Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: Jack_Spade on <06-15-15/1732:32>

Title: Pain and Gain [OOC]
Post by: Jack_Spade on <06-15-15/1732:32>
Pain and Gain - Times are tough, so are we.

Dramatis Personae:

Volker as.........bnc (http://forums.shadowruntabletop.com/index.php?topic=19533.msg348618#msg348618), the human hacker
Sabato Kuroi as...Torrent (http://forums.shadowruntabletop.com/index.php?topic=19533.msg348604#msg348604), the elf espionage specialist
SgtBoomCloud as...Krestov (http://forums.shadowruntabletop.com/index.php?topic=19533.msg348498#msg348498), the troll tank
SquirrelDude as...Slobbertooth (http://forums.shadowruntabletop.com/index.php?topic=19533.msg348479#msg348479), the ork outlaw
hadaalia as.......Bluebird (http://forums.shadowruntabletop.com/index.php?topic=21045.msg447665#msg447665), the human houngan


As usual, important stuff will be added to the front post.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <06-16-15/0740:07>
Character Sheet
Name/Alias: Josiah Willows/Slobbertooth (http://cdn.obsidianportal.com/assets/231189/Half-orc_barbarian.jpg)
Metatype: Ork
Remaining Karma: 12 Total Karma: 74 Street Cred: 6 Notoriety: 0 Nuyen: 21,493
Attributes: B: 7 A: 6(+2) R: 5(8 ) S: 5 W: 4 L: 3 I: 5 C: 3 Magic: 6 (Initiatiion 2) Ess: 6 Edge: 3
Derived Stats: Comp 6, Judge 8, Mem 7, Move 12 (16), Lift/Carry 75/50 kg & 12 dice.
Limits: Physical 9, Mental 5, Social 6
Physical Init: 10(13)+1d6(4d6)

Defense 10(17)
Surprise 10(15) + Always get a test
Condition Monitor: 12 Phys, 10 Stun
Armor: 12+2 (Armor Jacket, Helmet) (http://pre03.deviantart.net/e3b4/th/pre/i/2014/222/0/5/desert_hawke_by_black_rose_chain-d7ujcbl.jpg) or 15+3 (Full Body Armor, Helmet) (http://imgur.com/ZeGgoOK) or 9+4 (Berwick Suit,Argentum Coat)

Active Skills:
SkillRanks(Aug)+BonusesAttributeDice Pool (Aug)
Animal Handling1Charisma4
Arcana1Logic4
Automatics6(8 )(+2 Assault Rifles)Agility12(14+2)(+2 Assault Rifles)
Escape Artist1Agility7(+2)
Gymnastics6+2Agility14(+2)
Heavy Weapons1Agility7(+2)
Influence Group2Charisma5
Palming1Agility7(+2)
Perception6Intuition11(14)
Pilot Ground Craft1Reaction6(9)
Pistols6Agility12(+2)
Running1+2Strength8
Sneak4Agility10(+2)
Swimming1Strength6
Throwing1Agility7(+2)
Tracking0+2Intuition6

Knowledge Skills:
SkillRank (Bonuses)Knowledge GroupAttributeDice Pool (Augmented)
Firearms4InterestsIntuition9
Human Supremacist Groups4StreetIntuition9
Sprawl Life4StreetIntuition9

Languages: English Native, Japanese 4, Or'zet Native
Positive Qualities: Agile Defender, Bilingual (Or'zet), Mentor Spirit(Wolf), Natural Athlete, Quick Healer, Warriors Way
Negative Qualities: Code of Honor (Won't harm innocent bystanders), Distinctive Style, Wanted

Contacts: Kazuya Armstrong (http://orig07.deviantart.net/ed7d/f/2010/002/1/5/shadows_of_the_night_by_lukedenby.jpg), Fixer (Connection 3, Loyalty 4); Street Doc (Connection 1, Loyalty 1); Dr. Schmitt (Connection 6, Loyalty 3); Hank the Janitor (Connection 3, Loyalty 2); Marcy the Security Spider (Connection 2, Loyalty 1); Sunkid the Kitsune (Connection 7, Loyalty 3); Scary Spice, Smuggler and Mercenary (Connection 5, Loyalty 4)

Adept Powers:
Power Points Used/Total: 7/7
Warriors Way Discounts: Combat Sense, Improved Ability(Automatics), Improved Ability (Pistols). Bonding Weapon foci costs 2 Karma less than normal.
Agility Boost 2(Wolf spirit) - 0pp
Combat Sense 4 - 1pp
Danger Sense 2 - 0.5pp
Improved Ability(Automatics) 2 - .5pp
Improved Reflexes 3 - 3.5pp
Killing Hands - 0.5pp
Motion Sense - 0.5pp
Rapid Draw - 0.5pp

Initiation
Initiate Level 1: +1 Power Points
Initiate Level 2: Masking (8d6)

Gear:
Electronics
Bug Scanner 6
Earbuds (Audio Enhancement 3)
Glasses (Image link, Vision Enhance 3)
Micro Transceiver
Tag Eraser
Handheld Sensor Housing (Cyberware, MAD Scanner, Ultrasound)

Commlinks
2 Meta Link (Rating 1)
Hermes Ikon (Rating 5)
Transys Avalon (Rating 6)

Magic Equipment
Weapon Foci Knucks Rating 3

Survival Gear
Climbing Gear
Gas Mask
5 Light Sticks
5 Magnesium Torches
Medkit (Rating 3)
Respirator (Rating 6)
Survival Kit

Licenses and Identification
 Fake SIN 4 (Brugo Suzuki) w/ Fake adept license, Firearms license, Driver's License. High Lifestyle (w/ 4 other tenants)

B&E Gear
4 Thermite Burning Bars
Monofilament Chainsaw

Medical Equipment
2 Trauma Patches

Misc
Gold Credstick
Silver Credstcik
Standard Credstick
1 Containment Manacles
5 Plasteel Restraints
50 Plastic Restraints
Duffel Bags
Backpack
Tactical vest

Armor:
Armor Jacket 12 w/Helmet +2 (Trode Net, Thermographic Vision, Smartlink, Image Link, Flare Compensator)
OR
Full Body Armor 15 (Nonconductivity 4, Fire Resistance 4, Thermal Damping 4, Ruthenium Polymer 4, Shock Frills, YNT Softweave (18/21 Capacity used)
w/ Helmet+3 (Trode Net, Thermographic Vision, Smartlink, Image Link/HUD, Flare Compensator, Respirator 6, Micro-transciever)
OR
Berwick Suit 9 w/Argentum Coat 12/+4 (increase social limit by 1, -3 modifier fo concealability)

Weapons
Melee Weapons:
WeaponAccuracyReachDamageAPNotes
Survival Knife5-5+2P-1
Monofilament Chainsaw318p-6Damage doubled vs barriers
KnucksPhysical-5+1P-Weapon Foci 3
Unarmed[Physical]-5P or S-Killing Fists

Ranged Weapons:
WeaponAccuracyDamageAPFiring ModesRCAmmoConcealability
Ruger Super Warhawk     6(8 )9P -2 SS - 6 (cy)+0
HK-2276(8 )7P-SA/BF/FA5(6)28(c)+1
Yamaha Raiden (w/Grenade Launcher) 7(9)11P-1BF/FA4(5/8 )60(c)+6
Underbarrel Grenade Launcher4(6)GrenadeGrenadeSS-6(c)-


Weapon Attachments
WeaponAttachments
Ruger Super WarhawkSilencer, 8 Speed loaders, Personalized grip, Imaging scope w/image link, Concealed quick draw holster, Internal smartgun system.
HK-227Gas vent 3 system, Imaging scope w/image link, Low-light flashlight, Foregrip Personalized grip, Shock pad,  Sling, 9 Spare clips. Integral suppressor, Smartgun system, & Retractable stock
Yamaha RaidenAdvanced Safety System (Biometric, Electroshock), Rating 3 Gas Vent System, Folding Stock, Sling, Underbarrel Grenade Launcher OR Tripod, Low Light Flashlight & Infrared Flashlight, Imaging Scope(+Image Link), Slidemounts x3, Personalized Grip, 9 Spare clips. Integral smartgun system and suppressor

Ammunition
*Notes ammunition shared by the team
Weapon Type APDS Ex-Explosive Flechette Gel Hollow Point Standard Stick n Shock
Heavy Pistol 60 0 0 70 20 30 30
SMG 60   0 30 30 170+320* 320*
Assault Rifle 300 241* 252* 252* 0 242* 540

Grenades
Hand GrenadesFlashbang 4, Smoke 5, Thermal Smoke 5, Flash Pak 4, High Explosive 4, NeuroStunX 5, NeuroStun VIII 5
Launcher GrenadesFlashbang 12, Smoke 12, High Explosive 12, CS Gas 10


Vehicles
Suzuki Mirage (Atmosphere and Motion Sensors
HandlSpeedAccelBodArmorPilotSensorSeatsAvail
5/36356121 -

Rover Model 2072
HandlSpeedAccelBodArmorPilotSensorSeatsAvail
5/542151224610

Housing (http://forums.shadowruntabletop.com/index.php?topic=21045.msg422184#msg422184)
High Lifestyle (Base stats Run Faster p. 218)
Comfort and Necessities 4
Security [6]
Neighborhood 5 (5 = A zone, 2d6+3 minutes response time)
Points 6

Modifications:
Garage (Car Body 4+) - 2 Points, 100¥
Garage (Car Body 4+) - 2 Points, 100¥
Security +2 Points

Matrix Grid Access (SR5 p. 222): Saeder-Krupp
Fashion: We might need to buy some halfway decent suits to fit in.

Total cost per person: ( Base (10,000¥ + 200¥)*Troll 1.5 )/4 People = 3825¥ per person per month.
Housing Images and Details (http://forums.shadowruntabletop.com/index.php?topic=21045.msg444660#msg444660)

Backstory & Description

Backstory
Nicknamed "Slobbertooth" for his notably large tusks, Josiah Willows was born a SINless child to his William and Zelda in Seattle in 2055, Josiah Willows did not expect to be a runner. He began manifesting the gifts of an adept when he was 8 year old, gifts his parents encouraged him to further develop and hone along with the natural athletic gifts he was born with. It was a nice childhood. His parents made enough money to own a small home, and they lived in a tightly knit corner of the sprawls. They had enough money that he was able to practice martial arts and still eat. He made fast friends with the Armstrong children, a third generation Japanese family, enough that he  would pick up Japanese, in addition to the Or'zet and English spoke in his home. To this day, he relies on Kazuya Armstrong as his primary fixer to get the tools he needs.

The happy childhood was destroyed in December of 2062. Josiah returned to his home one evening after visiting the Armstrongs to find it burning. His father had been hung and then shot in front of the building, his mother knocked unconscious and left with everything he and his family owned to burn in the fire. It was a Humanis hate crime executed by some small time gangers. That was also the first time that Slobbertooth heard the voice of the Wolf, chiding him to hunt the men who killed his family. For the next three years, the Armstrong family would provide him shelter, and he taught himself how to accurately fire a gun, keeping an ear open for news about the men murdered William and Zelda Willows.

In 2068, human supremacists began threatening the Armstrong family, having learned that they were, in their words "protecting a tusker who defames the purity of our sprawl." Slobbertooth left the house with everything he owned the following evening to protect the Armstrong family from further violence. Slobbertooth began his career running in the shadows, after "dealing" with the supremacists threatening Kazuya's family. While Slobbertooth relies on runs to pay the bills, he takes particular pride in the completion of any job that targets Humanis' or any other Human Supremacist group's operations, and will often jump at the chance to complete a job to get him closer to his parent's killers.

Daily Routine
Josiah "Slobbertooth" Willows is a night owl, most comfortable when he's out on the streets, hanging out in dive bars and with the rest of the delinquents he grew up with. He'll often arrive to the house around 8 am, and then leave again. Most of the time he's in the house, he'll be asleep in his room. When he's awake he's doing some basic workouts (pushups, sit ups, pull ups, etc.), eating, talking shop with Torrent and Krestov, or watching an action trid.

Personality
Slobbertooth is jovial most of the time, even in bad situations. He's experienced enough heartbreak and sadness that the standard trouble that comes from Shadowrunning usually fails to dull his spirits. For all that friendliness, the tusker has a short temper, especially when drunk. He has no problem starting a fist fight, and refuses to back down once a brawl starts.

Most people get the feeling that he's hiding something from them, or that he is trying to remain emotionally distant. Discussions of his past are never go far beyond the death of his parents at the hands of Humanis punks. He feels no reason for others to know more than that.

Appearance
Josiah isn't the most appealing figure in terms of appearance His wild black hair in a ponytail, grey-red eyes, scruffy beard, large tusks, and multiple scars gives him an appearance that some might call rugged, others disturbing. The scruffy face and scars go well the orc's powerful and lean build, honed after years of hard knocks and running the shadows

Picture of Slobbertooth (http://cdn.obsidianportal.com/assets/231189/Half-orc_barbarian.jpg)

Whatabout
When Slobbertooth goes out on his own, he goes out for one of three purposes.
His friends can occasionally drag him out to a club, but he isn't the best wingman. His coarse jokes, coarse appearance, and coarse temperament often drive away the men and women that are interested in his companions. A large, drunk, and foul tempered orc who is more than willing to flash a firearm tends to do that.

Whereabouts
Down in a couple of the famous dive bars, Shadowrunner hangouts, and other places in the Seattle barrens that would be dangerous if Slobbertooth didn't know the lay of the land after growing up there. Once a month he'll visit the burned down remains of his childhood home, and his parent's graves.

Whoabouts
Slobbertooth doesn't have a problem working and living with his teammates, but doesn't go out of his ways to do socialize with them. He's often the last to propose going to a bar, seeing a new trid film or any other group event, but he'll usually be quick to join in.

Slobbertooth occasionally communes with Wolf, but rarely in a formal way. Slobbertooth isn't much for meditation. It's normally extemporaneous conversation that happens while Slobbertooth is lying in bed, walking through the rain, or looking through the pockets of some unconscious Human supremacists.

His closest friend, sibling really, is Kazuya Armstrong (K). If Slobbertooth is out attacking Humanis punks, or hanging out in dive bars, it's usually with K. A picture of K (http://orig07.deviantart.net/ed7d/f/2010/002/1/5/shadows_of_the_night_by_lukedenby.jpg)

He'll occasionally contact Kazuya's fraternal twin sister Hiroko Armstrong. They're close, but nothing romantic has developed over the years. Slobbertooth isn't around enough for that. Still, K isn't allowed to know about that. Ever. A picture of Hiroko (https://s-media-cache-ak0.pinimg.com/736x/e5/8f/d4/e58fd4aaf95164ce5fc3162d543848a5.jpg)

After a run in with some Triad mages, Slobbertooth adopted one of their Tibetan Mastiffs who would have been abandoned by the deceased. She was named Li, but she is now called Zelda after Josiah's mother. A picture of Zelda (http://fullhdpictures.com/wp-content/uploads/2015/04/Tibetan-Mastiff-Photo.jpg)
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <06-16-15/0754:16>
[RESERVED CHARACTER SHEET POST]
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-18-15/0455:15>
Updated Torrent (Before the Thorin Manor infiltration OP - Sins of the Fathers)

Street name: Torrent

Metatype: Elf

Sex:male

Height:1.90 m

Weight 82 kg

 

Priorities:

A:Skills, B:Metatype, C:Attributes, D:Magic, E:Resources

 

Attributes 16

B 3/6 , A 7/7, R 4/6 (7), S 3/6, W 2/6 (10 karma) , L 2/6(10 karma) , I 4/6 , C 4/8 , M 6, Edge 3/6, Ess 6

Initiate Grade: 2

Initiative: 8(11) +1d6 (4d6)

Condition monitor :  P 10/ S 9

Mental limit :4

Physical limit:6

Social limit: 6

Total Karma : 101

Available Karma : 4




Qualities

Agile Defender (-6 Karma)

Invisible way (-20 karma)

Mentor spirit ( Raven) (-5 karma)

Code of honor (assassins creed)(+15 karma)

Allergy (gluten, mild) (+10 karma)

 

Skills :


Acting group 5 (+2 Con from Raven)

Athletics group 5

Sneaking 6 (+2 urban)

Disguise 6

Palming 5

Unarmed Combat 6 (+2 striking)

Pistols 6 (+2 semi auto)

Perception 6

Etiquette 4 (+2 corporate)

Escape artist 2

Locksmith 3

Arcana 1


Knowledge/language:

English N

Architecture 2

Sprawl life 2

Cinema 1

Security measures 2

Corporate politics 2

Fashion 1

 

 

Adept powers ( 7 PP)
 
Face sculpt 1
 
Improved reflexes 3

Combat sense 1

Nerve strike

Motion sense

Melanin control

Keratin control

Agility boost 2

Traceless walk
 
Voice control 2

Linguistics

 



gear:

Qi Focus Tattoo : Improved Ability 3 : Sneaking

fake sin rating 2: 5000 nuyen

Fake magic licence rsating 3:600 nuyen

Armor vest : 500 nuyen

Lockpick set : 250 nuyen

Savalette guardian : 870 nuyen

SIlencer:500 nuyen

Chameleon suit :1700 nuyen

Contacts rating 3 (+ smartlink,thermographic vision, image link) : 2625

Gecko tape gloves: 250 nuyen

Erika Elite commlink : 2500  nuyen

New Chameleon Suit + Ynt Softweave (total Capacity 13) + Ruthenium Polymer Coating (Rating 4)
with Fire resistance 3 , Nonconductivity 3, Thermal Damping 3, Quick Draw Holster = 26,575  ¥ , Availiability 14R
(assuming I can find Ruthenium Polymer Coating: Availiability 16F)

Ballistic Mask  with Smartlink,Image Link, Vision Magnification, Thermographic Vision,Commlink(bought separately *),Trodes,Micro Transeiver (I wanted more things but availiability skyrockets if I put YNT Softweave and vision enhancements) :  Availiability 18R, cost  3.025 ¥

*Commlink : Transys Avalon = 5.000  ¥

Executive suit + YNT Sofltweave  with Thermal Damping 2, Concealed Holster  :5.150 ¥ ,Availiability 16


(http://oyster.ignimgs.com/mediawiki/apis.ign.com/borderlands-2/thumb/c/cd/Dark_Night.jpg/228px-Dark_Night.jpg)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-18-15/1803:26>
Meow?
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <06-18-15/2039:03>
Now that everyone's character posts are up, I'll go ahead and share this...pretty good representation of Krestov's moveset for that round XD enjoy

0:53-1:06 (https://youtu.be/277f2j7S950?t=53s)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <06-18-15/2252:59>
Slobbertooth was a little less, shall we say, diverse in what he did the the bad guys.  (http://media.giphy.com/media/EqZpNf4BsTxeM/giphy.gif)
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <06-22-15/2028:51>
@Sabato: ...yknow if you think about it, if this group ever got into a Halloween run, we pretty much have Zer0, Salvatore, Brick, and Gaige/Maya/Moxxie.  Just sayin'...

@Group:

Okay, so for my understanding's sake and so we are clear, I'm gonna review the terms and conditions that just happened for this run.

Terms: Upon completion of this run, Sunkid has agreed to compensate our efforts by:

Conditions: Upon agreement of this run, we have agreed to abide by the following:

