NEWS

Chummer for 5th Edition

  • 1235 Replies
  • 536561 Views

madness

  • *
  • Newb
  • *
  • Posts: 2
« Reply #870 on: <03-12-16/0715:38> »
It's Windows 8, and I believe I have then most recent version.

kyoto kid

  • *
  • Omae
  • ***
  • Posts: 925
  • Bushido Cowgirl
« Reply #871 on: <03-15-16/0310:04> »
...has the issue with breaking skill groups after chargen been resolved yet?  Last I remember, it you broke a group by taking a Specialisation, it did not reflect the change to the dice pool after you saved the character file and closed it even though the 7 Karma was deducted.
Forsaken daughter is watching you

Raven2049

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 427
  • CDT "Special" Agent
« Reply #872 on: <03-17-16/2021:51> »
Ive just got done building an adept, and this adept has 4.5 points of cyberwear taking his magic from 2 (priority D) to 0. I then purchased with 5 points of karma my magic back up to 1 since i still have 1 essence left, that is my limit.

When i finalize the character and go to add karma to him and subsequently initiate, the initiation cost is correct, but when i go to raise my magic from 1-2, the cost is not 10 as it should be, it is 35, and the program is saying that i am going from magic 6-7.

Also when i hover over my augmented magic listing (which as far as i know i shouldnt have any augments to my magic, just the base stat of 1) its listing Mag 6 - Essence Loss 5. which is not what it should be.

i know i can just go into the file after i initiate and purchase the magic rating and edit the numbers to make the correct sum's show up, but i dont want to have to do that. any suggestions to making this work as it should be?

Chummer 5 is Alive

  • *
  • Omae
  • ***
  • Posts: 349
« Reply #873 on: <03-17-16/2112:50> »
Unless I'm misreading what you've tried to do, Chummer's trying to be helpful. You should have automatically had 5 points of Special attributes deducted in order to try and preserve your magic rating of 2. To achieve what you seem to want to be doing, you'd have to enable the house rule to have Essence Loss only reduce your MAG maximum rather than the current value.

Beta

  • *
  • Ace Runner
  • ****
  • Posts: 1948
  • SR1 player, SR5 GM@FtF & player@PbP
« Reply #874 on: <03-17-16/2126:40> »
I'm not running the nightly builds, so I don't know if they have fixed it .... But found that the Faceless negative quality seems to be missing.

Chummer 5 is Alive

  • *
  • Omae
  • ***
  • Posts: 349
« Reply #875 on: <03-17-16/2130:38> »
Yup, fixed in the nightlies. You can drop this into your data file and it should sort you out. https://dl.dropboxusercontent.com/u/17469748/override_qualities.xml

Kronk2

  • *
  • Newb
  • *
  • Posts: 1
« Reply #876 on: <03-18-16/0545:06> »
Is there a time table for implementing Rigger 5.0? Also, I am learning c# and am willing to try and help as I can.

Raven2049

  • *
  • Catalyst Demo Team
  • Omae
  • ***
  • Posts: 427
  • CDT "Special" Agent
« Reply #877 on: <03-18-16/0646:13> »
Unless I'm misreading what you've tried to do, Chummer's trying to be helpful. You should have automatically had 5 points of Special attributes deducted in order to try and preserve your magic rating of 2. To achieve what you seem to want to be doing, you'd have to enable the house rule to have Essence Loss only reduce your MAG maximum rather than the current value.

this would be correct if i HAD any special points to contribute to doing so. i took Priority B as meta, and am a troll. so i have no special points.

SichoPhiend

  • *
  • Catalyst Demo Team
  • Chummer
  • ***
  • Posts: 244
« Reply #878 on: <03-18-16/0856:58> »
I have identified another problem with Adept creation with low essence, to try to duplicate Raven's issue, i created an adept with an essence of 1.5 using option D for magic.  First off, Magic attribute can never go below 0.  Yes when using special attribute points in character creation you have to buy up lost magic attribute points to "above" 0 if you want a magic attribute above 0 before the final step, but

In character creation the spending of Karma for skills and attributes is the only step that actually has an order in creation, it comes last after all other steps are completed, meaning that the essence loss has already taken effect lowering your magic maximum as well as your current magic to a min of 0... however if you have karma to spend in this step (like what I believe Raven did) the karma cost should be treated as if you are raising magic from 0 to 1 for a cost of 5 karma.

Now the problem I discovered was in trying to work around this issue.  instead of spending the Karma in character creation, I saved 5 karma to spend after finalizing the character.  When I started the character with a magic of 0 and what should have been a max magic of 1, It listed my max magic at 0 and would not allow me to raise it.  This, fortunately for the cyber mages among us, is not how it works.

Quote from: Shadowrun CRB, p. 278
If your Magic is reduced to zero, you can no longer use any skill requiring the Magic attribute, even if your maximum Rating is still greater than zero (but you can still raise the attribute with Karma and then get back to the spellslinging).

I further experimented with an existing character that was made with cyber and had both a magic (From special attribute points) and a max of 4, when raising to 5 after initiating, I was being charged 35 karma as raising magic from 6 to 7, which would have been the case without the magic loss.  The cost should be based on the current magic rating, not what it would have been without the loss.
« Last Edit: <03-18-16/0923:48> by SichoPhiend »
A wise man once said that with increased intelligence comes the increased capacity to feel pain.
Therefore, if ignorance is bliss, enlightenment must be pure hell.

