Shadowrun

Shadowrun Play => Rules and such => Topic started by: cyclonus743 on <09-24-10/2225:31>

Title: Quick question about damage spells
Post by: cyclonus743 on <09-24-10/2225:31>
the damage value for a damage spell such as flamethrower is Force + net hits?

Can't spell i guess
Title: Re: Quick question about damage spells
Post by: Qemuel on <09-25-10/0018:32>
P.204 SR4A:

The base Damage Value for Combat spells is based on Force, which is chosen by the magician at the time of casting.  Any net hits scored on the Spellcasting Test increase the DV by 1 per net hit.


So assuming you meant Force, rather than focus, yes, you are correct.
Title: Re: Quick question about damage spells
Post by: cyclonus743 on <09-26-10/0957:57>
Thanks for the paydata
Title: Re: Quick question about damage spells
Post by: TranKirsaKali on <09-26-10/1257:07>
yes damage is force + hits capped by the spells force.  In other words I cast a force 6 mana ball I get 12 successes.  I still only do 12 damage.
Title: Re: Quick question about damage spells
Post by: The_Gun_Nut on <09-26-10/1334:31>
"Only" 12 damage, which kills about 95% of the people on the planet.  Ouch.
Title: Re: Quick question about damage spells
Post by: Doc Chaos on <09-26-10/1338:51>
Well, they still get a soak roll to those 12 points of damage, so it kills only 90% of the people on this planet ;)
Title: Re: Quick question about damage spells
Post by: DarkLloyd on <09-26-10/1340:34>
not after a resist roll with 4 sucsesses. Thats only 8 damage. everyone on the planet has 9 boxes minimum.  ;)

EDIT : Dangit Doc roosterboy'ed me.
Title: Re: Quick question about damage spells
Post by: Doc Chaos on <09-26-10/1342:58>
Rooster...boy'd...? My lingo soft is a little short on slang, sorry ;)
Title: Re: Quick question about damage spells
Post by: DarkLloyd on <09-26-10/1349:05>
Sorry a carry over from the battletech forums.....
The guy who most often posts new event first is/was roosterboy, and when other people posted a new thread on the same thing someone invaribly  told them "Roosterboy already posted this. Go there." eventually it got chopped down to "you've been Roosterboy'ed" and then to being "RB'ed".

Sorry for the cross forum contamination there. lol
Title: Re: Quick question about damage spells
Post by: Doc Chaos on <09-26-10/1350:27>
No problem. Great, now I have "Alice in chains" stuck in my head. "Heeeeeeey, here come the roooooster..."
Title: Re: Quick question about damage spells
Post by: TranKirsaKali on <09-26-10/1426:20>
not after a resist roll with 4 sucsesses. Thats only 8 damage. everyone on the planet has 9 boxes minimum.  ;)

EDIT : Dangit Doc roosterboy'ed me.

And that is why I now cast at least at a force 7 or 8 now.  I just want stuff dead.

Title: Re: Quick question about damage spells
Post by: Shadowwalker on <09-26-10/1430:17>
not after a resist roll with 4 sucsesses. Thats only 8 damage. everyone on the planet has 9 boxes minimum.  ;)

EDIT : Dangit Doc roosterboy'ed me.

And that is why I now cast at least at a force 7 or 8 now.  I just want stuff dead.


But will you be conscious to ensure that they are and did not have a Mage doing the counterspell hojo afterward?
Title: Re: Quick question about damage spells
Post by: Doc Chaos on <09-26-10/1443:18>
Conscious is the least worry, Magic 7 or 8 is not that common, so most of the time thats gonna be physical drain...
Title: Re: Quick question about damage spells
Post by: voydangel on <09-26-10/1444:30>
yes damage is force + hits capped by the spells force.  In other words I cast a force 6 mana ball I get 12 successes.  I still only do 12 damage.

Hits (not net hits) is capped by the force of the spell, so in the case of indirect spells like flamethrower (from the OPs example), you would first be limited on successes on the cast by force, and then would lose more hits to their reaction roll, and then they would get to soak.

