This is my first 5th ed character and its been 6+ years since I've played any SR at all so please be gentle.
Goal: So my goal was to make a solid mage style character who wasn't horrible with a gun. Additionally, I tried to hit a middle ground between backstory driven choices and those that were more optimal. This means I tried to make 80% good choices and 20% purely for the sake of concept. That being said, if I totally missed something major that would be vastly more optimal or something that obviously fit better with my concept below, please feel free to let me know. I know the GM pretty well and its safe to assume that the game is going to be pretty "gritty" and hard on the players. I can expect BGC, slow healing wound rules variants and dump stats to be exploited. So while I understand it might be more cost efficient in the long run to build a character with more min/max attributes, I just don't think they'd survive very long(although I'm open to being convinced otherwise). Lastly, the character concept is still pretty loose. As you can see, I don't even have a name picked out. If you've got any good ideas roleplay ideas, those are very welcome too.
Concept: An ex-assassin for the Vatican/Templars who was excommunicated because it was discovered he practiced chaos magic instead of standard christian theology. He's gone to ground in the slums, hoping to hide among the SIN-less. Seeking redemption from a misguided life of violence he spends his time working a soup kitchen and ministering to the bedraggled masses. Despite his best efforts however the lure of action calls to him and he takes to the shadows once again.
Thanks in advance everyone.
== Personal Data ==
Street Name:
Name: Unnamed Character
Movement: 10/20 (2m/hit) Swim: 6 (1m/hit)
Karma: 0
Street Cred: 0
Notoriety: 0
Public Awareness: 0
Human
Composure: 8
Judge Intentions: 9
Lift/Carry: 6 (30 kg/20 kg)
Memory: 7
Nuyen: 680¥
== Priorities ==
Metatype: D,1
Attributes: A,4
Special: B,3
Skills: C,2
Resources: E,0
== Attributes ==
BOD: 4
AGI: 5
REA: 5 ( 8 )
STR: 2
CHA: 3
INT: 6
LOG: 2
WIL: 5
EDG: 3
MAG: 6
== Derived Attributes ==
Essence: 6
Initiative: 14 +4d6
Rigger Initiative: 14 +4d6
Astral Initiative: 12 +3d6
Matrix AR: 14 +4d6
Matrix Cold: 6 + DP +3d6
Matrix Hot: 6 + DP +4d6
Physical Damage Track: 10
Stun Damage Track: 11
== Limits ==
Physical: 6
Mental: 5
Social: 6
Ballistic Mask [+1] (Only for intimidation, Must be visible)
Astral: 6
== Active Skills ==
Assensing Base: 1 Pool: 7
Counterspelling Base: 1 Pool: 7
Etiquette Base: 1 Pool: 4
Flight Base: 1 Pool: 6
Gymnastics (Dodging) Base: 1 Pool: 6 ( 8 )
Navigation Base: 1 Pool: 7
Negotiation Base: 1 Pool: 4
Palming Base: 0 Pool: 7
Perception Base: 5 Pool: 11
Performance (Sermon) Base: 1 Pool: 4 (6)
Pilot Ground Craft Base: 1 Pool: 9
Pistols (Semi-Automatics) Base: 5 Pool: 10 (12)
Running Base: 1 Pool: 3
Sneaking Base: 4 Pool: 9
Spellcasting (Combat) Base: 6 Pool: 12 (14)
Summoning Base: 6 Pool: 12
Survival Base: 1 Pool: 6
Swimming Base: 1 Pool: 3
Tracking Base: 1 Pool: 7
== Knowledge Skills ==
Italian Base: 1 Pool: 7
Latin Base: 1 Pool: 7
Spanish Base: 1 Pool: 7
Charity Shelters Base: 1 Pool: 7
Gangs Base: 1 Pool: 7
Magic Traditions Base: 1 Pool: 3
Religion (Christianity) Base: 6 Pool: 8 (10)
Sprawl Life (Soup Kitchens) Base: 2 Pool: 8 (10)
== Contacts ==
; Gang Leader (4, 5)
== Qualities ==
Day Job (10 hrs) (Soup Kitchen)
Distinctive Style
Family Curse
Focused Concentration (Rating 1)
Mystic Adept
Wanted (30,000)
== Tradition ==
Chaos Magic, Resist Drain with: WIL + INT (11)
== Spells ==
Heal DV: F-4
Improved Invisibility DV: F-1
Increase [Attribute] (INT)DV: F-3
Levitate DV: F-2
Manabolt DV: F-3
Physical Barrier DV: F-1
Stunball DV: F
Trid Phantasm DV: F
== Powers ==
Astral Perception
Heightened Concentration
Improved ReflexesRating: 3
Linguistics
Nimble Fingers
Rapid Draw
== Lifestyle ==
Old Church (Low) 1 Months
+ Obscure/Difficult to Find [+10%]
== Armor ==
Armor Jacket 12
Ballistic Mask 2
== Weapons ==
Ares Light Fire 70
+ Hidden Gun Arm Slide
+ Silencer, Ares Light Fire 70
Pool: 10 (12) Accuracy: 7 DV: 6P AP: - RC: 2
Savalette Guardian
+ Concealed Quick-Draw Holster
+ Smartgun System, Internal
Pool: 10 (12) Accuracy: 7 DV: 8P AP: -1 RC: 3
Unarmed Attack
Pool: 4 Accuracy: 6 DV: 2S AP: - RC: 2
== Gear: Equipped ==
Ammo: APDS (Heavy Pistols) x30
Ammo: Stick-n-Shock (Light Pistols) x30
Contacts Rating 1
+ Image Link
Earbuds Rating 1
+ Select Sound Filter Rating 1
Fake License (Adept License) Rating 3
Fake License (Firearms License) Rating 3
Fake SIN (legitimate Preacher) Rating 3
Micro-Transceiver
Reagents, per dram x30
Slap Patch, Trauma Patch
== Vehicles ==
Entertainment Systems Cyclops
+ Gyro-Stabilization
+ Sensor Array Rating 1