Shadowrun

Shadowrun General => General Discussion => Topic started by: Ajax on <10-18-19/1519:12>

Title: 6E Archetypes
Post by: Ajax on <10-18-19/1519:12>
Does anyone know the Priority allocations for the Archetypes in the 6th Edition core rulebook?

I want to transcribe them onto proper character record sheets for new players and/or drop in players to use in our club, since using them straight from the book is rather hard. I'd also like to be able to use them as templates for new players that decide to build their own characters.

I can definitely crack open my copy of the book and do some maths to work it all out. But if someone else has already done the homework, why not copy from them?
Title: Re: 6E Archetypes
Post by: Stainless Steel Devil Rat on <10-18-19/1524:02>
No, and reverse-engineering them is a major headache.  They were built before certain character generation rules got finalized, and they break the rules in all sorts of annoying ways.
Title: Re: 6E Archetypes
Post by: Ajax on <10-18-19/1528:55>
No, and reverse-engineering them is a major headache.  They were built before certain character generation rules got finalized, and they break the rules in all sorts of annoying ways.

Hmm... I was afraid of that. As I recall, that's been the case in most of the previous editions too. Plus ça change, plus c'est la même chose.

I'll just fake it then and build some characters that are close to the Archetypes, but are actually built according to the rules.
Title: Re: 6E Archetypes
Post by: ZeroSum on <10-18-19/2029:40>
I'll just fake it then and build some characters that are close to the Archetypes, but are actually built according to the rules.
If you do, please share them here :)
Title: Re: 6E Archetypes
Post by: Ajax on <10-18-19/2257:05>
I should be able to knock them out in about a week. I'll share them all when I'm done.
Title: Re: 6E Archetypes
Post by: Ajax on <10-19-19/1949:12>
Okay, here's my Archetype Remakes.

All of them were remade to obey all the actual rules of character creation* and transferred onto a proper character sheet.

These are not highly optimized characters, I'm sure the karma efficiency experts on here could build them to be leaner and meaner. But the goal of this project is to get something that is as close to the Archetypes as written in the core rule-book so that new and/or drop-in players can just grab and go. I couldn't resist making some changes -- like ditching the Covert Ops Specialist's silly obvious cyberhand that had lousy stats and made no sense for the role -- but I mostly tried to keep things true to the book's Archetypes.

I also found it odd that all of the spellcaster Archetypes in the core rule-book followed the Shamanic Tradition, so I'm tossing in a couple of my favorite Hermetic Archetypes from bygone editions. I may also add a couple more Archetypes, just to add variety.

Archetype....Metatype....Attributes....Magic....Skills....Resources....
Adept (https://drive.google.com/open?id=1ixoZCRzQ_WBcCj7kfj55IHzO9MHTl6FP) D A B C E
Burn-Out Mage (https://drive.google.com/open?id=1uUHAwxp4yVGF3ASnZt_xYSxjVzMcEQjP) D B C E A
Combat Shaman (https://drive.google.com/open?id=1fgt91jB_QbcHH691_t1wzO77THi_KjCI) C A B D E
Covert Ops (https://drive.google.com/open?id=1iJyHyZfRoPx2eWl8bgTZprcOx-VZ4fW6) D A E C B
Decker (https://drive.google.com/open?id=1wTi8jOb7In0B9T1yQSBF9xwqQyTIXytj) D C E B A
Face (Human) (https://drive.google.com/open?id=15vJEMna07xbupvg0FAuLTvkvIeO11Oe0) D A E B C
Face (Ork) (https://drive.google.com/open?id=1YWQZU_SsFXcqTESbeeHBAea-UifKZTHv) D A E D C
Rigger (https://drive.google.com/open?id=1mJhizys3-t_zJg1UEtX9IW35EIAMcfT2) D B E C A
Sprawl Ganger (https://drive.google.com/open?id=1C6hReLIkE9fNp5Ln1_wQ2r0yxwmLcqkh) C B E A E
Street Mage (https://drive.google.com/open?id=1bVV7A4DzTF7SDEgjD60Daflrg4Yr3aqf) D B A C E
Street Shaman (https://drive.google.com/open?id=1xx-Pxn9pdMdz66SdT4OKnldB6dDkRDvh) C B A D E
Street Samurai (Human) (https://drive.google.com/open?id=10e-NNUBScTiA5DRQAqzEWCS2lj_s0k2Z) D B E C A
Street Samurai (Troll) (https://drive.google.com/open?id=1Fzvc-XV-Yn_eMBZWuxpP7ejPyRo_vSic) C B E D A
Technomancer (https://drive.google.com/open?id=1LcyKUtvDH3h1eGZebxkGPjF4Xbf2goCY) C A B D E
Weapon Specialist (Troll) (https://drive.google.com/open?id=1XauoF8ELx-u36xjzOUjC4XdomyUFJyq5) D B E A C
Weapon Specialist (Dwarf) (https://drive.google.com/open?id=14dprWNtv4oSrkV9a0O8N65DvJx80fmyI) D B E A C

