Shadowrun

Shadowrun Play => Play-by-Post => Topic started by: inca1980 on <12-10-10/1802:32>

Title: IC: Urban Brawl -- scenario 1 (finished)
Post by: inca1980 on <12-10-10/1802:32>
[OOC: Alright, this will be the IC thread for Urban Brawl.  Since most of this is Combat, it's easiest when you just indicate OOC statements the same way I do inside of the IC thread, and then any posts which seem to be predominantly OOC or are more involved metagame discussions, post it in OOC.  It's nice to have the rolls in the same post as the action though in my opinion.  Use combats in IC: Road to Redmond as a guide.

So we're gonna start off easy, with the same scenario I described in the OOC post where you're gonna rescue Tabby.  It's worth 5 karma each and 1000 nuyen each if you rescue her alive.
]

You've made it this far.  The run has been easy enough, just a typical snatch and grab with a little action  along the way.  You made it through the maglock of the warehouse garage door, then shut it locked behind you in order to not be disturbed by late night dockworkers.  Almost there, just gotta make it to Tabby who's nano-RFID tags were too small for her abductors to detect and her location is reading out loud and clear by your commlinks built-in Scan program.  Each of the loading crates also has RFID tags that are broadcasting their position and in this way you can get a great layout of the warehouse.  All you're hoping for is that there's nothing between you and Tabby that could frag this run up.  It does feel unusually warm in here though.....  The Moonlight coming through upper level windows which line the perimeter of the ceiling is the only source of light. 

(http://i772.photobucket.com/albums/yy5/Inca1980/Arena1_1.jpg)

[OOC:  The bad-guy's position is unknown to you currently.  Your present location is indicated by the orange letter of your name.  To change your position on the map, just save the image, and edit it in paintbrush and then post it with Photobucket or some other image hosting service or webpage you might have.  It's probably easiest to just use the little selection box  in paint brush and cut and paste your little position marker to where you want to move.  Remember, everything is "to scale" so just use a string on your monitor or a ruler to measure distances. 

We'll be using combat turns all the way through so the first thing you're going to do is roll initiative.  I'll also be making die rolls in secret sometimes.  Remember, if one of you has 3 IP's, then Brick gets 12m/IP, and Griffin gets 8 m/ IP, if it's 2IP's then it's 18m/IP, 13 m/IP respectively.]
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-11-10/0427:23>
Initiative roll
[6,4,6,6,6,1,1,6] (5 successes +8= 13 int)
http://invisiblecastle.com/roller/view/2798834/

Brick flips his cybereyes to low light enhancement and pulls the panther from its duffel leaving the bag on the ground. *subvocally to stryker*
"hey kid, use your mojo to check this place over. No surprises omae."
Title: Re: IC: Urban Brawl
Post by: Kot on <12-11-10/1003:15>
Quote from: Initiative roll
8d6.hits(5) → [3,3,3,6,3,2,3,4] = (1)
So Stryker's Initiative is 9
http://invisiblecastle.com/roller/view/2799042/

Stryker shudders slightly. Even through the sub-mic the huge troll's voice is intimidating enough. And this time life is at stake, not just death and destruction...
He notices a shadowy figure in the corner of his mind's eye, and reassured by her appearance looks around, sharp and ready.
First, he closes his eyes for a second, attuning them to the Manastream, and when he opens them, he's looking through the Stream, watching the mirror-images of the Astral. Simple Action: Shift Perception
Second, he takes a moment to look around and be sure it's safe to leave his body for a moment, as his mentor taught him. Simple Action: Observe in Detail (Int+Per DP of 5, modified by the sustained spell).
Third, he goes over the necessary mental motions, to protect his huge 'friend' from any magic. Free Action: Declare Counterspelling Protection on Brick.


P.S. Can i assume Stryker has a Combat Sense and Armor spells ready(he should), or do i have to i cast them in-game?
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-13-10/1618:09>
[OOC: bold face is for who's action phase it is.]

@Stryker:
[OOC: I'll say you can say you already cast those spells, but you're gonna have to roll the spell-casting test and drain resist to know what level the spells are are at and how much they drained you.  So in the OOC thread just do the rolls, but it won't take up an action because it's a retro-active roll for you having cast it before since you would have prepared for the run.  Say you roll a F5 armor spell, and you don't like the number of hits you got; i'll say that you can just drop the spell and cast it again, but each time you have to keep track of drain so watch out cuz it might build-up.  I'll also allow a first aid test for each drain roll, but make it at a -1 for indoor conditions and a -2 cuz you're a mage. ]

You hear an approaching clatter of nails and a congested sniffing sound from about 30 m away by the north-east end of the warehouse.  Whatever it is sounds heavier than an average human.

Initiative Update: CT1, IP2.  Brick 13, Stryker 9

Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-14-10/2305:39>
Brick, hearing the sounds bounds from one set of crates to the crates on the west wall, to take up a position with a view down the long axis
(west to east) of the warehouse (while having cover from the north)  and prepares to attack anything that comes into view.

Rolling for infiltration (as to not alert anyone.)
[4,3,2,2,5,1,2]=1 success (... my excuse is i'm a troll. :P)
http://invisiblecastle.com/roller/view/2803488/

[attachment deleted by admin]
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-16-10/1034:03>

Initiative Update: CT1, IP1. Brick 13 (using held actions), Hellhound 12, Stryker 9

@Brick
As you move to take cover behind the crate your eyes widen as you see 2 little glowing red orbs which are low to the ground.  As your low light vision kicks in your smartgun system begins a pattern recognition analysis and quickly traces an outline around the little red orbs which makes your eyes widen even more!  You can make out the distinct outline of a massive dog-like figure which is crouching low to the ground and completely silent.  Just as soon as you notice it, the dog takes off towards you at a break-neck sprint and as it bears it's teeth at you, you see a glow inside its mouth from between its canines as if the creature had embers in place of a tongue!  "Smart little bastards seem to know when to keep quiet, must be the hunting instinct," you think to yourself.  

[OOC: you used your free action to move and now you can interrupt because you declared that you were going to attack anything that came into view and you're holding the rest of your actions.  We'll say that at this point the hellhound is a running target though (+2 to its defense) because as soon as you could react it was already running.  (I'm doing this instead of rolling surprise).  Also roll a Security Procedures knowledge skill test, i'm pretty sure that's logic based.  If you get a (3) or higher i'll tell you how many hounds you should probably expect.]

Initiative Update: CT1, IP2. Brick 13, Hellhound 12, Stryker 9

(http://i772.photobucket.com/albums/yy5/Inca1980/Arena1_2.jpg)
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-16-10/1257:05>
rolling security procedures logic 1 + SP 2 + cerebral booster 2 = 5
[5, 4, 1, 2,5] 2 successes.
http://invisiblecastle.com/roller/view/2805506/


Brick aim's for the hound's head (called shot head) and opens fire with a long wide burst at the hound.
Rolling heavy weapons hvywpns 5 + agility 5 + smartlink 2 = 12 -2 for running target =10
[6,5,4,1,3,6,5,4,5,3] 5 successes. 8)
http://invisiblecastle.com/roller/view/2805510/
(OCC: so that's 15p (plus whatever you give for the called shot.) and -5 dice for it's defense roll.)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-16-10/1454:30>
@Brick

[OOC: Running target is a +2 defense modifier to the defender, not the attacker, but since it's a called shot, that's -4 to your roll, so i'll just add an aditional -2 to your roll and we'll call it even for your roll.  BF weapons can only do short bursts, you need FA for long-bursts, so it would be a -2 to the defense roll and put you out only 3 rounds.  Knocking off the last two dice will leave you with 4 successes.  Hounds defense roll: Reaction 5 + Running 2 + WSB -2 = 5 5d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2805518/)→ [4,1,1,4,2] = (0).  The hound must resist 14P damage.  Body 44d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2805519/) → [3,1,4,4] = (0).  It blows up :).  You've used all your actions for the 2nd IP.  You can use Full Defense during the third though.]

You unload with your specially modified Panther cannon and as the resounding booming of your gun shakes the warehouse, the hound explodes and covers the crates near it with smoking flesh which glows like magma.  The biggest piece left of it is about the size of a football.  You still hear the clattering of nails from in between the crates a few meters to the north of the first hound.  As soon as you finished your burst with the Panther you also start hearing the clicking of nails far off to your north but rapidly approaching.  

Suddenly from in between the crates a few feet in front of what was the first hound, you see another identical hound bound out and start charging at you, the look in his eyes starts to overwhelm you and you feel a strange sort of push as if the hound were attempting to not only attack your body, but also claw at your mind.  Not only do you feel the heat of it's approach, you also feel your heartbeat start to race and the temperature inside your body start to rise.

[OOC: Hellhound2's Fear power roll: Willpower 3 + Magic 3=66d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2805568/) → [5,1,4,5,3,2] = (2).  You must resist by rolling just Willpower.  Counterspelling doesn't work with Critter Powers.  Might wanna use edge.]