I think that about covers it...did I miss something?

~~~~
Oh, I should give you guys a heads up.  My 5th year anniversary is coming up this week, so I will be out of touch from this Thursday (25th) to Saturday (27th).  If it's crucial, I trust you guys with Krestov completely :)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <06-22-15/2332:58>
@Group:

Okay, so for my understanding's sake and so we are clear, I'm gonna review the terms and conditions that just happened for this run.

Terms: Upon completion of this run, Sunkid has agreed to compensate our efforts by:
  • Granting us the gear found in the objective requested by us during our item-shopping, completely gratis
  • Additionally furnish a decent quality control rig (decided last minute)
  • Offer to purchase any equipment we recover during the operation not included in the objective at a rate of 25% retail

I think that about covers it...did I miss something?
Only thing that should be added to that last point is that he'd be willing to purchase any gear we have that's not related to the mission, but we want to get rid of (extra weapons, old commlinks, etc.) at a rate of 25% their retail price.

Quote
Oh, I should give you guys a heads up.  My 5th year anniversary is coming up this week, so I will be out of touch from this Thursday (25th) to Saturday (27th).  If it's crucial, I trust you guys with Krestov completely :)
Have fun and relax.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-23-15/0046:44>
Correct so far, but you should be aware that he is no ATM: So don't try to sell him some junk he can't reasonably sell himself and it has to be mission related - so no stealing cars on the side.
You also might have to wait a bit until he has sold the stuff so he has the necessary cash ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-23-15/1706:58>
Can I find call logs on his phone? Even if the screen is cracked, if Spicey's cam was on, the data should be still there (or on some online host, where I could access it).
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-23-15/1816:31>
Yes, but as mentioned, nothing is indexed or organized so you need a matrix search to find what you want (ever searched for a youtube video in your cache? It's like this, only that the cache hasn't been cleaned in the last decade)

Edit:
To clarify: This data is not actually located on the link but saved in the matrix cloud. You just access it through the hacked commlink.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-25-15/1741:05>

Slobbertooth would suggest to Torrent that the head of the hideout would probably be up on current events and would know that Scary Spice is dead

If Scary Spice actually used the same  Fake SIN for the past two years it's quite probable.But that guy seems to have been an experienced runner.
Anyway I could risk it.Unless there is some bad blood between Scary Spice and Moma Chau's management it shouldn't be that dangerous even if they see through my disguise.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-26-15/1247:44>
Maybe experienced, but not very cautious. His SIN is crap
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-27-15/1149:08>
It was probably a disposable one
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-27-15/1227:35>
Bingo
 ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-28-15/0439:18>
It was probably a disposable one

So was his owner...
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <06-28-15/2235:28>
So I found a reasonable floor plan for our current abode.

(http://associateddesigns.com/sites/default/files/imagecache/product_full/plan_images/floor/ranch_house_plan_weston_30-085_flr.jpg)

Krestov would take the Master suite because he needs more space. I imagine that the "living room" wouldn't have that window and it and the garage would have been turned into something of a makeshift armory and storage room for the team's gear.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-29-15/0616:06>
Very nice. Now everyone quick, take the room you want  ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-29-15/1511:37>
bnc would love the left upper room, but since she's the last to pick she's the most to pick ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-29-15/1706:19>
As you've probably heard by now, things are a little weird   in Greece right now .
I'll try to keep up with you but I can make no promises.Feel free to play Torrent If the need arises.

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-29-15/1719:19>
Oh, yeah. Good luck.  :-\
Do you know how you're going to vote in the referendum?
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-29-15/2125:48>
There seems to be a disagreement about the question of the referendum

According to the greek government  it is about the extent and the nature of the austerity measures.If that's the case  then I vote "NO" .Don't get me wrong, I believe the greek state is in need of  reforms and measures, but I'm not convinced that the last 5 years were anything but a disaster for the greek economy and its ability to repay its  debts.So if the recipe stays the same, things will only get worse, and believe me, things are really bad as they are right now.

According to the  rest of the eurozone the question should be something like   "do you prefer to be a member  of the eurozone or would you like to become an isolated  state?" , and the answer to that question is "I prefer the eurozone".





Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-01-15/0821:29>


Disguise (Face Sculpt) (Limit 4) (http://orokos.com/roll/305222): 11d6t5 4

Assuming bnc can find video/audio files of Scary Spice  Torrent will try to mimick Scary Spice's mannerisms and voice

Impersonate Scary Spice (Limit 6) (http://orokos.com/roll/305223): 10d6t5 2

so the total threshold for breaking the disguise is 6


Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-01-15/0846:45>
Slobbertooth is only carrying his revolver, doing his best to hide it. It's already in a concealed quick draw holster.

Palming (http://orokos.com/roll/305226): 7d6t5 3
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-01-15/1612:25>
It's no problem to assume the guise of Scary Spice.

Similarly, concealing your weapon is not difficult.

Just give the word if you want to enter.

For bnc:
The Host has
A6 S7 D8 W9
What you can gather is, that once you enter the building and have registered you'll be issued a MARK to enter the host - removing you from the matrix and making you relatively immune to trace attempts.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-02-15/1019:36>
I'm at a Con from Friday to Sunday. If you have any questions, ask them and I'll try to answer them Friday morning before my departure.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-03-15/0325:44>
As you've probably heard by now, things are a little weird   in Greece right now .
I'll try to keep up with you but I can make no promises.Feel free to play Torrent If the need arises.

Best of luck, mate! I didn't even know that you were in Greece! Let's hope this thing doesn't turn out to be as nasty as it seems to get... :-/
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-04-15/0614:42>
Thank you!

I promise I'll get back on track soon!

Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-07-15/0712:38>
@GM

I remembered the name Richard Brag from bnc's search but I didn't use it immediately cause  I wanted to see if the face rang any bells.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-07-15/0805:22>
Yeah, you can guess, that she asked for your name to compare it to a photo.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-08-15/0224:30>
Yo, brothers!
Now it's me who keeps the game -.- sorry for that, but I'm going to Amsterdam! I'll be back by Monday.
As bnc is not very active in the brothel anyway, you can keep playing. She'll just follow, make some quiet remarks about this and that and shut up until told to do otherwise. If necessary, I trust you to rp her in my absence. Just keep moving - she would have wanted the same ;)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-08-15/0232:02>
Ok, have fun. And no Deepweed, ok?  ;)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-08-15/0456:30>
A quick search reveals, that the code matches a separee one level down. Probably a door code. There is - unsurprisingly - no obvious evidence of a hidden surprise ;)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-14-15/0943:34>
Ok, seems like half of our players are out of action for the moment.

I assume Sabato still has RL troubles in Greece to deal with and Volker may have to fight with the aftereffects of visiting Amsterdam ;)

So in the meantime are there any more questions? Or maybe SquirrelDude could take the helm and guide his absentminded pals into the interior ;D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-14-15/1544:53>
Yep, although the aftereffects were of different kind: Neglected girlfriend and friends ;-)
I guess we have to move Torrent a bit through this, until Sabato hopefully can handle his problems.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-15-15/0444:48>
I guess the passcode given to me does not grant access to  room #14 as well...?

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-15-15/0450:33>
Nope, that is a code the occupant decides for himself.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-15-15/0459:03>
Thoughts so... but no harm in asking :P

Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-16-15/1155:48>
@GM

What about my motion sense check?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-16-15/2003:22>
Nothing moved on the other side.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-18-15/0457:29>
Just to be clear:

Something inside the room just activated and went directly into running silent mode.

Matrix perception checks are not illegal actions. Just saying  8)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-19-15/1146:14>
Before I decide to roll soak., I"m going to roll the other two dice I get for dodging from combat sense. Let's see if I can't ace this.

Dodge (http://orokos.com/roll/309711): 2d6t5 1Damn. Almost.

Also, isn't a wide spread only -5 to Dodge, or are we counting all of the shotgun shells as separate attacks, each decreasing my dodge as if it was an FA Burst? I want to know for when Slobbertooth returns this favor in kind.

Also, doesn't a wide choke add a -3 DV modifier to the attack at all ranges? Even accounting for special weapons, I'm struggling to find a shotgun that can hit 13 DV with a -3 penalty.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-19-15/1206:05>
Wide choke -5, burst with 6 shells -5 =-10

That thing is a custom drone - in essence a smart, reusable claymore mine.

And yes, it's a 14 -3(Wide choke) +2 Flechette = 13 DV weapon, thanks to the fact that it fires all rounds simultaneously like a frag grenade (Which would have been the alternative: A frag grenade in a parabolic reflector.

So be glad, it's a dodgeable attack  ;)

Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-19-15/1635:40>
I figured flechette or Ex-Explosive, so that's not a surprise. My soak should be 26 (14 Armor + 7 Body + 5 flechette), and the extra hit on the dodge drops it down to 14 DV to soak.

Avg. soak: 8 2/3
Avg. +1 from edge dice
Avg. +1.44 from exploding dice.

...

I won't spend edge. At worst, I'm not going to die from the attack, just be really, really sore. I can also spend edge later to reroll 1s. 
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-30-15/0739:26>
Everyone may attempt an Int+Log roll for an additional hint/conclusion
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <07-30-15/0749:48>
By serendipity, I'm still online!

Log + Int (http://orokos.com/roll/312763): 6d6t5 2
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-30-15/0801:08>
Ok, a hint:
Compare the Autopsy results to the little black book ;D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-30-15/1646:19>
Everyone may attempt an Int+Log roll for an additional hint/conclusion

INT+LOG (http://orokos.com/roll/312882): 13d6t5 2

Wow, that was a poor roll ^^
I guess that's the reason why I have no clue what you're talking about. That's good roleplay, dudes! :D
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-30-15/1753:31>
Well, you get the same hint: Compare what was said in the autopsy with what is written in the black book.

And always remember the credo of the rationalist: "If I am confused at least one of my assumptions of the current problem must be wrong."
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <07-30-15/2115:30>
Hope you guys can figure it out.  Last IC post was the best I got.  Even ooc >.<; ugh.

(I blame the weather.  record high heat wave right now)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-31-15/0105:26>
Well, you get the same hint: Compare what was said in the autopsy with what is written in the black book.

And always remember the credo of the rationalist: "If I am confused at least one of my assumptions of the current problem must be wrong."

ad 1: I got that one, but the autopsy talked only about the laes derivative, the little black book only about commcodes, especially a restaurant owner. I might be dumb, but I can't find a relation here.

 ad 2: That's pretty much what I'm currently doing ;-) But it's good to know that I was on the right path
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-31-15/0305:21>
Autopsie, not tox report  ;D
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-31-15/0950:03>
For the next 16 days I will be on vacation.Under normal circumstances I will have daily access to the Internet.If my absence  slows the pace, feel free to roleplay Torrent.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-31-15/1505:22>
Thanks for the heads up.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <08-02-15/1553:22>
Crap. I'd love to be as brilliant as bnc, but I'm afraid I just don't get it. The only thing the autopsy revealed was that SS was given a new identity some time in the past.

Maybe we can recollegt the data we have found, spread up over several posts which were written over several weeks. Maybe we missed something:
Is there anything I miss right now? I just would like to have all the data they collected somewhere in one post.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <08-02-15/1604:31>
Ok, another hint:

Compare what implants he actually has from both sources.

http://forums.shadowruntabletop.com/index.php?topic=21044.msg383904#msg383904
http://forums.shadowruntabletop.com/index.php?topic=21044.msg388015#msg388015
Title: Re: Pain and Gain [OOC]
Post by: Volker on <08-02-15/2243:46>
Oh crap, now that's embarassing...
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <08-03-15/0746:26>
...yeah, I'm kinda miffed at myself for missing that.  Hehehe.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <08-03-15/0813:41>
Na guys, that was my fault. Sloppy storytelling on my part.  :D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <08-03-15/0849:10>
Your storytelling never was floppy. You know what, let's blame it on the medium! It's really difficult to focus on all the details if you receive them split up over weeks and have a real life. Thanks for the hint! :)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <08-11-15/0348:06>
Sorry if that was unclear:
The booted foot protruded from the SUV. The car you hacked is not in the picture and doesn't belong to Scary Spice.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <08-11-15/0356:59>
So we can be positive that SS was in the SUV. We do not know whether the second person was in the car, too. So we have no idea whether they came her together or no.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <08-11-15/0409:59>
You are still missing one part of the puzzle - not all described locations have been searched for clues ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <08-11-15/1041:15>
Yap! Lung Feng's missing. Btw, did bnc find the car nearby Lung Feng?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <08-11-15/1046:38>
No, I mean there is still a location at the stuffer shack you haven't looked at http://forums.shadowruntabletop.com/index.php?topic=21044.msg390295#msg390295 (http://forums.shadowruntabletop.com/index.php?topic=21044.msg390295#msg390295) ;D

Also no, there are a lot of cars near Lung Feng's but at least according to their Icons they don't match the model of the SUV (But of course, if someone can suppress matrix traffic, he might also have invested in spoof chips... ;) )
Title: Re: Pain and Gain [OOC]
Post by: Volker on <08-12-15/0210:48>
Ah, at least this time I didn't forget about it. bnc asked her better-looking comrades to investigate the shack
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <08-28-15/1611:51>
I totally haven't been distracted by Shadowrun Hong Kong, I promise.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <08-28-15/1855:26>
I totally haven't been distracted by Shadowrun Hong Kong, I promise.

I'd prefer that excuse.  Nope, just work and RL busyness.  Having to balance my available time across pbp commitments.

How is that?   Improved from Dragonfall any?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <08-28-15/2004:55>
For context, played Returns as an Orc Adept, Dragofall as a Troll Street Sam, and I'm playing Hong Kong as a Dwarf Mage.

Hong Kong pros:
 - You get a better feel for Hong Kong the city than you did Berlin.
 - Some strong characters (Everyone is going to talk about Gaichu, but I really like Duncan)
 - Better mission variety, and they have some fun twists and turns too. [spoiler]You run into Opti and Bull's crew on a run for crying out loud.[/spoiler]
 - The Matrix is much much better. It's not just a Tron dungeon anymore, and it now boasts some stealth mechanics.

Overall it's a refinement on the previous game in most any way. Still gorgeous. Still fun. I'm really enjoying my time with the game.


Some cons.
 - Arguably not enough improvement on the engine (some long load times/area pop in after exploration
 - Little things from the previous games need to be ironed out (spells don't rhave out of combat utility, decking is still a 1 person job).
 - Stealth mechanics (both Matrix and meatspace) need some more refinement. Stealth games are built around the ability to see what's around the next corner, and this game just doesn't have that mechanic in place. They should also probably be turn based.
 - The game gets a little glitchy near the end. Certain conversation trees don't seem to open up the way that they should, and there are weird pauses. Nothing gamebreaking, and something I expect to see patched before my second run through.

Largest con.
The biggest issue I have with Hong Kong is one that was present in Dragonfall. Far too many missions don't have any direct relationship to the plot in any explained way. You are working for your fixer who is working to get the information information you want (with the money you earn, I guess?), but it mostly feels like you are doing non-sequitur runs (enjoyable ones) to bide time until you can get to your story.

I'd recommend it. The problems are the kind that are small and bother you over a long experience, but aren't strong enough to drag down all the positives.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <08-30-15/0818:12>
Hong Kong is really good but I think Dragonfall gets my vote for the best of the trilogy.

Anyway, Racter is probably the best party member  I've encountered in a SR PC game


Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <08-30-15/1112:59>
I'd say so too, but I haven't finished Hong Kong yet (But it definitely influenced this story ;) )

The new matrix mini games aren't entirely to my liking (even less than before)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <08-30-15/1639:53>
I think something like Invisible Inc (http://static.giantbomb.com/uploads/original/14/141373/2750501-2951296375-Invis.jpg) would have been a bit better, but I don't mind the minigames.

I will agree that it doesn't quite hold up to the Dragonfall Director's Cut. I think Hong Kong can get there when the mini campaign and some patches come out, though.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <08-31-15/1612:53>
I just completed the game. Well I got through the main story, and did as many side quests as I could. I think that some of my conversation trees were bugged because they didn't seem to progress anywhere and just had me repeat the same dialogue over and over again with the Heoi. I think the final boss battle was a bit better done in Hong Kong than in Dragonfall.

[spoiler]No, seriously. Spoilers.
[spoiler]It also heavily rewarded talking to NPCs in your party and around town. If you know enough about Yama Kings going into the fight, and have enough testicular to threaten destroying the entire walled city to stop that bitch, you can force the Queen of a Thousand Teeth to concede her defeat and walk back into the Astral Plane with nothing.

It's incredible how satisfying that is.

Also Petrify is a great spell to have on hand in the final fight(s) once you make the queen vulnerable. I did the final run with Gaichu, Gobbet, and Is0bel. Is0bel did better than expected, but you probably don't need a decker on your final run into the walled city[/spoiler][/spoiler] So, I beat it with my Dwarf Hermetic Mage/Face, and I'm wondering what I should play for my second run through. Any suggestions?
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <09-01-15/1331:19>
[spoiler]So are the  Yama Kings some kind of Horrors or what?[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <09-01-15/1339:58>
[Spoiler]I'm not familiar enough with the Horrors to say whether or not they are, but i doubt it. The Yama Kings A) follow actual rules if you know them and call them on them and B) are willing to negotiate with you. They're probably just some of the many monsters that lurk in the world between worlds.

Also, there isn't any mention of Big D and Harlequinn doesn't show up, and HBS did horrors (kind of) in the first game so I doubt that they were returning to that territory again[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <09-01-15/1408:20>
So, just got Ray out of the freezer and promptly the game crashes >:(

Gah, that hacking was the worst.

So, do you want to change location and visit Lung?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <09-01-15/1601:42>
[spoiler]1. That is definitely something that should be spoilered unless you're expecting everyone to believe Duncan when he says Raymond is alive.[/spoiler]

2. Yeah, changing location sounds fine to me.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <09-01-15/1605:29>
Insect spirits aren't Horrors though.
Absinthe talks about Horrors in DF.

[spoiler]I do believe Lung is behind the Triads though.No other serious reason for Kindly Cheng to help you.With this kind of qi flowing out of the Walled City a GD must have noticed[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <09-01-15/1615:16>
[spoiler]Insects aren't horrors, no, but they are indicators that Horrors are coming. Also, having a lightbringer there makes it a tad more obvious what the stakes are. There is also talk of insects spirits and what happened in Chicago in Ambrose's workshop.

Lung might be behind the Triads, but he works for the other team. Kindly Cheng is a Yellow Lotus, and Lung is rumored to run the opposing Red Dragon. [/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <09-01-15/1645:59>
[spoiler]It should be noted that Lung  is also interested in the Four Coins of Luck[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <09-20-15/1931:55>
Sorry for not posting ,I had my hands full


Before I answer , let me have a judge intentions check

Judge Intentions (http://orokos.com/roll/327259): 8d6t5 2


Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <09-21-15/0235:48>
You can't be sure, but you are pretty sure he's lying or at least hiding. The speech sounds prepared as if he had to say it all day.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <09-24-15/1112:55>
I'll do a nice big post during lunch or when I get home tonight.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <09-24-15/1137:23>
Wiz, man.  Good luck in there!

@Jack, just out of contingent curiosity, what would you surmise to be the Armor and Structure rating of the floors in this building? >:3
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <09-24-15/1212:03>
Well, upstairs in the room you have hardwood floors, followed by insulation followed by raw rebar concrete, about 20 cm thick.

So on the whole I'd say 24 atructure 20 armor per m²
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-18-15/1338:03>
Background count is not hard:
You gain a negative dice pool modifier to all pools including the magic attribute or that are magically enhanced.
Initiative dice are explicitly not affected.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-18-15/2256:53>
If you have a page reference for when I need to look up background count in the future, it would be appreciated.

I also have a question to ask about background count, and how it affects dice pools. Does it affect the entire dice pool, or does it only affect the dice that you are receiving from your mage or adept abilities. To use an example that is specific to Slobbertooth:

Slobbertooth has Improved Ability (Automatics) 2, giving him a +2 bonus to his use of the Automatics skill, giving him a total dice pool before modifiers of 14. Would a background count of 4 decrease his dice pool from 14 to 10 because it is simply a flat penalty to the entire skill, or would it decrease it from 14 to 12 because it is pulling away his ability to enhance himself magically?

Also, I edited my post so that it had a proper dice roll, and um... yeah.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-19-15/0128:02>
Normally, it would be 10, but you are always free not to use your magic, so it's in fact 12

I'll look up a page reference this evening.

Edit: The rules are in Street Grimoire p.32

[spoiler]
A background count impose a negative dice pool penalty
equal to its rating for all tests linked in any way to magic (such
as spellcasting, summoning, and skill tests that use active adept
powers such as Killing Hands or Improved Sense). The exception
to this rule are background counts from domains, where a tradition,
person, skill group, or skill may be exempt from the penalty as they
are used to or aligned with the domain. Dual-natured creatures
or purely astral creatures take a negative dice pool penalty to all
actions equal to the background count. Again the exception of a
domain can apply to specific types of creatures or spirit types.
Pre-existing active foci, sustained spells, quickened/anchored
spells and rituals are reduced by the background count. If they are
reduced to 0 or less, spells fizzle, wards and rituals collapse, foci
deactivate. A foci cannot activate while under the influence of the
background count. Anchored rituals and quickened spells if they
have not expired revive themselves at 1 point of Force per hour,
up to their preexisting Force. Preparations triggered while within
a background count have their potency immediately reduced by
the background count. Adepts may use a Simple Action to turn on
or off a passive power in cases where penalties from background
counts might exceed bonuses from their powers.

[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-19-15/1358:35>
Do we need to make tests against being surprised?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-19-15/1431:39>
That's what the perception test was for. We'll skip the surprise test. Succeeding with perception is enough.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <10-19-15/1451:23>
Even at full Init, I know for a fact Krestov isn't going first (hence the need for synapse boosters, heh), so please don't wait for my roll before proceeding.  I'll have something up later today (I hope)

[spoiler]If one of those yahoos decides to go drek dirty on us and try to potshot bnc, Krestov will be spending his edge point to intervene (Protect the Principle action, found in Run & Gun), taking the shot instead.  It's not favoritism, but she /is/ the least sturdy in the tent..[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-20-15/0849:45>
That's what the perception test was for. We'll skip the surprise test. Succeeding with perception is enough.
Ah, I had thought that the surprise check was what you did after you failed a perception test to see if you were ambushed.

I'm getting my game systems confused.

Initiative at -10 penalty (http://orokos.com/roll/335482): 4d6+13-10 23
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <10-20-15/1118:52>
Initiative tests  are  negatively affected from background count right?
As long as one's initiative score is magically enhanced I mean...
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-20-15/1121:57>
Nope. It's not a test with a dice pool. You may add your full initiative.
But a quickdraw action would be affected.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <10-20-15/1133:47>
Oh right

thanks
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-20-15/1249:52>
Seems like you have the initiative.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <10-21-15/0051:28>
Initiative (http://orokos.com/roll/335848): 1d6+8 14

So we all know what's going down.

Also, remind me to never piss off slobbertooth.  first blood despite -10 initiative is nothing to sneeze at!
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-21-15/0838:29>
Initiative (http://orokos.com/roll/335848): 1d6+8 14

So we all know what's going down.

Also, remind me to never piss off slobbertooth.  first blood despite -10 initiative is nothing to sneeze at!
Going by my perception rolls you'll definitely be able to set up an ambush in the middle of a field, though.  :P
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-21-15/1400:45>
@Volker

You forgot to add Scary's INT, but yes he is surprised too. So he is at 12

Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-23-15/0750:33>
Round 1 initiative

Slobbertooth Initiative: 4d6+13-10 23
Torrent Initiative: 4d6+11 22
Drone 1 Initiative: 8+4d6 21
Thug 1 Initiative: 11+2d6 19
Thug 3 Initiative: 10+2d6 18
Drone 2 Initiative: 8+4d6 18
Thug 4 Initiative: 10+2d6 16
Krestov Initiative: 1d6+8 14
Scary Spice: Initiave Something-10 12
Thug 2 Initiative: 10+2d6 10
bnc: 1d6+7-10 3
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-23-15/1845:04>
Almost correct, only Thug 2 has taken electro damage and is at ini 10 now.
Scary is at 12 and can act.

Since SgtBoomCloud has kindly asked me for a leave of absence, I'll control Krestov for the moment.




Title: Re: Pain and Gain [OOC]
Post by: Volker on <10-25-15/0621:36>
@Volker

You forgot to add Scary's INT, but yes he is surprised too. So he is at 12

Wrong. I even wrote him down twice, depending on whether or not he was surprised. According to my roll from ages ago he should have INI 7, but I'm happy with 12, too ;-)

I added Torrent to the list.

Slobbertooth 23
Drone 1 Initiative: 8+4d6 21
Thug 1 Initiative: 11+2d6 19
Thug 3 Initiative: 10+2d6 18
Drone 2 Initiative: 8+4d6 18
Thug 4 Initiative: 10+2d6 16
Krestov: 14
Torrent: 14
Scary Spice: 12 (7?)
Thug 2 Initiative: 10+2d6 10
bnc: 3

So this should be the latest list ;-)
You can skip bnc's turn. She can't do much more than changing to full VR and maybe take a look around. So after thug 2 (if he survives the attack) Slobbertooth can continue pass 2.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-25-15/0707:31>
Are you sure?
http://orokos.com/roll/335858
Int 5 + Rea 7= 12
Rolled 3d6=10
Surprised=-10

Total=12 ;)

Thug 2 has just been neutralized

Also, bnc finds the two drones in the matrix. They are both on autopilot, but slaved to a rating 6 commlink.
Their matrix defense is 10
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-25-15/0919:51>
So jack, got an important question for you in one of my IC posts that needs to be answered before I move forward. I already need to reroll one thing, and I'm going to need to probably reroll a couple more. I had it in the spoiler of one of my recents posts, but I guess you didn't see it.

is Slobbertooth still hat 7/10 stun boxes from Scary Spice's booby trap?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-25-15/0942:35>
Ah, sorry.
You had about three hours of rest. You can roll how much you reduced your stun damage.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-25-15/1737:26>
Alright, let's just roll those healing checks. here.

Hour 1: Stun Recovery: Body(7)+Willpower(4) (http://orokos.com/roll/337011): 11d6t5 5 - 2/10 Boxes full
Hour 2: Stun Recovery: Body(7)+Willpower(4) (http://orokos.com/roll/337013): 11d6t5 4 - 0/10 Boxes full


Whew.... Okay. Now let's go try and fix those rolls from before.

Okay. Gamestate reset. Slobbertooth takes 4S damage from FA Burst, but gets out of the way of the suppressing fire.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-27-15/0750:18>
Who's turn is it?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-27-15/0823:28>
Yours  ;D
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-27-15/0829:32>
Has Scary Spice gone yet?

Yes he has. Gimme a minute.

Done.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-27-15/1515:27>
Just a minor correction: With a simple action you can only fire 6 shots with FA. On the plus side: No recoil penalty.
Wound penalties are taken from Ini just as from tests. But since you only have 1 you still get your additional phase.

Torrent is next in line before the drones.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-27-15/1603:18>
Did I imply more than 6 bullets were fired? 6 Bullets would be a -5 to dodge. The HK Urban Combat has 2 recoil comp, Plus my strength of 5 for 2 more, plus 1 base equals 5 RC. That's a -1 penalty on FA burst with the HK Urban Combat.

I have more RC with the HK-227 but I was willing to take a -1 to hit for a +1 to damage.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-27-15/1626:00>
Ah, sorry, I read the FA [9] wrongly as you wanted to shoot for a -9 to dodge. My reading comprehension always suffers at the end of a work day  ;D
And also yes, you are right with the recoil, I somehow had your RC stat at 6
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <10-27-15/2334:37>
Posting to let people know I have returned fully from my leave of absence.  Thank you Jack for your understanding.  I will be ready to post as Krestov at his next turn in Initiative.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <10-28-15/0704:29>
Since Slob wasn't shot with electro ammo, it should be:

Slobbertooth 23 - 10 = 13
Drone 1 Initiative: 8+4d6 21 - 10 = 11
Thug 1 Initiative: 11+2d6 19 - 10 = 9
Thug 3 Initiative: 10+2d6 18 - 10 = 8
Drone 2 Initiative: 8+4d6 18 - 10 = 8
Thug 4 Initiative: 10+2d6 16 - 10 = 6
Krestov: 14 - 10 = 4
Torrent: 14 - 10 = 4
Scary Spice: 12 (7?) - 10 = 2 (oder -3??)
Thug 2 Initiative: 10+2d6 10
bnc: 3


So, now come 5 GM passes, then Krestov and Torrent, then the 3rd pass of Slob and the drone.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-28-15/1829:05>
I'm not sure how you got Torrent down to 4.
His Ini was 22 and should now be 12 since he dodged the attack aimed at him with edge.

Thug 1 is out of it just like Thug 2

Thug 3 has 3 S damage so his Ini is at 7

Scary is at 2
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <10-28-15/1958:53>
By that rights then, here is the current initiative:

Slobbertooth 23 - 10 = 13 Action taken
Torrent: 22 - 10 = 12 Action taken
Drone 1 Initiative: 8+4d6 21 - 10 = 11
Thug 1 Initiative: 11+2d6 19 - 10 = 9
Drone 2 Initiative: 8+4d6 18 - 10 = 8
Thug 3 Initiative: 10+2d6 18 - 10-1 -1 = 8 6
Thug 4 Initiative: 10+2d6 16 - 10 = 6
Krestov: 14 - 10 = 4
Scary Spice: 12 - 10 = 2
Thug 2 Initiative: 10+2d6 10
bnc: 3


Bold lines indicate recent changes based on how the pass is progressing.

Yes, Torrent, augmented Accuracy of a Savalette Guardian is 7.  Hella nice roll by the way!
Title: Re: Pain and Gain [OOC]
Post by: Volker on <10-29-15/0343:24>
dunno.... Musta confused something. Thanks for correction
Sorry, Sabato!
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <10-29-15/0625:54>
@Sgt

Thanks for the confirmation, mate.And yes, this must have been my best shot as of yet :P



@Volker

No worries!
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-29-15/0741:02>
The drone doesn't actually take stun damage from Torrent's Savallete guardians because they deal electrical damage.

Quote from: Page 171
      Electronic equipment and drones can also be affect- ed by Electricity damage. They never suffer Stun dam- age so Electricity damage is Physical when used against electronics and drones. They resist damage as usual and suffer a secondary effect if they take even a single box of damage.
      The secondary effect for electronics and drones damaged by Electricity damage is shorting out or over- loading. In game terms this is reflected as second- ary Matrix damage equal to half the Physical damage rounded down.
      Vehicles can be damaged by Electricity attacks but do not suffer any secondary effects. Specific systems of ve- hicles can be targeted by a Called Shots (p. 195).

I don't think it really affects whether or not the drone goes down (nice shooting Torrent), but it's something to keep in mind for the future I guess.

Like how I need to remember to use medkits the next time I take stun damage.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <10-29-15/0747:40>
Like how I need to remember to use medkits the next time I take stun damage.

Or accept the decker's request to help when she offers to patch you up :P  I don't remember a lot, but I distinctly remember that.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-29-15/0749:02>
Like how I need to remember to use medkits the next time I take stun damage.

Or accept the decker's request to help when she offers to patch you up :P  I don't remember a lot, but I distinctly remember that.
My recovery dice definitely bailed me out.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <10-29-15/1426:56>
@SquirrelDude

Yeah, I'm aware of that rule. That's why I wrote S(e)
As far as I'm concerned it does make a difference when you try to repair the thing, meaning unlike with real P damage the drone can actually be repaired  ;D

Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <10-29-15/2037:32>
Makes sense.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <11-02-15/1357:14>
It's been 5 months and I still can't find an image for my custom Full Body Armor that I really like. It's always either too military, too obviously a robot, wielding a sword, too obviously Snake Eyes, obviously a human, or an outfit with breast pockets and an open zipper.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <11-02-15/1407:45>
