Shadowrun

Shadowrun General => Gear => Topic started by: Mithlas on <01-16-13/2022:56>

Title: Experimental Equipment and Technology
Post by: Mithlas on <01-16-13/2022:56>
It's a ways away, but I like to be prepared when I run a game. I'm trying to come up with a new item that's finishing its alpha proving stages, but somebody outside the project discovers its existence and wants to snag the design specs. Probably created by either Saeder-Krupp or one of their child companies, with the lab being hidden in modern-day Lower Saxony.

There's lots of options and my first idea was an integrated next-generation sniper rifle/sensor platform, but while guns have their own shiny aspects, I wanted some more ideas (maybe an alternative option). What sort of gear do you think is likely or might you like to see in development against us freedom-fighter (dirty thief?) shadowrunners?
Title: Re: Experimental Equipment and Technology
Post by: Csjarrat on <01-16-13/2106:21>
some kind of stasis field gun would be cool. lock a shadowrunner in place so you can stop him causing mischief and then take him in for questioning :-)
Title: Re: Experimental Equipment and Technology
Post by: Sacredsouless on <01-17-13/0644:00>
Cameras that cannot be fooled by spells? Though that might just be a bad interpretation of the rules on my part (the bit about some spells fooling cameras and other sensors).
Title: Re: Experimental Equipment and Technology
Post by: valavaern on <01-19-13/0059:16>
A new weapon from [Ares].  In one mode it functions as a normal laser pistol/rifle, while in a second mode, it uses the laser at low power to ionize a path through the air and deliver a non-lethal shock (just like the Shockbeam from War, but smaller).

This is, in fact, a technically feasable Star Trek phaser with a stun and kill settings... the ULTIMATE sidearm for a security officer.
Title: Re: Experimental Equipment and Technology
Post by: Mithlas on <01-22-13/1447:04>
Such an energy weapon would be bulky and probably pretty heavy, but I agree that it would be an extremely interesting weapon development for security. It's like taking a riot-control van with the "pain beam" that's been developed recently, and the lethal sidearms that are deployed with for "just in case", then condensing all of it into one man-portable package.

And actually, illusion-resistant cameras are already hinted at. The A70 in MilSpec Tech 2 has 3-D imaging technology (with camera arrays if I interpret the art correctly) and similar devices are remarked to be able to spot camouflaged contraband, as well as fluff text somewhere that I seem to remember indicating that it could spot normally imperceptible disturbances.

Stasis fields might be useful, but even if they're built into fixed points I'm not sure how they work. Let's just sideline the "magitek" in Star Trek and Star Wars. Hm. Stationary forms might work - there are plenty of "shock" security addons to maglocks, weapons, and etc, but how might a stasis system be made portable, short of those awkward net guns in Arsenal?
Title: Re: Experimental Equipment and Technology
Post by: Inconnu on <01-22-13/1604:26>
What about a pistol that fires actual explosive rounds? Let's say, plastic explosive, makes a spark on impact, BOOM, gibbed.
Title: Re: Experimental Equipment and Technology
Post by: Falconer on <01-22-13/1709:11>
Better yet the explosive pistol that we give to the gullible runner who tries to fire it... and has it blow up in his hand for 20P damage ap-6 or the like.
Title: Re: Experimental Equipment and Technology
Post by: Sichr on <01-22-13/1711:55>
It's a ways away, but I like to be prepared when I run a game. I'm trying to come up with a new item that's finishing its alpha proving stages, but somebody outside the project discovers its existence and wants to snag the design specs. Probably created by either Saeder-Krupp or one of their child companies, with the lab being hidden in modern-day Lower Saxony.

There's lots of options and my first idea was an integrated next-generation sniper rifle/sensor platform, but while guns have their own shiny aspects, I wanted some more ideas (maybe an alternative option). What sort of gear do you think is likely or might you like to see in development against us freedom-fighter (dirty thief?) shadowrunners?