@Stryker:

As soon as Brick got off the burst from his Panther (you've never seen or heard anything like that....in the shadows there's always a first for everything), you're still wondering what just got geeked.....but then suddenly it makes a lot of sense to you what made Brick unload like that.  From the north you see a massive black dog who's mouth is glowing like red embers come out from behind some crates.  You can tell brick can't see it cuz he's behind cover from it, but it's directly in your LOS.

[OOC: You still have a simple action held from the first IP and you can use it to interrupt H3 as soon as you see it.  After you use your simple action then it's the rest of H3's actions.]

Initiative Update: CT1, IP2.  Brick(2IP) 13, Hellhound1(dead) 12, Hellhound2(3IP) 12, Hellhound3(3IP) 10, Stryker(1IP) 9 (using Simple from 1st IP)

(http://i772.photobucket.com/albums/yy5/Inca1980/Arena1_4.jpg)
 
Title: Re: IC: Urban Brawl
Post by: Kot on <12-16-10/1540:05>
(http://img63.imageshack.us/img63/2448/arena15.jpg)


Stryker moves ahead, to take a peek from cover at the beast, that's obviously charging Brick(by the sound of it).
Infiltration roll to see if he manages to keep a low profile:
Agility(3)+Infiltration(2) 5d6.hits(5) → [3,4,5,6,5] = (3) (http://"http://invisiblecastle.com/roller/view/2805620/")
Hearing the effects of the attack he bites his lower lip and peeks around the corner to see another beast..
Parazoology roll to identyfy the beast:
Logic(4)+Parazoology(3) 7d6.hits(5) → [1,5,5,4,2,5,4] = (3) (http://"http://invisiblecastle.com/roller/view/2805613/")
He feels a shiver running down his spine, breaking cold sweat. Almost panicking, he tries to react, even knowing he's too slow. There's no time for a spell! He knows that could be bad, but...
He takes a step back to hide from the one on his right, and yells at the other one in front of him.
"Hey! Fido! Here boy!"
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-16-10/1633:55>
@Stryker

You recognize the beasts as Hell Hounds, they can breathe a mean blast of fire like a flame-thrower and worst of all they can instill a super-natural fear into anyone in their line of sight.....and it just so seems that that is exactly what the hound to your north is trying to do to you.

[OOC: H3's Fear roll: Willpower 3+ Magic 3=6 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2805662/)→ [3,5,2,5,2,3] = (2).  Resist with Willpower.  Once everyone rolls resist then I'll describe what happens and then move on to next IP.]


Initiative Update: CT1, IP2.  Brick(2IP) 13, Hellhound2(3IP) 12, Hellhound3(3IP) 10, Stryker(1IP) 9
Title: Re: IC: Urban Brawl
Post by: Kot on <12-16-10/1649:38>
Stryker clenches his teeth as he feels a wave of fear washing over him...
Willpower(5) roll: 5d6.hits(5) → [6,2,1,1,2] = (1) (http://"http://invisiblecastle.com/roller/view/2805666/")
... and he fails to stop it, his mind just goes away, replaced with primal instincts...
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-16-10/1711:08>
@Stryker:

[OOC: well since you didn't want to use edge (which being an elf you sank 20 BP into) i'll just go ahead.  You got feared for 1 Combat Turn.  This means you will be feared until the CT2,IP 2.]  

You felt it coming, you even expected it.  You attempt to bend the mana around you but this mana pattern is totally different from the way a meta-human bends arcane energy to his will and penetrates your attempts to counter it.  Suddenly the temperature in your body seems to rise to unbearable levels and you feel yourself losing control of your mind as shear terror overrides your most earnest attempt to stay in control.  Your only desire now is to run for the door as quickly as possible as soon as possible!
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-16-10/1730:22>
Brick rolls willpower 3d6.hits(1) [1,2,5] 1 success
http://invisiblecastle.com/roller/view/2805700/
(occ: i'm gonna use one point of edge to re-roll my misses)
rolling misses 2d6.hits(1) [2,5] 1 success for a total of 2 successes
http://invisiblecastle.com/roller/view/2805704/
Brick realizes these aren't normal dogs, and snarls preparing to shred these ugly mutts.
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-16-10/1808:02>
Initiative Update: CT1, IP3.  Brick(2IP) 13, Hellhound2(3IP) 12, Hellhound3(3IP) 10, Stryker(1IP) 9

@Brick:
As you feel the fear building you see Stryker's eyes widening and a contorted expression on his yellowish-white face of pure irrational terror begin to form.  "Gotta keep it together big guy...." you think to yourself and swallow hard.  Somewhere deep inside you find the strength to hold your ground and face head on the hell hound to the east as it stops charging and opens it's mouth as if to bark but instead flies out a stream of flame so hot you smell your eyebrows singeing.

[OOC: Elemental Attack (fire): Exotic Ranged Weapon 4 + Agility 4 = 8 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2805741/) → [3,4,1,5,1,6,5,1] = (3).  You roll reaction (can use full D if you want by using up your first action in the next turn).  Base damage value is 3P and net hits add to it.  You resist damage with Body+1/2 Impact armor (round up) + full fire resistance rating.  Don't forget to include a +1 for being a troll in your initial impact armor rating.  Roll an Edge (1) test and if you fail that something catches on fire.  Any glitches also will cause something to catch fire, and critical glitch will cause some of your ammo to blow up!][/i].

@Stryker:
Before you can even turn around to start running the hound all the way to your north stops charging and shoots a streak of flame straight at you which criss-crosses the first one you saw shoot at Brick.

[OOC: Elemental Attack (fire): Exotic Ranged Weapon 4 + Agility 4 = 8 8d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2805750/)→ [4,3,5,5,4,1,6,2] = (3).  Roll defense and then resist in the same way I told Brick to......and I think your combat sense bonus gets cancelled out by your sustaining modifier, so you just roll reaction.]

@Everyone:
[OOC: Everyone roll initiative regardless of whether or not you're feared after you've incorporated your wound modifiers.  I'll control where your character runs but you still roll defensive rolls.

Hounds Initiative roll: 9d6.hits(5)=3 → [6,1,6,1,3,5,4,3,4] = (3)
 9d6.hits(5)=4 → [6,2,5,1,5,4,2,5,3] = (4)  (http://invisiblecastle.com/roller/view/2805755/)

H2's Initiative score: 12
H3's Initiative score: 13
 ]
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-16-10/2007:15>
Reaction roll 5d6.hits ( 1) success
http://invisiblecastle.com/roller/view/2805779/ & http://invisiblecastle.com/roller/view/2805849/
Brick sees the fire coming right at him and he knows he won't be out of the way in time."sonofva..."
Resist damage20d6.hits(5 ) successes
http://invisiblecastle.com/roller/view/2805783/
Edge test 3d6.hits (1) success
http://invisiblecastle.com/roller/view/2805824/

initiative roll 8d6.hits (4) +8 = 12
http://invisiblecastle.com/roller/view/2805854/
(occ:edited for multiple mistakes. should have rolled 5 dice for reaction, also my luck hasn't run out yet!)
Title: Re: IC: Urban Brawl
Post by: Kot on <12-17-10/0350:44>
1. Reaction(3) defense roll:
3d6.hits(5) → [5,4,2] = (1) (http://"http://invisiblecastle.com/roller/view/2806278/")

2. Resist 5P Fire Damage, Body(3)+Impact Armor/2(5)+Fire Resistance(3)  roll:
11d6.hits(5) → [4,1,4,2,1,1,2,4,4,4,4] = (0) (http://"http://invisiblecastle.com/roller/view/2806279/")

2a. Using Edge to re-roll:
11d6.hits(5) → [6,1,6,1,2,3,1,2,5,1,1] = (3) (http://"http://invisiblecastle.com/roller/view/2806280/")
He takes 2P damage then. -1 wound modifier.

3. Edge(3) test:
3d6.hits(5) → [2,6,6] = (2)

Stryker runs. That's the only thought in his mind: "RUN!!!" He fights it, but it's not easy. But he manages to wrest control for long enough to roll over when the hellish flame engulfs him. Even if that doesn't leave him untouched by flames - his left arm feels like it is cooking - it was enough to avoid catching fire. In the corner of his eye he sees a shadowy figure of a raven. It seems... disappointed...
He feels a rush of rage growing in his mind, pulsating with the Manastream.

Initiative(7) roll: 7d6.hits(5) → [1,3,5,5,4,1,4] = (2) (http://"http://invisiblecastle.com/roller/view/2806286/")
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-20-10/1724:22>
Initiative Update: CT2, IP1.  Hellhound3(3IP) 13, Hellhound2(3IP) 12, Brick(2IP) 12, Stryker(1IP) 9
Wounds: Stryker{1S}

@Stryker:

The Hellhound bolts towards you, his black smooth coat almost glistening in the fire-light.  Before you even start your sprint, the hound jumps in the air as soon as he gets close to you and tries to jump on top of you, his fiery maw snapping at your throat!

