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Tin Man- Combat Decker

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gradivus

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« on: <06-26-17/1311:28> »
There's 8 Karma left that can all be converted to nuyen (which will probably be what I do since he needs a commlink, subvocal mic, toolkit, medkit, etc.). 150nuyen left.
Etiquette 1, Engineering SG 1 and Athletic SG 1 bought with karma.
Finally, I'm not a big believer in Skills A- this will be the first one.
The plan is to buy most of the capacity filling stuff for the cyberlimbs w/run money.

 Personal Data ==
Street Name: Tin Man
Name: Unnamed Character
Movement: 6/12 (2m/hit)     Swim: 9 (1m/hit)     
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 7
Judge Intentions: 7
Lift/Carry: 7 (60 kg/40 kg)
Memory: 12
Nuyen: 1,150¥

== Priorities ==
Metatype: E,0
Attributes: C,2
Special: E,0
Skills: A,4
Resources: A,4

== Attributes ==
BOD: 3
AGI: 1 (3)
REA: 2 (3)
STR: 1 (3)
CHA: 2
INT: 5
LOG: 5 (7)
WIL: 5
EDG: 3

== Derived Attributes ==
Essence:                   0.04
Initiative:                8 +2d6
Rigger Initiative:         8 +2d6
Astral Initiative:         
Matrix AR:                 8 +2d6
Matrix Cold:               5 + DP +3d6
Matrix Hot:                5 + DP +4d6
Physical Damage Track:     8
Stun Damage Track:         11

== Limits ==
Physical:                  4 Unless you use the German Rules, then 6.
Mental:                    8
Social:                    4
   Vashon Island: Sleeping Tiger [+1] (Must be visible)
Astral:                    8

== Active Skills ==
Aeronautics Mechanic     Base:  1          Pool:  8
Automatics (Submachine Guns) Base:  6          Pool: 16 (18)
Automotive Mechanic      Base:  1          Pool:  8
Biotechnology            Base:  6          Pool: 13
Computer (Matrix Perception) Base:  6          Pool: 13 (15)
Con (Fast Talk)          Base:  4          Pool:  6 (8)
Cybercombat (Devices)    Base:  2          Pool:  9 (11)
Cybertechnology          Base:  6          Pool: 13
Disguise                 Base:  4          Pool:  9
Electronic Warfare (Sensor Operations) Base:  2          Pool:  9 (11)
Etiquette                Base:  1          Pool:  3
First Aid                Base:  6          Pool: 13
Flight                   Base:  1          Pool:  8
Gymnastics               Base:  1          Pool:  11
Hacking (Hosts)          Base:  6          Pool: 13 (15)
Hardware (Jack Out)      Base:  6          Pool: 13 (15)
Industrial Mechanic      Base:  0          Pool:  8
Medicine                 Base:  6          Pool: 13
Nautical Mechanic        Base:  0          Pool:  8
Palming                  Base:  4          Pool: 11
Running                  Base:  1          Pool:  6
Sneaking                 Base:  4          Pool: 14
Software (Data Bombs)    Base:  6          Pool: 13 (15)
Swimming                 Base:  1          Pool:  6

== Knowledge Skills ==
20 points to spend

== Qualities ==
Biocompatability (Cyberware)
Codeblock (Brute Force)
Overclocker
Perfect Time
Redliner
Weak Immune System

== Cyberware/Bioware ==
Antennae[alpha]
Antennae[alpha]
Antennae[alpha]
Cerebral BoosterRating 2
Datajack[alpha]
Obvious Full Arm (AGI 10, STR 5, Physical 6) (Left)[Used]
   + Customized AgilityRating 6
   + Enhanced AgilityRating 2
   + ArmorRating 3
Obvious Full Arm (AGI 10, STR 5, Physical 6) (Right)[Used]
   + Customized AgilityRating 6
   + Enhanced AgilityRating 2
   + ArmorRating 3
Obvious Full Leg (AGI 10, STR 5, Physical 6) (Left)[Used]
   + Customized AgilityRating 6
   + Enhanced AgilityRating 2
   + ArmorRating 3
Obvious Full Leg (AGI 10, STR 5, Physical 6) (Right)[Used]
   + Customized AgilityRating 6
   + Enhanced AgilityRating 2
   + ArmorRating 3
Smartlink
Synaptic BoosterRating 1
Off course if the GM allows it, the datajack and antennae can go in the cyberlimb to save a very small amount of ess plus some nuyen

== Armor ==
Vashon Island: Sleeping Tiger      13
   + Chemical Protection 3
   + Custom Fit
   + Electrochromic Clothing
   + Fire Resistance 3
   + Newest Model
   + Nonconductivity 5
   + Ruthenium Polymer Coating
   + Biomonitor
   + Holster

== Weapons ==
Unarmed Attack
   Pool: 6   Accuracy: 5   DV: 4S   AP: -   RC: 3

== Commlink ==
Little Hornet (Modified Array 5-3-1-1)
   + Bootstrap
   + Browse
   + Configurator
   + Edit
   + Encryption
   + Search
   + Shredder
   + Signal Scrub
   + Toolbox
   + Virtual Machine
   + Armor
   + Baby Monitor
   + Biofeedback
   + Biofeedback Filter
   + Blackout
   + Cat's Paw
   + Cloudless
   + Crash (Program)
   + Decryption
   + Defuse
   + Demolition
   + Detonator
   + Evaluate
   + Exploit
   + Fly on a Wall
   + Fork
   + Guard
   + Hammer
   + Hitchhiker
   + Lockdown
   + Mugger
   + Nuke-from-Orbit
   + Paintjob
   + Shell
   + Smoke and Mirrors
   + Sneak
   + Stealth
   + Swerve
   + Tantrum
   + Tarball
   + Track
   + Wrapper
   + Armor

== Gear ==
Fake SIN (Juan Valdez) Rating 4
   + Fake License (Cyberdeck License) Rating 3
   + Fake License (Firearms License) Rating 3
   + Fake License (Concealed
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Marcus

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« Reply #1 on: <06-26-17/1458:11> »
Yeah I think skill A looks kinda like overkill to me.

Your goal for Cyber-combat is bricking devices?  That spec choice is one I always find interesting.

It's nice to see a concept that get good value out of redliner.
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gradivus

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« Reply #2 on: <06-26-17/1625:06> »
Actually cybercombat is a character concept inclusion because I don't plan on bricking.
But I figured I should have the skill anyway... just because it doesn't seem right for a decker to not know it.

So yeah, it's probably 3 wasted skill points out of the whole thing because I wouldn't feel right not having it.

I suppose I could just buy the cybercombat @ 1 w/karma and use these three points for etiquette(spec).
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Marcus

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« Reply #3 on: <06-26-17/1641:36> »
If memory services it's also how you remove marks, so odds are you will get use out of it.
I was gonna say something about cybereyes, but it seems pretty clear that's just not in the cards.
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