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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Carathas

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« Reply #60 on: <09-09-14/0923:30> »
I couldn't see any way to get this SMF forum to support SPOILER tags (it seems to require a forum plugin or customisation). In any case, here is Leaf in text format - again if you want it presented some other way, just let me know and I'll do my best:

(The only thing you may need to bare in mind is that he has 2 bonded sustaining foci running Force 4 BOD and WIL increases)

== Info ==
Street Name: Leaflock
Name: Matthew Jackson
Movement: 4/8
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Male Age 52
Height 1.85m Weight 100kg
Composure: 14
Judge Intentions: 9
Lift/Carry: 9 (30 kg/20 kg)
Memory: 13
Nuyen: 625

== Priorities ==
Metatype: E - Human
Attributes: B - 20 Attributes
Special: A - Magician or Technomancer
Skills: C - 28 Skills/2 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 3 (7)
AGI: 2
REA: 3
STR: 2
CHA: 5
INT: 4
LOG: 4
WIL: 5 (9)
EDG: 3
MAG: 6

== Derived Attributes ==
Essence:                   6
Initiative:                7 + 1d6
Rigger Initiative:         7 + 1d6
Astral Initiative:         8 + 2d6
Matrix AR Initiative:      7 + 1d6
Matrix Cold Initiative:    4 + DP + 3d6
Matrix Hot Initiative:     4 + DP + 4d6
Physical Damage Track:     12
Stun Damage Track:         13

== Limits ==
Physical:                  5
Mental:                    7
Social:                    9
Astral:                    9

== Active Skills ==
Alchemy                    : 1                      Pool: 7
Animal Handling            : 0                      Pool: 4
Arcana                     : 1                      Pool: 5
Archery                    : 0                      Pool: 1
Armorer                    : 0                      Pool: 3
Artificing                 : 1                      Pool: 7
Assensing                  : 3                      Pool: 7
Astral Combat              : 2                      Pool: 11
Automatics                 : 0                      Pool: 1
Banishing                  : 5                      Pool: 11
Binding                    : 1                      Pool: 7
Biotechnology              : 1                      Pool: 5
Blades                     : 0                      Pool: 1
Clubs                      : 0                      Pool: 1
Computer                   : 0                      Pool: 3
Con                        : 0                      Pool: 4
Counterspelling            : 5                      Pool: 11
Cybercombat                : 0                      Pool: 3
Cybertechnology            : 1                      Pool: 5
Demolitions                : 0                      Pool: 3
Disenchanting              : 1                      Pool: 7
Disguise                   : 0                      Pool: 3
Diving                     : 0                      Pool: 6
Escape Artist              : 0                      Pool: 1
Etiquette                  : 1                      Pool: 6
First Aid                  : 1                      Pool: 5
Forgery                    : 0                      Pool: 3
Free-Fall                  : 0                      Pool: 6
Gunnery                    : 0                      Pool: 1
Gymnastics                 : 0                      Pool: 1
Hacking                    : 0                      Pool: 3
Heavy Weapons              : 0                      Pool: 1
Impersonation              : 0                      Pool: 4
Instruction                : 0                      Pool: 4
Intimidation               : 0                      Pool: 4
Leadership                 : 1                      Pool: 6
Longarms                   : 4                      Pool: 6
Medicine                   : 1                      Pool: 5
Navigation                 : 1                      Pool: 5
Negotiation                : 1                      Pool: 6
Perception                 : 2                      Pool: 6
Performance                : 0                      Pool: 4
Pilot Ground Craft         : 1                      Pool: 4
Pilot Watercraft           : 0                      Pool: 2
Pistols                    : 0                      Pool: 1
Ritual Spellcasting        : 2                      Pool: 8
Running                    : 0                      Pool: 1
Sneaking                   : 0                      Pool: 1
Spellcasting               : 6                      Pool: 12
Summoning                  : 6                      Pool: 12
Survival                   : 1                      Pool: 10
Swimming                   : 0                      Pool: 1
Throwing Weapons           : 0                      Pool: 1
Tracking                   : 1                      Pool: 5
Unarmed Combat             : 0                      Pool: 1

== Knowledge Skills ==
Area Knowledge: Seattle    : 4                      Pool: 8
Chemistry                  : 2                      Pool: 6
English                    : N                      Pool: 0
History                    : 2                      Pool: 6
Magical Theory             : 4                      Pool: 8
Magical Threats            : 2                      Pool: 6
Parazoology                : 2                      Pool: 6
Shadow Community           : 2                      Pool: 6
Underworld                 : 3                      Pool: 7

== Contacts ==
Janet Barnes (2, 1)
Solitaire (4, 2)
Vincent de Leon (4, 2)

== Qualities ==
Aged (Rating 1)
Magician
Mentor Spirit (Bear)
Prejudiced (Specific, Outspoken) (Shiawase)
SINner (Criminal) (Shiawase)
Spirit Affinity (Spirits of Man)

== Spells ==
(Tradition: Shamanic, Resist Drain with WIL + CHA (14))
Analyze Truth              DV: F-2
Heal                       DV: F-4
Increase [Attribute] (BOD) DV: F-3
Increase [Attribute] (WIL) DV: F-3
Increase [Attribute] (STR) DV: F-3
Increase Reflexes          DV: F
Levitate                   DV: F-2
Magic Fingers              DV: F-2
Manabolt                   DV: F-3
Stabilize                  DV: F-4