[OOC: Hellhound's charge to submit you: Agility 4 + Unarmed Combat 3 + Charging 2= 9  9d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2810255/) → [2,2,6,6,4,3,2,6,1] = (3).  H3 will also use a point of edge to reroll misses 6d6.hits(5)=3 (http://invisiblecastle.com/roller/view/2810256/).  Total is 6 hits, roll defense.  You can go full defense when feared if you want.]

Initiative Update: CT2, IP1.  Hellhound3(3IP) 13, Hellhound2(3IP) 12, Brick(2IP) 12, Stryker(1IP) 9
Wounds: Stryker{1S}


@Brick:

[OOC: Initiative ties are resolved in the order: Edge, Initiative, Reaction.  His edge is the same as you, but his initiative is 9 and yours is 8 so he goes first.]

The Hellhound holds his ground and shoots another blast of hellish fire at you.

[OOC: H2's fire attack on Brick: (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2810261/).  H2 uses point of edge for reroll: Edge reroll of H2's fire attack on Brick: (4d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2810262/).  Total is 6 hits, roll defense.  Then it's your turn.]

[OOC: I'm going to roll a Logic+Intuition (3) test to see if the hound can use some strategy since it's a pretty smart dog. 6d6.hits(5)=2 (http://invisiblecastle.com/roller/view/2810266/).  He holds free action.]

Initiative Update: CT2, IP1.  Hellhound3(3IP) 13, Hellhound2(3IP) 12, Brick(2IP) 12, Stryker(1IP) 9
Wounds: Stryker{1S}
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-20-10/2303:03>
Brick lowers his arm to see the second wave of fire coming at him,
Reaction Roll (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2810481/) [5,1,6,5,4] = (3)
he swings his arm back up to cover his face.
Damage Resistance (18d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2810523/)
Edge roll  (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2810842/) (success)
he moves his arm back up just in time, as the flames roll over his armor he snarls,"My turn you ugly bitch!" and opens up with a burst from the panther.
shooting heavy weapons Firing a wide burst at hellhound#2 (12d6.hits(5)=7) (http://invisiblecastle.com/roller/view/2810734/)
(OOC:I'll wait to do more until i know if the hound is dead. if it is, i'll hold action to fire another burst at anything coming into view while holding my current position that's hostile. If not I'll roll for another burst at the hound.)
Title: Re: IC: Urban Brawl
Post by: Kot on <12-21-10/0423:05>
Since he's too busy quenching last flames from the breath attack, Stryker doesn't manage to react quickly to the attack...
Reaction(2)-1 Roll 2d6.hits(5) → [3,4] = (0) (http://"http://invisiblecastle.com/roller/view/2811171/")
But his instincts and training take over, and he does what he can to minimize the damage.
Damage Resistance(3+6)+Edge(3) Roll 12d6.hitsopen(5,6) → [2,4,[6, 3],2,2,3,2,4,4,4,5,1] = (2) (http://"http://invisiblecastle.com/roller/view/2811179/")
Which doesn't do him any good, it seems...
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-22-10/1217:55>
@Stryker:

Just as you turn around to try and run away you feel the burning maw of the hellhound clamp onto the nape of your jump suit in a vice grip and it's well muscled torso begins to jerk as it attempts to bring you to the ground.  

[OOC: it's your turn now.  You can't move though or do any physical actions, but you can cast spells.  See OOC thread.]

@Brick:
[OOC: H2's longshot defense roll using edge (3d6.hitsopen(5,6)=1) (http://invisiblecastle.com/roller/view/2812732/).  That's 16P incoming, H2's damage resistance roll (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2812734/).  Dead.  Actually i made a mistake, he should have had 3 more defense dice on that roll cuz short wide burst only gives a -2.  Let me just roll 3 dice with rule of six to see if it would make a difference. Correction to H2's defense roll with edge: (3d6.hitsopen(5,6)=0) (http://invisiblecastle.com/roller/view/2812741/).  Nope. ]

Just like the first hellhound you encountered you see this one's head explode in a bloody mess of guts and magma as one of the artillery rounds in your short sweeping burst catches it square in the cranium.  

[OOC: Since H3 is now right on top of Stryker, if you want to shoot at it, since you have a smartlink I'll let you make a called shot (requires free action and a -4 modifier) if you don't want to also hit Stryker and i'll make an Edge + net hits(3) roll for him or he has to resist 10P.  Panther is not a good precision instrument.]  

Initiative Update: CT2, IP1.  Hellhound3(3IP) 13, Brick(2IP) 12, Stryker(1IP) 9
Wounds: Stryker{1S},
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-22-10/1512:25>
@Stryker:

[OOC: I forgot that you're Feared until CT2, IP 2, Initiative score 10, and can't act before then other than to run so we'll just say you delayed them until IP2, Intiative Score 9.  Since Brick is also holding until he has a clear shot we'll just go to IP2 and i'll do H3's action and then your action comes after that.  So delete your last IC post.]

Initiative Update: CT2, IP2.  Hellhound3(3IP) 13, Brick(2IP) 12, Stryker(1IP) 9
Wounds: Stryker{1S}


[OOC: H3 chooses to do 4S damage to you as a subduing action.  Roll damage resistance test with Impact armor.]

Initiative Update: CT2, IP2.  Hellhound3(3IP) 13, Brick(2IP) 12, Stryker(1IP) 9
Wounds: Stryker{1S}


[OOC: Fear has ended on you but now roll composure test to see if you can muster the courage to engage the Hellhound.  Why don't you just roll the spell all over again including your wound modifiers in the DP's.  You also never rolled Drain.  To lift the Hellhound you need to succeed in an opposed test between the Force x 2 vs. the Hellhound's Strength 4 + Body 4 and get 1 net hit.  Here's the Hound's opposed roll to not get levitated: (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2812863/) ]
Title: Re: IC: Urban Brawl
Post by: Kot on <12-22-10/1518:39>
Stryker shifts in panic when he feels heat from the jaws clutching him. A low whine escapes from his clenched mouth, as he struggles against the hellhound.
Damage resistance test vs. 4S subduing damage. (9d6.hits(5)=6) (http://invisiblecastle.com/roller/view/2812861/)


Stryker, with his eyes locked with the Hellhound grins slyly. With one sharp though he cuts his connection to the murmuring Manastream that sustained his Combat Sense spell. Knowing he can't really outrun, nor hurt the beast, he decides to use one of the tricks he learned as a kid... He twists his mind around the nearest Manastream, and uses it's power to lift the beast with a Levitate spell far enough to give Brick a clear shot...
"This is it. I do this, or I'm toast..."

Actions:
1. Free Action: Drop Combat Sense
2. Complex Action: Cast the Levitate spell at the Hellhound, at Force 4.

Rolls:
1. Composure (Int 5 + Cha 3) test. (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2812865/)
2. Reaction + Agility (2) to obtain line of sight (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2812819/)
3. Magic + Spellcasting + Edge roll to cast Levitate at Force 4 (12d6.hitsopen(5,6)=3) (http://invisiblecastle.com/roller/view/2812820/)
4. Forcex2 test to Levitate the hellhound away. (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2812875/)
5. Drain (Int5+Will5) test for the Levitate spell. (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2812890/)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-22-10/1552:48>
@Stryker:
[OOC: well just roll your drain resistance asap.]

As you feel your jumpsuit start to constrict your breathing and your face starts to turn redder and redder, you all of a sudden feel the burning claws of fear which dug into your mind start to release their grip.  You're determined to live.  You crank your head around as far as it will go and you manage to see a glimpse of the hound's black coat.  It's all you need to begin chanting the ancient words and with a thought you begin to tug at the hound from above and the hair in his coat starts to levitate into the air but his vice grip on your jumpsuit is too strong and he stays on top of you.

[OOC: You can try again during your next action phase by doing another Force x 2 opposed test with a complex action.]

Initiative Update: CT2, IP3. Hellhound3(3IP) 13, Brick(2IP) 12, Stryker(1IP) 9
Wounds: Stryker{1S}


@Stryker:
The Hellhound tugs at your jumpsuit even harder!

[OOC: resist 4S damage again.  It should actually also be at a -2 since you're prone to all attacks when subdued.  I forgot last time but let's include it here.  Oh, and also....ROLL DRAIN.....ok cool thanks :)]

@Everyone:

Roll Initiative!
Title: Re: IC: Urban Brawl
Post by: Kot on <12-22-10/1604:27>
With a loud gasp for air Stryker manages to shift his weight enough, to avoid being suffocated.
Damage resistance test vs. 4S subduing damage (again). (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2812898/)

Initiative(6) test. (6d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2812906/)
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-22-10/1620:48>
Seeing no opertunity to shoot at the hound attacking Styker, Brick starts aiming preparing himself for any opening to turn that hound into bloody chunks. "come on, come on, one little opening...."
initiative roll (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2812909/) (11)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-22-10/1626:01>
[OOC:H3's Init roll: (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2812914/)

Initiative Update: CT3, IP1. Hellhound3(3IP) 13, Brick(2IP) 11, Stryker(1IP) 8
Wounds: Stryker{1S}


@Stryker:

The Hellhound continues to asphyxiate you with your jumpsuit.

