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[5eOoC] 2075/6: Stormy Waters [Persistent World; recruitment always open]

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Lusis

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« Reply #555 on: <10-23-14/2110:49> »
Don't forget the ghouls.
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saithor

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« Reply #556 on: <10-23-14/2112:31> »
Life Detection Extended Force 3 Cast 6(Magic)+6(Spellcasting)+2(Mentor Spirit)=14D6: 5 4 2 1 3 2 1 5 2 4 1 3 3 5   3 Hits Link: http://orokos.com/roll/229101
Does tha bove also count as the roll for the Active Detection Spell opposed test?

Drain: 2 Drain Resistance Charisma(5) + Willpower(5):  4 5 1 4 1 2 1 1 6 4   2 Hits Drain resisted Link:http://orokos.com/roll/229104

Also, thanks to Focused COncentration Three, that is sustained for free.
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JackVII

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« Reply #557 on: <10-23-14/2113:07> »
Don't forget the ghouls.
I'm not, that's about all Harrier can really do with respect to the RV: keep the ghouls away.

That broken-down RV is like the sick and wounded old gazelle as the rest of the herd passes it by and the ghouls are the hyenas.

ETA: @Saithor: Yes, that roll is what you use to compare to potential targets' rolls.
« Last Edit: <10-23-14/2114:39> by JackVII »
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« Reply #558 on: <10-23-14/2116:26> »
Based on the IC, the only person who has received the parley request from the clowns was Morgan, right? Harrier is just holding his position for now, I guess. He can certainly take out the RV, but surgical attacks are not the rigger's forte. Since the RV stopped, he assumed they are complying with his demand.

In all likelihood you saw them execute a hostage. As well as their speech.

saithor

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« Reply #559 on: <10-23-14/2120:36> »
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

Final Question for this post: Is Circles of Power going to be a possibility? I have a Weapons Specialist and A Technomancer I could work up and submit for either.
« Last Edit: <10-23-14/2125:28> by saithor »
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JackVII

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« Reply #560 on: <10-23-14/2126:48> »
In all likelihood you saw them execute a hostage. As well as their speech.
From what I can tell, the only way we know about it is from the feed that was posted to the Circus Host that Morgan is observing. Not sure if my sensors would pick what happened up. I'll wait for Aria to let us now. Either way, there is little the rigger can do about it.
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« Reply #561 on: <10-23-14/2130:03> »
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

The detect spell will also detect all life, including everyone else on the trains.

As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know. So we have no idea. As for Dumpshock, there is another thread for different games. This thread is for games on Shadowgrid only.

saithor

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« Reply #562 on: <10-23-14/2132:32> »
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

The detect spell will also detect all life, including everyone else on the trains.

As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know. So we have no idea. As for Dumpshock, there is another thread for different games. This thread is for games on Shadowgrid only.

Sorry about all the questions, new to both game, board, and IC. My next question: Since this is a campaign, can we carry characters over? For example, when Circus Tricks is over, assuming my character is still alive, can I carry her over to the next one we do through her, or do I have to start from scratch?
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JackVII

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« Reply #563 on: <10-23-14/2143:16> »
As for magical back-up, not a single one of us can Astrally perceive except Alicia and Rodeo, who the rest of the team don't actually know.
Is Leaflock gone? I don't think we've heard anything from the player in a while. That's a bummer.
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« Reply #564 on: <10-23-14/2145:45> »
@saithor

Assuming she isn't dead, you can carry her over. No problems with the questions, we all started out once.

@JackVII

Yeah, I haven't heard from him since near the start.

saithor

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« Reply #565 on: <10-23-14/2205:09> »
@saithor

Assuming she isn't dead, you can carry her over. No problems with the questions, we all started out once.

@JackVII

Yeah, I haven't heard from him since near the start.

Thanks for the answers. I actually noticed that guy's absence, reason why I thought there might be another IC thread on Dumpshock.