== Lifestyles ==
Home (Auburn Apartment)  2 months
Wilderness Cabin (Snohomish)  2 months

== Armor ==
Armor Jacket                        12
Bike Racing Armor                   8
Bike Racing Helmet                  2

== Weapons ==
Defiance T-250, Short-Barrel
   +Flashlight, Standard
   +Laser Sight
   +Smartgun System, Internal
   Pool: 6   Accuracy: 6   DV: 9P   AP: -1   RC: 1
Unarmed Attack
   Pool: 1   Accuracy: 5   DV: 2S   AP: -   RC: 1
Winchester Model 2066
   +Smartgun System, Internal
   Pool: 6   Accuracy: 6   DV: 11P   AP: -1   RC: 1

== Commlink ==
Renraku Sensei (ATT: 0, SLZ: 0, DP: 3, FWL: 3)

== Gear ==
Ammo: Gel Rounds (Shotguns) x200
Ammo: Regular Ammo (Shotguns) x190
Fake License (Mage License) Rating 3
Fake License (Medical License) Rating 3
Fake License (Firearms License) Rating 3
Fake SIN (Alias) Rating 3
Flare Compensation
Glasses Rating 3
Low Light
Magical Lodge Materials Rating 5
Medkit Rating 4
Reagents, per dram x20
Smartlink
Sustaining Focus, Health (Bonded Foci) Rating 4
Sustaining Focus, Health (Bonded Foci) Rating 4

== Vehicles ==
Yamaha Growler (Off-Road Bike)
   +Sensor Array Rating 2

== Description ==
Leaflock (usually just Leaf) is a little older than the typical shadowrunner. His long dark hair is greying a little at the temples and is held back from his face in a fairly traditional knot. His skin is weathered both from age and long hours spent outdoors.

Typically found wearing clean, but slightly worn casual clothing (jeans, shirt, old army surplus jacket). He is rarely seen without his worn vintage leather messenger bag.

== Background ==
A Seattle native, born into a mixed Anglo/Native household and brought up to be a proud member of both communities,

== Concept ==
An older Bear Shaman who has tangled with Shiawase in the past (and lost that round). He harbours something of a specific grudge against Shiawase and any mega impacting his beloved wilderness.

== Notes ==
Pretty friendly, easy going character who will freely use his talents to help those injured or hurt. His temper will normally become a bit frayed around corporates types, escalating to open disdain for any Shiawase employee or company activity.

Normally operates under his fake SIN alias as a professional magical healer named, James Roundtree. His primary lifestyle is linked to the fake (rating 4) alias.

Rarely carries firearms in day to day activity and will only consider bringing his trusty shotgun along if expecting trouble and it can be concealed

8-bit

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« Reply #61 on: <09-09-14/1124:26> »
@CT:  Please could everyone make a ‘rolls’ post with at least 5 rolls of each of initiative, typical attack, ranged defence, melee defence, perception and surprise.  Plus any others you think might be really useful to have done ahead of time!  Please note the assumptions in calculating dice totals eg:

Initiative: Rea(9) + Int(4) + 2d6
13+2d6 → [13,1,5] = (19)

Surprise: Rea(9) + Int(4) [threshold 3]
13d6.hits(5) → [3,5,1,5,3,2,2,6,2,4,6,4,1] = (4)

Please list them in this format too if using Invisible Castle, that way I can add / take away D by wrapping the rolls around...

Can you then link the ‘rolls’ post with your character sheet for future reference so we don’t have to hunt for them again?

Thanks!

Is this just for quick reference of rolls? If so, no problem. Although, I have to say that I use orokos.com for rolls, and Invisible Castle is currently not sending me an email for registration. Not sure what you mean by "linking" the rolls post with the character sheet post, unless you mean just posting my character sheet (again...). https://docs.google.com/spreadsheets/d/1CLcVuw6LXk-UvCL7NZfvaGOdUsO1wQYv-KHsvAM-kKk/edit#gid=0

I'll put up Initiative, attacks with all my guns (might not use all of them, but still good to have), ranged defense, melee defense, perception, surprise, and sneaking. This is going to be a long post, especially since I don't think spoilers work. If this is not what you wanted, I'll edit/delete this post.

Initiative: Reaction (10) + Intuition (5) + 3d6
Initiative (1): 15+3d6 25 [4, 3, 3] <-- Dice rolls

Initiative 2: Reaction (10) + Intuition (5) + 3d6
Initiative (2): 15+3d6 27 [6, 2, 4] <-- Dice rolls

Initiative 3: Reaction (10) + Intuition (5) + 3d6
Initiative (3): 15+3d6 21 [1, 4, 1] <-- Dice rolls

Initiative 4: Reaction (10) + Intuition (5) + 3d6
Initiative (4): 15+3d6 22 [1, 5, 1] <-- Dice rolls

Initiative 5: Reaction (10) + Intuition (5) + 3d6
Initiative (5): 15+3d6 24 [5, 3, 1] <-- Dice rolls

Interesting that I seem to hover around the low 20s.

