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kyoto kid

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« Reply #285 on: <11-16-15/0424:38> »
...the 5.177 pre-release,
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Chummer 5 is Alive

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« Reply #286 on: <11-16-15/0619:55> »
Hrm. Okay, any additional details? Create mode, career mode? Does it only do it for commlinks, or cyberdecks as well?

kyoto kid

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« Reply #287 on: <11-16-15/1540:38> »
...just tested that and yep, Cyberdecks as well.  Also shows 0 for capacity.

Looks like there may be some kind of mix-up with Ammo as it shows a Quantity of "10" (which is greyed out.) and any time you click on it (even to delete it), the error popup appears again (same happens for commlinks as well).  There is also no listing of the various attributes like Sleaze or Firewall for either commlinks or cyberdecks.
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« Reply #288 on: <11-16-15/1631:58> »
No listing makes sense, it's not properly creating the item so it can't load any of the settings. I'm not sure what could be causing this though. Will have to investigate further.

kyoto kid

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« Reply #289 on: <11-16-15/1643:05> »
...yeah, will probably just set one up using the Custom Gear  "catch all" then swap out when the fix is available as I need to ready the character for a Missions session tomorrow.  I could roll back to the previous version I was using but then I don't get the attribute/skill adds for Genemods she has and that's trickier to fix.
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Chummer 5 is Alive

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« Reply #290 on: <11-16-15/1646:58> »
From memory the genemods all used existing improvements, so you could just copy the bioware.xml file out?

kyoto kid

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« Reply #291 on: <11-17-15/0300:44> »
...I could but there are some other new items added (like the more comprehensive clothing lists) that I like.  No biggie to set one up as Custom Gear at the same price, as the character sheet prints out added comments.  Since the character is not a decker I really just need the device rating and firewall on the sheet.
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Strange

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« Reply #292 on: <11-18-15/0138:13> »
Also, I know that life modules are not complete, but is there a way you could add a choice in the further education part to skip further education?  If I knew how to help I would.  I am a CIT major but I just started, so I have no know how now.  Brown cow.

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« Reply #293 on: <11-18-15/0310:19> »
The ghetto workaround I had for that was just making a 'Skip Further Education' Life Module that costs nothing. I'll make sure it's in the next build.

kyoto kid

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« Reply #294 on: <11-18-15/0359:18> »
...found another issue, this time when adding accessories to some weapons. The same error  message that appears for Commlinks and Cyberdecks also pops up in this case.  Doesn't happen in every instance, seems sort of random.
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« Reply #295 on: <11-18-15/0554:27> »
I'm having trouble replicating it, so if there's anything you can do to guarantee that it'll happen I'd love to know what you do.

Strange

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« Reply #296 on: <11-18-15/1518:52> »
The ghetto workaround I had for that was just making a 'Skip Further Education' Life Module that costs nothing. I'll make sure it's in the next build.
That sounds perfect.  I'm boning up on the whole XML thing now, lots of work involved there....

Halinn

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« Reply #297 on: <11-18-15/1527:25> »
Would it also be possible to add the State College/University module to Real Life Modules, with the condition that you need to have picked Community College first?

kyoto kid

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« Reply #298 on: <11-18-15/1555:00> »
I'm having trouble replicating it, so if there's anything you can do to guarantee that it'll happen I'd love to know what you do.
...OK  for example:

1. Purchased a Ruger Warhawk, went to add Personalised Grip (which appears twice in the listing) and when I click on OK, the Unhandled Exception error pops up.  It occurred with any other mod like Trigger Removal, Quick Draw Holster, etc.

2. Chose an Ares Predator V and the same issue occurred.

3 when I clicked "Delete" for another weapon I was using as a test, the error popped up again.

It seems that some accessories work fine while others don't as I was able to add a Bayonet to an M1 Garand, but not "Custom Look" or a Shock Pad...

This didn't occur in ver .175 (the last update I used).

Also I noticed that in viewing the .xml file for weapons in the .177 Data file in notepad, all the code looks "jumbled" and is not formatted line by line like in .ver 175.
« Last Edit: <11-18-15/1556:41> by kyoto kid »
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kyoto kid

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« Reply #299 on: <11-18-15/1728:21> »
...OK this is really weird.

Opened the backup of the build mode for one of my characters and noticed the remaining Karma is showing as -167. When I clicked on the skills tab I noticed all the individual skills (save for Perception and the skill group Athletics) indicated they were purchased with Karma instead of skill points (I used the Priority Build).  Furthermore, all the fields under the column for Points for all these skills are locked out  (grey) and in the build summary tab, it shows Active Skills:  24 of 36 (only the Perception skill and the Specialisations used SPs).

the labels for two of the specialisations I took were missing as well: (Swords) for Blades and (Urban) for Sneaking.

The same occurs.when I open it in the previous edition I have (.175)

So now I have to waste a lot of time rebuilding the backup from scratch because there is no other way I can fix it as the points column is permanently locked (even reducing a skill to 0 doesn't unlock the Points field for that row).

I am clueless as to what would have caused this as I when built the character, I purchased all the skills with Skill Points.

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As I understand there was a ver .176, Did that fix the issue with Genemods and Attributes/Skills?
« Last Edit: <11-18-15/1745:10> by kyoto kid »
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