Shadowrun

Shadowrun Play => Rules and such => Topic started by: kuronologist on <09-29-17/0019:55>

Title: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: kuronologist on <09-29-17/0019:55>
I'm new to Shadowrun and I wanna be able to create a Transformer. I was wondering if it's possible. Like have my harmless-looking motorcycle transform into a battle drone/robot kicking ass and taking names then transforming back into vehicle mode.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: &#24525; on <09-29-17/0135:57>
RAW? No. At best talk to your GM and see if yall can work something out.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: SpellBinder on <09-29-17/0143:33>
Check out the anime OVA Bubblegum Crisis.  Though it doesn't get much screen time, one of the characters has a motoroid that's essentially what you're describing.  Otherwise, in a more practical sense, you might want to look at the anime RideBack; far from as good a story as BGC, but the transforming motorcycle in it is a lot more practical (and something I've toyed with myself in the past).

One thing I find interesting with the robotics and transformer stuff that doesn't seem to be taken into account is the amount of mass of the combined servos and whatnot that would be required for the transformation articulation.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Jack_Spade on <09-29-17/0611:03>
Well, you can add Secondary Propulsion: Walker to your bike or car. That alone might give you the aesthetic you are after. add some articulated arms + customization and you might get one of the Transformer's ugly siblings.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Mirikon on <09-29-17/0923:59>
Yeah, a Transformer is right out, I believe. The closest you get to that would be the mecha that was in the Rigger 4.0 joke supplement, or some of the really nasty cyborg bodies from WAR!

Terminator? Easy. Tachikoma? Tricky, but it can be done. Transformer? No.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: ShadowcatX on <09-29-17/1117:43>
I would suggest you get more into the genre and learn more.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: The Wyrm Ouroboros on <10-08-17/1826:55>
Blending genres is part of Shadowrun; I've built a lot of things, including superheros, in SR, and though playing a runner who does vigilante work as well is unusual, it's entirely valid.  So please don't smack someone for trying to expand their understanding of the possibilities of the game.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Mirikon on <10-08-17/2352:34>
Blending genres is part of Shadowrun; I've built a lot of things, including superheros, in SR, and though playing a runner who does vigilante work as well is unusual, it's entirely valid.  So please don't smack someone for trying to expand their understanding of the possibilities of the game.
True. It is just that this particular example is something that is flatly not possible under Shadowrun rules, and is, frankly, quite a distance from anything present in the lore. The closest you get to 'transforming' vehicles would be the PMV that goes from a reclined to an upright mode, and the closest to what a 'Transformer' would look like is a mech from an April 1st product or some of the military cyborg bodies. There just isn't any good way of doing it under the rules.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: The Wyrm Ouroboros on <10-09-17/0008:39>
And telling them 'unfortunately for you, there's no good way to do that under the rules' is great.  Telling them 'get more into the genre and learn more' isn't.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: ShadowcatX on <10-09-17/0612:50>
Excuse me for thinking that if they read more into cyberpunk genres they would find things they like that they could do, since not being able to do their first idea was already covered, but whatever.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: &#24525; on <10-09-17/1301:50>
Inb4 lock!
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Medicineman on <10-11-17/0939:36>
what about a Technological Mage with an Ally Spirit ?
The Ally Spirit can take a lot of (realistic) forms !

He who dances with spirits
Medicienman
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Mirikon on <10-11-17/1609:35>
An ally spirit could take multiple forms, yes. But even if the mage somehow had the gear and skills to rig, on top of being a mage powerful enough to have an ally, you wouldn't be able to jump into the ally spirit. Remember, the OP was asking about riggers.

And even this possibility is something you're looking at a hellacious amount of Karma to get.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: firebug on <10-11-17/1852:26>
If what you're looking for is motorcycle that looks normal most of the time, but has a highly-armed combat mode where it can do some crazy shit then that's doable.  Hidden guns are easy, and a secondary propulsion mode can be added as well.  With a few other mods, that would be within reason if you try to work with the game to come to a compromise.  In its combat mode, it's still a motorcycle you could (and probably should) still ride in though.

