Hang on... are we talking 7 seperate skills here?
And?
For starters, "Pistols" still consists of Tasers, Hold-Outs, Light Pistols and Heavy Pistols, while Automatics has been split into its 3 non-implant specialization, making each skill too narrow and leaving no specializations to be had unless you artificially create new ones.
EDIT: The same goes for Shotguns.
As for Shotguns, they would either be part of Rifles (in which case why not keep the Longarms name?) or Heavy Weapons (which makes Rifles less fun to have since Longarms currently allows you to bring a less-likely-to-raise-eyebrows-than-sport-rifles Shotgun with you on the street). Splitting Heavy Weapons also weakens the skill by reducing it to Assault Cannons and Machine Guns, leaving you a whopping 5 different weapons in the core book. In fact, let's have a look at how many different weapons each skill would allow you to use:
- Pistols: 17
- Machine Pistols: 3
- Rifles: 5
- Shotguns: 3
- Assault Rifles: 5
- Submachine Guns: 6
- Launch Weapons: 4
- Heavy Weapons: 5
And then compare this to the regular distribution:
- Pistols: 17
- Automatics: 14
- Longarms: 8
- Heavy Weapons: 9