uppers and downers or do you want to use your specific drugs?  I'm fine with a combo of it, we just need to keep track if he's up or down.

Running out the door, I'll let you know tomorrow morning if I find anything else.  But as I said, it looks good.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-22-16/0058:38>
Good questions.

I was thinking that he might either be in debt to the Ancients or the Koshari. As I understand the canon, the Koshari smuggle things north to San Fran and then pass them off to the Ancients, who smuggle things north through the Tir. I figure that the gang from Boise was affiliated with the Koshari so that he probably borrowed the money from them, and the Koshari (and their affiliated gangs in San Fran) know it. But, if the Ancients are a better fit for the campaign, we can make it the Ancients. (As in, he came to town looking for his brothers. He talked to the Ancients, thinking they might know. One thing let to another and the easily duped Knucks found himself in debt.) The same goes for his contact. I figure he was given the name of a low-ranking peon from one of those groups when he set off to find his brothers.

For So Jacked Up, I was thinking both generics and specific drugs. I was thinking the generics as a default but one of the specific drugs when a situation calls for it. I'll make sure to make it clear whether he's up or down at a given moment.

Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-22-16/1243:09>
Got my 20 questions in.  That also covers his background. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-22-16/1313:30>
Good questions.

I was thinking that he might either be in debt to the Ancients or the Koshari. As I understand the canon, the Koshari smuggle things north to San Fran and then pass them off to the Ancients, who smuggle things north through the Tir. I figure that the gang from Boise was affiliated with the Koshari so that he probably borrowed the money from them, and the Koshari (and their affiliated gangs in San Fran) know it. But, if the Ancients are a better fit for the campaign, we can make it the Ancients. (As in, he came to town looking for his brothers. He talked to the Ancients, thinking they might know. One thing let to another and the easily duped Knucks found himself in debt.) The same goes for his contact. I figure he was given the name of a low-ranking peon from one of those groups when he set off to find his brothers.

For So Jacked Up, I was thinking both generics and specific drugs. I was thinking the generics as a default but one of the specific drugs when a situation calls for it. I'll make sure to make it clear whether he's up or down at a given moment.

Cool, that works for me.  Lock it up in your initial post please.

Got my 20 questions in.  That also covers his background. 

Thanks!  Couple of questions.  You've got the PQ College Education, but the background says he couldn't get into any schools.  Can we make that jive somehow?  What triggers his social stress?  And finally, did you take the points from DS(Stag) and put them in etiquette?


@All:  I plan to get the IC thread started this afternoon.  :)
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-22-16/1448:32>
I can put him in a feeder school for a couple years before he flunked out.  That could fit.

His Social Stress is triggered by the ocean.  He's not sure why it gives him the heebie jeebies.  Probably had something to do with a laesa run that went sideways, though.

Yes, the points from Dragon Slayer (Stag) went into Etiquette. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-22-16/1541:40>
Re: Social Stress, lets make it large bodies of water so that the Bay counts, and we're good.
Re: School, yeah, lets have him have made it into school but flunks out.  That's more consistent for me than not getting in due to lack of IQ.

Okay, this gives me all the details I needed.  I'll get the opening post up today.  Thanks guys!  Can't wait for this to actually run.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-22-16/1655:16>
Hold on, I screwed up again. Chummer is calculating Essence wrong but so did I when I was doing it manually. (I got confused by the book example and thought the multiplier was 0.8 but it's actually 0.9.)

The eyes and ears will have to go from Used to Standard, and the bones will either have to drop down to Aluminum or switch back to Bone Density bioware. Let me juggle this a bit.

We can get started though. The concept will be exactly the same.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-22-16/1722:49>
I'm not going to loose any sleep over this.  I'm happy with the concept and the way things fit.  If you need to make some of the gear standard, I'd just fluff it as just higher-quality used gear to keep it in theme.  I think you'll be okay with Aluminum, especially if the ¥¥ is tight.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-22-16/1754:52>
Original post updated.

- Bones are now Used Bone Density III. I wanted the bioware in this case because it felt more orkish than an aluminum skeleton. Rating IV would have been great but the Essence isn't there.
- Cyberears are now Standard.
- Cybereyes are now Standard.
- Added a license for the restricted bioware (the bones).
- The change freed up a bit of nuyen so I picked up a medkit, stim and tranq patches, plus a trauma patch.

Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-22-16/1800:04>
Looks good
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-23-16/0027:57>
Sorry for getting it up so late.  Crazy day at work.  But we're off to the races!
http://forums.shadowruntabletop.com/index.php?topic=23495.0

I took some, okay a LOT, of liberties with all of your contacts as I didn't have much to go on.  If you had plans for them, no worries, I can re-write anything if you need me to.  I'll send each of you a PM with the basics I've gotten for your contacts.  Feel free to either toss what I've done or flesh out any more that you'd like with them.  Otherwise I'll flesh them out over time.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-23-16/0127:12>
Ha, fun.

What time of year is it?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-23-16/0145:13>
I'll update the first post.  I forget about things like that.  Mid August.  I'll get the exact date in the morning. It's fog season chummers, welcome to Fog City.

ETA: better link to the image
(http://photos.tenminutesout.net/Travel/Panos/i-nVL32KW/0/X3/final_pano_2_travis-print-X3.jpg)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-23-16/1601:47>
Initial IC post updated with Date and Location.  Responses up this afternoon.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-23-16/1847:54>
Knucks will shift to a "down" state in order to do some recon and get the lay of the land, per Fish Boy's recommendation. He'll switch to an "up" state later while he's on duty.

He'll drive by first and see what the parking and security situation is like. He wants to see if it's safe to park or if he needs to walk. He also wants to know what the local security presence might be link: gangs vs. corps vs. SFPD. I presume he doesn't know just based on the address given his relative unfamiliarity with the city.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-23-16/1906:05>
Sounds good.

Parking is "safe" for some value there of.  Parking your shitty car in the area isn't going to be a problem.  It'll blend in fine.  The area is starting to get gentrified, so it's better, but still not great.

Gimme a Gangs knowledge check.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-23-16/1922:48>
Intuition 5 + Gangs 5 (http://orokos.com/roll/376763): 9d6t5 3 hits
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-23-16/1931:43>
As you cruise the neighborhood you can tell that it sure as hell isn't corp security around here.  Probably not SFPD or if it is, it's very low-key moderate.  It looks like the area is starting to gentrify.  So there's still a bit of a barrens feel to the area, but there are nicer shops and places like the gallery popping up.

Being new to town, you still don't know much about what gangs are in the area.  You'd have to ask around for that info.  But this definitely looks like gang territory, or it was until recently.  As you're driving around you a couple of different gang symbols floating around marking territory.  It's pretty muddled right now, various signs being scuffed or defaced with newer ones over top.  Seems like there's been a lot of "conversations" about who owns what corner around here.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-23-16/1955:06>
Sounds good. I'm done until the meet.

Loadout

== Tech ==
Hermes Ikon + accessories, I'll have it run silent unless someone/something needs a SIN, in which case I'll broadcast the fake one

== Armor ==
Armor Vest
Custom Ballistic Mask (not to the meet but for work)
Forearm Guards (with a couple throwing knives in the concealed pockets)

== Weapons == (left in a duffel bag in the truck for the meet, except the boots)
Grenade: Flash-Bang
Mossberg AM-CMDT loaded with flechette, with a clip/mag each of the other ammo types
Plasteel Toe Boots
Throwing knives stashed around my person via Barrens Rat (Palming: Agility 9 + Palming 1 (http://orokos.com/roll/376775): 10d6t5 4 hits)

== Chems and Meds ==
A drug sampler kit
Medkit R6
Stim Patch R6
Tranq Patch R6
Trauma Patch

It appears I forgot to add a smartlink to my ballistic mask. Since I presume I can't wear my glasses underneath the mask, can I go back and add the the smartlink? It's fine for Availability but I'll have to free up some nuyen, which should be doable.

Separately, I just noticed that Smartlinks have a capacity of [1] when added to glasses/goggles but a capacity of [3] when added to cybereyes. I wonder why they decided to do it that way.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-23-16/2051:44>
Rolling to see if Expo knows anything about possible gang activity in the area tonight: SF Street Knowledge (http://orokos.com/roll/376786): 7d6t5 1
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-24-16/1108:17>
Judge Intentions: Judge Intentions (http://orokos.com/roll/376964): 8d6t5 2

Perception: Perception (http://orokos.com/roll/376968): 9d6t5 2
No Visual Spec on that roll.

I'm going to guess that isn't enough to notice anything terribly useful, so barring that the next plan is to head back to the squat, grab his Armored Jacket and Crossbow, do some Astral recon around the area, and Summon a Force 5 Spirit of Water.

Assensing (http://orokos.com/roll/376971): 10d6t5 1
The digital dice are not with me today.

I'd also like to get a general lay of the land in the astral.  Perception?
Astral Perception (http://orokos.com/roll/376972): 9d6t5 2

Summoning: Force 5 (http://orokos.com/roll/376973): 12d6t5 3

Resist Summoning (http://orokos.com/roll/376974): 5d6t5 2

Resist Drain (http://orokos.com/roll/376975): 11d6t5 3

So Uffington gets one Service, and takes one Stun.

After that, he'll be heading to the gallery, get a feel for the place in the physical, and ask if there's a back room or anything like that where he can lay low, and maybe do some more astral scouting.

Last roll will just be to see how much Uffington knows about this area
Area Knowledge: San Francisco (http://orokos.com/roll/376976): 8d6t5 3
Best roll by far.

Loud Out:
Armored Jacket
Ballistic Mask (Not currently worn)
Medium Crossbow
+ Narcojet Bolts (6)
+ Standard Bolts (6)
Knife (in his pocket)
Credstick
Cram (1)
Psyche (1)
Reagents (20)
Rating 6 Stim Patch (2)
Trauma Patch (1)
Metalink

If this is an area where he needs to be broadcasting a SIN, he'll run Wireless On with his fake.  If this is the kind of area where SINless are still around, he'll run Silent.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-24-16/1246:22>
I think I want to wrap what I told Tec and the responses for Red and Bad into an IC post.

But for crunch:
@Bad: nope, you haven't heard or noticed anything.

@red: You don't notice anything unusual about Estrella, and you've got a Spirit for the afternoon.  Sunset is at 8:02.  Uffington knows a decent amount about the hood. I'll send you a PM with the details.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-24-16/1350:48>
Rednblack, that is some ass-tacular rolling. Between yesterday and today you've put up 31 hits on 132 dice, for 23%. That's 1st percentile rolling.

Better now than when the bullets are flying, at least.

Zweiblumen, yes or no about subtracting some gear to add a smartlink to my ballistic mask?

I would drop:
Stim Patch x1 (¥150)
Tranq Patch x1 (¥120)
Tomahawk x1 (¥200)
Sequencer R4 (¥1000)
Miniwelder (¥250)
Downgrade Autopicker R6 to R5 (¥250)
Flechette (Shotgun) x10 (¥65)

That would get me ¥35 to spare.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-24-16/1402:14>
Go for it.

One other thing I noticed about your char.  You took Loss of Confidence, but in an almost tertiary combat skill for you.  Can you change that to longarms or switch the shotgun out for an automatic?  Not much of a NQ if it's for a skill you don't even have equipment to use.  LoC is supposed to be in a skill you pride yourself in.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-24-16/1410:07>
Well I definitely don't want to apply Loss of Confidence to Longarms because that would affect the rifle too. He took the rifle and the shotgun because they can ostensibly be used for hunting.

Two options:
1) We can apply Loss of Confidence to the BF and FA modes of the Mossberg, which I had planned on using; and/or,
2) I could pick up a Machine Pistol or SMG. I was thinking either the Steyr TMP or an Uzi IV. One-handed spray-and-pray seems very ganger-esque to me.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-24-16/1415:19>
@Zwei, thanks for the PM.  I'll share with the team ICly when we get together.  Also, before we go any further, I'd like to maybe add the Distinctive Style NQ, so that I can buy a point in Survival.  I doubt that Survival and my point in Alchemy will come up in game, but I like the idea of Uffington hunting for his own reagents, and stuff like that.  If the door is closed, I completely understand.  Also, this would be somewhat dependent on if you think Uffington's style goes to the level of "Distinctive."  I could give him a face scar too, which would fit with his low-for-an-elf Charisma.

ETA: Also thinking about Mild Addiction: Psyche.

Also, never rolled for starting cash.  Might as well do it now while my dice are hot  ::) : Starting Jing (http://orokos.com/roll/377025): 2d6 10
Actually, that's pretty damn good.  That's 400¥.  Will update char sheet.

@Tec, yes, this is really some sub-par rolling on my part. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-24-16/1725:16>
@Tec:  In the spirit of LoC, I think it's gotta be something that's important to Knucks.  Something he relies on that he failed at and needs to get back on his feet again with.  In that vein, while spray-and-pray is very ganger-esque, if that's not core to Knucks I'm hesitant.  Also, as the saying goes, a Negative Quality that isn't a negative doesn't count.  I'm still leaning towards the longarms as that's more core to his personality.  With the external smartlink he's still at a DP of 12 with them, so no slouch there.  And his primary way of hurting folks is still with his fists.  Lemme know if that works for you.

@Red: I'll buy that Uff is distinctive.  Make the woad paint a facial tattoo and I think we are good to go there.  I like the story behind it.  That works for me.  If you want an Addiction, just start poppin' Psyche every week.  But honestly, what are you adding it for?
And yeah, that rolling is shite.  Mine's been pretty bad as well.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-24-16/1744:11>
@Red: I'll buy that Uff is distinctive.  Make the woad paint a facial tattoo and I think we are good to go there.  I like the story behind it.  That works for me.  If you want an Addiction, just start poppin' Psyche every week.  But honestly, what are you adding it for?
And yeah, that rolling is shite.  Mine's been pretty bad as well.

I'm wanting Distinctive Style or Mild Addiction to cover the cost of the Survival skill.  Again, I don't imagine it really coming into play, but I want Uffington to have it for RP reasons.  Thanks for working with me on it.  I'll add the NQ and the Skill to my char sheet, and update his karma as well.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-24-16/1759:18>
I don't think I'm going to be happy if LoC applies to Longarms. I was hoping to experiment with shotguns since I don't see them come up a lot, as most people go straight for Automatics. From an OOC standpoint, the LoC was intended to discourage any temptation to slip back into the warm embrace of an assault rifle. From an IC standpoint, it seems odd that someone with Loss of Confidence would be carrying weapons that he's not confident with.

If the quality isn't a good fit, there are other options that might have a good IC justification to them:
- Insomnia (popping too many pills and/or too much Essense loss)
- Weak Immune System (too many implants)
- Cyberpsychosis (although this technically requires the Antipathy negative quality, which might reasonably apply but which would require more karma juggling since it would push my negative qualities past the -10 threshold of my positive qualities)
- Dead Emotion + Family Curse (the pills, again)
- Poor Self Control: Combat Monster (which I was subconsciously avoiding since I feel a lot of people take it)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-24-16/1852:28>
I don't think I'm going to be happy if LoC applies to Longarms. I was hoping to experiment with shotguns since I don't see them come up a lot, as most people go straight for Automatics. From an OOC standpoint, the LoC was intended to discourage any temptation to slip back into the warm embrace of an assault rifle. From an IC standpoint, it seems odd that someone with Loss of Confidence would be carrying weapons that he's not confident with.

If the quality isn't a good fit, there are other options that might have a good IC justification to them:
- Insomnia (popping too many pills and/or too much Essense loss)
- Weak Immune System (too many implants)
- Cyberpsychosis (although this technically requires the Antipathy negative quality, which might reasonably apply but which would require more karma juggling since it would push my negative qualities past the -10 threshold of my positive qualities)
- Dead Emotion + Family Curse (the pills, again)
- Poor Self Control: Combat Monster (which I was subconsciously avoiding since I feel a lot of people take it)

I'm not a big fan of the LoC quality for all of the reasons you mentioned.
Personally, I like the DE + FC combo given your background, but don't want to unduly influence your char.  Insomnia and WIS seem like good fits to me as well.  I'm not a huge fan of cyber-psychosis for personal RP reasons.  As for having Antipathy as well, I'm sure you could find a PQ or two you like :)  Not sure a lot of people take Combat Monster, but I can see that.  I like your reasons for avoiding it, even if it would be a good fit for the char.

So, really any of those work.  Sorry for kicking LoC after we started, I missed that in my review, and thanks for working with me on it.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-24-16/1853:11>
Also, I'll get an IC up tonight.  I've been too busy at work to get one done during the day.  Hopefully the OOC responses have helped cary the momentum.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-24-16/1940:47>
Dead Emotion + Family Curse do seem applicable, but I wonder where they end and where So Jacked Up begins. I'm guessing there's some overlap there. I took So Jacked Up because it seemed almost like an upgraded Addiction in a way, or at least more interesting than Addiction (to the degree that So Jacked Up is constant but Addiction is sporadic). Dead Emotion says that it's for BTL moodsofts but I don't see why drugs couldn't do the same thing. Again, that circles back to So Jacked Up.

For Dead Emotion, I could see "shame" or "guilt" working for him. I'm open to suggestions if anyone can read between the lines of his background.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-24-16/1954:54>
++ to shame. I think that plays well with the power angle. As well as the attention seeking.

Crunch decision on SJU vs FC, thanks Catalyst.  It's a fine line, but with SJU, you don't have an addiction so much as an in ability to regulate your emotions.  You require medication in some form to dictate what you're feeling.  With addiction, you've a dependency on a specific drug.  A possibly better example, with SJU deep weed helps you remain calm and collected, but you remain unmotivated. Cram will motivate you, but you're spastic.  But you could take psyche if younwanted to be up as well.  With the addiction, you need to take Jazz regardless of how you want to feel.  Family Curse means you'll either need to rotate what you take for moods to avoid addiction, or you become reliant (and more so over time) on specific drugs.

Clear as mud?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-24-16/2006:46>
Mud is a pretty good description. But I agree with your observation that with an addiction you are physically/psychologically compelled to take ____ regardless of how you want to feel.

So that it remains a negative quality, I'm planning on applying the -1 to Logic from So Jacked Up when on any stimulant (like Cram or Jazz) even though those drugs don't include a Logic modifier. The reverse is also true, taking the -1 to Reaction when on depressants unless the depressant already impacts Reaction (unless you want to double-up).

Shame is a tricky one, because I think deep down Knucks probably is ashamed about being human, which is one of the key drivers in his life. We could say that he killed it with drugs, which would be fitting, but cuts off some RP opportunities. That's why I mentioned guilt as well, since it seems related.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-25-16/0011:20>
;) glad I could clear that up.  Glad we are in agreement there.

As for the up vs, down.  I'm fine with the withdrawal penalties from the various drugs.  IF you are on the "generic" the +/- 1 to stats makes sense to me as there's no "withdrawal" from them.

For DE, hrm, those are some good points.  Guilt would tie in well for the ganger side.  Happy to hear other's opinion on this.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-25-16/0225:18>
Making some discrete inquires about whose turf Dogpatch is, maybe buying some simple drugs (a hit of cram/novacoke/zen/etc.) if appropriate. Or simple ¥5 or ¥10 bribes to the local street population.

Charisma 2 + Etiquette 1 + Street 2 (http://orokos.com/roll/377186): 5d6t5 2 hits

From the Excessive Attention to Detail Department, I've been intrigued by weights in Shadowrun. This old fanzine (http://www.shadowrun.us/materials/SHADOWRUN%20Supplement%20Issue%2013.pdf) (from 2000) tried to put some math behind it, which I've used a lot especially for trolls. It suggests 70kg for a Body 3 + Strength 3 human. Add 16% for Strength 5, then another 24% for Muscle Replacement 3 (8% per level). Then a flat 5kg for bone density bioware, since 5E says it only increases your weight "a bit". End result is 103kg, which puts him in the neighborhood of 225 lbs.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-25-16/1005:47>
I fugure Expo would probably be out of the gallery space by the time Uffington gets there, correct me if I'm wrong and I can edit my last post to start that interaction.

Also, in the interest of giving artists credit, the paintings I linked belong to my buddy Allan. Here's his site if you wanna have a look: http://www.allandygon.com/

Apologies if those images are huge.

Anyway, I wanna roll perception twice, once to look for gang activity/signs/colors in the area:

Perception (visual) - Gang Activity (http://orokos.com/roll/377266): 10d6t5 3

Once to look for someone on the street to ask about same:

Perception (visual) - Street informant(s) (http://orokos.com/roll/377267): 10d6t5 4

Anything else I should roll?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-25-16/1240:14>
Going to try to assense the area again.  Not sure if the -2 for retrying applies, since Uffington took a break, but here goes:
Assencing Dogpatch retry (http://orokos.com/roll/377299): 10d6t555555555555 0
Ok, so my keyboard got stuck on those 5s, but I didn't get a single hit.  The wonderful rolling continues.

If I'm not taxed the 2 dice, here's that.  Oh, I also forgot my +1 Intuition for the Psyche, so 3 dice.
+3 dice Assensing the Dogpatch (http://orokos.com/roll/377300): 3d6t5 2
Well, that's a bit better.

And assensing Expo: Assensing Expo (http://orokos.com/roll/377302): 13d6t5 7
There we go!  Astral Limit is 6, but yeah! for getting the good roll on the one that doesn't matter much  :D

Drek, just realized my pool for assensing the area should've been 8, not 10, as this wouldn't fit the Aura Reading spec.  No change if Uffington doesn't get the +3 if this isn't retrying, and the Intuition boost from Psyche, but if so and you pull hits from the end, that's 1 hit total.  Gross.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-25-16/1412:22>
@Bad
You see the gang signs that are obviously two competing groups claiming the same territory.  You don't know much about them.
On this block, things are tidier.  There's no one in the immediate vicinity of the gallery.  There are a few homeless in some of the doorways sheltering from the wind the next block over.  You do see what seems like a fairly thugish looking ork in an old beat-up gopher that appears to be checking the area out.  All of this will be in an IC post for you soon.

I don't want to step on your toes for emotional state and such.  Would you mind either putting it in here or sending me a PM if you'd prefer with what is going through Expo's head right now?  I'll take care of the rest.

Did you stick with the armored jacket or did you buy the Mortimer armor we talked about?  I can't find any record of the change, so guessing you stuck with the jacket.  As for rolls, I'll IC what you see on the street and you can gimme social rolls (etiquette and negotiation) once you engage with them.

