Just a little notice from random character gen. Synaptic boosters and reaction enhancers don't stack. Same should go for Wired reflexes.
Unless you have your reaction enhancers and wired reflexes in wireless mode - then they do stack, and the combined Reaction bonus can apparently exceed the augmented maximum of +4.[p455]
I'm pretty sure he was saying that Synaptic boosters do not stack with Reaction Enhancers, and also that Synaptic Boosters do not stack with Wired Reflexes, which is true regardless of whether they have wireless enabled. Only Wired Reflexes and Reaction Enhancers stack when wireless enabled. Synaptic Boosters should never stack with anything (except drugs I suspect).
True... and I'll take a look. I'm going to have to ponder how to resolve this one because it's not a really easy thing to fix. It probably won't be fixed in the next build but I'll see what I can do.
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I wouldn't worry too much about this one, Adam. As far as I'm concerned, you've got two ways to approach this:
1. Don't do anything
This is a perfectly valid option to my mind; players and GMs both should know that these don't stack, and as long as you cap the maximum Initiative Dice at 5 it's all good.
2. Make Synaptic Boosters incompatible with Wired Reflexes and Reaction Enhancers, as per the book
In other words, if you add one you can't add the other. As far as I know this is a much stricter interpretation, and I don't think the book technically disallows you from adding all three to a character, but you won't gain the benefits from synaptic boosters and Reaction Enhancers/Wired Reflexes, so why on earth would anyone spend that kind of money? I think this is an equally good solution, and should be easy to implement with the current XML rules I've seen for other gear.
My 2¥...