So, now that I have some time on my hands instead of being periods of time being busy and with the Forbidden Arcana book out, decided to come back to Shadowrun and hit the boards once again. But I have to admit I am a lil rusty to some things, hahahaha. Note, I haven't really fleshed out the where too much so that when I submit him into a game, I can kinda tailor to the area he'd be running in.
Since being dual natured right off the get go, I figured I'd do more of a Occult Investigator type of character with focusing on Detection Spells and really like the idea of doing Tarot Based Magic for a lil bit of random fun when I get to Tarot Summoning. I tried to emulate something that was less professionally conditioned from the get go and more of a hands on, living in the streets learning type of deal, with him in a way self sabotaging his chance of maybe getting out easy by almost being employed by Lone Star. Which unfortunately they've kept the records on him from his evaluation and application, but when you're young and stupid... But he's learning now
Anyways, this is what I came up with, if ya wanna suggest a better build and such, only have 2 things with that. Gotta be an Apprentice and sticking with the Tarot Tradition, besides that deconstruction can commence. Also taking suggestions for Runner name. I also have 4 Active Skill Points free right now in case the GM is feeling generous and allows the Apprentice to take like Ritual, Banishing, Counterspelling, etc and if not got extra points to put in skills.
Priorities: A(Skills), B(Attributes), C(Magic), D(Resources), E(Metatype)
Attributes:
Human
Body: 2(+1 Karma)
Agility: 4
Reaction: 3
Strength: 3
Willpower: 4
Logic: 5
Intuition: 4
Charisma: 4
Magic: 3
Edge: 3
Limits
Physical 4
Mental 6
Social 6
Astral 6
Qualities:
Hawkeye 3
Mentor Spirit (Snake)5
Consummate Professional -3
Emotional Attachment(Personalized Tarot Card Deck) -5
Family Curse -5
Insomnia -10
Records on File(Ares)&(Evo) -2
Skills:
Stealth Group 5(9)
Influence Group 5(9)
Arcana 3(10)
Assensing 4(8 )
Astral Combat 4(8 )
Automotive Mechanic 1(6)
Blades 2(6)
Con 2(6)
Escape Artist 2(6)
Intimidation 1(5)
Longarms 2(6)
Perception 4(9)
Pistols 4(8 )
Running 1(4)
Spellcasting 3(6)
Summoning 3(6)
Tracking 3(8 )
Unarmed Combat 2(6)
Knowledge Skills:
Astronomy 1(6)
Black Markets 2(6)
German 1(5)
Magic Traditions 3(8 )
Magic Theory [Street] 2(6)
Russian 3(7)
Shadow Community 1(5)
Sperethiel 2(6)
Spirits 3(8 )
English: N
Magic:
Apprentice(Detection and maybe Fire?)
Tarot Card Tradition (Willpower+Logic Drain)
Spells:
Analyze Truth(8/10)
Catalog(8/10)
Clairvoyance(8/10)
Detect Individual(8/10)
Detect Magic(8/10)
Weapons:
Ares Lightfire 75
-Personalized Grip
-4x Spare Clips
-80 Ammo
Damage 6P, RC 2, AP -, Conceal -2, Acc 9
Franchi Spas 24
-Gas-Vent 3 System
-Sling
-Holographic Sight
-Personalized Grip
-Melee Hardening
-10 Stick-n-Shock
-30 Ammo
Damage 12P, RC 5(6), AP -1, Conceal +6, Acc 8
Knucks
Damage 4P, AP -, Conceal +0, Acc 4
Sword(Longsword)
-Weapon Focus +1
-Personalized Grip
Damage 6P, AP -2, Conceal +4, Acc 7
Gear:
(Runner Clothes)
Auctioneer Business Clothes, Nice Gloves, Watch, Socks, Shoes, Hat, Ballistic Mask(chemical protection +4, custom)
(Everyday)
Good Pants, Shirts, Socks, Shoes
Spellcasting Focus, Detection +2 (Tarot Card Deck)
Quick Draw Holster(Blade)
Erika Elite Commlink
Certified Credstik Silver
Fake SIN(4)
-Concealed Carry Permit(4)
-Large Blade License(4)
-Mage License(4)
-Pistol License(4)
-Private Investigator License(4)
-Shotgun License(4)
Key Lock(6)
3 Restraints, Metal
Backpack(good)
Contacts(2)
-Smartlink, Flare Compesation
Remaining Nuyen: 2353
Lifestyle
Low, Hard to find, Workspace
Doc Wagon Basic
Contacts
Shark Lawyer 3/2
Armorer 2/3
Infobroker 1/1
Thanks