I'm with Cabral on the art.
As for rules regarding permanent damage, 4E's Augmentation had optional rules around severe wounds. (5E's Bullets & Bandages does too, but it's more like two sentences while Augmentation has 2 pages on it.)
Long story short, glitches on soak tests, or severe wounds that do 7P or more in a single attack, can trigger lingering effects. There's a menu for the GM to choose from, with options like broken bones, destruction of implants, irreparable organ damage, loss of limb, major disfiguration, etc. I like them a lot; I just used them a month ago on a PC who found himself on the wrong side of an HE grenade that did 10P damage.