Despite your last line I suggest to change WR2 to WR1+used reaction enhancers 3. Minor drop in initiative but a boost in dodge, p. limit and piloting skills. Your physical limit is not so great and it means a lot in melee combat so why do you need so much strength in your arm? Do you really need ex. attribute? You can buy more edge and save 4 karma for contacts or skills. I'd also put at least 1 point to Software to deal with data bombs and hardware is useful too.
I thought about it, but I decided against it, not for mechanical reasons, but for character background reasons. I'm envisioning a pretty hardcore decker who understands that, although he is good at decking, he needs to take every advantage he can get in the meat world. Hence Wired Reflexes at all and the Cyberarm and the Sleep Regulator. It's a rough world, can't be caught flat footed not being ready to defend yourself.
On physical limit. I didn't see a need for it to be high honestly. If this guy is trying to do unarmed combat, or run or something, the shit has hit the fan. He is a decker after all, albeit a fairly meatworld combat oriented one. When he's in VR, physical stuff doesn't matter, and he should be shooting which doesn't use physical limit at all. Yeah, it's not great, but I've made (and seen) plenty of low physical limit characters. It's no more crippling than low Mental or low Social limits. Just play to your strong points and try to not be in a situation where your weaknesses show up.
Strength in arm is because I can. It means anything I do with 1 arm is going to have a
lot of strength, and I also get 4 points of Recoil compensation for just that arm. Since both weapons are single handed, that will benefit me quite a bit in my opinion. It's something that can be dropped if necessary.
Exceptional Attribute is not absolutely necessary, but it's nice to default to 8 dice (not that I think I have anything left to default to). I also picked up stuff with 1 point just because Logic based skills are so rare to find on anyone but someone who actually uses Logic. Pretty much only a Decker and sometimes Rigger. It also reinforces the character concept of being very logical, that guides pretty much all the 'ware decisions. (Decisions as in, do I want more essence, or am I going to install what I need to survive?)
I have software and hardware at rating 5 due to Electronics skill group.
I'll run the numbers when I'm not dead tired, but I think possibly dropping the pistol and the strength in the cyberarm (cyber shotgun is SS anyways, no recoil there) might get me where I need. I'll have to see.
Thank you for the advice, I'll definitely think on it (and may even change my mind more when I'm less tired).
physical limit 3 is crippling for combat, unless maybe you go automatics, so you limit their defense with bursts.
1 point hardware/software are highly recommended.
Fitting a cybered arm and wired reflexes on someone who needs a good deck is rough business. Not sure its going to work out. I think going reaction enhancer and and lvl 1 wired is your best bet, and i believe will get to 4 physical limit as well.
This whole physical limit 3 thing has nothing to do with shooting a gun. That's all strength based. If what I'm shooting is only using one arm, it is my understanding that I only use the stats of the one arm. That means that I can get pretty decent recoil compensation if I don't use anything that requires two hands. Sure, I suck at sneaking, but I know and have created many mages and faces who also suck at those things.
Yeah, the Cyberarm and Wired reflexes is really the killer. The arm is not too bad, and I can even probably get away with Wired Reflexes, but both together is a huge cost. Actually, I could get both together pretty easily, but then I have to drop the Cerebral Boosters. So really, the combination of all 3 is the killer. It also doesn't help that my concept of this character means I really don't want to drop any of my augmentations.
Like I said above, I'll run the numbers tomorrow when I get the chance, I might end up not having to give up any augmentations.
also longarms skill rating not listed, but by math i am assuming at 6.
I checked math, reaction enhancers plus wr 1, would put you at 4 physical limit.
I believe it would completely solve your money deficit as well, saving you 53k.
Longarms is at 6, thanks for catching that. Edited it into post.
Ok, on the 4 physical limit, that's not really my biggest concern. The money would be useful, and if I have to, I'll drop the Wired Reflexes down to 1, but I'll see if I can get away with it first.