Example: Bob casts Flamethrower at Steve at a force of 4 (cause he doesn't want to overcast). He gets really lucky when he rolls his spellcasting + magic and gets 7 successes. Unfortunately, the force of the spell limits his hits to 4. So Bobs final adjusted flamethrower spell is force 4 with 4 hits. Steve rolls reaction and gets 2 successes leaving Bob with a force 4 flamethrower spell with only 2 net hits. Now Steve rolls to resist the 6p(fire) damage...
Title: Re: Quick question about damage spells
Post by: Doc Chaos on <09-26-10/1453:33>
Steve will most likely still suffer from elemental flame effects, though. Those can be real pain...
Title: Re: Quick question about damage spells
Post by: TranKirsaKali on <09-26-10/1552:43>

But will you be conscious to ensure that they are and did not have a Mage doing the counterspell hojo afterward?
[/quote]

Yes, magic is the first thing I bump for every magic character I have.  My main actually has a magic of 9.  Initiation is a wonderful thing.  And if I have done my job right counterspelling is not an issue. The rival caster is dead.
Title: Re: Quick question about damage spells
Post by: TranKirsaKali on <09-26-10/1554:54>
yes damage is force + hits capped by the spells force.  In other words I cast a force 6 mana ball I get 12 successes.  I still only do 12 damage.

Hits (not net hits) is capped by the force of the spell, so in the case of indirect spells like flamethrower (from the OPs example), you would first be limited on successes on the cast by force, and then would lose more hits to their reaction roll, and then they would get to soak.

Example: Bob casts Flamethrower at Steve at a force of 4 (cause he doesn't want to overcast). He gets really lucky when he rolls his spellcasting + magic and gets 7 successes. Unfortunately, the force of the spell limits his hits to 4. So Bobs final adjusted flamethrower spell is force 4 with 4 hits. Steve rolls reaction and gets 2 successes leaving Bob with a force 4 flamethrower spell with only 2 net hits. Now Steve rolls to resist the 6p(fire) damage...

Yeppers, exactly what I said minus I didn't bother going into what the other guys resistance rolls were.  Wasn't worth the time and effort to go into what wasn't being asked about.  Math break down  Force 6 spell + 12 successes+ 18 then minus the extra 6 because they do not count = 12. 
Title: Re: Quick question about damage spells
Post by: Doc Chaos on <09-26-10/1558:44>
Yes, magic is the first thing I bump for every magic character I have.  My main actually has a magic of 9.  Initiation is a wonderful thing.  And if I have done my job right counterspelling is not an issue. The rival caster is dead.

Yeah, well, 150+ Karma mages are previleged to some serious ass kicking ;)
Title: Re: Quick question about damage spells
Post by: voydangel on <09-26-10/2036:29>
Yea TranKali - I wasnt trying to "correct" you, was just making sure to be extra extra clear about the order of operations and details since the point of the thread was that the OP didn't fully get the ins and outs of the setup. =)
Title: Re: Quick question about damage spells
Post by: TranKirsaKali on <09-26-10/2149:50>
Yea TranKali - I wasnt trying to "correct" you, was just making sure to be extra extra clear about the order of operations and details since the point of the thread was that the OP didn't fully get the ins and outs of the setup. =)

Ah, good to know.  ;D  It kind of came across as correcting to me.   :P
Title: Re: Quick question about damage spells
Post by: voydangel on <09-27-10/1110:27>
My bad. <3
Title: Re: Quick question about damage spells
Post by: TranKirsaKali on <09-27-10/1312:56>
Yes, magic is the first thing I bump for every magic character I have.  My main actually has a magic of 9.  Initiation is a wonderful thing.  And if I have done my job right counterspelling is not an issue. The rival caster is dead.

Yeah, well, 150+ Karma mages are previleged to some serious ass kicking ;)

Very true.  But a well made little shaman with the right spells still does some serious butt kicking.  You just have to plan your spells accordingly.  A good mix of physical and mana spells.  And a good mix of combat vs non combat spells.  And of course thinking.  If you are geeking the caster you need to use a physical killum spell.  Everyone else for the most part you use mana.  It is all about how the spell is resisted.