@Red
Re roll the assensing Dogpatch, gimme an 11d6t5.  While it's true that you didn't roll anything over a 4 in that and then there was the added dice and subtracted dice, shit got weird.  I'm calling it a miss-roll.  Do it again.

And you know everything there is to know about Expo :P
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-25-16/1417:39>
I'm calling it a miss-roll.  Do it again.

Gladly.
Mis-roll/re-roll (http://orokos.com/roll/377329): 11d6t5 2
hahahahahahahahahahahahahahahaha.  It just ain't meant to be, omae. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-25-16/1422:01>
ffs.  Donate some money to orokos or something.  You've had 1 decent roll in a week!
I'll get your IC up :P

And actually @Bad, I'll bring Uff right up to meeting you.  Can you describe Expos emotional state when you open that dialog?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-25-16/1525:53>
Final note on this.  @bad, I don't think you'd try lying to Uff, but if you do you're gonna be at a severe penalty to do so with him being able to read your aura so well right now.

Oh, and don't forget to add your Tailored Pheromones to your pool.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-25-16/1935:34>
Since it sounds like Expo wants to go see what the guys on the streets know, Uffington will use Etiquette as a Teamwork Test.
I have: CHA (3) + Etiquette (2) + Mentor Spirit (2) = 7 dice.
Etiquette Teamwork (http://orokos.com/roll/377426): 7d6t5 3
There we go.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-25-16/2111:09>
I'm awaiting feedback on Knucks' attempt to buy drugs and/or parley with the locals. It sounds like the drugs might be a no-go if the streets are clear of gangers, but ICly he doesn't have the answers yet that Uffington and Expo do.

If Zweiblumen doesn't want to repeat himself, we can have Legolas and Boromir intercept the Uruk-hai and bring him up to speed. Knucks doesn't know that he's working with anyone else though.

To preempt the inevitable assensing, I presume Knucks' aura will be rather painful to look at. Between the inhuman amount of cyberware, coupled with a crippling drug habit and a deep sense of self-loathing, he'll probably be a nightmare to observe.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-25-16/2134:45>
If Zweiblumen doesn't want to repeat himself, we can have Legolas and Boromir intercept the Uruk-hai and bring him up to speed. Knucks doesn't know that he's working with anyone else though.

Somebody give that man a karma.  I'm dying over here.

But yes, I agree.  For brevity's sake we should get Knucks in with the rest of the group.  I wasn't sure how to do it without flagging down the ganger-looking ork in the truck, which is really not Uffington's style. 

Maybe Knucks sees someone who looks like they may be holding, and when he gets out he overhears Expo and Uff talking about gang activity, and that piques his interest?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-25-16/2234:25>
Wait, I screwed up the joke. I was supposed to say Gimli, not Boromir.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-26-16/0037:52>
Yeah, I was expecting you to go talk to Marianna before starting to work.

I've got all kinds of GM fail going on here.  I'll tidy up with an IC post.  Sorry to delay you Tec.

Also, @Tec gets a NERPS for the epic Tolkien reference.  I was just thinking about how we've a group with no humans in it.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-26-16/0107:25>
And my browser ate my post.  Sorry for the delay, I'll have an IC for you in the morning.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-26-16/0120:19>
My mental math was figuring that it wasn't quite 4:30 yet. Knucks gets some tacos for lunch, takes a siesta, packs his stuff, drives over. I was thinking he had an hour to kill before the meeting with Marianna.

As for browsers eating posts, it happens to me all the time. I almost always Ctrl-A + Ctrl-C before posting. And if the browser does eat it, I have decent success using the Back button in Chrome, which often retains the values in form fields like the posting window.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-26-16/1107:29>
I'm not seeing any GM fails, Zwei.  GM can't do everything.  I was wondering about time though myself, as in: does Uffington have an hour to try to rest off that 1 Stun, but I figured that with traveling back and forth, he probably didn't.

By the way, do you want me to pay cab fare or something to get down to the gallery?  I don't know how far the Dogpatch is from Halferville, if the buses run in Halferville to the Dogpatch, and that sort of thing.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-26-16/1223:16>
My mental math was figuring that it wasn't quite 4:30 yet. Knucks gets some tacos for lunch, takes a siesta, packs his stuff, drives over. I was thinking he had an hour to kill before the meeting with Marianna.

As for browsers eating posts, it happens to me all the time. I almost always Ctrl-A + Ctrl-C before posting. And if the browser does eat it, I have decent success using the Back button in Chrome, which often retains the values in form fields like the posting window.

I usually have everything in a document, then I copy it into the browser.  But last night I was trying to re-work how things were flowing on the fly and just went straight to the browser.  And yeah, Chrome is usually good about that, but I was having some frustration induced(and -ing) fails.  Decided to call it quits before I made things worse.

I'm not seeing any GM fails, Zwei.  GM can't do everything.  I was wondering about time though myself, as in: does Uffington have an hour to try to rest off that 1 Stun, but I figured that with traveling back and forth, he probably didn't.

By the way, do you want me to pay cab fare or something to get down to the gallery?  I don't know how far the Dogpatch is from Halferville, if the buses run in Halferville to the Dogpatch, and that sort of thing.


Thanks Red :)  As for time, with you being all the way out in Halferville that might be tight, though you could arguably rest on the way from there back to Dogpatch.  (Halferville is on the east side of Oakland)  For some reason I thought you were over by the GGP in the outer sunset, but digging through the thread I can't see any reason I have that belief.  BART is cheap.  Gimme ¥10 for the ride.  A cab or Über/Lyft would run you about ¥80.
Taking the BART makes it risky to try and nap (you've got about a 90min ride).  Taking an Über/Lyft/cab you'll be 'safe' and could more easily get away with it.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-26-16/1232:20>
Okay, I've taken some more time to digest everything that's gone on so far.  I interpreted the thoughts of buying a bump of coke as poking around.  Thought I'd addressed that.  I'm going to re-write my IC a bit differently than I had before.  I'm gonna end it with you being parked outside the Gallery.  You can head in and talk to Marianna or check out Legolas and Gimli wandering around, up to you.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-26-16/1238:43>
I'll pay the 10 and keep the one stun.

Updating char sheet.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-26-16/1329:26>
Just to note, in my mind Expo is not geared up currently. He's only got his holdout, no other weapons or armor. Since we're talking about how much time has passed, my plan was for him to make a quick stop at his apartment after talking to the hobos. Shouldn't take too long, I don't think. Stating that now so time doesn't get away.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-26-16/1356:23>
@BN No worries.  I threw you in the gallery already in a situation where your char is expecting to sell things not shoot people.  Your doss is < 30 min away I'm not gonna penalize you for my storytelling.  It's easy enough for you to grab it before anything interesting happens even after chatting with the hobo.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-26-16/1356:46>
My post assumes that Expo is wearing his Mortimer of London suit.

I don't know if Expo and Uffington are directly in front of the gallery and/or if they would intercept Knucks. He won't initiate any conversation as they don't look like the types he'd be working with.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-26-16/1359:13>
Thanks for makin' my life easy Tec :)

@Expo
Post away, put your social rolls in here and remember that for an Etiquette roll Uff helped you out.  You get +1 limit and +3 dice since orokos didn't hate him for once :)
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <02-26-16/2353:57>
If it's alright, can we just say Expo had time to change into his gear before heading out to start his legwork? Since I think everyone assumed he had it on anyway. If that's the case, he'd have both guns equipped and all armor except his helmet and mask, which he'd have concealed under his coat.

Ok, so social roll to bribe the homeless for info is Negotiation, I assume?

So Cha 6 + Negotiation 5 + Pheromones 2 + Suit & Coat 2 + Teamwork 3 = 18 dice

Bribing some hobos (http://orokos.com/roll/377827): 18d6t5 6
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <02-28-16/1548:26>
Assensing Knucks (http://orokos.com/roll/378156): 12d6t5 4
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-28-16/2228:25>
@B
The bonus die were for Etiquette, not Negotiation.  I'll change the roll to Etiquette since I asked for one of those first and get an IC up with their response. Get me a Neg roll with 15 dice.

@R
Thanks for the great segue for Knucks :)  Only took me a week to get the group together.  Not horrible :)

@All
IC coming up after dinner.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-29-16/0328:15>
Ugh, dinner went late, but got the IC post up before going to bed.  Sorry for the delay.

@red, gimme a... judge intentions roll, minus 2 dice for the distance.  Also give me an Int -1 roll (naked gut check since you don't have any applicable knowledge skills for this).

@Tec, I put you in an 'up' state since you said you'd be on downers for recon then uppers for talkin' to Marianna.  I know you were looking for a bump, but didn't find anyone to buy it from so I put you on generic uppers.  If you want that to be something else, no worries.  I can fix that easily enough.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <02-29-16/0418:13>
Downers for the meet, since he wants to be smart instead of excitable. He'll switch to uppers to be on watch.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-29-16/1028:01>
Right.  Updating.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <02-29-16/1405:30>
Heh, guess I should have given him descriptions along with the name :P  Welp, this'll be fun.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-01-16/1301:03>
Nothing? Nobody? No love nor hate?

I'll roll Intimidation because it seems like something Knucks would do. I won't add any dice, figuring that the size of Knucks is offset by the fact that he's outnumbered and that Expo is reasonably robust himself.

Body 3 + Intimidation 1 + Physical 2 (http://orokos.com/roll/378881): 6d6t5 2 hits

Grr! Hiss!
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-01-16/1311:03>
Hopefully Bad and/or red can get a post up today.  I'll keep things moving along if I don't hear anything by the time I land.

Speaking of.  I'm helping out at GaryCon (http://garycon.com) this year.  I'm going to be in Lake Genova WI for the week.  I'll be busy doing the day job and helping getting the con ready for by Friday.  Should still be able to keep up with posting though.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-01-16/1338:38>
Hey sorry about the silence on my end. I'll have something up asap
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-01-16/1646:33>
Some of Knucks' Or'zet is real, or as real as a fake language can be.

The first part means "Greetings, young lady!" I don't know if she's young or not, but it can be a compliment even if it's not accurate.

"Ujnort" means "non-orks" or, literally, "They who do not understand."

The rest was produced by me mashing my keyboard and replacing random vowels with apostrophes.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-02-16/0844:35>
@Tec
You're pretty confident she's not in any danger, especially seeing the elf hand her a knife and with the pizza coming.  I'm gonna just say you aren't sure about the hand flash as you're still settling in here but get the basic gist of it.

@red
Looks like foods comin in, you still gonna head back to the gallery to get anything?  I left that up in the air in the IC post so that you had room to decide.

@bad
If you want any more info, gimme a negotiation roll (no bonus dice, but she's less cautious of you now).  I didn't roll an opposed check to your etiquette because she didn't have enough dice to beat 6 hits.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-02-16/1145:13>
No, with food coming and information being spilled, Uff is going to stick around.  He's still not too sure about this big ork dude, though, so he's going to fiddle in his pockets for a handful of reagents should he need to use them  ;)
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-02-16/1156:25>
Negotiate w/ the ork girl (http://orokos.com/roll/379201): 15d6t5 6

What should I deduct for the pizza order?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-02-16/1200:34>
@Tec, what book is the Barren's Rat PQ in?  That's pretty rockin'.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-02-16/1245:20>
Hard Targets p. 191:

Quote
Growing up on the streets, you learned quickly that to
keep what little you had, you better get good at concealing
the things you are carrying and that one of
those things better be a weapon. Any objects you attempt
to hide on yourself receive –1 to their Concealability
modifier. A number of items up to half your Agility
(rounded up) can gain this bonus.

Since Knucks doesn't feel shame, he will happily stick around to eat hobo pizza. He's also naturally interested in the discussion about gangs.

Separately, Knucks reserves most of his racial slurs ("smoothie", etc.) for humans. Elves and dwarves, as non-humans, are alright in his book. If he's feeling chippy, he'll probably critique Uffington's physique instead of any racial features.

I'm trying not to go too overboard on the human-hate. He's a closet racist, not a virulent one.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-02-16/1358:33>
@Tec, understood.  What's the cost on that PQ?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-02-16/1402:51>
5 karma.

Knucks is too socially awkward/unaware to introduce himself. I presume Expo will take the lead on that, just so we don't spend Week 2 of the game standing on the sidewalk staring at each other.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-03-16/1921:15>
If we'd been around the table it might've been fun to keep going with that for a while longer. As it stands, I'm just glad everyone's met now.

I'm just waiting on the results of that second Negotiate roll before pushing on. I'm out of town starting tomorrow morning until late Sunday, just FYI.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-03-16/1925:10>
I'll be away from my computer most of the day tomorrow as well.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-04-16/0232:22>
Sorry folks, been ridiculously busy with GaryCon stuff yesterday and today.  I vastly underestimated how much crap I was gonna have to do.  I'll get a solid post up tomorrow.

This is on me.  I should have done a better job of managing my time.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-08-16/1455:13>
Yeah, GC completely crushed me.  I'm *really* sorry for dropping the ball last week.  I'm finally home, need to get caught up at work today but tonight I can get that post I owe you all up.

Again, I'm *really* sorry about disappearing like that.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-08-16/1506:29>
So how much did you have to pay to transport and lodge yourself so that you could "volunteer"? How expensive was that t-shirt?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-08-16/1532:40>
Yeah, GC completely crushed me.  I'm *really* sorry for dropping the ball last week.  I'm finally home, need to get caught up at work today but tonight I can get that post I owe you all up.

Again, I'm *really* sorry about disappearing like that.

Drek happens, omae. You've been a solid poster. I wasn't worried. Glad you're back and hope it was a good time.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-08-16/1710:25>
So how much did you have to pay to transport and lodge yourself so that you could "volunteer"? How expensive was that t-shirt?

They actually flew me out and paid for my lodging (well, I actually just ended up crashing on a couch in one of the suites), and food/beverage as well as I'm actually on staff.  I just wasn't going to be going to the Con this year until about 2 weeks before hand.  My total $$ outlay for the trip was about $100 that I spent on a couple of bottles of scotch I gave to a few folks as gifts.

I don't wear t-shirts and am getting ready to move, so I didn't actually grab much in the way of swag.

Drek happens, omae. You've been a solid poster. I wasn't worried. Glad you're back and hope it was a good time.

Thanks for the vote of confidence ;)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-09-16/0045:43>
Welcome back, Z. I'm glad that the convention wasn't a huge financial outlay. It would have sucked to pay for the privilege of working yourself to the bone. Did you get to participate in the Shadowrun Missions sessions?

I have a good friend who lives on Potrero Hill. She and her husband just had a baby three weeks ago. I'll always think of it as gangland now.

I'm extremely proud of my 80s reference in that last post.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-09-16/1049:28>
Hey no worries about the delay. Sounds like everyone was pretty busy last weekend anyway.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-09-16/1302:51>
A couple OOC questions. I can make the first one IC if Zweiblumen prefers:

1) What's the definition of success for this mission? It was described to us in subtly different ways:

@Expo: "help to keep things quiet" ... "we don't want any of these clients to feel threatened here"
@Uffington: "they are paying good money just to show up and keep any eye on things.  And better money to keep folks safe" ... "another 500 if you keep the trouble off their front porch"
@Knucks: "keep the gangs off that block for the night" ... "keep any outside problems outside"

2) Related to the above, how involved did you want this to be? Is this a simple shake-out encounter for the PCs to meet and get to know each other, no big deal? Or did you want us to approach it like it's a significant encounter? I'm sure that we can spend two weeks doing social recon and laying the ground work, but if you had a different pacing in mind (e.g. "just wing it so we can get on to what's next") then I'm not opposed to taking some GM direction/hints.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-09-16/1402:35>
A couple OOC questions. I can make the first one IC if Zweiblumen prefers:

1) What's the definition of success for this mission? It was described to us in subtly different ways:

@Expo: "help to keep things quiet" ... "we don't want any of these clients to feel threatened here"
@Uffington: "they are paying good money just to show up and keep any eye on things.  And better money to keep folks safe" ... "another 500 if you keep the trouble off their front porch"
@Knucks: "keep the gangs off that block for the night" ... "keep any outside problems outside"
Priority is to keep the Gallery and the people in there safe.  If you can make it so that the people visiting the Gallery don't even know there's any trouble to be afraid of you get the bonus.  How you accomplish that is up to you.

2) Related to the above, how involved did you want this to be? Is this a simple shake-out encounter for the PCs to meet and get to know each other, no big deal? Or did you want us to approach it like it's a significant encounter? I'm sure that we can spend two weeks doing social recon and laying the ground work, but if you had a different pacing in mind (e.g. "just wing it so we can get on to what's next") then I'm not opposed to taking some GM direction/hints.

Honestly I'm fine either way.  I've got details worked out if you want to go in-depth on this, or we can more jump to it.  To this point either way, I'd like everyone to give me an area knowledge and/or gang knowledge check from the conversation with the street kid.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-09-16/1411:32>
Going the social route favors Expo and Uffington, so I'm fine letting them shine.

Knucks doesn't have Area Knowledge but he does know Gangs. I'll roll that:

Intuition 5 + Gangs 4 (http://orokos.com/roll/381278): 9d6t5 5 hits, seems, uh, comprehensive

The roll was all 2s and 5s, which are both lucky numbers for me. Not sure what that means.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-09-16/1422:07>
That's a hell of a roll.

With the extra input from the street kid, and the fact that Knucks is pretty damn smart, he can put together bits of rumors he's heard over the last couple of weeks to get a better picture of the Technoids (sorry for the horrible name, but I *suck* at naming things and had that as a place holder that never got made better).  Once I get everyone else's roll I'll get an IC up for you guys.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-09-16/1433:49>
Area Knowledge: San Francisco (http://orokos.com/roll/381291): 8d6t5 1
So, there's this gang, and they're called The Chulos.  And there's this other gang, and what was I saying?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-09-16/1634:09>
Uffington was still pretty fixated on that pizza.  It was good shit and he didn't manage to snag any.  It's distracting him from being able to recall anything useful :P
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-09-16/1638:19>
Conversely, Knucks - fueled by the pizza - manages to formulate a mini-dissertation on An Economic Analysis of Gang Turf Wars and Territorial Disputes.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-09-16/1708:15>
Area Knowledge (http://orokos.com/roll/381357): 7d6t5 2

Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-09-16/1714:48>
Expo is able to figure out more or less the area she's talking about.  Her accent makes it hard to be sure with out cross checking against a map or something, but the general idea is there.  I'll get a post up after my next meeting.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-10-16/1354:51>
Zwei, is there an IC coming or did you want us to keep RPing?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-10-16/1411:35>
Err.. both?

Tec, gimme a memory check, lets see if you can remember if you've heard of the head of the Technoids (damn that name is *really* bothering me).
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-10-16/1429:00>
What's wrong with Technoids? I like it.

Logic 4 + Willpower 3 + Downers 1 (http://orokos.com/roll/381536): 8d6t5 5 hits

Look, Orokos obviously thinks that you should  just lay out everything for Knucks, including relevant names, professions, sexual preferences, shoe sizes, and dietary restrictions, which Knucks will then formulate Sherlock-like into a comprehensive psychographic analysis of the situation.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-10-16/1444:30>
Heheh!  FFS, Knucks knows all!!  And all hits are 5s again.  You really are lucky with 5s :P

BTW, I did like the old Domino's reference the other day, just forgot to reference.  Somewhere in a bin in some relatives house I've got an Avoid the 'Noid shirt.


Knucks remermbers the leader is a pimply faced kid that goes by WizKid.  He fancies himself a decker, but you don't know of anything he's actually done.  But he's got 15-20 younger kids that follow his lead and they've started pushing chips on the street.  Rumors have it that they are trying to get a bit into the protection game, but nobody is taking them seriously.  Maybe if the 'Kid can actually hack they might start getting somewhere, but you can't remember hearing about anything that was actually attributed to him.  But you're not that familiar with the matrix crap anyway.  Mostly it's a bunch of children trying to survive on their own in the shithole that is the 6th World.  It's almost Lord-of-the-Flies-esque except they are in the middle of SF instead of a tropical island.  Though if you squint just right, you could see the park in Protrero being a kind of island.  You wonder what's making them push out so far so fast.  6 blocks is no small land grab here.  Though there's not much of anything but barrens trash under the bridges between here and there with how steep that hill is.  As far as you know there is no specific beef between the Technoids and the Chulos other than they both are trying to move goods on the street.  Funny thing is, Chulos do mostly drugs on the streets and the Technoids are almost all chips.  You know the Chulos mostly use third parties to move their chips.  Seems like these two would make better partners than adversaries.


I have to leave some surprises right?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-10-16/2317:07>
Love the Charlie Brown and Peter Pan call there :)  Really nicely done.  Between that and the Domino's reference, you've earned a second NERPS.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-11-16/1056:01>
Love the Charlie Brown and Peter Pan call there :)  Really nicely done.  Between that and the Domino's reference, you've earned a second NERPS.

I'll double-down on that.  Really enjoyed that last IC.

I'm heading out of town this afternoon, and will be coming back late-ish on Monday.  If we get past planning between now and then, Uffington will want to check out the Technoid territory in the astral, especially since he thinks there might be some sort of werewolf thing over there that the Chulos want in repayment ;)

Mostly he just wants a head count, see if any are awakened -- or TMs should he score that high -- and get a feel for their general emotional state.  I have: INT (5) + Assensing (5) + Aura Reading Spec (2) = 12 dice.
Assencing Technoid Territory (http://orokos.com/roll/381738): 12d6t5 3
Well, that won't get TMs, but it will let him know the magical force of chummers or spirits around, as well as essence counts and diseases.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-11-16/1109:49>
Hope the trip is for fun!  I'm away from my computer right now, but I'll get you the results of the recon today. I don't expect any action on that info 'till ya get back.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-11-16/1127:47>
Also, assume Uffington will share everything he uncovers with the team, to help the planning process.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-11-16/1423:16>
What does Knucks know about Puyallup: Intuition 5 - Defaulting 1 (http://orokos.com/roll/381772): 4d6t5 0 hits, critical glitch!

I have no idea what a critical glitch means in this situation. Maybe he thinks he knows ALL about Puyallup.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-11-16/1456:23>
Yeah, going with the idea that he *thinks* he knows everything about the area but doesn't actually. Though I don't know that Knucks would care about being socially awkward.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-14-16/1028:44>
Hey, so the weekend totally got away from me and I didn't get a chance to post. I'll remedy that today. I'll have something up as soon as work allows. Sorry for the delay, guys.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-15-16/1236:50>
badneighbor, what have you got for me? Give me something to work with while rednblack is catching up.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-15-16/1254:44>
On the topic of lack of posts, I'm traveling Wednesday and Thursday.  I'll be in Berlin for 10 days so my posts will be on off hours for the rest of you, but I expect to still be posting.  The weekend I'm going to the Out of Line Weekender, so not much, but we don't really post much on weekends.  Monday through Friday I should be updating as usual.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-15-16/1809:00>
Thanks for the post BN!

