Common sense rule: For any wireless connection between devices (e.g., a drone and an RCC), calculate the Noise level at each end and use whichever one is highest, plus modifiers for distance, minus Noise reduction.
Not bad for "Fast and Loose," although as Mirikon alluded to it doesn't work in some cases.
Such as Jammers. If the controller is at Point A, and has 4 Noise there, and the target/drone/whatever is in a Noise 1 Point B - what happens when someone activates a Jammer and adds 2 Noise to the whatever at Point B? Nothing, since it is only Noise 3?
I'll give you that it may very well be an edge, or corner case. It still illustrates how bad the wireless rules mesh with the overall system.
Without scrapping the Wireless rules altogether (might not be the worst idea), the best I can come up with is to take a page out of D&D 3.5 / Pathfinder. Each Noise modifier has a type. Same type modifiers don't stack, you use the largest. Spam, Distance, Static for Jammers and Dead Zones, etc. Some special cases - such as the anti-wireless wall paper in the thread SSDR linked to - would be "Untyped," and those do stack.
Still not great. Complicates it some more, maybe needlessly. And it still doesn't resolve the issue of Distance playing any part of Matrix tasks, when Hosts (usually) don't have a physical location to judge Distance to.
It is messy. I feel it is unnecessarily messy, and I don't have any real say over it.