There are lots of factors to discuss when consider the concept of Crunch. I look at it like I look at software, so I discuss it in terms of complexity and sophistication. Pathfinder was/is complex, and eventually by shear weight of pages it become fairly sophisticated, enough rules interactions, enough classes, enough systems piled on top of one another until you get a pretty sophisticated out come. 5e DnD is not complex, but it is sophisticated. Learning 5e is easy, particularly if you have experience with any other variant of D&D. Like every version of D&D it does have the problem nature of the game shift fairly rapidly as the level tier. But that something that not hard to adjust to with time at the table. 5e is easy to run, it doesn't have all the tools, built in that 4e developed by it easy to add them back in.
6e SR is complex, not by intention, but b/c edge bleed into every where like the purple plague. But it lacks sophistication, it's gear values have no real meaning, the combat system should have been simple and edge use was clearly intended to add sophistication to it. But that failed, to many trap options, to many useless options, to much spending edge to gain edge, and ridiculously capped cycle. Output isn't overly changed but the through put is just capped unnecessarily and frankly bazaarly,whatever number cruncher that picked 2 edge was clearly looking at some strange, fringe use case.
Heroes system in it's current state is still quite complex though somewhat reduced, and still sophisticated. There just so many options and way to build and shape a power set, the system carries lots of depth. Still most people would consider it too complex.
But the fact is Complexity is not what's leading in the industry. Sure PF2 is a hold out, it's complex and fairly sophisticated. But it's also not going to push boundaries of the gaming community. Those who like it generally are Players whom are used to Complex games.
Clearly the spectrum of crunch is personal. I'm very happy with have both 5e DnD and PF2. I think there is a lot to be said for it. I love that we are seeing the rise of community based gaming platforms (as problematic, judgement, and often cranky as the gaming community is.) We all want more content creators, we also want content in more/different forms, we want a return to expanding the lists of settings. We should acknowledge the failures of our community. Embrace the fact that diverse gaming community is a stronger better gaming community and press forward. We can have all those things, and keep the community growing. As the dev said SR6 stands on its own, I personally consider SR6 more to be passed out in the corner drunk on edge then standing, but hey that just my opinion. More books will be come down, and it will ether get better or worse.
I'm happy with what I outlined in this thread to date, and I plan to finish writing it up, sometime after I finish writing up my 5e stuff. I doubt it will ever go beyond my table but that's fine with me. I don't see 6e changing direction, tragically they really don't believe that AR/DR thing is a problem. So I gonna have wait for and put my hope on 7e , the upside I doubt it will be all that long. lol