As a little direction to help things along, both negotiation or confrontation are possible avenues to explore.  I don't want to railroad you guys, so please hash it out.  And feel free to chat it out OOC also if that helps (though I love seeing it hashed out IC).

I owe BN a response from his contacts still.  Gotta admit, I'd forgotten about that until I re-read the IC.  I'll get that posted RSN, but some useful info is that Mickey has a weak Chulos connection from back in the day.  Just want to add that data point.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-17-16/1402:32>
@Zwei, whenever you get a chance can I get the results for my assensing test?  I'd like to roll it into the next IC.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-17-16/1821:45>
Crap, that got lost in the shuffle. I'm just getting settled in Berlin, and about to crash. I'll get you the results in the morning.  Sorry for the delay.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-18-16/0320:15>
@RnB: "checking out territory"
This is where my lack of GMing comes into play.  Based purely on your rolls, I don't think you'd necessarily get all of this info.  But between the mystical premise of Assensing and Tec's amazing rolls, for the sake of story, I'm giving you guys this:

As you go through the old Portrero Hill neighborhood the sense of history is strong.  In the Astral you can feel how this neighborhood has gone from being a refuge from the destruction of the Fire in the early 1900's to a vibrant upper-middle class neighborhood in the late 1900's early 2000's and becoming a place for the Japanese elite to call home on the other side of town from the Presidio where the Occupation was headquartered.  During the Resistance the gangs did a lot of damage in this part of town.  Afterwards it was mostly abandoned.  Literally the opposite of what's happening down in the Dogpatch.  Where the Dogpatch is attempting to gentrify, PH is slowly being swallowed up by the Barrens.

Zeroing in on the old Rec Center, the astral is quite tumultuous.  There's a lot of fear and anger and hatred here.  You can sense at about a dozen metas in the building.  One aura seems to shine a bit brighter than the others.  It beams with confidence where everyone else is some where on the scale of afraid to angry.


Didn't get into too much detail of the building as I didn't get the impression you were doing a recon run, just a cursory "hey what's going on over there" sort of thing.
@all: chime in if you think I didn't handle this correctly.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-18-16/0953:09>
@Zwei, I'm jealous about the Berlin thing. I've always wanted to go to Germany. I had a chance to get there this summer to meet some friends but it fell through.

Anyway, before he heads back to the gallery, Expo's gonna go find someplace to buy a quick set of cheap clothes. The suit's probably not gonna cut it, and he doesn't want to ruin the clothes he wore earlier while he was prepping his gallery space. Not sure what's in the area, but he'll settle for a vending machine if there's no shops.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-18-16/1059:10>
@Zwei, it's really no rush, dude.  Hope you're getting a chance to see Berlin.  Like BN I've always wanted to go to Germany, but haven't had the chance yet.

Today is going to be a little crazy, but I'll try to get my IC up soon.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-18-16/1340:09>
Ah, this is my third trip to Berlin.  We are actually moving here in August, but we had this trip planned before the chance to move here materialized.  So along with a bit of vacation, we are taking care of some of the bureaucratic BS involved in living in another country.

I *highly* recommend Berlin for tourists though.  If you pick up some tour-guide german that'll be more than enough to make folks here smile at you for putting in the effort and then they'll switch to english.  Most love the chance to practice.  It's much better than Munich in that regard.  Not the most beautiful of old European cities, but it stole my heart about 6 years ago and never gave it back.  Don't get me wrong, I love SF, but I'm ready to try someplace new for a little while.

Anyway, back to the topic at hand. 
@BN, There's plenty of vends and of course drone delivery for almost everything.  I'd say you can get anything under Availability 10 delivered within the hour, anything under a 6 in 10 min.  I've got no RAW for that, just going by the seat of my pants and that makes sense to me.

@RnB, no worries.  I wanted to get you the info you asked for.  You shouldn't have to wait a week for results of a roll.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-18-16/1931:28>
Knucks will be switching from a Down state to an Up state. After half an hour, Logic will be 3, Reaction 9.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-21-16/1451:20>
Are you guys ready to head up to Potrero, or are we waiting for a post from BN and RnB?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-21-16/1458:32>
I am ready to roll.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-22-16/0843:38>
Sorry (again) for being slow. I should be able to stay on top of this better from here on out.

Anyway, armored jackets are availability 2 so I didn't think it was a stretch that he'd be able to find one at a thrift shop or something. If you want to reduce its armor rating based on it being used, I'm cool with that. Also, let me know what I should be paying for all that. Essentially, I want to use Disguise to attempt to look just as "street" as the other two. If you like, I can roll twice: once for what he picks out when shopping, and once for when he gears up. Well, in an effort to move us along, I'll roll twice and you can let me know which one matters (if either does):

Disguise (shopping) (http://orokos.com/roll/384768): 8d6t5 3

Disguise (gearing up) (http://orokos.com/roll/384769): 8d6t5 4

My complete loadout is gonna be:

Ballistic Mask                      2
   +Flare Compensation
   +Gas Mask
   +Respirator Rating 2
   +Smartlink
Cheap Pants
Cheap Shirt
Cheap Shoes
Forearm Guards                      1
Armored Jacket                       12

Ares Predator V, loaded with APDS
   +Concealable Holster
   +Gas-Vent 2 System
   +Smartgun System, Internal

Knife

Streetline Special, loaded with Stick'n'shock
   +Hidden Gun Arm Slide

Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)
   +Sim Module

Bliss x5
Certified Credstick, Standard x10
Datachip x10
Fake SIN (Émeric Martel) Rating 3
   +Fake License (Firearms License) Rating 3
   +Fake License (Concealed Carry Permit) Rating 3
Flashlight
Jazz x5
Restraint, Metal
Restraint, Plastic x10
Security Tags x10
Stealth Tags x10
Subvocal Mic
Zen x5
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-22-16/1312:05>
This week's gonna be a little rough on me.  Fair warning.

I have some questions about Control Thoughts.  Is this a spell where I can set the Force low, say 2 and spend Reagents for the Opposed test so that he's facing a higher threshold on perceiving the magic?  The flip-side, is that it looks like on future rolls to resist the spell, the low Force would give him more dice to play with.  How often should I expect the spell to be actively resisted, if he doesn't know that it was cast?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-22-16/1331:43>
@BN: go ahead and pay list price for all of that.  Those rolls are fine for finding what you are looking for (threshold 1), and making it look the way you want (threshold 2).  Your load out looks good.

@RnB: I'm away from my books right now, I'll have to confirm when I get back to my flat in a few hours, but off of memory you can use reagents, but it'll be easier to resist down the road.  @Tec, you have any insight on that?

Let's decide on how you want to go about things and head up the hill In the next day or two?  Don't wanna get TOO bogged down.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-22-16/1359:41>
Zweiblumen is correct. Force acts as a negative modifier for the target to shake off the effects of Control Thoughts, so it will be easier to break free from a low Force casting that uses reagents. Plus the target is aware that their thoughts were manipulated, and are usually pissed. It's a good spell for making someone throw their weapon (or themselves) off a cliff but not ideal for a negotiation where you want the agreement to hold up longer than 30 seconds.

Knucks is ready for a fight (hence the uppers) and probably wouldn't mind given that it's a bunch of human teens (easy pickings). But he's not going to pick a fight. Expo (and the idea of a deal with the Chulos) can be the carrot and Knucks can be the stick. The Technoids can take their pick.

Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-24-16/1637:22>
I'd say we're ready to roll up the hill.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-24-16/1647:16>
Zweiblumen is correct. Force acts as a negative modifier for the target to shake off the effects of Control Thoughts, so it will be easier to break free from a low Force casting that uses reagents. Plus the target is aware that their thoughts were manipulated, and are usually pissed. It's a good spell for making someone throw their weapon (or themselves) off a cliff but not ideal for a negotiation where you want the agreement to hold up longer than 30 seconds.

Knucks is ready for a fight (hence the uppers) and probably wouldn't mind given that it's a bunch of human teens (easy pickings). But he's not going to pick a fight. Expo (and the idea of a deal with the Chulos) can be the carrot and Knucks can be the stick. The Technoids can take their pick.

The question is, if the target doesn't know that s/he's being manipulated, do they resist the spell?  How often?  Fluff surrounding Control Thoughts makes it sound like, well "insidious" by the CRB. 

Agreed on being ready to go up the hill.  I should be able to IC tomorrow.  Still running like crazy today.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-24-16/1720:04>
Yes, you still get a chance to resist.

As a GM, there's some flexibility in how often an NPC might roll to resist. If the target is doing something they might normally do anyway, then I would let it slide for a long time without rolling to resist. But as soon as you're asking the NPC to do something radically outside of the norm, or counter to their own best interests, then it's a roll each IP.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-24-16/1740:04>
(Tec snipped my response :P tl;dr I agree with him)

My interpretation is that the target will always get an initial resist.  They will also get to make a perception check to see if they notice you casting a spell (I would say they notice if you fail to get any net hits as well).  Also, if they are behaving in a way that is drastically counter to normal I'd give them another perception check at each action.  Once (if) they notice, then they can take a Complex Action to resist the spell every IP unless they aren't controlled to do something else and they make another action on their own volition.

I'll wait for your post tomorrow and then move us up the hill as it looks like everyone else is set.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-24-16/1749:29>
Who is posting? Am I? Or rednblack? Knucks has said what he wanted to say.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-25-16/0108:45>
Please move us up the hill. I'll be responding to that tomorrow at some point.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-25-16/0627:50>
Okay everyone give me one visual and one audible perception check please.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <03-25-16/1515:49>
Visual Perception (http://orokos.com/roll/385826): 10d6t5 2

Audio Perception (http://orokos.com/roll/385827): 8d6t5 2

So...kinda?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-25-16/1524:25>
Visual Perception: Intuition 5 + Perception 5 + Glasses 3 (http://orokos.com/roll/385828): 13d6t5 1 hit

Audio Perception: Intuition 5 + Perception 5 + Spec 2 + Cyberears 3 (http://orokos.com/roll/385829): 15d6t5 5 hits

Not quite a full Ray Charles going on there, but close. Maybe he spots an attractive ork lady - or some jacked ork dudes lifting weights - and loses focus.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-27-16/1929:43>
Knucks was still playing his last AR game with the sound turned off ;)  Visually distracted, audibly available ;P

I'll give BnR until noon PST tomorrow before IC'ing the results.  Gonna try to keep things moving at a reasonable pace.  Again, forgive me as a first time GM here :P  I feel like I've gotten kinda choppy the last couple of weeks.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-28-16/1225:43>
Thanks for the IC post RnB!  Can you get me those perception checks?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <03-28-16/1352:02>
Certainly.

For Visual, I have: INT (5) + Perception (4) + Visual Spec (2) = 11 dice
Visual Perception (http://orokos.com/roll/386596): 11d6t5 3

For Auditory, I have: INT (5) + Perception (4) = 9 dice
Auditory Perception (http://orokos.com/roll/386597): 9d6t5 5
Mental Limit is 5, so no losing hits there.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-28-16/1715:43>
@BN: ahh blissful ignorance :)  You hear some loud engines in the neighborhood
@Tec: You can hear 6 motorcycles and two larger vehicles, but you can't see shit.  You're looking in the right direction, but you're distracted or something.  You know what and where, but not who.
@RnB: Again with the 6 bikes and 2 larger vehicles, but you see the group and can see a gopher and tricked out Chameleon.  And you can see the colors, you're not 100% sure but Chulos are a good guess.  (I'm basically giving this to you as a result of Knucks encylopedic knowledge of the local gangs and that he's been talking about it.)

No one is currently shooting/smashing anything.  Lets get some IC posts up, and I'll ask for some more rolls after that as appropriate.

Note: The Chulos are not specifically a go-gang, but every gang has vehicles for getting from point a to point b.  As a group you've not heard of the Chulos *specifically* making their vehicles into weapons as go-gangs do, but Uffington wouldn't know that.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-30-16/0022:07>
IC is up. I know it's a bit soon for Knucks to be feeling "up" (since it's supposed to take half an hour between transitions) but I'm having him move in that direction. I'm trying to distinguish between his Up verbal skills (Logic 3), which will have more contractions and slang and be more ganger-esque, and his Down verbal skills (Logic 5) where he might actually sound educated and like he could go to trade school or community college were it not for his crippling inferiority complex that only values expressions of physical prowess.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-30-16/0045:29>
Nice post!  Story will generally trump rules within reason.  Having your bump be a bit earlier and hit a little faster makes a lot of sense story wise, and doesn't hurt anything crunch-wise.  Also, in my head, Knucks was already up so it works out either way :)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <03-31-16/1409:39>
What Uffington described to the group Knucks is able to label as a crew of Chulos.  We'll sort the Browns vs Orange and Blue as a specific crew within the Chulos.  If Knucks hadn't rolled so ridiculously well I'd retconn to have that sorted, but he knows that this is the Bayview Crew as that's near his doss.

Lets chat out how you want to proceed in OOC.  You are at the corner of the alley coming out onto Tennessee and Uff can see that they are taking up the whole road cruising down armada style.  Again, right now they are just being loud.

All three of you know these are Chulos and they currently 4 blocks to the south and cruising slowly.  Still well outside of anything considered "bothering the gallery" but headed your way.

To throw another angle in this (and I'll IC it today) Expo's 'link goes off with a response from Mickey saying he'll make an intro for you, but it's gonna cost.  Nuthin in the Sixth World is free chummer :P  "Oi Émeric, I'm happy to get you in touch with an Ell Tee from the Chulos.  Even put in a good word for ye, but it's gonna be jing!  25% and you'll be talkin' with 'em in 5."

That's the meat of the message as is pertinent to planning.  I'm a little crushed at work and class today, but I'll get an IC up before I go to class.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <03-31-16/2133:46>
Knucks likes Expo's outline.

Given that the Chulos are cruising then, as opposed to parked and just revving their engines, we'll have to flag them down somehow.

As for the conversation, Knucks knows that he's not the honey-tongued social type, especially when dealing with puny humans. He's fine letting Expo take the lead, although Knucks might not be above texting/subvocalizing tips and tricks for ganger etiquette.

Step 1: Feel out the Chulos to see if they might receptive of a mutually beneficial arrangement
Step 2A: If so, head up the hill and repeat the process with the Technoids
Step 2B: If not, either convince them to roll up the hill early

If the Chulos demand a turf tax, maybe we can pay in drugs or something that will get them irrational and excitable. Knucks is willing to contribute his stash to the cause.

If Expo is particularly convincing, maybe he can even get the Chulos to hire us as backup. Uffington, in particular, should be a valuable asset for the street ganger on the rise.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <04-01-16/1654:49>
Apologies on the colors, if that's already been established.  I went with Aztlan colors, since the Chulos are Azzie identified.  I can edit my response if that's preferable.

As for next steps, I'm for the above.  Only other thing to consider is getting the Chulos up the hill and into Technoid territory as soon as possible, somehow making the Chulos believe they'd be at a strategic advantage.  If the rumble has been planned for this block, that may be difficult to do.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-01-16/1705:50>
I realize my Step 2B cut off halfway through. The other half would be for us to go all Hulk Smash on the Chulos. That said, he's not advocating for that. He'd rather pick on the teenagers rather than the established multi-city Chulos.

Knucks' only concern with 2B is if the Chulos have some sort of sense of honor, or if the local gang culture is to bang it out at a predetermined time or place (rather than via drive-bys and ambushes). If our negotiations are swimming upstream against the current of local customs, then plying them with drugs and other stimulants might get them over their reservations.

I also left out Step 3, which is to go punch the Technoids in the face by ourselves, if the Chulos don't want to hug it out and don't want to roll up the hill early.

rednblack, would Uffington be thinking of summoning around now?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-01-16/1800:11>
Knucks likes Expo's outline.

Given that the Chulos are cruising then, as opposed to parked and just revving their engines, we'll have to flag them down somehow.

Gimme an INT + LOG roll
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-01-16/1804:03>
Intuition 5 + Logic 4 - Drugs 1 (http://orokos.com/roll/387997): 8d6t5 4 hits

I'm kind of enjoying this brainiac meathead. Contradictions are fun.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-01-16/1919:45>
He's rocking these rolls :P

Knucks sees them coming down taking up the whole street going wide.  While it may be aggressive he's pretty sure the three of them (especially with him in the middle) standing in the middle of the street 2 blocks to the south will either get them run over or get the "armada" to stop and chat.  And you'd be outside the "zone" if just barely.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <04-05-16/1244:57>
Uffington already has a Spirit summoned.  I only got the 1 service, though, so I may need to dismiss and Summon again if we need one to do anything but protect the gallery.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-06-16/1505:35>
Hey guys. I'm so sorry, are we waiting on me before going forward? I looked over the thread and couldn't see where I was supposed to be making a roll or anything.

Really sorry if I held us up!
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-06-16/1522:23>
Since there are only a few players, go ahead and chime in early and often, even if it's to verbally nod and agree. Or disagree; drama is good for story-telling. That said, Expo is the charismatic one with leadership qualities, so it makes sense if he takes point ICly.

Zweiblumen, do you want us to transition to some IC posts? Knucks can start off the flagging down process, but Expo is the talker and will be responsible for us not getting riddled with bullets.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-06-16/1602:31>
@BN :
What Uffington described to the group Knucks is able to label as a crew of Chulos.  We'll sort the Browns vs Orange and Blue as a specific crew within the Chulos.  If Knucks hadn't rolled so ridiculously well I'd retconn to have that sorted, but he knows that this is the Bayview Crew as that's near his doss.

Lets chat out how you want to proceed in OOC.  You are at the corner of the alley coming out onto Tennessee and Uff can see that they are taking up the whole road cruising down armada style.  Again, right now they are just being loud.

All three of you know these are Chulos and they currently 4 blocks to the south and cruising slowly.  Still well outside of anything considered "bothering the gallery" but headed your way.

To throw another angle in this (and I'll IC it today) Expo's 'link goes off with a response from Mickey saying he'll make an intro for you, but it's gonna cost.  Nuthin in the Sixth World is free chummer :P  "Oi Émeric, I'm happy to get you in touch with an Ell Tee from the Chulos.  Even put in a good word for ye, but it's gonna be jing!  25% and you'll be talkin' with 'em in 5."

That's the meat of the message as is pertinent to planning.  I'm a little crushed at work and class today, but I'll get an IC up before I go to class.

I never got that IC post up, sorry, but figured you'd want to take that into account in your OOC planning.

I'll get an IC with that full message and moving the three of you into the middle of the street.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-06-16/1700:01>
You'll get an opportunity to parley before anything goes down.  And @BN, you can respond to Mickey while you're walking.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-08-16/1045:03>
Finally got a post in. Sorry again about the wait, all.

Should I roll anything for how Expo wants to present himself at the start of this thing?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-08-16/1246:17>
Throw me a raw CHA + NEG. no bonuses on sms negotiation ;)

And let me get an etiquette from everyone. Normal bonuses apply.

For the record, they are at the other end of the block, at their rolling rate they'll get to melee range in about 60 seconds. They were strolling and have slowed even more now that they see you. This would look ridiculous today, but with the gyro stabilizers in the bikes they are able to cruise this slowly with out walking the bikes. Looks much cooler almost like slo-mo instead of wobbly.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-08-16/1649:34>
I'm going to presume the Knucks' Prejudice negative quality applies here, which subtracts 2 from his dice pool.

Charisma 2 + Etiquette 1 + Spec 2 - Prejudice 2 (http://orokos.com/roll/390298): 3d6t5 2 hits, pretty good for 3 dice
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-08-16/1654:10>
Negotiate w/ Micky (http://orokos.com/roll/390299): 12d6t5 4

Etiquette (http://orokos.com/roll/390300): 12d6t5 6

Not too bad...
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <04-11-16/1340:06>
I have: CHA (3) + Etiquette (2) + Mentor Spirit (2) = 7 dice.
CHA + Etiquette (http://orokos.com/roll/391276): 7d6t5 3
Not bad. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-11-16/1400:53>
Nice, I was just writing up my post, so this helps :) (was going to break it into two).

Those are GREAT etiquette rolls all around.  BN, you're getting your price on that.  Short result is that you've got a name with a contact that can vouch for you at this point.  Time's run out to have an actual chat before contact...well, you could call him, but you'd be on the phone when the gang gets to you.  Which may or may not be a good thing.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-13-16/1346:12>
Someone else IC post and give us something to work with.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-13-16/2051:43>
Dropped that ball again, sorry. Things've been nuts over here lately, but I can do better.

Zwei, just tell me if/when you want a Negotiate or Etiquette roll. I thought I'd wait til at least a round of conversation first but I can do it now if you like.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-13-16/2315:55>
Thanks for the updates!  We're using your etiquette roll for the start of the convo, I'll want a negotiate roll once things get going, but you'll have pluses or minuses depending on how things go.

As we aren't in initiative I'll move things along.  RnB can chime in as he sees fit, I know he's got a lot on his plate right now.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-14-16/1329:03>
Sorry for the short back and forth here.  Dunno how to do social "combat" concisely.  Any pointers are welcome!

@BN, before you post again, gimme a Log + Int roll, and another etiquette.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-15-16/1255:05>
ETA:
As the "conversation" continues, the Chameleon's speakers start blasting an ancient song, almost 100 years old now.
https://open.spotify.com/track/52xaypL0Kjzk0ngwv3oBPR

AR images of a shorter black man wearing a bright red leather coat and extremely white socks doing some odd dance appear on top of the car.  Someone has an odd sense of history here.

Original:
[spoiler]
Not sure how appropriate my last IC post is, so I put it in spoiler tags.  This morning I was walking through *exactly* where this encounter is taking place and on my way to work from there the Lyft driver was playing MJ.  This scene came to mind and I couldn't help but share it :)
[/spoiler]
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-15-16/1333:25>
For the record, I would often watch the "Beat It" video before the Wednesday night ganger game in order to set the scene and remind myself what I was aiming for. (Not so much the mass choreography of synchronized dancers at the end.) A couple of the sessions featured a diner that I took directly from the opening scene of the video.

To add authenticity, the video features actual gang members (Bloods and Crips from L.A.).

