Yeah. In the original CRB, Unarmed Combat was in this weird place where hyper strong characters did less damage when they picked up a weapon. Now, unarmed combat damage is 2S regardless of strength, but strength adds to Attack Rating. Bone lacing and density were also adjusted. Now Strength is in a weird place where it has no major gameplay domain, it's just an extremely expensive way to raise attack rating. I'm expecting the Sixth World Companion to have some optional rules to make strength more important.