I always found the image from the German Core book quite stylish

[spoiler]
(http://i64.tinypic.com/vxkbwl.jpg)
[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Volker on <11-03-15/0033:12>
I'm not sure so I guess I have to ask: What purpose would dataspike have served? The thing was full with Physical damage, but had no Matrix damage at all. Am I wrong or would I just have filled the second monitor without any real effect?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <11-03-15/0324:36>
Pretty much, yes. But who knows, a 10 DV matrix spike is always possible with a little edge. ;D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <11-03-15/0325:19>
Torrent solved the problem in a way more elegant way :)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <11-15-15/2028:44>
So who has the highest palming + agility. I sit at only 7 dice, but can push it up to 9 with attribute boost (agility)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <11-19-15/0310:20>
Okay, boys, I'm losing track. Let's recollect everything we know.
This is my post from August, then some more recent notes:

We found the real SS but we still don't know who the geeked one was and why he was geeked, right?
Somebody (the same somebody) gave SS laes to drink.
SS (or his impersonator) drank coffee with laes right before the false SS died.
SS contacted Tanja to hide the stuff before he got captured. He usually would leave some trace behind to pick it up later on.

Any more ideas, memories or so?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <11-19-15/0332:19>
No, not exactly. You are thinking to complex:

You already have the following info:

Scary was asking around where to hide his stash
He doesn't trust his contacts due to the value of the gear
He organizes some Laes that won't knock you unconscious but erases short term memory
He asks Lung Feng but doesn't come to an agreement - subsequently he marks him as unreliably in his book
Lung Feng wants to know where the stash is and wants to capture SS, but knows that he will be missed by his partner
Lung Feng organizes a double, has him surgically altered to look like SS and magically healed to hide the traces.
Lung Feng gets ready to kidnap SS in front of the Stuffer Shack (You don't know how he found him - but spirits is the most likely)
SS realizes what's about to happen and that he hasn't got his weapon on him. Instead he takes a laes pill in his mouth and dissolves it with a gulp of coffee.
SS is gunned down with gel and the impostor takes his place.
For some reason Feng or one of his people shoots the impostor (That's one thing you haven't found out yet)

During the lost time SS has visited Tanja, convinced her to hide his container personally and take a pill to forget about it.

SS mentioned that he wouldn't have taken the pill if he hadn't left himself a clue somewhere - probably with one of the street people at the stuffer shack or on the toilet.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <11-19-15/0920:29>
Did this just slip my mind or did we still not interrogate the people, especially this lonely beggar, near the stuffer shack?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <11-19-15/0924:48>
Nope, you did - or rather you only interrogated them about what happened during the shootout.
You haven't gone back to ask them about any clues SS might have handed out.

By the way: It is quite possible to get into the traffic-control host. You just need a direct connection to a traffic light.
Looking for the right file might get a bit dicey. On the plus side, the host is so busy that patrols aren't likely to come around every round.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <11-20-15/0139:14>
Seriously? They slave every shitty traffic light to the same control host that collects data about who goes where and when? Whoo, I'd call this a security problem if I were a 2075 citizen.
Well, bnc loves security problems! :)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <11-20-15/0146:41>
Hey, I didn't make this new matrix - them's the rules  ::)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <11-20-15/1147:12>
I won't complain. I'm just unsure whether they wouldn't use two different hosts. But you're the gm :)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <11-22-15/0520:18>
For the next four days I may be unable to follow the pace
Make sure Torrent kicks some ass until my return

See you soon
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-04-15/0833:42>
Should we roll for surprise, or did whatever checks we made against illusions cover that, or did you roll for surprise "behind the screen"?

Also, is it combat sense or danger sense that guarantees one of those. I feel like it's combat sense even though it would make more sense for it to be danger sense. Apologies, but I'm away from rulebook.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-04-15/0852:55>
Don't worry. Since they started to talk first, you aren't surprised. And since bnc and Torrent made their checks vs. the illusion you won't be sidelined either.
And yes, I rolled behind the screen, so to speak. ;D
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-04-15/0917:30>
I wasn't worried. I rolled a 28 on initiative, so I'd be able to get at least one action in even after a -20 penalty from Surprise and Full Defense. I was just hoping that I'd be able to make 2 actions :P
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-04-15/0935:05>
Oh boy, the fight begins!

Tell me, how does Geek the Mage First (tm) work when they are all mages?

@Squirrel: having had to look that up, I'll clarify.  Danger Sense is what applies to surprise tests.  Combat sense is strictly for defense dice.

I'll roll initiative when I get home from work this afternoon.  Seeing as how Krestov cannot get above a 14 in initiative, I think it is safe to say everyone else goes first anyhow, lol :)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-04-15/0939:29>
Not quite:
Danger Sense gives you +1 to your surprise tests. Combat Sense guarantees that you get that surprise test. Makes no sense, but it's the rules  :-\
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-04-15/0939:48>
Oh boy, the fight begins!

Tell me, how does Geek the Mage First (tm) work when they are all mages?
I sincerely hope that those two giant dogs aren't also able to sling the mojo around.

Not quite:
Danger Sense gives you +1 to your surprise tests. Combat Sense guarantees that you get that surprise test. Makes no sense, but it's the rules  :-\
Slobbertooth has both, so it's really all academic in this case, but it is still another one of 5e's non-intuitive rules implementation.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-07-15/0934:47>
Added an intimidate roll to the my last IC post.

Yeah, I know the Intimidate dice pool is terrible, but I'm actually a pretty wonderful Negotiator (5 dice OP).  :P
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-07-15/0953:27>
Initiative (http://orokos.com/roll/350113): 1d6+8 9

Well, that was bound to happen...

I'm assuming that it takes a complex action to undo oneself from this net?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-07-15/0954:36>
Correct. But in Krestov's case I'd allow for him to split his dice pool to free one other person  ;)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-07-15/1102:50>
does that mean I inadvertently (or fortuitously depending on how you look at it) used my turn to break out of the net? If so then I'll just go ahead and say that I used the rest of my turn to move behind a box to block line of sight on my turn.

Because this is helpful.

Initiative Round 1
Yin: 32 22 (Acted)
Yang : 32 22 (Acted)
Torrent: 24 14 (Acted)
bnc: 22
Scary Spice (being controlled by Volker): 21
Slobbertooth: 28 18 (Full Defense)
Tibetan Mastiff 1: 17
Tibetan Mastiff 2: 17
Kretov: 9
Sunkid: ??
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-07-15/1115:50>
Taking cover is a very advisable strategy.

Oh, and Scary Spice Ini: Ini (http://orokos.com/roll/350125): 12+3d6 21
I'll leave him again under Volker's capable control.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-08-15/1007:03>
Well that took long enough. I finally found an image for Full Body Armor that I like.
[spoiler](https://s-media-cache-ak0.pinimg.com/736x/0d/c1/76/0dc176a3313d608a27e85815507423c0.jpg)[/spoiler]

And conveniently in the searching found one for when I'm just wearing the armor jacket and helmet/gasmask/respirator.
[spoiler](http://img.4plebs.org/boards/tg/image/1409/40/1409409160702.jpg)[/spoiler]

\o/
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-10-15/1539:14>
Waiting my turn to act, but a couple concerns I have.

1) was Scary Spice outside of the confines of the net?

2)how is slobbertooth able to act twice in a pass?

I don't wanna be that guy, but u feel it needs to be said ^^;
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-10-15/1604:38>
Did I go twice? If so I didn't mean to. I think I just went out of order.

Initiative 32: People shoot at Slobbertooth
> Interrupt Action - Full Defense -10 to initiative (28 -> 18)
> Complex action - Break Net [Error: Out of order]

Initiative 18
> Complex Action - Break Net, just reaffirming what was done previously.
> Free action: Movement: In this case in such a way as to break LoS

So Slobbertooths' initiative plummets all the way down to 8.

But maybe I just needed to make sure crown as king of rules mistakes was secure firmly on my head.  :P
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-10-15/1610:34>
No, just a detail missed by me.  Since the initiative loss from full defense is the same as taking ones turn, I misinterpreted.  My mistake, thank you go clarifying.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-10-15/1647:45>
Yo guys. You saw that right those Foo Dogs can cast spells thanks to the two spirits of man inside them.
This is going to get worse before it gets better. So remember what Information you have on the two mages - especially who has witch specialty (Ying is the woman, Yang the man)

Those two are carrying a lot of buffs at the moment, but they aren't invincible if you target their weaknesses. 
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-10-15/1736:20>
@GM
a couple of questions

Was my stunt successful?

Αm I outside their field of vision yet?And outside the range of the spell?

What is the distance between Torrent and the mages?

Can I cover the distance in one round while sneaking? (14m without sprinting)


thanks in advance :P
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-11-15/0116:27>
Yin: Manipulation
Yang: Direct damage

Did I remember that correctly?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-11-15/1057:15>
Almost: Yin is the crazy, brutal bitch, slinging fire around. Yang is her laid back brother with skills around Manipulation and Health
You might guess who of those two is carrying the main load of their buff spells  ::)

Which incidentally is also the reason for the relatively high defense stats in the matrix: LOG and WIL are rather high with those two.


Regarding resistance roll:

You are actually right. I misremembered Net Bind as an environmental spell (that has no resistance). It's actually just a physical spell. So not only can you use a complex action to break free vs. 2xForce, you are also entitled to a reflexive STR+BOD check vs. the 5 successes of the original spellcasting.
Sorry, that's what I get for posting at work without access to my books.

So everyone who got 5 successes at their check still has their complex action.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-11-15/1112:12>
Only got a perfectly average four successes, so no luck here. Krestov might end up being okay, though.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-11-15/1137:28>
Strength plus Body to ignore it completely eh?

Spell check (bod + Str) (5) (http://orokos.com/roll/351382): 17d6t5 7

Their efforts were cute.

I post will go up this afternoon.  But for ooc game purposes, action as detailed: forgoing the weapon use, Krestov will pull attention in the best way a 350kg troll can: charge Yang with a flying side kick.

Unarmed (Kick attack, Reach 2, charge) (http://orokos.com/roll/351385): 14d6t5 8

Will edit in if limit applies, because holy drek. nope, limit 10.  So...damage code 10P + net hits?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-11-15/1435:21>
Almost: Yin is the crazy, brutal bitch, slinging fire around. Yang is her laid back brother with skills around Manipulation and Health
You might guess who of those two is carrying the main load of their buff spells  ::)

Which incidentally is also the reason for the relatively high defense stats in the matrix: LOG and WIL are rather high with those two.


Regarding resistance roll:

You are actually right. I misremembered Net Bind as an environmental spell (that has no resistance). It's actually just a physical spell. So not only can you use a complex action to break free vs. 2xForce, you are also entitled to a reflexive STR+BOD check vs. the 5 successes of the original spellcasting.
Sorry, that's what I get for posting at work without access to my books.

So everyone who got 5 successes at their check still has their complex action.

*whew* I'm so glad that after so many errors I was right for once :D
I don't want to push my luck too far, but what about the matrix Damage resistance roll? Neither willpower nor logic are relevant for it, it's just device rating + firewall, and since (if I read it correctly) not even a PAN should be of any use for it, (and with 9 boxes in the condition monitor, the device rating can't be higher than 2), it should be 4 dice (instead of 10).
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-11-15/1449:55>
Well... Willpower and Logic probably wouldn't matter unless she had one of those fancy living personas.


Which I fully admit would be weird, and considering I previously said "hopefully the dogs can't cast spells" maybe I should refrain from giving the GM horrible suggestions.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-11-15/1525:35>
Well... Willpower and Logic probably wouldn't matter unless she had one of those fancy living personas.

Which I fully admit would be weird, and considering I previously said "hopefully the dogs can't cast spells" maybe I should refrain from giving the GM horrible suggestions.

:D
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-11-15/1715:49>
@Jack

Don't want to bust your balls but if you could answer my questions I'd be grateful

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-11-15/1808:57>
@Sabato

Yeah sorry, I'm a bit disorganized at the moment. To answer your question: It's a F 6 spell so they centered it on your group with a radius of 6 m. you have no problem escaping from there (that's why he cast net beforehand)

@Volker
D'oh, I confused defense test and resistance test. You are quit right that the weapon only resists with its own pool. I'll correct my post.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-11-15/1846:56>
@squirrel: To be fair, I think it was me that coined the term "how does geek the mage first work when all are mages?".  So if we're gonna blame someone for inspiring Jack, it's me D:

Also, IC up, hope it works well.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-12-15/1157:25>
@Jack:

If I'm reading this correctly, as Death Touch is a touch spell, Yin needs to make an unarmed attack against Krestov for the spell to work.  Am I correct to think that the 7 hits from a 16 die roll is for the Spellcasting Test?  Just wanting to check, I'll handle the rolls either way.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-12-15/1620:16>
IIRC, the errata clarified that the spellcasting check doubles as the check for the touch attack. Normally, you wouldn't get any defense against a mana spell beside your resist with will or body.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-12-15/1627:50>
I don't wish to argue that, but can I get a source for that? just scanned the official core errata document and found nothing on that.  I'll work with it, but it still feels weird to me.

Defense (Ref + Int) (http://orokos.com/roll/351604): 8d6t5 4

Resistance (Body) (http://orokos.com/roll/351602): 13d6t5 5

5 damage soaked, physical condition box is 4/13, wound modifier of -1
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-12-15/1705:32>
Hm, I can't find it in the errata either. Might have just been here in the forum then, so I'll roll her Unarmed Combat +2 for Touch Attacks
Unarmed Touch Attack (Strike) (http://orokos.com/roll/351609): 16d6t5 5
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-13-15/0310:58>
The only rule I know regarding this is
Quote from: CRB 173
If the result of the Opposed Test is a tie, the attack is considered a grazing hit. A grazing hit does not do any damage, but the attacker makes contact. This allows certain contract-only attacks (poisons, shock gloves, touch-only combat spells, etc.) to still do damage.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-13-15/2204:49>
Still your turn, Volker. Scary Spice goes before Slobbertooth.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-14-15/1049:41>
Sav Guardians are unfortunately only 8p. Also I think he dropped his gun when Yang made all of the metals hot to the touch.

Which I also forgot and was going to make a test against if necessary, and then I had a question for the GM, and then I had a second question for the GM on bnc's behalf.

1. Are the HK-227's and/or the Ares Alpha's external components made out of metal or polymer?

2. Did bnc need to drop the HK Urban Combat she was wielding? I don't have the book in front of me, but I feel like that gun is almost entirely made out of polymer and ceramic materials so that it can bypass MAD-scanners.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-14-15/1115:41>
True that. Well, then I guess, Scary picks up the gun instead of taking aim and fires with one die less? If I saw that right, Yang didn't suffer the -2 penalty. If I'm wrong, he'd instead charge and attack.

Attack (http://orokos.com/roll/352077): 18d6t5 9
Not sure what his maximum is.


Attack (Harder Knock) (http://orokos.com/roll/352078): 14d6t5 5
That would be 11P for the barrier:
Defense (http://orokos.com/roll/352079): 8d6t5 3
So 8P (minus hits) for Yang.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-14-15/1301:04>
First and foremost: All weapons beside the Urban Combat have enough metal in them to qualify for Hot Potato otherwise simple gloves would render this illusion spell useless (and yes, that is one reason why I placed the HK UC in your arsenal)

Second: AP attacks of single bullets only take one point of damage away if they punch through a barrier (It's impossible for the barrier to stop 8 base damage with only 5 dice), so all you lose is 1 damage.

Third: I might have missed it, but I don't think Scary has gotten rid of the net yet, so -5. Also he is under hot potato for another -5
Just in case, I roll for him: Resist Net (http://orokos.com/roll/352101): 11d6t5 4
So yeah, Scary is free, but his gun is burning his hands

Forth: If he charges the barrier he won't be able to continue his charge in this phase - he'll need another complex action to get to Yang (which is the main reason Yang has cast the barrier - it won't stop bullets, but it'll stop others for the moment engaging him in melee)

Picking up the gun despite the felt heat is definitely possible for Scary, although I'd also allow you to say he didn't drop it in the first place, being a stubborn SoB.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-14-15/1352:55>
I'd complain about how it's weird that future weapons technology is still using that much metal in their guns, and how weapons built almost entirely out of polymer (besides the barrel) already exist, but I have a silenced revolver, so I think I'm coming out ahead on things already.  ;)

I'll make the resist test, and just fight through the pain.


pew pew pew
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-14-15/2255:30>
After all of that

Round 1 - Pass 2
Yin: 32 22 12 (acted)
Torrent: 24 13 3 (injured/acted
Yang: 32 22 12 2(Full Defense+acted)
bnc: 22 12 2 (acted)
Scary Spice (Played by Volker): 21 11 1 (acted)
Slob: 28 18(Full Defense) 8 out of actions
Dog 1: 17 7 << Current Turn
Dog 2: 17 7 KO
Krestov: 9 out of actions
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-15-15/0329:42>
I'll need a clarification from Volker if he wants to charge or shoot with Scary after this new information.

Yin's dog will attack Slobbertooth (I hope you've packed your asbestos underwear)

Charge (http://orokos.com/roll/352286): 13d6t5 4 [13d6t5=4, 6, 5, 5, 2, 5, 1, 4, 4, 3, 2, 1, 1]
Bite with 12 AP -6(fire) + Successes

Better get out of the way quickly
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-15-15/0743:54>
Defense Test, Full Defense wonderfully last an entire combat turn and not just 1 pass.

Defense - Int 5 + Rea 8 + Gymnastics Agility 6 -1 (http://orokos.com/roll/352301): 18d6t5 4

It's a grazing hit. If that would do damage, I'll spend edge to get a second chance and reroll some failures.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-15-15/0827:27>
Full Defense uses Will, takes -10 Ini and helps against all attacks
Pre-emptive Dodge uses Gymnastics, takes -5 Ini and helps only against melee attacks

Grazing Hit from fire does nothing, but depending on your Will attribute, you might have to adjust your dice pool

Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-15-15/0843:44>
Agile Defender: Gymnastics Agility in place of will for full defense

Fortunately it's the same additional +2 dice, Edit 1: actually it should be +4 because the +2 to agility from agi boost, but I dodged well enough regardless of that. Edit 2: Also forgot the +2 from combat sense. Really glad I made that roll the first time.  ::)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-16-15/0133:35>
Sorry - Haven't been able to post earlier.
If I haven't missed something again, I need the whole Complex action to get rid of the net since shooting with net and Hot Potatoe would mean a -10 dice pool modifier. So if I got that right, Scary will holster his weapon (if he has enough courage) or simply drop it (otherwise) and try to break free (you rolled for it already).
He will then shoot in 1.

If I somehow got something wrong and he's able to shoot with "only" a -5 penalty, he will do so.

EDIT: since bnc has gone online, her initiative changed:
So, after the dog's action, pass 3 should be:

Round 1 - Pass 3
bnc: 22 12 17
Yin: 32 22 12
Torrent: 24 13 3 (injured)
Yang: 32 22 12 2(Full Defense)
Scary Spice (Played by Volker): 21 11 1
Slob: 28 18(Full Defense) 8 out of actions
Dog 1: 17 7
Dog 2: 17 7 KO
Krestov: 9 out of actions
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-16-15/0241:23>
Not quite. Only subsequent tries take a complex action. I rolled for Scary further up and he broke free.
So you are fully able to shoot now with -5 and try again at 1 without any penalties from spells.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-16-15/0431:37>
Ah, okay. I thought the spell resistance check is the free one (which he wouldn't have passed since he would have had to exceed 5 scores) and all others (against 3 hits) are Complex actions. If that's wrong, then of course I'll go for the bambam.
You can choose whether we leave the old roll:
Shoot (http://orokos.com/roll/352067): 15d6t5 7
   15d6t5: 7 [15d6t5=3, 5, 5, 5, 6, 6, 4, 4, 1, 4, 5, 2, 1, 3, 6]
which leaves 5 hits.

Or else, I'll roll a new one:
Shoot (http://orokos.com/roll/352567): 10d6t5 4

Depending on which roll counts, it's either 11P or 10P for the barrier.
The rule your were referring to (CRB 198, penetration weapons) only count if the DV exceeds the Armor rating. Since the DV of the Savalette Guardian with explosive ammo is 3 (which is lower than 4), the rules from CRB 197 apply. Thus, the barrier takes 4 (or, if you count the second roll (from OOC,  (11:15:41/12-14-15)) 3 points of damage.

So, in the end, depending on which rolls you count, Yang should suffer 8 (1st roll for aiming, 2nd roll for defending), 7 (both times 1st roll or both times 2nd roll) or 6 points (2nd for aiming, 1st for defending) of damage. These are reduced by both his INI+REA and his Damage resistance test.

Whew, SR is a good training for both lawyers and mathematicians ;-)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-16-15/0450:58>
I'm using the rules for penetration weapons, and also count your previous roll. So it's 5 hits, the wounded man needs to dodge:
Defense (http://orokos.com/roll/352569): 11d6t5 3

So two net hits, after barrier that's 10 P with Explosive Ammo AP 2 (Savalette has AP 1 +1 from Ex)
Yang tries to soak:Soak (http://orokos.com/roll/352572): 16d6t5 2
8 S, he goes unconscious before he can apply the patch.

Ok, quite a few things happen now: Ying loses her last action due to losing massive ammounts of Ini, the armor spells dissipate, her ability to wield the shotgun is reduced and she is more furious than ever - expect her to do something really stupid if she gets the chance...

Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-16-15/0457:16>

I guess Yang was  sustaining a couple of buffs on her behalf...?


Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-16-15/0509:11>
Yeah, that's his specialty: Illusions, Health and Manipulation. She does Combat and Detection with very little health on the side.

You might find some sustaining foci and quite a lot of used reagents on him later ;)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-16-15/0752:24>
Round 1 - Pass 4
bnc: 22 12 17(jacked in) 7 << bnc has one pass left
Yin: 32 22 12 acted, injured. out of actions
Torrent: 24 13 3 out of actions
Yang: 32 22 12 2 KO
Scary Spice (Played by Volker): 21 11 1 out of actions
Slob: 28 18(Full Defense) 8 out of actions
Dog 1: 17 7 out of actions
Dog 2: 17 7 KO
Krestov: 9 out of actions

Round 2 - Initiatives so far
Slobbertooth Round 2 Initiative (http://orokos.com/roll/352602): 4d6+13 25
Torrent 22
Dog 16
Yin 12
Krestov 11
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-16-15/0754:36>
Initiative (http://orokos.com/roll/352604): 1d6+7 11

You high initiatives in such a hurry :P
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-16-15/0902:49>
Question for the GM before Slob takes his turn before or after bnc/Scary Spice.

1. Is disengaging from melee an action, or is it just movement?
2. When the dog takes his intercept action after Slobbertooth moves, would Slobbertooth be able to interrupt the interrupt by using full defense and continue his turn (if the dog doesn't KO Slob)? If he continued his turn, would it be at the same initiative (so ending with a -20 penalty) or at a later initiative (-10 for full defense)?Would Slob be able to make an interrupt action to boost his defense at all?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-16-15/0936:53>
Interesting question.
I'd say: You take your action, are attacked during this action and go on Full Defense. After your action resolves your Ini drops by 20.

Of course: If you all manage to knock out Yin you don't need to content with the dog at all since the spirit will depart and the poor dog will run away as fast as possible...
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-16-15/0941:21>
bnc: INI roll turbo-boost (http://orokos.com/roll/352613): 6d6+12 30
crap, almost 4 actions ^^

Scary INI roll (http://orokos.com/roll/352614): 3d6+7 23

Also, Yin shouldn't be able to do any defense test until it's her roll since she's practically blind.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-16-15/0944:57>
There is a difference between not being able to see well and not being able to defend ;)

Also you can roll 5d6 ini max. Physical Ini =/= Matrix Ini. You'd need a Coprocessor Module from Datatrails to get the 5th dice.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-16-15/0945:39>
So Initiative for round 2 currently
bnc 30 (still needs to be rerolled?)
Scary Spice 23
Torrent 22 12 (acted)
Slobbertooth 25 5 (Full Defense + Acted)
Dog 16 14 (-2 penalty for injury?)
Yin 12 ?? ( - Reaction)
Krestov 11
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-16-15/0948:11>
Nope, with the one left she turned her glasses black.
Otherwise, she'll just have Yin's commlink make farting noises.

But against Slob, Scary and Torrent she should suffer a heavy penalty on all defense rolls since she can't see until pass 12 ;-) feel free to geek her
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-16-15/0951:09>
There is a difference between not being able to see well and not being able to defend ;)

Also you can roll 5d6 ini max. Physical Ini =/= Matrix Ini. You'd need a Coprocessor Module from Datatrails to get the 5th dice.

Well, I don't know if there are any rules, but I do know that you can't defend yourself properly if you can't see against what you're defending (unless, of course, there's something I don't know, like magic).

Feel free to reduce her INI as much as you like ;-) the 2 extra dice are from Golden Mirror, but I don't mean to do anything anyway, so I'll just be fast or not.
Also, this might have applied for the old combat round, so I might have actually had one pass less. So I'd use my first turn in this CR to rape the glasses then.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-16-15/0954:17>
That's why she gets -3 to her defense against the first attack - remember dropping something is a free action which can be taken outside your normal ini, much like falling down. Beside that she could have just switched to astral perception (Which she didn't since it would have hindered her firing with her shotgun - which I must add is still operational)
But to honor your effort and creativity, I'll make that an interrupt action worth -5 ini for Yin.

Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-16-15/1136:18>
Luckily, that hit to reaction forces Yin's initiative to drop.  I believe the dog moves, and then Krestov.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-16-15/1237:55>
So Initiative for round 2 currently
bnc 30 (still needs to be rerolled?)
Scary Spice 23
Torrent 22 12 (acted)
Slobbertooth 25 5 (Full Defense + Acted)
Dog 16 14 (-2 penalty for injury?)
Yin 12 ?? ( - Reaction)
Krestov 11
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-17-15/0135:31>
Anyway.

Ini downgrade (http://orokos.com/roll/352795): 2d6 6 (so last turn she'd have had 6 less and thus lost an action).
Ini downgrade (http://orokos.com/roll/352796): 2d6 7 (so it's her turn in 23 where she turns out her glasses)

Since Torrent is ambushing the human bitch, Scary targets the animal bitch:
Shoot (http://orokos.com/roll/352798): 14d6t5 3

Thus:
bnc 23 13 (acted)
Scary Spice 23 (acted)
Torrent 22 12 (acted)
Slobbertooth 25 5 (Full Defense + Acted)
Dog 16 14 (-2 penalty for injury?)
Yin 12 ?? ( - Reaction)
Krestov 11
[/quote]
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-17-15/1434:37>
Yin lost 5 reaction in total, so she is at 9 now.
Dog is at 8 after his interrupt action and his wounds.

Krestov can make a stomp attack to end this quickly  ;)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-17-15/1507:31>
bnc 23 13 (acted)
Scary Spice 23 13 (acted)
Torrent 22 12 (acted)
Slobbertooth 25 5 (Full Defense + Acted)
Krestov 11 <<Current turn
Yin 12 9 ( -5 Reaction)
Dog 16 8 (-5 Interrupt, -3  injury?)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-17-15/1542:25>
Did you already roll the defense roll to Scary's attack?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-17-15/1600:11>
Since Scary attacked Yang and Yang is now lying unconscious on the ground - not really necessary ;)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-17-15/1727:51>
I think she meant dog number two?
Since Torrent is ambushing the human bitch, Scary targets the animal bitch:
Shoot (http://orokos.com/roll/352798): 14d6t5 3
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-17-15/1736:29>
Yall know me so well :P

Unarmed (Kick) (http://orokos.com/roll/352963): 12d6t5 5

Damage code 10P + net hits (so 15 with no defense dice?)

Descriptive IC post after I'm off work.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-18-15/0104:57>
I think she meant dog number two?
Since Torrent is ambushing the human bitch, Scary targets the animal bitch:
Shoot (http://orokos.com/roll/352798): 14d6t5 3

Exactly ;-) Only that she ain't not a girl ;)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-21-15/1717:53>
So what exactly are we looking at in terms of goods from those two Triad mages, anyway?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-21-15/1754:29>
2x Sustaining Foci Rating 6 (Health/Manipulation)
1x Weapon Focus Rating 3 (Knucks)

2x Auto-Assault 16 w/Smartlink + Personalized Grip, Gas Vent III, Foregrip, Ammo Skip. Each worth about 3000¥

2x Executive Suit, but custom fit, so probably useless for you
2x Glasses with Flare Comp, Low Light, Smartlink, Vision Mag
2x Trodes
2x Commlinks Rating 5
2x Biomonitor
500¥ worth of reagents

1x black SUV (Rover Model 2072) parked around the corner
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-21-15/2330:36>
Let me put these things in their appropriate bags

For Sale/Trade (Prices listed are base price before use/damage taken into account)
 - Force 6 Sustaining Spell Foci (Healing/Manipulatoin) x2 ( 24,000 ¥ each): Unless someone plans to learn how to sling mojo, these would at least be helpful for making a trade happen.
 - Glasses x2 (3,150¥ each ): I think we all already have better gear?
 - Trodes x2 (70¥ each)
 - Biomonitor x2 (300¥)
 - 500¥ worth of reagents: Probably more for trade than sale
 - Executive Suite x2 (2,000¥ each): I'd rather pay more money to get a nice custom formal wear to fit our own specific needs than to pay to get these things tailored. They also have all these holes and blood in them.

To potentially keep
 - Commlinks Rating 5x2 ~ Hermes Icon (~3,000¥ each): Slob still has a Sony Emperor :P
 - AA16 w/(external?) smartlink, Foregrip, Ammo Skip, Gasvent III, personalized grip x2 (3,000¥ each): We only need one of these, if that. It's a very nice weapon, though.
 - Black Rover 2072 (68,000¥): We're going to need to hide this thing if we don't expect it to be stolen, but I don't think our budding rigger would forgive us if we got rid of it.

Our current vehicle is IIRC a GMC Bulldog. The Rover 2072 would be an almost complete upgrade over that, but is also valued at 33,000¥ more, so it's up to you guys if you think the performance is worth it. The Rover is more expensive than an Ares Roadmaster, but also probably a bit more subtle. .

Bulldog
Handl 3/3 Speed 3 Accel 1 Bod 16 Armor 12 Pilot 1 Sensor 2 Seats 6 Avail -- Cost 35,000¥

Rover 2072
Handl 5/5 Speed 4 Accel 2 Bod 15 Armor 12 Pilot 2 Sensor 4 Seats 6 Avail 10 Cost 68,000¥

Ares Roadmaster
Handl 3/3 Speed 3 Accel 1 Armor 18 Bod 18 Pilot 3 Sensor 3 Seats 8 Avail 8 cost 52,000¥
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-22-15/0104:52>
Did I deduct correctly that you guys intend to continue this group? I was thinking about quitting after this run, since it does take quite a lot of time, and I have my real life back since I returned to Austria. On the other hand, it's rather difficult to let go of bnc...
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-22-15/0113:16>
Well, from my side, there will be a hiatus - both IP and OP
March 2016 will be the earliest, I'll start a new story.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-22-15/0500:52>
Well, from my side, there will be a hiatus - both IP and OP
March 2016 will be the earliest, I'll start a new story.

Oh that's a bummer.
I really enjoy your GMing and this particular group.

When (And if) you return please e-mail me : forfingon@msn.com

PS:Can you spread some karma our way before you go?


@Volker

I'm willing to continue as long as there is a group and Jack.I really enjoy playing with you guys :)

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-22-15/0545:34>
Don't worry, I'll not abandon the forum. But I need a bit of a breather before the next big run. (Stay tuned for "Panzerknacker")

If you are interested, I could run a little side quest in regard to Slobbertooth's killer hunt in the meantime.

Since there will be a pause I'll up the karma reward considerable.

You all receive:
20 karma
400.000 NY in goods and favors for the whole team (I assume you are ok that Krestov gets the lions share with his expensive bioware)
Contact: Sunkid (Fence/Smuggler incl. magic goods): L3 / C7
Contact: Scary Spice (Fence/Smuggler incl. cyber/bio ware) L4 /C5

Krestov may gain:
Contact: Detective Sanchez (KE Officer, incl. murder & organized crime : L1 / C 3
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-22-15/0628:36>
I'll gladly help Slobbertooth if he decides to look for the killers.


I guess this means we also got the gear we wanted after Deep Black Sea?

I'll probably spend my Karma for a qi focus tatoo or a second initiation grade...I guess I have some time to decide.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-22-15/0752:56>
I'm obviously up for hunting for the killers, and would like to continue playing with you folks. It's been fun. Ya'll split up the 400k however you want, I made my choice to get information rather than gear this time. We still have plenty of other stuff.

I'll probably spend Karma on
 - specialization automatics (assault rifle) and automatics 7 (21)
 OR
 - If the GM would allow it, I would like to take an Adept Way: Warrior, and get discounts on powers Improved Ability, Combat Sense, and either motion sense or rapid draw.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-22-15/0814:59>
Sure, knock yourself out ;D

But I really, really, really recommend that one of you gets Adept Assensing and spends at least one skill point on assensing.
A ki-focus tattoo is cheap and very affordable karma-wise. It's the bare minimum to avoid hostile spirits from the Astral.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-22-15/0829:42>
In my defense after Deep Black Sea  I was between the masking metamagic and a Qi Focus tattoo with the Astral Perception power and you convinced me to take the Masking metamagic :P



We may have to buy some deepweed ...?


Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-22-15/0841:37>
I'll need to look into it. I've never really had the firmest grasp on the game's magic system, or more properly I've never been great at estimating the karma prices for the stuff. Makes it hard to plan a character. Also just remembered that I'll probably need to spend some karma on the equivalent to handle animal skill (for the new team member),  and on the heavy weapons skill (for that new grenade launcher), so I'll need to see what I can do with "only" 21 Karma.