Playing along for the moment, I'll roll Knucks' Music knowledge skill: Intuition 5 + Music 2 (http://orokos.com/roll/392628): 7d6t5 3 hits

He will internally roll his eyes and categorize this as "Stuff Breeders Like". Which means that he likes it too but will die before he admits it.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-15-16/1446:30>
Forums need "like" and "reaction" buttons.  Not a big fan of the book of faces, but it is a definite improvement on forum software when it comes to group communications!

Playing along for the moment, I'll roll Knucks' Music knowledge skill: Intuition 5 + Music 2 (http://orokos.com/roll/392628): 7d6t5 3 hits

He will internally roll his eyes and categorize this as "Stuff Breeders Like". Which means that he likes it too but will die before he admits it.
like


If you guys like it, I'll un-spoiler it and would love to get Knuck's RP in there.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-15-16/1451:18>
Personally I'd rather keep it in spoilers. I like things a little grittier than the idea of gangers playing music from 90-100 years ago. For example, I'm not aware of any modern gangs playing swing music / jazz from the 1920s, but I confess that my street exposure is limited these days.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-15-16/1454:13>
Personally I'd rather keep it in spoilers. I like things a little grittier than the idea of gangers playing music from 90-100 years ago. For example, I'm not aware of any modern gangs playing swing music / jazz from the 1920s, but I confess that my street exposure is limited these days.

++ I can just move it to OOC :)
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-19-16/0816:51>
I'm holding up the works again. My kid knocked a tooth loose this weekend and kinda threw me off my game, literally.

Anyway:

LOG + INT (http://orokos.com/roll/393881): 8d6t5 2

Etiquette (http://orokos.com/roll/393882): 12d6t5 3

Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-19-16/1143:08>
@BN:  Expo knows that for this conversation TwoTooth is best used as reference, not a mediator.  If you'd met with him before hand maybe, but he's really just gonna get your foot in the door here.


Hope the kiddo is okay.  I drove my folks crazy as a kid constantly going to the ER for stupid things.  Family first mate.  We'll always wait, and a little note letting us know that life's got you by the short hairs is always appreciated :)
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-19-16/2031:22>
Alright, well @Tec and @rnb at this point it might be worth it to try to get this guy to go up the hill instead of trying to talk it out on the street here. First and only priority is keeping anything from happening on this street, so Expo's ready to give up on de-escalating the situation entirely. I might Edge a Con or Negotiate check to try to talk him into taking the fight elsewhere. Any objections?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <04-20-16/1315:10>
Well, they came to us, which I think was on the far outskirts of the area we're supposed to be protecting, right?  I say we make the play on either the partnership plan or the raze-em-quick plan.  If it turns violent, we want to make sure the Chulos are advancing.  It will only be if they start retreating that our charge is put in danger.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-20-16/1336:09>
Perhaps we need Zweiblumen to chime in on the orientation of the gangers vs. the team vs. the area to be protected. I had the opposite image than the one described by rednblack. So, Zweiblumen, are the Chulos currently headed/pointed toward the area we're to be protecting or away from it?

Knucks would counsel that this is the opening salvo of sound and fury that's to be expected of gangers on or near their home turf. It's posturing and a threat display. As the ganger ended with a question (who are you and why should I care) it seems like a natural invitation to explain who we are and why he should care.

Per Knucks earlier post, he would recommend appealing to their profit motive and/or their sense of ambition. Lay out the proposal - that there's more money to be made in an alliance than a war - make them think it was their idea, and let them take credit for it with Two Tooth. That will make them look good to their boss and put some more nuyen on their credsticks in the future.

But if they don't like the sound of that and are just looking to rumble, well then Knucks can oblige. (Logically he understands that it makes more sense to team up with the Chulos to beat down the teenage Technoids, but the Chulos are right there right now and are so conveniently available!)
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <04-20-16/1449:51>
But if they don't like the sound of that and are just looking to rumble, well then Knucks can oblige. (Logically he understands that it makes more sense to team up with the Chulos to beat down the teenage Technoids, but the Chulos are right there right now and are so conveniently available!)

Uffington is likely to agree with this.  His impression of the 'noids makes him think that if they can sever the head of the snake, then the rest will likely take care of itself.  He would rather not rumble with the Chulos, but if it's gotta go down that way, then Stag would most likely respect that choice.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-22-16/1258:12>
badneighbor, do you have an IC post for us? It's been over a week. You're our face so, please, continue facing.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-22-16/1314:38>
Thanks for the poke Tec, I was working on a post going a bit broader than that.


First: The site has been DOG slow for the last several weeks.  If history is any indication, it'll take a few more to get sorted.  This is definitely impairing *my* ability and desire to post and spend time here.  I understand if it's affecting others as well, but we should talk about that.

Secondly: I wanted to gauge folks desire to keep going.  Feels like we've really bogged down.  I love the characters you guys created and would love to keep telling this story, but it really takes all of us to keep it going.

Lemme know how you guys feel and we'll move forward from there :)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-22-16/1405:14>
The site has been slow, and that certainly makes it less inviting. No argument there.

I want to keep going.

Since there are only four of us, let's come to an agreement about posting frequency so that we are all working from the same understanding.

I think a good ideal to shoot for would be 1 post per player per business day, whether it is IC or OOC. Obviously we will all fall short of that sometimes, but let's not go 2 days without posting without giving everyone else a heads up in advance or a quick check-in with an ETA. Everyone here agrees that real life comes first, but we still need to make a reasonable commitment to each other if this game is going to succeed.

The posting frequency is negotiable; I'm just throwing something out there to kick-off discussion.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-22-16/1411:32>
I like 1 IC or OOC post per business day compromise.  Sometimes there's more back and forth that needs to happen and getting an IC up just doesn't make sense.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-22-16/1559:32>
Yeah, I wanna apologize again for my part in slowing everything down. The site slowness has been a hindrance but I'd be lying if I said it wasn't mostly just me. I'm that guy right now. I've already used the "things have been nuts IRL" excuse but it still holds true. That being said, I will make a real effort to step it up and try to get the ball rolling for everyone again.

Right now I'm with my 2-year-old, which doesn't afford me much opportunity to put in a worthwhile IC post (as soon as I start he'll be climbing across the entertainment center or something) but I swear to god once he goes to bed tonight I'll have and IC post up ASAP.

I also feel like it's worth saying out loud that this doesn't reflect in any way on my interest level in the game. I 100% want to keep it going.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <04-22-16/2001:20>
Yes vote to keep going from me. 1 IC or OOC per day is a good minimum to hit.

I give back my last set of papers on Tuesday, and my student's final is an oral presentation that takes literally the time they're giving it to grade, so things are normalizing for me. The site had definitely put a hamper on my ability to come and get anything done, but I really want to keep going.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-22-16/2131:57>
Just posted IC. I'll keep an eye out over the weekend and get another one in before Monday.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-25-16/1111:10>
Sorry I didn't get a post up sooner for you BN.  Here you go.

I anticipate we'll be able to get things trucking along in short order here.  We've managed to not have a street brawl 2 blocks away from the gallery, so that's good :)
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <04-26-16/1147:33>
Is homeboy giving Uffington the nod Awakened?  If so, would Uffington be able to tell his Tradition by the look of him?  I'm going to roll Magical Theory, on the off chance that this comes into play.

I have: Magical Theory (6) + LOG (2) = 8 dice.
Magical Theory (http://orokos.com/roll/396272): 8d6t5 4
Can't argue with that roll.  Mental Limit is 5, so he should keep all Hits.

ETA: It occurs to me that Uffington does not have a DNI unless he's rocking his Ballistic Mask.  I should probably rectify that.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-26-16/1303:46>
Give 'em a set of trodes to wear in a headband or something.  Got no issues with that (i'm pretty sure you've an extra 50¥ or whatever).  NBD.

The nod was just an acknowledgement that you aren't to be overlooked.  You don't know what he knows, but he's not being dismissive of you.

Your Magical Theory tells you that he's not conforming to any Tradition you've studied, and you're confident that you've studied pretty much anything that a local ganger would be practicing.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-26-16/1409:28>
I owe you guys an IC post.  A little busy at work, but should be able to get one up by the end of the day.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-27-16/1044:19>
I wanted to make a perception test to see what I could tell about the woman who gave this guy the nod, but...

Visual Perception (http://orokos.com/roll/396733): 10d6t5 1

So, does that get me anything?

Also let me know if you want any other checks, cause Expo's getting kinda ballsy with this guy.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-27-16/1136:07>
@BN
You don't notice anything special about her.  She's a ganger, riding shotgun in "Big Man"s ride.
And no, you're previous rolls still cover all of this, and that was a great post.

@ALL
Love the way this is rolling.  I got an IC ready to go, but I don't want to steal an opportunity from Tec to respond.  You guys are on fire :)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-27-16/1159:52>
Knucks' IC post is all interior monologue. He's not planning on saying anything out loud or comming anything. It's going to be a couple hours before I get to it, so I would say for Zweiblumen to go ahead and post ICly.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-27-16/1211:04>
Sounds good, thanks for the update Tec.  I could just see Knucks cracking his neck/knuckles/shoulders/elbows/hips/you-name-it at Expo's comments ;P and didn't want to steal any limelight or timing away.  I'll get a post up this morning.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-27-16/1655:11>
@RB: You asked about awakened in the group, but MW didn't respond to that.  Instead he's insinuated that they've not see the compound, for what that's worth.
@BN: I definitely could have written that last part a little better, but he's warm and genuine when he grasps your hand.  Its a firm but not crushing handshake.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <04-28-16/1050:45>
Sorry for the tiny little IC post. I just wanted to make it clear that Expo's gonna hand talks over to Uffington for a bit so he can explain what he saw. I can do another one later today if things keep rolling along.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-28-16/1249:58>
Any post is a good post (for the most part :P)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <04-29-16/0040:43>
IC is up. I tried to strike a balance between Knucks' current state (on uppers, less intelligent) with his previous state (on downers, more reflective/insightful) while not repeating my previous IC post verbatim. Even though he's a ganger, he's reasonably bright and paid attention in school, which I'm trying to represent. His speech is meant to be a garbled mouthful, but the slang is mostly IC.

Wyrd Mantises are 1.7 meter long insects that chase people around Central and Eastern Europe. Zweiblumen, keep your eyes open when you move.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-29-16/0120:51>
Thanks for all the posts!  I'll get MW's response up tomorrow, still finishing some kitchen repairs as we get the place ready to rent out.  Thanks for the heads up Tec, if I find one, I'll send pics ;)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <04-29-16/1354:33>
Probably should have rolled a few social rolls in there, but all of you rolled really well before, and MW isn't a social machine or anything.  And IMHO Role Play goes a long way.

Let's get this thing moved up the hill and get you boys PAID! ... Or killed, muwhahaahahaha... ehem.. sorry about that.  My evil slipped out.  (More likely paid, but you never know, right?!)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <05-02-16/1910:45>
Who wants to respond ICly? I presume that Expo and Uffington would prefer that Knucks not speak any more than necessary.

Knucks isn't in tactician mode (he's on uppers), but he might suggest going up without the Chulos so as to not paint the trio as Chulos allies/lackies. That gives us a better opportunity to meet WizKid and get in close. If we really do think the cutting-the-head off approach will succeed then we can proceed (Knucks is happy to volunteer), then either intimidate the remaining Technoids and/or summon the Chulos to make a display of force and show the Technoids how things are going to be from now on.

If WizKid isn't as central to the Technoids as we thought, then we can reassess and proceed at that time.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <05-03-16/1250:17>
Uffington will be dismissing his Spirit of Water and Summoning a Spirit of Beasts to help with the upcoming combat.

I have: MAG (6) + Summoning (6) = 12 dice.
Summon Force 6 Spirit of Beasts (http://orokos.com/roll/398893): 12d6t5 5
So far, so good.

Resist Summoning, the Spirit has: Force (6) = 6 dice.
Resist Summoning (http://orokos.com/roll/398894): 6d6t5 2

3 Services, must resist 4 Drain.

For resisting Drain, I have: INT (5) + WIL (6) = 11 dice.
Resist Drain (http://orokos.com/roll/398897): 11d6t5 4

No Drain.

Next, Uffington will travel back up the hill to the Technoid's territory, and scout things out.  He'll open up his search this time looking for snipers and spotters who may be on the lookout.  He's also keenly interested to see if the group in the rec center have had any changes in their emotional state.

For Assensing I have: INT (5) + Assensing (5) = 10 dice.
Assencing Technoid Territory (http://orokos.com/roll/398899): 10d6t5 2
Maybe he really isn't that great at Assensing after all.
+2 dice for Aura Reading Spec: Aura Reading Spec (http://orokos.com/roll/398900): 2d6t5 2
Much better.  2 Hits for general spotting, 4 Hits for Assensing their auras.

Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-03-16/1840:15>
One SoB with 3 services ready to serve ya.

RE Assensing: General scouting doesn't reveal anything new.  The auras on those you see are definitely more agitated.  They are getting riled up, getting jazzed (some literally) up.  Based on the Assensing table you would get a lot of specific info with 4 hits, but I'm spreading that over the group in general as I don't get the impression you are going up to each aura and assensing them (I'd want individual rolls for that) so I'm giving you specific information about the group as a whole instead individuals.  The bright aura before is beaming with confidence and expectation.

Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <05-05-16/1551:53>
Hey, just popping in to say I owe you an IC post, but I won't have a chance until tonight. I'll definitely get something posted before the end of the day. Sorry for the delay.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-05-16/1635:18>
I didn't get one up yesterday either.  Sorry guys.

RnB: I can IC what you see if you want, just didn't want to step on toes.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <05-06-16/1140:55>
I would like to give an in-depth Assensing on WizKid -- or who Uffington assumes is WizKid anyway.

I have: INT (5) + Assensing (5) + Aura Reading Spec (2) = 12 dice.
Assensing WizKid (http://orokos.com/roll/399826): 12d6t5 4
I feel pretty good about that.  If this guy doesn't have any bio or cyber, I wonder if Uffington has the LOG to assume TM. 

ETA: also, can I get an exact count of the Technoids?
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <05-06-16/1256:18>
FYI, I'll throw an IC post in after MeatWagon responds :D
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-06-16/1311:18>
You found 10 Aura's with your general search, and were able to get the specific emotions of each of them with your added aura reading.  (If you really want the specific breakdown happy to provide, basically 4 are really amped up, 4 are generally excited/anxious/"ready" and 1 is still scared shitless, the 10th is the one you're assuming is WizKid)

"WizKid": 1st thing you notice is a second astral signature present in the aura. 
The secondary signature is caused by several spells of either the manipulation or health categories ranging in force from 2-4.  I'm gonna rule that you can't pick out individual spells at what force without additional rolls.  If you decide to investigate more, give me a general astral perception (assessing roll) first.
Target is mundane, healthy, and extremely pumped up/excited with an undercurrent of trepidation and anxiety running through it.  Essence is 4.93.  There is an implant in the left wrist, the right arm from the elbow down is synthetic, and some of the vertebrae have been replaced.

(on that note, does anyone else use HL?  I'm trying to figure out how to have third-party spell effects show up on the char-sheet?)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-06-16/1312:15>
FYI, I'll throw an IC post in after MeatWagon responds :D

Thanks BN!  It looks like RnB is prepping for a post, then I'll have MW respond.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-09-16/1309:56>
Heads-Up:  I've had an emergency come up at work and have a crazy busy day tomorrow.  Posts will be slow until Wednesday :(  Sorry for the delay, I'll try to keep things going as much as I can.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <05-11-16/1521:26>
Nice IC post, Tec.  Thanks for pushing things along.  I'm going to try to get to an IC myself today, but lots of fires -- haha, get it?  Fires at a cigar shop ;)  ::) -- for me to put out today, so I may be delayed.

OOCly, I'm down for either trying to sneak in while using the Chulos as a distraction, or waylaying them on the way to the rumble.  Either stands a fair shot of working, so rednblack the player has no preference.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-13-16/1244:44>
Thanks for the posts guys.  I'll get an IC post up this afternoon and another OOC post with more information.

Since it looks like we're going to head up the hill, lets just get things started OOC with any perception checks you guys want to do once you arrive at the location MW gives you.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <05-14-16/2210:42>
About to run out the door, so char sheet will not be updated until this post is also updated.

Uffington is going to pop a Psyche on his way back to the crew.

Uffington is also going to make the crew invisible.

Casting Force 4 Improved Invisibility on himself.  I have: MAG (6) + Spellcasting (6) + Illusion Spec (2) = 14 dice.
Force 6 Improved Invisibility (http://orokos.com/roll/402402): 14d6t5 3
Not great.  -3 to Visual Perception checks.

Resisting 3 Drain I have: WIL (6) + INT (5) = 11 dice.
Resist Drain (http://orokos.com/roll/402403): 11d6t5 5
No Drain.

Casting Force 3 Improved Invisibility on Knucks, using 5 Reagents.  Focused Concentration negates the Sustained Penalty.  I have: MAG (6) + Spellcasting (6) + Illusion Spec (2) = 14 dice.
Force 3 Improved Invisibility + 5 Reagents (http://orokos.com/roll/402404): 14d6t5 8
Knucks is at -5 for Visual Perception Checks.

Resisting 2 Drain I have: WIL (6) + INT (5) = 11 dice.
Resist Drain (http://orokos.com/roll/402405): 11d6t5 4
No Drain.

Casting Force 3 Improved Invisibility on Expo, using 5 Reagents.  Focused Concentration brings Sustained Penalty to -1.  I have: MAG (6) + Spellcasting (6) + Illusion Spec (2) - Sustained Penalty (1) = 13 dice.
Force 3 Improved Invisibility + 5 Reagents (http://orokos.com/roll/402406): 13d6t5 5
Expo is at -5 for Visual Perception Checks.

Resisting 2 Drain I have: WIL (6) + INT (5) = 11 dice.
Resist Drain (http://orokos.com/roll/402407): 11d6t5 2
Close, but no Drain.

10 Reagent spent.
1 dose Psyche spent.

Uffington -3 to Visual Perception Checks.  Expo and Knucks are -5 to Visual Perception Checks.

ETA: it occurs to me that I should have been dropping dice for the last two drain rolls. Dropping dice from the end has no effect, but I'll leave it to the GM if he wants the reroll
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <05-16-16/0058:55>
The physical move is complete, but most of my life is still in bins and boxes waiting to be unpacked. My computer is tucked in a corner with a formidable moat of junk around it so I'm relying on my wife's laptop for the moment. I should be able to post more intelligently at work but in the meantime I'm operating off of memory as far as rules are concerned.

I'll roll a base Perception check and then add bonuses for vision and hearing.

Base Perception: Intuition 5 + Perception 5 (http://orokos.com/roll/402772): 10d6t5 3 hits
+ Vision Enhancement from ballistic mask (http://orokos.com/roll/402774): 3d6t5 2 hits
+ Audio Enhancement from cyberears + Hearing specialization (http://orokos.com/roll/402775): 5d6t5 2 hits

So 5 hits for both vision and hearing.

I'll try to get a full load-out of what Knucks is bringing posted tomorrow. He'll almost certainly be covering himself with NoPaint. I haven't decided yet whether he'll pop some Cram or not. Weapons are still TBD too, but he might take cues based on what the others are doing.

Knucks on Downers would probably wonder about the wisdom of blowing 250 nuyen on magical supplies for a job that only pays 2,000 (provided, of course, that Knucks would even know what reagents cost). Knucks on Uppers will certainly not think of that and will be transfixed on the novelty of WOAH I AM INVISIBLE!
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <05-16-16/1006:04>
Perception (http://orokos.com/roll/402862): 8d6t5 5
+Visual (http://orokos.com/roll/402863): 2d6t5 0
...so the visual specialization doesn't get me anything extra.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <05-16-16/1121:02>
Knucks on Downers would probably wonder about the wisdom of blowing 250 nuyen on magical supplies for a job that only pays 2,000 (provided, of course, that Knucks would even know what reagents cost). Knucks on Uppers will certainly not think of that and will be transfixed on the novelty of WOAH I AM INVISIBLE!

Heh, good point.  Uffington's 2 LOG probably means he hasn't done the cost/benefit analysis.  rednblack the player certainly didn't ;)

Forgot about Perception.  Uffington has: INT (5) + Perception (4) - Sustaining Penaltes (2) = 7 dice.
Perception (http://orokos.com/roll/402895): 7d6t5 4
Visual Spec: Visual Spec (http://orokos.com/roll/402896): 2d6t5 1
4 hits on general and 5 hits on Visual.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-16-16/1140:39>
I owe you guys an IC post.  Sorry the weekend got away from me.  We were dog sitting a St. Bernard and that took up, well everything.  Amazingly sweet dog, but oh my god messy.  Slobber and fur everywhere!

Anyway, I'll get you guys that post after my morning meetings.

RnB:
Casting Force 3 Improved Invisibility on Expo, using 5 Reagents.  Focused Concentration brings Sustained Penalty to -1.  I have: MAG (6) + Spellcasting (6) + Illusion Spec (2) - Sustained Penalty (1) = 13 dice.
Force 3 Improved Invisibility + 5 Reagents (http://orokos.com/roll/402406): 13d6t5 5
Expo is at -5 for Visual Perception Checks.

It doesn't matter because the last die isn't a hit, but AFAIK FC is only for 1 spell:
Quote from: CRB p. 74
A technomancer or magic user with the Focused Concentration quality has the discipline to manipulate mana or Resonance more precisely than otherwise possible. This precision reduces stress to the magic user’s or technomancer’s body. She is able to sustain one spell/complex form with a force/level equal to her Focused Concentration rating without suffering any penalties. For example, a magic user with Focused Concentration rating 3 may sustain a Force 3 Armor spell without taking the negative dice pool modi er for sustaining a spell. Sustaining any additional spells or complex forms incurs the standard –2 dice pool modi er per spell or complex form sustained. This quality may only be taken by magic user characters that are able to cast spells and technomancers.

Did I miss some errata that changes that?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <05-16-16/1301:20>
FC is only for one spell, the one cast on Uffington, but only 1 Sustaining Penalty for the roll on Expo, as he isn't sustaining that spell yet. At least, that was my reasoning.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <05-16-16/1817:05>
Knucks will paint himself with NoPaint. The rules say that humans need one dose and orks/trolls need two doses. Knucks is technically human but he has the Strength (and Physical limit) of an ork, so I'm going to use two doses.

