5th edition was plagued by poor editing, freelancers working in a vacuum (resulting in poorly coordinated rules mechanics), an apparent lack of playtesting, and lack of errata to fix errors . Prominent members of this gaming community often made very logical cases about why some mechanics were very poor.
I'm wondering if any CGL employees or freelancers can speak to these questions
Do we have any reason to believe that 6th edition editing will be better this time around?
A game like D&D 5th was extensively playtested, with feedback and changes resulting from feedback. Obviously, there was no open playtest for 6th, as it seems to be a surprise that we have a new edition at all. But was there a decent pool of experienced Shadowrunners that playtested these rules?
I saw a comment that an errata procedure was already in place. Is this the case?
I'm not completely excited for a new edition, I liked a lot of things about 5th, and was hoping for an "anniversary edition" to clean up a lot of things. I like some of what I've heard about 6th, not sure about other things. I've only played fifth, so I have no attachment to "legacy" mechanics. I liked initiative as it was, and I like sustaining spells, and handling drain differently from the casting roll. I'm going to keep an open mind and see the new system as it comes out. Ultimately, I'll be playing whatever edition my group chooses to play. I'm just hoping for a better product this time around.