RnG p. 123 PUSH/SHOVE/SACRIFICE MOVE (Unarmed combat only)
Push is a Simple Action. The character can make an Unarmed Combat Attack Test against an opponent within the character’s Reach. If successful, the opponent is pushed outside the Reach of the character, a minimum of 1 meter. No damage is done with the attack. The character can move up to their Walk rate, and the location of where the opponent is pushed is determined by the person giving the push. This can be done as an Intercept Action (–5 Initiative Score) if an opponent attempts to move into the character’s Reach space. The pushing character cannot be in a Grapple or Clinch.
Shove is also a Simple Action. While the character is running, the character can make an Unarmed Combat Attack Test against an opponent with the intent of moving him from his location. Like a Charge, the character has to Run at the opponent and make an Unarmed Combat Attack Test. The attack deals no damage. If successful and the character’s Strength + net hits exceeds the opponent’s Physical Limit, the opponent is pushed back a distance in meters equal to the net hits of the Attack Test in the direction of the attacking character’s movement. If successful and the character’s Strength + net hits does not exceed the opponent’s Physical Limit, the character has met Mr. Wall and thus does not move the opponent; they cannot move any further past the opponent in this phase. If unsuccessful, the character falls Prone, tripping up before the attempt or knocked back from the impact against the opponent. The gamemaster determines the exact location where the character ends up.
Sacrifice Move is like a Shove, but it is a Complex Action. The character is attempting to move an opponent and throws his whole body into the attempt. The test and results are similar to Shove, but the attacking character uses Strength + Body plus net hits instead of just Strength + net hits. On a successful attempt, both the character and opponent are Prone.