He now has High Pain Tolerance 3 for NoPaint duration (http://orokos.com/roll/402971): 1d6 6 hours

Knucks will also pop some Cram. I'm going to say this overrides the generic stimulants that he takes for So Jacked Up. He is now at Reaction +1 plus +1d6 initiative for the next 9 hours. He'll crash and suffer 6S sometime around sunrise.

Here's his loadout:

Armor
Armor Vest
Custom Ballistic Mask
Forearm Guards

Weapons
Plasteel Toe Boots
Throwing Knife x10
Urban Tribe Tomahawk
Grenade: Flash-Bang x1
Grenade: Fragmentation x1
Grenade: High Explosive x1

Electronics and Gear
Hermes Ikon (DP: 5, FWL: 5)
Autopicker Rating 5
Stim Patch R6
Tranq Patch R6
Trauma Patch

Knucks will skip guns for now unless one of the others rags on him for not bringing any. He'll stick with throwing weapons and fists. He's ready to get his hands dirty, by which I mean wet.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <05-17-16/1205:16>
Thanks for the rolls Tec and RnB.

Update on Zwei:  I've had a lot of work dumped on me this week due to a change of plans about my future employment (they were going to be keeping me on as a consultant, now that is questionable).  I don't want to commit to getting things done in a timely manner on the boards this week between the extra work and the crunch coming down on our move.  I'll be able to post on weekends more consistently, but I don't want to take up folks time then.

If you are okay posting during the week and me posting on the weekends (greatly slowing things down), then I'm happy to keep going.  Beginning of June things will slow down with everything else and I'll have more free time again.

Sorry for the slowdown right as the action was starting up, but I didn't want to try and force things into the (potentially... okay lets be real, this is the sixth world) fight scene and then not be able to keep up with the faster pace :(
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <05-17-16/1318:36>
I'm down to keep going, even if things slow down. It sounds like everyone's got a lot going on at present so less frequent posts might even be welcome until everyone gets to catch their breaths. I'll defer to the others' opinions, though.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <05-17-16/2226:11>
I'm down to keep going.  A temporary slowdown is not a deal breaker for me.

Sorry about the day job stuff, Zwei.  Pulling for you, dude.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-01-16/2007:51>
Sorry for the two week hiatus.  Things are calming down, got almost everything organized for the move now.  I need to re-wrap my head around this and get a post moving you guys up the hill so you can try and ambush the kids as they come down the hill.  Lemme play this safe and give myself the amount of time I need to do it right and promise a post on Monday.

BN, could I get whatever perception rolls you wanna do by then?
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <06-02-16/1153:16>
Perception (http://orokos.com/roll/402862): 8d6t5 5
+Visual (http://orokos.com/roll/402863): 2d6t5 0
...so the visual specialization doesn't get me anything extra.

Thanks for the update, and glad to hear things are shaping up for you. I was worried that this had died off.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-02-16/1406:27>
Duh, for some reason I thought that was RnB's post.  Going senile in my old age.  Thanks guys!  I'll have a post up Monday morning!
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-15-16/1055:04>
Mea Culpa -

I did *not* do a good job of communicating, and for this I'm sorry.  Additionally, when correctly called out on it by Tec privately my response was less than polite.  In my head it was meant to be a funny/glib reply, but in re-reading it I was just glib and rude.  I want to publicly apologize to Tec for that in addition to all of you for disappearing.

I'm now in my temporary home for the next 6 weeks.  I hope to get a *lot* of writing done while I'm here as I am only working part time.  Things are still chaotic for the next day or two as we get settled in then my wife goes another 12 day trip so I'm not quite done being crazy, but in the next 12-48 hours I should be able to start cranking out story again.

Thanks for your patience,
-Z
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <06-15-16/1655:54>
Eh, it's pretty hard to offend me. You didn't come across as rude, just defensive. Having just moved last month myself, I appreciate how exhausting it is.

I didn't realize you were making a stop in NJ on your way to Germany. Is the Germany experiment open-ended or does it have an end date?

Glad to hear that you might be catching a breather soon. I was happy to flip the calendar to June and to leave May in the rear view mirror.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-15-16/2033:18>
Thanks for understanding.  That really was my rushed attempt at humor.

As for NJ, yeah, we are spending 6 weeks visiting my in-laws before heading on to Germany.  As for the end-date, it's open-ended.  We are starting off on our 3-month tourist visa and then starting intensive language training and will get our Residency for the Purpose of Intensive Language Study.  So, 15+ hours a  week of classes.  That'll be for 12 months.  After that we'll have to figure out if we want to stay or not.  If we stay, I'll probably end up with a self-employment residency permit and Schmoo (my better half) will work under a freelance residency permit.

So, fun times ahead.  All the hard stuff is behind us now.  We're out of our place in SF and I've finished converting over to a consultant at work.  As I said this morning, I'm planning on diving back into this full strength.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <06-16-16/1137:28>
Fun times ahead, Zwei.  Gotta say I'm a little envious of your experiment; sounds like a blast.

Looking forward to getting the game back online.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-17-16/1307:23>
That was no where near as great of a return as I wanted, but I didn't realize I'd dropped the ball before I'd gotten that part of the story out :(

Good news is that we are getting close to the big rumble now!  I'm holding onto those perception checks for after the decision is made.  Again, sorry for the confusion there.  Lets get any relevant rolls for picking a spot to ambush.  Area knowledge, Small Unit Tactics, Gang Knowledge/Warfare, Urban Warfare etc etc.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <06-21-16/1340:19>
I don't have any knowledge skills that are a particularly tight fit. I have Gangs but that's more along the lines of knowing which gang is which, and what gang life is like. I'll roll that, since it's as close as I can get, but I presume the threshold will be high.

Gangs knowledge skill: Intuition 5 + Gangs 4 (http://orokos.com/roll/412157): 9d6t5 5 hits, pretty sharp

I'll roll Combat Biking too for giggles. It's probably not as applicable as Urban Brawl would be, but combat biking is still a big game of capture-the-flag that probably involves ambushes and chokepoints.

Combat biking: Intuition 5 + Combat Biking 3 (http://orokos.com/roll/412158): 8d6t5 1 hit, perhaps not a good parallel after all
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <06-21-16/1349:18>
Only applicable roll I can make with Uffington is Area Knowledge: San Francisco.  I have: INT (5) + Area Knowledge (3) = 8 dice.
Area Knowledge (http://orokos.com/roll/412160): 8d6t5 1
Not so great.

Uffington may suggest the trio go in as a radar and then call in backup when we see what route they're taking.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <06-21-16/1352:31>
Perhaps Uffington can send a spirit to track the progress of the Technoids. That will give us some advance notice of which direction they are heading. Perhaps not enough time to set up an ambush, but at least we won't be picking our noses in the wrong place.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-21-16/1357:42>
I don't have any knowledge skills that are a particularly tight fit. I have Gangs but that's more along the lines of knowing which gang is which, and what gang life is like. I'll roll that, since it's as close as I can get, but I presume the threshold will be high.

Gangs knowledge skill: Intuition 5 + Gangs 4 (http://orokos.com/roll/412157): 9d6t5 5 hits, pretty sharp

I'll roll Combat Biking too for giggles. It's probably not as applicable as Urban Brawl would be, but combat biking is still a big game of capture-the-flag that probably involves ambushes and chokepoints.

Combat biking: Intuition 5 + Combat Biking 3 (http://orokos.com/roll/412158): 8d6t5 1 hit, perhaps not a good parallel after all

Yeah, the threshold was high for the Gangs knowledge, but you rolled like a champ again.  Knowing how gangs move and what the goals are Knucks is able to come to a confident conclusion based on the info that MW gave about the drek in the hills that they are likely to march across 20th bridge which means you could try to set up a trap on the bridge or an ambush in the park.  Under the 22nd st bridge, while the most advantageous is likely to miss them entirely.

Only applicable roll I can make with Uffington is Area Knowledge: San Francisco.  I have: INT (5) + Area Knowledge (3) = 8 dice.
Area Knowledge (http://orokos.com/roll/412160): 8d6t5 1
Not so great.

Uffington may suggest the trio go in as a radar and then call in backup when we see what route they're taking.

Uffington is relatively confident that they like getting food from the StufferShack around the corner ;)
Scouting party is a valid option as well.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <06-24-16/0208:25>
Got an IC post up. Hopefully badneighbor is still with us.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <06-24-16/1032:03>
Hey guys, just poking my head in to say I'm still on board and ready to roll. IC, I think Expo feels like he's said his piece and is deferring the combat planning to MW and Knucks for the most part. I'm hesitant post IC because as of now it would just be him nodding and saying "I agree" or "whatever you think is best".

But yeah, I'm here and active and paying attention. I'll get something up IC as soon as it makes sense for Expo.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <06-29-16/1632:13>
Zwei, I think we're probably ready to move up the hill.  Do you want any rolls from us?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-29-16/2209:11>
I've got the perception rolls, everyone give me a sneaking roll, I've got the numbers from Uff's invis to act as a neg modifier on the oppositions perception checks.

Also, lemme know how you guys want to be setup.  You've got planning and confidence in your stealth (OOC, you don't know if anyone knows you're there or not, but assuming you're gonna get the drop on the Technos) so lemme know how you wanna be and what your opening move is gonna be.  You can do this OOC or IC, up to you.  If you do it OOC, I'll write it up in the walk to the bridge and the reaction, otherwise we'll do the normal back and forth we've had so far.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <06-30-16/0939:28>
Sneaking (http://orokos.com/roll/414625): 3d6t5 2

That's lucky! I was worried Expo would blow the whole thing. Well, there's still time, I guess.

Anyway, in the interest of keeping things rolling I think we should plan the setup and opening move OOC and defer to Zwei for the IC writeup. I'm ok either way tho.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <06-30-16/1120:39>
For Sneaking I have: AGI (3) + Sneaking (3) + Urban Spec (2) = 8 dice.
Sneaking (http://orokos.com/roll/414645): 8d6t5 3
Not bad.

I'm also ok with Zwei taking the lead on the approach.  I can add in my own flavor in my next IC. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <06-30-16/1343:21>
Just want to know what your setup is.  IE. are the three of you standing in the middle of the street (which will give bonuses to their perception), are you hiding around the side walls on the bridge waiting for them to cross, are you hiding behind cars in the street near/on the bridge?  And are you going to open fire on them as soon as they walk onto the bridge or into the "zone" wherever that is?  Going for fear and intimidation or murderating folks?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <06-30-16/1908:40>
Knucks sneaking: Agility 9 + Sneaking 5 + Urban 2 (http://orokos.com/roll/414764): 16d6t5 4 hits, ehh, looks like I loaned you guys some of my hits

1) Knucks' likes the idea of bottling them up near the end of the ramp so that they can't retreat very easily. Side-to-side means they have to jump off the ramp. Retreating doesn't provide any cover, meaning they have to advance into fire.

2) He also likes the idea of letting them pass by, then nicking them one-by-one from the rear, perhaps quietly with fists or throwing knives so that the ones further up aren't alerted.

He might suggest that he does #2 while Expo and Uffington position themselves in front to open fire if/when the Technoids notice that someone is chewing them up from the rear. His only hesitation is that would potentially put him in the line/cone of fire from Expo/Uffington. Expo and Uffington can't aim to miss because they won't be able to see Knucks (well, Uff might if is assensing, but he already has enough negative modifiers from sustaining spells - he doesn't need more from firing while assensing). Under other circumstances they might be able to use some sort of friend-or-foe beacon on their commlinks, but we're going wireless off to avoid alerting the Technoids so that isn't going to work.

Thoughts?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <07-01-16/0027:45>
Other thoughts:

1) We could go the cut-the-head-off-the-snake route, where we try to identify the Technoid leader (forgetting the name at the moment) and geek him in order to minimize the violence and/or give the Chulos the opportunity to absorb the remainder of the Technoids. Knucks, with his prejudice to humans, will be interesting in punching as many of them as possible before they surrender.

2) Just grenade them all. This is an expensive approach, and loud. Knucks, being budget-conscious, will not advocate for this. He's rather get his hands around their scrawny necks.

3) Knucks and Uffington have the strongest Invisibility spells on them. Uffington could drop his and save himself a point of sustaining penalty, as it's semi-likely that one of the Technoids will see through it. Uffington and his spirit could act as the anvil while Knucks and Expo are the hammers that hit from behind or the sides.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <07-04-16/1037:02>
1) Knucks' likes the idea of bottling them up near the end of the ramp so that they can't retreat very easily. Side-to-side means they have to jump off the ramp. Retreating doesn't provide any cover, meaning they have to advance into fire.

I think this is the best route to take.

2) He also likes the idea of letting them pass by, then nicking them one-by-one from the rear, perhaps quietly with fists or throwing knives so that the ones further up aren't alerted.

Likewise, I think it's best that we let them pass, but instead of picking off the rear flank, my vote is to spread our resources a little thin to start.  Uffington can drop a Lightning Ball, and get his spirit in the mix centered on the Technoid Leader, while Expo and Knuck focus on the rear flank.  With the Chulos advancing on their front after we give word, that should be pretty debilitating and take a lot of the fight out of them right off the bat.

As for the Invisibility spells, Uffington will likely be dropping at least his once we start swinging.  I figured the invis spells are mostly for getting into position.

Also, Uffington is currently on Psyche, so he's only looking at -2 for Sustaining Penalties, not -4.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <07-06-16/0957:36>
((sorry, I was AFK for the holiday weekend))

Me personally, I'd say come in swingin' with explosives and drop as many as possible as quick as possible. But IC, that's loud and expensive and Expo would worry that it would disrupt the gallery showing and/or cut into their pay too much.

Expo would advocate for taking out the leader (Wizkid, I think) first and seeing if that takes the fight right out of the rest of them. Make sure they have a way to retreat back up the hill if they want to run, cause if they're cornered they'll *have* to fight and the whole thing might get drawn out longer than it would otherwise need to be. But if they *do* want to slug it out, that's when the cavalry(/Chulos) can jump in.

Who would be able to make the most surgical attack on the leader?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <07-06-16/1219:19>
Who would be able to make the most surgical attack on the leader?

I think Knucks is mostly kitted out for melee, and chances are Wizkid will be mostly surrounded by other Technoids.  Uffington can drop a Force 6 Lighting Ball centered on WizKid for an average of 10P -6AP, but that isn't likely to one-shot him.  If Knucks can be convinced that he'll get plenty of time to bash heads after we drop WizKid, he could lead off with his shotgun -- no Defense Test possible if we catch him by surprise, and he won't be able to dodge Uffington's Ball Lighting anyway -- and that may very well drop the chummer straight off.  Uff's crossbow is another option, as Narcojet puts hoops down fast at 15S, but his dice pool of 9 is not be relied on too heavily.

I'd likewise prefer to avoid a drag-out fight with the Technoids, and that's part of the plan we sold to the Chulos to begin with, but Uffington and Expo may need to reign Knucks in for that to work.  If we can Thor-shot Wizkid in spectacular fashion and have the Chulos approaching, Expo can use his silver tongue to try to try to get the remainder to drop arms and accept new leadership.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <07-06-16/1544:31>
Knucks is a violence-prone ganger but he's not a psycho. He's on uppers right now, so he's a bit more rabid than usual, but he hasn't lost common sense. (He's still Logic 3, even on downers.) As convenient as grenades would be, he's wary of making a big scene. Plus he's in debt and doesn't want to waste money on explosives when fists and feet will do.

And Knucks is Prejudiced, but he is only Biased. I may be RPing him closer to Outspoken, but in his heart he doesn't want to kill all humans. (Alternatively, he doesn't want to kill all humans.) He just likes showing them who is boss.

(Answer: Knucks. Knucks is the boss.)

He doesn't know the town well and will be concerned about potential heat if things get too noisy or messy. He'll advocate for punching WizKid in the face if he can get close enough while invisible; if not, he'll suggest throwing a knife into WizKid's throat. It's not the (literal) shock and awe of a lightning ball, which he is not opposed to. Knucks would prefer not to be electrocuted, so he might have to give up his idea of descending into the center of the Technoids as a whirling dervish of melee madness.

OOCly, a good lightning ball will probably incapacitate a lot of Technoids without necessarily geeking them. If the Technoids throw us a curveball and come downhill in vehicles instead of on foot, we might have to lightning ball the vehicles and then have Knucks and Expo close in for the finishing touches. It won't be too hard to rein in Knucks in terms of him going overboard, but he wants to break a sweat. Especially on uppers, melee will be that much more satisfying to him than shotguns.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <07-06-16/1757:03>
Seems like we are getting pretty close to a plan here.  It's weird being on the other side of the GM Screen and not putting my two cents in.  Lets try and get the planning stages wrapped up by the end of the week?  I'd love to be able to get things going no later than Monday.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <07-06-16/1926:17>
I'm fine subbing out a throwing knife in place of the shotgun if we can't get that close to the man in charge. Hell, we barely sacrifice anything on straight DV.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <07-07-16/0142:20>
Sounds like we're close. Badneighbor's point about giving them an opportunity to retreat is an interesting idea. Alternatively, we could surround them and get them to surrender. That will probably only work if we take down WizKid first, and hard.

Sounds like the rough steps are:
1) Identify WizKid
2) Knucks throw a knife into WizKid (if possible)
3) Uffington lightning ball the kiddos
4) Knucks and Expo mop up remaining resistance
5) Profit!

Uffington's spirit can probably do... something. I'll let rednblack strategize that. Uffington only has one service, so we'll have to make it count. (Rednblack, don't forget to pick your Optional Power.)

Zweiblumen, what do you want for IC posts to cover this?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <07-07-16/1241:54>
Uffington actually has 3 services and 2 optional powers on his Spirit of Beasts.  I completely forgot about Optional Powers, though.  Let's go with Concealment and Noxious Breath.  Once things get going I think we'll rely on Fear to get the Technoids running, but Noxious Breath may come in handy, as it's doubtful many of them have respirators or gas masks.

Uffington will use his first service to have the spirit use its Concealment power on the team as they make their approach.  Maybe that's overkill, but the plan really revolves around us getting into position so I think it's a service well spent.

ETA: @Tec, thanks for keeping me on the ball with the spirit.  I'm really new to all this wiggly finger drek.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <07-08-16/0957:28>
Sounds like we're close. Badneighbor's point about giving them an opportunity to retreat is an interesting idea. Alternatively, we could surround them and get them to surrender. That will probably only work if we take down WizKid first, and hard.

Sounds like the rough steps are:
1) Identify WizKid
2) Knucks throw a knife into WizKid (if possible)
3) Uffington lightning ball the kiddos
4) Knucks and Expo mop up remaining resistance
5) Profit!

Uffington's spirit can probably do... something. I'll let rednblack strategize that. Uffington only has one service, so we'll have to make it count. (Rednblack, don't forget to pick your Optional Power.)

Zweiblumen, what do you want for IC posts to cover this?

TL;DR: If you want to post one more "planning" IC go for it, otherwise I'll write up a scene getting us to the action once I get the thumbs up from BN.

Looks like everyone is pretty much in agreement.  Once I get the thumbs up from BN I'll get a post taking you to the bridge.  I thought the earlier consensus was for me to write that IC up and take us to the action scene.  If you want to get one last "planning" IC up that's cool too.  I'd rather not write for your characters as you guys know them so much better than I do, but I'm happy to write that scene as well.  (can I make that any more confusing?  If you're not confused yet lemme know, I'll see what I can do :P)
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <07-12-16/1100:05>
Man, for some reason I stopped getting notifications for the OOC thread. Hopefully I've fixed it but I'll make a note to check this at least every morning. Sorry if I held things up. I'm ready to move to the bridge, for my part. Expo's nervous but invisible, so nothing to worry about there. Once Zwei gets us there I'll put an IC in.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <07-12-16/1238:24>
Update: was half way through my post when family drama exploded. Once we find a hotel and get settled for the week I'll have the IC posted.

Sorry this run has been so scattered. I swear I usually don't have this much drama in my life.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <07-12-16/1543:14>
Update: was half way through my post when family drama exploded. Once we find a hotel and get settled for the week I'll have the IC posted.

Sorry this run has been so scattered. I swear I usually don't have this much drama in my life.

Dang, man. I hope everything's alright.

No worries here. This stuff takes a backseat to family, so do what you need to do.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <07-15-16/1730:18>
Okay, family stuff is "settled" now.  I've been running all over the place getting shit re-sorted.  I've put somewhere between 1250 and 1500 miles, I'd have to pull out the contract to be sure, on the rental I got on Tuesday.  Only one more road trip to get my Global Entry paperwork finished then we go to Berlin on Monday now instead of the 25th.

So, what does all of that mean?  Well, I want to get that post up starting the scene this weekend and hopefully come Wednesday everything will be at the new "normal" and we can wrap this thing up!
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-08-16/1812:59>
...is this dead? Should we call it?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-08-16/1850:03>
Hahaha, were your ears burning? I just pinged Zweiblumen about it yesterday. I was about to reach out to you to see if you were still around and paying attention.

I think we should keep going.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-09-16/1237:38>
I had honestly thought this had died!  Glad to see folks are still interested.  I won't get a chance to get an IC post up today, but I can in *my* morning.  It should be waiting for you by the time you guys wake up :)
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-09-16/1454:00>
I'm in.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-10-16/1617:56>
And household devolved into chaos last night.  Obviously I didn't get it to you for your morning today :(  I fail.  That said, problem has been resolved and as soon as I get a few chores done I'm going to sit down and get this post up.

Thanks for baring with me.  We'll finish this up RSN! :)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-10-16/1744:45>
IC up!!! (WTF? How'd that happen!)

Lets get both surprise (as you guys are gonna drop the hammer on these "poor" kids) and initiative rolls.

Thanks for being patient with me for the last 6 months.  Feels like I've got things more or less settled here in Berlin (I was reading back through some of my other posts from when I was here in March, really come visit it's an awesome place).  Classes have started and so I've got some structure to my day.

