My spiritual adept/astral combatant/meatsniper concept is below, I could use all the help I can get though as this is my first character and the learning curve is turning out to be... existent. Thanks!
== Priorities ==
Metatype: D - Human or Elf
Attributes: A - 24 Attributes
Special: C - Adept, Magician, or Technomancer
Skills: B - 36 Skills/5 Skill Groups
Resources: E - 6,000¥
== Attributes ==
MAG: 7
== Active Skills ==
Assensing : 6 [Astral Signatures] Pool: 11 (13)
Astral Combat : 6 [[Weapon Focus Type]] Pool: 11 (13)
Blades : 6 [Swords] Pool: 12 (14)
Gymnastics : 5 Pool: 11
Longarms : 6 [Sniper Rifles] Pool: 13 (15)
Navigation : 5 Pool: 10
Perception : 5 [Visual] Pool: 10 (12)
Sneaking : 5 Pool: 11
Survival : 5 Pool: 10
Tracking : 5 Pool: 10
== Knowledge Skills ==
Area Knowledge: Seattle : 2 Pool: 7
Combat Tactics : 2 Pool: 5
Firearms : 2 Pool: 5
Small Unit Tactics : 2 Pool: 7
Spirits : 4 Pool: 7
Sprawl Life : 2 Pool: 7
Street Drugs : 2 Pool: 7
== Contacts ==
Cooper; Seattle; Fixer (1, 2)
J; Seattle; Talismonger (2, 1)
== Qualities ==
Addiction (Mild) (Psyche)
Allergy (Common, Moderate) (Shellfish Allergy)
Exceptional Attribute (MAG)
Photographic Memory
Prejudiced (Common, Biased) (Metahumans with Augmentations)
== Powers ==
Astral Perception
Combat Sense Rating: 2
Critical Strike (Blades)
Danger Sense Rating: 1
Enhanced Accuracy (skill) (Longarms)
Improved Ability (skill) (Longarms) Rating: 1
Improved Reflexes 2
Mystic Armor Rating: 2
Spell Resistance Rating: 1
== Weapons ==
Combat Knife
Pool: 12 Accuracy: 6 DV: 5P AP: -3 RC: 2
Katana
Pool: 12 (14) Accuracy: 7 DV: 6P AP: -3 RC: 2
Weapon Focus (Bonded Foci) (Katana) Rating 1
Here are a few things I spotted to consider.
1. For all the Karma your dumping into Improved Attribute + Mentor Spirit, you could basically get an Adept Way & use the discounts to get you a full PP+ in bonus attributes.
I feel like Spiritual Way which includes a Mentor in it would be solid for this concept. The fact that you'll save a point for more Edge is also a good thing.
2. I'm no expert but I feel like Blades + Astral Combat is over specialization. Your foci will be able to hit spirits. Trying to engage them before they even materialize seems unlikely to happen.
Maybe that's just me but I feel like those points could be better spent giving the character more than 1 role.
3. On the topic of skills, those Group Points might be better spent on something you'll use more often. Unless you are prone to disappearing into the NAN for long periods of time that is.
Put them in Athletics or Stealth to give you some more physical infiltration type skills. Very useful for a Sniper &/or guy that needs to be able to get into Knife fighting range quietly.
4. Those Contacts are so low they won't really be able to function in their roles. Better to dump those points all into a single Fixer at 5/1 IMHO. 6/1 for a point of Karma would be even better.
5. Katana's are cool but there is just NO subtlety there. I would shift over the points & Weapon Foci to be purely Combat Knife oriented to stay stealthy.
6. I'm never a fan of starting out with an addiction. Its bad enough if you get one in game but don't handicap yourself so horridly that you already start with one & can have it get worse with a couple bad rolls.
7. This is just me but I love the flavor of Knowledge (Specializations). Change all those 2's into 1+Specializations to give your character some more.....depth & "character".
8. I would set up your skills to look something like....
Group-Stealth-5
Assensing-6
Blades-6 (Knives+2)
Gymnastics-6
LongArms (Rifles+2) - 6
Perception-6
Tracking-4
9. Power Points - The one big thing I'm seeing here is Mystic Armor v/s Reflexes. I would take Reflexes 3 all day every day before Armor. You can buy armor more armor, but dodging & initiative not so much. And your going to want to be fast when it comes to Dealing w/ Spirits or getting off the first shot, IMO.