* Plus our group's House Rules making Athletics and Close Combat into Strength-based Skills and trying to fix the Adept's Magic Rating problems. These are noted on the individual sheets.

Edit 29/10/2019 (2) Brought the old SR1/SR2 era Gang Member into the 2080's.
Title: Re: 6E Archetypes
Post by: Shadowhack on <10-21-19/1831:28>
YEAH!! My character sheets are useful! I'm so proud! I'm going to download and use all of these! I love the fact that you have the burnt out mage.
Title: Re: 6E Archetypes
Post by: CigarSmoker on <10-21-19/1848:16>
[...]
I also found it odd that all of the spellcaster Archetypes in the core rule-book followed the Shamanic Tradition,
[...]

The "Combat Mage" (p.82) could be a hermetic mage that happens to have more Charisma than Logic :) to be honest this should be the case sometimes. So as hermetic mage he has 8 drain resistance as shaman he has 10 drain resistance.
Title: Re: 6E Archetypes
Post by: Ajax on <10-21-19/1851:05>
Your sheets are great!

Although it’d be nice if the various categories, like Weapons and Augmentations, had columns instead of just being big single text boxes. But I don’t know anything about making form fillable PDFs, so I don’t know how hard it would be to implement.
Title: Re: 6E Archetypes
Post by: Ajax on <10-21-19/1855:54>
[...]
I also found it odd that all of the spellcaster Archetypes in the core rule-book followed the Shamanic Tradition,
[...]

The "Combat Mage" (p.82) could be a hermetic mage that happens to have more Charisma than Logic :) to be honest this should be the case sometimes. So as hermetic mage he has 8 drain resistance as shaman he has 10 drain resistance.

It’s not just the Charisma. The character’s biography blurb, Knowledge Skills, and so forth all just seemed more “Shamanic” to me.

Obviously, this is just my opinion. Feel free to do whatever you want with them.
Title: Re: 6E Archetypes
Post by: The Tekwych on <10-21-19/1921:53>
Thank you for these
Title: Re: 6E Archetypes
Post by: Shadowhack on <10-21-19/1925:05>
Your sheets are great!

Although it’d be nice if the various categories, like Weapons and Augmentations, had columns instead of just being big single text boxes. But I don’t know anything about making form fillable PDFs, so I don’t know how hard it would be to implement.

Its not hard. I've already done it. I'll put one up later this week.
Title: Re: 6E Archetypes
Post by: skalchemist on <10-22-19/1202:06>
Ajax, are the priority picks you used on those sheets somewhere and I am just missing them?  If not, could you provide them?
Title: Re: 6E Archetypes
Post by: Ajax on <10-22-19/1654:16>
Ajax, are the priority picks you used on those sheets somewhere and I am just missing them?  If not, could you provide them?

D’oh! That was literally the question that I asked that prompted this whole project and I didn’t list them. Sigh.

I’ll see what I can do to fix that.
Title: Re: 6E Archetypes
Post by: cantrip on <10-22-19/2301:02>
Very cool of ya! Thanks!  :)
Title: Re: 6E Archetypes
Post by: skalchemist on <10-23-19/1005:14>
Ajax, are the priority picks you used on those sheets somewhere and I am just missing them?  If not, could you provide them?

D’oh! That was literally the question that I asked that prompted this whole project and I didn’t list them. Sigh.

I’ll see what I can do to fix that.
Heh, no worries!  Even just listing them next to the links in your first post would be helpful.  Or just shoving them into a field somewhere on the PDF.
Title: Re: 6E Archetypes
Post by: Ajax on <10-24-19/1817:18>
And now my archetype list (https://forums.shadowruntabletop.com/index.php?topic=30450.msg529613#msg529613) has Priority picks.

