Oh, yup, there it is. Missed that part. Damn. I think I prefer the flexibility of APDS, Flechette, and SnS in the cylinder.
I do then have to ask about this: 'High-power rounds infict a –2 dice pool penalty when red due to excess recoil.' So, does that mean recoil is doubled? At first it appears that the -2 is applied to EVERY shot, including the first, which makes no sense. But then, if it was meant to be applied to each round after the first, then why not simply double uncompensated recoil like with Heavy Weapons? Or does HP recoil increase at a rate of -2 dice per shot instead of -1, and recoil still functions normally(ie Custom Grip removes 1 pt of penalty, Gasvent II removes 2 pt of penalty, etc)? In the latter case, a Heavy Pistol with a Custom Grip would suffer no penalty on the first shot, but would suffer a net -1 on the second(-2 for second HP round, Custom Grip removes 1 pt of penalty)?