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Sourcebook for FAB III and insect spirits in SR6W ?

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KalaG

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« on: <03-08-22/1528:15> »
Hello.
Do you know in which books I can find the rules for FAB III and insect spirits for Shadowrun 6 World?

KalaG

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« Reply #1 on: <03-08-22/2330:55> »
I found for the insect spirits, but still nothing on the FAB III.

MercilessMing

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« Reply #2 on: <03-10-22/1028:06> »
Insect spirits were introduced in Cutting Black but I'd say the more robust treatment in Street Wyrd should completely replace that.  Nothing on FAB yet AFAIK.  Its existence gets a mention in Street Wyrd but nothing for game use was published.

KalaG

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« Reply #3 on: <03-29-22/0037:15> »
Yeah, I notice that in Cutting Black.
So, I'm going to convert the FABIII rule from 5e to 6e I guess...
Thank you MercilessMing:)

funkytim

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« Reply #4 on: <04-19-22/0032:53> »
What is FAB?

MercilessMing

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« Reply #5 on: <04-19-22/1123:55> »
it is a collection of engineered bacteria species (and probably evolved variants of them by this time) that have anti-magical applications.
https://shadowrun.fandom.com/wiki/Fluorescing_Astral_Bacteria

Reaver

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« Reply #6 on: <04-19-22/1407:58> »
As Ming said.

I don't think its been properly stated since its introduction in 3e as the "solution" to Bug City.

At least I couldn't find any stats for it in 5e (there are several mentions of it, and even a price guide in Street Grimoire, but not really rules for use. (at least for FAB 3)
Where am I going? And why am I in a hand basket ???

Remember: You can't fix Stupid. But you can beat on it with a 2x4 until it smartens up! Or dies.