Beta

  • *
  • Ace Runner
  • ****
  • Posts: 1948
  • SR1 player, SR5 GM@FtF & player@PbP
« Reply #879 on: <03-18-16/0913:46> »
Yup, fixed in the nightlies. You can drop this into your data file and it should sort you out. https://dl.dropboxusercontent.com/u/17469748/override_qualities.xml

Thanks a bunch!

I wasn't too interested in doing regular updates, but I should get to a newer build .... are the nightlies somewhat stable?  (as in, if I download one on this computer today, and get around to downloading it on another computer next week, should I be able to swap character sheets back and forth between them?)

jim1701

  • *
  • Ace Runner
  • ****
  • Posts: 1070
« Reply #880 on: <03-18-16/1019:13> »
In relation to the issue raised by Raven and SichoPhiend I found that if you have reduced your essence (and your magic) and have spent all your special attribute  points when you attempt to raise EDGE using karma the karma expenditure displayed by Chummer is not correct.

In my scenario I had a Ork adept with Metatype B (4) and Magic D (2 Adept).

I bought ware to reduce my essence to 4.13.  I used my special attribute points to raise my magic back to 4 (my current maximum.)  I also note I had spent all my karma so my available karma was zero (0).  I then tried to raise my edge from 1 to 2 and Chummer charged me 65 karma for it.

It appears to be charging me karma for the points I raised using the special attribute points from metatype but only if I also attempt to raise either special attribute using karma.

Also created issue in github.
« Last Edit: <03-18-16/1043:42> by jim1701 »

Bewilderbeast

  • *
  • Omae
  • ***
  • Posts: 957
« Reply #881 on: <03-18-16/2318:42> »
I cannot for the life of me get Chummer5 to run. I'm in Windows 10, and, this is embarrassing, but I'm not sure what I'm even supposed to do or click to get the program to launch? I click on both .gitignore and Chummer.sln and all I get is a Windows prompt asking me what program I want to use to open it.
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts

Chummer 5 is Alive

  • *
  • Omae
  • ***
  • Posts: 349
« Reply #882 on: <03-18-16/2359:08> »
I cannot for the life of me get Chummer5 to run. I'm in Windows 10, and, this is embarrassing, but I'm not sure what I'm even supposed to do or click to get the program to launch? I click on both .gitignore and Chummer.sln and all I get is a Windows prompt asking me what program I want to use to open it.
You've downloaded the source files instead of the compiled binary. Grab the right chummer.nightly.zip file from https://github.com/chummer5a/chummer5a/releases for nightlies, or Chummer.5.178.zip from https://github.com/chummer5a/chummer5a/releases/latest. The nightlies are substantially more up to date, but they're somewhat quirky. I use them as a test-bed for finding issues. Next full release should be sometime around the end of easter.

Yup, fixed in the nightlies. You can drop this into your data file and it should sort you out. https://dl.dropboxusercontent.com/u/17469748/override_qualities.xml

Thanks a bunch!

I wasn't too interested in doing regular updates, but I should get to a newer build .... are the nightlies somewhat stable?  (as in, if I download one on this computer today, and get around to downloading it on another computer next week, should I be able to swap character sheets back and forth between them?)
Nightlies are forwards-compatible. I'll never make a character sheet that forces you to recreate a character from scratch. Nightlies aren't to be expected to be backwards-compatible or necessarily rule-legal though. For example, I've changed how the infected are handled about five times as part of 5.179 nightly. Generally it's fine.

Is there a time table for implementing Rigger 5.0? Also, I am learning c# and am willing to try and help as I can.
Roughly 80% implemented in the nightlies. Content's all there, but I need to implement the new modification systems for drones and vehicles.

The ESS/MAG thing is something I'm looking into at the moment. The ability to start with 2 MAG, burn out down to 1 Essence and buy it back up for 5 karma seems... wrong, though. At the very least it's a kick in the teeth for karmagen

The Wyrm Ouroboros

  • *
  • Prime Runner
  • *****
  • Posts: 4470
  • I Have Taken All Shadowrun To Be My Province
« Reply #883 on: <03-19-16/0018:45> »
Depends on how the GM allows it to be done, really.  I haven't had any good luck using the 'essence loss affects only max magic' tab, though every attribute and skill cost should always be based off its current amount.
Pananagutan & End/Line

Old As McBean, Twice As Mean
"Oh, gee - it's Go-Frag-Yourself-O'Clock."
New Wyrm!! Now with Twice the Bastard!!

Laés is ... I forget. -PiXeL01
Play the game. Don't try to win it.

Bewilderbeast

  • *
  • Omae
  • ***
  • Posts: 957
« Reply #884 on: <03-19-16/1157:34> »
I cannot for the life of me get Chummer5 to run. I'm in Windows 10, and, this is embarrassing, but I'm not sure what I'm even supposed to do or click to get the program to launch? I click on both .gitignore and Chummer.sln and all I get is a Windows prompt asking me what program I want to use to open it.
You've downloaded the source files instead of the compiled binary. Grab the right chummer.nightly.zip file from https://github.com/chummer5a/chummer5a/releases for nightlies, or Chummer.5.178.zip from https://github.com/chummer5a/chummer5a/releases/latest. The nightlies are substantially more up to date, but they're somewhat quirky. I use them as a test-bed for finding issues. Next full release should be sometime around the end of easter.

Thank you!
"Dialogue"
<<Matrix/Comm>>
"Astral"
Thoughts