Since you are talking about SK, you can explore the possibility of new version of Guided ammunition presented in GunHavens2
Title: Re: Experimental Equipment and Technology
Post by: Sichr on <01-22-13/1717:03>
hmmm...
Or new BMW personal LAV prototype...
Title: Re: Experimental Equipment and Technology
Post by: Mithlas on <01-22-13/1843:58>
What about a pistol that fires actual explosive rounds? Let's say, plastic explosive, makes a spark on impact, BOOM, gibbed.
Like packing C4 and a sticky/deforming head (so it properly lands and stays on-target until detonation) into a flare gun/gyrojet pistol?

Since you are talking about SK, you can explore the possibility of new version of Guided ammunition presented in GunHavens2
I don't have that book, but I'll have to check it out. As long as they're not as outright funny as the "seeking bullets" in 5th element they sound nasty.

Most of my other options were basic modifications of things we can already do (helm with integrated gas mask), but some things (to my knowledge) haven't been done yet, like a miniaturized nanite-first aid kit applied to a battlesuit.
Title: Re: Experimental Equipment and Technology
Post by: Aryeonos on <01-23-13/0334:44>
Reasonably priced ammunition?

Oh, oh, I know, Extended magazines that don't require a modification to the gun!

How about airburst sensor rounds that distribute light as air threads or particles that in conjunction with some sort of monitoring sensor can pick up when something passes through them? It'd be something that could possibly work in regular dispensers as well, but as a measure for soldiers to monitor infiltrating units from a distance without active scanners. Kinda like the RFID mist but it just checks for a disturbance in the cloud, like something that breaks or interferes with the electrostatic charge of the particles. Not really sure on how to work it scientifically per se, but you get the idea.
Title: Re: Experimental Equipment and Technology
Post by: cre100382 on <01-23-13/1333:39>
What about an mech-armor suit?  You could go Ironman style or Robotek with transforming mechas.
Title: Re: Experimental Equipment and Technology
Post by: Mirikon on <01-23-13/1427:24>
My wish list? 3 words: Lightsaber Weapon Focus. That is all.
Title: Re: Experimental Equipment and Technology
Post by: Pyromaster13 on <01-23-13/1459:39>
Most of my other options were basic modifications of things we can already do (helm with integrated gas mask), but some things (to my knowledge) haven't been done yet, like a miniaturized nanite-first aid kit applied to a battlesuit.

Sounds like a military suit with an auto-injector loaded with a Savior Medkit from Augmentation.  :-\

I'd probably make it so that Mitsuhama is working on a new socially adaptive Agent to make their automated drones more user friendly, once the shadowrunners finally snag it, have Mr. Johnson try and backstab them.  Experienced runners may pick up on this and decide to investigate more into the Agent, leading them to discover that the adaptive Agent is actually an immature AI.

They can try and sell the obviously unaware AI to another buyer, but if they decide to keep it, it can make a nice dialog NPC as it will be inherently curious.  When the AI finally matures it can become a reliable contact for matrix news or hacker services at a high loyalty rating for "saving" it.
Title: Re: Experimental Equipment and Technology
Post by: Mithlas on <01-23-13/1532:53>
Oh, oh, I know, Extended magazines that don't require a modification to the gun!

How about airburst sensor rounds that distribute light as air threads or particles that in conjunction with some sort of monitoring sensor can pick up when something passes through them? It'd be something that could possibly work in regular dispensers as well, but as a measure for soldiers to monitor infiltrating units from a distance without active scanners. Kinda like the RFID mist but it just checks for a disturbance in the cloud, like something that breaks or interferes with the electrostatic charge of the particles. Not really sure on how to work it scientifically per se, but you get the idea.
Extended magazines should just be harder to find and bulkier than regular magazines, but I don't think we're going to see something like this until the concealability is dealt with - though I do hope they do this in 5E, that's a different thread.

I do like the idea of ranged sensor deployment through mortars, rockets, and grenades. With all of the other sensor gizmos (even before Spy Games), I'm rather surprised that something like it wasn't already deployed by security agencies trying to keep tabs on things like camouflaged or invisible enemies, or even potentially something utilizing flourescing bacteria to also identify spirit/astral threats.

My wish list? 3 words: Lightsaber Weapon Focus.
Quote from: Cass
I see no lightsaber. That would be a copyright infringement. I see a psionic spirit blade.

Sounds like a military suit with an auto-injector loaded with a Savior Medkit from Augmentation.