Oh, and about that dog. Male or female and has it been snipped? If it's Male, I'm naming it William, and if it's female I'm naming it Zelda.


I'll make a giant list of things we should fence to get some extra cashflow. I think we still have an Ruhrmetal HMG sitting around.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-22-15/0850:45>
I just made some calculations.


I got 21 karma

I wanted a 2nd Initiation grade(16 karma) and a qi focus tattoo with improved ability sneaking 2 (  6 karma - discount from the invisible way) .....got to find 1 more karma, so SquirrelDude  let's get started with that manhunt shall we?

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-22-15/0906:29>
It's a nice, healthy three year old bitch, neutered, and with an earchip that proclaims her name to be Li.

@Sabato
Yeah, but in this story you missed a lot of details that assensing would have revealed easily. (Most important the nature of your Johnson)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-22-15/1006:54>
A complete list of everything we have that needs to be fenced or have karma devoted to being proficient with them, pricing when available (Away from books).

Weapons
2 AA-16 Shotgun (2/external smartlink, personalized grip, gas vent III, foregrip, ammo skip)- 3000¥ each
Either HK Urban Combat - 2300¥   OR   bnc's Ingram Smartgun X - 800¥
22 Ares Alpha clips - 110¥ Total
Ruhrmetal SF-20 HMG - 19,600¥
2 Experimental Laser Weapons (Ares Lancer MP Laster Rating 3) Detailed here (http://forums.shadowruntabletop.com/index.php?topic=19533.msg376084#msg376084) - ??¥ << Need some GM adjudication here.
2 Ares Alpha Assault Rifles w/out Grenade Launcher - ??¥ << Need some GM adjudication here.
2 Colt TZ-120 SMGs - 660¥ each

Magic Equipment
Force 6 Sustaining Spell Foci (Healing) - 24,000¥
Force 6 Sustaining Spell Foci (Manipulation) - 24,000¥

Commlinks
Slob's Sony Emperor (Rating 2) - 700¥ : Might as well use the Rating 5 ones that the Triads left us
Krestovs Renraku Sensei (Rating 3) - 1000¥

Electronics
2 modified Glasses -3,150¥ each
2 Trodes - 70¥ each
2 Biomontors - 300¥ each

Clothing
2 "well used" Executive Suites - 2,000¥ each
The Hardened Mil-spec Armor from the first run that bnc repaired - ??¥ << Need some GM adjudication here.

Vehicles
Either GMG Bulldog Step Van - 35,000¥ : We should pick one or the other.
or
Black Rover 2072 - 68,000¥

Contacts gained:
Dr. Schmitt Con 6/Loy 3
Hank the Janitor Con 3/Loy 2
Marcy the Security Spider Con 2/Loy 1
Sunkid Con 7/Loy 3
Scary Spice Con 5/Loy 4


And yes, as far as I can tell, we still have those absurd laser weapons that none of us can actually use. ¯\_(ツ)_/¯

I figure we keep the weapon foci (knucks) and give them to Krestov for when he needs to punch ghosts, if they can even fit in his hands. If not, Torrent might want them. Slob already has magic fists.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-22-15/1133:44>
@Jack: can I get a confirmation on the rating and grade o synaptic boosters that were procured?  I could deduce myself I I had book access, but not sure ^^; thanks.

@all: I m fine with continuing at a later time.  March '16 is perfect as I will be finishing another term of school.   I'd gladly help Slobbertooth, if Krestov's pending vat job allows it.

As for anyone else continuing or retiring, it is up to them.  I respect all decisions as you all are cool people :)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-22-15/1136:28>
You really can take your pick regarding quality and level of your gear, as long as you stay within the mentioned price range.
Scary calculated with Alpha Grade Synaptic Boosters Rating 2, same for the control rig
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-22-15/1439:16>
That is fair, and I can look when I get home if I wish for modifying that to anything else (doubtful.  Initiative of 10+3d6 is pretty darn fast for a troll)

While I haven't heard arguments about "lions share", I can give assurance that this covers Krestov'vs needs for quite some time.  It is appreciated :)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-22-15/1954:17>
This is the gear I wanted after Deep Black Sea



60.000  ¥

I'm going to spend a good chunk  of these for a new Chameleon Suit and a Ballistic Mask because I want to look like this :

(http://oyster.ignimgs.com/mediawiki/apis.ign.com/borderlands-2/thumb/c/cd/Dark_Night.jpg/228px-Dark_Night.jpg)

-Chameleon Suit + Ynt Softweave (total Capacity 13) + Ruthenium Polymer Coating (Rating 4)
with Fire resistance 3 , Nonconductivity 3, Thermal Damping 3, Quick Draw Holster = 26,575  ¥ , Availiability 14R
(assuming I can find Ruthenium Polymer Coating: Availiability 16F)

-Ballistic Mask  with Smartlink,Image Link, Vision Magnification, Thermographic Vision,Commlink(bought separately *),Trodes,Micro Transeiver (I wanted more things but availiability skyrockets if I put YNT Softweave and vision enhancements) :  Availiability 18R, cost  3.025 ¥

-*Commlink : Transys Avalon = 5.000  ¥

-Executive suit + YNT Sofltweave  with Thermal Damping 2, Concealed Holster  :5.150 ¥ ,Availiability 16

Total Cost 39,.750 ¥
I'll spend some for rent and some more for Ammo.

I guess I could use some more Nuyen for a thing or two (for example a qi focus) but I've saved  most of my share  from our previous mission so I'm sure I can manage if I decide to do some extra shopping
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-22-15/2208:07>
The two items that I've been waiting for.

Yamaha Raiden w/Grenade Launcher (http://forums.shadowruntabletop.com/index.php?topic=19533.msg377446#msg377446)
[spoiler]Base Yamaha Raiden (Smartlink + Sound supressor) . . . . . 2,600¥
Advanced Safety System (Biometric, Electroshock) . . . . . 950¥
Rating 3 Gas Vent System (Barrel) . . . . . 600¥
Folding Stock (Stock) . . . . . 30¥
Sling . . . . . 15¥
Underbarrel Grenade Launcher (Under) . . . . . 3,500¥
*Tripod (Under) . . . . . 500¥
Low Light Flashlight (side) . . . . . 200¥
Infrared Flashlight (side) . . . . . 400¥
Imaging Scope (+Image link) (Top) . . . . . 325¥
Slide Mounts (Bottom and both sides) . . . . . 1,500¥
Personalized Grip (Accessory) . . . . . 100¥
9x spare box magazines . . . . . 45¥

300 Rounds APDS . . . . . 3,600¥
540 Rounds Stick n Shock . . . . . 4,320¥

Ammo for the Grenade Launcher
12 High Explosive Grenades . . . . . 1,200¥
12 Smoke Grenades . . . . . 480¥
12 Flash Bang Grenades . . . . . 1,200¥

Total Value brought to 21,565¥ Rating "only" 14F
[/spoiler]
Full Body Armor
[spoiler](https://s-media-cache-ak0.pinimg.com/736x/0d/c1/76/0dc176a3313d608a27e85815507423c0.jpg)

Full Body Armor . . . . . 2,000*2 = 4,000¥
* Nonconductivity 4 . . . . . 1,000¥
* Fire Resistance 4 . . . . . 1,000¥
* Shock Weave . . . . . 1,000¥
* Thermal Damping 4 . . . . 2,000¥
Capacity Used/Total = 14/21

Helmet . . . . . 500*2 = 1,000¥
* Trode Net . . . . . 20 ¥
* Thermographic Vision . . . . . 500¥
* Smartlink . . . . . 2,000¥
* Image Link/HUD . . . . . 25¥
* Flare Compensator . . . . . 250¥
* Repirator 6 . . . . . 300¥
* Micro-transceiver . . . . . 100¥
Capacity Used/Total = 9/9

*Price doubled for YNT Softweave.

Original Armor Setup (http://forums.shadowruntabletop.com/index.php?topic=19533.msg377446#msg377446)
Mentioning of change to Fresnel Fabric (http://forums.shadowruntabletop.com/index.php?topic=19533.msg378440#msg378440)

Total value brought to 13,875¥ Rating 14R[/spoiler]

*The price on the Ruhrmetal HMG I list up there is actually wrong. I forgot that it has extra attachments that need to be accounted for.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-23-15/0326:33>
You get all your pretty toys. Although Torrent might want to invest into a ruthenium polymer poncho from Hard Targets.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-23-15/0600:18>
All right, I thought about it and I guess I can't quit anyway. I'm totally addicted to my addicted psycho. Sometimes, I can't post for a couple of days, as you might have seen. If that's okay for everybody, I'll join when we go for Panzerknacker ;)

Until then, I'll read the rigging rules, buy a control rig and totally freak out. And bnc will do some pretty embarassing things for Scary Spice only a teenage girl in need for sex would do :D
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-23-15/0739:46>
You get all your pretty toys. Although Torrent might want to invest into a ruthenium polymer poncho from Hard Targets.

I'll check it out.Is it better than a Chameleon Suit coated with ruthenium polymer?


Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-23-15/0905:10>
Question about that Ruhrmetal HMG we have. You mentioned that the weapon had some extra modifications (http://forums.shadowruntabletop.com/index.php?topic=19533.msg376569#msg376569) on it, but I can't find where you posted those in either the IC or OOC threads for Deep Black Sea.

links for convenience
http://forums.shadowruntabletop.com/index.php?topic=19532.400 (http://forums.shadowruntabletop.com/index.php?topic=19532.400) - Deep Black Sea OOC
http://forums.shadowruntabletop.com/index.php?topic=19532.350 (http://forums.shadowruntabletop.com/index.php?topic=19532.350) - Deep Black Sea IC

If no one is interested in keeping the spare weapons, Slob will approach Scary Spice about fencing and smuggling some fancy and prototype weapons for the team.

Do we want both vans (our current and the triad), or just one van?

I need some GM adjudication on the prices for
 - Those prototype laser weapons that we have
 - The Ares Alphas minus the grenade launchers
 - The prototype hardened full-body armor (I don't think we intend to sell this, but I'm curious)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-23-15/1122:47>
The Ares Alphas are easy: Those go for 75% of the original price (before the blackmarket adjustment)
The Lasers are really hard to flog without getting heat from Ares. They are worth each 50.000, but you'll need to search long and hard for a discreet buyer. If you want quick cash you'll have to contend with half the normal black market price (usually 5%*Loyalty of your contact).
The HMG Ruhrmetal is worth 22.000 with all accessories - but you might want to keep that for when bnc becomes a kick-ass rigger
I'll look for the details later.

The Fullbody armor is currently worth about 25.000 but also not easy to sell.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-23-15/1440:37>
Yeah, I'm not in any real rush to get rid of the Ruhrmetal. It's a good weapon. I just wasn't sure if anyone actually going to use it.

So unless there is any objection, K or someone else's preferred contact will be fencing the following equipment for the team. No rush to get money in, so they can take the time they need to get a good deal on that stuff, and to do it without getting noticed by Ares or SK.
[spoiler]
Slob's Ares Alpha w/out grenade launcher - 1987¥
11 Ares Alpha clips - 55¥ Total
2 AA-16 Shotgun (2/external smartlink, personalized grip, gas vent III, foregrip, ammo skip)- 3000¥ each
2 Colt TZ-120 SMGs - 660¥ each
1 Crocket EBR - 10,300¥
2 Experimental Laser Weapons (Ares Lancer MP Laser Rating 3) Detailed here - 50,000¥ each
4 FN AAL Gyrojet Pistols - 2000¥ each

Magic Equipment
Force 6 Sustaining Spell Foci (Healing) - 24,000¥
Force 6 Sustaining Spell Foci (Manipulation) - 24,000¥

Commlinks
Slob's Sony Emperor (Rating 2) - 700¥ : Might as well use the Rating 5 ones that the Triads left us as the new backup.

Electronics
2 modified Glasses -3,150¥ each
2 Trodes - 70¥ each
2 Biomontors - 300¥ each

Clothing
2 "well used" Executive Suites - 2,000¥ each
4 Diving Armor - 1750¥ each

Vehicles
GMC Bulldog Stepvan - 35,000¥

That's only 194,457¥ 229,457¥ worth of goods that need to be moved :P[/spoiler]

Major items that are being kept
[spoiler]
Krestov's Ares Alpha w/out grenade launcher +11 spare magazines 1988¥+55¥
Ruhrmetal SF-20 HMG - 22,000¥
Hardened Milspec Armor - 50,000¥
Rating 3 Weapon Foci (Knucks) - 21,000¥
2 Spare Rating 5 Commlinks[/spoiler]

Stuff the team needs to decide on
- The spare Rating 5 commlink: Does anyone need a spare? I think we all have better commlinks at this point.
- The vans: Do we need two? If not, which one are we selling.

Question for the GM
 - What kind of Animal Handling check are we looking at to train/retrain the new team member? It's 3 years old, so I imagine it's already got a bit of training, but it's also somewhat imprinted on its previous owners and will be wary (to say the least) of the new team.

Oh, and important ground rule with the new pup. Until it's trained and friendly with the team, it is not to be left alone with bnc. It's a Tibetan Mastiff (http://xiddu.weebly.com/uploads/4/8/6/4/4864784/136507626.jpg), and I'm pretty sure it at least weighs more than her.



Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-24-15/1154:48>
Stuff the team needs to decide on
 - The spare Rating 5 commlink: Does anyone need a spare? I think we all have better commlinks at this point.
 - The vans: Do we need two? If not, which one are we selling.
I'd keep the commlink. At some point or another a spare commlink comes in handy. You need to make an anonymous phone call or something. You wanna go to a meeting without carrying your personal data with you. Stuff like that.
I don't think we can keep the second van. I assume there's only on parking space at our flat :D
No, seriously, I can see no reason to keep the second van.

Question for the GM
Oh, and important ground rule with the new pup. Until it's trained and friendly with the team, it is not to be left alone with bnc. It's a Tibetan Mastiff (http://xiddu.weebly.com/uploads/4/8/6/4/4864784/136507626.jpg), and I'm pretty sure it at least weighs more than her.

No problem, she doesn't like dogs anyway. But if it's peaceful (and it looks very friendly), they should come along. I don't think, they would train a Tibetain Mastiff to tear apart youg girls.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-24-15/1231:22>
So with our Rigger's approval, I'll also have the team's preferred contact move to sell our GMC Bulldog (valued at 35,000¥) and we can  keep the Triad's fancy Black Rover 2072.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-24-15/1525:58>
The dog won't have any problems to adapt to you if you treat it right. You can be sure that they did not enjoy being made into a puppet.
So it's an easy test with a time interval of days to gain its trust per animal handling.
Animal Handling + Charisma [Social] (6, 1 day) Extended Test
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-24-15/1620:09>
21 Kharma to Spend
I'll go ahead and devote two points getting a rank in Animal Handling. Boosts my dice pool from 2 to 4.
I'll put down seven Points for Automatics specialization (Assault Rifle)
I'll put down two points for a rank in Heavy Weapons for the new grenade launcher.

That's 11/21 spent

A Qi focus of Astral Perception (since we want assensing) should be...

Forcex2 Kharma, Force = ppcost x4, Forcex3000 Nuyen, Force x3R.

Force = 1x4 = 4.
Eight Kharma
12,000 Nuyen
12R Availability

And then finally two points for a rank in Assensing.

I can afford that, but I'm not sure who between Torrent and Slob have the better intuition or if you aren't already planning on doing that Sabuto. It might make more sense for you since you've been doing all the scouting. If Slob doesn't get it, I'll probably be sitting on the rest of the points for either initiation 2 (Adept Centering) or Adept Way of the Warrior


It's been a really slow workweek folks.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-24-15/2110:50>
Merry Christmas everyone (https://www.youtube.com/watch?v=6FFHgDD21MI)

We've somehow all been doing this for almost a year now.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-25-15/0444:24>
Merry Christmas guys!


I haven't decided yet about my Karma and how to spend it
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-25-15/0450:51>
Merry Christmas and frohe Weihnacht to all of you too.

Maybe you should recruit a third mage slinger into your group - that way you could found a circle to discount your initiations  ;D

The side quest "Sins of the fathers" will start some time after next monday. Until than I'd ask you, SquirrelDude to send me per PM a summary of all relevant Details you want to have included about your parents. Everything else I'll make up.

Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-25-15/0509:10>
So with our Rigger's approval, I'll also have the team's preferred contact move to sell our GMC Bulldog (valued at 35,000¥) and we can  keep the Triad's fancy Black Rover 2072.

Sure, I'm fine with that.

I haven't decided yet about my Karma and how to spend it

Me neither, but I'm gonna find time the next couple of days. If I recall correctly, I haven't even used my Karma from Deep Black Sea :D

Maybe you should recruit a third mage slinger into your group - that way you could found a circle to discount your initiations  ;D

I have a shaman I'd love to play ... But I don't think it's wise to play to characters when I was thinking about quitting the first one due to lack of time ^^

The side quest "Sins of the fathers" will start some time after next monday. Until than I'd ask you, SquirrelDude to send me per PM a summary of all relevant Details you want to have included about your parents. Everything else I'll make up.

I'm not sure whether or not bnc is directly involved. That depends strongly on Slobbertooth. If he asks for help, she will help him, and if the whole party joings, so will she. But I'm not sure how she'd react if they just start doing something. I'll decide this during the first posts. I'd love if we can roleplay the social interactions how the whole thing starts. This helps me to decide whether or not and to what degree bnc joins in.

And last but not least:

Merry Christmas everyone! Enjoy the festival! You're great, guys, and I enjoy this group a lot. I would have long wanted to quit, but I just can't. Thanks for this game!
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-27-15/0411:45>
So, I took a short look at bnc's character development

Whew ... okay, here are some questions:

@Slobbertooth: How much are our spoils of war. That is, how much money does bnc have free to

spend after Pain and Gain. If I got that right, we didn't get any nuyen as a reward, but the

control rig (hooray) instead. Is that right, too?

@Jack: Could you please give me some details about the armor we got in Deep Black Sea? Can I

Jump in? Do I control it via Pilot Walker?
Which model is our car exactly? I guess we should install one weapon or another. Does it have a rigger interface?
If you find time, could you please double-check the data below?

Deep Black Sea      

reward
14 Karma

62.500
Fairlight Excalibur
some stuff that went to the team because bnc had no interest in it

costs

Lifestyle 15500/4 = 3875


Pain and gain

reward
20 Karma
Control rig rating 2 (alpha)
spoils of war - ??

costs

Lifestyle 1625

Further expenses

Karma
Free to use: 1 (leftover) + 14 (DBS) + 20 (P&G) = 35
Reaction: 3   15 Karma
Medicine 1   2 Karma
Pilot Walker 2   6 Karma
Specialization (Pilot Ground Craft; Wheeled)   7 Karma
5 Karma left

Money
Free to use (after updating her software after Data Trails): -4300 + 62.500 (DBS) - 3875

(lifestyle DBS) + x (P&G) - 1625 (lifestyle P&G) = 52700 + x (whereas x are the incomes from

P&G)

Fake SIN (rating 5)   12500   (I'd need somebody to crack the Availability please)
I guess I'm gonna get myself some drones, but I'll do this only as soon as I know how much

we got and after I read the rigging rules carefully.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-27-15/0530:40>
The armor cannot be remote controlled. It's no drone, only a strength assisted power armor with very obvious actuators.
You could put an anthro-drone in it of course...  ;D

Your new car is the standard Rover from the core book. No weapons or other mods in it besides a standard rigger interface.

The data seems to be correct. Although you didn't get paid in money for PaG, you got as a team loot worth 400.000 NY. I'll allow you to pay half your lifestyle costs from that to cover consumables.
Finally, I'm not sure about that lifestyle cost you have there. You all share a medium style, base 5000+500x3+Krestov's troll increase of 50% for 2500
that's a total of 8000 a month. 

This job was about a month after DBS, so you need to pay Lifestyle one time.
Oh and some time in the next two weeks you need to do an Addiction Test to not get further into the habit.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-27-15/0928:36>
>>@Volker

The spoils are 400,000 Nuyen that the team may choose how to spend for loot.
 - Krestov's synaptic boosters have already been deducted but I don't remember the cost off the top of my head.
 - bnc's control rig needs to be deducted
 - I believe Torrent is getting some magical gear.
 - Slobbertooth asked for information, so I will be divesting him from that loot pile. We still have the money from everything that needs to be fenced to come in.

>>@Volker, @Jack

Will bnc be installing any weapon mounts onto the new van (we do have a spareRuhrmetal HMG)?

Jack, what are the rules for using weapons mounted to vehicles. Are they gunnery for everyone? Can the rigger access them via their control rig? If he can access and use them through a control rig , can they do so while still driving? What skills/abilities make someone good at using a mounted weapon?


>>@Jack

 I thought the party was splitting the cost of living together 4 ways?

>>@Team

I suggest to the team that we consider bumping up our lifestyle a bit to protect our equipment. Last I looked at the Run Faster rules (which was months ago), I think we've blown past the rules for how much expensive an item can be for a middle class household without you experiencing a break in.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-27-15/1134:30>
Alpha grade synaptic boosters, second generation go for 228.000. Add a nice control rig II also alpha grade for 116.400. Not to forget the Sleeping Tiger outfit, the Full Body Armor, some magic stuff, we come to round about 400.000 for your team.

So, if I'm not mistaken, we don't get anything from the 400.000 in cash since our equipment is the payment. But we do have some magical stuff, weapons and so on to fence. How much is that worth?

@Jack:
Okay, maybe I'll get an anthrodrone, but it might not be worth is. A pity. I can't install a rigger interface, can I?

I'll roll the addiction tests in my next post. I hope I don't forget. Just busy atm.

@all:
I'll definitely install weapons in the rover. I'll update you on that.
I can use the weapons over my control rig (also while driving IIRC). As long as I'm jumped in, you can't. Otherwise, you too use Gunnery. I'm better in using them remotely, though, paradoxically, because then I run it on logic, not on agility (again, IIRC).

So, do we share the 9000 (6500+2500=9000) among us 4, that is, 2250 each? Or do we split the 5500 base costs (1375) and let Krestov pay his extra 2500 himself? bnc agrees to whatever the deal was before she joined.

@Slob
I'm definitely into that suggestion! Also, a fancy lifestyle suits bnc!
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-27-15/1147:28>
Nope, the armor doesn't have the required electronics.
But if you need inspiration in that regard, have a look at this post: http://forums.shadowruntabletop.com/index.php?topic=22847.0 ;)


You'll need a heavy weapon mount for the Ruhr-Metal and also most probably a pop-up turret. That's 700 + the turret itself with 2400 (after the latest clarifications that turrets cost 400 per MP)

Be aware that upgrading your lifestyle will be 10.000 Base +3000 for additional roommates + 5000 for the troll increase. 18.000 is quite a heavy sum to get every month while still upgrading your equipment.

But on the other hand, there is of course a very well paying job on the horizon  ;D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-27-15/1156:00>
Wow, thanks a lot! I'll read into this asap.

So, here are some addiction tests:

hot-sim, Whoom, Golden Mirror, Bananadust:
Addiction tests (http://orokos.com/roll/355085): 4#13d6t5 1 4 4 5
Whew, that's lucky! Hot-som has an addiction threshold of 1, Whoom has 2, Golden Mirror 3, and so does Bananadust.

I don't think I had enough doses of Deepweed that I have to roll for that.
Is there any other drug she's abusing?
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-27-15/1215:11>
Jack, I hate to bust it to you, but Krestov's lifestyle increase from being a troll does not apply to the team split.  13,000 split four ways, and then his +100% modifier only applies to him.  Otherwise, Noone would like the troll :P

So it comes to 3,250 per person, with Krestov having 6,500.

I will endeavor to have my update equipment and stuff in the next few days.  Most of the equipment Krestov was looking for was covered by the deep black sea cash, so after we figure out the pain & gain leftover loot "pool" we can see what we wanna get?

Also, for I purposes on the side thread, the impending vat job for the boosters may have an jmpact.  Please adjudicate and let me know :)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-27-15/1322:50>
Wait, trolls pay 100% more? Aww, the poor guys.
How you split your rent is not my concern  ::)
Fact is a troll roommate will have to pay the base price again, not his share. It's the whole flat that has to be troll compatible after all - unless you guys plan to build a house from scratch. Then I'd allow you to only have a quarter of the house be troll sized. 
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-27-15/1537:44>
So, if I'm not mistaken, we don't get anything from the 400.000 in cash since our equipment is the payment. But we do have some magical stuff, weapons and so on to fence. How much is that worth?
The full list of things that we need to fence, including the magical items that were grabbed off the mages.

[spoiler=Things to be Sold]
Slob's Ares Alpha w/out grenade launcher - 1987¥
11 Ares Alpha clips - 55¥ Total
2 AA-16 Shotgun (2/external smartlink, personalized grip, gas vent III, foregrip, ammo skip)- 3000¥ each
2 Colt TZ-120 SMGs - 660¥ each
1 Crocket EBR - 10,300¥
2 Experimental Laser Weapons (Ares Lancer MP Laser Rating 3) Detailed here - 50,000¥ each
4 FN AAL Gyrojet Pistols - 2000¥ each

Magic Equipment
Force 6 Sustaining Spell Foci (Healing) - 24,000¥
Force 6 Sustaining Spell Foci (Manipulation) - 24,000¥

Commlinks
Slob's Sony Emperor (Rating 2) - 700¥ : Might as well use the Rating 5 ones that the Triads left us as the new backup.

Electronics
2 modified Glasses -3,150¥ each
2 Trodes - 70¥ each
2 Biomontors - 300¥ each

Clothing
2 "well used" Executive Suites - 2,000¥ each
4 Diving Armor - 1750¥ each

Vehicles
GMC Bulldog Stepvan - 35,000¥

That's only 194,457¥ 229,457¥ worth of goods that need to be moved :P[/spoiler]

[spoiler=Things we are keeping]
Krestov's Ares Alpha w/out grenade launcher +11 spare magazines 1988¥+55¥
Ruhrmetal SF-20 HMG - 22,000¥
Hardened Milspec Armor - 50,000¥
Rating 3 Weapon Foci (Knucks) - 21,000¥
2 Spare Rating 5 Commlinks - 1 to Slob as a backup, and one to bnc as a backup.[/spoiler]

Before we went on this run, Slobbertooth still had 17,093¥ so I'm good on rent for a short while. May need to take some oddjobs here and there.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-27-15/1549:00>
all right
Since Torrent is our face, will you do the fencing stuff, Sabato?

What do you think, boys? Should we mount the heavy SMG from Deep Black Sea to our new car?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-27-15/2307:22>
Mounting it in some kind of pop up turret would be fantastic. Mobile, concealable 12P AP -4 Full Auto fun times? Who can turn that down.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-28-15/1137:06>
Wait, trolls pay 100% more? Aww, the poor guys.
How you split your rent is not my concern  ::)
Fact is a troll roommate will have to pay the base price again, not his share. It's the whole flat that has to be troll compatible after all - unless you guys plan to build a house from scratch. Then I'd allow you to only have a quarter of the house be troll sized.
Fair, I don't have the energy to argue this point.  I had thought we figured all this out before Pain & Gain.  Besides, weren't we paying rent based on Middle Lifestyle?  Or did we upgrade and I just miss it?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-28-15/1556:07>
It was only discussed if an upgrade is in order. And I seriously thought that Trolls only had a +50% increase - and I am willing to keep that believe up. Because really, that is rather ridiculous expensive.  :o
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-28-15/2049:47>
So looking at our lifestyle needs based on equipment availability, as per Run Faster page 219, if an items availability is greater than 2x a whereabouts security rating, then we are at risk of the item being stolen. I believe, at the moment, the highest avaiability item is the Ruhrmetal HMG (18F!), which I believe would be followed by my Yamaha Raiden (14F). We could spend more money to live in a more luxurious and well secured pad, but apparently there isn't a single level of lifestyle that supports a modified security level above 8. So it looks like we're just going to need to bolt that Ruhrmetal to the ground.

However, it may still be wise to either move into a modified/more secure High lifestyle, which caps out at 6. A medium lifestyle (our current one) caps out at 4 security, and I'm pretty sure every person here owns something that has an availability greater than 8.


I'll do the math on our needs if we moved into a penthouse suite.
Highlifestyle has a base cost of 10,000¥/month. We'd need to increase it's base security rating of 4 to 6

Base stats for a High Lifstyle
Comfort and Necessities 4[6]
Security 4[6]
Neighborhood 5[6] (5 = A zone, 2d6+3 minutes response time)
Points 6

Necessary Modifications:

Grid Access (SR5 222): We would need to pick one of the Big 10 corps to provide us with matrix access.
Fashion: We might need to buy some halfway decent suits to fit in.

So total cost per person:
( Base (10,000¥ + 100¥)*Troll 1.5 )/4 People = 3787.5¥ per person per month
or
( Base (10,000¥ + 100¥)*Troll 2 )/4 People = 5,050¥ per person per month
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-29-15/0252:20>
I'm in either way. I guess we can afford a more luxurious lifestyle after these runs, and at least bnc wants to life a more luxurious life if she can afford it. After all, she earned it. Her whole life has been very tough. After all the shit, she'd love to spend some well-earned nuyen for her own comfort.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-29-15/0722:44>
Yo, boys. What do think, which drones should we buy?
Here are some suggestions:

For scouting:

Sikorsky-Bell Microskimmer   1,000
MCT Fly-Spy         2,000

For fighting:

GM-Nissan Doberman      5,000
   w/ Heavy Weapon      ???

and possibly a anthropomorphic drone which we can give a big evil gun and out most beloved walking armor. That would be a powerful fire support. I tend to the S-K Direktionssekretär for two reasons:
 1) Though it's less strong than the MTC Kenchiku-Kikai, it's more nimble, flexible and nicer to steer.
 2) It's German. Thus, all the Americans will shoot it instead of us and it will still keep on fighting until the Endsieg... *

For annoying (maybe)
Horizon Mini-Zep      2,000

I haven't really dug deeply into the rules of rigging yet.

* note that Austrians have a special kind of humor considerung our history. Apologies, if I offend anybody...
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-29-15/0814:53>
Jack, you are most graciously to overlook the errata and keep it to 50% increase.  Thank you :)

[spoiler]If you're ever curious, there was an official errata document that had to clarify troll/dwarf cost increases.  Early drafts that made it to print on accident did indeed have a 50% lifestyle increase for trolls...but also a 50% GEAR increase.  Needless to say, with current purchases in mind, you'd understand why most people favor the errata, eh? :P [/spoiler]

So with that in mind, I wouldn't mind upping our lifestyle and making a bit of a move.  Anyone up for some pad designing?

As for the 400K loot dispersion, so far I'm only seeing the synaptic boosters (r2 alpha, 228K) and the control rig( r?, price is ???), and maybe a focus for Torrent?  How are we wanting to distribute the rest of the gear?

Also noting the sidethread.  I'll make an assumption that Krestov's vatjob has come and gone.  And I'll endeavor to post up sometime today ^^;  (work is killer, man D: )
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-29-15/0917:36>
As posted before:
 synaptic boosters alpha 228,000
 control rig II alpha 116.400
That leaves a little bit more than 50k for the Sleeping Tiger outfit, a Full Body Armor and some magical stuff.

And then there's the loot. SquirrelDude thankfully wrote a list. As soon as Sabato has rolled and calculated the fencing, we can split that up or use it for team investments.

Ah, I've got another question. According to my makeshift plans, we'd need about three have guns for bnc:
 - for the armored anthro drone (I'm still not sure whether I need Control Walker for that one)
 - for the rotor drone
 - for the car

Where should we put our Ruhrmetal? And what other weapons would you buy? I'd suggest a sniper rifle for the rotor drone, because it's quite flexible to use. Maybe some heavy cannon for the car?
What availability can we reckon with, Sabato? There are some pretty awesome guns at AVA 14+.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-29-15/0942:48>
I'll do some tabulating when I can have time, but Krestov has some funds to spare as well from his DBS purchasing, and his armor stuff can go there as needed.

As for guns, I concur with the sniper on the rotor one, and would personally go with an assault cannon on the van.  My rl group got to try it out and it proved REALLY effective in stopping pursuers :D

Which means we could stick the Ruhrmetal 21 (model 20 with a range finder and smart gun if I recall) on drone number 3.

Also figuring out how to spend my Karma.  Recommendations?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-29-15/1035:31>
Housing: Alright, so with bnc's newfound interest in drones, I'm going to go ahead and give us an extra Garage to put all of our things into. High Lifestyle seems relatively affordable for the 4 of us now, so I'll just lay out all the stats here. We might need to buy some new suits, though.

Final Stats High Lifestyle (Base stats Run Faster p. 218)
Comfort and Necessities 4
Security [6]
Neighborhood 5 (5 = A zone, 2d6+3 minutes response time)
Points 6

Modifications:
Garage (Car Body 4+) - 2 Points, 100¥
Garage (Car Body 4+) - 2 Points, 100¥
Security +2 Points

Matrix Grid Access (SR5 p. 222): We would need to pick one of the Big 10 corps to provide us with matrix access.
Fashion: We might need to buy some halfway decent suits to fit in.

Total cost per person: ( Base (10,000¥ + 200¥)*Troll 1.5 )/4 People = 3825¥ per person per month.

Volker drone  questions:
My personal recommendations from your list:

For Scouting: The Kanmushi Microskimmer over the MCT Fly-Spy because the Microskimmer uses Pilot Groundcraft, which bnc actually has. Those drones are definitely too small to fit a sniper rifle onto them, though.

For Fighting: Doberman? Maybe as a sniper rifle platform It only has 8 soak dice. If you want a true combat drone; something that will be right next to the team during a fight, I'd get a Steel Lynx because it comes with a heavy weapon mount, and has 18 soak dice. The more heavily you arm that drone, the more it's going to be shot at.

I don't have Rigger 6, so I can't make a comment about the anthro-drone.

Volker weapon quesitons:
Scouting - You could maybe fit a pistol on those things. Maybe.
Combat - The best assault cannon we could reasonably get would be either an Ares Vigrous Assault (Run & Gun) or the Krime Cannon (SR5), both cost over 20,000¥ before ammunition is factored in. For Sniper Rifles, a Reminton 950 (SR5) is going to get you the most bang for your buck, or we could just hold onto the Crocket EBR (SR5). We could also keep one of the two AA-16 Shotguns and mount it on there.
For car - I actually would like having a machine gun installed in a pop-up turret in the car. It will be useful for car chases, and is a bit more subtle than a drone carrying around an assault cannon

Getting Gear
No offense to Torrent or anything, but why are we using Torrent to get our gear when we have connection 4 and 5 smugglers that we just met who can get things for us? As for selling the gear, I figure we could use the contacts that we already have, or at least K. Slob trusts him to do that for the team, and not skimp them.







Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-29-15/1136:15>
Based on my experience playing a newb rigger in Date Night, I can say that we will not be getting weapons on the scouting drones.  Unless they changed the mod ways in rigger 5 (I do not yet possess it, but I wants D: )  the mount capacity is one of the round down rules in the game.

Given the capacity of the Rover, however, having an assault cannon and a machine gun...or even a pair of assault rifle guns, is very feasible, pricing and availability nonwithstanding.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-29-15/1853:22>
all right
Since Torrent is our face, will you do the fencing stuff, Sabato?

What do you think, boys? Should we mount the heavy SMG from Deep Black Sea to our new car?


Sorry for being away.
I'm totally on board with Squirrel's idea to use our contacts in order to fence gear.
 
In case the party decides otherwise here are some rolls
Finding a buyer:

Fencing(1st roll) (http://orokos.com/roll/355403): 8d6t5 3

Fencing(2nd roll) (http://orokos.com/roll/355404): 7d6t5 2---->almost a glitch

Fencing(3rd roll) (http://orokos.com/roll/355405): 6d6t5 3

Fencing(4th roll) (http://orokos.com/roll/355406): 5d6t5 1

Fencing(5th roll) (http://orokos.com/roll/355407): 4d6t5 0

Fencing(6th roll) (http://orokos.com/roll/355408): 3d6t5 1

So in that case I found us a buyer.

Just to be clear, I don't have any ranks in Negotiations in order to get us a good price.



So assuming I still have  53.500 (60.000 minus two months rent) from Deep Black Sea and the gear I wanted is our payment for Pain n Gain maybe I should buy some things.

But first , the Karma!

I'll spend 16 karma to achieve the 2nd Initiate Grade and take one Power Point.
-Voice Control +1 rank (0,5PP)