As for Magic, when I get the results of the spell back from Aria, I can try to comn one of you guys. It wouldn't be to much of a stretch to assume that the circus posted one of your comn numbers as the number for Security, and she would know what it is since she is accompnaying the circus.
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Aria

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« Reply #566 on: <10-24-14/0834:13> »
Hopefully the spell will detect where all the Clowns are. Assuming they don't pass their tests to resist it. And ignoring the fact that Alicia wouldn't be able to tell the group even if they don't.  :)  I don't suppose theirs a way for Alicia to enter the comn network?

Hostage Execution is not good. Any sign they have magic back-up? If not Alicia or Rodeo could sneak a spirit behind them and try to take them out without hostage death. Also, is there another thread for this on Dumpshock? I reread the Intro post, couldn't figure out if Aria was talking about other campaigns or if this one is also being played on Dumpshock.

Final Question for this post: Is Circles of Power going to be a possibility? I have a Weapons Specialist and A Technomancer I could work up and submit for either.
Let's assume for sanity that you can now all talk to one another.  It's not too much of a reach to expect the circus host to be able to handle comm traffic / conference calling on a security channel.  That will also allow you to talk to the outriders and the members of the circus that are their 'more or less permanent' security force.

With Leaflock gone I was dumming down their magical abilities, now that we have two mages in the mix I will have to up it again  8) ...you would need to astrally perceive the 3 clowns in the RV to detect magic, or look for the 5 missing clowns in the convoy (it's a big convoy with plenty of life on board!)

There are two IC sub threads on Dumpshock at the moment (plus a general IC that doesn't have any GM involvement, for exploring your characters if you want.  Check out Adamu's posts there - good stuff!).  CoP will get off the ground here eventually but probably not until CT begins to wind down otherwise I risk over committing myself and it all going to hell!
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saithor

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« Reply #567 on: <10-24-14/0851:14> »
So the spell didn't detect anything? Just want to make sure before I post IC again.
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Jayde Moon

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« Reply #568 on: <10-24-14/1158:27> »
If you are using 'Life Detection' or rather Detect Life or Detect Life, Extended from page 286 from the core rulebook, you most certainly do detect life, I imagine.  The question is, is there anyone you don't know about already that's away from where everyone is already grouped?
That's just like... your opinion, man.

Aria

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« Reply #569 on: <10-24-14/1227:21> »
So the spell didn't detect anything? Just want to make sure before I post IC again.
As noted, it detects life but then you'd expect it to... I don't think it gives you any detail on what that life is, it certainly doesn't detect clown  ;)

I seem to have run out of time again, I will really try to do better than one IC a week!  To keep you going over the weekend I think you can do some IC/OoC planning as nobody is in direct combat.  To maintain consistency the clowns in the RV will repeat their demands for some replacement wheels and threaten to start slicing bits off the mother if nobody listens to them.  Assume you can communicate with them

Astrally the ghouls can be seen in the distance, they are wary and frightened but increasingly interested in the stranded RV.  The clowns that you can see (should you go into the RV) are drugged up on something nasty and one of them in the RV is an adept...There is something weird going on over the convoy but I'd rather deal with that in IC rather than spoil the surprise, feel free to hint at things 'seen out of the corner of your eye' but never able to focus on them...

If anyone else would like to collate the list of initiatives there's a bonus karma point to the first person to do it, adamu has more than enough so try and get in before him :D

There are still unaccounted for clowns too, I'd rather you didn't 'find' them until I can get to ICing again but you can begin looking through the sensors etc to try and track them, I might be able to OoC a location over the weekend we'll see...

Oh, and Oblique will reveal that the clowns are the ones he hired, he will say something cryptic like "the owners approved them, they don't usually make mistakes like this..."

Happy hunting!

Flicker looks at Al and nods, sheaths his sword and the throwing spikes disappear somewhere on his person.
He gives a slight bow to the girl and follows Al out.
Slight confusion, Al is at the head of train 1, Ghost and Luz were with Flicker in car 13 and Ghost is the one that has gone, can you edit your IC? Thanks.
« Last Edit: <10-24-14/1230:23> by Aria »
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