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SR5 / 1st char. / decker

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FST_Gemstar

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« Reply #30 on: <05-28-18/1807:03> »
Whoops. I didn't notice the elf part!  :o

There is something inefficient about the Born Rich quality here... You might find the build more efficient going Attributes C and Resources B, and making up the deficits in attributes with 'ware. It will save you some karma for more positive qualities and another point of Edge (decking without edge is just really hard... dice gods are cruel in Shadowrun...) 

I just challenged myself to a decker/face concept going a different route (adept), but keeping a lot of your character contacts/qualities/knowledge, etc.  for comparison.

Karma: 25 on Positive Qualities, 10 on Strength, 10 on Logic, 2 on Focus, 1 on Nuyen, -23 on Negative Qualities = 0 karma remaining
Nuyen: 474 left.*
*Note: The concept is probably better served switching to the Little Hornet deck (with Perfect Time/Overclocker, it is good as any of the R2 decks) because it will save 20k+ nuyen (I kept a more expensive one for comparison). Dropping a rating  of Tailored Pheromones would also save some cash without hurting the concept, and leave space for more 'ware (LED tatoo if you are set on them, Mnemonic Enhancers, etc.). With the extra cash, character could buy a fancier commlink, Sleeping Tiger armor for that more classic ex-corporate cyberpunk hacker/face look, fancier car, and/or some other nifty things. 


Concept: Social Savant/Decker 
The gimmick of this build is that adept powers and 'ware power social prowess. With minimal investment in Influence/Acting, character rolls Cha 7 + Skill 1 + Authoritative Tone 3 + Cool Resolve 2 + Tailored Pheromones 3 + Social Armor 1 = 17  dice when initiating those rolls.
Hacking isn't super. Issues mitigated some with Psyche+Narco, character gets (+2 to Logic and Intuition) and character can teamwork with an R4 agent. Spider Mentor gives a little support to Computer too.   
Cram can also be used to get more Reaction/Defense/Intiative. 
Going Magic can be fun for a longer campaign because it gives another avenue of meaningful growth (Initiating/Metamagics, a Way, more foci, etc.) 


== Personal Data ==
Name: Unnamed Character         Alias:
Elf                             
Movement: 8/16 (2m/hit)                   
Swim: 3 (1m/hit)                     
                                Composure: 10
Street Cred: 0                  Judge Intentions: 11
Notoriety: 2                    Lift/Carry: 5 (30 kg/20 kg)
Public Awareness: 0             Memory: 7
Karma: 0                        Nuyen: 474¥
Age:                            Skin:
Eyes:                           Hair:
Primary Arm: Right             

== Priorities ==
Metatype: B,3
Attributes: E,0
Special: D,1
Skills: C,2
Resources: A,4

== Attributes ==
BOD: 3                          CHA: 7
AGI: 2 (4)                     INT: 3 (4)
REA: 3                          LOG: 2 (4)
STR: 2                          WIL: 3
EDG: 3                          MAG: 4

== Derived Attributes
Essence: 4.01                   Initiative:          7 +1d6
Physical Damage Track: 10       Rigger Initiative:   7 +1d6
Stun Damage Track: 10           Astral Initiative:   8 +3d6
Physical: 4                     Matrix AR:           7 +1d6
Mental: 5                       Matrix Cold:         7 +3d6
   Medkit: +6, Only for First Aid and Medicine
Social: 11                      Matrix Hot:          7 +4d6
   Ballistic Mask: +1, Only for Intimidation, Must be visible
   Mortimer of London: Berwick Suit: +1, Must be visible
   Securetech PPP: Arms Kit: -1, Must be visible
Astral: 11

 == Active Skills ==
Computer: 2 (Matrix Perception)   
Con: 1                             
Electronic Warfare: 4             
Etiquette: 1                     
Hacking: 6 (Devices)               
Hardware: 1 (Jack Out)             
Impersonation: 1                   
Leadership: 1                     
Negotiation: 1                     
Perception: 3 (Visual)             
Performance: 1                     
Pistols: 2 (Semi-Automatics)       
Sneaking: 2 (Urban)               
Software: 1 (Data Bombs)           

 == Knowledge Skills ==
English                         Native
Mandarin                        Native
Anime Movies                    Base: 1  + Karma: 0  = 1   Pool: 5
Corporate Politics (Wuxing)     Base: 2  + Karma: 0  = 2   Pool: 6 (8)
History (Modern)                Base: 1  + Karma: 0  = 1   Pool: 5 (7)
Matrix Security                 Base: 2  + Karma: 0  = 2   Pool: 6
Photography                     Base: 1  + Karma: 0  = 1   Pool: 5
Runner Hangouts                 Base: 1  + Karma: 0  = 1   Pool: 5

 == Qualities ==
Addiction (Mild) (Psyche)
Addiction (Mild) (Cram)
Adept
Bilingual
Jack of All Trades Master of None
Low-Light Vision
Mentor Spirit (Spider)
Overclocker
Perfect Time
SINner (Corporate Limited) (Wuxing)
Too Pretty To Hit

 == Powers ==
Authoritative ToneRating: 3
Combat SenseRating: 1
Cool ResolveRating: 2
Hang TimeRating: 2
Linguistics (or Kinesics or Facial Sculpt)

 == Lifestyle ==
Medium (Medium) 1  Month

 == Cyberware/Bioware ==
Cerebellum BoosterRating 1
Cerebral BoosterRating 2
Datajack (Alpha)
Muscle TonerRating 2 (Alpha)
Narco
Nephritic screenRating 1 (alpha)
Tailored PheromonesRating 3 (used)