-Linguistics (0,25 PP) ---> I should have taken this power right from the start.So far I had to impersonate a Chinese and a Mexican and I was lucky I didn't have to speak a foreign language.Won't be so lucky next time.
-Improved Agility +1 (0,25 PP)

And I'll save 5 Karma for later.




Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-29-15/1958:14>
And so with Torrent Going full bore into getting a new power point, Slobbertooth will get himself a tattoo.

So with that in mind, I hope you mind if I take 12,000 out of the mission pot to get us the ability to assense anything.

A Qi focus of Astral Perception (since we want assensing) should be...
Forcex2 Kharma, Force = ppcost x4, Forcex3000 Nuyen, Force x3R.
Force = 1x4 = 4.
Eight Kharma to bind
12,000 Nuyen
12R Availability

 
21 Kharma to Spend
I'll go ahead and devote two points getting a rank in Animal Handling.  - 3 days
I'll put down seven points for Automatics specialization (Assault Rifle) - 1 month
I'll put down two points for a rank in Heavy Weapons for the new grenade launcher. - 1 day
Eight points were spent on the Qi Focus
And then finally two points for a rank in Assensing. - 1 day

That is 21 Kharma spent.


Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-30-15/0644:49>
Housing

Squirrel's layout sounds real good to me. As for the Matrix Grid ... I'm unsure. She has a personal relationship to Saeder-Krupp since she's been working for them for a while, but I'm unsure whether this would attract her to it or keep her from using it. I have a tendency to "yes", since she trusts a German network more than an American one. But I'm free to others as well.

bnc definitely won't get herself fancy suits, no matter how high the lifestyle. :D

Drones

bnc has Pilot Aircraft: 3 and Pilot Groundcraft: 4. So she'll be able to operate both the Fly Spy and the Microskimmer. Since they are relatively cheep I'd purchase both to buy some flexibility. The Microskimmer is smaller and therefore easier to conceal, but it can't fly, after all.

The Doberman has the advantage of being a bit smaller. It, too, can handle a heavy weapon mount, it can fly and can be packed into our car. The Steel Lynx is great for fighting, but it's just tremendously huge, tremendously illegal and tremendously difficult to take with you. Look back at the last run: In which situation could we have taken the Lynx with us? The Doberman can always be cramped into our van.
Doesn't mean she wouldn't go for a Steel Lynx in addition. After all, it is mighty!

I'm not sure about the anthro-drone. It can have amazing fighting stats, but I'm not sure which skills I need to control it. It seems, that it can fight autonomously anyway. So maybe we could buy it together as a pet. bnc would happily train it to wash our dishes, mow the lawn and sing. And kick some ass.
With a little help of Jack, we could put together a really tough and flexible fighter. I don't know all the rules by heart, though.

Weapons

The rules about weapon mounts have changed. The Fly-Spy could sport a hold-out, a light pistol, a reach 0 melee weapon or a single-shot grenade. I don't think the Super-Squirt still counts as a Light Pistol, though. I think there are more sensible upgrades than a light weapon.

I definitely like the idea of the machine gun in the car. Thanks for your suggestions about the specific weapons. I'll come back to it when I do the details.

Krestov char development

He's already hell in fighting. Maybe you could make him somehow more flexible. You're bad at sneaking, for example. You could also browse through the new sourcebooks and loog for additional positive qualities. There are some awesome fighting related qualities.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-30-15/0916:33>
I agree that the Doberman is going to be more versatile than the Steel Lynx, at least in terms of where we can bring it. I just don't think that it will be able to hold up in a fight, so it will need to be further back.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-30-15/1306:11>
Sorry for the no-show, but I've been occupied with forest work for the last three days and just a tad exhausted  :P

Since I have Rigger 5 you are all more than welcome to expand your repertoire - I certainly will regarding the opposition  ;D
Especially with the current side quest  ;)

For your upgrade: House hunting is rather easy and it should be no problem getting your new abode. But don't forget to calculate in the 10% per additional roommate before you split through 4 (10.000 +5000 troll toll +3000 roommates)/4= 4500 per person or 3250 per normal sized person and 8250 for the poor troll.

For convenience sake the side quest will use this thread as OOC
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-30-15/1324:47>
What are the security measures at be new digs?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-30-15/1331:21>
Whatever you want to go for: You can have an apartment in a high rise, a nice secluded home in upscale suburbia or if you want to get fancy, a refurbished loft in a previously working class, now gentrified neighborhood.
Depending on your choice you can have standard building security with security personal, a privately financed neighborhood watch of a gated community or a sota home defense system with drones, mag locks and metal shutters.

Or you can creatively describe what you are looking for exactly and I'll figure that out.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-30-15/1353:46>
I'll think about it, but first.

Training the new dog
Day 1Training the new dog (http://orokos.com/roll/355622): 2d6t5 1
Day 2Training the new dog (http://orokos.com/roll/355624): 2d6t5 1
Day 3Training the new dog (http://orokos.com/roll/355626): 4d6t5 2
Day 4Training the new dog (http://orokos.com/roll/355629): 4d6t5 0
Day 5Training the new dog (http://orokos.com/roll/355630): 4d6t5 2

And with the 16 day time difference, Slobbertooth will have everything done except the assault rifle specialization.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-31-15/0519:20>
Hoi, boys!

I made some calculations for a possible anthrodrone. Here are two versions:

MCT Kenchiku   

Body:
HANDL   SPEED   ACCEL   BODY   ARM   PILOT   SENS   PRICE
2   2G   1   5   3   2   2   20,000

Handling: +2   (1)    7000
Speed: +2   (1)   14000
Accel: +2   (1)    5000
Armor: +3   (0)   15000
Sensor: +2    (1)    7000
Gecko Grips   (1)     750
Spotlight   (0)      50
Pilot rating IV    -    3200

total:
HANDL   SPEED   ACCEL   BODY   ARM   PILOT   SENS   PRICE
4   4G   3   5   6   4   4   72,000


S-K Sekretär
HANDL   SPEED   ACCEL   BODY   ARM   PILOT   SENS   PRICE   
4   4G   2   4   3   4   4   40,000
Handling: +1   (0)    4000
Speed: +2   (1)   18000
Accel: +2   (1)    5600
Armor: +3   (0)   12000
Sensor: +2    (1)   11000
Gecko Grips   (1)     750
Spotlight   (0)      50

total:
HANDL   SPEED   ACCEL   BODY   ARM   PILOT   SENS   
5   6G   4   4   6   4   6   91,400


Some thoughts

All in all, I'd prefer the S-K Sekretär. It's running more smoothly and is way faster. Basically we trade only one point of body for better handling, speed, acceleration and sensor. This machine can work as an autonomous warrior, but is also nice for intel or anything else. We can give it any weapon we want (and it can even use smartguns!) und have him wear our super armor. For another 4,000 or 20,000, we can give the drone realistic feature and thus have him look like an ordinary person. With this modification, it can go friggin' shopping for us!
I would give it shock gloves and two sets of attire:
 1) armor jacket and some easy-to-hide gun (maybe an Ingram Smartgun or something)
 2) our battle armor and some very-difficult-to-hide gun

The drone would cost arond 100,000, so this is nothing bnc can handle herself. Also, since it's an autonomous drone, I'd deal it as a group investment. Do you think we should buy one? That would be roughly 25,000 each. It could also clean the toilet. ;-)

Spoils of war

Uhm, if we haven't yet fully used up the whole 400,000, I'd have another suggestion. In order to sensibly use the Control Rig, I'd also need a RCC. That would be about 60,000. I'll have to take a closer look whether or not I can sensibly substitute the RCC with my deck, though. Maybe it's not even necessary. But it definitely would be an upgrade.
Also, who will now do the fencing stuff? Jack?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-31-15/0524:30>
Well, you can either fence it yourself with negotiation or you can just ask the Sunkid
Title: Re: Pain and Gain [OOC]
Post by: Volker on <12-31-15/0529:00>
IIRC the group consented to give the stuff to on of our connection, Sunkid or no.
I meant, who does the calculation? I don't know the rules for fencing...
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <12-31-15/0533:04>
It's Loyalty*5% list value for a connection or you do an opposed negotiation check for 25% +/- 5% per net hit
(Teamwork tests can have a huge impact on the last one)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-31-15/1101:10>
Holy crap I forgot how complicated fencing equipment was in Shadowrun.

After we find buyers: (Ettiquete + Charisma) Extended 10 (duration pg 418 SR5). A glitch or critical glitch attracts "unwanted attention."

Using Contacts
K or Scary Spice would automatically get us 20% of the value because they're loyalty 4. I need to find a way to boost that loyalty.

Teamwork Test:
Slobbertooth has 5 dice to negotiation.
bnc has 3 dice to negotiation.
Krestov has 8 dice to negotiation.
Torrent has 3 dice to negotiation.

So Krestov would be the leader, and the rest of us would add on average 3.66 dice to his dice pool, bringing him to 11.66 dice. That would bring us an average of 4-5 hits before our dice pool is opossed. The opposed test would be against the dicepool of whoever out buyer is.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <12-31-15/1105:40>
http://forums.shadowruntabletop.com/index.php?topic=22914.0 (http://forums.shadowruntabletop.com/index.php?topic=22914.0) - Because I missed it, and in case someone else did to, the IC thread for the sidequest "Sins of the Fathers," for those interested.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <12-31-15/1226:37>
@GM

I forgot to spend 2 Karma to take Arcana 1 (since I now need 2 hits to take the second grade)


So now I'm left with 3 Karma


Initiation check: Initiation Check (Arcana+Logic) + Push the Limit (Spend Edge) (http://orokos.com/roll/355842): 6d6t5 4

So I need one month to reach  the second grade which means  I won't have my new powers during the sins of our fathers quest :/


@GM

could I possibly try and complete an Initiatory ordeal in order to reduce the karma cost ? (-10%)




Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <12-31-15/1413:19>
Okay, now that I have had some time...

Krestov:

Karmic Spending

Sneaking, training from rank 1 to rank 3: 10 Karma

Con, training from rank 0 to rank 2: 6 Karma

Leaves me 4 Karma in the bank.  Total days training: 8.

Equipment:

Krestov will be replenishing his ammo supplies for a nominal cost, I'll handle that with personal funds

Adding to augmentations: alpha-grade rating 2 Synaptic Boosters for the 228K from the P&G pool.  Surgery will hit him with 6P and 6S damage...which should be recovered in 3-4 days, leaving me ample time.

Adding to equipment:  Sleeping Tiger outfit (13 armor), adding flame resist 3, nonconductivity 4, chemical resist 4, shock frills (mods from personal funds)
Longcoat (+3 armor)
Harley-Davidson Scorpion, troll-modified (King Scorpion model, for the lols)
Covering rent for a new home.

That should cover everything.  Krestov is good on equipment for some time, that initiative boost will be awesome.  Volker, I have no problem with the RCC purchase if we can cover it.  I'll have a post for Sins of the Fathers sometime hopefully soon, but Krestov is in.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-01-16/0656:16>
I'm not yet done with the final touches.

Four important questions:
 1) What about my RCC? ;-) Do I getty-getty-get one?
@Jack: You're more firm when it comes to rigging rules. Do I actually need a RCC or can I do all the magic with my deck without any drawbacks. I haven't yet found a good reason to buy a RCC. If you agree, forget question number 1.

 2) Who is the one who tracks down our AVA 12 gear? Krestov? Do you want me to upload a list of gear I am/we are buying?

 3) What do you guys say? Shall we buy the 100,000 nuyen robocop?

 4) We were discussing the possibility of having a proper spellslinger enter the group. If you think we should go looking for one, I offer a character. Take a look at him, if you want:

[spoiler]January 7th, 2053. That’s my birthday. And about the only data you’re going to get from me. Data drains life of every event the way a vampire sucks blood from a human being, leaving behind but a dead, meaningless shell.
That’s a better way to start my story: One freezing morning my mum woke up and immediately felt the time has come. She would become a mother. My dad was already at work – supplements department at DocW’s, a job as boring as he is. As far as I know it was our neighbour (the mean one, with the kittens) who brought her to the hospital. She laboured for almost three days until she finally gave birth to Fitzgerald McConnan (a name I thought was her revenge for my making her suffer) in the middle of a cruelly cold winter night. This tells you two things about me:
a)   She could have had the doctors do an emperor’s cut, but her will never gave in. She passed this attribute on to me.
b)   I tend to hurt people who are close to me.

I’m a Dwarf. That said, you know everything about my childhood. I was teased by the long ones (that is, until they found out that Dwarves are stronger than humans or pixies). I was forced to excel in maths, handle computers, live a boneless life. Things became interesting, however, when I reached puberty. Or so I thought. It was most classic. My father, prone to synthowhiskey (which made me furious) told me off. Bad marks, I s’pose. Maths would be my guess. I had had a real bad day. A fight with some friends, problems at school – adolescence stuff. Mum was going to stand up for me, but that only made things worse: Dad was already drunk. I was close to tears already, just about to scream when Dad made the mistake: He started yelling at my mother. A roar of fury burst out of my lungs – and the whiskey glass shattered into a thousand pieces (a trick I was never again able to pull off). The scene froze. And my ordeal began.
A Dwarf. A corpses‘ brat. You guess: mage or shaman? Right. I was moved to a magical highschool quite immediately. Geometrical formulae, hypothetical interplanar maps, statistics and Awakened rates, biometrical functions of auraless bodies, theories on the reciprocal influence of mana tides and radiation. It killed me. Every exam on Alchemical Analysis, every page of our Hermetical Heritage textbook, every word spat out by our Lex Arcana professor took away a quantum of my passion, my lust for magic. This was not my life. But funny enough, it was school as showed me my path.
I remember it as distinctly as my first kiss: the moment when I turned the page of Hermetical Heritage, yawning, and saw the chapter headline: The Shamanic tradition. In that instant my life changed. I thought it a myth, Howling Coyote a legend (I was still a kid, mind you, chummer). I got focussed again, passionate as only a Dwarf can be. I spent my whole time reading: research an shamanism, magical history books, silly novels about Red Indian shamans and Spanish witches, esoteric manuals. There was more drek than not, but still, it helped me find my way. And it felt right.
I became obsessed by the search for my totem. What would it be? Serpent? Gator? Hopefully not Rat! I fast-forward to when I found Him. I was sitting on the terrace of the school canteen, feeding pigeons, lost in thoughts. Not Pigeon, please not Pigeon. Is Pigeon even a totem? I watched these plump, ugly creatures with disgust, looked into those hollow, red eyes with contempt. Then a crow appeared and stole some crumbs. It was beautiful, black and perfect. I smiled, but then a movement shattered the kindling thought. Some pigeons had stirred, my crow fled. Not Crow then, I thought, sighing. Then I paused. Finding your totem wasn’t about turning a cat into a lion, it was about finding yourself. I remembered those greedy, clever eyes and imagined it reflecting my image. I haven’t been a fighter my whole life, except when I had to. When bigger boys bullied me, I decided to flee rather than fight. I grew restless. Whenever I saw one of those beautiful birds, it was like Crow greeting me.
I can’t remember how I met Wiz Wes. He was some uncle’s friend or so. Still reckoning my fascination to be just a boy’s fantasies, they allowed me to meet my future mentor, a Raven shaman. Talking to him was just incredible. He understood me. He was so wise and everything he said made perfect sense. And, better still: He accepted me as his student, for ¥ 500 an hour, to be paid later, and a favor, should he ever need one. In the meanwhile my payment was symbolic: a crow feather in the 2nd week, a comic book in the 3rd, a grain of orichalcum in the 4th, a good story in the 5th. I only realized later that my first one was more than symbolic: a ring, woven from my hair – in case I should forget to honor our trade. I was in Wiz Wes‘ hands, and there was little I could do about it.
The case was different for Jerry, though.
I fled home as soon as I was able to cast one or two spells. My hope of living with Wesley turned out to be an illusion. He was my teacher, but he was not going to adopt me. So I laboured on construction sites to pay my soyburgers and cokes. Of course I used magic to lift heavy stuff. And of course such a thing can’t go unnoticed forever. A workmate fingered me on my boss, Jerry.
He altered my payment. Halved it, that is. If I quit or caused any trouble, he’d blow the whistle on me. Luckily, I already knew how to change into my totem’s bird, a crow. So I began to steal to earn my living. And swore revenge. I’m not a cliché Dwarf, but there’s one thing that is true to most of us, including me. We’re stubborn. And patient. My revenge came, when Wiz Wes taught me the Crow’s Voice spell, which allowed me to manipulate a person’s thoughts. It would not yet work on people with a strong will. Jerry, however, was prey.
I traced him home, using my Shapechange spell. I dropped the spell, sitting stark naked in a side alley, peering through his window, when I wove the spell. I forced him to transfer all the money he owed me to my account, doubling the sum. And I made him set fire in his living room before I left.
Next day in the morning I made sure he understood I would come again should he do something funny. And we talked about my salary. I might have lied about my capacity of calling spirits to hunt him down even in jail.
I used the money to pay Wiz Wes. After a year or so I quit my job and started to do shadowy magic stuff. Another two years later I quit my apprenticeship and became a full-grown shadowrunner. In the meantime I had a lot of Firsts: my first run, my first spirit, my first preparation, my first sex, my first kill, and so on. Nothing you wouldn’t expect my type to do, and nothing worth wasting your or my time any longer.
So, this is me: MacC, or just Mac, Dwarven Crow shaman, shadowrunner and a pain in the ass for everyone who thinks they can fuck with me. That is, except they can, really. I know when to peck, but also when to just spread my wings…
[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-01-16/0848:15>
Your control rig is the important thing. The RCC is useful if you want to control more drones simultaneously and save on autosofts.
If you want to use swarm soft you won't get around getting one.

By the way: As long as there is no errata, I'll restrict swarm boni to +6 max.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <01-01-16/1006:43>


@GM

could I possibly try and complete an Initiatory ordeal in order to reduce the karma cost ? (-10%)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-01-16/1017:47>
@Sabato

What kind did you have in mind? I'm certainly open to suggestions.
Helping a friend find justice might be an option for a Deed - provided you can give me a good fluff explanation  ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <01-01-16/1622:26>
I don't know if Raven appreciates justice.On the other hand, perhaps while helping my friend I could pull  off a great trick or con that would please my mentor spirit..?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-02-16/0502:34>
Hm, Raven is hard, I grant you that. But since it's about revenge you might get away with ensuring that there is the maximum amount of carnage and chaos:

"Raven is a harbinger of trouble in cultures worldwide.
He is a trickster and a transformer, dark and devious.
Raven thrives off the bounty of carnage and chaos, but
does not cause them—he merely knows an opportunity
when he sees one."
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-02-16/0521:17>
Well, but:

"Raven is a harbinger of trouble in cultures worldwide.
He is a trickster and a transformer, dark and devious.
Raven thrives off the bounty of carnage and chaos, but
does not cause them—he merely knows an opportunity
when he sees one.
"

I see raven as a carrion-eater by nature. He goes where the chaos is and takes what he can get. Raven is not a good friend - he takes what he can when nobody looks. Or so I picture him.

I don't think I need an RCC at the moment, but I would really appreciate if you would give your opinion on my questions above. Some of them have been posed several times already.

EDIT: I volunteer to calculate and roll the fencing stuff (since no-one else does) if I get answers of all my teammates ;-)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-02-16/2110:59>
@Volker
2. We've generally used contacts or high availability gear.

3. I don't think we need the robocop

4. It would save me some Karma and cash not to get an assensing tatoo, so I'd be okay with it, but I enjoy all the current characters.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-03-16/0445:01>
thanks!

ad 2: ah, okay. I don't know the rules on this. Gotta check 'em up.

ad 3: Okay. Did I mention that Jumped In, I'd have 4d6+10 ini and 15 dice in ranged?

ad 4: It would be in addition to and not instead of bnc. ^^
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-04-16/0856:46>
thanks!

ad 2: ah, okay. I don't know the rules on this. Gotta check 'em up.

ad 3: Okay. Did I mention that Jumped In, I'd have 4d6+10 ini and 15 dice in ranged?
Damn. It's slightly less than Torrent and Slob, but still very impressive. What are its defense and soak dice pools?

Quote
ad 4: It would be in addition to and not instead of bnc. ^^
Well then it's not my call. I wouldn't mind, but I'm not sure who would be playing the new character unless you suddenly went from "not sure if continuing" to "I'll play two characters."
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-04-16/1509:19>
ad 2/3: With drugs, I can even up tha ini to 6d6+13ish. Defense is only 7 dice, since it would use bnc's REA + INT. Soak would be 10+ any armor worn. Since we could stuff it into our battle armor I don't know how high the dice pool would be, but I guess around 30 or 35.

ad 3: Well :D that's exactly what I was suggesting... I know I am inconsistent. But I also know that I'm seriously addicted :D
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-04-16/1518:40>
The armor would probably put it around 28 soak dice (not looking at math, just thinking off the top of my head). That defense dice is pretty rough, though. It's going to be hit by just about everything. A single FA burst would put him at 2 defense dice.

I'd still recommend it being a kind of mobile sniper platform, or finding some way to make in concealable.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <01-04-16/1715:02>
In my experience the best combat drones are the mobile ones with long range shooting capabilities (Bumblebee,rotordrones etc).
They can really help the team with strategic use of suppressive fire.
I haven't purchased the Rigger V sourcebook yet so maybe that's changed.


As for the mage, we could always hire one more runner (and player) .

I don't mind seeing Volker roleplaying another character but I fear he may find it an overwhelming task.
Don't forget, bnc will have her hands full with decking and rigging.

Did you buy a RCC?
I think you should.

 
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-05-16/0847:28>
Okay, then no anthro drone at the moment and we stick to the Nissan rotor drone.

As for the mage ... yeah, we can delay that decision. If the team wants to hire a mage at all, we can still decide whether we ask a new player to rp it, or how long we search before we give it up and so on. I don't think it would be that much of pressure since usually it's either hackers OR shamans that are in action. But, yeah, I guess I might regret the decision once worklife has me back in its fierce claws.

Nope, I haven't bought a RCC yet. I didn't quite figure out any advantages worth 60k
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-05-16/1239:09>
Knowledge check to identify what heavy pistol would be capable of using subsonic ammunition, or what would be an easy way to accomplish that with modification.

Firearms 4 + Intuition 5 (http://orokos.com/roll/357054): 9d6t5 3
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-05-16/1301:20>
There are quite a few pistols capable of doing that.
But there is only one that could also have electronic firing with a silencer: The PSK-3 COLLAPSIBLE  HEAVY PISTOL
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-07-16/0853:02>
And so with Torrent Going full bore into getting a new power point, Slobbertooth will get himself a tattoo.

So with that in mind, I hope you mind if I take 12,000 out of the mission pot to get us the ability to assense anything.

A Qi focus of Astral Perception (since we want assensing) should be...
Forcex2 Kharma, Force = ppcost x4, Forcex3000 Nuyen, Force x3R.
Force = 1x4 = 4.
Eight Kharma to bind
12,000 Nuyen
12R Availability

 
21 Kharma to Spend
I'll go ahead and devote two points getting a rank in Animal Handling.  - 3 days
I'll put down seven points for Automatics specialization (Assault Rifle) - 1 month
I'll put down two points for a rank in Heavy Weapons for the new grenade launcher. - 1 day
Eight points were spent on the Qi Focus
And then finally two points for a rank in Assensing. - 1 day

That is 21 Kharma spent.
So with talk of a mage character in the party, I'll hold off on getting the Qi Focus (Astral Perception) Tattoo and putting the two points into assensing. It won't take that long to obtain either when I do get them.

That leaves Slobbertooth with 10 Kharma still to spend. I'll sit on all of it.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-07-16/0906:06>
Is that already agreed on? I thought we'd just have delayed this questions.
But your remind me that I stell have to do the maths for the gear fencing and bnc's character development...
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-07-16/0924:33>
Is that already agreed on? I thought we'd just have delayed this questions.
If Torrent didn't get one, Slobbertooth was getting one.

It's acquisition being delayed until the mage question is firmly answered because it's a significant investment of Kharma for a character who's advancement relies mostly on Kharma.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-07-16/0934:24>
By the way: If you want you can exchange 1 Karma for 2000 NY and vice versa for up to 5 Karma per run.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-07-16/0940:00>
I'll think about doing so after the next couple runs or after the payment for the fenced goods come in. I'm going to need some more cash to help keep up with the rent.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-08-16/1437:23>
Everyone else ready to skip forward to when the storm clears and we rush back home and then rush to see the police clerk contact?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-10-16/1257:07>
Ok guys and gals,
I'll be away for a week, probably without reliable internet connection, so don't worry about my lack of response.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <01-10-16/1257:51>
Ok thanks for the notice
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-11-16/0849:59>
See ya in a week.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-13-16/1215:32>
Sorry for not posting for such a long time, boys. Work is killing me at the moment. I'll catch you as soon as I'm a person again. Sorry for the inconvience.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-14-16/1116:45>
Don't worry. Things aren't moving too fast right now, anyway.

[Insert Lonely Island I'm on a boat here]
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-15-16/0200:49>
Good to know. I managed to put up a post today but I can't promise I'm fully back for the rest of January. I'll give my best, though, not to show too much that I'm also a real person.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-16-16/0848:01>
Clarification: Yes you all made it onto the same ferry.

Also, you might find the timing of the message suspicious... ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-16-16/0947:22>
Searching for silent running icons, can I find any drones, cameras, does anyone have marks on their commlinks or something?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-16-16/0959:23>
Within 100 meters you find:
Sensors (including cameras): 133
Drones: 26
Your commlinks and gear doesn't seem to have any marks on them

In total you find 55 hidden icons
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-16-16/1018:58>
Crap, you mean on the island or on the ferry?
None of the sensors and drones have Raven marks on them, do they?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-16-16/1024:44>
That's all the icons within 100m as off the time the ferry docks at the harbor.

To examine each icon would take a while. You might want to ask some questions to narrow down the search (but first Slobbertooth has to tell you about the message - unless you've bugged the whole team)  ;)
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <01-16-16/1029:18>
unless you've bugged the whole team  ;)

I KNEW TRUTH OR DARE HAD AN ULTERIOR MOTIVE! :D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-16-16/1046:40>
nope, I haven't, but I sure as hell should have :D

by the way, ToD was quite fun. Maybe we should revive that once people have more time :) n'est-ce pas, eight-six-eight-two?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-19-16/1334:13>
So having experienced the real world, Volker, how confident are you that you'd be able to play two characters?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-19-16/1407:50>
I don't think it would be much of a hassle. Usually (not always though) I have either a lot of time or no time at all. That's why sometimes I'm not able to put up a post for days, and then you get a textwall with pseudo-clever bnc thoughts ;-)

So yes, I think I could play a second character. If you want, of course, you can first ask other players whether they want to join, but I'd be happy to introduce MacC. Yes, it is per accident that both characters end with c.


Something else; I'm not sure who do you mean by "K"? I guess you don't mean Krestov, since he's not absent. So who exactly is bnc to write?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-19-16/1438:37>
I don't think it would be much of a hassle. Usually (not always though) I have either a lot of time or no time at all. That's why sometimes I'm not able to put up a post for days, and then you get a textwall with pseudo-clever bnc thoughts ;-)

So yes, I think I could play a second character. If you want, of course, you can first ask other players whether they want to join, but I'd be happy to introduce MacC. Yes, it is per accident that both characters end with c.


Something else; I'm not sure who do you mean by "K"? I guess you don't mean Krestov, since he's not absent. So who exactly is bnc to write?
Kazuya Armstrong. Slob's primary contact and fixer in the 6th world
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-19-16/1611:19>
Okay, boys, I started to attack the fencing stuff.

Please double-check whether I got everything right. This is based on Squirrels list from 12-22-15.
I need answers from
Weapons
2 AA-16 Shotgun (2/external smartlink, personalized grip, gas vent III, foregrip, ammo skip)- 3000¥ each
   we sell both
bnc's Ingram Smartgun X - 800¥
   to be sold (bnc keeps the HK Urban Combat)
22 Ares Alpha clips - 110¥ Total
   to be sold
Ruhrmetal SF-20 HMG - 19,600¥
   to be sold
2 Experimental Laser Weapons (Ares Lancer MP Laster Rating 3) Detailed here - ??¥
   to be sold (Jack, could you give us a price)
2 Ares Alpha Assault Rifles w/out Grenade Launcher - ??¥
   same here
2 Colt TZ-120 SMGs - 660¥ each
   to be sold

Magic Equipment
Force 6 Sustaining Spell Focus (Healing) - 24,000¥
   to be sold
Force 6 Sustaining Spell Focus (Manipulation) - 24,000¥
   to be sold (except we could somehow, anyhow manage to keep them for MacC if I join with him!!!!!)

Commlinks
Slob's Sony Emperor (Rating 2) - 700¥
   to be sold, Slob keeps the rating 5 gained from the Triads
Krestov's Renraku Sensei (Rating 3) - 1000¥
   to be sold

Electronics
2 modified Glasses -3,150¥ each
   does anyone want them?
2 Trodes - 70¥ each
   to be sold
2 Biomontors - 300¥ each
   to be sold

Clothing
2 "well used" Executive Suites - 2,000¥ each
   Does Torrent have need for them?
The Hardened Mil-spec Armor from the first run that bnc repaired - ??¥
   Data please, Jack :)

Vehicles
GMG Bulldog Step Van - 35,000¥
   to be sold - we keep the Black Rover 2072



Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-19-16/1617:40>
We no longer have the HK Urban combat. Slobbertooth gave it back to Scary Spice. He let us keep the Crocket EBR, though.
We're keeping one of the Ares Alpha Assault Rifles and 11 Ares Alpha clips for Krestov. The modified Ares Assault Rifle is worth 1987¥
The two laser weapons are worth 50,000¥ each
The Hardened armor (why are we selling this?) is worth 50,000¥
The glasses have some custom stuff in them, but I think everyone has better stuff already.

My most current list is on Dec 23, 2015 (http://forums.shadowruntabletop.com/index.php?topic=21045.msg420699#msg420699)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-20-16/0746:59>
bnc has neither cybereyes nor glasses nor anything else to improve her sight...
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-20-16/0831:27>
Let me find the full details on the glasses...

2 pairs of glasses, each with flare compensation, low-light vision, smartlinks, and vision magnification (http://forums.shadowruntabletop.com/index.php?topic=21045.msg420228#msg420228)

If you think bnc can get something out of those aviators, keep one of 'em. I'd recommend just splurging on a pair of goggles with all the fixin's, though.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-20-16/1254:15>
The Ares Alphas are easy: Those go for 75% of the original price (before the blackmarket adjustment)
The Lasers are really hard to flog without getting heat from Ares. They are worth each 50.000, but you'll need to search long and hard for a discreet buyer. If you want quick cash you'll have to contend with half the normal black market price (usually 5%*Loyalty of your contact).
The HMG Ruhrmetal is worth 22.000 with all accessories - but you might want to keep that for when bnc becomes a kick-ass rigger
I'll look for the details later.

The Fullbody armor is currently worth about 25.000 but also not easy to sell.

For your information.  :)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-22-16/0840:28>
So, after handling Jack's and Slob's notes, this should be the final list. I'll do the maths asap. Until then, you have time to complainor make suggestions:

Weapons
2 AA-16 Shotgun (2/external smartlink, personalized grip, gas vent III, foregrip, ammo skip)- 3000¥ each
   we sell both
Ruhrmetal SF-20 HMG - 19,600¥ + Accessories (all in all 22,000¥)
   to be kept for drones [not in Slob's list, but we should have it anyway]
2 Experimental Laser Weapons (Ares Lancer MP Laster Rating 3) - 50,000¥
   to really difficult to sell; to be kept for the moment
2 Ares Alpha Assault Rifles w/out Grenade Launchers - 1987¥
   1 to be sold at a rate of 75 % (before blackmarket adjustment), one for Krestov [is that right that the one w/o grenade launcher is the one we sell, and the other one is the Krestov keeps?]
22 Ares Alpha clips - 110¥ Total
   [EDIT: 11 to be sold, 11 to be kept by Krestov]
2 Colt TZ-120 SMGs - 660¥ each
   to be sold
Cavalier Arms Crocket EBR
   we can keep that for the rotor drone
4 FN AAL Gyrojet Pistols - 2000¥ each
   bnc sent one to her sister, so 3 for sale

Magic Equipment
Force 6 Sustaining Spell Focus (Healing) - 24,000¥
   to be sold
Force 6 Sustaining Spell Focus (Manipulation) - 24,000¥
   to be sold (except we could somehow, anyhow manage to keep them for MacC if I join with him!!!!!)

Commlinks
Slob's Sony Emperor (Rating 2) - 700¥
   to be sold, Slob keeps the rating 5 gained from the Triads
Krestov's Renraku Sensei (Rating 3) - 1000¥
   to be sold [not in Slob's list, but I think for sale]

Electronics
2 modified Glasses -3,150¥ each
   one for bnc, one to be sold
2 Trodes - 70¥ each
   to be sold
2 Biomontors - 300¥ each
   to be sold

Clothing
2 "well used" Executive Suites - 2,000¥ each
   Does Torrent have need for them?
The Hardened Mil-spec Armor from the first run - 25,000 ¥ [edited]
   to be kept for the moment
4 Diving Armors - 1750¥ each
   bnc sent one to her sister, so 3 for sale

Vehicles
GMG Bulldog Step Van - 35,000¥
   to be sold - we keep the Black Rover 2072
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-22-16/0918:33>
If Jack says that the armor is worth 25,000¥, it's worth 25k¥.

Both Ares Alphas are missing grenade launchers. I guess we could keep all 22 clips, but I don't think we have enough ammo to take advantage of it. Slobs got a new Yamaha Raiden that will need to be fed, too.  The 1987¥ price on the Alpha is the price after the 25% discount from the missing launcher.

Everything else looks spot on.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <01-22-16/1204:10>
bnc, you are correct on selling the renraku sensei, as the other rating 5 commlink was given to Krestov :) thanks
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-22-16/1437:41>
@Sgt
I'm actually Volker, or Dominik. bnc's just a character of mine :-)

