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Creating New Skill Groups

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Medicineman

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« Reply #15 on: <11-15-10/1534:41> »
What about Heavy Weapons as a Group
with MGs / Rocket Weapons /  Grenade Launcher as Single Skills

JahtaHow
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Casazil

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« Reply #16 on: <11-15-10/1541:31> »
Heavy weapons as a single skill covers all those now it costs 4 bp per level why make it a skill group that cost 10 bp per level?
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Ed

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« Reply #17 on: <11-15-10/1606:24> »
How about Heavy Weapons, Gunnery and Armorer or some other teritary skill?

One can articulate that heavy weapons and gunnery come with a more in depth study of the maintenance and upkeep of weapon systems and that armory as applies to those weapon systems have basic principles that are applicable to other weapon systems like pistols, subs and rifles.

You get two useful firearms skills and one useful all around weapon related skill.

voydangel

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« Reply #18 on: <11-15-10/1724:51> »
How about Heavy Weapons, Gunnery and Armorer or some other tertiary skill?
I support this message.

What I proposed was a skill group of... Pilot Ground Craft, Piolt Aircraft, Pilot Watercraft, & Pilot Anthroform.
I really dig this grouping, but I too would nix the anthroform from the group and make it only Pilot Ground Craft, Pilot Aircraft  & Pilot Watercraft.
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Medicineman

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« Reply #19 on: <11-16-10/0244:47> »
Heavy weapons as a single skill covers all those now it costs 4 bp per level why make it a skill group that cost 10 bp per level?

Moa Specialisations for "The Win" ?! ;)  ;D

Thats for the Tricky Folk
 
And Also that the Skill contains so many different Weapons seem a little Strange (at Least to me). the Weapons in it are more different than in the whole Firearms Group

@
How about Heavy Weapons, Gunnery and Armorer or some other teritary skill?
I Like that Idea :)


HeyaHeyaHeya
Medicineman
« Last Edit: <11-16-10/0252:22> by Medicineman »
http://english.bouletcorp.com/2013/08/02/the-long-journey/
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Mäx

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« Reply #20 on: <11-16-10/0311:06> »
How about an Exotic Ranged Weapons as a skill group containing:
Lasers,Flamers,Dart guns and Cyber-implant guns.
"An it harm none, do what you will"

Medicineman

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« Reply #21 on: <11-16-10/0434:50> »
How about an Exotic Ranged Weapons as a skill group containing:
Lasers,Flamers,Dart guns and Cyber-implant guns.
better would be two different ones
Exotic Ranged Weapons(Gyrocs,Flamer,Laser & DartGuns, Knifeguns, Swordguns,Guncane,etc)
and Cyberweapons(Cyberguns,Cybermeleeweapons and any other Cyberweapons like Grapple Hand)

Hough!
Medicineman

Edit :D
« Last Edit: <11-16-10/0502:30> by Medicineman »
http://english.bouletcorp.com/2013/08/02/the-long-journey/
---------------------------------------------------
https://www.youtube.com/watch?v=h1V7fi5IqYw
---------------------------------------------------
https://www.youtube.com/watch?v=-RYlAPjyNm8

Mäx

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« Reply #22 on: <11-16-10/0446:15> »
How about an Exotic Ranged Weapons as a skill group containing:
Lasers,Flamers,Dart guns and Cyber-implant guns.
better would be two different ones
Exotic Ranged Weapons(Gyrocs,Flamer,Laser)
and Cyberweapons(Cyberguns,Cybermeleeweapons and other Cyberweapons)

Hough!
Medicineman
The first one really should include dart guns too, if any skill group deserves to have 4 skill its that one ;)
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AJBuwalda

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« Reply #23 on: <11-16-10/0644:24> »
How about an Exotic Ranged Weapons as a skill group containing:
Lasers,Flamers,Dart guns and Cyber-implant guns.
Are laser worth it, though? As a weapon I mean.
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Mäx

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« Reply #24 on: <11-16-10/0708:05> »
How about an Exotic Ranged Weapons as a skill group containing:
Lasers,Flamers,Dart guns and Cyber-implant guns.
Are laser worth it, though? As a weapon I mean.
Definedly, laser skill gives you:
A pistol sized weapon with 5P AP -half damage code with SMG range
An assault rifle sized weapon with 7P AP -half damage code with sport rifle ranges 
and a machinegun(or something) sized weapon with 9P AP -half damage code with sniper rifle ranges
 :o :o
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Nomad Zophiel

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« Reply #25 on: <11-16-10/0736:04> »
You know, the more I look at it, the more this is a great way to subtly emphasize skills. Want lots of high power combat, make more weapon groupings. Want everyone to be a spec-ops soldier, come up with an appropriate skill group. The lower cost will encourage people to take any group that has two skills they would have taken anyway. So the support skills are more or less free. That was actually the idea behind the Sarariman joke group. Its four skills that just about everyone should have a level or two in. Just be careful to avoid overlapping skills that already exist in other groups.

Usda Beph

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« Reply #26 on: <11-16-10/1440:34> »
What about Heavy Weapons as a Group
with MGs / Rocket Weapons /  Grenade Launcher as Single Skills

JahtaHow
Medicineman
This group would be available to ex Military. Heavy weapons only got FamFire in marine Boot along with pistols.

It was in Infantry Training School we got some hands on time with the big toys and nothing bigger than a LAW rocket at the time. Also add assault rifles to that mix and you have a good Marine weapons mix duirn ITS!
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