Ranged Defense 1: Reaction (10) + Intuition (5)
Ranged Defense (1): 15d6t5 5 [1, 6, 3, 6, 1, 4, 3, 2, 1, 3, 5, 3, 4, 5, 5] <-- Dice rolls

Ranged Defense 2: Reaction (10) + Intuition (5)
Ranged Defense (2): 15d6t5 4 [4, 4, 5, 2, 5, 4, 5, 4, 3, 4, 2, 1, 2, 3, 6] <-- Dice rolls

Ranged Defense 3: Reaction (10) + Intuition (5)
Ranged Defense (3): 15d6t5 5 [3, 3, 2, 6, 2, 5, 2, 2, 4, 4, 2, 5, 4, 5, 5] <-- Dice rolls

Ranged Defense 4: Reaction (10) + Intuition (5)
Ranged Defense (4): 15d6t5 5 [1, 1, 4, 1, 5, 1, 5, 1, 6, 2, 5, 5, 3, 2, 1] <-- Dice rolls

Ranged Defense 5: Reaction (10) + Intuition (5)
Ranged Defense (5): 15d6t5 9 [6, 4, 5, 1, 6, 5, 6, 3, 6, 5, 4, 6, 5, 1, 4] <-- Dice rolls (and damn that is a lot of hits)

None of them glitched, although I'm not sure what the penalty for glitching would be.

Melee Defense 1: Reaction (10) + Intuition (5)
Melee Defense (1): 15d6t5 5 [5, 2, 1, 1, 3, 5, 6, 4, 4, 2, 1, 6, 5, 2, 2] <-- Dice rolls

Melee Defense 2: Reaction (10) + Intuition (5)
Melee Defense (2): 15d6t5 7 [4, 6, 2, 1, 6, 5, 2, 6, 1, 3, 2, 6, 5, 3, 5] <-- Dice rolls

Melee Defense 3: Reaction (10) + Intuition (5)
Melee Defense (3): 15d6t5 4 [2, 3, 1, 5, 6, 4, 3, 1, 3, 1, 3, 3, 6, 1, 6] <-- Dice rolls

Melee Defense 4: Reaction (10) + Intuition (5)
Melee Defense (4): 15d6t5 6 [5, 6, 1, 3, 6, 6, 3, 4, 2, 6, 6, 3, 4, 2, 2] <-- Dice rolls

Melee Defense 5: Reaction (10) + Intuition (5)
Melee Defense (5): 15d6t5 5 [5, 4, 4, 6, 3, 6, 4, 4, 3, 3, 6, 5, 2, 4, 3] <-- Dice rolls

Rolling in the expected average ranges.

Perception 1: Perception (6) + Intuition (5)
Perception (1): 11d6t5 1 [4, 3, 1, 3, 3, 4, 6, 4, 1, 1, 1] <-- Dice rolls (No glitch thankfully)

Perception 2: Perception (6) + Intuition (5)
Perception (2): 11d6t5 2 [5, 5, 4, 3, 4, 3, 1, 4, 3, 4, 1] <-- Dice rolls

Perception 3: Perception (6) + Intuition (5)
Perception (3): 11d6t5 5 [2, 5, 5, 3, 4, 6, 4, 6, 6, 4, 4] <-- Dice rolls (Gotta love those hits)

Perception 4: Perception (6) + Intuition (5)
Perception (4): 11d6t5 2 [4, 5, 4, 2, 3, 4, 1, 3, 2, 6, 1] <-- Dice rolls

Perception 5: Perception (6) + Intuition (5)
Perception (5): 11d6t5 5 [6, 2, 6, 3, 5, 1, 3, 6, 3, 4, 6] <-- Dice rolls (Damn, these perception rolls are on fire.)

If I'm perceiving visually, add 5 dice (2 from specialization, 3 from cybereyes). If I'm perceiving audibly, add 3 dice (3 from cyberears).

Surprise 1: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (1): 15d6t5 4 [3, 5, 5, 4, 1, 2, 3, 1, 4, 4, 6, 1, 4, 3, 5] <-- Dice rolls (Threshold met)

Surprise 2: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (2): 15d6t5 4 [2, 6, 6, 1, 3, 3, 3, 5, 4, 3, 6, 1, 1, 1, 3] <-- Dice rolls (Threshold met, no glitch)

Surprise 3: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (3): 15d6t5 5 [6, 4, 3, 6, 3, 4, 4, 3, 4, 5, 1, 3, 5, 6, 1] <-- Dice rolls (Threshold met)

Surprise 4: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (4): 15d6t5 10 [6, 5, 6, 6, 3, 5, 1, 6, 5, 2, 2, 6, 5, 2, 5] <-- Dice rolls (Threshold met, can I get even more initiative? Because damn, that is a lot of hits.)

Surprise 5: Reaction (10) + Intuiton (5) - Threshold 3
Surprise (5): 15d6t5 6 [4, 5, 4, 5, 6, 3, 2, 5, 3, 6, 5, 1, 2, 2, 3] <-- Dice rolls (Threshold met)

Add 3 dice if alerted in some way, such as a secret perception test.