@Squirrel
Thanks. I corrected the post. I'm not much of an expert in terms of weapons. Does caseless ammo use clips at all? If no, there are no Ares Alpha clips ^^
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <01-22-16/1444:01>
I've had a long week.  Forgive me :P. Wasn't my first offense on that sadly
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-22-16/1456:18>
@Sgt
I'm actually Volker, or Dominik. bnc's just a character of mine :-)

@Squirrel
Thanks. I corrected the post. I'm not much of an expert in terms of weapons. Does caseless ammo use clips at all? If no, there are no Ares Alpha clips ^^
Caseless ammuntion does require a clip/magazine so that it can be fed into the rifle. I don't think they've developed an efficient method for ammunition to teleport into the barrel of a weapon yet. Caseless simply means that the bullet is surrounded by the propellant instead of the propellant being sealed behind the bullet in a case like a standard cartirdge.

[spoiler=Caseless Ammo]
(http://static.giantbomb.com/uploads/original/9/95167/1618150-r2_ammo2.jpg)[/spoiler]

[spoiler=Standard Cartridge]
(http://milpas.cc/rifles/ZFiles/Misc/545-CrossSection.jpg)[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-22-16/1510:41>
Okay, got it. Since your Yamaha and the Ares Alpha use different clip sizes, I doubt you can reuse those from the Alphas. So we're gonna sell 11 and K keeps 11, as you posted originally.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-22-16/1556:10>
So unless something is going to happen between our trip to the apartment and our trip back (who knows), I'll go ahead and lay out the weaponry Slob will be packing into the back of the van. I believe that our body armor is still being worked on, so we can't test that stuff out yet.

[spoiler=Equipment on the mission]Yamaha Raiden w/underbarrel tripod attached, hanging on a sling and loaded with a magazine of APDS
9 spare clips (each holds 60 rounds)
4x APDS
2x Stick n' Shock
2x Gel
1x Flechette
1x Ex-Explosive
The underbarrel grenade launcher will be put aside for now. It will be loaded with smoke grenades and ready to attach (woo slide rails).

HK-227 will be in the van in case of emergency, loaded with Stick 'n Shock
9 spare clips (each holds 28 rounds)
6x Stick n' Shock
2x APDS
1x Hollow Point

Ruger Super Warhawk in concealable quick draw holster, reloaded with Gel
8 speed loaders (each holds 6 rounds)
4x APDS
2x Stick n' Shock
1x Gel
1x Hollow Point

Hand Grenades
2x Flashbang
2x Smoke
1x Thermal Smokes

Misc Equipment
Survival Knife
Respirator 6
Medkit 3
Climbing Gear
[/spoiler]

Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-22-16/1655:30>
As far as I can recall, the armor is repaired but it still has the same problem that already killed its last user.
bnc brings along the chameleon suite and Tom, everything else in built-in.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-22-16/1717:15>
Teh advantage of the armor is also it's weakness. Its leg servos allow it to serve as an exo-suit for the user, increasing their strength. However (like everything in stupid 5e), they are hackable. If they get shut down then the suit becomes stationary.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-23-16/1059:29>
nope, the armor was offline. That's why bnc was never able to hack it. Instead she had to hack the drones and attack the servos.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-28-16/0838:39>
So what is the team's plan for dealing with our paralyzed (not unconscious, we should probably restrain him) imposter and the dead body?

Sabuto, I'm guessing you're thinking that we load them up in the van and then drive to somewhere secluded to take care of the body and for Krestov to interview the paralyzed one? It wont' split up the team, which may need to be a priority right now. Do we want to get rid of the boat, or should we just leave that to Wilcox as a gift? What do you want to do with the second one after he's been interview? How do you think we should get the blood stains out of our new Rover?

I was thinking that Krestov and Torrent put the two killers in the boat, and flout out into the sound and conduct the interview there. Tie a cinderblock to the first one and dump him. After the interview is done, kill him and sink him into sound the same as the first one. Then you guys drive the boat to a meetup with bnc in the van in a place where we can torch the boat.

I don't know if Volker or Sgt. have any firm ideas or opinions on this one.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <01-29-16/0221:59>
Actually my  professional code  prevents me from killing the paralyzed one.

And I believe you're right , the team shouldn't split.
I think we should go with the van-safehouse plan.Lone Star will be here any moment and they will be looking for that boat.
As for the dead body, I trust Wilcox to handle this.After all, we saved his life.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-29-16/0427:46>
In that case I'd suggest you just put the body in the boat, start the engine and have it drive off into the distance. The less anyone has to content with a body that has been perforated by illegal APDS ammunition, the better (also I don't have to think to hard about the consequences this action entailed. So do it for your poor GM and his workload  8) )
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-29-16/0826:54>
I might be missing something, but don't we need the boat to get off the island? I won't opt for waiting till the next ferry comes.

I suggest, we
 - take the boat and get back to the mainland
 - look for a safeplace to interview the goon.
 - bnc mixes some explosives to bring down the boat when needed (10 dice pool with explosvies, 12 with chemistry). She remotely drives away the boat in an unsuspicious movement (that is, not straight forward) and as soon as it is out there in the ocean, she can either blow it up or ... well, keep it. It's worth a freaking amount of nuyen.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <01-29-16/0837:56>
You came with your cars and bikes, I don't think you want to leave those on the island, do you?

The next ferry will take you over in about 20 minutes.

If there is no body, Wilcox can just say he shot at some rats behind his house and there won't be any problems.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-29-16/0846:47>
I was going to have Slobbertooth do it himself, and then I remembered he can't drive boats because I am full of terrible ideas.

Would bnc be willing to get a helping hand?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <01-30-16/0233:49>
What? No way, we can't wait 20 minutes. By then, Lonestar will be here. There is blood, and quite an amount of it. There are a decker, a troll, an elf and an ork, all with loads of 'ware and other illegal stuff, there are neighbors who might describe what had happened, there are security drones which might have recorded the incident and so on and on and on. I say, we take that boat and get the hell out of here like ASAP.

@Squirrel Sorry, on occasions I realize I'm non-native. Or do you mean "give a helping hand"? In this case, I'm just an idiot ^^
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <01-30-16/1116:38>
sorry for not being very responsive.  Rough week at work.  Going to class now, but will get an IC up as soon as I can.

Agreed on taking the boat out along with evidence.  We can have our vehicles take the ferry by remote and just keep an eye on them.  It is common enough in the Sixth World that it shouldn't draw attention.

We can deal with interrogation once we are away from scene.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <01-30-16/1342:32>
What? No way, we can't wait 20 minutes. By then, Lonestar will be here. There is blood, and quite an amount of it. There are a decker, a troll, an elf and an ork, all with loads of 'ware and other illegal stuff, there are neighbors who might describe what had happened, there are security drones which might have recorded the incident and so on and on and on. I say, we take that boat and get the hell out of here like ASAP.

@Squirrel Sorry, on occasions I realize I'm non-native. Or do you mean "give a helping hand"? In this case, I'm just an idiot ^^
Yes, I meant give.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <02-01-16/0401:04>
I like Sgt's idea:

Take the boat and have bnc remotely drive our van to the ferry.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-01-16/0435:26>
I agree. Corpses and team take the boat bow. Vehicles take the ferry whenever it arrives.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-05-16/1027:25>
So, here's the hopefully final list of gear from Pain and Gain:

Stuff we keep:

Ruhrmetal SF-20 HMG - 19,600¥ + Accessories (all in all 22,000¥) (for the drones)
2 Experimental Laser Weapons (Ares Lancer MP Laster Rating 3) - 50,000¥ (who knows)
Cavalier Arms Crocket EBR (for the drones)
Force 6 Sustaining Spell Focus (Manipulation) - 24,000¥ (for MacC)
The Hardened Mil-spec Armor from the first run - 25,000 ¥ [edited] (for who knows)
1x modified Glasses (for bnc)


Stuff we fence ourselves:
[spoiler]Etiquette + Charisma : 10 Extended Test (+ Availability as Teamwork Test)
   0-100 nuyen   6 hours
   101-1001   1 day
   1001-10,000   2 days
   10,001-100,000   1 week
   more       1 month

Opposed Negotiation + Charisma: 25 % + 5 % a net hit
[/spoiler]
GMG Bulldog Step Van - 35,000¥
Force 6 Sustaining Spell Focus (Healing) - 24,000¥


Stuff we have Scary fence (20 %):

2 AA-16 Shotgun (2/external smartlink, personalized grip, gas vent III, foregrip, ammo skip)- 3000¥ each
Ares Alpha Assault Rifle w/out Grenade Launcher - 1987¥
11 Ares Alpha clips - 110¥ Total
2 Colt TZ-120 SMGs - 660¥ each
3 FN AAL Gyrojet Pistols - 2000¥ each
Slob's Sony Emperor (Rating 2) - 700¥
Krestov's Renraku Sensei (Rating 3) - 1000¥
1x modified Glasses -3,150¥ each
2 Trodes - 70¥ each
2 Biomontors - 300¥ each
2 "well used" Executive Suites - 2,000¥ each
3 Diving Armors - 1750¥ each
GMG Bulldog Step Van - 35,000¥
Force 6 Sustaining Spell Focus (Healing) - 24,000¥

Sum

That would sum up to a total of 89,257 ¥, rounded to 90,000 ¥. That's 22,500 ¥ each. Is that fine for everybody?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <02-08-16/0827:31>
That's plenty of pocket money. Good work.

In other news. Google Chrome finally doesn't think this website is infected with malware.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-08-16/1052:18>
same with Mozilla Firefox. Hooray
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-08-16/1423:21>
My o.k. on the sale, but you forgot the percent reduction.

It's 17.851,4 NY or 4.463 for each of you (rounded up).
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-09-16/0626:01>
I have no clue what you're talking about... o.O
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <02-11-16/0800:20>
Sorry for my absence but the browser didn't let me access the forum!(Something about malware)

I've logged in from my PC at work.

I hope I can solve the problem back home.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <02-11-16/0825:37>
Chrome and Firefox were doing that to me and Volker, too.

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-12-16/0442:43>
@Volker
I was talking about the prices you calculated. You did forget to adjust it to 20% retail, since you are fencing the stuff.

@all
Is there anything else you want to do, or do you all wait for bnc to finish her research?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <02-12-16/0739:50>
I'm still trying to figure out what to do with the mercenary, to be honest.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <02-13-16/0550:07>
I think we should let Wilcox decide about the merc.We could also let him walk,the one eyed elf already knows about us.

@GM

I say we wait for bnc



@all

I got exams for my mba next week...don't worry If I'm not around, I'll be back 8)
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <02-13-16/1021:11>
And here I am just trying to stay afloat in my studies D:

Deepest apologies for not being able to produce much in plot development, but I have to prioritize my time, and work and school are taking up much of it.  I will try to work something up when I can
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-13-16/1111:29>
Oh, crap, this is embarrasing... *facepalm*
You can't imagine how difficult it is to play bnc while having an IQ around 75 myself...

So this would be 4.500 bucks for everyone. Doesn't sound like a lot, does it?


I just posted one roll on matrix search. If you think I should make one roll for each strategy, feel free to either command me or roll it yourself. :)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-13-16/1125:08>
Don't worry, you'll find what you are looking for - you all found enough clues.
All you have to do is say how you are dealing with the captive and I'll give the info to you  ;D
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <02-15-16/1759:08>
Just so you know this is how I picture Woden (but in cyberpunk clothing)

(https://s-media-cache-ak0.pinimg.com/564x/65/9d/2f/659d2f6ab729623abfb7f2c450c57f10.jpg)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-15-16/1803:56>
Nice! 8)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-21-16/1545:44>
Ok guys,

do you need any additional information to proceed, or maybe a hint if you want to capture Woden before you go to the party?

[spoiler=Hint]
You haven't yet tried to find something out about his decker friend - especially if someone out of the decker community knows something about her...

[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-21-16/1603:09>
Actually, I did:
Quote
She digs shadowrunner datahavens for good riggers and class-A deckers.
But that's not the reason for my absence. I wasn't at home for a week. I'm back to town now. Tomorrow, I'll try and post something clever. If I can.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-21-16/1609:31>
Ah, yes, but I did take it as that you focused on finding infos on Woden (which you did)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <02-22-16/1106:37>
Did you play the Shadows of Hong Kong mini campaign?
There's a quest taking place inside an underwater lab..... :)

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-22-16/1159:06>
I am in the midst of it, but no, this was not my inspiration.

That was actually Deus Ex  ;D

By the way: You are at the moment at May 27th 2075. Next Friday is the 31st.

You have enough time to visit the garages before that.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <02-22-16/1325:47>
Did you play the Shadows of Hong Kong mini campaign?
There's a quest taking place inside an underwater lab..... :)
Is that out? I need to play that. Been looking for something to take my mind of Blood Bowl 2 and it's horseshit matchmaker.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <02-22-16/1448:10>
Did you play the Shadows of Hong Kong mini campaign?
There's a quest taking place inside an underwater lab..... :)
Is that out? I need to play that. Been looking for something to take my mind of Blood Bowl 2 and it's horseshit matchmaker.
Yeah,as a backer I got the hong kong rulebook pdf  as well.I desperately need to find the time to study it!Cursed exams!

I am in the midst of it, but no, this was not my inspiration.

That was actually Deus Ex  ;D

By the way: You are at the moment at May 27th 2075. Next Friday is the 31st.

You have enough time to visit the garages before that.

Oh I knew that already ,since the mini campaign was released long after your scenario  (which, once again I have to say , was awesome)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <02-26-16/0827:54>
@Volker

Double post?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-26-16/1031:59>
Uhm, yeah, because there were two or three private messages with Jack between. But as it obviously disturbs you, I merged them into one.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <02-26-16/1137:28>
No, it just confused me. I figured there was something that happened, but there wasn't anything going on that explain what you were doing. You went from saying that the host couldn't be hacked, to looking at a commlink? Just felt that there were some steps missing in there, but I'll leave it to bnc to explain.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-26-16/1209:54>
Yepp, that was intended. bnc didn't explain a lot. She just decided to go for it and screwed up ^^
I'll just wait for Jack to post the bouncer's reaction before bnc has the chance to say something cleverer than oops
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <02-28-16/0803:35>
It's really funny, but since it wasn't a glitch it isn't catastrophic either.

Please note that this doesn't have to become violent  8)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <02-29-16/0434:15>
How to put it. If you fail to win with 19 dice against, say, 15, it's bad luck.
If, however, you lose with 19 dice against 9 by three net hits, it's fate.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-06-16/1545:05>
Ok guys,

I made a model of the bungalow - be gentle, I'm not an architect.

That's what a half hour of matrix search will provide:

(http://i68.tinypic.com/1zzqttg.jpg)


[spoiler]
(http://i67.tinypic.com/21a016v.jpg)
[/spoiler]

[spoiler]
(http://i64.tinypic.com/x1etle.jpg)
[/spoiler]

[spoiler]
(http://i65.tinypic.com/1221e83.jpg)
[/spoiler]

[spoiler]
(http://i66.tinypic.com/dli68k.jpg)
[/spoiler]

Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-06-16/2114:31>
Gorgeous
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-07-16/0125:28>
Are you f...ully serious?? That's the most awesome plan I've ever seen in any RPG. Friggin' hell!

Is that software free? How many hours does it take to produce something equal to that? This is amazing!
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-07-16/0301:55>
Yes, it's free and it took me ca. 1,5 hours.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-07-16/1741:14>
Sorry for my absence but my sister gave birth to a beautiful baby girl and between the hospital  and work I had no time to spare.


Please assume that, being a devout follower of Raven, I had to take advantage of the situation and get Tigra into bed :P

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-07-16/1750:21>
Duly noted  ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-08-16/0357:15>
Is her commlink or deck online?I search actively for a hidden icon. I'm using my Fairlight in silent mode.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-08-16/0408:55>
The deck is online, but no persona beside the agent is active.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-08-16/0937:45>
And the agent is only watching the PAN, right?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-08-16/0944:56>
Well... as far as you know.  ::)

You can expect different behavior in a club than at home... ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-11-16/0401:39>
@Jack

Assume that I will contact the team after some time...whenever you think it'll be  appropriate
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-11-16/0404:17>
Feel free to do that any time you like.  8)
They'll probably won't move from their current position for a while :)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-15-16/2320:15>
We should probably roll initiative.

Initiative (http://orokos.com/roll/383032): 4d6+13 30
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-15-16/2326:27>
Fair enough.

Initiative (http://orokos.com/roll/383036): 3d6+10 18
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-16-16/0220:09>
INI roll on dope (if I recall the stats correctly) (http://orokos.com/roll/383067): 6d6+13 29

Oh, dammit, I'm haunted by bad luck recently -.- I should sacrifice the digital dice gods more often!

The CR before, I delay an Action to Hack on the Fly Friga's commlink. As it is the only one that's online, there shouldn't be another possibility to call KE.
Also, I want to change the setting of my Configurator in a way to include my Biofeedback program. I just have to look up my settings to tell you the details.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-16-16/0341:00>
You are still limited to 5d6 total ini. That's a hard cap you can't surpass even with drugs.

Biofeedback will deal stun (cold sim) or physical (hot sim) whenever you deal matrix damage like with a data spike. It will do nothing as long as the victim is in AR

Frig's WIL is 5, INT 5 and LOG 6, Commlink has a Firewall of 7,

I'll leave rolling her defenses to you, but she most definitely will go Full matrix defense once she notices an attack and than turn the commlink off and restart her deck to form her persona there.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-16-16/0607:40>
Initiative (http://orokos.com/roll/383100): 4d6+11 23

@GM

Is there any point of entry apart from the windows?If not, is there any way to enter without breaking them?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-16-16/0616:30>
If you look at the map, you'll see that the living room has a sliding door into the garden. You can crack that, but it will take longer and you'll be fully visible from inside while you do it.
The glass is reinforced and has therefore 8 structure and 12 armor.

Lockpick test for the door is against a rating 4 lock with two bought successes.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-16-16/0753:53>
5 Drones... Let's hope I loaded that grenade launcher with HE grenades... *checks* Nope, smoke. Nevermind then. So I can either try to run past all of the drones, or start shooting at them with APDS...
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-16-16/0806:01>
Or you split your pool and shoot at the drones as long as they don't have any defense due to being surprised ;)

Edit: Also it's only four drones - the five in the ooc text was a mistake
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-16-16/0829:34>
I'll need to check my dice pool to see how reliable it will be to hit 4 different targets with an FA Burst.

I went ahead and did it, but also burned edge to increase my chances of getting a single hit from 80% to 87% on 3 of the attacks. Exploding 6s might have made up for that first whiff.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-16-16/0904:20>
Oh, I thought the hard cap was 6d6. Sorry. Than I'd be at 25 instead. Not a big difference.
You're right about biofeedback, but I don't assume that I'll need the second configuration unless one of the targets goes VR. This is my combat configuration if things go bad.

I'll post my actions once I've checked whether being surprised is helpful only for regular defense tests (in which case I will use brute force and shoot at the things) or also against matrix defense (in which case I'll try to hack them).

Is it possible to hack the pilot system itself and change the orders it gives to, say, the four drones? Or is everything running hard-wired?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-16-16/0925:52>
Since the house just went online, you now can attack it wireless. In matrix combat there is no such thing as surprise, your defenses are always up (otherwise hack on the fly would be ridiculously easy)

But a word of warning: This is the house of a hacker and a magic rigger and the pilot system of the house has one more program slot - guess what's in there  ;D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-16-16/1021:09>
Baby Monitor? ;-)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-16-16/1024:16>
Nah, the house doesn't hack - quite the opposite. But you are in luck that you thought to turn off all your wireless devices. Otherwise the house would have tried to get a lock on you with EW so that the drones would get more dice to shoot you.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-16-16/1026:33>
Drones?

I was hoping we were down to drone.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-16-16/1032:46>
Nah, the house doesn't hack - quite the opposite. But you are in luck that you thought to turn off all your wireless devices. Otherwise the house would have tried to get a lock on you with EW so that the drones would get more dice to shoot you.

I was joking. I assume you refer to black IC or something as nasty as that. But first it hast to find me. I'm still running in silent mode.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-18-16/0222:54>
I made an overview over our INI. I don't now about the NPCs and drones, but since everyone of us had a turn, it should be their turns now.

Slobbertooth3020
bnc2515
Torrent2313
Krestov18
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-18-16/0300:33>
I think Krestov still has his action.

Kicking in the door triggered the combat, but it does not count as an action in combat.

Also, before the opposition acts, I need to know what window Torrent was shooting at.
Also, what ammo and weapon does bnc's drone use at the moment.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-18-16/0346:20>
Okay, I edited the table. Krestov is on the move, then.

The rotordrone has mounted the Cavalier Arms Crockett EBR, loaded with gel ammunition.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-18-16/0351:58>
Oh. In that case it couldn't penetrate the window anyway.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-18-16/0457:45>
Really? Why?
Seems like bnc learned something about guns
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-18-16/0542:40>
Gel does only stun damage and you can't damage objects with stun - especially not armored ballistic glas
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-18-16/0651:59>
Torrent shot whichever window gave him a clean shot at the enemy
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-18-16/0725:16>
thing is: There are two enemies: The girl in the living room, and the guy in the office  ;D
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-19-16/1212:30>
Oh right


Then I go after the guy, definitely
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-20-16/1910:13>
How are things in the real world Sgt.?
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-21-16/0735:07>
How are things in the real world Sgt.?
3 classes during the week, which with work results in a 19-hour day from when I get up to when I go home.  Into major core application stuff, so a lot of hands on lab work.  Intense D:  Know it's my turn, sorry I've been holding up.

Safe to say the troll finishes with the automatic security and then moves to block Slobbertooth from anything nasty?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-22-16/1109:28>
I'll take the liberty to roll for Krestov, so we can continue.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-22-16/1202:10>
Very good :) So it's Slob's turn:

I made an overview over our INI. I don't now about the NPCs and drones, but since everyone of us had a turn, it should be their turns now.

Slobbertooth302015dove into cover
bnc25155Marked the house system
Torrent23138dove into cover
Torrent188

Are the lights slaved to the house system? If so, I'm gonna attack it as soon as it's my turn. I swap Baby Monitor for Signal Scrub as a Free Action. With the Vectored Signal Filter, this adds up to 4 points of Noise reduction.

EDIT: actualized the initiative after the grenade bounced back.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-23-16/0519:24>
Just adding to your Ini table:

Frigg Ini AR (http://orokos.com/roll/385053): 12+2d6 17
-10 Matrix Perception
Free action: Configurator
-10 Data Spike at drone Data Spike (http://orokos.com/roll/385067): 12d6t5 5
Resist Data Spike (http://orokos.com/roll/385069): 12d6t5 2  [12d6t5=4, 4, 3, 5, 4, 1, 3, 1, 4, 2, 3, 5]

Do you want to edge?

Otherwise you are looking at 8 + 3 Matrix damage + the same amount of Biofeedback P (since you are probably in hotsim)
Drone has to resist the damage with it's own stats: Resist Matrix Damage (http://orokos.com/roll/385071): 6d6t5 3 (Or do you have upgraded your pilot? In that case, two more dice: Resist Matrix Damage (http://orokos.com/roll/385072): 2d6t5 2)


House Pilot: Ini Matrix (http://orokos.com/roll/385054): 10+4d6 18
Interrupt -10 Full defense
-10 Control Device

Woden Ini (http://orokos.com/roll/385056): 18+5d6 40
Free action: Adrenalin Boost: 42
Drain: Drain resist (http://orokos.com/roll/385059): 20d6t5 6 - No drain
-10 Armor Force 3 (Limited Spell) - Limit 10 (Reagents) Spellcasting (Manipulation) (http://orokos.com/roll/385062): 18d6t5 6
Free Action: Mental command to his spirit to manifest and protect
-10 Physical Barrier Force 12 (Limited Spell) Spellcasting (Manipulation) (http://orokos.com/roll/385063): 18d6t5 6
Drain resist: Drain resist (http://orokos.com/roll/385064): 20d6t5 7 - No drain

Guardian Spirit
Ini (http://orokos.com/roll/385080): 13+2d6 22
-10 Manifesting
-10 Complex Action: Get Weapon
-10 Ready action
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-23-16/0536:07>
Why would I gain biofeedback damage? I'm not Jumped in at the moment.
So, no, I don't want to Edge. But if you allow, I would, if I really got perceived, change my action to instead Data Spike Frigg.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-23-16/0540:21>
Ah, ok. I wasn't sure.

Sure, no problem with changing your action.

Edit: Forgot to add the Spirit

And just for your information: Woden was warned by a Watcher. You really should start using Astral Perception when you go up against a mage.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-23-16/0653:19>
I don't remember diving for cover..did anyone start shooting at me?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-23-16/0658:46>
I try to get rid of Frigg's device she's running on. Therefore, I use the Configurator to change to battle mode and perform Data Spike with Edge.

Data Spike (http://orokos.com/roll/385083): 19d6h5 6

That's (hopefully)
6 (Attack) + 1 (Decryption) + 2 (Hammer) + net hits = 15 - her hits.

@Sabato: Sorry, I thought you were diving because of the grenade. If not, then your INI is 5 points higher.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-23-16/0713:50>
Torrent's actions :

Simple Action: Agility Boost (http://orokos.com/roll/385084): 7d6t5 3

Simple Action:  Turn on the Smartlink  (I put my trust on bnc for matrix protection :P)

 
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-24-16/1100:59>
Did you mean to post that in the IP thread, Sabuto?
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-24-16/1133:50>
Krestov's action: readied, strike at whoever goes through that door.

(Also, not to quibble, but Krestov did not.run to cover.  The flashback just didn't do anything to him :P)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-25-16/2131:22>
Which I believe brings it back around to my turn.

I'll have a post up in a bit.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-26-16/0215:11>
Just for your information: The force wall does not extend much beyond the door frame - and the inner walls don't look as if they are particularly thick or armored....
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-26-16/1049:08>
Oh I'm not worried about the walls in the garage. I'm worried about the vehicles.

Though don't most vehicles run on fuel cells and not gas anymore? Though fuel cells usually have something to do with Hydrogen so...
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-26-16/1203:41>
Jack, do you want me to roll her defense roll? I don't know her current stats since she changed the configuration.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-26-16/1421:50>
@Volker

Oh sorry, I was waiting for you to edit your post so I could react accordingly

@Squirreldude

Yeah, it's not just the vehicles but also the fact that those to do use explosives. I was rather hinting at the fact, that Trolls don't actually need doors...
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-26-16/1447:45>
Ah, and I was waiting for the roll to describe the action properly :D I'll write the IC post within the next three hours or so!

EDIT:

Woden423222Barrier
Slobbertooth302015dove into cover
bnc25155Data Spike
Torrent2313Shoot at the window
Spirit22122Ready Action
Krestov188Kick in the door
House Pilot188
Frigg177Data Spike

So, in case I didn't miss anything, we are still waiting for Torrent's and Krestov's second actions, then Woden would start the third pass.

@Jack: Is the Pilot running on a separate host or is it running on the deck?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-27-16/1019:01>
I did take my turn. Getting back up out of cover, and drawing a HE grenade out of my pocket. I wish it could be more flashy, but there isn't much that I can do until we create a new door.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-27-16/1055:45>
The pilot is actually a drone the size of the house  ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-27-16/1156:47>
Did you mean to post that in the IP thread, Sabuto?

Nah,since Torrent did nothing obvious I figured I could posti it in the OOC thread.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-29-16/0550:46>
Since Krestov waited for somebody coming through the door, which nobody did, I guess that counts as a Delayed Action that never came to pass.
Thus, a new phase starts in which Woden acts first. Did I get that right, that Woden has an initiative of 42 while being offline? If so, the table should go es follows:

Woden423222Barrier
Slobbertooth3020155getting out of cover, draw grenade
bnc25155Data Spike
Torrent23133Agility Boost, turn on Smartlink
Spirit22122Ready Action
Krestov188Kick in the door
House Pilot188
Frigg177Data Spike



@Jack: That means that Frigg doesn't have a mark on me and does not know my location, right?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-29-16/1227:45>
Frigg didn't have one to beginn with - just the house if you'd failed your HotF
But since you rescinded that action, you also didn't get marked.

Ok you don't have to worry about Woden's action in this round, he is gearing up.
And yes, Woden has a pretty potent Increase Reflexes Spell going - after you have dealt with him, I'll give you the cliff notes on his built and hopefully once again emphasize why having Astral Perception is so important  ;D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-29-16/1238:22>
I'm looking forward to the details! I'm under the impressions that you manage to create more troublesome NPCs than I do.

Woden42322212Gearing up
bnc25155
Data Spike
Slobbertooth3020155getting out of cover, draw grenade
Torrent23133Agility Boost, turn on Smartlink
Spirit22122Ready Action
Krestov188Kick in the door
House Pilot188
Frigg177Data Spike

Slob and Torrent get both one more action, then there are two actions by Woden (*gulp*) before we can do anything else.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-29-16/1253:06>
Frigg and her Agent were looking for the drone in the matrix and that they spotted.

And not to put to fine a point, this is a boss fight against a prime runner - and at the moment I'm still very gentle with you all  8)

Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-29-16/1450:47>
Are there any more magic/tech barriers blocking doorways? Specifically is there one blocking the entrance either the kitchen/living room or the bedroom down the hallway.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-29-16/1459:04>
Not as far as you are aware  ;)

Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-29-16/1522:01>
INI roll turbo-boost (http://orokos.com/roll/387021): 5d6+12 29

Okay, this is going to be the table for CR 2. I'll add the missing data as soon as I have the INI rolls of Slobbertooth, Torrent, Krestov and the pilot.

Woden4131Adrenaline boost
bnc2919
Failed Hack attempt
House Pilot2717Full Defense
Slobbertooth2616Throw Grenade
Torrent
Spirit24
Krestov
Frigg18

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-29-16/1531:40>
Correction: It should be Adrenalin Boost (the adept power) that raises Woden's Ini to 41

Also, the House pilot has Ini Ini (http://orokos.com/roll/387029): 10+4d6 27 [4d6=6, 1, 4, 6]
which you can set to 17, since it keeps up the full matrix defense.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-29-16/1541:24>
Things are going to be loud next round. Speaking of.

Slobbertooth Initiative for next round. Initiative (http://orokos.com/roll/387037): 4d6+13 26
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-29-16/1623:01>
Krestov had his initiative covered in last Ic post: 19.

From the sounds, a holding position seems to be in order anyway
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-29-16/1632:14>
To update the Ini list:

Woden is now at 21 (Casting another barrier and firing a stun bolt through it at Slobber)

The Guardian Spirit is now at 9 and out of sight since he fled back into the office to escape the explosion after his attack

Frigg is under the table and not really the fighter type.
Also, wow, HE Grenades are really, really dangerous. Thank god for strong barrier spells.

Edit:

Also, for those reading my posts in the rest of the forum, I just revealed a potential severe weakness of Woden.
Krestov may make a Perception check vs. threshold 3, followed by a Logic-1 test (yeah I know you only throw 1 die)   
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-29-16/1719:24>
Har.  Naturally you give the roll to the one whose player has been barely keeping up as is :P

Perception (http://orokos.com/roll/387063): 9d6t5 3

That being said there is hope...and I'm spending my first point of edge ever to push this limit!

.Logic (http://orokos.com/roll/387069): 2d6h5 2  bingo.  Can't ask for more.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-29-16/1731:32>
I am really impressed.

You get a cookie and also notice the following:

Being close enough to the Windows of the car, Krestov notices a large cage filled with four ravens. Three of them seem to be surrounded by a shimmering haze.
Krestov remembers that he read somewhere, that certain mages and adepts can have imbued animals that are able to sustain their spells...
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-29-16/1737:01>
Ya, cookie!

Alright, logistical questions then...is the car door openable with a free action, or does the glass seem to be bullet resistant?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-29-16/1741:27>
The glass is most certainly bullet resistant. To open the door you need at least a simple action (The car is not locked)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-29-16/2353:14>
Grenade: Well that went almost as poorly as it possibly could have. I actually was going with 1 round timer on it because I figured I would need to bounce it to get it into the middle of the hallway from where I was standing, but no matter. Force wall did it's job, and big spirit man isn't next to use for an initiative pass. Good enough.