[OOC: resist 4S.  Sorry I was wrong, it's not at a -2.  Just resist normally.  It has a free action left.  I'm assuming Brick is holding his actions and aiming.]

Initiative Update: CT3, IP1. Hellhound3(3IP) 13, Brick(2IP) 11, Stryker(1IP) 8
Wounds: Stryker{1S}


[OOC: You can make another test with Levitate.]
Title: Re: IC: Urban Brawl
Post by: Kot on <12-22-10/1634:23>
Whether the Hellhound's grip obviously wasn't strong enough, or was just the Urban Explorer suit that awesome, Stryker managed to keep breathing.
Damage resistance test vs. 4S subduing damage (3rd). (9d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2812927/)

And again he tried to push the beast away from him, sealing it's fate. This time the Manastream boiled with power, and the spell turned Mana into pure force...
Force x2 roll for the Levitate spell. (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2812932/)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-22-10/1639:09>
@Stryker:
[OOC: H3's resist levitate: (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2812938/).  You got it.

You push again with all your mental effort and suddenly you feel the haunches of the hound rise up off of you and it's teeth pull away from you suit.  In an instant the hound hovering about 4 meters above you and starts yelping in confusion.

Initiative Update: CT3, IP2. Hellhound3(3IP) 13, Brick(2IP) 11, Stryker(1IP) 8
Wounds: Stryker{1S, 3P}


@Brick:
[OOC: you can interrupt now if you want, you have a clear shot.]
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-22-10/1649:03>
Brick's smartlink flashes showing the hellhound being pushed up off Styker's prone form. Brick's aim steadied by his resolve to blow it apart completely. 2nd aim action (simple) for +2 dice on the attack.

Brick opens up on the hell hound with a wide burst.
shooting heavy weapons14d6.hits(5)=6 (http://invisiblecastle.com/roller/view/2812956/)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-22-10/1656:54>
@Brick:

[OOC:H3's defense roll. -2 for being constrained by levitate spell= (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2812959/).  Oh but it's wide burst anyways, so that's no hits at all.  16P incoming, with 4 body dice to roll is an automatic kill.]

You've been training your sights on the thing for a few seconds now and smartlink ballistic calculations are streaming down the side of your field of view.  As soon as you see the black hound rise up into the air and clear some distance between it and Stryker, you open up fire and tear the dog right in half, getting Stryker a little bit bloody.  As the two halves of the dog just float there in the air, Stryker eventually stands up and flings the two halves of the carcass over towards the door with just a thought.  

[OOC: We'll keep the same intiative and you just take turns acting and moving, every CT we'll just keep same initiative until i say to roll again.]
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-22-10/1713:47>
You ok kid? Brick settles from his stance bracing the heavy cannon, and motions for Styker to join him behind cover

Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-22-10/1715:11>
(http://i772.photobucket.com/albums/yy5/Inca1980/Arena1_6.jpg)
Title: Re: IC: Urban Brawl
Post by: Kot on <12-22-10/1741:09>
Stryker shoots him a weak smile, while trying to clean himself a bit, without any success...
"Yeah... I think. Give me a few moments. I've got to cast a few spells to keep up with you... Did you get hurt?

He doesn't wait for Brick's response, instead uttering a whispering chant, followed by something between a long shiver, and a short epileptic episode...
Inside his mind, he gathers what he can from the Manastreams around him, cleansing his aura of the useless Levitate spell, and pours the Mana into his own body, where it starts flowing freely through his nerves and muscles, up to the brain.
Casting Increase Reflexes at -1 penalty. (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2812994/) So +1 IP, and +1 to Reaction, and a -2 sustaining penalty.
Increase Reflexes Drain Resistance roll: F4/2+2= 4S (10d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2812993/) That means 3S damage.
He shrugs, and shakes his head, trying not to cough his lungs out. Limping, he cautiously joins up with Brick, and taking up a position behind him.
"This is going to take a little longer. I need a moment, that casting didn't go well..."
His voice is no longer that of a scared kid. He seems more composed, and focused...

{Status: 3P and 4S damage, -2 Wound penalty, -2 Sustaining penalty}
{Sustained spells: Armor F3, on Focus; Increase Reflexes F2 (+1Reaction, +1IP).}
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-22-10/1758:23>
Brick changes clips for his panther, slipping the other one in a pouch on his vest. "Ok, well don't take too long. We're solid for now, but this thing *pats the panther* isn't exactly subtle. No telling when we might have more company, so lets push to that office as soon as your good to go."

Brick smiles,thinking to himself,"Kid's got heart. He'll need it if he stays in this line of work." He shoots a signal to his smart jammer and clicks it on, squelching every signal in the area except his and styker's, before bringing the cannon back up to scan for new contacts.
Title: Re: IC: Urban Brawl
Post by: Kot on <12-23-10/0608:23>
Stryker smiles lightly again, this time half to himself. "It didn't go too well, but here i am. Nothing but a few burns, and some minor nosebleed."
"I need to heal these burns before we go. And if you think it's safe for now, i'd like to jump into Astral, so you'll have to keep an eye on my meat."
He takes a deep, calm breath, breathing in the Mana from his victinity along with air. It flows through his body, restoring the burned tissue...
Magic(4)+Spellcasting(5)-4, for the Heal spell. (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2813586/), so 2 boxes of Physical damage are healed.
Resisting 2-1= 1S Drain from the Heal spell. (10d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2813587/), so no damage.
Then he unpacks hid medkit, Trying to slap a patch on his neck, to speed up the drug's absorption. His hands are shaky, but the burns don't hurt anymore, and the itching isn't as bad as before he cast the spell. But still he can't focus enough to even read the label...
"Uh... Brick, can you help me with that? I can't keep my hands still."


{Status: 1P and 4S damage, -1 Wound penalty, -2 Sustaining penalty}
{Sustained spells: Armor F3, on Focus; Increase Reflexes F2 (+1Reaction, +1IP).}
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-23-10/1451:17>
"Here, use this." Brick pulls stim patch out of his vest and hands it to Styker without looking "That should keep you going till this is over.
Stimpatch rating 4 -4S for 40 minutes.
Title: Re: IC: Urban Brawl
Post by: Kot on <12-23-10/1514:51>
Stryker takes off his left glove, and slaps the patch on the back of his hand. He sighs, and flexes his hand to speed up the patch working.
"I know these re bad for me, but still... We need to act. Give me a minute and ill scout the way ahead. Just remember, I'll be out cold while wandering the Manastreams."
He then pulls out his gun, straightens up, and sits back in the corner, to get better protection in case. His eyes focus on a non-existent spot, and his mind slowly leaves the body, to enter the realm of Living Magic. Surprisingly, his body still sits in the exact position he was a second ago...
His True form, made of swirling Mana shaped in a form roughly reminding his physical body, moving with unnerving speed begins to follow the red hot trails of slain beasts, still fresh, with small astral flames marking places where the Hellhounds used their fiery breaths... Scouting the way ahead with mere thoughts, he still cautiously searches the warehouse for signs of metahumans, other paracritters and magical security.
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-26-10/1939:48>
@Stryker:
Your astral form flies up toward the ceiling of the warhouse where you can take a good look down in between the maze of crates and you don't see any other threats.  The only place left to search is the office in the far north west corner of the warehouse from which you detected Tabby's node. 

[OOC: if you want to peak your head into the wall of the corner office then make an assensing test.]
Title: Re: IC: Urban Brawl
Post by: Kot on <12-26-10/2001:14>
Stryker opens his astral eyes wider, and wider, absorbing the glow from the Manastreams, to find any sign of living creatures, or Awakened activity...
Assensing(2)+Intuition(5)-2=5 (5d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2816538/)
He still is wary, expecting someone who would be able to handle three Hellhounds to be on-site. Fighting the whispering flow of Mana in his head, he tries to concentrate and remember anything about usual - or unusual - security procedures that would apply.
Logic(4)+Security Systems(3)-2=5 (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2816544/)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-26-10/2035:02>
@Stryker:
Hovering on the outside of the wall you peak your face into the office and as soon as it pops out on the other side you see a little girl that must be Tabby on the other side of a desk sitting in a swivel chair, her eyes closed and her aura illuminating the dark room.  Her aura looks quite dull for that of a child which is usually bursting with color and it seems she is not in good health at all.  You also notice that pieces of her aura are quite blotted out and are not allowed to shine well as if she had some sort of implant in her torso which is also contributing to the dullness in her aura.  Other than this you see no other astral presences.
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-26-10/2047:25>
@Stryker:
You're also quite confused by the setup you've encountered here.  3 Hellhounds without anyone watching over them.  Either somebody skimped on the security or something weird is going on.
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-26-10/2051:58>
@Stryker:
[OOC: each new attempt should be at a -2.  So that would be 1 hit.]