Sneaking 1: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (1): 19d6t5 5 [3, 6, 4, 3, 2, 2, 2, 5, 3, 1, 6, 2, 3, 1, 4, 5, 5, 2, 2] <-- Dice rolls

Sneaking 2: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (2): 19d6t5 4 [5, 5, 1, 1, 2, 3, 6, 2, 2, 3, 3, 4, 6, 3, 4, 2, 2, 4, 4] <-- Dice rolls

Sneaking 3: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (3): 19d6t5 7 [1, 6, 3, 6, 4, 3, 3, 4, 5, 3, 6, 3, 3, 6, 3, 6, 5, 4, 4] <-- Dice rolls

Sneaking 4: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (4): 19d6t5 11 [6, 4, 3, 5, 4, 6, 1, 5, 2, 6, 6, 5, 2, 5, 4, 6, 1, 6, 6] <-- Dice rolls (That's more like it)

Sneaking 5: Sneaking (6) + Agility (11) + Catlike (2)
Sneaking (5): 19d6t5 4 [6, 3, 3, 3, 4, 4, 4, 1, 4, 4, 3, 2, 4, 5, 3, 6, 5, 4, 4] <-- Dice rolls (And back to low rolls)

Add 2 dice if in a Jungle setting. It's probably not the best specialization, but it made sense character concept-wise. Edit: Cannot find if it uses the physical limit, can someone confirm? If so, these are limited to 6 hits.

Ares Desert Strike 1: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (1): 19d6t5 10 [2, 1, 5, 6, 6, 3, 5, 2, 4, 2, 5, 6, 6, 3, 5, 4, 6, 3, 5] <-- Dice rolls (Limited to 7 (9) hits due to Accuracy)

Ares Desert Strike 2: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (2): 19d6t5 6 [1, 3, 2, 2, 4, 6, 5, 2, 4, 4, 5, 6, 2, 6, 4, 1, 2, 1, 6] <-- Dice rolls

Ares Desert Strike 3: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (3): 19d6t5 7 [3, 3, 3, 1, 5, 4, 2, 5, 5, 6, 1, 4, 1, 6, 4, 6, 4, 5, 2] <-- Dice rolls

Ares Desert Strike 4: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (4): 19d6t5 4 [1, 3, 6, 2, 2, 6, 1, 4, 3, 4, 2, 1, 6, 3, 2, 5, 3, 3, 4] <-- Dice rolls

Ares Desert Strike 5: Longarms (6) + Agility (11) + Sniper-Rifle Specialization (2)
Ares Desert Strike (5): 19d6t5 8 [1, 3, 6, 4, 5, 2, 3, 1, 6, 5, 6, 2, 5, 1, 4, 2, 6, 1, 5] <-- Dice rolls (Limited to 7 (9) hits due to Accuracy)

Use accuracy 9 and add 2 dice to pool when using External Smartgun System.

Ares Light Fire 75 1: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (1): 19d6t5 4 [1, 4, 1, 6, 1, 2, 2, 6, 1, 2, 4, 1, 1, 3, 3, 5, 6, 3, 3] <-- Dice rolls (No glitch)

Ares Light Fire 75 2: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (2): 19d6t5 6 [3, 1, 6, 6, 5, 2, 3, 2, 2, 3, 5, 3, 4, 2, 5, 3, 6, 4, 2] <-- Dice rolls

Ares Light Fire 75 3: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (3): 19d6t5 5 [5, 6, 1, 2, 6, 5, 1, 4, 2, 2, 4, 1, 1, 6, 3, 3, 4, 1, 2] <-- Dice rolls

Ares Light Fire 75 4: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (4): 19d6t5 9 [5, 2, 6, 6, 2, 6, 4, 1, 4, 6, 5, 6, 6, 5, 2, 4, 4, 1, 2] <-- Dice rolls (Limited to 6 (8) hits due to Accuracy)

Ares Light Fire 75 5: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Light Fire 75 (5): 19d6t5 9 [5, 2, 3, 5, 6, 1, 5, 1, 2, 3, 1, 5, 1, 5, 6, 6, 2, 5, 3] <-- Dice rolls (Limited to 6 (8) hits due to Accuracy)

Use Accuracy 8 and add 2 dice to the pool when using Internal Smartgun System.

Ares Predator V 1: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (1): 19d6t5 5 [5, 3, 5, 5, 1, 1, 1, 2, 3, 1, 6, 1, 4, 2, 2, 4, 5, 2, 1] <-- Dice rolls (No glitch)

Ares Predator V 2: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (2): 19d6t5 4 [3, 4, 3, 2, 6, 5, 3, 3, 6, 1, 4, 3, 4, 3, 5, 4, 1, 2, 2] <-- Dice rolls

Ares Predator V 3: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (3): 19d6t5 6 [2, 1, 4, 4, 4, 5, 2, 2, 4, 2, 5, 1, 6, 1, 1, 3, 6, 6, 6] <-- Dice rolls (Limited to 5 (7) hits due to Accuracy)

Ares Predator V 4: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (4): 19d6t5 5 [1, 6, 5, 1, 4, 2, 3, 2, 4, 2, 3, 1, 4, 5, 3, 3, 6, 1, 5] <-- Dice rolls

Ares Predator V 5: Pistols (6) + Agility (11) + Semi-Automatics Specialization (2)
Ares Predator V (5): 19d6t5 10 [5, 5, 2, 6, 6, 5, 4, 1, 6, 2, 4, 5, 3, 4, 6, 3, 3, 6, 5] <-- Dice rolls (Limited to 5 (7) hits due to Accuracy)

Use Accuracy 7 and add 2 dice to the pool when using Internal Smartgun System.