I'd probably make it so that Mitsuhama is working on a new socially adaptive Agent to make their automated drones more user friendly, once the shadowrunners finally snag it, have Mr. Johnson try and backstab them.  Experienced runners may pick up on this and decide to investigate more into the Agent, leading them to discover that the adaptive Agent is actually an immature AI.

They can try and sell the obviously unaware AI to another buyer, but if they decide to keep it, it can make a nice dialog NPC as it will be inherently curious.  When the AI finally matures it can become a reliable contact for matrix news or hacker services at a high loyalty rating for "saving" it.
Nuts, I missed that. Thought I had something original there. I'll bet my players would like your AI better than Si Ruvi, which I built around the "codivore" quality as an AI that consumed and assimilated programs it came across. More opportunities to do things with whether they exploit it or play nice.
Title: Re: Experimental Equipment and Technology
Post by: Devil on <01-23-13/1550:26>
Yeah, I like the idea for a Mech. Maybe something designed for a specific combat situation, to give reason for the thing's anthro-form. Could be wheeled on a rollerball system for speed and strafing manueverability on flat surfaces, or it could have feet, hovercraft, or treads, depending on what it's designed for. Would love to see more mecha realistically integrated into shadowrun, even if it is just for utility, construction, or environment related purposes. Whatever reasonable purposes a person can thing of. Maybe just entertainment.
Title: Re: Experimental Equipment and Technology
Post by: nullnostalgia on <01-23-13/1641:18>
Yeah, I like the idea for a Mech. Maybe something designed for a specific combat situation, to give reason for the thing's anthro-form. Could be wheeled on a rollerball system for speed and strafing manueverability on flat surfaces, or it could have feet, hovercraft, or treads, depending on what it's designed for. Would love to see more mecha realistically integrated into shadowrun, even if it is just for utility, construction, or environment related purposes. Whatever reasonable purposes a person can thing of. Maybe just entertainment.
(http://starwars.com/img/explore/encyclopedia/technology/droideka_detail.png)
Is this the droid you're looking for?
Title: Re: Experimental Equipment and Technology
Post by: Mithlas on <01-23-13/2211:03>
[spoiler](http://starwars.com/img/explore/encyclopedia/technology/droideka_detail.png)[/spoiler]
Is this the droid you're looking for?
These are not the dwarves you're looking for.
Title: Re: Experimental Equipment and Technology
Post by: Pyromaster13 on <01-28-13/1410:32>
I do like the idea of ranged sensor deployment through mortars, rockets, and grenades. With all of the other sensor gizmos (even before Spy Games), I'm rather surprised that something like it wasn't already deployed by security agencies trying to keep tabs on things like camouflaged or invisible enemies, or even potentially something utilizing flourescing bacteria to also identify spirit/astral threats.


The first part sounds like a modded version of sensor mortar rounds from WAR!, but the flourensing bacteria already exists,  FAB from pg. 126 of Street Magic.

Lightsaber focus? Don't you mean Ukkru Katana focus bonded with primal fire?
Title: Re: Experimental Equipment and Technology
Post by: Reiper on <01-30-13/0058:16>
Mono-fletchette ammunition.
Title: Re: Experimental Equipment and Technology
Post by: Mithlas on <02-21-13/2246:30>
Like some form of Metal Storm weapon? That's almost as mean as the Smart Grenades from Space: Above and Beyond, especially if such a weapon would have a similar ability to spray shrapnel over a target area.