I'll be adding PDFs of the character sheets for the last couple of Archetypes over the next few days. But does anyone have any ideas for an Archetype they'd like to see? Remember, the goal here is "new player friendly" designs that are fairly straight-forward in concept.
Title: Re: 6E Archetypes
Post by: Leith on <10-24-19/2123:35>
Troll-enchanter-decker-face
Title: Re: 6E Archetypes
Post by: Ajax on <10-24-19/2216:08>
Troll-enchanter-decker-face

 :o
Title: Re: 6E Archetypes
Post by: cantrip on <10-24-19/2232:23>
Troll-enchanter-decker-face

Troll-enchanter-decker-face-adept  ;D
Title: Re: 6E Archetypes
Post by: Leith on <10-24-19/2325:46>
Troll-enchanter-decker-face

Troll-enchanter-decker-face-adept  ;D

+10,000,000 karma
Title: Re: 6E Archetypes
Post by: Ajax on <10-25-19/0022:30>
I’m almost mad enough to try it.
Title: Re: 6E Archetypes
Post by: skalchemist on <10-25-19/1029:59>
And now my archetype list (https://forums.shadowruntabletop.com/index.php?topic=30450.msg529613#msg529613) has Priority picks.

I'll be adding PDFs of the character sheets for the last couple of Archetypes over the next few days. But does anyone have any ideas for an Archetype they'd like to see? Remember, the goal here is "new player friendly" designs that are fairly straight-forward in concept.
Ajax, you have performed a very valuable community service here.  Thanks for doing this.

Looking at the Adept sheet, I take it you are assuming that in the eventual errata gaining Magic points during character creation gives power points?  I say this because the character has 6 power points of stuff, but only a 3 Magic base rating from B Magic priority pick.
Title: Re: 6E Archetypes
Post by: Ajax on <10-25-19/1100:55>
Not quite. Although I do assume that will be the fix eventually, that’s not what I’ve done here.

My group has adopted a House Rule: Adepts are chosen with Magic Priorities B, C, or D. They have a starting Magic Attribute of 6, 4, or 2 at those priorities.

This is noted on the sheet.

(We’ve also made Athletics and Close Combat into Strength-based Skills, instead of Agility.)
Title: Re: 6E Archetypes
Post by: skalchemist on <10-25-19/1553:06>
Not quite. Although I do assume that will be the fix eventually, that’s not what I’ve done here.

My group has adopted a House Rule: Adepts are chosen with Magic Priorities B, C, or D. They have a starting Magic Attribute of 6, 4, or 2 at those priorities.

This is noted on the sheet.

(We’ve also made Athletics and Close Combat into Strength-based Skills, instead of Agility.)
Ah, sorry I missed that!
Title: Re: 6E Archetypes
Post by: Ajax on <10-25-19/1708:51>
Both of the House Rules are pretty easy for any GM to re-revert to the official rules.

In the case of the Athletics and Close Combat skills, just white out the ATT value and swap out Strength for Agility, in most cases the difference is only a point or two (and none of the characters were really built to min/max Strength over Agility anyway.

In the case of the Physical Adept's Magic Rating, you'll need to shave off two full Power Points worth of stuff. I'd recommend one level each of Critical Strike and Improved Reflexes. He'll play more or less the same, he just won't be as good at doing what he does. Although he'll still be very good compared to nearly everyone else.

It's the difference between Jet Li in real life and a character Jet Li play's in a movie. You will definitely get your ass kicked by a Jet Li movie character but will only probably get your ass kicked by the real jet Li.
Title: Re: 6E Archetypes
Post by: Ajax on <10-26-19/1945:07>
Okay! We've got everybody that I originally planned on the list (https://forums.shadowruntabletop.com/index.php?topic=30450.msg529613#msg529613).
Title: Re: 6E Archetypes
Post by: Ajax on <10-29-19/0443:07>
Just added the Sprawl Ganger (https://drive.google.com/open?id=1C6hReLIkE9fNp5Ln1_wQ2r0yxwmLcqkh) to the list of Archetypes. Basically a 2080's update to the Gang Member Archetype seen in SR1 and SR2, he's a broadly skilled jack-of-many-trades with a surprisingly deep web of Contacts.