If what you're looking for is normal-looking motorcycle that turns into completely different machine with its own stats like becoming a humanoid robot that just has the same color scheme as your motorcycle but is otherwise unrecognizable as your motorcycle, then no.  That's just not an option in the game, unfortunately, and houseruling such a thing would be messy at best and a massive headache-inducing pile of slop at worst.  I'd suggest trying to come up with a new concept that's more fitting with the game's setting and mechanics.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Reaver on <10-16-17/0501:05>
Sadly not really doable in SR with the way the tech went.

We can replace arms and legs. Hell, even while bodies for a limited time!

But that is pretty much where the tech curve went - biotechnology and it hasn't really gone much past that.

Heck the modern smartphone JUST came to SR in 2006! (Commlink). Before that, everything was still plug in! (Jack In actually. As you had to install a datajack into a port on the computer for your deck to work!).

But, DON'T despair as there are some really cool things riggers can do, like controlling an army of drones! Or driving a vehicle with superhuman reflexes. And there are some really interesting toys for you to explore and use to ruin your GM's life :P



And if you really need giant transforming robots. I could direct your attention to the Robotech RPGs by Palladian games. ROBOTECH is all about thanks, planes and other vehicles that transform into humanoid shapes for combat.... Course it's missing other aspects of Shadowrun such as matrix, magic, and body enhancements.... But nothing has everything
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Mirikon on <10-17-17/1708:59>
But nothing has everything
GURPS, HERO System, and M&M would say differently.

Though admittedly they don't have the 'flavor' of Shadowrun.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: The Wyrm Ouroboros on <10-18-17/0247:12>
Unless it's added, granted ...
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Spooky on <10-18-17/1333:15>
I would reply with Rifts, but to each his/her own.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Reaver on <10-18-17/1616:08>
To my knowledge there are no transforming mecha in Rifts. But it has been years since I even opened or purchased a Rifts book... (I think Rifts Canada was the last. And I was so disgusted with that book that I actually swore off Rifts for a time!)
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Spooky on <10-18-17/1708:04>
My point being that Rifts is designed (so to speak) to incorporate any other game idea/ruleset into something that makes it all work together, however imperfectly. So you can have a transformer pilot working with a military sniper and a medieval fighter, supported by a magic tosser and a magic healer.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: The Wyrm Ouroboros on <10-18-17/1953:59>
And a baby dragon!!
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: ShadowcatX on <10-19-17/1253:07>
To my knowledge there are no transforming mecha in Rifts. But it has been years since I even opened or purchased a Rifts book... (I think Rifts Canada was the last. And I was so disgusted with that book that I actually swore off Rifts for a time!)

Rift them in from Robotech.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Medicineman on <10-20-17/0215:07>
To my knowledge there are no transforming mecha in Rifts. But it has been years since I even opened or purchased a Rifts book... ....

there are a few in the  Atlantis Sourcebook
( I had a MDC-Psi-Gorilla-Spy from Atlantis once , he flew around in such a Transformer )

with an MDC Dance
Medicineman
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Reaver on <10-20-17/1420:33>
To my knowledge there are no transforming mecha in Rifts. But it has been years since I even opened or purchased a Rifts book... ....

there are a few in the  Atlantis Sourcebook
( I had a MDC-Psi-Gorilla-Spy from Atlantis once , he flew around in such a Transformer )

with an MDC Dance
Medicineman

???
wait, you mean the Kittani? (or some such).
Yea, there was 2 or 3 mechs in there that changed between various modes. Good memory! I totally forgot about the Atlantis book.
Title: Re: [SR5] Is it possible as a Rigger to create a Transformer?
Post by: Medicineman on <10-20-17/1655:36>
>> wait, you mean the Kittani? (or some such).

Exactly . He had a split personality . One was  a deflected Rebel who fled his Atlantis Slave Masters , and a second ( dominant but hidden) personality as a spy for the Spluggorth Slave Masters . Complete wit Bio mod Parasites that transformed him in an MDC Creature .
Rifts is so stock full of Char Ideas and  so rich in Fluff but at the same time is so bad Ruleswise.
We used to play Rifts with GURPS ( 3rd ed) Rules
And recently I read about an oficial Savage Worlds Conversion....( If You're interested)

But I think we're a little offtopic , aye ?

With a Dance beside the Road
Medicineman