Shadowrun Play > Rules and such

[6E] Second Look at 6E

<< < (2/2)

Typhus:
Yeah, I now know what I want the game to be like a little better.  It's not that complicated, just a lot of work. 

Reaver:
Sometimes, its worth the work.

As I said, my table has regressed to 3e.... but we also found that posed some issues.

Iniatitive order, pools, and skills were the easy part.... The Matrix OTOH, is a nightmare!
Floating target numbers took a little to get used to, but now that we have the idea back in our heads, we actualky like them!

As for the matrix, well we took some ideas from the 4e 2050 book and the GM worked them around to fit what he and the Decker needed.

Still working out the small details, but at least we are enjoying a "Fresh take" on SR again.

Tecumseh:
I've been playing Shadowrun for 28 years - which makes me a hopeless rookie to some of you - and I'll be the first to admit that every edition has its flaws. I like every edition for different reasons.

That said, in my old age I'm actually drifting toward Anarchy. It's as imperfect as the others, but its imperfections are easier on everyone at the table. Lowest barrier to entry, lowest demands on the GM, lowest power differences between characters, etc. (Summoning needs work, as usual.)

Anybody else brushing off Anarchy or giving it a second look?

MercilessMing:
Last time I looked at Anarchy was 2019 when I was getting back into SR.  The shared storytelling aspects weren't going to fly with the group I was pitching it to - even if they were ok with the idea, they were totally new to the setting and it just wouldn't have worked.  Now I know I could have just tossed that and run it straight with a traditional GM role, but back then the timing of the new edition was pretty perfect so I went with that.  It's been long enough since I last looked at Anarchy that I can't remember the major mechanical differences.

Typhus:
At this point, I'm lazily working on a "one ring" style homebrew, trying to take the best of the various published rules, plus some of my own ideas, and cobble something playable together.  If I'm going to rewrite anyway, might as well make it something I really want to see.

Navigation

[0] Message Index

[*] Previous page

Go to full version