Maybe a lucifer lamp-based system that allows a large monocle basic perception of strong auras. Anybody else got any ideas for derivative or successive technology based on the lucifer lamp? Or an artificial magic-null-field generator?
Title: Re: Experimental Equipment and Technology
Post by: virgil on <02-28-13/0248:52>
I've considered the idea of using a lucifer lamp for anti-spirit lasers, as well as a major component in a faster mana sensitive film camera, or even the equivalent of a flashbang or signature scrambler for astral perception.
Title: Re: Experimental Equipment and Technology
Post by: emsquared on <02-28-13/1248:03>
I wanted some more ideas (maybe an alternative option). What sort of gear do you think is likely or might you like to see in development against us freedom-fighter (dirty thief?) shadowrunners?
I've always liked the idea of more Manatech: some sort of headgear that will help a Mundane resist mental manipulation/illusion spells, armor that helps Mundane resist magical attacks like Stunbolt/Ball, Powerbolt/ball, Manabolt/ball, etc. (but not elemental damage like a lightning bolt or fireball, etc.), gloves that give a range: touch spell a MAG in meters range or the like, but increase Drain, things like that. And/or the equivalent of staves/rods/wands, some sort of focus that gives any Awakened the ability to cast a spell they do not know one time, or multiple times. Maybe even manatech like a crystal that can be thrown by anyone (including Mundane) with the effect of a Fireball when it breaks or some such.
Title: Re: Experimental Equipment and Technology
Post by: Csjarrat on <02-28-13/1257:37>
I wanted some more ideas (maybe an alternative option). What sort of gear do you think is likely or might you like to see in development against us freedom-fighter (dirty thief?) shadowrunners?
I've always liked the idea of more Manatech: some sort of headgear that will help a Mundane resist mental manipulation/illusion spells, armor that helps Mundane resist magical attacks like Stunbolt/Ball, Powerbolt/ball, Manabolt/ball, etc. (but not elemental damage like a lightning bolt or fireball, etc.), gloves that give a range: touch spell a MAG in meters range or the like, but increase Drain, things like that. And/or the equivalent of staves/rods/wands, some sort of focus that gives any Awakened the ability to cast a spell they do not know one time, or multiple times. Maybe even manatech like a crystal that can be thrown by anyone (including Mundane) with the effect of a Fireball when it breaks or some such.

i like those ideas. i figure miltech would be working on some kind of conduit material that could be woven into armour to help dissipate magic and *earth* it, giving a primitive kind of magic resistance to the wearer. the fiber would probably be some kind of awakened plant structure or ameoba/bacterial mat culture integrated into the fibers of the armour.
Title: Re: Experimental Equipment and Technology
Post by: KarmaInferno on <02-28-13/1309:34>
Slap a leech construct on someone's head?


-k
Title: Re: Experimental Equipment and Technology
Post by: JoeNapalm on <02-28-13/2052:24>
Slap a leech construct on someone's head?


-k


Volunteers for field testing?

Anyone?

...

We have cookies!


-Jn-
Ifriti Sophist
Title: Re: Experimental Equipment and Technology
Post by: CanRay on <02-28-13/2130:53>
Cave Johnson:  "Who wants to make sixty bucks?"
Title: Re: Experimental Equipment and Technology
Post by: virgil on <02-28-13/2327:51>
(http://fc06.deviantart.net/fs71/i/2010/276/a/2/brain_slug_coalition_by_car54-d300qlq.jpg)
Title: Re: Experimental Equipment and Technology
Post by: Maskerade on <03-03-13/1755:19>
A personal weapon system that decimates the surrounding area through the use of launched micro-explosive capsules? Maybe called the Hurricane?

Yes I have been playing Deus Ex Human Revolution recently. How did you guess?
Title: Re: Experimental Equipment and Technology
Post by: Supine on <03-27-13/0314:02>
Tesla coils are always fun. You could even have a desperate street sam who breaks into the vault, takes the new Coil-based Electric Offensive Cannon and starts looking like a final boss, only to turn it on and fry himself because it turns out it's kinda hard to direct electricity like that.
Title: Re: Experimental Equipment and Technology
Post by: valavaern on <04-11-13/0227:42>
Oh!  I've got another good one that could also work with tech already around:

A laser capable of firing a beam of dual-natured light (much like a lucifer lamp projects dual-natured light).  Something like this could be the ultimate non-magical spirit killer, able to completely bypass a spirit's normal weapon immunities, and even hit them when they aren't even manifested!
Title: Re: Experimental Equipment and Technology
Post by: mtfeeney = Baron on <04-11-13/0255:57>
If they weren't manifested, how would you know where to shoot?
Title: Re: Experimental Equipment and Technology
Post by: Mirikon on <04-11-13/0313:38>
Valavern, there is a LARGE gap between a lantern that emits a dual-natured light and creating a highly focused and controlled beam of light powerful enough to harm anything, much less spirits. Saying a dual-natured laser could work with tech already around is like saying that we just discovered fire, so we can immediately move to the internal combustion engine.
Title: Re: Experimental Equipment and Technology
Post by: JoeNapalm on <04-11-13/1709:47>
Valavern, there is a LARGE gap between a lantern that emits a dual-natured light and creating a highly focused and controlled beam of light powerful enough to harm anything, much less spirits. Saying a dual-natured laser could work with tech already around is like saying that we just discovered fire, so we can immediately move to the internal combustion engine.