Enfield AS-7 1: Longarms (6) + Agility (11)
Enfield AS-7 (1): 17d6t5 5 [2, 3, 4, 2, 4, 2, 5, 4, 6, 5, 5, 2, 6, 2, 3, 3, 2] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Enfield AS-7 2: Longarms (6) + Agility (11)
Enfield AS-7 (2): 17d6t5 5 [1, 4, 1, 3, 2, 2, 3, 2, 1, 5, 2, 5, 6, 5, 4, 5, 1] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy) [No glitch]

Enfield AS-7 3: Longarms (6) + Agility (11)
Enfield AS-7 (3): 17d6t5 8 [6, 3, 2, 6, 4, 1, 2, 6, 6, 1, 6, 1, 6, 3, 6, 1, 5] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Enfield AS-7 4: Longarms (6) + Agility (11)
Enfield AS-7 (4): 17d6t5 4 [4, 1, 4, 6, 3, 1, 6, 1, 6, 1, 5, 2, 1, 4, 4, 2, 2] <-- Dice rolls (No glitch)

Enfield AS-7 5: Longarms (6) + Agility (11)
Enfield AS-7 (5): 17d6t5 9 [1, 1, 5, 1, 4, 5, 6, 3, 4, 6, 6, 1, 5, 5, 4, 5, 5] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Use Accuracy 6 and add 2 dice to the pool when using External Smartgun System.

Underbarrel Ares Antioch-2 1: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (1): 10d6t5 6 [6, 3, 3, 6, 5, 6, 3, 5, 4, 6] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Underbarrel Ares Antioch-2 2: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (2): 10d6t5 3 [1, 2, 2, 4, 6, 2, 3, 6, 4, 5] <-- Dice rolls

Underbarrel Ares Antioch-2 3: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (3): 10d6t5 1 [1, 1, 3, 3, 4, 2, 4, 4, 5, 2] <-- Dice rolls

Underbarrel Ares Antioch-2 4: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (4): 10d6t5 2 [1, 3, 5, 4, 2, 1, 1, 5, 2, 4] <-- Dice rolls

Underbarrel Ares Antioch-2 5: Agility (11) - Defaulting (1)
Underbarrel Ares Antioch-2 (5): 10d6t5 5 [3, 3, 5, 5, 6, 4, 6, 1, 6, 3] <-- Dice rolls (Limited to 4 (6) hits due to Accuracy)

Use Accuracy 6 and add 2 dice to the pool when using Internal Smartgun System.

------------------------------------------------------------------------

Damn that was a lot of dice rolling. I hope that's what you wanted. I will note that I like rolling my dice when I go to make a test, rather than using pre-rolled results. It's up to you as the GM, I can deal with it either way.
« Last Edit: <09-09-14/1151:34> by 8-bit »

Zweiblumen

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« Reply #62 on: <09-09-14/1536:36> »
@CT: This is a LOT of rolls
http://forums.shadowruntabletop.com/index.php?topic=17794.msg314906#msg314906

AR Init: Rea(2) + Int(4) + 1d6
AR init rolls (five times): 1d6+6 10 [1d6=4]
AR init rolls (five times): 1d6+6 8 [1d6=2]
AR init rolls (five times): 1d6+6 10 [1d6=4]
AR init rolls (five times): 1d6+6 8 [1d6=2]
AR init rolls (five times): 1d6+6 12 [1d6=6]

VR Init: DP(4) + Int(4) + 4d6
VR init rolls (five times): 4d6+8 26 [4d6=2, 6, 5, 5]
VR init rolls (five times): 4d6+8 23 [4d6=4, 4, 1, 6]
VR init rolls (five times): 4d6+8 16 [4d6=1, 1, 4, 2]
VR init rolls (five times): 4d6+8 24 [4d6=1, 4, 6, 5]
VR init rolls (five times): 4d6+8 22 [4d6=1, 2, 6, 5]

Hack on the Fly: Log(4) + Hacking(4) + vs. Devices(2) [4]
Hack on the Fly (five times): 10d6t5 2 [10d6t5=1, 5, 1, 4, 6, 2, 1, 3, 3, 3]
Hack on the Fly (five times): 10d6t5 6(limit 4) [10d6t5=6, 1, 6, 5, 5, 2, 4, 5, 6, 2]
Hack on the Fly (five times): 10d6t5 3 [10d6t5=5, 1, 5, 5, 3, 1, 3, 3, 1, 2]
Hack on the Fly (five times): 10d6t5 3 [10d6t5=6, 2, 2, 1, 5, 1, 3, 2, 5, 1]
Hack on the Fly (five times): 10d6t5 2 [10d6t5=2, 5, 1, 6, 4, 1, 4, 4, 2, 1]