Stun Bolt: 10 hits on 16 dice? Blech. Frag off assassin man.

But I won't spend edge. I've only got 2 left, and it won't put me down anyway, and I won't even average enough hits to get out of the -3 penalty to everything.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-29-16/2355:38>
for someone like you, -3 on your dice pool may only tickle a bit.  But yeah, wouldn't blame you for ducking behind the troll :P

As an aside, is Stun damage healable?  I'm curious now
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-30-16/0154:55>
Usually, it is, except for Drain damage. Unless Jack says Stunbolt damage is treated like Stun damage, in which case of course it wouldn't be.
Imagine injecting a cocktail of stimulants which wake you up again. Something to bring the

If it is treatable, some questions:
 - How long would it take me to reach Slobbertooth (by foot, since I have to)? I assume since I have marks on the car that opening the door is a Free Action for me, isn't it?
 - How much does bnc see? Does the drone (which, since it is slaved to my Fairlight, should have gotten some more dice when it got hit by the dataspike but I guess this is irrelevant, since it's fully functional) see the ravens or anything else? If so, am I allowed to roll an Magic Theory?

Magic Theory (http://orokos.com/roll/387255): 13d6t5 3

 - If she sees the ravens and if she gets, what's going on, would the drone have direct line of fire?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-30-16/0852:46>
@Volker

No, as far as your posts show, the drone is still behind the house with Torrent.

And in any case it doesn't really matter much, since Krestov just solved the problem through a murder of crows... ;D

And yes, stun damage can be healed with a first aid check. But at the moment a Stim Patch would be the better solution
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-30-16/1110:53>
Whew, boys, slowly. We should get some order in this sometime.

Woden413121Adrenaline boost
bnc29199
House Pilot2717Full Defense
Torrent27
Slobbertooth26166Fire
Spirit24199Lightning Bolt
Krestov199geek the birds
Frigg18

Torrent's shooting at the window was his last action of CR 1, so he has not acted in the running CR yet.
Woden already had an action in 41. Before he can Stunbolt Slobbertooth, everyone else gets one pass. bnc wasted hers, Slobbertooth and the house pilot both acted. So, Torrent is next. Then comes Krestov (who already described his action, though Krestov didn't act, technically) and the spirit. After them Frigg, if she wants.
In the 2nd pass, Woden casts the Stunbolt, then comes bnc.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-30-16/1124:36>
Woden casts barrier at 41
Spirit walks into corridor and holds action at 24
Slobber delays
Krestov creats the wall break at 19
Slobber threw the grenade as delayed action at 18 and received a reaction from Spirit 

Everyone inside the house acted during the first initiative pass

Grenade explodes and reveals Woden

Woden starts at 31 by shooting Slobber
Slobber - hasn't acted yet
Krestov at 9 kills birds

As soon as Slobber acts, the spirit will take it's last action for this round.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-30-16/1152:19>
I'm confused.Please someone notify me when it's time to act  :-\
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-30-16/1154:57>
@ Jack. So, why again does Torrent not get to act? It should be his turn now
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-30-16/1653:50>
He is free to act. I just don't know what he wants to do once he has opened the door. ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-31-16/0236:17>
I updated the INI table accordingly. The gel ammo isn't of much use against the barrier, either, is it?

Can I use a Simple Action to command the drone pilot to fly back to the van and swap for real ammo and another to switch to AR mode?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-31-16/0352:16>
Let's see.
Assuming, you have parked about 40 m from the target, your drone should be able to return within one round to you. Exchanging ammo will take two complex actions (out and in) followed by another round traveling back to the house.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <03-31-16/0552:57>
Since the Barrier is down, I think I'll go for Frigg.
Maybe Woden will surrender in order to save her and then we can question him.
Don't know if we can get him alive otherwise,we can't afford to pull any punches.

What do you think?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-31-16/0656:27>
Bit how many of bnc's (not the drone's) actions does it take to give the command? Is a simple action sufficient for that? The pilot should be able to do it in his own then
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-31-16/0707:47>
Oh, yeah sure. Simple action is enough
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <03-31-16/0759:24>
No edge to spend, so Krestov will take the 4 stun.  Congratulations, that's twice as much damage than he's taken in the rest of his career put together :)

Please pong me when next CT is underway so I may deliver 800 kg of retribution, then mull over the carnage :)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-31-16/0853:44>
Spirits are, in general, vulnerable to Stun damage (although, of course, gel ammo would have to get past the Immunity). That is, unlike drones, I can principally deal damage to a spirit using gel, can't I?

EDIT: The barrier itself is also invulnerable to Stun damage, right?

Damn, I really shouldn't have loaded gel. Also, deckers are not really, really useful when there is nothing to hack -.-
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-31-16/0950:04>
Wouldn't elemental damage also deal damage to spirits? Stick n shock should work in that regard.

Also, lots of actions. Who's turn is it?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-31-16/1113:22>
Problem is: My drone doesn't have stick'n'shock. It's loaded with gel, because Slob wanted him alive -.-

It should be bnc's and (still) Torrent's 2nd turn. If I can target the spirit and can (principally) wound it, I will try and shoot it:
(I swap Stealth for whatever I need for Gunnery): Gunnery (http://orokos.com/roll/387652): 13d6t5 6
I don't know what kind of spirit it is. Since it's a spellcaster, I assume it's a Force 7 spirit of Man. If so:
Defense roll (http://orokos.com/roll/387653): 17d6t5 9

Wow. So I guess you can continue with pass 3...
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <03-31-16/1156:23>
Problem is: My drone doesn't have stick'n'shock. It's loaded with gel, because Slob wanted him alive -.-
Stick'n'shock deals stun damage, it just also deals elemental (electrical) damage.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-31-16/1209:12>
Easy guys.

- Yes, spirits do take stun damage. That said: It's a R6 Guardian Spirit with 12 hardened Armor +1 from Gel -3 from AP. That's an automatic soak of 5 + 17 soak dice. You will have a hard time damaging it.

- Stick'n Shock work as well or better, since the -5 AP reduces the hardened Armor significantly

- Barriers do not take Stun damage, similar to Vehicles and Drones. But Torrents good shot, combined with the already weakened barrier from Slobber has disrupted it completely. So Woden is now vulnerable as well. Making him unconscious will get rid of the spirit as well.

- The Ini track has become a bit convoluted. If you are all ok with it, I'd say Torrent attacked the Barrier just as Woden shot at Krestov at Ini 11 (Woden has taken full defense and lowered his Ini from 21 to 11)

Therefore only Woden and Torrent as well as the drone should have one more Ini phase this turn.
Torrent and bnc may act before Woden.

After that we start a new Combat Round.

Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-31-16/1241:32>
Sounds good. I go for Woden's head:
Gunnery (http://orokos.com/roll/387667): 14d6t5 6

(it's one more die because I forgot the -1 noise reduction from the datajack)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <03-31-16/1247:24>
Woden Defense (http://orokos.com/roll/387668): 19d6t5 7  [19d6t5=4, 5, 5, 2, 1, 1, 2, 2, 6, 1, 6, 6, 6, 2, 5, 2, 3, 1, 2]

Still on full defense. You might want to use the BF option on your weapon, although in this special case -5 wouldn't actually have changed anything
Title: Re: Pain and Gain [OOC]
Post by: Volker on <03-31-16/1430:24>
The first part of your sentence was exactly what I thought when I read your IC post.
The second was what I thought when I saw the dice roll :D
For the rest of the combat, you can assume burst fire!

Speaking of - I still have one Simple Action which I use for Aim.

EDIT: INI roll turbo-boost (http://orokos.com/roll/387821): 5d6+12 26
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-01-16/0559:34>
Ok, for the next round I need Ini from everyone, because it will be pretty critical for the rest of this combat.

So I'll allow myself to roll for everyone who hasn't yet.
I assume no one want's to spend edge to boost their Ini. If you do, just give me a nudge and I'll correct.

Krestov Ini Round 2 (http://orokos.com/roll/387844): 10+3d6 21 -1 due to Wounds: 20
Torrent Ini Round 2 (http://orokos.com/roll/387845): 11+4d6 26
Slobbertooth Ini Round 2 (http://orokos.com/roll/387846): 13+4d6 32 -3 due to Wounds: 29
bnc 26

So the Ini Rouster for this round is:

Woden: 36
Slobber: 29
Torrent: 26
bnc: 26
Spirit: 20

Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-01-16/0650:00>
So Woden broke line of sight between him and Torrent?



Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-01-16/0716:31>
In theory. But it doesn't take Torrent and bnc more than two meters to regain it.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-01-16/0721:42>
Got something else on my mind...since this guy is good at dodging, let's not give him a chance to dodge from now on
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-01-16/0722:42>
Perceive Magic (http://orokos.com/roll/387855): 9d6t5 4
I guess with that I have witnessed the Control Thoughts spell.
Magic Theory (http://orokos.com/roll/387856): 13d6t5 4
I guess with that I can identifiy the spell as a Control Thoughts or Influence spell.

Is it safe to assume that I have three marks on Krestov's commlink?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-01-16/0806:35>
I assume, you can.  ;D
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-01-16/0814:50>
no way a semi-automatic pistol can get a bullet through a wall.

 I meant "distracted enough from the noise(gunfighting)   to hear me" (since he can't actually see me-sneaking test or not)


Anyway, I'll just have to turn on the wireless and hope for better results in the pass.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-01-16/0830:20>
Actually, the interior walls aren't that hard (as the grenade showed)
Average Material with 4 Structure and 6 armor

Since you use a penetrating weapon p.198 core would apply:
PENETRATION WEAPONS If the weapon you’re using is primarily a penetrating weapon, like a firearm or a pointed sword, then the barrier takes 1 box of unresisted damage (or no damage at all at the gamemaster’s discretion), allowing the rest to transfer to the target behind it. When multiple rounds are fired at a barrier, the damage increases to 2 boxes for 3 bullets, 3 boxes for six bullets, and 4 boxes for 10 bullets. Subtract this from the damage done to anyone on the other side of the barrier. This is only true for weapons whose modified DV exceeds the Armor rating of the barrier. As above, if the modified DV is less than the Armor, the attack is stopped dead with no damage to anything.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-01-16/0851:20>
Do I still have one more action for initiative pass 2? I haven't dodged or gone full defense yet, so I shouldn't have any penalties to initiative. Again, lots of action, and not all of them in order has gotten me a little out of sorts.

If so, I'll try to get one more post up today, but I've got plans this evening that will keep me occupied.
[spoiler=Very Hyped](https://www.cultofwhatever.com/wp-content/uploads/2016/03/nxt-dallas-poster.png)[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-01-16/0920:02>
No sorry, you had to wait for Krestov to make a hole for you in the wall at Ini 19, so you lost one of your ini phases.

But you do have free reign now after Woden has acted. Maybe another grenade?  ;D
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-01-16/1524:50>
>.>

<.<

>.>

Oops.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <04-01-16/1636:02>
Apologies if my posting was in error and caused confusion.  I would rather have gotten something out when I did than hold up the flow.

But seems like Krestov has other plans :P

So if I get this right, on my turn after everyone else goes, I have one shot (will plus logic) to resist it or I lay into slobber tooth with the mightiest kick I can?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-01-16/1753:42>
Don't worry, you didn't do anything wrong - Krestov just isn't as crazy fast as all those adepts

I rolled for your initial resistance test - now you have to resist with LOG+WILL -6(Force) to beat the 4 Threshold (which might be difficult without edge)

Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <04-01-16/1810:58>
Less difficult and more impossible.  Without the -Force penalty, Krestov has a 5 to that pool if memory serves.  And there is no edge to be spent.

...squirrel, this might sting D:
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-02-16/1315:47>
8d6 for my defense? How did you get that?

8 Reaction + 5 Intuition + 2 Combat Sense means that even with the -3 penalty it's a 12. Does charge inflict a -4 penalty to my defense?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-02-16/1342:26>
Oh, sorry, I missed the two combat sense. The combat axe has reach 2 and you have 3 wound penalties. So you would in fact have 10 dice to defend.

But since you evaded anyway, I hope you'll forgive this lapsus ;)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-02-16/1404:56>
Oh right, reach is a thing. Guess I cheated on the previous entry then. It's fine.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-03-16/0816:23>
So, it's Krestov's turn now, right? Man, I can't wait to see Woden fall!
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-03-16/1754:52>
Yupp.
If SgtBoomCloud doesn't write tomorrow, I'll take care of Krestov's actions.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <04-03-16/2008:07>
Tomorrow morning by 5 am PDT.  I'll have a roll and something up.  I just don't have the means at the moment, apologies
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-06-16/0209:45>
A little nerd joke while we wait for Slobbertooth's action:

What do you get if you give a cyberdeck to a treeman? A German explorer! :D

Solution:

[spoiler]The German word for explorer ist "Entdecker"[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-06-16/0903:34>
Sorry, a weekend full of wrestling (holy shit NXT was amazing) and work actually having things for me to do caught up with me.

Plan will be to dodge Krestov's attack -> Reload with Gel Ammo -? Quickdraw attack. Need to look up the rules for that so I make sure everything is right.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-08-16/0124:09>
Woah, easy guys. It's hard to interact/intervene if one comes home after work and finds two pages of talk. I'm really no slow poster, but I really could not have influenced that conversation (while bnc might have)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-08-16/0827:55>
Sorry about that. There were times where I probably should have thrown the convo to you or Sabuto for Torrent or bnc to geta  word in edgewise. 
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-08-16/0932:31>
Yeah sorry,
but I felt this was in fact a situation where Slobbertooth would not let get anyone else a word in sideways (unless they actually interposed themselves like Krestov did)


Also, since we are about to start a new chapter of this story, I want to propose a slight rule change to you.

Instead of receiving Karma after the run, I'd like you to count your posts beginning at the new chapter. For every 2 posts you write, you receive 1 Karma. In addition I'll give out little Karma and Edge Boni more frequently.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-08-16/0957:42>
Oh lord, I'm already months behind in book keeping.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-09-16/0531:27>
Sorry for being absent.

I really don't think Frigg could recognize me.First of all Torrent was disguised in the club,with  his facial features altered,  and right now he wears his chameleon suit and ballistic mask and he looks like this


(http://oyster.ignimgs.com/mediawiki/apis.ign.com/borderlands-2/thumb/c/cd/Dark_Night.jpg/228px-Dark_Night.jpg)



Damn I missed the best part.Torrent would have backed Slobber.As far as Torrent is concerned, Woden deserves death.Torrent won't kill unless he has accepted an assassination contract and Slobbertooth could give him the job in secret.But it seems the couple is dead now.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-09-16/0656:40>
Not exactly.

Here is what would have happened if Krestov hadn't intervened:


Quote
Frigg:"Fuck you then. HOUSE: FIRE WATER BURN." And she threw the commlink at Slobbertooth's face.
The moment she had spoken that sentence, loud popping noises could be heard throughout the house. Immediately the air started to smell of aviation fuel as a fine mist sprayed from the ventilation ducts.

The house was always rigged to explode should it become necessary to erase all evidence. That was the main reason the house drone was disconnected from the matrix for the most part.
Frigg just made sure to cover her tracks.

@Seeing the face
Sorry, I had assumed that Torrent would lift his visor and still wore the disguise from the day before.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-09-16/0906:03>
Oh I liked that the situation was defused.But Slobber could "hire" Torrent in secret, afterwards.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-10-16/1611:49>
I'm note sure. I don't think I really like the concept of getting "paid" for posts, for several reasons:

Firstly, Karma would explode. Assuming, that among my 1355 posts roughly, say, 800 were IT, I would have acquired 400 points of karma by now.
Secondly, I don't think it is fair for those who have lesser time to post.
Thirdly, I think it would put some pressure on me to post in order to acquire karma, lest bnc falls behind.
Fourthly, I don't really fance the idea to protocol every single post I post during my lunchbreak.

I would indeed prefer the traditional system (including doubling the amount to grant us the chance to actually change stats over time)


By the way: Now that we start a new run soon, the question around MacC arises. Has anyone put up a recruitment post? If so, has anyone answered it? If not, do you want me to joing with MacC? If so, will he start with zero nuyen and karma (beyond char generation) or will he be granted a roughly similar amount as the rest of the party?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-10-16/1631:14>
You'd be surprised how long it takes to even get to 100 Karma that way.
I admit it's a bit more bookkeeping (although it could be easily solved by just putting #X at the end of every post indicating the post number),

But of course this is only an offer - if you don't want to, you don't have to.

Regarding your mage: I'd prefer it if everybody only plays one character at a time. I fear that having to act on two different initiative phases would slow combat considerably down. It can also lead to democracy problems if one player has two IP votes.
But as always I am open for reasoned arguments.

Introducing the new character would be up to you all IP - unless the team actively looks for a mage to add to the rooster there probably won't be any candidates.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-11-16/0443:10>
It's not a problem if you don't want me to play two chars. Personally, I have done it for years for several reasons. In RL play, there are sometimes problems regarding my incapability of being two persons simultaneously (dialogs, for example, are always a bit awkward). Apart from this, I don't think it's a problem to distuingish between init phases (we haven't posted strictly in init order anyway) or democracy (since my characters are prone to disagree despite the fact that they are played by the same person; they themselves are not very much alike).

I see the possibility basically as an alternative if we fail to hire another player or if you don't want another player to join (since more players would probably slow us down).
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-11-16/0945:52>
I also prefer the traditional system when it comes to karma.

But it's up to you Jack to decide one way or another.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-12-16/0330:24>
Ok, that's three against - motion denied.  Everything stays as it was.

Time for some Karma Rewards:

16 Karma for all and 1 Edge regain for all, except Krestov who regains 2 (if that brings you above your max, you can keep the additional one as a temporary Edge that won't regenerate)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-12-16/0959:24>
Ugh, my character sheets are so messed up right now. I need to bookmark all of these important money and karma posts so that after all is said and dne I can take a week to get everything back in order.

Now where's the one with for Karma after the last run >.>

And for other people like me, and so that I only need to bookmark one page:
Karma & Nuyen after pain & Gain (http://forums.shadowruntabletop.com/index.php?topic=21045.msg420339#msg420339)
Nuyen after bnc fenced the gear  (http://forums.shadowruntabletop.com/index.php?topic=21045.msg433772#msg433772)
Karma after Sins of the Fathers (http://forums.shadowruntabletop.com/index.php?topic=21045.msg444034#msg444034)
New Housing stats and rent costs (http://forums.shadowruntabletop.com/index.php?topic=21045.msg422184#msg422184)
Home By Me for designing the new place. (http://home.by.me/en/)

Slob's new gear after Pain & Gain (http://forums.shadowruntabletop.com/index.php?topic=21045.msg420519#msg420519)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-12-16/1423:47>
Woah thanks!
I face a similar problem. It's total chaos.

Has someone already opened a recruitment thread? Do you want to recruit another player, guys?

EDIT: I just realized I never asked: Is there a lass among you?
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-12-16/1711:33>
16 Karma?So I have 20 unspent Karma in total (after my second Initiation)


Well, I guess I'll buy me some Qi Foci....or a third Initiate Grade!


Btw , I have spent no credits(apart from the starting credits) , but I can't quite remember how much money I got.


Forgot to roll for drain after the battle :

Drain (http://orokos.com/roll/391757): 5d6t5 2

1 Stun damage
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-13-16/0859:00>
So on the question of the 5th player, I would selfishly appreciate it if we could figure out whether or not that's happening before the end of this run. If we don't get a mage than either Slobbertooth or Torrent are going to need to pick up Astral Perception for the team, and at the moment neither one of them will be any good at it without a large Karma expenditure. We're both sitting on decent piles of Karma, so now would be the time to figure this out.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-13-16/0904:23>
It's up to you players.
If Volker says he can manage two characters without problems I'll sure give it a try. But I'm equally open for a new player or you solving it with the resources you have.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-13-16/0912:35>
I can, as I have been doing for years :)

I'd suggest, the other players should vote, and should so so soon. Everyone has one vote:
 a) We stay in the same configuration and either Slob or Torrent invest their Karma in Magical Perception.
 b) The team expands IC only (adding MacC under my control)
 c) The team expands IC and OoC (adding a new char under a new player's control, whom we should invite soon).

I myself don't vote, since I proposed b.

EDIT: I wouldn't mind pausing the plot for a couple of posts to focus on roleplay. This must have been a very important moment in Slob's lifes and I think it deserves the proper amount of time.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-13-16/1536:14>
I'd vote b or c. I don't have the time to pick up the magical rules, and I'm already playing a psion in a Pathfinder game, so I don't have the desire to play a caster at the moment.

I just realized I never asked: Is there a lass among you?
If there is one, it is not I.

I have started designing the floor plan for our new place. It will probably take a while because I am very picky about these things.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-13-16/1914:17>
Let me just quote this for reference.
I have started designing the floor plan for our new place. It will probably take a while because I am very picky about these things.
How wide should the doors be to account for Krestov?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-14-16/0305:02>
1m at least. Standard wide is 80 cm, so 1,20cm would be probably enough for a troll to be comfortable.

Regarding plot:
Take your time. You have a full week until the party - and now that you know that the husband isn't actually the target you have even more time on your hands since the Lady lives here permanently. That said, the party will still be your best chance to get close to her.

Also, there is no reason to assume that Thorin has been warned. The house of a killer burning down with him vanishing does not automatically say someone's plotting against one of his clients.
The one who is most certainly alert will be the Lonestar Captain. That's the one you should keep in mind as he won't be happy to have lost his best assassin.

Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-14-16/0503:23>
I thought the Lone Star captain  and Woden worked for mrs. Thorin and I assumed that she knew about our investigation.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-14-16/0529:23>
Not exclusively. The captain is just a freelancing contractor for a lot of different clients, employing Woden as his weapon.
You just happen to have the list that incriminates Eliza Thorin.

The captain certainly won't tell his clients that his employee fucked up. ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-14-16/0920:13>
What exactly are the contents of the file(s) Frigg gave us?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-14-16/1340:29>
First and foremost, it details the prize paid for Slobbertooth's whole family to be dead and make it look like a hate crime:
125.000 nuyen.
50.000 of those went to Woden, the rest was pocketed by Captain Verres.

There is no reason given why, but an annotation linking it to the deaths of 10 more people, including the disappearance of one Seymore Goldberg. This fits perfectly with your previous findings of all the people working previously at the drone factory.
Frigg added a note that she made the connection too and uncovered this way that Eliza Thorin was most likely the instigator of those contracts, since her husband was at the time out of contact and actually didn't participate in any business activities.
She further speculates that the murders were most likely meant to keep a secret from getting out. She notes that Wayfarer Inc. - the buyers of the factory - would probably be interested to learn about that secret, since there would be no other reason to kill ex-employees about it otherwise.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-14-16/1354:54>
What happened to Eliza's husband?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-14-16/1420:31>
He was on his mega yacht somewhere in Micronesia
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-16-16/0045:03>
I'm hoping to have the new place's design done sometime by tomorrow, but I may skimp out on fully furnishing the place because there is a little bit more space than I expected there to be, and the furnishing tool can be hard to sort through, especially when it comes to putting in table space and putting things on the table.

I'm also trying, and struggling to find a way to add fireplaces to the design, and that's screwing things up a bit.

Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-16-16/0941:13>
Alright, it's as done as it's ever going to be. I'm not going to try and furnish the whole thing because that would take forever for a variety of reasons.

Link to the Imgur album of all the pictures. (http://imgur.com/a/EGyra)

[spoiler=Floor Plans]
Ground Floor
(http://i.imgur.com/DusEWf8.jpg)

Floor 1
(http://i.imgur.com/UrWT5Po.jpg)[/spoiler]

[spoiler=Floor 1](http://i.imgur.com/NPvY0wQ.jpg)

(http://i.imgur.com/eOwYYL9.jpg)

(http://i.imgur.com/Z86nlCd.jpg)

(http://i.imgur.com/Syk6ozb.jpg)

(http://i.imgur.com/wMZRI98.jpg)

(http://i.imgur.com/T17eS0C.jpg)
[/spoiler]

[spoiler=Ground Floor](http://i.imgur.com/ojpxNl0.jpg)

(http://i.imgur.com/SpyuIB4.jpg)

(http://i.imgur.com/4T7H9W3.jpg)

(http://i.imgur.com/GjtV1wL.jpg)

(http://i.imgur.com/H2czUn9.jpg)

(http://i.imgur.com/wnxamd6.jpg)[/spoiler]

The walkway leading from the two main building to the hallways/office is a skyway, so it would have windows on both sides and not fencing/not just open air. This is mostly for security and safety measures. Security in that it makes it more difficult to bypass the biometric locks and safety in that it keeps sleepy shadowrunners from falling and breaking their necks when the slip on the slippery walkway exposed to the rain.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-16-16/1202:11>
Wow...

Great work especially that balcony. I can really imagine the team there.
And I am most definitely not cogitating how a special forces team would try to enter and subdue the team. No, sir in the remotest...  ::) ;) ;D
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-16-16/1220:33>
Oh right, I forgot to mention security details for the premises since we paid for extra security. Not shown because there isn't a way to include that I could find.

Major features:
 - Security fence surrounding the premises (that's pretty much the entire lot), with an automatic gate for cars to entire the drive thru.
 - Bulletproof glass obv.
 - Biometric locks on the front door and the door in from the garage.

We purchased a security rating of 6 so if anyone else has some ideas I'm sure there is still room for improvement in that regard.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-16-16/1403:55>
Great job Squirel!!!
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-18-16/0059:19>
How about barghests? :D
No, seriously, I'd vote for some additional sensors, like motion sensors or UV ones. I'm also kind of attracted to Woden's/Jack's idea of a hard-wired semi-autonomous defense system. I'm especially keen on automatic directed spammers. Also, we could have drones circle the area.

Now, to the more important matters: I love it <3 Where is Bianca's room?

@Sabato & SgtBoomCloud: You are still to vote somebody for magical backup. ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-18-16/0512:01>
I say we try to recruit one more player and if that doesn't work out , Volker could try his mage.

Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-18-16/0805:31>
I'm good with that. With 1 vote and 3 abstentions, it's a decision (unless Sergeant has another vote).
Jack, as a GM, would you post a recruitment post? Or shall I? You have plenty to do anyway.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-18-16/0806:50>
Feel free to do so.  ;)
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <04-18-16/0856:47>
Would a opted for the same thing as Sabato, so it's null sheen :)

Apologies.  Minor car accident combined with taxes took my attention.  Will have an IC today
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-18-16/0921:27>
Sorry to hear that.
Don't know what's worse. At least you don't have to have accidents every year  ::)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-18-16/1337:43>
Oh, I almost forgot:

You find the blue prints for the pool house on the matrix site of the architect

[spoiler]
(http://i66.tinypic.com/2rnc7kw.gif)

[/spoiler]

[spoiler](http://i67.tinypic.com/s4m7ev.png)[/spoiler]

[spoiler]
(http://i67.tinypic.com/2ypizv8.gif)
[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-18-16/1636:32>
1 small change to the house/feature not show in the images that I'm adding for security measures:

The walkway leading from the two main building to the hallways/office is a skyway, so it would have windows on both sides and not fencing/not just open air. This is mostly for security and safety measures. Security in that it makes it more difficult to bypass the biometric locks and safety in that it keeps sleepy shadowrunners from falling and breaking their necks when the slip on the slippery walkway exposed to the rain.

I'll add this post to one with images of the new place
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <04-22-16/0712:14>
I updated my character

Please note that I haven't actually reached initiate grade 2 yet, I've just spent the karma needed, and I've upgraded the list of my powers.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-23-16/1528:19>
So I finally figured out the plan for Slobbertooth:

Karma Expenditure after Pain & Gain
20 Karma Gained. 21 to Spend.
 - 2 Karma for Animal Handling 1 for Li, now Zelda, the very social Tibetan Mastiff. Complete.
 - 2 Karma for Heavy Weapons 1 for the Grenade Launcher. Complete.
 - 7 Karma for Specialization Automatics(Assault Rifle). In progress. ~2 weeks remaining

Karma Remaining after Pain & Gain: 10 Remaiing

Personal Finances: 16,993 + 4,500 Nuyen = 21,493

Karma Expenditure after Sins of the Fathers
16 Karma Gained +1 for saving the life of former detective Wilcox. 27 to spend
 - 2 Karma for Arcana 1, so that I can more easily initiate in the future. Whoops. Complete.
 - 16 Karma for Initiate Grade 2 (Masking). Extended Test Arcana 1 + Intuition 5 (2, month) (http://orokos.com/roll/395391): 6d6t5 3. Whew. Made it. 1 month until complete.

Karma Remaining: 9. Sit on it until I have 20 Karma for Way of the Warrior (. Follow that with specialization Pistols(Heavy Pistols), and then Initiate Grade 3 (Adept Centering)

Slobbertooths' Karma Remaining: 9
Slobbertooth's Total Karma: 51
Slobbertooth's Street Cred: 5

My character sheet on page one has been altered to reflect these changes.

Question @our GM: How would one raise loyalty of a contact? For Backstory/Character reasons I'd like Kazuya to be a loyalty 6 contact instead of loyalty 4.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-23-16/1707:47>
Mechanically, you'd need to do him favors and spend time with him.
I'd say after taking care of Woden would be a good time to call Kazuya and have a good talk about this quest, your team and what he means to you. Depending on the outcome I'd grant you 1 to 2 points of additional Loyalty.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-23-16/1908:43>
Sidenote: This website has been complete ass today.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <04-29-16/0535:43>
You're not waiting for me IC, are you? bnc locker herself up in her room. I'm waiting till some time has passed until she comes out again.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-29-16/0738:06>
I think we're working through the in character interviews. Slobbertooth can't really buy anything until he figures out how much it's going to cost to bring in the new team member.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <04-29-16/0801:39>
Well, you could post that you are posting an ad in some shadow fora  ;)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <04-29-16/0828:45>
Well, you could post that you are posting an ad in some shadow fora  ;)
Normally I would, but I we also have additional items that could be used to decrease initial buy-in and promote a more long-term relationship, like the 100k Nuyen bobble, and the prospect of splitting the cost of a Security 6 high lifestyle 5 ways with the team.
Title: Re: Pain and Gain [OOC]
Post by: hadaalia on <05-04-16/1955:06>
Street Name: Bluebird
Name: Bailey Pond
Alias: Bridget Bluevale, PI
Movement: 8/16
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human Female Age 28
Height 5'7" Weight 134 lbs
Nuyen: 10840

== Priorities ==
Metatype: E - Human
Attributes: C - 16 Attributes
Special: A - Magician or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: D - 50,000¥

== Attributes ==
BOD: 3
AGI: 4
REA: 2
STR: 2
CHA: 4
INT: 2
LOG: 2
WIL: 5
EDG: 2
MAG: 7
ESS: 6

== Limits ==
Physical:  3
Mental:  4
Social:  7
   Vashon Island: Ace of Cups [+1] (Must be visible)
Astral:   7

== Active Skills ==
Arcana  1
Assensing  6 [Aura Reading]
Banishing  5
Binding 5
Blades 6 [Knives]
Con  5 [Fast Talk] 
Counterspelling 6       
Perception  6 [Visual]
Ritual Spellcasting  1
Spellcasting  6
Summoning  5
Throwing Weapons  4 [Blades]


== Knowledge Skills ==
American Sign Language: 3           
English: N           
Psychology: 3
Security Systems: 1 [home]               

== Contacts ==
Killian Halder; Seattle; Forensics Expert (4, 2)
Moxie Nguyen; Seattle; Cult Member (3, 3) - SENSEI: RITUAL SPELLCASTING

== Qualities ==
Day Job (20 hrs)
Dependent (Inconvenience)
Exceptional Attribute (MAG)
Magician
Mentor Spirit (Bat)
Pregnant
Sensei

== Spells ==
(Tradition: Vodou, Resist Drain with WIL + CHA (9))
Compel Truth             
Death Replay             
Heal                   
Increase Reflexes         
Levitate                 
Looking Glass           
Mass [Sense] Removal (Sight)
Mindnet Extended       
Net Bind               
Sludge [Object] (guns)   
Sterilize         
Stunbolt               

== Lifestyles ==
Home Sweet Home 5000Y/month

== Armor ==
Vashon Island: Ace of Cups          9
   +Biomonitor

== Weapons ==
Ceramic/Plasteel Knife
   Pool: 10 (12)   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Ceramic/Plasteel Knife
   Pool: 10 (12)   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Ceramic/Plasteel Knife
   Pool: 10 (12)   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Ceramic/Plasteel Knife
   Pool: 10 (12)   Accuracy: 5   DV: 3P   AP: -1   RC: 2
Sapphire Knife
   Pool: 10 (12)   Accuracy: 5   DV: 4P   AP: -3   RC: 2
Unarmed Attack