You still don't see anything else. 
Title: Re: IC: Urban Brawl
Post by: Kot on <12-26-10/2104:56>
Stryker returns to his body, swiftly as a thought, opening is eyes and whispering to his companion.
"Brick? We have a problem. I just took a peek what's inside the office. She's there, but something is seriously wrong with her. She has something implanted in her chest. Or at least her aura looks like that - it's dull, gray... She might just been drugged. Or..."
Something comes to his mind. A disturbing idea. "Great Living One, i hope that's not it..."
Images from training flash in his mind. He tries to tie any of them to his suspicions.
Logic(4)+Magical Threats(3)-2=5 (5d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2816567/)
"Damn it. Is she infected, or just drugged? We gotta hurry, big guy."
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-26-10/2343:06>
Brick's grip on the panther tightens as he grasps what Styker just said."Look, we can't just rush in. Before we move anywhere, is there ANYTHING thing else in this fragging warehouse?! we can worry about the package once we get it, and get out of here."
Title: Re: IC: Urban Brawl
Post by: Kot on <12-27-10/0553:20>
"That's the problem. Nothing. No handler, no more critters, no security, no spellslingers."
Stryker stops for a moment.
"Either that, or i just didn't notice anything. I'm not really good at it. I was trained as a combat mage... I could hide us both, though. With an Invisibility spell, you know how they work. But we have to stay quiet." He looks at Brick, looking for approval for his idea. "It will be hard to maintain and act, but I'll drop it as soon as we get there."
He starts to run a check on his gear, along with the Colt Manhunter in his hip holster. Everything seems fine, even if most of his pockets look deformed from the heat.
"She might just have been drugged and strapped with explosives. Or something like that. Or something is still there, i just didn't notice it. But it would have to hide it's aura. And that's beyond my skill, to be honest."
He looks up, to meet Brick's eyes again.
"Who did you say gave you this job? And why did you pick me? Just curious."
He looks down again, at his feet.
"We really need a hacker to cover all angles. Funny, how they never seem to be available, when you need them."

Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-27-10/1159:21>
[OOC: This is what I'm assuming is the positions you guys are holding currently.  Stryker just got back to his body and you're hashing out what to do.]

(http://i772.photobucket.com/albums/yy5/Inca1980/Arena1_7.jpg)
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-27-10/1341:06>
"Look, don't worry about what you might or might not have seen, just keep your head on a swivel. Yeah, being invisible might be good, but I want you combat effective. No matter what whoever took this package will know we were here. Lets just get to the office, and check it out before we do anything. Your other questions can wait. till we're not in the line of fire. Now lets move!"

Brick turns the corner and starts moving moving up towards the office (in between the first row of crates) heading towards where he knows the office to be.

(OOC: Brick and styker are heading to the office)
Title: Re: IC: Urban Brawl
Post by: Kot on <12-27-10/1351:50>
Stryker just smiles, draws his gun, flicking the safety off, and follows Brick, trying to get as much cover as possible without loosing any visibility. He's ready, with magic flowing through his nerves and muscles, to the rhythm of the Manastream...
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-27-10/1358:43>
You leave cover and you make your way north moving in between crates, keeping your eyes peeled at every turn but you don't hear or notice anything at all.  The front of the office is now visible between two stacks of crates and you make your way toward the door.  You carefully position yourself in front of the door one man on each side.  
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-27-10/1403:26>
Brick looks at styker and and sub-vocalizes,"You ready? If you are, then I'll break the window and give you a lift."
Title: Re: IC: Urban Brawl
Post by: Kot on <12-27-10/1409:54>
Stryker shakes his head to signal 'negative', and drops on his knee, just by the window. He takes a deep breath, motioning to Brick and setting a quick pantomime of leaving his body. When he sees any sign that his partner got it, he releases the air from his lungs, flowing with it into the Manastreams...
His physical body stays there, not even moving an inch, and his astral body circles the office, and then gets on top of it. Stryker shoves his astral face through the gray, formless reflection of a roof, to look inside carefully, this time scanning for other living auras, and reflections of non-living security...
Assensing(2)+Intuition(5)-4=3 (3d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2817094/)
Immediately he withdraws from the astral form, gathering his strength for the task at hand. Out there, in the shimmering waves of magic live spirits. He reaches out, whispering on the Manastream, a call for aid...
Magic(4)+Summoning(2)+Edge(3)-2=7 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2817098/) + Reroll for http://invisiblecastle.com/roller/view/2817098/ (2d6.hitsopen(5,6)=1) (http://invisiblecastle.com/roller/view/2817102/) (Edge effect).
And it comes. Entirely open to help out, the human-like shape just appears out of nowhere, his intimidating form swirling in front of Stryker's.
"Welcome, Eternal One. Will you help me? I need to enter this place with my troll friend, and save the girl with blackened aura. Can you hide us from hostile sight, and help us if we encounter any resistance? Can you protect the girl from our enemies if needed?"
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-27-10/1438:11>
The glowing, swirling humanoid form nods its head in acceptance.
Title: Re: IC: Urban Brawl
Post by: Kot on <12-27-10/1440:54>
Stryker promptly returns to his body, raising his head and nodding to Brick, while taking position to breach...
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-27-10/1447:22>
Brick breaks the window and prepairs to hoist Styker through it. "lets introduce ourselves."
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-27-10/1451:45>
Brick gives Stryker a little boost to get through the window and the mage slips through and lands on the other side of the wall.

@Stryker:
The room is darker than the rest of the warehouse because the only light source is the little window.  However, your low-light vision still allows you to see quite well as your elven pupils dilate even wider.   Just as you saw on the astral plane, Tabby is lying in a chair on the other side of the desk and she is slumped over to the side unconscious.  The putrid smell of human urine fills your nostrils and if you hadn't seen her aura before you'd think she looked dead.  Nothing else moves inside the office as you approach Tabby.
Title: Re: IC: Urban Brawl
Post by: Kot on <12-27-10/1453:41>
Stryker takes position while whispering to Brick, his eyes fixed on the girl.
"Clear."
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-27-10/1454:37>
Good. Styker, check the door for any wiring if it's clear open the door so we can get out of here.
Title: Re: IC: Urban Brawl
Post by: Kot on <12-27-10/1502:30>
Stryker looks away from Tabby, turning to the door, and tinkering with his goggles, to get a better view.
Intuition(5)+Perception(2)+Vision Enhancement(3)-2=8 (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2817131/)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-27-10/2058:44>
@Stryker:

You analyze the door and as your googles shoot up the output from pattern recognition subroutines you don't detect any wires or anything that would indicate a trap in the door.  You turn the knob and it opens up and you see Brick on the other side, his face tense and alert ready for anything.

@Brick:

You see the door pop open in front of you and you brace your panther even tighter.  When you see it's Stryker you relax.  Next to him you see a glowing humanoid form with mana swirling around it.  As the door opens wider for you to barely fit through you feel the mana which swirls around the spirit start to also swirl around you as it folds you into a pocket of astral energy which hides you from the view of the physical world. 
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-28-10/0026:57>
Brick's skin tingles as the mana wraps around him. Damn, kid wasn't kidding... 
Brick moves toward the desk. bringing up his AR overlay to recheck his smart jammer.  "All right. Lets get the package and get the hell out of here."

Title: Re: IC: Urban Brawl
Post by: Kot on <12-28-10/0354:18>
"We have to check up on her first. There's something wrong with her aura."
Stryker cautiously walks towards the desk, ready to react if any trouble awaits. He wants to take a look from up close, to be sure she can be moved. But before that, he turns to Brick for a second.
"Cover me, okay?"
And then approaches Tabby from the right side, his back to the wall.
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-28-10/1350:19>
Brick moves to the top of the office, and readies the panther  I've got you.

(OOC:) Updated map attached.

[attachment deleted by admin]
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-28-10/1426:53>
@Stryker:
[OOC: Stryker's Perception roll: url=http://invisiblecastle.com/roller/view/2818421/]Perception(2)+Intuition(5)+ Enhancements(3)+Sustaining(-2)+Actively looking for traps(2)= (10d6.hits(5)=2)[/url]]

You scan Tabby with the vision enhancers on your goggles and you don't see anything attached to her.  You see her little chest move up and down and her breathing is rather beleaguered.  The bags of her eyes are bluish-purple and her throat looks a little bloated.
Title: Re: IC: Urban Brawl
Post by: Kot on <12-28-10/1556:02>
Stryker approaches the girl, holstering his gun, and kneeling by the chair.
"Great Living One, this looks bad. Brick, i don't think there's anyone here. They just left her... Bastards."
He clears his throat, takes of his right glove, and puts his hand on her forehead.
"I'll try healing her. This can't hurt..." he mutters, half to himself. "I need all the power i can get. That means no distractions..." With a sigh, he unravels the spell that was keeping him sharp and quick. As the last bits of Mana from the spell dissolve back into the Manastreams, he prepares to cast a healing spell.
Eyes closed, he touches the strings of Mana inside her, pushing the energy he can gather through his fingers, into her form.
Magic(4)+Spellcasting(5) Heal spell (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2818491/)
His effort doesn't do much, and leaves a slight ringing in his ears, and a headache, dulled by the bliss of a stim patch.

