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Chummer for 5th Edition

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Iridios

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« Reply #585 on: <09-23-14/1753:42> »
Bug report:  I'm using version 5.139.  "check for updates" causes error.  Unhandled exception.  An error occurred while parsing EntityName. Line3. position 244.

I get this as well, but also noticed that the update window starts to open.  It is visible in Aeropeek (the preview when you hover over the tab in the taskbar), but invisible on the screen.
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Lusis

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« Reply #586 on: <09-23-14/1805:28> »
SpeechThought Matrix/E-mail/Texting

Kincaid

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« Reply #587 on: <09-24-14/0844:51> »
When I select a cyber holdout pistol from the Weapons list, it doesn't cost me Essence.  Also, it seems to be granting me my dice from my Semi-Automatics specialization.  Also, how is Public Awareness calculated?  I'm porting over my Missions character and his PA is set at 4.  Is there some way to edit this and Street Cred? 

Thanks again for all your work on this!
« Last Edit: <09-24-14/1701:09> by Kincaid »
Killing so many sacred cows, I'm banned from India.

celondon

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« Reply #588 on: <09-24-14/1109:06> »
I'm alive!
Welcome back!

Adam, I'm certain this has been asked before, but...

Could you add a list of Priorities to the Export file, at least for the Text version?

When you say "Export File" I assume you're meaning the character sheet? It's now stored in the character file although there was a bug in that code for several versions before I found it and got it fixed so that it wasn't saving the values.  Basically any character created after about 5.135 should have the info stored in it.  The text only character sheet will show it if the information is available. Unfortunately there's not a way for me to recover that information automatically in characters created before that.

I was specifically thinking of the Text only character sheet, and after testing, I see this does, indeed, work as described. The character I was working on was created previous to that change, so nothing to do there. I'll recreate the character (easily done) so the data is saved and not worry about it again.

Thanks for the reply and all your hard work. Both are very appreciated.
Skating away on the thin ice of a new day!

SmilinIrish

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« Reply #589 on: <09-25-14/1201:33> »
Adam, just in case you get caught up  :o, Shadow spells is out.
Speech  Thought   Matrix/Comms

adzling

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« Reply #590 on: <09-25-14/2148:19> »
And the S.G. errata is out.

I bet you'll love that you're editing the Commanding Voice power again..
And they created a whole new one out of the existing commanding voice....

yaa-aayyy....

8-bit

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« Reply #591 on: <09-25-14/2151:14> »
Poor Adam. I wish you the best of luck in getting all this stuff into Chummer.

k_night

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« Reply #592 on: <09-26-14/1631:15> »
it seems you have forgotten nausea gas  :o
or did i derp?

Cadaxar

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« Reply #593 on: <09-26-14/2121:15> »
Getting an error when i open options (don't even have to change anything) and clicking the "OK" button.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
   at Chummer.frmOptions.SaveRegistrySettings()
   at Chummer.frmOptions.cmdOK_Click(Object sender, EventArgs e)
   at System.Windows.Forms.Control.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnClick(EventArgs e)
   at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
   at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
   at System.Windows.Forms.Control.WndProc(Message& m)
   at System.Windows.Forms.ButtonBase.WndProc(Message& m)
   at System.Windows.Forms.Button.WndProc(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
   at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
   at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Zwischenzug

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« Reply #594 on: <09-29-14/1419:28> »
I think the Mnemonic Enhancer Bioware isn't applying it's Mental Limit bonus correctly; when I add the piece of ware it adjusts the limit correctly, but when I close the character sheet and reopen it the limit modifier is gone. Using the Reapply option does work, but I'm not seeing a pop-up for the mental limit indicating the expected "+ Modifiers (X)" like it does for Memory.

Poindexter

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« Reply #595 on: <09-29-14/1518:46> »
I'm having trouble breaking skill groups and getting it to stay.

I payed to bump blades from 2 to 3 like 3 times and it never saved.
it DID save the record of my having done it 3 times, but never actually did it.
"speaking out loud"
<<matrix actions/communication>>
thought
astral
subvocal/whispering
non-english

Koshnek

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« Reply #596 on: <09-30-14/0121:01> »
How do you get that cool looking pdf format? Is it a work in progress or do I have to do something to update it?
Speech
Thoughts
Comm/Text
Voice chat & Subvocal

Iridios

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« Reply #597 on: <09-30-14/1847:00> »
How do you get that cool looking pdf format? Is it a work in progress or do I have to do something to update it?

If you are talking about a PDF of the character sheet output, then I can tell you that I use Primo PDF.  It is a PDF 'Printer'.  Instead of sending the print job to a real printer you just send it to the PDF printer.
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jim1701

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« Reply #598 on: <09-30-14/1858:10> »
I use PDF995, also a PDF "printer"  It uses the page setup settings from Internet Explorer so if you want to change margins, headers & footers, etc. you do it there. 

Koshnek

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« Reply #599 on: <09-30-14/1952:47> »
I can get it to save PDF's and everything. I meant to ask how do I get it to look like the PDF in the Chummer5 google drive folder?
Speech
Thoughts
Comm/Text
Voice chat & Subvocal