I'll get those fixed as quickly as I can. If you would, recheck the Mortimer of London coats and Form Fitting Body Armor because those were addressed in build 5.137 and should be working correctly now. If there's still a problem, let me know because I'll probably need to get more info.
FFBA now works. I thought I had updated, and I hadn't. Sorry for that.
The coats are still buggy, but it's deceptive.
The armor value is fine if the coat is the only piece of armor in my inventory. The moment I add another piece of armor the coat armor drops to 3 (or 4) additional armor; regardless of which armor is equipped (or not). This is true regardless of the order in which the armor is purchased. The moment the other non-coat armor is deleted, the coat pops back up to 10 (or 12). Adding/removing additional armor beyond the first two won't update the coat armor either. There is also no difference if I use the 'unequip all' button or if I manually uncheck the equipped box(es).
Hope that helps.
-Ariketh
Ok, let me make sure I'm understanding how those pieces are supposed to work.
If I put on the Argentum Coat by itself, 12 armor.
If I add a helmet, 14 armor (12 from the coat, 2 from the helmet).
Now let's add an Armor Vest. At this point I should get 9 from the vest, 2 from the helmet, and 4 from the coat as it's no longer the main layer but just adding to it so a total of 15.
Basically, it's looking at your other armor pieces and if any of them are fixed values rather than additive (in other words if there are pieces that don't have an armor value starting with a "+"), then it uses the additive value for the coat rather than the fixed value.
Now there definitely is a bug in how it's treating armor that you own but don't have equipped. I missed that entirely and will update the armor to ignore unequipped armor.
I'm not sure if I explained that well but let me know if you're seeing an error in my thinking.