{Status: 1P and 4S(StimPatched) damage, no Wound penalty, no Sustaining penalty}
{Sustained spells: Armor F3, on Focus.}
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-28-10/1608:35>
"I've got a med kit if that'll help."
Title: Re: IC: Urban Brawl
Post by: Kot on <12-28-10/1612:04>
"Great, mine is just the basic thing. And most of it is probably already half-expired. I'll just wait for the spell to kick in first."
Stryker watches the girl with caution, looking for any signs of recovery.
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-28-10/1618:58>
Brick reaches to his combat vest and pulls out his medkit, and backs toward the desk handing it to Styker.
"This should help get her on her feet again."
Title: Re: IC: Urban Brawl
Post by: Kot on <12-28-10/1637:58>
Stryker nods slightly, unpacking the medkit, and placing it's portable biomonitor on Tabby's arm, and rustling through the contents quickly.
"Thanks. It seems it's not my best day, when it comes to slingin' mojo." The last part he speaks with a heavy barrens slang-accent.
His hands are steady, mind focused, and purpose clear, he's not planning to do a quick wound-patching. Tabby needs serious medical attention, and he's going to do as much as he can...
Logic(4)+FirstAid(2)+Medkit(6)-1=11 (11d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2818500/)
But his skill isn't enough, it seems. He frowns, looking at his hands, and clenching his teeth.
"No, it's useless. I'm useless... I can hurt people, not heal them." He closes his eyes, sensing the spirit over his mental link, and let's it calm his mind.
Then he turns to Tabby, and gets back to work. "Just try again, you idiot." He thinks to himself.
Logic(4)+FirstAid(2)+Medkit(6)-3=9 (9d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2818504/)
And still, it's not enough. The elf just leans on the desk, almost bursting into tears.
Composure: Willpower(5)+Charisma(3) (8d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2818507/)
He manages to get back on his feet, with fists clenched until it hurts.
"Brick, please, take over. I can't. I'm no good at this. I'm a corp-trained killer-mage, not a healer..."
He walks to the door, avoiding Brick's gaze, hiding his feelings as hard, as he can. From the outside, he looks cold, detached...
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-28-10/1700:37>
Brick's expression is one of surprise. He knew this kid's first run would be though on his nerves, but this was bad."Hey, Styker come back here." 
Title: Re: IC: Urban Brawl
Post by: Kot on <12-28-10/1706:33>
"No, Brick. I can't do anything right. I just don't know how." He takes position in the doorway, as a professional would, with his gun ready.
"Just help her. I can't. I wasn't trained for that..."
His eyes are still fixed on the warehouse interior, but he manages to shrug his shoulders.
"Sorry. I should have told you. Yeah, I've got 'issues'. Let me do what i was bred and trained for."
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-28-10/1743:09>
Brick turns back toward the desk and the girl. walking over to the med kit's biomonitor Brick figures all he can do is take one shot at making a difference in the girls condition before their time is up and they need to get the hell out of here.

Logic3 + Medkit rating 6 - 1 indoors = 8
(8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2818545/)
Brick knows he hasn't done any good, but theres nothing he can do for her other than get her out of here and to a doctor, before any other problems arise. Brick packs up the medkit and replaces it on his vest, then the panther and slings it over his back. Brick pulls out his Ingram Smartgun."Don't worry little one, we'll get you out of here, and get you some help.", Brick heads for the doorway and Styker. Once at the door, Brick looks Styker in the eye "Look, Styker, don't focus on what you can't do. Focus on the JOB. If we can't heal her, lets get her somewhere someone can ok?
Title: Re: IC: Urban Brawl
Post by: Kot on <12-29-10/0352:50>
"Yes. Let's get her out of here. But not through the front door, okay? You want me to carry her? I can Levitate her if needed, this way we don't risk hurting her further. Or do you want to carry her?"
Stryker looks away from Brick, obviously ashamed of his outburst, and still shaken.
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-29-10/0539:32>
Brick turns to Styker."She'll be better in your hands. You don't look like a monster and I'm a bigger shield than you." Brick grins and then looks up toward the windows. "Can you get us up to the windows to get us out? cause I don't think there are anymore doors in this place."
Title: Re: IC: Urban Brawl
Post by: Kot on <12-29-10/0835:44>
"I can do that."
Stryker walks back to the desk, feeling really weird. But at least he can focus on the task at hand.
He picks up Tabby carefully, cradling her in his arms, and begins to chant quietly. Word without meaning, in a rhythm that flows with magic.
Magic(4)+Spellcacting(5)=9 (9d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2819304/) Levitate at Force 2.
Willpower(5)+Intuition(5) at DV 2. (10d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2819308/) Drain Resistance, no damage.
Suddenly Brick feels lighter, slowly rising from the ground, and towards the window.
Magic(4)+Spellcasting(5)-2=7 (7d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2819309/) Levitate at Force 2.
Stryker continues to chant, his voice slowly fading, as he levitates with Tabby in his arms, following Brick.
Willpower(5)+Intuition(5) at DV 2 (10d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2819310/) Drain Resistance, no damage.
Without even breaking a sweat, he floats after Brick toward the window, trying to stay in his shadow, and covering the girl as much as he can.
"After you." His voice seems more lively now, as his emotions feel bland in comparison to the Mana rush. He feels strained, like after a long run, but strangely invigorated...

{Status: 1P and 4S(StimPatched) damage, no Wound penalty, -4 Sustaining penalty}
{Sustained spells: Armor F3, on Focus, Levitate(F2, 3 hits, Brick), Levitate(F2, 3 hits, Stryker.}
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-29-10/1318:03>
Brick rises toward the windows, a little unnerved by the experience of being weightless. "you spell slinger's are something else omae." Once at the window Brick draws his monofilament sword and starts cutting, (assuming the glass isn't ballistic should be rating 1/1) (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2819374/) (forgot personalized grip +1 to melee combat) (1d6.hits(5)=1) (http://invisiblecastle.com/roller/view/2819381/) (total of 3 successes, plus 7P =10P -1AP would beat the structure rating and armor rating entirely.) making a hole large enough for him to pass through and plenty large enough for Styker. Brick smiles at the handiwork and then grabs hold of a nearby rafter and kicks out the material that hasn't fallen. "I'll go first. make sure we're clear."

[attachment deleted by admin]
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-29-10/1408:02>
The whole time Stryker attempted to heal Tabby she remained unconscious, but as soon as you start moving her and she begins to float in the air, you see her start to shake her head a little.  Maybe Stryker was not so incompetent after-all.  Her eye-lids slowly open as she floats there in mid-air and despite the pale bluish sickly look of her face you see two big brown eyes which start to tear up as she clutches her stomach.  "My tummy hurts...." she whispers in an almost inaudible little groan which reminds Brick so much of the late nights when the stomach flu would hit and he would stay up nursing his little daughter.  She would wake him up tugging on his sleeve whispering just that.  

As you start floating her toward the door she begins to whisper something else.  "They told me I would die if I left this office..."  She starts to fade back into unconciousness.

Title: Re: IC: Urban Brawl
Post by: Kot on <12-29-10/1544:34>
"Oh crap..." Stryker immediately drops the spell just moments before reaching the door, landing on one knee and holding Tabby steady.
"Brick, come here. She's rigged!" The elf almost shouted, and for a moment his will faltered, but he kept controlling the spell which kept Brick by the warehouse windows.
"Dam, i forgot i have you floating... I'm lowering you. They fed her with something." He moves to the office window, to control Brick's descent. In a few seconds he's standing firmly on the floor, feeling like he'd just been in an elevator, with the spell gone as soon as he's on the ground. "Sorry for that. I need you here quick." Stryker quickly explains what happened, and he's seriously worried.

{Status: 1P and 4S(StimPatched) damage, no Wound penalty, no Sustaining penalty}
{Sustained spells: Armor F3, on Focus.}
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-29-10/1606:44>
Son of bitch. brick brings up his Smart Jammer and sets it to scan tabby's body for anything broadcasting a signal. Hang on, I'm trying to see what this might be, if it's cyberware it'll be boardcasting. Hopefully this can tell us something.
Smart Jammer search  (12d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2819585/) Nothing comes up brick tasks the jammer to keep looking and keep him updated of any new nodes are dectected
Title: Re: IC: Urban Brawl
Post by: Kot on <12-29-10/1624:12>
Stryker cautiously places Tabby on the desk again, using his backpack as pillow. "We need to find whatever they hid here. It has to be in the office."
He rustles through the desk, trying to stay cool. Through his mind-link he sends a plea for help. "Please, Eternal One, help me find the device that has to be here. It should be connected wireless with the thing that is in her." Sensing the spirit's approval, he returns to searching.
Logic(4)+Intuition(5)=9 (9d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2819600/)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-29-10/1636:22>
As you're ruffling through the desk not finding anything at all you look at Tabby who's resting on top of it.  You noticed that she was a bit heavier than the average kid her age when you cradled her and the bulky thing you saw inside of her that was incredibly invasive to her aura was not in keeping with the idea that she might be fitted with a toxin releaser.  The only other possibility you can imagine is that whatever was inside of her was some kind of explosive.  You're just not sure how it might be wired to explode or how powerful it actually is.  