"Thog! Keep rubbing sticks together!

Mog! Find big sticks for axels!

Grog! Invent wheel!

I create dice. Then make FUZZY with saberkitty pelt!"


-Jn-
Ifriti Sophist
Title: Re: Experimental Equipment and Technology
Post by: Inconnu on <04-16-13/2022:44>
Even better than all of these: Monoflechette Ammo. On a glitch(1 or 2 without specially made weapon), renders weapon useless. +3p, 1/2-2 AP
Title: Re: Experimental Equipment and Technology
Post by: Red Canti on <04-18-13/0313:18>
Liquid Nitrogen Rounds. Coats the Victim in Ice or freezes them solid.

Remember there will be some momentary discomfort.
Title: Re: Experimental Equipment and Technology
Post by: Mirikon on <04-18-13/0322:10>
Actually, it takes longer than instant exposure to freeze human flesh solid. Causing permanent damage, however, definitely can be done instantly.
Title: Re: Experimental Equipment and Technology
Post by: mtfeeney = Baron on <04-18-13/0432:23>
What about if it was attached to a squirt gun?  So you spray them with water, they're soaked, and boom, freeze bullet.
Title: Re: Experimental Equipment and Technology
Post by: Mirikon on <04-18-13/0535:57>
If you submerged a hand in liquid nitrogen for more than a second or two, you'd be getting some serious frostbite, and probably have to have some fingers removed. To totally freeze the hand, though, like what most people think of when they do the science experiments where they use a banana as a hammer, or shatter objects that are frozen solid, would take between 15 and 30 minutes. Remember that things like a flower or a banana are small objects, without any blood flow carrying heat to the affected areas, etc., and not a metahuman being.

Freeze bullets/guns, if they could get it to work would probably work along the lines of Stick-n-Shock ammo or flamethrowers, but with Cold damage instead of electric or fire.
Title: Re:
Post by: Sichr on <04-18-13/0602:59>
Imo you can use small portions of Freezing foam instead, delivered not to freeze target but to immobilize it. I can imagine it for shotgun ammo, but can be funny even in light pistol...hiting somebody to face :P
Title: Re: Experimental Equipment and Technology
Post by: Mithlas on <04-18-13/1304:29>
Can't you make foam rounds for the shotgun? I can't remember if it's something already together or something requiring capsule rounds.
Title: Re: Experimental Equipment and Technology
Post by: Lagrange[5] on <04-18-13/1540:24>
S-K are heavy into power and manufacturing. So if the weapon theme isn't a given you could go with something like a LFTR (Liquid Fuel Thorium Reactor) design. It's power obviously, but one of the bigger problems with bringing it to market is creating a vessel that can hold liquid salt at 400 celcius without deteriorating.

https://www.youtube.com/watch?v=WWUeBSoEnRk (https://www.youtube.com/watch?v=WWUeBSoEnRk)

Another Saeder-Krupp themed discovery could be production of Amorphous Metals, which are currently hard to produce in large quantities.

https://en.wikipedia.org/wiki/Amorphous_metal (https://en.wikipedia.org/wiki/Amorphous_metal)

Title: Re: Experimental Equipment and Technology
Post by: Red Canti on <04-18-13/1642:35>
Actually, it takes longer than instant exposure to freeze human flesh solid. Causing permanent damage, however, definitely can be done instantly.
Only in boring real life thermodynamics.
(http://images3.wikia.nocookie.net/__cb20111022113160/marvel_dc/images/thumb/3/3d/Mister_Freeze_0006.jpg/531px-Mister_Freeze_0006.jpg)