Brute Force: Log(4) + Cybercombat(4) + vs. Devices(2) [5]
Brute Force (five times): 10d6t5 4 [10d6t5=2, 6, 6, 1, 3, 5, 4, 4, 3, 5]
Brute Force (five times): 10d6t5 6(limit 5) [10d6t5=1, 6, 3, 4, 5, 5, 4, 5, 6, 6]
Brute Force (five times): 10d6t5 1 [10d6t5=4, 1, 1, 1, 2, 1, 4, 4, 4, 5]
Brute Force (five times): 10d6t5 2 [10d6t5=4, 2, 2, 5, 2, 1, 3, 5, 4, 4]
Brute Force (five times): 10d6t5 2 [10d6t5=4, 4, 2, 2, 3, 6, 5, 4, 4, 4]

Data Spike: Log(4) + Cybercombat(4) + vs. Devices(2) [5]
Data Spike (five times): 10d6t5 4 [10d6t5=3, 4, 2, 4, 5, 6, 5, 1, 4, 6]
Data Spike (five times): 10d6t5 2 [10d6t5=1, 5, 4, 5, 1, 2, 1, 4, 1, 4]
Data Spike (five times): 10d6t5 2 [10d6t5=4, 2, 1, 4, 4, 5, 2, 2, 1, 5]
Data Spike (five times): 10d6t5 3 [10d6t5=3, 2, 5, 1, 5, 1, 1, 3, 5, 1]
Data Spike (five times): 10d6t5 6(limit 5) [10d6t5=4, 6, 1, 2, 4, 6, 5, 5, 6, 5]

Puppeteer: Res(6) + Computer(6) + Puppeteer(2) [LEVEL] (usually level 2)
Puppeteer (five times): 14d6t5 6 [14d6t5=4, 4, 5, 2, 6, 6, 5, 1, 3, 2, 3, 6, 5, 1]
Puppeteer (five times): 14d6t5 5 [14d6t5=2, 1, 5, 6, 6, 4, 3, 1, 1, 5, 4, 4, 6, 4]
Puppeteer (five times): 14d6t5 5 [14d6t5=3, 6, 2, 3, 6, 1, 2, 3, 6, 2, 3, 6, 3, 6]
Puppeteer (five times): 14d6t5 7 [14d6t5=2, 5, 1, 5, 2, 4, 6, 1, 5, 4, 6, 6, 6, 2]
Puppeteer (five times): 14d6t5 6 [14d6t5=6, 6, 4, 5, 1, 2, 6, 6, 3, 6, 1, 2, 4, 3]

Resist Fade: Res(6) + Wil(5) (usually against dv 6)
Resist Fade (five tiems): 11d6t5 1 [11d6t5=3, 6, 3, 2, 2, 2, 3, 2, 4, 1, 3] (ouch!)
Resist Fade (five tiems): 11d6t5 4 [11d6t5=4, 1, 6, 2, 6, 3, 3, 2, 6, 2, 5] (better!)
Resist Fade (five tiems): 11d6t5 1 [11d6t5=5, 2, 4, 4, 2, 4, 2, 1, 1, 2, 3] (ouch!)
Resist Fade (five tiems): 11d6t5 4 [11d6t5=2, 1, 4, 4, 4, 5, 5, 5, 1, 1, 6] (rinse repeat!)
Resist Fade (five tiems): 11d6t5 3 [11d6t5=4, 1, 2, 3, 3, 1, 1, 3, 6, 5, 6]

Ranged Defence: Rea(2) + Int(4)
Ranged Defence (five times): 6d6t5 2 [6d6t5=1, 2, 6, 2, 1, 6]
Ranged Defence (five times): 6d6t5 4 [6d6t5=5, 6, 5, 2, 2, 6]
Ranged Defence (five times): 6d6t5 3 [6d6t5=3, 5, 2, 6, 2, 6]
Ranged Defence (five times): 6d6t5 2 [6d6t5=3, 6, 1, 2, 4, 5]
Ranged Defence (five times): 6d6t5 1 [6d6t5=5, 4, 2, 2, 3, 4]

Melee Defence: Rea(2) + Int(4)
Melee Defence (five times): 6d6t5 2 [6d6t5=5, 5, 1, 2, 1, 4]
Melee Defence (five times): 6d6t5 4 [6d6t5=2, 6, 1, 5, 5, 6]
Melee Defence (five times): 6d6t5 3 [6d6t5=3, 6, 6, 5, 4, 1]
Melee Defence (five times): 6d6t5 4 [6d6t5=4, 1, 5, 5, 6, 6]
Melee Defence (five times): 6d6t5 4 [6d6t5=2, 5, 6, 6, 2, 6]

Gun (Almost never used): Agi(1) + Pistols(1) + Laser sight(1) [7]
Gun (five times): 3d6t5 1 [3d6t5=6, 2, 2]
Gun (five times): 3d6t5 2 [3d6t5=6, 5, 2]
Gun (five times): 3d6t5 2 [3d6t5=5, 5, 4]
Gun (five times): 3d6t5 1 [3d6t5=3, 1, 6]
Gun (five times): 3d6t5 1 [3d6t5=4, 1, 6]

Perception (Visual and Aural are the same): Int(4) + Perception(1) + Glasses or Earbuds(2) [6]
Perception (five times): 7d6t5 5 [7d6t5=5, 1, 6, 5, 6, 5, 2]
Perception (five times): 7d6t5 2 [7d6t5=1, 4, 5, 4, 5, 2, 4]
Perception (five times): 7d6t5 2 [7d6t5=3, 6, 3, 3, 2, 6, 1]
Perception (five times): 7d6t5 1 [7d6t5=1, 1, 2, 4, 6, 2, 4]
Perception (five times): 7d6t5 1 [7d6t5=1, 1, 2, 2, 2, 5, 4]
Guess I got distracted after that first one!