The humanoid spirit of man upon your request is now busy scanning the whole office also ruffling through the desk.

[OOC: Spirit of Man's perception roll for search: (8d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2819650/)]

The spirit does not find anything inside the desk or anywhere else in the office. 
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-29-10/1656:12>
Brick wracks his brain and comes up with his best guest, and turns to Styker."My guts tell me that she's got a bomb inside her. Most likely it's triggered by transmitter in this room. Therefore we need to rip this place apart and find it, Then take it with us."
with that brick turns and goes to the desk pulling out drawers looking for anything that could be the transmitter he's looking for.
Title: Re: IC: Urban Brawl
Post by: Kot on <12-29-10/1724:10>
Stryker stops searching for a moment, and kneels down on the floor, obviously doing something magical. This time he's drawing arcane looking symbols in the grimy dust covering the office floor...
Magic(4)+Summoning(2)=6 (6d6.hits(5)=4) (http://invisiblecastle.com/roller/view/2819662/) Summoning a Force 4 Guidance spirit.
Guidance Spirit's Force(4) roll vs Summoning. (4d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2819670/)
The spirit he summoned appears suddenly, as a shadowy form eluding any understanding, and yet oddly familiar in it's appearance.
Stryker bows to the spirit, like a peasant to a samurai, arching his back, and touching the floor with his forehead.
"I beg for your assistance, Great Sage of the Unseen Way." He raises his head slightly, to look upon the Spirit. "I need your Wisdom, and Knowledge of things to come. I need to know what fates hold in store for this little girl, who has fallen victim to evil. Is there a way we can spare her this fate, and return her alive to her family? What do i need to do, to save her?"
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-29-10/1743:28>
@Stryker:
[OOC: Spirits divination roll: Intuition(4)+Magic(4)+Edge(4)= (12d6.hitsopen(5,6)=4) (http://invisiblecastle.com/roller/view/2819685/)]

The Great Sage responds to you not through your mindlink but in a voice audible even to Brick.  "My beloved student, this is a most unfortunate turn of events.  This poor child.  We must help this poor child.  Toying with the swirling sands of time is never wise, never wise at all.....however; something must be done and it is the two of you who are the only ones in a position to do it.  A choice....a single choice is as far as any of us may see down the path.  Either you walk away or you spill innocent blood tonight with the hope of saving her life.  Any other path leads to a dead end for those our Queen does not favor tonight.  This is all I see." 
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-30-10/0226:03>
Brick's eyes widen at the spirit's voice. After hearing what it has to say, he goes back to the table and pulls his med kit back out along with his only trauma patch, and his karambit. He then looks at Styker his face blank and says in a very sobering voice, "no time like the present...."
Title: Re: IC: Urban Brawl
Post by: Kot on <12-30-10/1020:43>
"Wait, Brick." Stryker gets up, and joins him at the desk. "We have to wake her up. She needs to be conscious. I can ask the Eternal One to calm her mind. But that's not enough."
He looks at Brick, thinking for a while. "We have to do this with maximum safety. We need help. Do you know any medics, healers, or someone like that? They can help, even if just via AR. We can't just cut her open. I can heal her, hopefully well enough. But we need to know what we can do, and how. Can we use a stim patch to ease her pain? Where do we cut. Stuff like that. We need someone on the line that will help us." Stryker is calm. Focused.
He turns to the Spirit-Sage again, bowing low. "Wise One, is the course of action i suggest to your liking?"
Title: Re: IC: Urban Brawl
Post by: inca1980 on <12-30-10/1150:39>
The Sage responds, "What I think is of no consequence....I have told you what I have seen and now you must act.  Do you not doubt yourself young one, merely decide and then act.  This is the way of the Spellweaver."
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <12-30-10/1310:21>
Brick considers the options, and then calls Anita on her business line. It pings twice before the AR screen comes up with a voice only interface and the automated message starts playing. Brick subvocalizes"King's under the mountain." The automated message stops and the interface goes silent. A minute later Anita answers, voice only. "All right big guy, what do you need?" "This run is going sideways Black, I need a Doctor preferably VIA AR for our package or the only thing we'll be getting out of this office is a corpse."
Title: Re: IC: Urban Brawl
Post by: inca1980 on <01-06-11/2054:16>
@Brick:
After she hears your brief call for help Anita replies, "Dammit Brick, I'm fixer not a doctor!  If you want me to fix you up with a street doc it's gonna take a little while, this is usually peak hours for them.  I'll give it my best shot, call you back in a little bit."  She hangs up the line and the AR screen for the call which is in front of your face fades away.

[OOC: roll to see if Anita can get doc.  Charisma 5 + Connection 6 = 11 (3) (11d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2829024/)]

Ten minutes go by and then you get a text message from the Anita that says, <<Doc Watson will contact you as soon as he's available, you owe me one chummer...>>.  After about 2 minutes you got a blocked call on your commlink and you answer it.  The AR screen for the call shoots up and a VR icon of a CGI'd young asian elven woman in a lab coat appears.  When she speaks, her voice sounds like a smooth generic agent voice, most likely a voice modulator program.  "Alright, no bullshit, I don't want to know who you are or what kind of shit you're in the middle of, I especially don't want to see any faces so i've got them AR blurred, but show me who's the patient because I need to see the whole package."
Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <01-06-11/2342:46>
Brick Takes his commlink's camera and runs it head to toe over over tabby's body twice, so the doctor can assess her situation. While doing so, he sub-vocalizes to styker "Until this doctor hangs up, we don't call each other by our names just general slang names. Theres no guarantee they won't flip us to who ever did this if they're well connected. So lets stay on the safe side got it? I'm gonna let you do the talking from here on out."
Title: Re: IC: Urban Brawl
Post by: Kot on <01-07-11/0132:30>
Stryker nods, and motions to Brick to Brick that he wants to talk to the street doc.
"Ah, Good Doctor, we would be very grateful for your help now. We need to save a child's life, and fast. Someone stuck explosives in her, and we need to cut it out. Your assistance and advice would be precious now. And, you get to save a child's life, which would get you an indebted spellslinger who knows how to heal. And i bet you know how much that is worth..." Strykers voice seems older now. And much more steady.
He motions to Brick, that he needs to converse with the spirits, and sits by the desk, going cold for a few seconds.
He emerges in the brilliant manastream, seeing Brick's slightly dulled aura still strong, and without a hint of weakness.
He turns his shining form to his two spirit allies, bowing lowly and thanking for their assistance.
"I will need your help again, Eternal One," he turns to the Man spirit, who illuminates with acknowledgment "Wise One." he bows to the Guidance Spirit again."This is worth to me as much as my life, so my debt will be paid in tenfold." He motions at Tabby's astrally mauled form. "Her life is at stake, and i need to know exactly where it was that they planted that thing in her. Your Eyes on the Otherside would be very useful. And your help, to make her understand, and ease her suffering, as soon as we start."
Intuition(5)+Assensing(2)-2=5. (5d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2829387/)
After this short conversation, and a long gaze at Tabby's aura, he sighs, and turns to the spirits.
"I cannot see it. My eyes on this side are not strong enough. Please, show me."
Waiting for their response, he returns to the world again, with a silent gasp - his body seems to tire from the journey slightly.
He plays with his commlink and gloves, to add something to the conversation Brick has in the meanwhile.
"I can pay him off with magical healing and services from spirits. That would bury me deep in debts on the Otherside, but it would be worth it."
Title: Re: IC: Urban Brawl
Post by: inca1980 on <01-07-11/0218:29>
The generic agent personasoft voice of the street doc sounds almost ridiculous since the emotion in the voice is not strong enough to convey the sentiment behind the content when she says, "Are you fucking out of your mind!!  You need to bring that girl in.  Without the right equipment and training she's going to bleed to death if she doesn't go to into hypoperfusional shock first!  For christ's sake i'll give you a discount but bring the poor thing in!"

