You are correct once again, sorry, still learning the whole GM thing. Let's see about corrections:
Initiative OrderPale Horse 16
Achak 13
Ichante / Casket / Armored Guard 6
Chaim 3
Armored Guard 2 (-1 from chill spell)
Spikes 2
Ghoul 1
Armored Guard 6 is prone, and barely conscious, which explains why he targeted the spirit first rather than the squishier targets. Applying the 3 dice pool penalty for being in combat, adding another -2 for being prone, which is offset by a +2 for point blank FA fire, and then a final -4 for 10S damage (If i remember the track correctly), leaves him at a -7 penalty. I'll take the average loss and say he is down 2 hits from the previous roll, which means Achak took only 7P damage rather than 9P.
The ghoul narrowly misses smashing Casket, and hits a computer console nearby, smashing it to pieces. (Picture massive troll with Ghoul traits that are turning him into a kodiak-like massive bear troll monster).
Ghoul resistance to Spikes' attack:
Roll to dodge = 2 SuccessesSo 4 net successes by Spikes means 14P, -2AP
Armor/Body Soak: 4 Dermal Armor + Body 9 + Bear Enhanced Physiology 4 = 17 for
6 Successes So if I'm doing this right, means he takes 8P and is now at a -3 dice pool penalty.
He's probably pretty mad at you now... just sayin'....