Ok so I have a related/unrelated question that is more or less on topic. I知 looking to equip a overwatch/sniper character to run as an NPC for stuff I知 writing.
Since there has been quite a bit of talk about how most SR combat is within the first or second range category I want to insure that a role which I find important from a tactical sense but not necessarily fun or the most entertaining role from a player standpoint can be filled by me should no one be interested. However I can let the players be in control of who gets hit by calling out requests for targets from the NPC.
What my real question is how to suitably go about this. Since I知 sure (since I知 writing it) there are potential encounters high up in skyscrapers and open areas, is there a way to facilitate getting a sniper and his rifle (Barret of course) into a good spot. My initial thoughts are either having him do rigging as well and strapping the Barret to a drone, or mounting it on a helicopter mount in the hopes of being able to hold the copter steady and provide fire over multiple floors if necessary and to be able to change altitude.
Obviously this sounds like pretty heavy fire support and I understand that and its possible negative impacts on both the runs and reps of the characters in the story if they are constantly within scope/cyber eyes of an ever present Barret equipped, vertically mobile watchdog.
Thoughts?
Boils down to how your table plays things out. I play in several different games that run from ultra black trench coat, to sparkling, neon pink mo-hawks and what you can get away with in one game, gets you killed 30 feet from your front door in the other.
In the Ultra-trench coat game, we have
never used a sniper. Mostly due to the pain in the ass it would be to get them into cover and position:
Sniping implies both cover and distance, things that a city both does and does not provide well to a covert team trying to get both into, and out of a facility. This means that usually the Sniper has to be elevated, which means roof top, or window firing. Both of which can literally be runs in and of themselves in the AA+ areas that most Corporate facilities are located in. Why? you may ask? Well, where exactly is that sniper going to go? Into the building across the street? Well, that in all probability, is the office building of yet an other Corp, which means it's own security that has to be penetrated and over come.
As for using a drone to mount and use a Sniper rifle, there is a lot of debate on what size a mount is needed for the sniper rifle (just search the forums, there are PAGES on this debate). We roll with the more litteral ruling which means you need a heavy mount... which means a larger drone, hovering in place with a large rifle while literally thousands of other drones zip by..... Yep, it's going to get seen, tracked and blown out of the sky by KE or the a Corp in minutes. I mean come on, there is an unknown drone with a Forbidden weapon lurking in either public space or Corp space? What do you think is going to happen? Now the argument has been made about CM and stealth for drones, and while they do have their place, and are very useful, you are also talking bout thousands of drones, meaning thousands of sensors scans over minutes of time, it is going to get spotted... or, just as likely crashed into by an other drone that doesn't spot it (depending of course on where it is parked)
Heck, just transporting the weapons and gear can be a chore. Rich people like to feel safe, that means police out in force and it means check points, usually at chokepoints into and out of zones, which means trying to look like you fit in as you make your way across the city and back. Add to that the complex nature of the extra-territoriality laws and the patch work of enforcement this makes across the city scape, and you have a host of security, looking for various things as you weave your way through the city, risking MCT security, in favor of missing a KE check point.....
For al the hassle getting a sniper and their equipment into place, we stick with a rigger and with drones mounting an AR and LMG to get us out of the shit, which has brought up it's own host of challenges to over come.
In the Neon Mo-hawk game:
Our sniper regularly stands out on the ledge of the building shooting mooks with is Panther "sniper" cannon while screaming into a loud speaker "BOOOM!!!! HEAD SHOT!!!" that he packs with him. On the rare occasions that the building directly across from where the sniper needs to be actually is an office building (and not just a parking tower), the well placed and generous use of anti-personnel mines and grenades takes care of the occupants just fine.
Our drones usually don't bother with sniping, and mini-guns and grenade launchers seem to be much more fun for the Rigger to use... KE is only a problem in that there is an endless supply of them, as the gun bunny has had to replace the stock on his Ares Alpha from recording too many "Pig kills" on it.
****
talk to the table and the GM and find out what type of game they are playing and go from there. If the game has security and LE turned to 11, ditch the sniper rifle.