Surprise: Rea(2) + Int(4) [Threshold 3] (hope I don't get surpised much!)
Surprise! (five times) (with the right dice this time): 6d6t5 3 [6d6t5=5, 4, 3, 4, 6, 6] Made it!
Surprise! (five times) (with the right dice this time): 6d6t5 2 [6d6t5=1, 5, 1, 6, 3, 1] SURPRISE!
Surprise! (five times) (with the right dice this time): 6d6t5 1 [6d6t5=3, 1, 4, 5, 3, 3] SURPRISE!
Surprise! (five times) (with the right dice this time): 6d6t5 2 [6d6t5=5, 1, 1, 3, 3, 5] SURPRISE!
Surprise! (five times) (with the right dice this time): 6d6t5 1 [6d6t5=3, 2, 5, 3, 4, 3] SURPRISE!
Note: I did 5 rolls with 5d6t5 instead of 6d6t5 and had 2 critical glitches before I realized I was rolling the wrong die pool.  If you want to use those and just roll one more to add on your own, you can find those rolls here: http://orokos.com/roll/m-zweiblumen it's the "Surprise! (five tiems)" set.
« Last Edit: <09-23-14/1923:43> by Zweiblumen »
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Csjarrat

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« Reply #63 on: <09-09-14/1604:35> »
Yeah I'm not gonna be able to do this from my phone, will work through it after work tomorrow
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Zweiblumen

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« Reply #64 on: <09-09-14/1926:26> »
@CT:
Once BT gets to the admin train he's going to summon a sprite and do some basic matrix perception checks.  Basically getitng a lay of the land and seeing what "normal" is.
Also, in his duffle is spare clothes, his data tap, bug scanner and white noise generator.
I'll do a Matrix Perception to get the lay of the land around here:
Matrix Perception (Int(4) + Computer(6) + Matrix Perception(2) + Technomancer(2) + VR(2) - Public Grid(2) [4]): 14d6t5 8

If I feel there will be time, I'll summon and register a Machine Sprite:
Summoning Sprite:
Compile Machine Sprite level 4 (Res(6) + Compile(3) + Machine Sprite (2) [4]): 11d6t5 5 (Damn, should have made him a level 5 :P)
Soaking Fade:
Soaking Fade from sprit compilation (Res(6) + Wil(5)): 11d6t5 4 Hope it gets 2 or less hits on those 4 dice :P
Registering Sprite:
Registering Sprite level 4 (Res(6) + Registering(3) + Machine Sprite(2) [4]): 11d6t5 5
Soaking Fade:
Soaking Fade from sprite registration (Res(6) + Wil(5)): 11d6t5 5 Again, hope he rolls low on those 8 dice :P


Edit: Not Registering it.
« Last Edit: <09-23-14/1928:25> by Zweiblumen »
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« Reply #65 on: <09-09-14/1948:17> »
@CT (I'm assuming that means for Circus Tricks)

Are we assuming that we all have commcodes for our various (burner) links? If so, I think Ghost would probably want to at least get to know his team slightly. I'll wait until I get an answer that we know our respective codes before writing an IC, but brief introductions are probably in order so that we can work together instead of being just a bunch of lone wolfs and getting in each other's way.

Other than that, I would like to possibly roam around the train and get a better sense of my surroundings. Perhaps look for any places that might be potential security breaches to cover. Or places that someone could stowaway and hide in. I can't control anything Matrix-wise, but I'll be damned if I let physical security lapsed because I slacked on the job. Unless you think that it's better to wait and coordinate with each other, I can't imagine Ghost sitting still and waiting for something to happen. Let me know if you want multiple rolls, otherwise I'll roll just once.

Perception to check out the trains and look for possible security weak points. (Intuition 5 + Perception 6 + Visual Specialization 2 + Cybereyes 3)
Looking for weak-points in security: 16d6t5 5 [2, 1, 6, 1, 2, 2, 1, 4, 1, 2, 2, 6, 1, 6, 5, 6] (No glitch)

Feel free to take away dice from my roll if you see it fit.

Zweiblumen

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« Reply #66 on: <09-10-14/0055:31> »
@CT
I second 8-bit in the getting to know folks.  I shouldn't have run quite so far off on my IC posts :(
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« Reply #67 on: <09-10-14/1136:10> »
@CT

I put an IC post up, still waiting on Aria's decision on what I notice while surveying the train's security.

To be noted in case it's important, I strapped by Ares Light Fire 75 and Ares Predator V on my body for ease of access. They are both loaded with Gel Rounds.