 == Armor ==
Armor Jacket                       12
Ballistic Mask                     +2
Mortimer of London: Berwick Suit   9
   + Concealability
   + Custom Fit
Securetech PPP: Arms Kit           +1

 == Weapons ==
Fichetti Executive Action
   + Concealed Quick-Draw Holster
   + Gas-Vent 3 System
   + Personalized Grip
   + Smartgun System, Internal
   Pool: 6 (8)  Accuracy: 9     DV: 7P       AP: -     RC: 5
Knife (Survival Kit)
   Pool: 3      Accuracy: 5     DV: 3P       AP: -1    RC: 2
Savalette Guardian
   + Concealed Quick-Draw Holster
   + Gas-Vent 3 System
   + Personalized Grip
   + Smartgun System, Internal
   Pool: 6 (8)  Accuracy: 8     DV: 8P       AP: -1    RC: 6
Unarmed Attack
   Pool: 3      Accuracy: 4     DV: 2S       AP: -     RC: 2

 == Commlink ==
MCT Blue Defender (ATT: 0, SLZ: 0, DP: 1, FWL: 5)
   + Commlink Form Factor, Non-Standard (Bracelet)
   + Commlink Functionality [Camera, Micro 1, Chip Player, Credstick Reader, Earbuds 3, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
   + Micro-Transceiver
   + Subvocal Mic
Microtrónica Azteca 200 (ATT: 5, SLZ: 4, DP: 3, FWL: 2)
   + Sim Module, Hot
   + Universal Connector Cord (Meter)
   + Commlink Functionality [Camera, Micro 1, Chip Player, Credstick Reader, Earbuds 3, GPS Guidance System, Micro Trid-Projector, Music Player, RFID Tag Scanner, Shock- and Water-Resistant Case, Touchscreen Display]
   + AgentRating 4
   + Browse
   + Edit
   + Encryption
   + Configurator
   + Wrapper
   + Baby Monitor
   + Smoke and Mirrors
   + Stealth
   + Sneak
   + Exploit
   + Fork

== Gear: Equipped ==
Ammo: Regular Ammo (Light Pistols) ×36
Ammo: Regular Ammo (Heavy Pistols) ×12
Ammo: Stick-n-Shock (Light Pistols) ×36
Ammo: Stick-n-Shock (Heavy Pistols) ×12
Backpack (Good)
Biomonitor
Bug Scanner Rating 6
Climbing Gear
Contacts Rating 2
   + Smartlink
   + Flare Compensation
Cram ×10
Data Tap
Datachip ×10
Fake SIN Rating 4
   + Fake License (Matrix Software License) Rating 4
   + Fake License (Cyberdeck License) Rating 4
   + Fake License (Driver's License) Rating 4
   + Fake License (Concealed Carry Permit) Rating 4
   + Fake License (Weapon License) Rating 4
Gas Mask
Medkit Rating 6
Psyche ×6
Qi Focus (Bonded Foci) (Linguistics [or Kinesics or Facial Sculpt]) Rating 1
Rapelling Gloves
Standard Tags ×10
Stealth Tags ×10
Survival Kit
   + Lighter
   + Compass
   + Matches
   + Lightweight Thermal Blanket
   + Several Days' Worth of Ration Bars
   + Water Purification Unit
Tag Eraser
Tool Kit (Hardware)
White Noise Generator Rating 6
Zen ×4

 == Vehicles ==
Renault-Fiat Funone
   + Metahuman Adjustment Rating 1
   + Sensor ArrayRating 1

 == Contacts ==
 (Fixer), (Connection: 4, Loyalty: 3)

 (Bartender (Dealer)), (Connection: 2, Loyalty: 4)

 (Street Doc), (Connection: 2, Loyalty: 2)

 (Wageslave), (Connection: 2, Loyalty: 2)




 

« Last Edit: <05-28-18/1851:10> by FST_Gemstar »

Michael Chandra

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« Reply #31 on: <05-28-18/1813:14> »
With regards to the Wired Reflexes vs Boosted Reflexes debate:  Don't forget that if you have the spare EDG available, you can blitz during a critical combat turn (usually the first one...) and do better than Wired OR Boosted by spending an edge point and rolling 5d6.
There's also some Initiative drugs that give +2d6.
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Marcus

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« Reply #32 on: <05-28-18/2211:05> »
With regards to the Wired Reflexes vs Boosted Reflexes debate:  Don't forget that if you have the spare EDG available, you can blitz during a critical combat turn (usually the first one...) and do better than Wired OR Boosted by spending an edge point and rolling +5d6.

SSRD do you think I would ever forget the 5th editions uses of Edge or one of easier way to reach 5d6 initiative?
The problem remains even if you are a straight up running a super lucky human build do you really think that blitz is very reliable way to maintain initiative? As a GM it's fairly easy to run a character's edge down, and there isn't a good way to regain it in play.

As to the drugs I did mention that option, and it is a fairly viable option, is just carries certain risks some players may object to. But can be a very cost effective method.
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Stainless Steel Devil Rat

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« Reply #33 on: <05-28-18/2255:04> »
My comment about initiative stuff was actually directed to the original poster rather than you Marcus... who I felt as being a newcomer to SR may actually not have been aware of the Blitz rule ;)
RPG mechanics exist to give structure and consistency to the game world, true, but at the end of the day, you’re fighting dragons with algebra and random number generators.