That said, I've got class and 3 appointments to get to for getting our Residency Permits tomorrow so I'm gonna go to sleep now.  I'll be around and online tomorrow evening.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-11-16/1412:45>
For Surprise Uffington has: REA (4) + INT (5) + Alerted (3) - Sustaining Penalties (2) = 10 dice.
Surprise (http://orokos.com/roll/426055): 10d6t5 4

Initiative: Initiative (http://orokos.com/roll/426056): 9+1d6 14

As the group approached, Uffington would also Assense them to make sure he knows who WizKid is.  I have: INT (5) + Assensing (5) + Aura Reading Spec (2) - Sustaining Penalties (2) = 10 dice.
Assensing (http://orokos.com/roll/426057): 10d6t5 5
I trust that will pick him out.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-11-16/1430:08>
Surprise: Reaction 9 + Intuition 5 + Alerted 3 (http://orokos.com/roll/426063): 17d6t5 6 hits

Initiative + Cram (http://orokos.com/roll/426067): 2d6+15 22

Reposting this for convenience:

Knucks will paint himself with NoPaint. The rules say that humans need one dose and orks/trolls need two doses. Knucks is technically human but he has the Strength (and Physical limit) of an ork, so I'm going to use two doses.

He now has High Pain Tolerance 3 for NoPaint duration (http://orokos.com/roll/402971): 1d6 6 hours

Knucks will also pop some Cram. I'm going to say this overrides the generic stimulants that he takes for So Jacked Up. He is now at Reaction +1 plus +1d6 initiative for the next 9 hours. He'll crash and suffer 6S sometime around sunrise.

Here's his loadout:

Armor
Armor Vest
Custom Ballistic Mask
Forearm Guards

Weapons
Plasteel Toe Boots
Throwing Knife x10
Urban Tribe Tomahawk
Grenade: Flash-Bang x1
Grenade: Fragmentation x1
Grenade: High Explosive x1

Electronics and Gear
Hermes Ikon (DP: 5, FWL: 5)
Autopicker Rating 5
Stim Patch R6
Tranq Patch R6
Trauma Patch

Knucks will skip guns for now unless one of the others rags on him for not bringing any. He'll stick with throwing weapons and fists. He's ready to get his hands dirty, by which I mean wet.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-11-16/1657:50>
REA 3 + INT 4 + Alerted 3 Surprise (http://orokos.com/roll/426097): 10d6t5 4

Initiative (http://orokos.com/roll/426095): 7+1d6 10
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-11-16/1837:01>
Awesome!  I'll have the init order up in the morning.  As for th assessing, I need to look a couple of things up, but I'm pretty confident you'll get all the info you are looking for (need to see what else you get with regards to my notes).
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-12-16/0804:50>
All of you passed your surprise test even though you all shorted yourself 3 dice :P  The most of the Technoids didn't fare as well.

Here's the init order.  1-10 are the kids up front, 11 and 12 are the two behind.  Still working on assensing.  Need to wrap my head around how that's working with the plan and ambush and initiative etc etc...  I'm leaning towards just giving you the information without using an action due to the ambush, but I'm not 100% sure.  Feedback welcome here.

Knucks 22
#11 18
#12 15
Uffington 14
Expo 10
#2 0
#3 0
#6 0
#1 -2
#8 -3
#5 -4
#7 -4
#9 -5
#10 -5
#4 -5


In short, the first CT the front rank is not doing anything and you just have the two in the back this round.

Not sure if this got eaten or not, will post again.

Also, assensing.  Am I reading the rules correctly in CRB p. 312?  To assense you need to be astrally perceiving and to do that you are taking a -2 to do things in the physical world?  (hasn't been a problem yet in this game, but I've never seen this happening in combat so just checking).

Result is that you know that #12 is the figure you are assuming is WizKid, he's got a datajack, reaction enhancers and has 3 spells maintained on him.  He is also on at least one drug.  #11 appears to be a perfectly healthy mundane without any enhancements either magical or technical, nor is it on any drugs.  Gimme a Logic+Intuition[Mental] simple test.

Action to Knucks
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-12-16/1046:55>
As the group approached, Uffington would also Assense them to make sure he knows who WizKid is.  I have: INT (5) + Assensing (5) + Aura Reading Spec (2) - Sustaining Penalties (2) = 10 dice.
Assensing (http://orokos.com/roll/426057): 10d6t5 5
I trust that will pick him out.

The plan was for Uffington to Assense as soon as they were within eye sight to make sure Uffington targets the right one. He will not continue to Assense after that's done so it shouldn't affect the CT or Initiative at all.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-12-16/1143:48>
As the group approached, Uffington would also Assense them to make sure he knows who WizKid is.  I have: INT (5) + Assensing (5) + Aura Reading Spec (2) - Sustaining Penalties (2) = 10 dice.
Assensing (http://orokos.com/roll/426057): 10d6t5 5
I trust that will pick him out.

The plan was for Uffington to Assense as soon as they were within eye sight to make sure Uffington targets the right one. He will not continue to Assense after that's done so it shouldn't affect the CT or Initiative at all.

:thumbsup:

Also: This is my understanding of your placement with where you set up and where things are.  They are walking across the bridge and (unless told otherwise) this is the situation at the beginning of CT1 IP1

0        1         2         3         4         5
12345678901234567890123456789012345678901234567890123456789
------------------------------------------------------------
|                       B           B                      |A
|                       B           B                      |B
|                       B           B                      |C
|                       B           B                      |D
|                       B           B                      |E
|                       B           B                      |F
|                       B           B                      |G
|                       B           B                      |H
|                       B   ?  W    B                      |I
|                       B           B                      |J
|                       B1 2 4 6 8 9B                      |K
|                       B   3 5 7   B                      |L
|                       B           B                      |M
|                       BK          B                      |N
|                       B           B                      |O
|                       B           B                      |P
|                       B           B                      |Q
|                       B           B                      |R
|                    BBBB           BBB                    |S
|                   R   U           E  R                   |T
|                  R                    R                  |U
|                  R                    R                  |V
|                  R                    R                  |W
------------------------------------------------------------


Each block is approximately a meter^2
B == Bridge
R == Road
1-0 == Technoid "kids"
? == unknown mundane that Uff assensed with WizKid
W == WizKid

E == Expo
K == Knucks
U == Uffington
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-12-16/1449:14>
Cool.  For the setup, does each space = 1 meter? 
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-12-16/1450:48>
(http://i.imgur.com/tTc9cKQ.gif)

Top-notch work on the map there. Let me break out my trigonometry.

@rednblack, I presume that's what Zweiblumen means by "Each block is approximately a meter^2"

It looks like Knucks has 5 vertical meters and 4 horizontal meters to the ? and 5+7 for WizKid. Rounding a bit, that makes for 6.5 meters to ? and 8.5 to WizKid.

Here's the plan as it was last outlined:
1) Identify WizKid
2) Knucks throw a knife into WizKid (if possible)
3) Uffington lightning ball the kiddos
4) Knucks and Expo mop up remaining resistance

Per the plan, Knucks will try to chuck a knife into WizKid. Then Uffington can electrocute the others.

Speaking of Uffington, he has a spirit that we should probably roll Initiative for.

Simple: Ready Weapon (throwing knife). This is enough to ready 4-5 knives but Knucks only wants one before he wades in with his fists.
Simple: Throw Knife
Free: Knucks gives a wary cry and makes his War Face, even if nobody can see it, both because he's invisible but also because he's wearing a ballistic mask

Throwing knives have a Short range of 0-STR. Knucks' STR is 8 so WizKid is just beyond that. We'll call is Medium range. Zweiblumen can subtract any other modifiers. I presume WizKid might get some cover from the intervening kids (3 & 4), who can also get hit with the knife for dramatic purposes if the GM sees fit.

Knucks' attack: Agility 9 + Throwing Weapons 5 + Spec 2 - Range 1 (http://orokos.com/roll/426365): 15d6t5 4 hits
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-12-16/1516:16>
@Tec, hahahaha.

Initiative (http://orokos.com/roll/426378): 12+2d6 15
Pretty poor roll for the Spirit there.

Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-12-16/1618:09>
@Tec: HAHAHA I spent so long working on that (and the various versions trying to get it somewhat realistic) that I never noticed that I made a penis.  GO ME!!!

I got no problems with you chucking the knife, lets just get an IC from RnB giving the lay of the land before the shoe drops, then BOOM!

Given the situation I'm gonna do cover a little differently.  Since they've no idea you're there they don't know to get out of the way.  If they glitch on 2 dice they get in the way, otherwise you have a clear shot on WK.
Cover or No? (http://orokos.com/roll/426386): 2d6t5 1  Almost got in the way... okay, lets see if WK dodges (he gets his dodge as he's not surprised).

Dodgy Dodge (http://orokos.com/roll/426387): ? 4  Tie goes to defender.  (if you go check that please pretend you didn't see all the metadata I accidentally put in there cuz I'm a GM NEWB!)

Next up is ? and WK.

#11
Simple: Actually I think this would be hidden, but not sure... look in spoiler if you're really curious
[spoiler]
Really?
[spoiler]
Are you SURE!?!?!?
[spoiler]
Observe in Detail (looking for the source of the knife)
Perception (http://orokos.com/roll/426390): ? 5 And I did that wrong forgetting to subtract the 5 dice for the invis (I still think of it as a bonus to hide not a hindrance to spot) Pulling 5 dice means only 2 hits.  Honestly, if Knucks hadn't made a war-cry I'd say he'd still not have spotted him, but with the war-cry I'm gonna rule Knucks has been spotted (though barely).
[/spoiler]
[/spoiler]
[/spoiler]
Simple down to free: hidden
Free: Shout "Sneak attack! CHARGE!!!!"

#12
Simple: See above
[spoiler]
Really?
[spoiler]
Are you SURE!?!?!?
[spoiler]
Observe in Detail (looking for source of the knife)
Perception (http://orokos.com/roll/426391): ? 1 Gonna rule he doesn't see Knucks
[/spoiler]
[/spoiler]
[/spoiler]
Simple: hidden
Free: Scream in confusion/anger/rage

Action to Spirt/Uff and then Expo

Knucks 22
#11 18
#12 15
Spirit 15
Uffington 14
Expo 10
#2 0
#3 0
#6 0
#1 -2
#8 -3
#5 -4
#7 -4
#9 -5
#10 -5
#4 -5
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-12-16/1656:01>
If we can retcon Uffington as having given the Spirit an order to use Fear, then that's what he Spirit will do.  Otherwise, the Spirit will have no orders this pass, and will be Holding his action.  Btw, do you want me to roll for the Spirit, or will you be handling that as GM duties?

Uffington will center his Force 6 Ball Lightning a meter in front of WizKid.  I think that should get all of them in the blast while sparing Knucks.

For Casting I have: MAG (6) + Spellcasting (6) Stag (2) - Sustaining Penalties (2) = 12 dice.
Force 6 Ball Lightning (http://orokos.com/roll/426406): 12d6t5 5
I'll take that.  11P -6AP, and Uffington drops it directy on that Stuffer Shack Soyburger wrapper.  In addition to damage everyone in the blast radius will suffer -5 to Initiative as well as a -1 penalty to all Actions and Defense tests for the remainder of the CT.  Any electronics on their persons will suffer 6 boxes of Matrix Damage.

For resisting Drain I have: WIL (6) + INT (5) = 11 dice.
Drain (http://orokos.com/roll/426411): 11d6t5 3
That would put Uffington at 3S, so I think I'm going to Edge to try to stave off any Wound Penalties for another pass or so.
Edge Re-roll (http://orokos.com/roll/426418): 8d6t5 2
Like a champ.

Uffington is at 10/11S, 10/10P, 3/4 Edge.

My IC may have to wait until tomorrow, as I should be leaving work for the day soon.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-12-16/1744:40>
@RnB No worries on the IC, I'm gonna rule that you'll need to use a simple action to command the spirit, so it's holding it's action.
@Tec, if you want to get your IC up, go ahead with the assumption that Uff pin pointed WK for you.

Dodgy Dodge (http://orokos.com/roll/426426): 9#?d6t5 1 1 0 3 4 4 4 0 5

So, I'm ruling that #1 is out of the blast.  And #0 (10) somehow didn't make it onto the map... he's the one that resisted the lightning bolt.  He's at 35J.  So pretty surprising that he dodged, lucky kid.  None of them have good enough armor or high enough body to resist... So, you just dropped 8 kids.  And as that's P, they are all in overflow.  Some are just dead.  Streets are tough.  They don't get a dodge, they were all surprised.  All of them except for #1 are smoked... crispy critters all.  That's gonna leave a stink.
Lets see how ? and WK do:
? ?? Dodgey Dodge (http://orokos.com/roll/426427): ?d6t5 3  Probably should have gone full defense, but we'll say he was trusting in his counterspelling, so he's gotta soak 8P -6AP
Soaking elecricity (http://orokos.com/roll/426428): ?d6t5 2 eating 6P, with the -5 init and -1 to actions and defenses.  This might be over pdq.  Damage exceeds body, he's been knocked on his ass.

WK Dodgy Dodge (http://orokos.com/roll/426429): ?d6t5 4 I forgot his FD dic eFull Defense Dice (http://orokos.com/roll/426430): ?d6t5 1  Shitty roll is good for you.  IIRC, electrical damage Tie goes to attacker :/  Anyone know off the top if this is correct?  Assuming he's hit, lets see if he soaks:
Soaking elecricity (http://orokos.com/roll/426431): ?d6t5 1 Wow, these guys are rolling TERRIBLY.  This *was* supposed to be a decent fight for you guys even with getting the drop on them.  WK statistically should be just fine here.  Guess the Gods of Entropy have smiled upon this group :P
So, he's taking 6p, which knocks him on his ass too and he's got the -5 -1 etc etc.

Action to Expo, you've got 3 targets to choose from.

Knucks 22
#11 18
#12 15
Spirit 15
Uffington 14
Expo 10
#1 -2
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-12-16/2146:48>
Damage needs to exceed the target's Physical limit, not Body. Physical limit will generally (but not always) be higher than Body, so it's possible that they aren't on their bums.

As for the tie on the electrical attack, I think I usually rule it that there's no damage but that the secondary electrical effects might apply depending on the type of attack. I can't remember if this is RAW or a house rule. I think some of it comes from the Touch-Only Attack rule on p. 187 that says "if all that is needed is contact, the attacker and not the defender succeeds on a tie." Thus for things like shock gloves, the tie-goes-to-the-attacker rule makes sense. For ball lightning, I would probably keep the tie going to the defender.

Side note: by strict RAW (as clarified by Aaron on this forum) I don't think there are any dodges allowed against area attacks. I think this is a load of crap so I still give dodges on area attacks, mostly because I want the players to have them too.

I'm going to have my hair on fire for the next 36-48 hours so I won't be doing much IC posting in the meantime.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-13-16/0739:32>
Neither of these two are very physical.  Damage meets or exceeds Physical Limit for both of them.  I'm gonna rule that they each used a point of Group Edge to "Hit the Deck."  I'm away from my books right now, so if that's not accurate (or not 'accurate enough') feel free to tell me I'm full of it :)

That said, I think you guys are doing pretty well having knocked the two primaries on their ass and killed 90% of the mooks in a single shot.  If Knucks' knife had hit WK would already be pushin' daisies...  This way Expo gets to join in the fun. 

As it is I feel like I made this encounter way too simple.  Though based off of RAW you guys are looking at 9 karma for this (If I'm reading the opposing die pools section correctly).  So, I guess they just need to roll better next time :P

Anyway, no rush on the ICs it's the weekend.  BN: action's to you!
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-13-16/1732:15>
Touch Only Electrical attacks, like Shock Gloves, do base damage on a Grazing hit, with the other hand being that Net Hits do not add to damage.  It would make sense that all electrical attacks would give the -5 Initiative and -1 to all actions penalty, but it makes just as much sense to me to rule that unless you're making the sacrifice for a Touch Only attack, that ties would go to the defender.

As for the difficulty, Uffington blew 10 reagents, and given the limited intel I think we came up with a pretty good plan.  It's very easy to change a balanced encounter to a completely one-sided one with those imbalancing forces, and that's not even taking the dice into account. I'm not going to go about congratulating ourselves yet, but even if we make it out of this just based on the strength of the opening volley, I'll happily take the nuyen, the karma, and get to work on the next job. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-14-16/1120:48>
As long as the game is fun for everyone that's all I *really* care about.  Hopefully the run pays well enough to make up for it in the end :)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-15-16/0028:30>
IC is up.

Shadowrun has always been a game that rewards alpha strikes. Ambushes are largely unsurvivable, which is probably realistic but it makes it very difficult to create a fun, challenging encounter unless you just spam the PCs with cannon fodder.

Perhaps this fight might have been a challenge in other circumstances, but having all the Technoids tightly clustered really makes them vulnerable to an AoE attack. Being teens going up against shadowrunners isn't doing them any favors either. I like it best when there is some ebb and flow to the fight, but Lord knows how difficult that is to balance.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-15-16/1300:24>
Yeah, originally I thought the bridge was wider than that, and the "kids" were going to be distracting fodder, morally or otherwise.  Getting 90% of the deader than dead in an ambushed ball lightning kinda takes the wind outta their sails.  Also, WK and ?? really should have rolled better in this situation.  Would have created more of the ebb and flow :/  However, entropy had other ideas for us (if you want to assign a consciousness to random forces :P ).  Such is the story we are telling.

I've an IC to put up then it's RnB's IC, still waiting on Expo's actions from BN.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-16-16/0003:24>
Hey guys, just popping in to say I'm still here and I've been following along. The action picked back up in a hurry so I've had to get back into the habit of keeping on top of this. I will absolutely post my combat turn before noon tomorrow, I promise.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-16-16/0222:30>
Thanks for the update :)  And sorry for the jarring speed.  We'll get this thing sorted soon.  I'd expect this combat to be done by the end of the week if we can keep up the posts.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-16-16/0846:26>
sorry for the jarring speed.

Haha no no, don't mistake that for a complaint. I was very happy to see the activity start up again, it's just that most of it happened while I was trapped at a wedding.

Anyway, this is the part where I admit that I haven't done combat in Shadowrun since 3rd edition. Feel free to correct me at any point if I'm doing something incorrectly. Luckily, Expo isn't exactly a combat monster so his actions should all be pretty simple. I say "actions" plural as though there's going to be a second combat turn, hahaha.

Case in point, Expo's gonna take a simple action to Take Aim, then fire a semi-auto burst at WK with his Predator V: Pistols 2 + Agility 4 + Aim 1 (http://orokos.com/roll/427231): 7d6t5 2

Lemme know if that looks alright and I'll get an IC up ASAP.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-16-16/1057:34>
Expo needs to take a Simple Action to turn his link on.  That will get the Chulos down for "backup."
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-16-16/1152:48>
Expo needs to take a Simple Action to turn his link on.  That will get the Chulos down for "backup."

Or not.  There could be pros and/or cons to not having the Chulos as "backup."  You could also wait until the next CT.

Dodgy Dodge (http://orokos.com/roll/427265): ?d6t5 5  Even laying on the ground WK easily dodges Expos in-expert shoots.  I forgot he looses another die for electricity and then 2 more for multiple dodges, which brings him down to 3 hits, and still dodging though less gracefully.

BN: go ahead and get your IC up, if you want to describe WK dodging you, that fine otherwise I'll post after you.

Which puts us back to the top of the order:

Knucks 22
#11 3
#12 0
Spirit 5
Uffington 4
Expo 0
#1 -12


Action to Knucks!
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-16-16/1232:22>
Expo is good with his fists if he wants to wade into the fray. If he's content to sit back then the Predator works, or he could spend Complex actions using his Leadership skill.

Knucks will see WizKid dodging knives and bullets and reason that Knucks needs to get up close and personal to finish him off.

Knucks should be at initiative 12, not 22.

Knucks CT1, IP2
Free: Run/Charge
Complex: Melee Attack
Special: Finishing Move martial art technique

Knucks' Agility is 9. That means he can walk 18 meters in a combat turn or run 36 meters. Given that we have 3 IPs (or at least Knucks does), that's 12 meters of running per IP. That should put WizKid (previously calculated to be 8.5 meters away) within charging distance.

I'd like to declare the Finishing Move martial art technique. It basically means that Knucks is taking his 2nd and 3rd passes at once.

[spoiler]FINISHING MOVE
(CLOSE COMBAT ONLY)
Special Complex Action
(–10 to Initiative Score, spend 1 Edge)
A finishing move is that way-cool trid final attack maneuver
the hero makes to defeat the bad guy. The character
must declare that he is performing a Finishing Move
combination. The character makes an attack. If the character
successfully damages an opponent with the melee
attack, the character can then make an immediate extra
strike against the same opponent with a +2 dice pool
modifier. A gratuitous Free Action to taunt the opponent
can also be applied, especially if the attacker is holding
the target’s spine and skull in his hands at the time. This
action can only be performed once per Combat Turn. Note
that use of this action requires Martial Art training.[/spoiler]

Now I guess I'd better actually connect on the first attack.

Straight right: Agility 9 + Unarmed Combat 6 + Specialization 2 + Charging 2 (http://orokos.com/roll/427272): 19d6t5 8 hits, ka-pow

Knucks' Physical limit is 9 so he keeps all the hits. If WizKid is actually prone, Knucks would get 1 extra die. Zweiblumen can add or subtract as necessary. Base damage is Strength (8) + Bone Density (2) + Striking Callouses (1) = 11P + net hits.

Second attack, if applicable. I will subtract out the Charging dice but replace them with the Finishing Move bonus dice. Again, there's the potential for an extra die or two if the first attack put WizKid on his bum. WizKid probably loses a die for defending against another attack too.

Uppercut left: Agility 9 + Unarmed Combat 6 + Specialization 2 + Finishing Move 2 (http://orokos.com/roll/427273): 19d6t5 7 hits

Knucks has 4 of 5 Edge remaining. WizKid has 2 of 32 teeth remaining.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-16-16/1315:55>
Okay, a things here.  I forgot that Semi-Auto on the Predator is a Complex action.  So, he gets two of those missing dice back.  It's an academic point, but one that should be reflected in the IC.

Then, on to Knucks murderizing the poor defenseless (okay not so much) decker.  I think this is about to get messy.
Knucks Extra die (http://orokos.com/roll/427279): 2#1d6t5 1 0
So, on the first attack he gets an extra hit which takes him up to 9.  It's *possible* for the kid to dodge, but he's gotta hit on all of his dice:
Dodgy Dodge (http://orokos.com/roll/427280): ?d6t5 4  Yeah, that didn't happen.  This just got pretty f'n messy.  Staged damage is 16P which exceeds Armor kid is in a world of hurt.  He lost two more dodge dice due to wounds, which gets reflected above again so he re-lost those dice again (wow, how bad am I at this?).  That said, pulling the last two dice doesn't effect his fail.  End of the day he needs to soak 16P, and he can't soak enough to even keep him in overflow.  And that's before your second attack.  He's at -9 to dodge the Uppercut, so at *best* he's bringing it down to needing to soak another 15P or so which just isn't happening let alone making a difference.  I'm just going to rule that you can not uppercut an opponent on the ground.  However, if you change your first attack to a kick/punt to lift him then I'll allow the uppercut.  Either way he's missing more than 30 teeth.  I think he grew new teeth just now special to have them knocked out.  IC as you will.