   Pool: 3   Accuracy: 3   DV: 2S   AP: -   RC: 2

== Commlink ==
Erika Elite (ATT: 0, SLZ: 0, DP: 4, FWL: 4)
Renraku Aguchi (ATT: 0, SLZ: 0, DP: 1, FWL: 1) x3

== Gear ==
Binding Focus (Bonded Foci) (Guardian) Rating 2
Certified Credstick, Silver Rating 5
Certified Credstick, Standard Rating 5
Contacts Rating 3
   +Vision Enhancement Rating 2
   +Image Link
Fake SIN (Bridget Bluevale) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Private Investigator License) Rating 4
Fake SIN (Bethany Bartlett) Rating 4
   +Fake License (Mage License) Rating 4
   +Fake License (Private Investigator License) Rating 4
Ink Pen (Nice)
Medkit Rating 6
Pocket Notebook
Reagents, per dram x350
Subvocal Mic
Magical Lodge Materials (Rtg 6)
5 x Slap Patch, Stim Patch (Rtg 6)

== Description ==
A very average looking 28 year old, with a little pudge but healthy none-the-less. Slightly freckled, round face, and a small button nose. Sometimes, people don't take her seriously because she looks effortlessly innocent - but talking to her you won't get that vibe.

== Background ==
Born and raised in the good old UCAS, Bailey was sinless from day one. Her parents, two corp workers, definitely were not supposed to have kids. They hired a nanny, who raised the girl. Her life was good, though. Her parents cared about her and her nanny was kind, and life was pretty secure - until her nanny made a deal with the wrong kind of people. Under duress, Nanny let a few gangers into the home at night - assuming they'd just take some valuables and leave. When she heard the first gunshot she hid the six-year-old Bridget in the linen closet and made the bed so it didn't look llike the child had been sleeping there moments prior. When she heard the second gunshot, she knew that her role as Nanny had just changed to that of a mother. She took Bailey and fled to seattle.

Bailey's decision to become a private eye, under the name "Bridget Bluevale" had been an easy one. She loved snooping. She was good at it too - and spirits weren't particularly unhelpful. It was also an excellent way to cover for higher paying crime, and a great outlet for laundering nuyen. With a baby on board, money was going to be tight soon. Bailey needs to save enough money to live comfortably under the radar with baby.

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-05-16/0728:29>
Added a link to your character to the first post (And yeah, I know that a hougan usually is male, but it fits the theme  ;) )
Title: Re: Pain and Gain [OOC]
Post by: hadaalia on <05-05-16/0813:30>
Okay, but if/when she has the child, we should definitely change it to "the human manbo mommy".
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-05-16/0816:49>
Magic mama would have been the alternative  ;D
Title: Re: Pain and Gain [OOC]
Post by: hadaalia on <05-05-16/0818:10>
Je l'aime beaucoup.

So what's the plan from here?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-05-16/0825:34>
Once the team decides where they want to go, I can post again.

As far as I know they thought about casing the Restaurant that will provide the catering. And while they are at it they want to insert the team as servers into the list for the event.
Another lead was to find the boss of the assassin and taking him out before he can come after them.
Finally they could hole up and wait for Woden and Frigg to make an appearance - although Frigg has sworn that they wouldn't meet ever again with the team.
Title: Re: Pain and Gain [OOC]
Post by: hadaalia on <05-05-16/0830:43>
I mean, if the team wants to find them Woden and Friga, I can send a spirit to do astral tracking (because spirits are better at everything, ugh).

Ugh, I can't wait to bond that foci. There goes all my karma for the next little while. And money. I should have splashed alchemy so I could harvest my own reagents, but I suppose Vodou reagents won't be particularly easy to find in Seattle. Reagents are so expensive.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <05-05-16/0833:31>
Slobbertooth has a one-track mind, and a "we'll deal with it when it gets here" attitude about threats on their life.

For now, we need Krestov to calm bnc down so that she'll come out of her room, then we can handwave the interview process, and then I believe we move to dealing with infiltrating as the caterers.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <05-05-16/0935:07>
Krestov's efforts on that front have pretty much been played out behind the curtain.  Will have a post in a couple hours summarizing.  But after that I think we can press on then
Title: Re: Pain and Gain [OOC]
Post by: hadaalia on <05-05-16/1614:29>
So, to clarify, can I post now? And we're meeting a restaurant at/post breakfast?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-05-16/1620:12>
Jupp, you can post, but you are meeting at the team's house - the restaurant visit is about 7 hours away.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <05-06-16/0757:55>
@GM

So, what do I get from studying the Manor?

Architecture (Push the Limit) (http://orokos.com/roll/399798): 7d6t5 3

Security Measures (Push the Limit) (http://orokos.com/roll/399799): 7d6t5 3


Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-06-16/0800:01>
So, I finally updated bnc. The character sheet in Deep Black Sea is up-to-date. Here's what happended:

Deep Black Sea      

reward
14 Karma

62.500
Fairlight Excalibur
some stuff that went to the team because bnc had no interest in it

costs

Lifestyle 15500/4 = 3875


Pain and gain

reward
20 Karma
Control rig rating 2 (alpha)
spoils of war - 4,500

costs

Lifestyle 1625

Further expenses

Karma
Free to use: 1 (leftover) + 14 (DBS) + 20 (P&G) = 35
Reaction: 3   15 Karma
Medicine 1   2 Karma
Fade to Black   14 Karma

4 Karma left

Money
Free to use (after updating her software after Data Trails): -4300 +

62.500 (DBS) - 3875 (lifestyle DBS) + 4500 (P&G) - 1625 (lifestyle

P&G) = 57200

3 stealth tags 30
2 sensor tags 80
3 data taps 900
area jammer V 1000 (AVA 10F)
Agent VI 10,000 (AVA 15)

Fake SIN (rating 5)   12500   (AVA 15)

MCT-Nissan Roto-Drone   5,000
   equipped w/ our Cavalier Arms Brockett EBR

3 Noizquitos       6,000

The car is to be equipped with the Ruhrmetal SF-20 HMG

That leaves me with 21,690 cash. I'm saving this.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <05-06-16/0919:37>
@GM

can I buy a positive quality for double the price?

I'd like to get the "Agile defender" quality (3X2 = 6 karma)

and a qi focus tattoo (Improved Stealth)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-06-16/1340:17>
That's important for me, too.

Ah, and something else: In our group, we houseruled the availability rules. In addition to CHA+Negotiation we allow Matrix Search to crack Availability. The idea behind that is that already in 2016, if we look for special goods, we search the internet. In 2075, it would be even more like this. So, we allow both the personal way (CHA+Negotiation) and the electronic way (Matrix Search). What do you think? Shall we do the same?

If not: Can somebody (Krestov?) crack the Availability of following goods:
 - area jammer (AVA 10F)
 - Agent (AVA 15)
 - Fake SIN (AVA 15)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-06-16/1514:12>
Buying positive qualities is no problem.

I wouldn't allow the matrix search to replace the Ava test, but I can see it as a supporting teamwork test.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <05-07-16/0457:22>
I'll buy a Qi focus tattoo (Improved Ability 3 : Stealth) = 10 Karma ( discount from invisible way), 18.000 nuyen (I don't know how much I got , but I'm sure I have this kind of money)

And the Agile Defender Quality = 6 Karma


4 karma remaining
Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-07-16/0747:04>
Buying positive qualities is no problem.

I wouldn't allow the matrix search to replace the Ava test, but I can see it as a supporting teamwork test.

So I can roll a Matrix Seach in order to Support e.g. Krestov's regular AVA roll?
Matrix search (http://orokos.com/roll/399993): 13d6t5 4
Matrix search (http://orokos.com/roll/399994): 13d6t5 3
Matrix search (http://orokos.com/roll/399995): 13d6t5 3

If Krestov would kindly roll to find my stuff, pleeeeeeze? :)
Title: Re: Pain and Gain [OOC]
Post by: hadaalia on <05-07-16/0939:35>
that feeling when everyone is buying fancy things like foci and quality and you're fresh out of chargen
[spoiler]
(https://ladybitsandbobs.files.wordpress.com/2014/06/butterfly.gif)
[/spoiler]
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <05-07-16/1158:21>
@Jack, not that it's really pertinent to our current job, but how long till the full body armor Torrent and Slobbertooth commissioned gets finished being adjusted so that we can pick it up?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-07-16/1624:50>
Good question. I have no idea, honestly. So let's say you can pick them up now...  ::) ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <05-07-16/1648:07>
@Jack

Did we actually get better SINs after Pain&Gain or does my memory fail me once again?

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-07-16/1650:25>
No idea - if you spend the money you did - I just gave you a competent fence contact  ;)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-08-16/0649:22>
I can't remember either, but I found a fake SIN level 3 on my character sheet. I guess this might be it.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <05-08-16/0654:32>
OK , I'll spend 10.000 N for a fake SIN r4 (availiability 12F) just to be sure.

Damn I was sure he had earned some cool SINs from Scary Spice.

I've spent 28.000 nuyen in total, not counting ammo and the rent.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-08-16/1331:40>
I just realized - why are we going into the restaurant? Didn't we want to break in around 3 am in the morning wifi only as a first attempt?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-08-16/1342:27>
Mainly because it involves the whole team  ;D
Also, you'll get an impression of the staff and the catering which might help you to infiltrate the party easier.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <05-08-16/1415:34>
I should have thought about how Slobbertooth wasn't going to be entering the place ahead of time. I could have helped out by going around to plant some RFID tags and somesuch while bnc was inside.

Also need to think about getting a custom machine pistol sidearm now that I have an assault rifle for heavy hitting, but that will have to come after the next job because I'll need to keep ahold of my cash to pay rent the next couple of months :P.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <05-08-16/1800:32>
Sorry to keep yall waiting chummerw, but I'm out of town and rolling even once from mobile is next to impossible as it is.  I will have avail rolls up as soon as I can in the next 24 hours.
I will echo sabato's thing and purchase a r4 SIN for Krestov with appropriate licensure.

That being said, have an idea.  What say send Krestov in with Bluebird as a separate party?  His real SIN is clean and holds up with his ware, amd makes things look less suspicious?  If km out of date with the IC, apologies, I'm wor king on limited time, haha.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-08-16/1804:08>
No problem,

I can take care of those rolls for you

Scanner (http://orokos.com/roll/400424): 6d6t5 2
Scanner (http://orokos.com/roll/400425): 6d6t5 2
Scanner (http://orokos.com/roll/400426): 6d6t5 2
Scanner (http://orokos.com/roll/400427): 6d6t5 2

Yeah, as long as no one tries to use a R2 SIN you all got in without a problem.
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <05-09-16/0751:08>
If not: Can somebody (Krestov?) crack the Availability of following goods:
 - area jammer (AVA 10F)
 - Agent (AVA 15)
 - Fake SIN (AVA 15)

So I can roll a Matrix Seach in order to Support e.g. Krestov's regular AVA roll?
Matrix search (http://orokos.com/roll/399993): 13d6t5 4
Matrix search (http://orokos.com/roll/399994): 13d6t5 3
Matrix search (http://orokos.com/roll/399995): 13d6t5 3

If Krestov would kindly roll to find my stuff, pleeeeeeze? :)

I haven't forgotten!  Jack, if you don't mind, I'll self roll the opposed dice.

Area Jammer
Negotiation + Aid (http://orokos.com/roll/400579): 12d6t5 5 vs.  Availability (http://orokos.com/roll/400573): 10d6t5 4
Got it.

Agent
Negotiation + Aid (http://orokos.com/roll/400581): 11d6t5 6 vs Availability (http://orokos.com/roll/400576): 15d6t5 5
Got it

Fake SIN
Negotiation + Aid (http://orokos.com/roll/400582): 11d6t5 4 vs Availability (http://orokos.com/roll/400577): 15d6t5 2
Really got it
Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-14-16/1107:03>
You're my knight in shiny armor :D

Thanks!


Sorry to keep all of you waiting. This week, in Austria students graduate. As a German teacher, this means I'm not allowed to have any private life until I have corrected and evaluated all texts from my class. I promise, this is not gonna be for long.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-23-16/1134:29>
I've got a couple of questions:
 - Can i somehow determine how I could access files with harmful content (e.g. by the icon, file name, or something else)?
 - I guess that most files that are currently in use, will not be protected, since he has to break and remake the protection every time he uses it. I'd like to have a look through his business contacts. Maybe I'll spoof a message in which he cancels an important meeting. Also, I'd like to look through his personal messages (he can hardly protect them). bnc is absolutely ready to fuck up a possible relationship (especially, if he, for example, cheats on his boyfriend and she can, hoppla, somehow let slip a message).
 - If anything else jumps to the mind of a 19 yo genius, feel free to give me a hint :-D


We don't have to totally roleplay this. It's just something bnc has to do. I really don't want to keep this more than necessary!
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <05-25-16/0547:56>
@GM will I reach second Initiate Grade before the party?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-25-16/0621:22>
Sure, you had time enough :)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <05-25-16/0634:54>
Nice  ;D
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <05-31-16/0337:31>
Ok guys, any other questions - or should we assume that you all do your homework and jump to the grand finale at the party?
Title: Re: Pain and Gain [OOC]
Post by: Volker on <05-31-16/0720:23>
As soon as bnc's questions are answered, I'm ready to go in.
Only, I'd rather jump into IC roughly half an hour before we have to enter. Maybe we can somehow gather informations about drones, spirits etc.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <06-10-16/1716:08>
Neo Tokyo is in Shadowrun so this is relevant, right? (https://www.youtube.com/watch?v=kmZn0NIMVg8)
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-13-16/0313:32>
Ok guys and gal,
we seem to have a slump in communication. I'd like to push the story to its finale, but that will be a bit tough with only two participants.
Therefore I'll enact my GM privilege of taking control all characters that haven't been posted for in the last week.
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-13-16/0334:44>
Sincere apologies for my absence, Ι had to deal with a health issue (problem with my neck) and I had to stay away from work and my PC :/


I'm back!
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-13-16/0356:23>
All good, welcome back  :)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-14-16/0334:03>
Ok guys and gal,
we seem to have a slump in communication. I'd like to push the story to its finale, but that will be a bit tough with only two participants.
Therefore I'll enact my GM privilege of taking control all characters that haven't been posted for in the last week.

If you're adressing the players, I'd like to point out that I'm male.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-14-16/0356:12>
Jetzt brich mir nicht das herz, Spatzl ;D

I am aware of that, don't worry  ;)

That said, I assume bnc will try to disable the commlink and panic button of Eliza.
Her Defense is 15 (5 LOG/INT/WIL + 10 Firewall rating of the security host.)
With a direct connection it becomes merely 12 (5+ 7 Device rating)
Torrent could try to lift the panic button from her (that would require 5 successes with a palming test - teamwork for distraction is possible)
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <06-14-16/0757:32>
Apologies for my lack of contributuon.  To be fair, I cannot see at this time a way I can have Krestov contribute at this time.  His skills aren't exactly needed with the current conditions.  I'll endeavor to keep monitoring the situation and post appropriately.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-20-16/0436:14>
Happy birthday, Sergeant!
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-20-16/0448:07>
And from me too.

A bit of teamwork to find the operative at the party would surely help.

You all know (hopefully) that I encourage creative solutions and bold action IP. Better a crazy plan than no plan  ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-21-16/0458:04>
@ GM If I mimic the authorized voice, can I control the drones?

@ Volker    "B" is right next to "V"...mea culpa

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-21-16/0721:53>
You could, but you also need the correct passphrases ("would you kindly" ;) )

Also, Bluebird has the following spells:
(Tradition: Vodou, Resist Drain with WIL + CHA (9))
Compel Truth             
Death Replay             
Heal                   
Increase Reflexes         
Levitate                 
Looking Glass           
Mass [Sense] Removal (Sight)
Mindnet Extended       
Net Bind               
Sludge [Object] (guns)   
Sterilize         
Stunbolt             
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-22-16/0955:20>
@Volker

good idea in principle, but Valmont probably won't have enough clout to push Eliza Thorin around like that.

Now, if you all could find out who the operative is and take his form, this would certainly be an option.

Of course there are other people around who could ask for something like this: Her son, her husband or maybe even Commander Verres (if you can explain why he suddenly appeared at the party)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-23-16/0238:55>
yeah, just replace "Valmont" with x, whereas x stands for any person that fits the scheme.
I think her husband might actually be in a good position. Questions is whether or not Torrent could impersonate him well enough. On the other hand, in a rush of seconds, with her head somewhere else, she'll hardly be able to realize what's going on in a matter of seconds.

Where is he atm? We can't do this if he's around anywhere, or we'd risk having to Thorins running around. In that case, Commander Verres could do the trick, although I guess he wouldn't just appear out of thin air, if it really was him, but would arrive with more, well, uhm, presence, if you catch me.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-23-16/0932:39>
The husband is currently in the main hall, talking with a bunch of boating enthusiasts
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-24-16/0630:02>
Maybe a  message from "Verres" that he and Eliza must talk on the phone ASAP could do the trick?

Eliza will probably  choose the Media Room for that kind of conversation since she'll need privacy.


I'm trying to come up with an idea regarding the agent. We'll probably have to intercept him before we get to Eliza.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <06-26-16/0856:37>
Good thinking. Catch is: What if she doesn't actually choose the media room but goes, say, outside instead. In that case, we do not only fail this attempt but also draw a lot of attention if Verres doesn't actually answer the phone.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <06-26-16/0934:53>
I'm still here, just patiently watching.

two quick questions:
1. The media room is in the adjoined pool-house, correct?
2. If not, could we have "security" tell her that there is a disturbance in the pool house that requires her presence?
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-26-16/1246:15>
You all are in the pool house and the media room is the highest place in the house.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <06-26-16/1846:10>
Danke
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <06-27-16/0351:59>
So, now we have the agent (thanks Jack, I was stuck because I was trying to figure out a plan that wouldn't draw attention to the serving staff )

What are we doing with Eliza?

@Volker : It would be great if we could  gain access to the drones, it would make our escape much easier. You should decide if it is worth the risk.

@GM : I keep my eyes (and ears) open in case someone-verbally- gives any kind of    orders to the drones. Perception (http://orokos.com/roll/413815): 10d6t5 2
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <06-27-16/0553:42>
Some of the drones have reacted and come closer, but no-one has given any commands.

You can expect Valmont to throw a fit again - but probably not right now.
But in any case you probably should act right now while this disturbance is resolved

And yes, getting access to the drones would be the best bet, as you still need a way to bypass the drones on the upper floors.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-06-16/1243:04>
So ronery, so ronery, and sadry arone.....
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-13-16/0600:26>
Ok,

we are at the end of Sins of the Fathers, with a few open questions and a new powerful enemy for the team.

Personally, I'm not entirely happy with the ending and player participation. This could be a consequence of summer time and a lack on my behalf to create enough RP opportunities for every character equally, but maybe it's also just normal PbP fatigue setting in.

In any case, the next game will start sometime in September/October. I'll open this one up for new players wanting to join and see were it leads.

I'll wait until the weekend to set the finishing post, so you can get another post in yourself.

For this final stretch of play you all gain 12 Karma. The pay data on the high class assassin service will be worth about 60.000 Nuyen to KE. Unsurprisingly, they don't act on that immediately, but start their own investigation to get some evidence that will hold up in court and in front of the press.

Likewise Commander Verres will start to hunt for the team in earnest. Everyone involved on that Run has gained the Wanted negative Quality.

Stay tuned for "Panzerknacker"  8)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-13-16/0748:09>
Is haadalia still in the team? You haven't posted for weeks...
Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <07-13-16/0922:26>
I would like to formally express my apologies for my part in the lack of posting.  Not finding a way to contribute is not a valid excuse.  Nor is it my own creative energies and capacoties whilst working and going to school full time on each.  I have committed a disservice to this story, and honestly would not have argued if a call to eject Krestov was made.

That being said, I'll at least attempt to finish strong and endeavor to get something out today
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-13-16/1319:04>
Character sheet updated.

According to what is available from the profile, hadaalia's last post was in May so no idea there. Maybe summer vacation/work/camp stuff?

Speaking of that, unless Bluebird appears in the next few days, Slobbertooth is going to go ahead and pocket the money he owed her as services were never really rendered. If she does reappear then payments from the paydata sale will be handed out in the following way:

 - Torrent gets 19k from the paydata sale
 - Krestov gets 19k from the paydata sale
 - bnc gets 19k from the paydata sale
 - Bluebird gets 16k from Slobbertooth, and 3k from the paydata sale. 5 to 10k of that is given back to slobbertooth to start paying-off the bobble.

If she doesn't reappear then payments from the paydata sale will be split in the following way.

 - Torrent gets 20k
 - Krestov gets 20k
 - bnc gets 20k
& We have a 100,000k nuyen bobble on our hands that we can't use, and lets two awakened assassins easily track us.

Plan for Character advancement: Looks like I singled out Way of the Warrior as the way the character would progress forward after this. Let me check and make sure that still makes sense, and whether I even have enough Karma for it. Ugh, nevermind. It would cost 40 Karma. That's not worth it.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-14-16/0120:29>
The ways aren't doubling their cost after char gen - just like martial arts. So feel free to get that path :)
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-14-16/0339:22>
Now, that this part is at an end, I want to use the chance to express my estimation for Jack_Spade as a GM. Not only did you put a lot of energy and passion (and brain) in this run, you are also a very skilled storyteller, have an amazing feeling for the speed and intensity of storytelling and handling us players. I really enjoy you as a GM!

You said, you weren't entirely happy with the ending. Do you mean IC-wise or OoC-wise?


Regarding Panzerknacker ( :D ): I have las my university final exam on September 26th, thus I'd be happy if we can start after this. I still offer MacC, in case we can't find another player over summer (which I doubt anyway).

I'll update bnc some time over my holidays.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-14-16/0738:45>
Thanks, I try to keep this entertaining.  ;)

26th of September sounds good.

Regarding the Ending:
Both actually. I've let you go without a final confrontation where I could have faced Slobber with the three children whose mother he just shot. I'll have to think of an other way to get that in in the next run. (I have always preferred "Everything has consequences" over "Everything has a price")

I refrained from doing that because half the team was unresponsive and without Krestov's usual tempering influence I didn't see a good way to stage that meeting without either escalating it to a run-destroying conflict or having Slobber just brush them off and making the escape. In consequence I have left out a few bits of information that I would have liked to impart. Now it feels like I didn't give you the whole picture.
I'll try and cram that into the finishing post.

@SgtBoomCloud
As you might gather from this, I was acutely aware how much I usually rely on Krestov's presence and moral compass in my story telling.
I'd very much prefer to keep him and you in the story.

@Sabato Kuroi
Likewise for Torrent: He is the most pragmatic member of the team. I missed him in the final confrontation with Eliza as an impartial "good cop", leaving me no good counterpart for Eliza to appeal to.


Title: Re: Pain and Gain [OOC]
Post by: SgtBoomCloud on <07-14-16/0750:23>
@Jack:  Your words humble me.  I feel like my biggest obstacle this last month at least was that one of my classes this term is a  writing one.  By September, I should be done with that and have the creative reserves to keep writing.

Also, in no small part to my lack of posting and contribution to this last phase of the run, with your blessing, I'd like to impart my karma to the rest of the group.  They carried this last leg and deserve it :)

Also... @Squirreldude:
& We have a 100,000k nuyen bobble on our hands that we can't use, and lets two awakened assassins easily track us.

Unless we're retconning out Bluebird's actions (not my call), I do recall she had invested some starter karma into bonding with that thing already...which broke that bond for tracking purposes?
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-14-16/1039:50>
Also, in no small part to my lack of posting and contribution to this last phase of the run, with your blessing, I'd like to impart my karma to the rest of the group.  They carried this last leg and deserve it :)
;D If Jack OKs this then my character advancement is pretty easy.

27 Karma to spend
20 Karma: Way of the Warrior (Not sure what powers will get discounted yet)
7 Karma: Specialization: Pistols(Heavy Pistols)

Quote
Also... @Squirreldude:
& We have a 100,000k nuyen bobble on our hands that we can't use, and lets two awakened assassins easily track us.

Unless we're retconning out Bluebird's actions (not my call), I do recall she had invested some starter karma into bonding with that thing already...which broke that bond for tracking purposes?
Here is my understanding of magical defenses in Shadowrun 5e. "Some barriers only let magic through, and some only let physical objects through." I don't know if she's completed masking it, or if she needs to continue masking it, or whatever. I just assume the worst case scenario.
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-14-16/1704:50>
Advancement is ok, but I have my reservations about Krestov giving away his complete part of the Karma award. You can certainly exchange up to five Karma for money and dole that out to your party members (who are free to reconvert it into Karma), but the Karma is yours. There is no need for self-chastisement.

Selling off the power focus won't be a problem during downtime - just get in touch with the Sunkid and he'll convert it for you. But the bond is indeed broken. That said: If the assassin wanted to find you, he probably could since he still is able to conjure spirits.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-14-16/2338:57>
Updates made to the character sheet:

Warriors Way - Discounted powers, Combat Sense, Improved Ability (Automatics), Improved Ability (Pistols)
New powers taken with vacant points
+2 levels of Combat Sense
+Motion Sense

I could discount motion sense but it's only a .25 discount, there aren't any .25 powers I'm super excited about, but I do think I want motion sense since Torrent has been AWAL a bit recently and redundancy of a good power is helpful regardless.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-15-16/0758:55>
Wow, it's somehow sad to read that the only pacifist in the group is last in queue when it comes to being a moral compass. But I guess she's just to little of an authority to have that role...
Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-15-16/0808:52>
Moral action is not necessarily the same as pacifism - especially not if the pacifist in question is capable and willing to destroy your life without killing you directly  ;)
Not to mention the whole drug abuse thing  ::)

Personally, I'm very much a fan of Kantian Ethics and bnc is a very, very long way away from that kind of morality  ;D
Title: Re: Pain and Gain [OOC]
Post by: Volker on <07-18-16/1405:40>
Not necessarily if the victim in question becomes a victim of the pacifist in question because he's a despiseable monster who destroys innocent lives just like this. In her heart, bnc is a very just and honest being. Well, very deep in her heart :D

Also, without wanting to start a discussion, I would argue that every truly moral person is a very, very long way from Kantian ethics. A philosopher who discards a true and just act only because it makes you happy, shouldn't tell anybody what they can and cannot (to avoid the wort "can't" :D) do.
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-18-16/1508:01>
What do you know, Shadowrun can have alignment debates too! They're just called "philosophy" and "ethics."

At least when I play Pathfinder I don't have to have paid attention in that philosophy of ethics class to contribute. Ivory tower snobs.  ;)
Title: Re: Pain and Gain [OOC]
Post by: Sabato Kuroi on <07-26-16/1945:18>
Sincere apologies for my absence.I want to think this was my first long absence from posting , and I won't bore you guys with any excuses. If you'll still have me, I'll be happy to join you for the next job.

Jack has been an amazing GM, and the team members have also done a great work.

Title: Re: Pain and Gain [OOC]
Post by: Jack_Spade on <07-27-16/0251:32>
@Sabato
Sure, welcome back. This run was an optional side mission tailored around Slobbertooth - so it is excusable for the others to be less involved.

My main aim is to ensure everyone is having fun playing his character (and getting to know the intricacies of the SR 5 rules  ;) )

@all
Since the next run will start earliest at the end of September, feel free to spend Karma and train at whatever you want. In game there will be half a year pause.
Assume that you can only take very low level runs that allow you to break just about even with your lifestyle.

Two bonus Karma for everyone who writes a nice post on their vacation-run  :)
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <07-27-16/0845:27>
@Sabato
Sure, welcome back. This run was an optional side mission tailored around Slobbertooth - so it is excusable for the others to be less involved.

My main aim is to ensure everyone is having fun playing his character (and getting to know the intricacies of the SR 5 rules  ;)
I'm amazed you all sticked around this long tbh.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <08-11-16/1819:02>
Yo, guys, while I'm still waiting for myself to find the time for a proper IC post regarding bnc's activities during the time coming, I'm interested how you feel about following two questions:

a) How do you want the party to spend the time "undercover". Slob's post seemed to imply that we, as a party, stay in the flat, but I'm not sure whether this is wise.  I guess we should discuss changing the location altogether. This might also open new opportunities for further runs (hopefully I don't interfet with Panzerknacker by saying this). bnc will certainly suggest to move somewhere else entirely. If oyu want, we can discuss this IC, or else OoC. But we should decide. I guess I won't post my IC post before I know any details on this decision.

b) How do you feel about opening a completely irrelevant leisure activity IC thread like the Twist the bottle thread we had two years ago? Or any other IC thread to keep those who still want to post while we wait for September to arrive busy? I miss my bnc...
Title: Re: Pain and Gain [OOC]
Post by: SquirrelDude on <08-11-16/1942:22>
There is that house people wanted to move into, but this might not be the right time for that.
Title: Re: Pain and Gain [OOC]
Post by: Volker on <09-03-16/0532:45>
Hey, boys!

Uh, darn, i didn't even manage to set up my bnc's holidays' post. I'll amend this as soon as I can.
Which will not be before too long, I'm afraid. I've been offline for two months yet because I have my final exams on Sept 26th, if I'm lucky, Oct 2nd more likely. Until then, private life has been and will be reduced to a minimum (which unfortunately can't include pbp). I've got another, less important, exam on Oct 15th.
I hope you are okay with me not joining or posting before that. If you want to procede without me, I'm perfectly all right. I still do wish to join once I become a person again ^^

See you then, girls!

Cheers,
Volker
Title: Re: Pain and Gain [OOC]
Post by: Volker on <09-16-16/0734:14>
During the time off, bnc is basically living a life beyond her shadowrunning self. She rents a small flat/cell (common bathroom, common kitchen) somewhere not too far from the universities (I don't know Seattle, but Bellevue or Renton seem to be a plausible place for Bianca). There she tries not to need a lot of money (which, her rent being low and other regular costs being nigh existant shouldn't be that much of a problem). What she needs, she gets through small jobs, both legal and illegal, for which you need people which her talents.

In this time, she tries to tie build the fundaments to escape shadowrunning at some point. Her dream is to study medicine in the University of Washington one day, so she hangs out with students, studies for the admission tests and tries to, by whatever means there are available, overcome other obstacles like her being an immigrant, her having no money, her havong a low social status or her being a total dick to anyone who might actually help her. Although she could use the money will, she still doesn't sell any drugs. She buys whatever she needs to brew her own doses, however.

She tries to keep contacts to her former lives to a minimum. That is, she only calls Kerstin once every one or two months, and Krestov not much more often. She doesn't call the other team members a single time.
How strong the contact between Krestov and her will be, depends a lot about how much she gets herself into difficulties and how much she needs someone to support her without question.  Still, she doesn't only contact Krestov in times of need. She would, for example, hack his commlink from time to time to find out in what kind of distractions Krestov is into - movies, music, clubs, etc. - and would then try to find a suiting present - a movie/music collection, a fan shirt his size, etc. - and buy it for him.

There's on thing, however, that ties her to her shadowrunning life. She will do whatever she can to support the waitress who got caught during their infiltration job. She'll gather information on the case, any "proofs" there could be, the judges, and will send them anonymously to her attourney. If the judges are being bribed, she's gonna find out and send proof to the attourney. She'll do anything to keep her out from jail although she'd not to anything too reckless. Also, if she can harm Velmont in a kind of safe way, she will.

Finer details basically depend on what the other team members, how her new life goes, which people she meets, how the case around Velmont and his waitress develops, and so on, but this is basically how I picture bnc trying to live on her own for a while.

EDIT:

I rolled some lucky rolls on different aspects of her life, which is, due to her general instability, very much influenced by chance:

Lucky roll (http://orokos.com/roll/438317): 1d20 6
Fate doesn't mean well. She does make contact to one student or two, but basically they are of little help. The tuition fees are beyond her possibilities unless she does some more shadowrunning.

Lucky roll (http://orokos.com/roll/438318): 1d20 4
Crap.
I've got to think about this in more detail. Qwikfix and Jack will get a PM from me.

Lucky roll (http://orokos.com/roll/438319): 1d20 15
Some luck at least. bnc can dig up some serious evidence in her favor. While neither Valmont nor any of the involved parties are left scathed in any way, at least the judge refrains from putting the girl into jail. Instead her sentence gets suspended (again, although this is strictly speaking not allowed).[/list]