Csjarrat

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« Reply #68 on: <09-10-14/1231:30> »
Rolls:
________________________________
Initiative: Meat
Meat initiative: 5 + 1d6 (1d6=6, 1d6=6, 1d6=4, 1d6=6, 1d6=2)
11, 11,9,11,7

Initiative: Hot-sim
Hot sim initiative: 9 + 4d6 (4d6=12, 4d6=20, 4d6=10, 4d6=14, 4d6=11)
21, 29,19,23,20

________________________________
Attack roll (Shotgun + Smartgun)
Attack, shotgun agi 5, longarms 3(shotties +2), smartgun 2 (12d6.hits(5)=4, 12d6.hits(5)=1, 12d6.hits(5)=5, 12d6.hits(5)=5, 12d6.hits(5)=6)
4,1,5,5,6

Attack roll (pistol, self defence)
Attack, pistols agi 5, pistol 1 (sa +2), smartgun 2 (10d6.hits(5)=2, 10d6.hits(5)=4, 10d6.hits(5)=5, 10d6.hits(5)=4, 10d6.hits(5)=4)
2,4,5,4,4

Attack roll, cybercombat
Attack, cyber combat log 6, cybercombat 6 (IC +2), Hot sim +2 (16d6.hits(5)=3, 16d6.hits(5)=9, 16d6.hits(5)=5, 16d6.hits(5)=1, 16d6.hits(5)=5)
3,9(limited to 8),5,1 (no glitch),5
________________________________
Perception: Meat
Perception, meat int 3, percep 4, enhance 2 (9d6.hits(5)=2, 9d6.hits(5)=3, 9d6.hits(5)=4, 9d6.hits(5)=5, 9d6.hits(5)=2)
2,3,4,5,2

Perception, Matrix (hot sim)
Perception, hot sim comp 5, int 3, hot sim 2 (10d6.hits(5)=2, 10d6.hits(5)=4, 10d6.hits(5)=4, 10d6.hits(5)=3, 10d6.hits(5)=2)
2,4,4,3,2


Perception, Drone sensors
Perception, drone percep 4, int 3, hot sim +2 (9d6.hits(5)=5, 9d6.hits(5)=3, 9d6.hits(5)=3, 9d6.hits(5)=1, 9d6.hits(5)=3)
5,3,3,1,3
__________________________________________________________________
Hacking:
Hacking log 6, hacking 6 (hosts +2), Hot sim +2, codeslinger 2 (18d6.hits(5)=9, 18d6.hits(5)=4, 18d6.hits(5)=4, 18d6.hits(5)=6, 18d6.hits(5)=3)
9,4,4,6,3
__________________________________________________________________

Phew, all done
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Aria

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« Reply #69 on: <09-10-14/1239:07> »
@CT
I second 8-bit in the getting to know folks.  I shouldn't have run quite so far off on my IC posts :(
Consider that you've all swapped working comm numbers during the flight to Tarislar (unless a specific player says otherwise and I can't see why they would...)!

Regarding rolls, I tend to like to have some pregenned ones around to potentially speed actions along (usually passive ones like perception and defence rolls), any actions that you initiate I'm happy for them to be done there and then rather than pre-genned but sometimes I've found the need to make some combat assumptions to keep action moving and I like to base them on rolls you've made rather than rough shod you :P  I will link these with your characters in post 3 of this thread, when I get round to it  :o
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Aria

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« Reply #70 on: <09-10-14/1241:31> »
Other than that, I would like to possibly roam around the train and get a better sense of my surroundings. Perhaps look for any places that might be potential security breaches to cover. Or places that someone could stowaway and hide in. I can't control anything Matrix-wise, but I'll be damned if I let physical security lapsed because I slacked on the job. Unless you think that it's better to wait and coordinate with each other, I can't imagine Ghost sitting still and waiting for something to happen. Let me know if you want multiple rolls, otherwise I'll roll just once.
It's riddled with potential security issues!  The sensors offer basic surveillance around the train but there are multiple blind spots.  The trains at least have maglocked doors with basic cameras watching them...the drive trains underneath mean that cutting in from below would probably be a bad idea...
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Zweiblumen

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« Reply #71 on: <09-10-14/1352:18> »
Is there space in the Admin car for us to have a meetings, I can get my gear back from Bethan to prevent eavesdropping.  As for traps/nades/fireballs, I'll leave that to the experts in those fields for securing.
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adamu

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« Reply #72 on: <09-10-14/1544:27> »
Yes indeed, pow wow a great idea!

Al is ALWAYS ready to talk.

I'll get an IC post up soon.

And I'll try to be good and have the rolls up in 24.

Carathas

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« Reply #73 on: <09-10-14/1809:42> »
Leaf attempts to summon a Force 6 Spirit of Beasts, rolling Summoning +Magic, 12 Dice and then Willpower+Charisma, 14 dice for the drain test.

Summon = http://invisiblecastle.com/roller/view/4639043/

Drain Resist = http://invisiblecastle.com/roller/view/4639048/

Zweiblumen

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« Reply #74 on: <09-10-14/1811:21> »
Feels like we are going to the vehicle car in the back.  I'll write an IC post for BT to mosey back there.
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