I'll get ??'s actions posted after the two ICs go up.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-16-16/1624:07>
Okay, not patient enough :P  Also, Tec might want to wrap some of this into his IC.

Tec, gimme a Willpower roll (just willpower).  You're getting Manabolt'ed.

??'s actions:
CT1 IP1
Free: Shout "You fools!  Do you know the investment you've just destroyed?!?!"  (GM's prerogative to throw in some extra words at you guys because he's so angry.)
Complex: Force 8 Manabolt at Knucks (the only target he's spotted through the illusion, also currently holding the corpse of his apparently rather large investment)

Force 8 Waggly Fingers (? Spell Casting + ? Magic + ?? + ?? - Wounds 2  = ??) (http://orokos.com/roll/427313): ?d6t5 4  He's spending a point of group edge to re-roll misses, they've been rolling below average the entire fight.
re-rolling misses (http://orokos.com/roll/427315): 12d6t5 4  There we go, that reaches the Force of the spell.  So, this will sting a bit (not enough to take you out of the fight, though that was his intent).

Soaking Drain (http://orokos.com/roll/427314): ?d6t5 7  The mysterious man appears unfazed by his powerful spell casting.

Knucks 12
#11 3

Spirit 5
Uffington 4
Expo 0
#1 -12


Action to Uff and his spirit.  I'm not 100% on how held actions work.  The Spirit held it's last action, and would again here, that takes it to -5, but would it get to actions after everyone else did or is the Spirit basically just twiddling its thumbs?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-16-16/1802:14>
I said "straight right" and "uppercut left" more for color and flavor rather than precise techniques. Knucks does have Plasteel Toe Boots so his DV is the same with either fists or feet. I suppose it's always possible that Knucks would knock down WizKid then follow him to the concrete for a little ground-and-pound.

Held actions are a bit goofy by RAW so I often tweak things. If someone has enough initiative for two IPs but the combat turn has three IPs then I often let someone act in IP2 and IP3 instead of forcing them to act in IP1 and IP2. By RAW this isn't allowed but to me it seems unnecessary (and sometimes counter-intuitive) to force people to act sooner than later.

In this case, I would say the spirit is chilling out until Uffington tells it to do something on his IP. Once the spirit has instructions, it can act at the same initiative point as Uffington. (Per the rules, at -1 die due to acting on a held action.)

Knucks is getting microwaved. Let's spend another point of Edge and see if I can figure out how to roll an open test on Orokos. My success rate is 0% so far.

Willpower 5 + Edge 5 (http://orokos.com/roll/427353): 10d6o5 52, damnit, I still don't have the right syntax

Bah, I'll do it manually:

First roll: Willpower 5 + Edge 5 (http://orokos.com/roll/427354): 10d6t5 2 hits, only one of which is a 6
Six reroll: Edge reroll (http://orokos.com/roll/427355): 1d6t5 0 hits

2 hits against 8, so 6P to Knucks. He is covered in NoPaint so his wound modifier is -1 instead of -2.

Knucks is at 6P and 3 of 5 Edge.
Title: Re: [5E OOC] Trial by fire
Post by: Imladir on <08-16-16/1807:16>
It's 10d6h5 if you want your sixes to explode.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-16-16/2127:38>
Are Knucks and ?? effectively in melee at this point?  I was thinking of directing the Spirit to use Noxious Breath on ??, but I'd hate to catch Knucks in the blast.  We'll just go with commanding a generic attack.

CT1 IP2
Simple: Command Spirit: point at ?? and say "Sic him."
Simple: Take Aim with Crossbow
Free: short phrase.

IC will have to wait until tomorrow.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-17-16/0035:26>
This is how I imagine Knucks right now, minus the baseball bats but including the mask. This is the first appearance of Casey Jones back in the 1980s' original version of TMNT:

(https://upload.wikimedia.org/wikipedia/en/thumb/7/75/Caseyjones-tmnt10.jpg/250px-Caseyjones-tmnt10.jpg)

Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-17-16/0932:50>
Wow, poopy rolling there.  But, NoPaint helps.

?? And Knucks are not in melee yet.

@RnB want me to roll for the spirit?  I'm good either way.  I seem to think we've had this discussion before, but I'm on my mobile.  Too much of a pita to search from here.

TMNT!!!!  And yes, that's exactly what I had in my head for Knucks!  Just with boots and no bats. The mullet is even what I imagined!
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-17-16/1307:16>
I'm happy to roll.  Wolfie has: AGI (7) + Unarmed Combat (6) + Charge Attack (2) = 15 dice.
Charge Attack (http://orokos.com/roll/427580): 15d6t5 5
Thoroughly average.  Base damage is 8S 0AP

Uffington has used 2 of 3 services.  A question: fighting an entire combat is a single service, but commanding a Spirit to use one of its Powers is also a Service.  If Uffington commands the Spirit to use one of its Powers next turn, will the Spirit depart after doing so, or will it stick around until combat is over?

IC forthcoming.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-17-16/1632:35>
I'm gonna rule that it won't poof until all tasks are complete.  Lets see if the mage dodges.
Dodgy Dodge (http://orokos.com/roll/427652): ?d6t5 4  Spirit hits.  Lucky for the mage all of his damage has been physical so this will just add more modifiers instead of taking him out of the fight.
Soaking 9S (http://orokos.com/roll/427653): ?d6t5 4 for a total of 5S.
Mage is at 6/?? P and 5/?? S for a supposed -3 to all actions.  WHEEE!!!
Init time everyone :)

And I'll get an IC up in my morning.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-19-16/0149:36>
Initiative for Knucks' CT2: Initiative + Cram - Wounds (http://orokos.com/roll/428088): 2d6+14 23
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-19-16/1309:22>
For Expo:

Initiative (http://orokos.com/roll/428166): 7+1d6 11
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-19-16/1337:25>
Uffington: Initiative (http://orokos.com/roll/428170): 9+1d6 12

Spirit: Initiative (http://orokos.com/roll/428171): 12+2d6 15
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-19-16/1340:35>
Red, half of that went astray.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-19-16/1633:30>
CT2 IP1:
------------
Knucks 23
?? 17
Spirit 15
Uffington 12
Expo 11


WTG Expo, you'll get 2 passes this Round (if the mage makes it past Knucks).
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-19-16/1704:03>
Knucks On Cram is not the intellectually-curious type who would like to know more about investments and how he is the fool. If he had been clubbed or shot, he might take a chance on clinching the man and tying him up, but what he knows is that he just got cooked from the inside out, which he has no real defense against. An eye gouge would be interesting, but Knucks figures that if the man can target him while Knucks is invisible then the man could target him with Knucks' thumbs in his eyes too. So, to that end, Knucks will just go for the KO:

Uppercut of Doom: Agility 9 + Unarmed Combat 6 + Spec 2 - Wounds 1 (http://orokos.com/roll/428200): 16d6t5 6 hits

6 hits is pretty good but 3 shy of his Limit. As previously stated, he's pretty freaked out. (It's not so much the pain, although the fact that he feels pain with NoPaint on is a good clue that he's taken some damage.) Let's see if we can squeeze the remaining 3 hits out of the other 10 dice.

Edge reroll (http://orokos.com/roll/428201): 10d6t5 4 hits, capped at 3 by Physical limit

That's 9 hits total. Base damage is Str 8 + Bones 2 + Striking Callouses 1 = 11P + net hits.

If this doesn't work, I would ask rednblack to spend a Free Action to provide Counterspelling. ...

Knucks is at 6P with 2/5 Edge remaining.
... which Uffington apparently doesn't have. Damn, red, way to leave a brother hanging. If Knucks' brain boils in its skull then its going to reflect poorly on Uffington's performance review.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-19-16/1719:23>
I'm not going to bother rolling.  Only way he can dodge is by pre-edging, and then getting for all intents and purposes getting all of the dice worth of hits (either but getting all 5s or exploding enough times etc etc)... so, mathematically rare enough that I'm not gonna bother doing all of the rolling.  You've killed him.  Deader than dead.

I owe you guys an IC, then Tech can finish the fight in his wonderful style.  I'm going to give the mage a free simple action to stand before he dies.
BTW, the last Technoid failed his composure test and shit himself.  If he gets a chance, he'll try and run away (well, into the Chulo's if they decided to investigate the giant explosion from the ball lightning that went off).  When the mage expires, the Spirit sends his salutations to Uffington and asks for more of a challenge next time.  If you have any way to stop the kid other than killing him, lemme know and we can drop out of initiative sequence and move on.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-19-16/2325:18>
Oh, let's see how he does. He's at 6P. Let's say he has Body 3. That means he can stay alive up to 13P, so he's got 7 boxes to spare. He needs to soak 13 of Knucks' 20P to stay alive, at least for the moment.

He rolled a lot of dice to dodge the lightning ball. Who knows, maybe that was Counterspelling, but even if it was we'll say that he's on Full Defense now and/or that he's using Edge. We'll give him exploding 6s for lolz, which should get him an extra success statistically speaking.

Dodging Knucks (http://orokos.com/roll/428312): ?d6h5 8 hits, including his one extra hit from an exploding 6, as predicted

So far so good. He needs to conjure up 5 hits on a soak roll. Knucks doesn't have AP, so that's in ??'s favor. Game date is 8/15/2075. It's after dark so it's probably cool in San Francisco, especially in the evenings. Average August temperatures just after sunset in San Francisco are 12-13 C (mid 50s F) so it's chilly. We'll say ?? is wisely wearing an armor jacket, both because it's cool but also because he's rolling into a rumble. With Body 3 + Armor 12, he's got 15 dice to dig up 5 hits to stay alive. Should happen, statistically. Even if he's wearing less armor we'll say that he's using Edge to make up the difference. Either way, we'll roll exploding 6s again for fun.

Soaking Knucks' knucks (http://orokos.com/roll/428320): 15d6h5 8 hits, including 3 extra hits off exploding 6s!

So! That's 16 boxes of Knucks' 20. Combined with his previous 6P he is now at 10P. So, not only is he not dead, but he's not even in overflow. He can take 3P without croaking. Good thing Knucks didn't use Finishing Move! ?? is nice and ripe for interrogation.

I'll let Uffington and Expo take a pass at the kid who is running. Otherwise, I am fairly certain that Knucks can either run him down (Agility 9, plus Strength 8 for sprinting) or can peg the kid in the back of the head with a thrown object Crocodile Dundee-style...

(https://j.gifs.com/L9yJyv.gif)

(This is the first gif I have ever made and I am very proud of it.)

... or a knife into his leg Ace Ventura-style:

(http://1048believe.com/wp-admin/js/ace-ventura-gif-spear-i3.gif)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-20-16/0656:06>
So, for the lightning ball he had counterspelling as well (which may have been a miss-use of it, but didn't help all that much either way), as well as being un-injured, un-electrocuted and standing up (the "free action to stand up" was for story purposes not crunch).  His total die pool for dodging your fist is 8.  He'd get 4 more dice for Edge  That's 12 dice, getting 8 hits on 12 dice even with explodes is statistically almost impossible.  For funsies here you go:

Dodgy Dodge plus Edge (http://orokos.com/roll/428367): 12d6h5 5  So, 3 net hits, he's got to soak 14P as DV exceeds armor
Soaking 14P (http://orokos.com/roll/428369): 11d6t5 1 lets use that last point of edge to re-roll misses
re-rolling misses (http://orokos.com/roll/428370): 10d6t5 2
So, he's eating 11P, he's got a body of 2 giving him 2 boxes of overflow.  Being at 6P to start, he could only survive five more P before expiring... he took 11. Shmoooshed face.

FWIW, he's wearing a long coat armor 9 (now slightly singed so armor 8), so I technically gave hime 2 extra dice on soaking anyway.  Though he rolls so statistically poorly (which they've been doing the whole encounter) that I could have given him 4 extra dice and re-rolled the misses and he *still* would have died.

Some extra insight here:  when I designed the encounter (6 months ago), I didn't take how effective ball-lightning would be into account and had the idea that the 10 mooks would keep Knucks and Expo at least a *little* occupied for at least 1 CT if not two.  Simply in the number of times they each had to punch things ;).  The mage would have made things interesting, and he has(d) Masking which is why Uff's assensing trips didn't pick him up.  The dude is actually a pretty badass mage, but not much for physical defense.
Also, you guys came up with a good plan and executed well.  I don't think its fair for me to completely change the encounter based on your successes.  So, advantage players.  It just went a little easier than expected, however you guys miss out on some extra stuff because of an overly large amount of death :P
I also learned a lot about scene building, or lack there of.  You guys handled the Chulos really well also.  I probably under-estimated the capabilities of the various characters and made things a bit too simple.  But, done is done.  The title of the story was more for me than it was for what was happening in the story, especially as you guys didn't really get much in the way of "fire"... well except for a little internal microwaving of Knucks, but he probably does almost as much damage with his drug use :P
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-20-16/2359:41>
There's a 2% chance of getting 8 hits on 12 dice. It's probably a bit better with exploding 6s but I don't know how to do the math. Given that he's at Initiative 17 he should be going on Full Defense. I presume that his Willpower is good given that he's a magician, so that gets him up to 17-18 dice. That moves the odds of getting 8 hits up to 17-22%.

That said, I can't argue with the soak roll. That was poor.

??'s counterspelling could have applied to [Magic rating] goons. I won't pretend like that would have changed the outcome, but it might have slowed us down and made the spell a little less of a bowling ball against helpless pins.

Z, were you going to post ICly before Knucks?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-22-16/1147:40>
Uffington should still have 1 remaining service from his spirit, since he never commanded it to use a specific power like I was thinking about.  Let's keep it around for awhile, just in case.

Uffington will also not be stopping the Technoid from making good with his escape.  At least one survivor can be a good thing for telling the tale of what happens with you frag with the Chulos.  Whether the spirit feels differently is up to GM discretion.  The order given to it was "Sic him" emphasis added, so it may take that to mean geek everyone we're fighting, or geek this particular chummer. 

Uffington is going to Assense the mage.  I have: INT (5) + Assensing (5) + Aura Reading Spec (2) - Sustaining Penalties (2) = 10 dice.
Assensing (http://orokos.com/roll/428853): 10d6t5 4
Well that was a really good roll to pretty much just see if the mage is dead-dead, or only mostly dead.  So, does Uff know if he's past his overflow?  If his aura is still there, I'd also be curious to know if Uffington can see past his Masking with that roll, and if so what he can gather about the man's magical capabilities.

Free action will be to speak with the team. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-22-16/1457:48>
Good point on not using the second service.  As for the action, the spirit was focused on the mage as that's my interpretation of "him."  I had assumed you had identified the target astrally.  If that's inaccurate let me know.

As for the assensing, I'm gonna have to review the books a bit.  Short answer is, dude is doing an extremely accurate portrayal of a doorknob.  And my knee-jerk assumption is that once dead the aura is gone so there's nothing to read.  I'm open to thoughts on the validity of that assumption.

RE: waiting on my IC, I see that I said that but can't for the life of me think of why I would have.  I'm sure I had a good reason at the time, but my notes don't mention anything.  So, Tec, go for it. :)

BN, anything you want to do before we drop out of Initiative phases?
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-22-16/1512:30>
If he's dead dead, there shouldn't be anything for Uff to read.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-22-16/1551:50>
If that one surviving kid tries to take off, Expo is not going to try to stop him. He *would* try to prevent anyone else from stopping him either, but he's not dumb enough to get between Knucks and The Thing Knucks Wants to Kill.

I forget, does attacking end magical invisibility? Can everyone see each other again?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-22-16/1635:32>
Attacking does not cancel Invisibility.

Knucks doesn't necessarily want to kill the kid but he's not opposed to inflicting a bit of harm to the breeder, mental or physical.

Throwing something sounds fun but more realistically Knucks would just use his I Can't Believe It's Not Muscles! to run the kid down and pick him up by the scruff of his neck.

Knucks will signal Uffington to drop the spell to make him visible and then rely on his intimidating stature and his custom ballistic mask (with its scary visage of a bear) to terrorize the kid. Given the condition of the kid's pants, this shouldn't be tough.

Six months ago Zweiblumen said I could use Body instead of Charisma for Intimidation. That's a whole extra die, so I'll use that, plus other modifiers from the table on p. 140 of SR5.

Intimidation test: Body 3 + Intimidation 1 + Spec 2 + Physically Imposing 2 + Outnumbered 2 (http://orokos.com/roll/429003): 10d6t5 3 hits
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-23-16/0100:02>
IC is up. I skipped the part where Knucks asks to be made visible. Knucks realizes that it will be easier to escape unnoticed from the scene of the crime while still invisible.

Knucks will decide to do a quick frisk of ?? and WizKid. While not entirely professional, Knucks is still a ganger at heart. He's also seriously in debt and needs anything to keep the collectors at bay. He's looking major valuables like credsticks, cyberdecks, or magical foci. He's not interested in minor loot.

Searching WizKid: Intuiton 5 + Perception 5 - Wounds 1 (http://orokos.com/roll/429160): 9d6t5 2 hits
Searching ??: Intuiton 5 + Perception 5 - Wounds 1 (http://orokos.com/roll/429161): 9d6t5 4 hits
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-23-16/1415:19>
So, afaik, in SR invisibility just makes you harder to see/notice.  Someone needs to have a reason to be looking for you, but if they spot you, you're spotted until you break line of sight.  But one person spotting you doesn't allow others to know you are there.  That said, if you fire a gun while invisible people are likely to know the general area you are in and will get a perception check to find you.  If they don't, they can blind fire in your direction.  Suppressive fire is not modified by invisibility.

@RnB, one thing your assensing does pick up are 2 focii.

On WizKid you find a singed armored vest, and a commlink.
On the mage you find a singed lined coat, a commlink, a credstick and 1 (one) foci.

@BN, I'm still not clear on wether there are any actions you want to take.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-23-16/1425:29>
Does Uffington know what Tradition the mage followed?

I'm guessing the other foci is a tattoo?  If we can check it out quickly, Uffington will do so.  He'll grab the foci regardless of tradition, and start making his way back to the Chulos.  Expo and Uffington will still be under Invisibility, unless Expo would rather not, until we exit the scene of the crime.

Also, Uffington will take a few seconds to erase his Astral Signature from the scene after they've made their escape.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-23-16/1500:39>
I'm gonna stick with that last assensing roll for getting info on the foci.  They are a force 2 power focus, and a force 4 sustaining focus.

Gimme a perception check with a +2 dice bonus to see if you can physically find the other focus.  You know that it's very close to the corpses skin.  (that's the +2 bonus there).  You'll find out if it's a tattoo or not depending on your success there.  FWIW, Uffington will know that Knucks grabbed the sustaining focus.  It's a wooden ring in the shape of an ouroboros.

You guys heading to the Chulo's or back to the gallery?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-23-16/1758:52>
Knucks would probably want to go to the gallery. He's feeling too barbecued to talk to the Chulos. That said, he'll back up Uffington or Expo if they want to talk to the Chuys.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-23-16/2214:53>
For spotting the focus I have: INT (5) + Perception (4) + Specifically Looking (3) + Bonus Dice (2) - Sustaining Penalty (1) = 13 dice.
Perception + Specifically Looking (http://orokos.com/roll/429538): 13d6t5 4
That's pretty good. 

Uffington will defer to Expo about whether or not we should talk with the Chulos. 


Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-25-16/0832:52>
Hey fellas, getting an IC up as soon as I can. Expo is not taking any further in-combat actions, unless the Chulos open fire (please no).

Apologies if I'm slowing us down.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-25-16/1353:12>
Well, there are motorized vehicles headed in your direction coming from the north.  But right now you are out of Initiative phase and into RP phases.  Go ahead with your IC and lemme know what your general plan is given Tec and RnB have pretty much abdicated to you, though both appear to have a preference to GTFO and head back to the Gallery if I'm reading things correctly.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <08-25-16/1408:55>
Someone remind me, are we all invisible or just two of us? If all three then let's just git. If just two, maybe invisible up the third and then git. A spirit could help too.

Knucks will also ask if Uff knows any healing magics.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-25-16/1552:41>
The vehicles are approaching from the direction of the Chulos, correct?

Uffington can heal Knucks up.  Let's go with Force 6.  I have: MAG (6) + Spellcasting (6) - Sustaining Penalt (1) = 11 dice.
Force 6 Heal (http://orokos.com/roll/430217): 11d6t5 4
Let's Edge to re-roll failures.
Edge Re-roll (http://orokos.com/roll/430218): 7d6t5 1
Well, that at least takes care of 5/6 boxes.  Sorry, Tec.

I need to resist 2 Drain with: WIL (6) + INT (5) = 11 dice.
Drain (http://orokos.com/roll/430219): 11d6t5 3
No drain.

Let's make Knucks Invisible again.  We're going to go Force 4.  I get an extra 2 dice for my Illusion Spec, so the total is 13.
Force 4 Improved Invisibility (http://orokos.com/roll/430221): 13d6t5 3

And I need to resist 3 drain with 11 dice.
Drain (http://orokos.com/roll/430222): 11d6t5 2
Uffington takes a point of Drain.

Uffington is currently at 8/11 S 10/10P and 2/4 Edge.

@Zwei, Uffington is a Druid, not a Shaman.  So does that mean those foci are useless to him personally?

The whole team should still be under the Spirit's Concealment power.

I'm going camping tomorrow, and will be out for most of the weekend.  I'll try to get an IC up before then, but if you guys want to move forward, feel free to RP Uffington doing his thing, and let's go make sure nobody stormed the castle in our absence. 
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-25-16/1559:43>
The Chulos are also to the north side of the bridge, yes.

Lemme do the math on how valuable they are... you'd still need to spend the karma on them to be able to use them, but I'm not sure on the price off the top of my head.  IIRC, not cheap.

BN, it's basically up to you if you want to skedaddle or go talk to the Chulos.  You never gave them the signal with the commlink.