@Stryker:
The spirits nod to you and will help guide you to the location of the implants as soon as you begin the procedure.
Title: Re: IC: Urban Brawl
Post by: Kot on <01-07-11/0930:57>
"It's not possible. She will die if moved from the spot. And we cannot risk bringing you here. We risk enough by calling."
Stryker takes a deep, silent breath.
"We don't have the luxury of time, also. But we have a mage that will be able to heal her as we go, and the best medkit money can buy. Will that be enough for you to work with?"
Title: Re: IC: Urban Brawl
Post by: inca1980 on <01-07-11/1547:08>
@Stryker:
The street doc falls silent for a moment lost in thought, "So she's probably rigged to blow if she leaves some perimeter is what you're saying.   What size explosives are we talking about here?"  From your first cursory assensing and asking the spirits what they saw you tell the street doc that it looks like 2 brick sized blocks.  She answers back, "Sweet Jesus, it looks like she isn't the only one who would get taken out if she blows, more like the whole warehouse.  Well looks like you have the situation pretty much assessed and all I can do is help out as much as I can.  If you got a medkit onsite then link me up to it and I can check her vitals.  Roll up your sleeves boys, this is gonna be messy.  Oh, and my help is gonna run you 500 nuyen guys, you know how it is."  

[OOC: street doc could roll her medicine skill at a -2 and assist in the teamwork medicine knowledge test through even better advice of where and how to cut.  Each hit adds to the total DP which will start at the base DP of the person doing the cutting.  She'll also roll a Roll to diagnose: Logic 5 + Medicine 5 + remote -2 + indoor conditions -1= 7 (7d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2830298/).  Wow...she rolled good.  I'll say every net hit above 2 adds 1 die to her assistance roll.]

"For free i'll tell you right now though guys, she's not doing so hot"

[OOC: Tabby has a Body 1, and her physical condition monitor is 9 boxes with 8 of them already being filled.  Her stun is also 9 boxes and it's also filled with 8.]

Title: Re: IC: Urban Brawl
Post by: Teyl_Iliar on <01-08-11/0153:13>
Brick and Styker consult each other the doctor and the spirits on how to best proceed
OOC:teamwork roll breakdown: brick 4 dice (with edge), styker 5 dice, both spirits adding 3 each for a total of 6 =to 15 dice.  (15d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2831443/)

after they agree on what to do brick takes his karambit in hand and prepares to cut the child open. OOC: Brick's agility roll for the cut only 1/2 successes count.  (5d6.hits(5)=3) (http://invisiblecastle.com/roller/view/2831452/)
Title: Re: IC: Urban Brawl
Post by: inca1980 on <01-08-11/1236:54>

[OOC: Street docs roll to remotely help you do the procedure right Street docs roll Logic 5 + Medicine 5 + Medkit 6 + Remote -2 + Teamwork 4 = (18d6.hits(5)=8) (http://invisiblecastle.com/roller/view/2831496/).  Tabby's damage resistance roll is Body 1 = 1d6.hits(5)=0 (http://invisiblecastle.com/roller/view/2831498/), she can use edge to negate this glitch.  Spirit can use Influence Spirit Cha 4 + Magic 4 = (8d6.hits(5)=2) (http://invisiblecastle.com/roller/view/2831501/).  Tabby's resistance roll: Tabby's Will 2: (2d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2831502/).  So she'll use edge.  Ok, so the damage was negated and she has 8 boxes of physical filled.  Now to see if heavy damage was done: Heavy damage roll Edge 3 (1): (3d6.hits(5)=0) (http://invisiblecastle.com/roller/view/2831500/).  She's started bleeding (1 box every turn).]


After Stryker connects various electrodes which stick to different points on Tabby's body and communicate wirelessly with the medkit's main node, the medkit initializes it's remote surgical procedures AR environment and suddenly the street doc materializes in a semi-translucent AR form right next to the desk everyone is huddled around.  "Next time pack an autodoc with your kit, then I could do this whole thing myself.  Big guy, find a lighter and sterilize that blade...what is that monofilamant?  Phenomenal, at least something is going our way.  Alright, spell-slinger you or any 'friends' in the room who I probably can't see know where these explosives are located?" 

Stryker shuts his eyes for a moment and suddenly his two companions materialize, The Wise One a swirling shadow with something that looks like the milkyway galaxy at it's core, the Eternal One a shrouded man with an un-earthly glow.  The street doc suddenly notices them and startles for a moment but quickly composes herself.  "We could use all the help we can get."  The spirits obviously cannot see the AR street doc but are aware of her through their mental link with their summoner. 

With only a thought, the Wise One shows Stryker where exactly the two brick-like shapes are sitting.  About 2 cm right of the appendix and about 3 cm below the abdominal wall.  The street doc begins to show AR schematics which draw little lines of light all over the little girl's abdomen. 

Brick runs his lighter several times over the blade of his monofilament sword and then steadily brings it down.  Placing one hand on the girl to steady her he holds the tip of the sword right up to the the AR dotted line which indicates the best starting point for the incision.  Up until now, the whole run through, even when dodging bolts of flame, Brick hasn't broken a sweat.  But now beads of perspiration begin sliding down his forehead and he closes his eyes briefly.  As soon as he opens them again he pushes the blade in and a light stream of blood begins seeping out the from the corners of the puncture.  The blade still steady he begins cutting downward and makes a gash about 5cm long and then removes the blade.  For a few seconds the cut looks rather clean but very quickly begins to pool up with blood at an alarming rate. 
"That should be big enough, now just like we planned, pull them out slowly...." says the street doc in a smooth steady voice. 

The Wise One sprouts a void-like appendage which seeps into the incision, and then suddenly the cut begins to bulge out and stretch around a blood covered object which once it comes out fully looks like a duck-tape covered brick.  As soon as the second one comes out you see a glimpse of yellowish intestine right before the cut tenses shut again.  The Wise One carefully places both bricks on the desk and then fades away into nothingness. 

"Quick, apply the nano-sutures to close up the incision!"

Stryker grabs a little plastic vial from the medkit which is attached to a small little chip and dumps the contents, a black dusty powder, over the incision.  In a few seconds the dust fades out of site and you see several stitches begin to weave together and sew the wound shut.  Once the process seems complete however, it just won't be enough.  Blood continues to seep through the wound at an ever more alarming rate. 
"Shit! She needs to be stabilized or she's not gonna make it."

Title: Re: IC: Urban Brawl
Post by: Kot on <01-08-11/1251:23>
Stryker was ready for it. He steadily ran through the prepared stabilization sub-routine on Brick's Medkit, and the device started pumping her with chem, as the elf did his best to help the girl get out of shock. He works fast, and with focus that he didn't know he had...
Logic(4)+FirstAid(1)+Medkit(6)-1=10 (10d6.hits(5)=5) (http://invisiblecastle.com/roller/view/2831759/)
"You are going to be okay, Tabby. We'll get you home."
Title: Re: IC: Urban Brawl
Post by: inca1980 on <01-09-11/0011:14>
Even as the stabilization subroutine runs its course the AR window showing all of Tabby's vitals indicates that her pulse is becoming more and more eratic and now the whole surface of her small little abdomen is covered in blood and her breathing becomes shallow.  The Eternal One whispers in her ear trying to calm her and push the pain farther out of her mind.  

Even behind the generic modulated voice of the street doc, a sense of urgency cuts through.  "It's what I feared, nano-suture's tensile strength isn't programmed for the size of child.  You're gonna have to sew it up old-fashioned like.  If you don't know how to stitch then she's had it, it's all you spell-slinger."

Knowing that a healing spell would be useless in the case of uncontrolled hemhoraging you pop open the medkit and pull out the thread and needle, clumsily wipe the blood off the badly nano-stitched incision and started stitching just like you practiced so many times in corp. sec.  As you tighten it up and tie it off you quickly bring her legs into the knees-up position to relax her abdominal muscles.  You ask the Eternal One to apply pressure to the wound and he smiles and gladly complies.   As your attention stays fixed to the vitals AR screen for several tense minutes, you notice the amount of blood flowing down the sides of her torso slowly starts to subside and her breathing steadies.  Her vitals begin to slowly stabilize and you hear the street doc breathe out a sigh of relief.  Stryker falls to the ground into a sitting position and buries his face in his blood covered hands breathing heavily.  Brick looks down at him shakes his head lost in thought for moment and then wipes sweat off his brow with his sleave, cleaning the monofilament blade with a bandage and then re-sheaths it.  The street doc AR hologram just stands there with it's hand out stretched...."Nice job kid, now That's gonna run one of you 500 nuyen chummers."

Brick looks at the street doc and shakes his head again..."welcome to the shadows kid, stand the fuck up and pay the doc.  We got a package to move."
Title: Re: IC: Urban Brawl
Post by: Kot on <01-09-11/0657:09>
"Thanks, Brick. You know, that was not exactly what i expected. But it was worth it." His face slowly looses the deathly pale color. "I'm indebted to you. Not that i regret that. At the least let me pay for the ammo, and the patch from my share."
He bows lowly to the two Spirits, and his japancorp upbringing seems obvious now. "I owe you both a great Debt too, Exalted Ones. Which i will pay gladly, with sweat or blood. I am your servant, after the child is returned home."
Then he turns back to Brick, with a malicious look in his eyes."But first, we have a small score to settle."