As of right now, everyone is concealed and invisible.  You've lots of many dice reducing the chance of someone seeing you.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <08-26-16/1035:06>
IC is up. Sorry again about the delay. I know someone mentioned just leaving but Expo would want to talk to MW to 1) make sure the Chulos aren't pissed, and 2) try to add MeatWagon as a contact. I figure it shouldn't take too long as long as it (hopefully) doesn't turn into a fight.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <08-26-16/1153:10>
Good plan, BN.  We've got your back.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <08-26-16/1507:48>
Well done BN :)  good play.  You guys are in a shitty part of town, you've easily got 10 min before the fuzz shows up.  Nosey neighbors and ghouls are an unknown.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <09-02-16/0911:46>
Hey guys, I'm just giving this a poke cause it's been about a week.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-02-16/1311:25>
Awesome, looks like we are all caught up ooc and ic.  I'll get you guys down to the Gallery and you'll have a chance to talk with Marianna and then it's just hoping nothing else botches the evening.  Expo might even get some time to schmooze with some potential buyers :P

I've got some work to finish up and then we are going to a show tonight.  I won't get the whole thing finished before I have to go.  Sorry, this *should* have been done last week :(  I'll get the post up either after I get back from the club tonight (so late evening for you fine folks), or before brunch for me tomorrow (waiting for you over the weekend).  No rush to post from you guys over the weekend unless you've got nothing better to do ;)
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <09-02-16/1344:55>
Thanks fir the nudge, badneighbor. T was just what I needed
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-05-16/1000:50>
Crazy weekend (who knew?).  I still need to figure out exactly what time it is so that I don't screw-up the timeline with you guys getting back.

Lemme know if there's anything you guys want to do at the Gallery while I get the IC written up.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-05-16/2343:07>
Knucks' first priority is to get paid.

After that, he may hang around a bit. As he is mentally/chemically incapable of shame, he will loiter around the gallery, looking entirely inappropriate, until he is told to leave.

He doesn't have anything against art, but let's see how informed his commentary to the other patrons is:

Logic 4 - So Jacked Up 1 - Defaulting 1 (http://orokos.com/roll/434187): 2d6t5 1 hit

Perhaps Knucks summons an intelligent comment from the depths of his brain, despite his excitable demeanor the the stains on his fists.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <09-06-16/1101:54>
I don't think we get paid until the gallery closes down for the night, as the job was for protecting the gallery, not getting involved in local gang politics.  Uffington will give the gallery a cursory look to make sure that everything is on the up and up, then probably chill outside until they pack it in.  He'll use his remaining service with the Spirit of Beasts to keep watch on the place and let him know of any entities approaching with malice. 

I'm debating having Uff Levitate himself to the top of the gallery, but I don't want his heat signature making any KE drones interested in him, should they come around while the pawns are surveying the carnage up at the bridge.  Otherwise, it's probably best that we keep inside until this is all over.  It may also be useful if Expo requests that the Chulos let us know if any other outsiders come knocking tonight.  With his silver tongue, he might even be able to sell it as a whole, "We've got your back," thing.

Assuming the rest of the night goes smoothly, Uff will bid his Spirit farewell and will be eager to get paid.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-06-16/1448:20>
OOCly, Knight Errant lost the San Francisco contract. It is back to the SFPD. Rumor has it that this is a shell company owned by Lone Star. (See p. 5 of the San Francisco PDF.)

Knucks, not being a local, probably doesn't know any of that. He will like Uff's thinking about staying out-of-sight from potential responders to the crime scene, including drones. If he's not getting paid yet, he'll wait "on call" in the back office of the gallery, which opens onto the alley if I remember correctly.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <09-06-16/1741:52>
Good catch, Tec. @Zwei, what's the slang for the SFPD?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-06-16/1844:33>
Afaik, 'The Star' is universal slang for cops having evolved beyond just LoneStar.  Kinda like 'Cop' or 'Copper' even though they don't ware copper buttons anymore.   I'd guess KE hates it.  Also afaik SFPD doesn't have a specific slang IRL or in game.  😕 I'm also horrible at naming things (see 'WizKid' and 'Technoids' for examples), but feel free to come up with a term if you'd like ☺️👍
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <09-07-16/0858:59>
Expo is gonna take off his fresh-bought ganger clothes and put on his chic artist clothes, then go schmooze as hard as he can to make up for lost time. He's considering his paintings already sold (because what's what he was promised), but he's been looking forward to seeing some of these people for a while now. He'll stay on  comms with Uff and Knucks, partly mostly because he just wants to know where they are during his fancy party.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <09-07-16/1125:04>
Let's see if Uffington knows to stay away.  I have CHA (3) + Etiquette (2) + Mentor Spirit (2) = 7 dice.
Etiquette (http://orokos.com/roll/434509): 7d6t5 1
Meh.  He may come out and make a nuisance of himself until he catches the eye from Expo.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <09-08-16/1109:11>
Let's see if Uffington knows to stay away.  I have CHA (3) + Etiquette (2) + Mentor Spirit (2) = 7 dice.
Etiquette (http://orokos.com/roll/434509): 7d6t5 1
Meh.  He may come out and make a nuisance of himself until he catches the eye from Expo.

Yeah, Expo's not gonna tell either of them to stay hidden just yet. If they come out to the party he'll keep an eye on them. If either one of them does something embarrassing, then he'll tell them to go away. So they've got one strike between them.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-08-16/1535:27>
I will roll Knucks' Etiquette for the lols. He probably should lose dice for not looking the part, but I will let Zweiblumen subtract as necessary.

Charisma 2 + Etiquette 1 (http://orokos.com/roll/434913): 3d6t5 1 hit

Hey, look, a hit!
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-09-16/2056:51>
Zweiblumen, any posts for us? It's been a couple weeks since the last IC post.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-10-16/1337:30>
IC post is up now.  Wow, I'm really loosing track of days over here.  I owe all of you big time for sticking around.  This last post was much less difficult to write than I thought it was going to be, and I'm a putz for not getting it up earlier.

That said, none of you glitched any of your social rolls, so the rest of the night will go smoothly unless you *want* to stir something up :)

@BN: Once Expo calms Marianna down, he'll notice that there are 2 of his pieces with red dots next to them.  One for 2175¥ and one for 825¥.  Remember, you owe Mickey.  Once the gallery closes, Marianna hands you 3 silver credsticks.  They each have 2500¥ on it.  (Gallery fees on the art pieces)  Presumably it's for you and to pay the other two with.

@Tec & RnB: you've got the loot from the bodies.  RnB I'm gonna rule that you can Bind the Foci.  If you want to sell them and split it or whatnot is up to you guys.

@All: you each get +1 Loyalty to your respective contacts assuming you check in with them as the evening closes.  And I'll be sending karma rewards to each of you.  Once we've wrapped this up, I'm actually open to trying another chapter in a few weeks.  I have some travel coming up and I need to get my head straight here.  As well as get my rhythm back for posting regularly.  I've a couple of games I'm slacking on right now.  Lemme know your thoughts.  FWIW, the only reason I'm interested in keeping this going is because you all did a great job with your characters, and I want to see where they go next :)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-11-16/0034:23>
I think the ruling was that Knucks grabbed the F4 sustaining focus while Uffington grabbed the F2 power focus, if it turns out to matter.

Knucks isn't a magician but I figure he has a vague sense of the value of foci (valuable) given that he grew up in Salish-Shidhe.

Knucks is in a sharing mood since he got paid, and is fond of Uffington for electrocuting the humans in such a cold-hearted fashion. Knucks will give a wild-ass guess of ¥4,000 for the combined value of the foci, which is comically low but he doesn't know better.

Knucks is willing to sell his "share" of the foci to Uffington for a third of that, which I'll round down to ¥1,250 due to Knucks' newfound esteem for Uffington. If Uffington wants to split his silver credstick between Knucks and Uffington, Knucks will let Uffington keep the foci for his own use.

If Uffington doesn't want them or decides he can't afford them then Knucks would want to fence them and split the proceeds, possibly to Uffington's talismonger, Sontag.

Knucks basically needs to set aside any and all nuyen for his lifestyle (¥2,000) and debt payments (either ¥2,500 or ¥3,750 in interest alone, depending on whether interest is based on the original amount or the +50% amount). That's ¥4,500 to ¥5,750 per month, which is less than this job netted unless the team fences the foci and does well on his Negotiation rolls. Depending on how much time passes between this chapter and a possible future chapter, Knucks might be looking at either sleeping in his car (Squatter lifestyle) or suffering a permanent box of 1P damage until he can start paying down some of this debt.

Starting another chapter a few weeks down the road sounds good. Things are moving slooooowllllly around here as it is.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <09-12-16/1226:16>
I don't speak a word of French, so the phrase Expo used is straight from Google Translate. He's supposed to be saying "please be calm".

Here's a con roll for the "it was just kids with fireworks" bluff: Charisma 6 + Con 5 (http://orokos.com/roll/435974): 11d6t5 3

And here's one for his general schmoozing and trying to ease any nervousness during the party: Charisma 6 + Etiquette 5 (http://orokos.com/roll/435975): 11d6t5 3

Finally, just making sure: so far Expo has made ¥2500 for the job, plus ¥2175 and ¥825 each for two of his three paintings, right? So there should still be one unsold. He's going to focus on talking that one up to try to find a buyer, or motivate Marianna into doing so. Let me know if you want a roll for that. Also, is there something I can roll to determine if ¥825 is a good price for that second painting?

Also yes, I'm absolutely down for doing another chapter. I like this crew.
Title: Re: [5E OOC] Trial by fire
Post by: Imladir on <09-12-16/1233:28>
I don't speak a word of French, so the phrase Expo used is straight from Google Translate. He's supposed to be saying "please be calm".

S'il vous plaît, restez calme Mademoiselle is the correct way to say it ;)
Voire même Il n'y a pas de quoi vous inquiéter Mademoiselle, ne vous en faites pas. The previous sentence could be used, but it's less natural in French. Not that it matters much for what you want though of course.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <09-12-16/1248:55>
I don't speak a word of French, so the phrase Expo used is straight from Google Translate. He's supposed to be saying "please be calm".

S'il vous plaît, restez calme Mademoiselle is the correct way to say it ;)
Voire même Il n'y a pas de quoi vous inquiéter Mademoiselle, ne vous en faites pas. The previous sentence could be used, but it's less natural in French. Not that it matters much for what you want though of course.

Thank you! Corrected in IC.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <09-12-16/1320:31>
Uffington will agree to split his share for the foci.  Hopefully, another job comes along before the end of the month, or he's going to end up selling the Sustaining Focus to make rent. 

I'm down for another run for sure.  Fun group.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-12-16/1656:52>
Okay, some clarification.  I may have worded things poorly, but this was the intent:
Expo was gonna get a little extra cash since he was selling his paintings instead of just getting straight up paid.  (The deal was you do the job, she promises you your paintings sell)  That said, I accidentally dropped a bigger reward than I intended for Uff.  So I'm gonna smooth out all the numbers a bit with the help of forgetting to say how much was on the credstick Knucks found.
ETA: Forgot to add, @BN you usually charge between 100¥-150¥ for these paintings, so yeah, you got a GREAT price on one, and a really good price on the other.  Your third was priced in between the two and doesn't sell.  (this is where I didn't do a good job of separating the fluff from the crunch at the beginning)

End of day after divvying up everything I'm gonna make some command decisions here by fiat since everyone has voiced their basic intents:
Expo = 5500¥; You get MW as a contact, C3L1 and he owes you a favor; +1 loyalty with Marianna and you've gained rep in the art world.  Dunno how to express that other than PA, but that's not for your "runner life."  I'll figure that out.
Uffington = 1000¥; a Rating 4 Sustaining (Health) focus; a Rating 2 Power Focus (man, this thing is WAY too big for this run, I screwed this one up.  Uff can't bind the power focus yet, again GM fiat on this, its just because I screwed up.  But he will be able to bind it eventually.  Sorry RnB :( ); +1 loyalty with Estrella
Knucks = 7000¥; +1 loyalty with Fish Boy

Additinoally, feel free to trade karma for cash or vice-versa using the Missions rules on Works for the (People|Man).
[spoiler]
Is there a Cash for Karma (or Karma for Cash) option?
Yes! Once between each Missions adventure you may choose to Work for The Man or Work for The People.
If you are Working for the Man, you can trade 1 Karma for 2,000 nuyen. This represents your character going out and doing the dirty, sleazy, or simply boring grunt work for a company or corporation. It pays well, but eats away at your soul.
If you Work for the People, you can trade 2,000 nuyen for 1 Karma. This represents you going out and doing some pro-bono runner work, helping out at a local soup kitchen, or doing some volunteer work. It costs you a little something, but you feel better about yourself afterward.
In either case, you may only trade away or gain a maximum of 5 Karma each time you Work for The Man or Work for The People, and it takes up one week of downtime during which you can do nothing else. You cannot do this again until after you pull another Shadowrun.
[/spoiler]

Again, a) I screwed up earlier, and b) if anyone thinks I'm being un-fair lemme know and I'll try and make it right.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-12-16/1800:57>
I'm not sure why Knucks and Expo are earning different amounts, although I admit to being fuzzy on some of the details about how we got to this point.

It looks like Knucks did pick up a credstick off WizKid. As Knucks is 1) on drugs and 2) in a good mood from the breeder beatings, he's willing to share. I presume Amerind gangers have are perhaps more egalitarian due to the nature of their societies, and spoils of war are shared more equally as a result. If that's not true in general, then it will be true for Knucks. Either that or it's what all of Knucks' old ganger "buddies" told him to convince him to give up the lion's share of the spoils that he earned by being terrifying in a fistfight.

I'm fine if Expo makes some more for having his paintings sold, since he's obviously giving up his paintings in the process.

Expo had to give up some of his proceeds to get the name and number for TwoTooth. I think the negotiated rate was 18%. Of course, I have no idea what to multiply by 18% so Zweiblumen will have to say. Whatever the case, Knucks will chip in to cover 6%: his third of the 18%.

Since Expo is giving up his paintings it probably makes more sense for him to be at ¥7,000 and Knucks at ¥5,500. That is, unless Expo is at ¥5,500 to represent giving up some of his take to Mickey for TwoTooth's name and number, in which case Knucks (at ¥7,000) will give Expo ¥500 to help even things out.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-12-16/1810:25>
The numbers were to represent the costs and other rewards each player got.  It was my attempt to even things out a little.  If I went overboard, feel free to re-distribute.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-12-16/1816:57>
I don't know if Expo is expected to fork over 18% of his ¥5,500 or if that's understood to have already happened. That's the difference between ¥1000 (needs to happen) and ¥1500ish (already happened).

Does Expo have any ¥500 paintings? Maybe Knucks can buy one. What kind of paintings does Expo do? What are his media? Oil, watercolors, ... ?
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-12-16/1820:00>
Expo is *not* expected to fork over any more money.  "End of day" refers to Net results as opposed to Gross results.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <09-12-16/1922:27>
For Expo this was more of a networking opportunity than anything so I'm happy with whatever amount he gets, TBH. 5,500 seems pretty fair, as long as everyone else feels that way. Tec, if you want we can say that Knucks buys that third painting, which Expo would be willing to discount down to 500. The stuff he brought to this show is all abstract, probably some mixed media. I imagine it looks a lot like this:http://payload310.cargocollective.com/1/17/547492/8512145/13-copy_o.jpg (http://payload310.cargocollective.com/1/17/547492/8512145/13-copy_o.jpg)

(that art actually belongs to a friend of mine so I feel obliged to plug his work now: http://www.allandygon.com/ (http://www.allandygon.com/) )
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-12-16/2008:59>
Ahh, an opportunity to slip in a meme from my favorite episode of Futurama!

[spoiler](http://s2.quickmeme.com/img/4c/4c263bd945d3045f4a7a3f7f04263fb1b85c3ad5912c7ba08b17b67c0818b8ce.jpg)[/spoiler]

Very well. Knucks is a new, proud owner of some culture that he can use to freshen up his naked brick walls and his milk crate furniture.

Knucks will likely be taking advantage of the Work for the Man option to cash in some nuyen. This might be the first time I've done this, as I usually play Awakened characters who cling to their karma like Gollum. Besides, it's not like Knucks has much of a soul left, nor a sense of shame or guilt, so I imagine soul-scarring work doesn't phase him much. I don't know how many weeks until we work again so I'll just cash in 1 karma for now. (If Zweiblumen wants to randomize it, I usually roll a 1d6 to determine how many weeks have passed.) Per the IC, it's mid-August so the new month starts in 2.5 weeks.

+ ¥7,000 payday
- ¥500 one art
+ ¥2,000 Working for the Man
- ¥2,000 Low Lifestyle for September
- ¥3,750 Interest on Debt for September (this is the stricter reading of the In Debt quality, the less-strict reading would be ¥2,500 in interest)
= ¥2,750 net

I'll put ¥2,500 of that into paying down his debt. If there's more time to Work for the Man, that will go toward additional debt payments. He'll pocket the remaining ¥250 to have on hand for non-lifestyle needs.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-13-16/0400:01>
Per the mission rules, I allow up to 5 points of conversion per week with a max of 5 points between jobs.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-16-16/1815:03>
I sold some karma for nuyen to help pay down Knucks' debt. I also upgraded Computer to 2, which makes me the team's tech support, in relative terms at least.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-17-16/0114:04>
So, I'm not 100% clear on the NQ, you've got to pay the ¥¥ *and* pay the karma right?  They didn't put an actual pay-off schedule in there that I can see :/

Here's *my* interpretation.
You borrowed 25k, and your principle is 37,500
Every month you *must* pay the interest of 3,750.
You can buy off 1 rank of debt with 7500¥ and 2karma.

So, with 7 karma and 1 week, Knucks can go be the enforcer rather than the enforcee and reduce his In Debt NQ by 1 rank and net 2500¥.  (Thus trading 5 karma for 10k¥, and then seeing his local loan shark and pony-ing up.)

Does that make sense?  (Also, looks like Knucks could be out of debt in as little as 5 months! as long as we keep running every couple of weeks.)
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-19-16/1243:06>
I'll leave the IC thread open until Friday, then I'll make a closing post and close the thread.

Great job everyone, I'll get started on the next chapter while I'm traveling and we should be able to start it up shortly there after.

Question for you guys, do you want another player or two?  Or do you like the size/skill-set of the group?  I'm happy to tailor the story to the skills sets provided.  Not gonna have you do a big pay-data theft job without a matrix jockey, or have a running gun fight in a zeppelin or something without a rigger (zeppelin gun fights sound AWESOME though!).  So no worries on my side.  (Though now I really want to do a zeppelin pirate themed story... steam-punk much?)
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-19-16/1329:07>
I think I'm done in the IC unless somebody else posts something I can't resist responding to.

As for the In Debt negative quality, I hadn't even thought about paying it off point-by-point. In my head, the karma and nuyen debts were separate and could be paid off separately (e.g. nuyen first, then karma) as resources were available. The quality wouldn't be discharged until both were settled, with a karma-only debt indicating a need for favors and deference if not additional nuyen. The book also mentions the possibility that "If they only have the cash but not the Karma, they can trade for another negative quality of equal Karma," which is an interesting option since Knucks is obviously a flawed individual.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-19-16/1636:04>
I don't see any reason you couldn't buy off chunks at a time.  But if you don't spend the karma (or trade NQs) there's no value to paying off the debt.  RAW doesn't have a mechanism for reducing the amount of interest you owe.  I read it as being able to buy it down in the same way you can buy that up (or Focused Concentration for instance), and HeroLab also has the mechanics for buying it down in chunks (actually that's the only way you can do it in HL mechanically).

That said, Knucks has the time/money/karma combo to easily buy down one rank of In Debt and that will reduce his next months required payments.  Food-for-thought.

Speaking of, any opinions on the size of the group?
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-19-16/1857:21>
Knucks is paid off (lifestyle and interest) for August and September. I bought Computer 2 so I only have 1 point of karma left. I'll have to wait until we run again before buying down the quality by a step. Although I suppose I could trade his Biased prejudice against humans for Outspoken, since I've been RPing him that way already. That's a possibility.

As for the size of the group, I am leaning smaller rather than larger these days. If Z wants to GM a hacker or a rigger then I'm open to adding another player, but I'm finding it easier to manage smaller teams. The consensus-building required for larger groups just takes so long that it can rob a game of all momentum.
Title: Re: [5E OOC] Trial by fire
Post by: badneighbor on <09-20-16/1003:03>
I'm not sure yet how Expo is going to spend his money and karma. It'll depend on how much time passes between this run and the next ,as he has rent and In Debt to pay as well. I'll post all of that once the next run starts to gear up.

As for player count, I thought it went really well with 3. Only thing we're sorely lacking is Matrix support but if we decide not to add another player I'm sure we could hire and NPC hacker if we needed.
Title: Re: [5E OOC] Trial by fire
Post by: Tecumseh on <09-20-16/1802:29>
I went ahead and paid off a rank of In Debt, so it is now rating IV instead of V. The karma differential was paid by upgrading (downgrading?) Prejudice from Biased to Outspoken.
Title: Re: [5E OOC] Trial by fire
Post by: rednblack on <09-21-16/1029:37>
Uffington doesn't have enough Karma to Bind the Power Focus, so I'm going to buy Counterspelling at rank 2 for 6 Karma, and I'll bank the rest for Binding the Focus.  One more run might be enough, and Zwei, it will be your call of course if you're comfortable with that.

Otherwise, looking forward to the next run.
Title: Re: [5E OOC] Trial by fire
Post by: Zweiblumen on <09-21-16/1503:16>
For folks short 1 or 2 points of karma, remember the trade system.  I don't have the next chapter written up yet (but I've got about 20 hours of flight time coming up in the next 5 days, so I should be able to get at least some of that done), however the next run will be ~5-7 days later.  This gives you a week of "downtime" to use as you see fit.  Including Working for the Man/People.  I'm not going to be a hard ass on the time and say that you can both train *and* put in work.  Buying/trading qualities takes 0 time, everything else is RAW unless you've a reasonable explanation for why it shouldn't be.

Tec: I'm totally cool with the trade.  You've *definitely* been playing the character as Outspoken and not just Biased.  Even in your fluff.
RnB: Getting Counter Spelling == good idea :P  And yeah, hold off on the Focus.  It's a little unbalancing for everything else right now.  But you're a badass and have a badass focus that you'll be able to rock.  IC-wise, your Mentor Spirit is suggesting you hold off for reasons that are currently beyond your ken.  In due time you'll come to understand them.
BN: As noted above, you've a week of downtime.  If there's something you want to do that'll take longer than that, just lemme know and we can figure out how to make that work.  Either you won't get to apply the benefits until after the next run, or something else will become clear (though I don't think anything you can get for less than 20 karma or so takes more than a week).